What is "Object's number" in the formula? (I will suppose it is a constant...)
Problems with that formula:
- It doesn't punish you enough for getting misses IMO (since it doesn't use the combo mechanic, and it doesn't replace with anything else).
- It would give similar scores for plays that vary a lot in terms of performance. For example: Getting 6 100s would discount about the same as getting 4 Misses.
A solution for that would be changing the way accuracy is calculated (Giving 100%acc for 300s, 33.33%acc for 100s, 16.17%acc for 50s and 0%acc for Misses, and then averaging the accuracy in each hit is an arbitrary way to calculate accuracy anyways).
Examples of accuracy values with an alternate formula (which is arbitrary too):
In a map with 500 circles, 200 sliders, 50 spinners:
All 300s: 100%acc.
1 100 (in a circle), the rest 300s: 95.36%Acc.
1 100 (in a slider), the rest 300s: 96.57%Acc. (Circles are more important since they are more closely related to accuracy than sliders).
1 50 (in a circle), the rest 300s: 90.93%Acc.
1 Miss (in a circle), the rest 300s: 86.96%Acc.
5 100s (in circles), the rest 300s: 90.10%Acc.
Circles: 2 Misses, 1 50, 10 100s, the rest 300s. Sliders: All 300s. Accuracy: 74.09%Acc
etc...