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Horie Yui - Golden Time (TV Size)

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pife1
Hello from your M4M

General:
I think that should have a new KIAI
KIAI off - 01:14:576 and return - 01:15:001


In the Easy:

00:10:320 (1) - In my opinión this spinner has a bit more to content could it begins 00:12:023. I said this because is a easy and it feel a bit weird. The map is a Little slow at the beginning and after we have this spinner that's long.
00:25:640 (3) - Could you cut until the White note previous 00:26:491. And add a circle to 00:26:916 and add finish
Image

00:27:342 (1) - Remove finish
00:29:044 (3) - This slider could you change its shape
Example
00:32:448 (2) - Could you cut until the White note previous and add a circle 00:33:725
Image

01:25:214 (1) - With this spinner could it finish at 01:28:193

In the Normal:

00:03:299 (5) - Remove please
00:20:533 (1,2,3) - could you change like this?
Image

00:22:874 - In my opinión here should be a note because you have created a rhythm using two notes whites and after a note red
00:26:278 - ^
00:28:831 Should be note here or you will become to 00:28:618 (3) in slider like 01:06:065 (3)

In the Hard:

00:20:533 (1,2,3) - Here a nice blanket will be better

Image

00:30:746 (1,2,3) - could you give this shape
Image

00:42:980 (2) - Remove and could you add a note here 00:42:874 and finish 00:43:086
01:07:342 (3) - Could you give a new shape
Example:
Image


In the Yomi:

00:11:491 (4) - Please remove
00:12:235 - Add a note here
00:33:512 (7) - Move to X: 126 Y : 131
00:40:108 - Please a note here
00:47:129 (5) - Remove
00:59:682 (1,2,3) - I hate them, I never know when they end :o
01:07:342 (4,5) - Please interchange their positions

have to say that this map has some streams unnecessary, sorry for this. :roll:

In the Insane
Only a thing :
01:25:214 (1) - This slider, although in the others difficulties I didn't say nothing except in the easy, I feel that this time need some different o cut it

That's all.
Topic Starter
eniyan

pife1 wrote:

Hello from your M4M

General:
I think that should have a new KIAI
KIAI off - 01:14:576 and return - 01:15:001 no sorry...


In the Easy:

00:10:320 (1) - In my opinión this spinner has a bit more to content could it begins 00:12:023. I said this because is a easy and it feel a bit weird. The map is a Little slow at the beginning and after we have this spinner that's long. no...sorry
00:25:640 (3) - Could you cut until the White note previous 00:26:491. And add a circle to 00:26:916 and add finish no.When the rhythm continues, I will feel a player to be worthless.I use the rhythm in 00:20:533, 00:22:235 and 00:29:044.
Image

00:27:342 (1) - Remove finish no
00:29:044 (3) - This slider could you change its shape Because I feel like not changing very much, I decide not to change it.
Example
00:32:448 (2) - Could you cut until the White note previous and add a circle 00:33:725 Because I feel like not changing very much, I decide not to change it.
Image

01:25:214 (1) - With this spinner could it finish at 01:28:193 no

In the Normal:

00:03:299 (5) - Remove please no
00:20:533 (1,2,3) - could you change like this? no.
Image

00:22:874 - In my opinión here should be a note because you have created a rhythm using two notes whites and after a note redok!I changed it a little, but placed note in the red.
00:26:278 - ^^
00:28:831 Should be note here or you will become to 00:28:618 (3) in slider like 01:06:065 (3) no

In the Hard:

00:20:533 (1,2,3) - Here a nice blanket will be better no.I move it on purpose.

Image

00:30:746 (1,2,3) - could you give this shape no...I thought about placement not to be overlaped in 00:29:469 (2).
Image

00:42:980 (2) - Remove and could you add a note here 00:42:874 and finish 00:43:086 no sorry
01:07:342 (3) - Could you give a new shape Because I feel that it makes all a little difference,I decide not to change it.
Example:
Image


In the Insane
Only a thing :
01:25:214 (1) - This slider, although in the others difficulties I didn't say nothing except in the easy, I feel that this time need some different o cut it no problem

That's all.
Thank you for modding~ :)
RandF
From my queue~

[skinnig]
  1. BG:容量削減のために.jpgにしましょう。ついでに16:9にトリミングした方がよいと思いました
  2. section-pass(fail): ○、×の位置がfield中央にないと違和感があるので余白を調整した方が良いと思います
    (サイズが650*650より大きいみたいですが、確かdefault-skinよりsizeが大きいとダメじゃなっかたかなぁ)
  3. approachcircle.pngと slider border color をdefaultで良いので入れましょう。これは入れないとunrankedです :arrow: Ranking Criteria
  4. Combocolour3はhitcircleoverlay.pngと見分けがつかなくなるので別の色にした方が良いと思います
  5. comboburst.pngもあったほうが・・・ |ω・`)チラッ
[Easy]

  • Good!
[Normal]
  1. 00:06:916 (1,2) - blanketがずれてるような気がします
  2. 00:36:703 (3,4,2) - このあたりのoverlapは避けた方が良いと思います
  3. 01:19:257- remove finish
[Hard]
  1. 00:09:895- finish (backでcymbalがきこえるので)
  2. 00:20:533 (1) - これは00:21:384 (3) - と同じようにblanketした方が良いと思います
  3. 00:23:299 (4) - move to x:360 y:145 (stack correrctly)
  4. 00:29:044 (1,2,3,4,1) - DSを統一した方が良いと思います。きれいなstar-patternになるはずなので
    SPOILER

    112,164,29044,5,2,0:0:0:0:
    349,117,29469,1,2,0:0:0:0:
    184,294,29895,1,2,0:0:0:0:
    213,53,30320,1,0,0:0:0:0:
    331,265,30746,6,0,P|384:254|419:153,1,150,0|2,0:0|0:0,0:0:0:0:
  5. 00:33:725 (3,4) - Ctrl+Gの方がプレイしやすいです
  6. 00:41:384- finish
  7. 01:02:874 (4) - move to x:168 y:165 (stack correrctly)
[Insane]
  1. 00:41:384- finish
  2. 00:41:597 (2) - deleteしたほうが良いような気がします
  3. 00:54:150 (1,3) - Ctrl+Gした方が好き
  4. 01:23:937- finish? (cymbalが聞こえる)
  5. 01:24:788- ^
original-skinのあるmapsetは楽しくて好きです<3
~Good Luck~
Groumiezi


Hi :3 :3 :3 From my queue

[General]
  1. holy shit the offset fuck
[Easy]
  • 00:00:108 - 00:09:895 ~ No hitsounds any yet?
  • 00:06:916 (1) ~ Finish (front slider)
  • 00:09:469 (4) ~ Would you like change it like this? :
  • 00:40:959 (1) ~ Finish? (front slider)
  • 01:16:703 (3) ~ the slider look different with 01:15:001 (1)
[Normal]
OD-1?
  • 00:06:065 (4) ~ the object like out of screen
  • 00:32:448 (1) ~ please remove NC
  • 00:39:257 (1) ~ add finish in this slider ? 8-)
  • 00:56:278 (1) ~ please remove NC
  • 01:06:065 (3) ~ Remove finish at end slider
[Hard]
  • 00:05:214 (5) ~ NC?
  • 00:35:852 (1) ~ Ctrl + G?
  • 00:41:384 (1) ~ Change the whistle to Finish (end slider)
  • 00:51:171 (1) ~ Ctrl + G? it's jump jump jump
  • 01:03:937 (3) ~ ^
  • 01:05:640 (3) ~ must be like this :
  • 01:07:342 (2) ~ Bad slider
[Yomi]
  • 00:12:448 (6) ~ need some NC
The Insane diff is good! :)

Good luck :3 ;)
Topic Starter
eniyan

RandomEffect wrote:

From my queue~

[skinnig]
  1. BG:容量削減のために.jpgにしましょう。ついでに16:9にトリミングした方がよいと思いました 修正しました!
  2. section-pass(fail): ○、×の位置がfield中央にないと違和感があるので余白を調整した方が良いと思います
    (サイズが650*650より大きいみたいですが、確かdefault-skinよりsizeが大きいとダメじゃなっかたかなぁ)  これも直しました!
  3. approachcircle.pngと slider border color をdefaultで良いので入れましょう。これは入れないとunrankedです :arrow:  指摘ありがとうございます!修正しました!Ranking Criteria
  4. Combocolour3はhitcircleoverlay.pngと見分けがつかなくなるので別の色にした方が良いと思います 言われてみると・・・!fixed 指摘ありがとうございます~
  5. comboburst.pngもあったほうが・・・ |ω・`)チラッ
  考えておきます! 12/3 02:00追記 作ったZEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!
[Easy]

  • Good!
Thank you~<3
[Normal]
  1. 00:06:916 (1,2) - blanketがずれてるような気がします 直しました。
  2. 00:36:703 (3,4,2) - このあたりのoverlapは避けた方が良いと思います 配置を変えることで問題を解消しました
  3. 01:19:257- remove finish
演奏にシンバルがあるのでここはfinishを加えておきます。
[Hard]
  1. 00:09:895- finish (backでcymbalがきこえるので) very good indication!!! ほかの難易度の個所も修正し、さらにサビの最後のあたりの個所もすべての難易度で修正しました。
  2. 00:20:533 (1) - これは00:21:384 (3) - と同じようにblanketした方が良いと思います
    その形を曲のはじめに使うのは避けたいです。。。少し距離を取ることで多少は違和感がなくなったかな・・・?
  3. 00:23:299 (4) - move to x:360 y:145 (stack correrctly) ok!
  4. 00:29:044 (1,2,3,4,1) - DSを統一した方が良いと思います。きれいなstar-patternになるはずなので codeまで載せてもらってありがとうございます。それに伴いそのあとのサークル、スライダーの配置や形等も若干変えました。最後に魔理沙可愛い :) 魔理沙可愛い :)
    SPOILER

    112,164,29044,5,2,0:0:0:0:
    349,117,29469,1,2,0:0:0:0:
    184,294,29895,1,2,0:0:0:0:
    213,53,30320,1,0,0:0:0:0:
    331,265,30746,6,0,P|384:254|419:153,1,150,0|2,0:0|0:0,0:0:0:0:
  5. 00:33:725 (3,4) - Ctrl+Gの方がプレイしやすいです 順番を少しいじりました。
  6. 00:41:384- finish  ok
  7. 01:02:874 (4) - move to x:168 y:165 (stack correrctly)
 ok
[Insane]
  1. 00:41:384- finish ok
  2. 00:41:597 (2) - deleteしたほうが良いような気がします ここは残します。
  3. 00:54:150 (1,3) - Ctrl+Gした方が好き ここはタイミングが少し難しいのでこれ以上難易度は上げません。
  4. 01:23:937- finish? (cymbalが聞こえる)  ok
  5. 01:24:788- ^
ok!

original-skinのあるmapsetは楽しくて好きです<3
~Good Luck~
moddingありがとうございました!comboburstは・・・作っておきます。最後に魔理沙可愛かったです。 :lol:

Groumiezi wrote:



Hi :3 :3 :3 From my queue

[General]
  1. holy shit the offset fuck
[Easy]
  • 00:00:108 - 00:09:895 ~ No hitsounds any yet?
ok! I add hitcircle! :)
  • 00:06:916 (1) ~ Finish (front slider)
oh... I overlooled it... Thank you for pointing out!
  • 00:09:469 (4) ~ Would you like change it like this? : no
  • 00:25:214 (2) ~ it's look overlap with 00:22:235 (3) I think that it don't have any problem because it is after 00:22:235 (3) disappeared.And it overlap with 00:32:448 (2) when I make the placement that you suggested.So I don't change.
  • 00:40:959 (1) ~ Finish? (front slider)
no
  • 01:16:703 (3) ~ the slider look different with 01:15:001 (1)
no...I used Ctrl+C

[Normal]
OD-1? no
  • 00:06:065 (4) ~ the object like out of screen
no problem
  • 00:32:448 (1) ~ please remove NC
ok!
  • 00:39:257 (1) ~ add finish in this slider ? 8-)
no
  • 00:56:278 (1) ~ please remove NC
no
  • 01:06:065 (3) ~ Remove finish at end slider
no.Because this sound begins a performance of the original music.

[Hard]
  • 00:05:214 (5) ~ NC?
no
  • 00:35:852 (1) ~ Ctrl + G?
no. I let a player jump here.
  • 00:41:384 (1) ~ Change the whistle to Finish (end slider)
no.Because this sound begins a performance of the original music.
  • 00:51:171 (1) ~ Ctrl + G? it's jump jump jump
no. I let a player jump here.
  • 01:03:937 (3) ~ ^
no. My placement has better flow.
  • 01:05:640 (3) ~ must be like this : no.
  • 01:07:342 (2) ~ Bad slider no.I make this form same as 01:20:959 (8).
The Insane diff is good! :)   Thank you♪

Good luck :3 ;)

Thank you for modding! :)
Kinomi
http://puu.sh/5xnuC.zip

thanks you guys for mod
fix some
Ultima Fox
I'm very excited to mod this map :)

[Easy]

00:42:661 (2,3) - This part may be confusing to people just starting out, perhaps make (2,3) into a slider instead of 2 circles

[Hard]

00:57:129 (5) - New Combo Maybe
01:13:725 (6,7,8) - 8 is too far from 7, this might have been on purpose but you might want to check it out

[Yomi]

00:00:108 (1,2,1,2,1) - Maybe add something different at this part, because it is the same thing, maybe even easier that what you did in hard
00:30:746 (1,2,3) - Distance is a little off putting
01:26:703 (9) - Start a new combo here

[Insane]

00:00:108 (1,2,1,2,1,2) - Again almost same as hard and yomi
00:07:342 (1,1) - Take off new combo on these
01:02:235 (3,4,5) - distance issue between 4 and 5
01:15:852 (3,4,5) - ^ (you might not have to change it because it is the same thing as last time and it might be understood by now)

Thats all i got, Lets Get This Map Ranked!
Topic Starter
eniyan

GyroX20 wrote:

I'm very excited to mod this map :) thank you! :)

[Easy]

00:42:661 (2,3) - This part may be confusing to people just starting out, perhaps make (2,3) into a slider instead of 2 circles No problem

[Hard]

00:57:129 (5) - New Combo Maybe No.
01:13:725 (6,7,8) - 8 is too far from 7, this might have been on purpose but you might want to check it out No problem.

[Insane]

00:00:108 (1,2,1,2,1,2) - Again almost same as hard and yomi No problem.This is the best rhythm.
00:07:342 (1,1) - Take off new combo on these No.Because this point changes the slider velocity.
01:02:235 (3,4,5) - distance issue between 4 and 5 It is Insane dif...If it is this difficulty, Many player can clear it.
01:15:852 (3,4,5) - ^ (you might not have to change it because it is the same thing as last time and it might be understood by now) ^

Thats all i got, Lets Get This Map Ranked!
Thank you for modding~ I make an effort so that this map ranked.
Topic Starter
eniyan
I maked comboburst!

Please redownload :)
AlexaBM
hi~ From my queue c:

  • [General]
  1. 00:00:108 - Put here inherited timing point.
  2. Disable Countdown, please.

    [Easy]
  3. 00:30:746 (1,2) - Maybe do smth like this?
  4. 00:34:150 (1,3) - ^
    [Normal]
  5. 00:56:278 (1,1) - Bad overlap.
  6. 01:23:299 (4) - Delete this circle.

    [Hard]
  7. 00:20:533 (1,3) - Maybe do smth like this?
  8. 00:23:725 (6,1) - I don't like it.. Maybe Ctrl+g (1)?

    [Yomi]
  9. 00:09:895 (5) - Maybe hide this circle underthe slider's tail?
  10. 00:18:193 (6) - Smth like this?
    [Insane]
    Can't find anything, sorry :(
GL~
Topic Starter
eniyan

AlexaBM wrote:

hi~ From my queue c:

  • [General]
  1. 00:00:108 - Put here inherited timing point. no
  2. Disable Countdown, please. no

    [Easy]
  3. 00:30:746 (1,2) - Maybe do smth like this? no
  4. 00:34:150 (1,3) - ^ no

    [Normal]
  5. 00:56:278 (1,1) - Bad overlap. no problem
  6. 01:23:299 (4) - Delete this circle. ok!

    [Hard]
  7. 00:20:533 (1,3) - Maybe do smth like this? no
  8. 00:23:725 (6,1) - I don't like it.. Maybe Ctrl+g (1)? no

    [Insane]
    Can't find anything, sorry :(
GL~

thank you for modding~ :)
P o M u T a
こん。
insane見てて思ったので此処に記載します。
[Insane]
00:06:065 (1,2,3,4,5,6,7,8) - ここ連打ですけど、自分が聴ける限りではドラムに合わせた1/3の音だと思います。1/4だとovermapで、どこの音を取っているか不明なので無難に1/3にしてみてはどうですか?ジリジリって音も聞こえるけど1/8に聴こえるので、ドラムの1/3の音合わせるか1/8のジリジリ音に合わせるかした方が良いです。
codeも貼って置きます。このcodeは↑の画像の1/3で音を取った(3)と(4)のリバーススライダーです。(1,2,3,4,5,6,7,8)の連打を消してsaveしてからcodeを指定される場所に入れてみてください。採用する場合はhit sound入れなおして下さい!
256,360,6065,2,0,L|196:372,2,60
345,323,6491,2,0,L|405:335,2,60

他の連打の音は確認しましたがfitしてました。
good luck!
Topic Starter
eniyan

P o M u T a wrote:

こん。
insane見てて思ったので此処に記載します。
[Insane]
00:06:065 (1,2,3,4,5,6,7,8) - ここ連打ですけど、自分が聴ける限りではドラムに合わせた1/3の音だと思います。1/4だとovermapで、どこの音を取っているか不明なので無難に1/3にしてみてはどうですか?ジリジリって音も聞こえるけど1/8に聴こえるので、ドラムの1/3の音合わせるか1/8のジリジリ音に合わせるかした方が良いです。
codeも貼って置きます。このcodeは↑の画像の1/3で音を取った(3)と(4)のリバーススライダーです。(1,2,3,4,5,6,7,8)の連打を消してsaveしてからcodeを指定される場所に入れてみてください。採用する場合はhit sound入れなおして下さい!
256,360,6065,2,0,L|196:372,2,60
345,323,6491,2,0,L|405:335,2,60

他の連打の音は確認しましたがfitしてました。
good luck!

ご指摘ありがとうございます。多少リズムは変えましたが、ほとんど採用させていただきました。Hardの方もリズムを変えさせていただきました。
Kinomi
Topic Starter
eniyan
ok!

I changed difname.

Please redownload! :)
tutuhaha
Hi~ o(* ̄▽ ̄*)ブ
[Yomi's Insane]
00:01:810 (x) - suggest add note here
00:03:299 (x) - ^
00:05:001 (x) - ^
00:05:852 (x) - ^
^ just overlap ^
00:08:618 (7,1) - this rhythm will be weird because real rhythm is begin 00:08:831, same rhythm like 00:06:916 (1,2,3,4,5,6) - ,and I dont think this is a good place to change rhythm
maybe try something like this O.O↓
https://osu.ppy.sh/ss/1162603
00:09:469 (4) - same^
00:12:235 (x) - add note → overlap with 00:12:448 (1) - →add nc at here will be more good
00:21:597 (7,8) - ....too far.....I almost know why you do that but ...still so far...
00:25:959 (2,3) - if you want to keep this rhythm, try to add rhythm at 00:26:597 (x) -
00:35:001 (4) - try some rhythm like this
https://osu.ppy.sh/ss/1162608 【just look at rhythm..】
00:37:554 (1) - .....weird...try some rhythm like this
https://osu.ppy.sh/ss/1162610 【just look at rhythm..】
00:53:618 (x) - if is possible...add note here
01:08:937 (5) - delete
01:18:831 (3,4,5,6,7,8,9,10) - //口\\....try to follow vocal will be better?....

[Insane]
00:03:299 (x) - add note
00:05:001 (x) - add note
00:05:214 (1) - rhythm..
https://osu.ppy.sh/ss/1162613
00:26:384 (x) - add note
00:30:746 (1,2,3,1,2,3) - just...feel weird about this rhythm..try to follow vocal?
00:33:193 (x) - add note
00:37:554 (1,2) - same
00:38:406 (4) - rhythm
https://osu.ppy.sh/ss/1162621
00:44:363 (1,2,3,1,2,3) - same /_\..
00:46:384 (2) - move 2 to here then add short slider on 00:46:703 (x) -
01:19:469 (4) - rhythm
https://osu.ppy.sh/ss/1162628

[Hard]
00:43:193 (x) - add note

about Insane
I just think someplace should follow vocal will be more funny so........
Topic Starter
eniyan

tutuhaha wrote:

Hi~ o(* ̄▽ ̄*)ブ Hi~!

[Insane]
00:03:299 (x) - add noteno
00:05:001 (x) - add noteno
00:05:214 (1) - rhythm..no..
https://osu.ppy.sh/ss/1162613
00:26:384 (x) - add noteno
00:30:746 (1,2,3,1,2,3) - just...feel weird about this rhythm..try to follow vocal?fmm...I heard it for the first time.I dont think that it's strange rhythm...I think if pointed out in other one.
00:33:193 (x) - add noteno
00:37:554 (1,2) - sameno
00:38:406 (4) - rhythmno
https://osu.ppy.sh/ss/1162621
00:44:363 (1,2,3,1,2,3) - same /_\..same
00:46:384 (2) - move 2 to here then add short slider on 00:46:703 (x) - no
01:19:469 (4) - rhythmI changed it in reference to the rhythm a little.
https://osu.ppy.sh/ss/1162628

[Hard]
00:43:193 (x) - add note no

about Insane
I just think someplace should follow vocal will be more funny so........


thank you for modding~ :)
Momochikun
Heya ~
Here's come mod as requested :roll:




[General]
  1. According to AIBat, you missed the slider reversearrow.png in your skin files. As said in the ranking criteria, All complete sets of elements must be skinned properly
  2. The BG size you have is 1264 x 711 which slightly different from the recommended ones (1024 x 768 ) . I highly recommend you to resize the BG to fit the recommended criteria.
  3. Remove Golden Time.osb on your song folder, since this map doesn't have an SB and this files was unnecessary to keep
  4. Uncheck widescreen support on all diff for same reason ^

[Insane]
  1. 00:06:065 (1,2) - Well, i think you should give more spacing between them since (1) is a 1/3 kick slider and not 1/4. On the first play players may get confused and think that this were a 1/4 arrangement. This can make them either miss their combo or got 100s. Consider adding more spacing
  2. 00:06:916 (1,1,1,1) - I don't quite understand what instrument you want to emphasize here. Unfortunately this part were ruins the mood of the song because in fact, there's nothing changes on the music. So i didn't see any reason for you to increase the SV here. I highly recommend you to use a normal SV instead
  3. 00:21:278 (4,5) - This rhytm feels awkward to play, the start of (5) didn't land on anything at the BGM. It would be nicer if you delete slider (5) and changing (4) to a 3/4 slider instead to follow the vocal properly.
  4. 00:22:980 - Add a circle here. As you can hear on the BGM, there're a high hold vocal and a beat of drum here. You can also make a triplet with 00:23:086 (3) - to follow the music properly
  5. 00:24:682 (4,5) - Same as 00:21:278 (4,5) -
  6. 00:30:427 - Add a circle here or extend 00:30:320 (4) - into a 1/3 slider to follow the drum on the music. I think a duplet here will fit nicely with the next duplet pattern that you have next. Also you can rearrange the pattern a bit to create more fun
  7. 00:33:937 (3) - May add a whistle here ?, the music were provide such a similiar clap sound that you emphasize with a whistle before o.o, I suppose this is a mistake ?
  8. 00:34:895 (4,5) - Same as 00:21:278 (4,5) -
  9. 00:38:406 (4,5) - Another awkward pattern to play. As i play i feel that you suddenly skip such a high vocal at 00:38:725 - was not a good choice that make the pitch were uncomfortable to follow during gameplay. I highly recommend you to extend (4) to a 3/4 reverse slider to follow the vocal properly or make (4) a 1/2 sldier with a triplet after it. So you can emphasize both vocal and clap instrument on the music
  10. 00:41:597 (2,3) - The flow of this jump didn't really smooth to play imo. How about placing this note on the middle of the 00:40:959 (1,3) - to make more comfortable jump to follow ?
  11. 00:51:171 (1,2) - This will play a lot better if you start the (1) 1/2 beat later to follow the vocal and add a finish note at 00:51:171 - instead. Since skipping the high vocal at 00:51:384 - was feels a bit odd for me.
  12. 00:53:725 (1,2,3,1,2,3) - Hm.. a 1/3 note spam maybe a bit too sudden and cause an unreadable issue for a players at this rate. As you can see all 1/3 rhytm at this song were emphasized with a kick slider before. Some players may get 100 of this pattern since the rhytm suddenly shrunk into 1/3 when the others was 1/4 even if you NC'ed it. How about replacing them with a kick slider instead ? Pretty nice way to follow that instrument imo
  13. 00:59:682 (4) - This 1/8 drum rhytm were still continued until the place when the (5)'s belong. So it would be a nice way if you extend this 1/8 slider into 01:00:906 - then you can place (5) more close to this slider. Try this !
  14. 01:02:448 (4,5,1) - When i play this pattern, i feel uncomfortable with this jump since the flow just didn't make it. the angle of slider (5) just way too arranged in opposite way which it should be. Try rearrange this pattern a bit either with note or slider to make the jump more smooth to play. I'd recommend this pattern for better flow:
  15. 01:05:852 (4) - Eh.. why didn't you make this a 1/3 slider too to fit the next sliderstream jump ? as i can said it was weird to skip the high vocal at 01:05:959 - when you clearly emphasize it all way on the next pattern. Also you can make another angle for this to create nice jump pattern between them
  16. 01:06:491 (7) - Extend this to 01:06:810 - to follow that high beat vocal. As keeping consistency with 01:06:065 (5,6) - . Also you can create some challanging 1/3 jump like this :
  17. 01:09:044 (4) - Same as 00:38:406 (4,5)
  18. 01:10:746 (4) - ^
  19. 01:13:937 (2) - May move this a bit left downward to create neater flow also a better transition to 01:14:363 (3) - ?
  20. 01:16:278 (5,1) - Err.. this plays really weird on the gameplay. Since the cursor move was really awkward and the angle shape or the flow just didn't make it proplerly. How about straight slider instead to create a nice back jump that really fun to play ? Something like this :
  21. 01:19:469 (4,3,4) - Same as 1:05:852 (4) -
  22. 01:25:214 (1) - This spinner seems overlength. I'd be a better choice if you follow that slowing down instrument at 01:26:916 - to start this spinner. Then you can map that part, since this is not Easy diff that need such a long spinner =w=
    Well mainly just a repeated problems, the rhytm on this diff was quite complex because mainly the vocal and drum were crashes together that you must smartly using a rhytm that can fit both side.You should try to give more attention on vocal and the drum beat to create a comfortable map to play, since this song has quite high potential to be an excellent mapset.

[Hard]
  1. 00:03:512 (3,5) - Isn't there's should be NC on these note ? as i can said the rhytm here were perfectly the same with Insane diff so there're no reason to ruin the consistency o.o
  2. 00:26:703 (4,5) - The flow would be much better if you CTRL G this note, so the end of (3) will perfectly align to the next note. Also there're will be a small jump from (5) to (6) to give more impact to the next cymbal crash
  3. 00:36:703 (3,4,5) - A 1/1 slider instead from (3) will fit better here. Since (4) didn't land on anything at the BGM. Also with this you can follow the vocal more properly.
  4. 00:42:661 (1,2) - Change to 3/4 instead. This spacing was really uncommon on Hard diff even if you NC'ed them.
  5. 00:43:299 (3,1) - It would follow the music and vocal a lot better if you using a 1/1 slider instead from (3). Since the music were still holding the effect when the (1) plays that make it awkward to hit since it didn't follow anything on the music.
  6. 00:48:618 (3,1) - Ugh.. really untidy pattern here, the weird angle was catch my attention clearly. Use this technique to make the blanket better.
  7. 00:53:725 (3,4) - Same as Insane, you should make this kickslider instead for more readable. However in this diff it was more recommended since this is not an Insane, some novice Hard players will got hard time to recognized this kind of rhytm change
  8. 00:57:980 (1) - Remove finish from this spinner. It was too loud that bothering my ears so much, besides there're no cymbal sound here that can be emphasized
  9. 01:14:150 (7) - Might as well NC this slider to point that next huge jump to (8) ? works pretty nice imo

[Normal]
  1. 00:00:959 (2) - I guess you miss a whistle on the slider's end ?
  2. 00:22:661 (2,3) - Try arranging them like this for a better blanket
  3. 00:32:235 - This part feels a bit empty with the vocal skipped, may consider adding a note here
  4. 00:56:278 (1,1) - Err.. the slightly overlap between them was a bit weird to look in the gameplay. It would be nicer if you can avoid them
  5. 01:02:235 (2,3) - Try arrange them like this for a better flow. As you can see. the angle of (2) were too edgy that broke the transition to the next note. I think this pattern would make the pattern more smooth
  6. 01:04:788 (1) - A bear pattern imo. I'd recommend you to move this to 316 224 So it will make symmetrical pattern with 01:03:937 (2) -
  7. 01:10:746 (3) - Unnatural flow here. how about arrange (3) like this to create neater pattern ?
  8. 01:16:491 (3) - i'd like to delete this circle to let the 1/1 slider follow the vocal smoothly
  9. 01:23:299 - There's a cymbal crush here, try adding a note with a finish instead ?

[Easy]
  1. 00:01:810 (3) - Might aswell miss a whistle here o.o ?
  2. 01:17:980 (4) - Another flow break as i said before, the angle of (3) were too edgy that make a bad transition to (4). you can move (1,2,3) a bit up like this to fix it

Overall i'm a bit unsure with the gap between Easy - Normal and Hard. In my personal opinion the diff setting in low diff especially Normal and Easy was quite unbalance because you using such a low SV and setting but you using a high DS. Personally i didn't really like this kind of spread, also the rhytm choice of Normal were also a bit too complex for Normal diff in general. Although the rhytm on Normal and Easy were fine enough imo.
You've to be careful for choosing rhytm to present a good pattern balance between music and vocal on Higher diff, the rhytm on Insane can be increased more to be a good map. Hard was pretty fine for me, just give attention to a flow and nazi stuff. I'm not sure with your Normal and Easy diff style though, quite rare for me to see this kind of map.

Well.. Good Luck for this map !
Kinomi
http://puu.sh/5QvAS.rar

why you change the diff name..
because of new rule,name my diff as Yomi's Insane or Yomi's Extra
Topic Starter
eniyan

Tsukuyomi wrote:

http://puu.sh/5QvAS.rar

why you change the diff name..
because of new rule,name my diff as Yomi's Insane or Yomi's Extra
oh,sorry...

I updated it with the second unit PC before.lol

ok! I fixed! :)
Topic Starter
eniyan

Momochikun wrote:

Heya ~
Here's come mod as requested :roll:




[General]
  1. According to AIBat, you missed the slider reversearrow.png in your skin files. As said in the ranking criteria, All complete sets of elements must be skinned properly ok!
  2. The BG size you have is 1264 x 711 which slightly different from the recommended ones (1024 x 768 ) . I highly recommend you to resize the BG to fit the recommended criteria. i changed 1366×768
  3. Remove Golden Time.osb on your song folder, since this map doesn't have an SB and this files was unnecessary to keep ok!
  4. Uncheck widescreen support on all diff for same reason ^
ok!

[Insane]
  1. 00:06:065 (1,2) - Well, i think you should give more spacing between them since (1) is a 1/3 kick slider and not 1/4. On the first play players may get confused and think that this were a 1/4 arrangement. This can make them either miss their combo or got 100s. Consider adding more spacing
  2. 00:06:916 (1,1,1,1) - I don't quite understand what instrument you want to emphasize here. Unfortunately this part were ruins the mood of the song because in fact, there's nothing changes on the music. So i didn't see any reason for you to increase the SV here. I highly recommend you to use a normal SV instead
  3. 00:21:278 (4,5) - This rhytm feels awkward to play, the start of (5) didn't land on anything at the BGM. It would be nicer if you delete slider (5) and changing (4) to a 3/4 slider instead to follow the vocal properly.
  4. 00:22:980 - Add a circle here. As you can hear on the BGM, there're a high hold vocal and a beat of drum here. You can also make a triplet with 00:23:086 (3) - to follow the music properly
  5. 00:24:682 (4,5) - Same as 00:21:278 (4,5) -
  6. 00:30:427 - Add a circle here or extend 00:30:320 (4) - into a 1/3 slider to follow the drum on the music. I think a duplet here will fit nicely with the next duplet pattern that you have next. Also you can rearrange the pattern a bit to create more fun
  7. 00:33:937 (3) - May add a whistle here ?, the music were provide such a similiar clap sound that you emphasize with a whistle before o.o, I suppose this is a mistake ?
  8. 00:34:895 (4,5) - Same as 00:21:278 (4,5) -
  9. 00:38:406 (4,5) - Another awkward pattern to play. As i play i feel that you suddenly skip such a high vocal at 00:38:725 - was not a good choice that make the pitch were uncomfortable to follow during gameplay. I highly recommend you to extend (4) to a 3/4 reverse slider to follow the vocal properly or make (4) a 1/2 sldier with a triplet after it. So you can emphasize both vocal and clap instrument on the music
  10. 00:41:597 (2,3) - The flow of this jump didn't really smooth to play imo. How about placing this note on the middle of the 00:40:959 (1,3) - to make more comfortable jump to follow ?
  11. 00:51:171 (1,2) - This will play a lot better if you start the (1) 1/2 beat later to follow the vocal and add a finish note at 00:51:171 - instead. Since skipping the high vocal at 00:51:384 - was feels a bit odd for me.
  12. 00:53:725 (1,2,3,1,2,3) - Hm.. a 1/3 note spam maybe a bit too sudden and cause an unreadable issue for a players at this rate. As you can see all 1/3 rhytm at this song were emphasized with a kick slider before. Some players may get 100 of this pattern since the rhytm suddenly shrunk into 1/3 when the others was 1/4 even if you NC'ed it. How about replacing them with a kick slider instead ? Pretty nice way to follow that instrument imo
  13. 00:59:682 (4) - This 1/8 drum rhytm were still continued until the place when the (5)'s belong. So it would be a nice way if you extend this 1/8 slider into 01:00:906 - then you can place (5) more close to this slider. Try this !
  14. 01:02:448 (4,5,1) - When i play this pattern, i feel uncomfortable with this jump since the flow just didn't make it. the angle of slider (5) just way too arranged in opposite way which it should be. Try rearrange this pattern a bit either with note or slider to make the jump more smooth to play. I'd recommend this pattern for better flow:
  15. 01:05:852 (4) - Eh.. why didn't you make this a 1/3 slider too to fit the next sliderstream jump ? as i can said it was weird to skip the high vocal at 01:05:959 - when you clearly emphasize it all way on the next pattern. Also you can make another angle for this to create nice jump pattern between them
  16. 01:06:491 (7) - Extend this to 01:06:810 - to follow that high beat vocal. As keeping consistency with 01:06:065 (5,6) - . Also you can create some challanging 1/3 jump like this :
  17. 01:09:044 (4) - Same as 00:38:406 (4,5)
  18. 01:10:746 (4) - ^
  19. 01:13:937 (2) - May move this a bit left downward to create neater flow also a better transition to 01:14:363 (3) - ?
  20. 01:16:278 (5,1) - Err.. this plays really weird on the gameplay. Since the cursor move was really awkward and the angle shape or the flow just didn't make it proplerly. How about straight slider instead to create a nice back jump that really fun to play ? Something like this :
  21. 01:19:469 (4,3,4) - Same as 1:05:852 (4) -
  22. 01:25:214 (1) - This spinner seems overlength. I'd be a better choice if you follow that slowing down instrument at 01:26:916 - to start this spinner. Then you can map that part, since this is not Easy diff that need such a long spinner =w=
    Well mainly just a repeated problems, the rhytm on this diff was quite complex because mainly the vocal and drum were crashes together that you must smartly using a rhytm that can fit both side.You should try to give more attention on vocal and the drum beat to create a comfortable map to play, since this song has quite high potential to be an excellent mapset.

[Hard]
  1. 00:03:512 (3,5) - Isn't there's should be NC on these note ? as i can said the rhytm here were perfectly the same with Insane diff so there're no reason to ruin the consistency o.o
  2. 00:26:703 (4,5) - The flow would be much better if you CTRL G this note, so the end of (3) will perfectly align to the next note. Also there're will be a small jump from (5) to (6) to give more impact to the next cymbal crash
  3. 00:36:703 (3,4,5) - A 1/1 slider instead from (3) will fit better here. Since (4) didn't land on anything at the BGM. Also with this you can follow the vocal more properly.
  4. 00:42:661 (1,2) - Change to 3/4 instead. This spacing was really uncommon on Hard diff even if you NC'ed them.
  5. 00:43:299 (3,1) - It would follow the music and vocal a lot better if you using a 1/1 slider instead from (3). Since the music were still holding the effect when the (1) plays that make it awkward to hit since it didn't follow anything on the music.
  6. 00:48:618 (3,1) - Ugh.. really untidy pattern here, the weird angle was catch my attention clearly. Use this technique to make the blanket better.
  7. 00:53:725 (3,4) - Same as Insane, you should make this kickslider instead for more readable. However in this diff it was more recommended since this is not an Insane, some novice Hard players will got hard time to recognized this kind of rhytm change
  8. 00:57:980 (1) - Remove finish from this spinner. It was too loud that bothering my ears so much, besides there're no cymbal sound here that can be emphasized
  9. 01:14:150 (7) - Might as well NC this slider to point that next huge jump to (8) ? works pretty nice imo

[Normal]
  1. 00:00:959 (2) - I guess you miss a whistle on the slider's end ?
  2. 00:22:661 (2,3) - Try arranging them like this for a better blanket
  3. 00:32:235 - This part feels a bit empty with the vocal skipped, may consider adding a note here
  4. 00:56:278 (1,1) - Err.. the slightly overlap between them was a bit weird to look in the gameplay. It would be nicer if you can avoid them
  5. 01:02:235 (2,3) - Try arrange them like this for a better flow. As you can see. the angle of (2) were too edgy that broke the transition to the next note. I think this pattern would make the pattern more smooth
  6. 01:04:788 (1) - A bear pattern imo. I'd recommend you to move this to 316 224 So it will make symmetrical pattern with 01:03:937 (2) -
  7. 01:10:746 (3) - Unnatural flow here. how about arrange (3) like this to create neater pattern ?
  8. 01:16:491 (3) - i'd like to delete this circle to let the 1/1 slider follow the vocal smoothly
  9. 01:23:299 - There's a cymbal crush here, try adding a note with a finish instead ?

[Easy]
  1. 00:01:810 (3) - Might aswell miss a whistle here o.o ?
  2. 01:17:980 (4) - Another flow break as i said before, the angle of (3) were too edgy that make a bad transition to (4). you can move (1,2,3) a bit up like this to fix it

Overall i'm a bit unsure with the gap between Easy - Normal and Hard. In my personal opinion the diff setting in low diff especially Normal and Easy was quite unbalance because you using such a low SV and setting but you using a high DS. Personally i didn't really like this kind of spread, also the rhytm choice of Normal were also a bit too complex for Normal diff in general. Although the rhytm on Normal and Easy were fine enough imo.
You've to be careful for choosing rhytm to present a good pattern balance between music and vocal on Higher diff, the rhytm on Insane can be increased more to be a good map. Hard was pretty fine for me, just give attention to a flow and nazi stuff. I'm not sure with your Normal and Easy diff style though, quite rare for me to see this kind of map.

Well.. Good Luck for this map !
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