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Relient K - I'm Getting Nuttin' For Christmas

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Topic Starter
0_o
This beatmap was submitted using in-game submission on December-24-09 at 6:41:36 PM

Artist: Relient K
Title: I'm Getting Nuttin' For Christmas
Tags: nothing
BPM: 160
Filesize: 2663kb
Play Time: 01:15
Difficulties Available:
  1. Hard (4.96 stars, 184 notes)
  2. Insane (4.9 stars, 257 notes)
  3. Normal (3.75 stars, 106 notes)
Download: Relient K - I'm Getting Nuttin' For Christmas
Information: Scores/Beatmap Listing
---------------
Cuz I ain't been nuttin' but bad.

I used a different style for this one, hopefully it works :)

Thanks to Shinde for an awesome comboburst! :D
arien666
[Normal]
01:03:44(2) - [Suggestion] How about move 1 grid up?
01:09:44(2) - ^

[Insane]
00:14:69(6,7) - [Suggestion] How about move 1 grid right?
00:21:44(7) - [Suggestion] New combo?
00:27:44(9) - ^
00:42:25(9) - [Suggestion] How about move 1 grid left?

[Hard]
00:33:63(1) - [Suggestion] How about move 1 grid left and down?
00:36:63(1) - [Suggestion] How about move 2 grid up?
01:02:31(1) - [Suggestion] How about move 1 grid left?

X-Mas is good XD
And Taiko 13 XD XD XD
Anyway... Good song :3

Here's my star :3
DeathxShinigami
Just throwing in my 2 cents.
Shulin
All suggestions, and all minor issues.

General:

~ Set BG color to black.
~ The BG image is cool even if it isn't that related to Christmas XD.

Normal:

00:57:081 (1) - Remove new combo? Seems pointless.. or add a new combo to 00:59:069 (1) -


Hard:

~ The star rating is higher than insane, not that it means anything but it just looks a little silly in song select when you get Normal > Insane > Hard

00:10:075 (1) - You used a similar jump in insane, imo I think less jumps because its supposed to be easier, but it might mess up you spacing if you reduce the distance.
00:12:063 (1) - ^ Not as big a jump though.
00:13:075 (1) - ^
00:53:088 (1) - ^ Some of the jumps between combos make this a lot harder, again not a huge issue but maybe reduce some jumps to strike a balance between difficulties?

Insane:

00:10:075 (1) - Huge jump considering its position on the time line and much bigger than say 00:13:075 (1) - it's not a major issue but maybe shorten it?
00:32:069 (6) - Not a huge fan of the overlap but this one is pretty easy to see.
00:35:069 (6) - ^ But this one is harder to see imo.

Great maps again :D

~ Star
Topic Starter
0_o
This map has been deleted on the request of its creator. It is no longer available.
Xgor
[Background]
I love the Background, please keep it!

[Normal]
0:41:069 (3,4,5) - These beats are quite low down

[Insane]
I hate how sometimes the hardest map shows before the next to hardest one <-<
00:18:044 (10) - Pretty low down
00:22:094 (1) - ^
00:42:044 (10) - Move this a bit up :=)

[Hard]
I suggest you lower the HP drain and Difficulity so Insane shows up as hardest.
00:13:075 (1) - Spacing...... (There is some other places with tricky spacing like this but this one is just lame)
01:06:006 (1) - Slightly offscreen with the Hard rock.

*star*
Topic Starter
0_o
I didn't fix the ones that were "too low" because even though they are off the grid in Edit mode they are perfectly fine in-game, and with the Hard Rock one, this will be solved once the next public build comes out (the playfield will be shifted up 1 grid)

I did get rid of some of the jumps at the beginning of Hard though (with the price of some symmetry) so it should be a lot nicer now :P Thanks ^_^
Lokamp
Normal
01:12:006 (1) - move it 1-2 squares left and 1-2 squares down
01:15:025 (spinner) - start it on 01:15:044 (same end point)

Hard
00:25:094 (1,2,3) - move them 2-3 squares right
00:43:056 (spinner) - set hitsounds's volume to 0 here
00:51:006 (1,2,3) - move them 2-3 squares left
00:57:081 (1) - move it 4 squares left and 2 squares up...
00:58:019 (2) - ... and move this one 4 squares up

Insane
00:18:044 (10) - new combo
00:24:006 (5) - move it far away the slider...
00:49:019 (5) - ^

... there are still some weird random spacing sections in the Insane mode, but the rest was ok.
Maybe try to add kiai from 01:03:0006 until the end! :3
Topic Starter
0_o
I changed the spinner in Easy, but I didn't find the rest necessary, most of the things you suggested I fix were intentional. I might change them if more people point them out, but yeah :P
Andrea
[Overall]

Timing: BPM: 160,00 - Offset: 1.945 (Remember to resnap all notes.)
Timing: BPM: 160,00 - Offset: 43.570 (Remember to resnap all notes.)

[Difficulties]

[Normal]

00:18:044 (4,1) - Please, no jump on the most easier difficulty. Reduce this spacing.
00:59:032 (3,4) - ^


[Hard]

Why hard have more star difficulty than Insane? Strange! Lower overall difficulty or HP Drain for fix this problem.

01:06:006 (1) - A bit offscreen.
01:10:056 (6,7) - Spacing.
Topic Starter
0_o
I fixed everything (the difficulty of Insane apparently went UP after turning the drain DOWN from 7 to 6 >_>) except for the second spacing thing in Hard (for symmetry reasons) and the jumps on Normal, I believe they are intuitive and lesser skilled players really shouldn't have a problem with hitting them :)

Although there may be a christmas pippi comboburst on the way, so hold off on rebubbling until then ;)
Shinde
/me appears.
Topic Starter
0_o
OK, I added the new comboburst, and I reverted the HP drain change because it made the score was pretty low (and it's already low to begin with). Hopefully the weird difficulty order will be fixed with this request.
Andrea
Insane still have minor difficulty stars than Hard. You have to fix this, sorry.

No other problems found.

Fix this problem and I'll bubble.
Topic Starter
0_o
If I mess with the difficulty settings the maps end up either scoring too low, or being too easy/hard. I am happy with the difficulty settings as they are now, and I don't want to change it just for the sake of order. There will possibly be a change in the (near?) future that will solve this problem, so overall I just don't think it's necessary to change it. There HAVE been ranked maps with out of order difficulties (example: http://osu.ppy.sh/s/5239) so this shouldn't be an unrankable issue.
GladiOol
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
0_o
Thanks Gladi, I made all the changes :D
Andrea
Ok then. Bubbled.
ouranhshc
overall: nice map i like it and its fun.
Ephemeral
S1: 160 / 470
S2: 160 / 43,590

FOR THE LOVE OF ZEUS CHANGE THE BACKGROUND - use the album cover or something.

[Hard]
Tick rate: 1
Damned mystery why the star rating of this is higher than Insane. I'll bring this up in ML and see if it's an issue with the algorithm. Until then you're going to need to find a way to tone down hard in terms of star rating, since it looks really shifty if a Insane has a lower star difficulty than a Hard.

[Insane]
Tick rate: 1
Topic Starter
0_o
This map has been deleted on the request of its creator. It is no longer available.

Ephemeral
That'll do.

Bubble repair.
Derekku
[General]
lol @ the ironic tag x3

[Normal]
01:15:465 (1) - Maybe move back to the red tick and extend?

[Hard]
Fine.

[Insane]
Fine.

Offset feels 5-10ms late, but I'm not sure. Nice job :B
Topic Starter
0_o

Derekku Chan wrote:

[General]
lol @ the ironic tag x3

[Normal]
01:15:465 (1) - Maybe move back to the red tick and extend? I feel like the spinner sneaks up too quickly this way, so I'll keep it like this.

Offset feels 5-10ms late, but I'm not sure. Offset is now -8
Thanks ^_^
Larto
Nuts!
Takuma
Merry Christmas.
mm201
My Relient K monopoly: Ended. :(

Edit: But this is an amazing map!
GladiOol
O god, playing with offset -15ms GOGOGOGO nice timing.

Offset is 445 T_T
43 570 for the next one.
mm201
But the 12:8 part has a late offset. =/

*discovers Insane*
*plays*
OMG why is this familiar? :D
*is flattered*
Topic Starter
0_o

MetalMario201 wrote:

OMG why is this familiar? :D
*is flattered*
YAY you recognized my pseudo-MM201 style :) Glad you like it :D
Cyclone
I didn't check this VERY closely, but -15 played well for me, so I'm setting it. Feel free to debate this with me later.
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