Thank you for modding very muchjonathanlfj wrote:
its about time
hmm first of all the bg looks like it was upscaled from a lower resolution, since you can see some blur especially around the character's body; i found a more crisp version that had a higher initial resolution, feel free to use it: Thanks a lot! gonna use it now
[Easy]
00:50:398 (2) - move the end slightly right, so it creates a more natural curve flow onto 00:51:920 (3,4) done
02:08:876 (3) - hmm this played a bit weird because you skipped over the downbeat with vocals at 02:09:311, would be cool if you can break this up into circle+slider or a repeat slider (maybe add NC as well) not sure if I did it right lol, but I hope it is !
03:28:007 (1,2,3) - i would do this here, feels more natural to play imo (drum clap at 03:28:659): I feel people can perceive it wrongly and get confused on a drum at 03:28:333 (blue tick) so the red tick here might be too soon to hit imo.
04:15:181 (1) - didnt feel the NC is needed here considering consistency with 04:21:050 (2,3,4) ok
[Normal]
01:49:963 (1) - i think starting this spinner at 01:48:442 makes more sense, since it will cover the complete measure of vocals I find it awkward to start a spinner where the bass drum falls at so I removed them along with the Easy diff and starting the first note after the break with a slider.
03:11:702 (6) - hmm move NC here would be better since it emphasizes the vocal hold transition with the finish I understand that but I personally hate a new combo which is on the previous slider's track, slider's end (1/2 beat for this whole diff) and NC on 03:13:224 (1) - feels more fitting with the vocal that I think I intended to follow.
04:24:746 (2,3) - i think swapping the rhythm here for a different emphasis sounds better, since it will cover the finish sound: fixed, best !
[Hard]
01:09:963 (4,5) - try moving this slightly closer to 01:09:529 (3), some people might mistaken this as 1/1 spacing or mistaken 01:10:181 (5,1) as 1/2
They will not miss hopefully because I did this due to stack leniency problem(you can see clearly it falls properly on the test play mode)
02:17:572 (3,4) - for similar reason as above, you can move this down a bit to form a nice triangle with 02:16:920 (2) Players may notice how the first part did so I think they can play this properly. Also it's on the place where it's going to kiai so it should be some kind of continuously rhythm here. Sorry that I didn't fix...
04:29:094 (3) - make this into a repeat slider instead so it covers the piano sound at 04:29:311, seems to be what you are following here done
[Lunatic]
00:53:442 (3) - just wondering why you have a red node on a straight slider xD It was a curved slider lol
02:08:224 (1,2,3,4,5) - maybe its just me, but the pattern plays better if the stack was at 02:08:876 (4,5) instead of 02:08:659 (3,4) awww ;w;
02:16:268 (2) - since you initiated a jump here, better NC here instead of 02:16:050 (1) to keep the pattern looking clean fixed the whole placements around here
04:29:963 (1) - move this slightly up for a better blanket with 04:29:529 (8) ok
04:39:529 (3) - i would NC here instead of 04:39:094 (1) to keep the combo number low; it would be similar to 02:45:398 (1,2,3,4,1,2,3,4,5,6,7,8)
I don't know what is going on here. NCs here were messed up
smexy as usual, let me know when you want this ranked :3