Sorry for the long wait, finally spent time tonight to recheck, and it looks good. Bubble
2013-06-29 22:45 rezoons: Tiens tu gagnes un mod de BAT ^^
2013-06-29 22:45 Cherry Blossom: OH MY GOD OH MY GOH OH MY DOG
2013-06-29 22:45 Cherry Blossom: *GOD
2013-06-29 22:45 rezoons: J'en ai pas besoin je voulais juste l'enigme de math XD
2013-06-29 22:45 Cherry Blossom: oups .
2013-06-29 22:45 Cherry Blossom: ACTION hides
2013-06-29 22:45 rezoons: XD
2013-06-29 22:46 rezoons: Wouaf!
2013-06-29 22:46 Cherry Blossom: les maths c'est pas mon truc
2013-06-29 22:46 rezoons: Bah, l'enigme était simple.
2013-06-29 22:46 Cherry Blossom: mais t'avais pas besoin d'un BAT ?
2013-06-29 22:46 Cherry Blossom: MERCI <3<3<3<3<3<3<3<3<3<3<3<3<3
2013-06-29 22:46 rezoons: J'en ai déja un qui va checker ma map ce week-end normalement ^^
2013-06-29 22:46 rezoons: Et puis j'ai déja une map de rankée alors solidarité!
2013-06-29 22:47 Cherry Blossom: okay..., s'il me donne un bubble ou un autre truc du genre, JE SUIS TON ESCLAVE
jonathanlfj wrote:
seeing this bubbled im here to fulfill my promise :3
[General]
is there a reason why Hyper uses different combo colours compared to other standard diffs? Its best if you keep them the same if there is no special purpose => awh i forgot to change combo colours here D:
[Easy]
01:37:418 (1) - i would try to lower this considering it overlaps the hp bar quite a bit => Fixed.
[Standard]
01:06:068 (2,3) - because of the nature of your placement here, it is easy to mistakenly hit 01:06:668 (3) too early; you can try a rhythm like this: Awh, yeah sounds really nice, done.
01:25:718 (2) - NC should be here instead of 01:25:118 (1) Fixed
02:00:668 (4,5) - how bout stack this and rotate 02:00:968 (5) to be vertical, would be a cool symmetrical end => if i stack, i also have to stack 01:59:768 (2,3) - so i dont change.
[Hard]
00:13:868 (7) - try to change this part like this to get rid of the awkward pause: Fixed.
00:43:718 (4) - forgot clap here
00:47:318 (1) - ^
both fixed ^
01:42:068 (1) - hmm i dont find this NC really necessary here, its only a repeat slider compared to Hyper/Another which got streams removed.
[Hyper]
01:07:868 (1,2,3,4,5,6,7,8,9,10) - streams starting on red ticks is usually hard to grasp timing wise, its best if you can delete 01:07:943 (2) and move 01:07:868 (1) somewhere else, maybe under 01:07:118 (6) or some other place
01:18:218 (1,2,3,4) - plays alot better if you stacked this in pairs, basically move 01:18:368 (2) under 01:18:218 (1) => i see, done.
01:38:618 (1) - remove the NC here, its not needed => Done.
02:00:968 (2) - stack on where 01:59:318 (1,2) was? seems to be your intention => done.
[Another]
01:03:818 (1,2,3,4,5,1) - this pattern can use some minor spacing adjustments so it looks neater in gameplay => i was using grid 3, i use grid 4 now, fixed.
01:15:818 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - instead of NC every 4 beats, try NC every 8 beats, makes the patter a lot more readable imo => done.
01:41:618 (5,6,7,8,9,10,11,12,13) - despite being able to hit this properly on first attempt, i found this spacing rather extreme compared to other streams in this diff; how bout 0.8x or 0.9x spacing instead? i used 0.9x, done.
yeah thats about all, have to say the hitsounds in the middle were total swag! Let me know when you are done with fixes