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dj TAKA meets DJ YOSHITAKA ft.guit.good-cool - Elemental Cre

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Topic Starter
Flower
This beatmap was submitted using in-game submission on 2014年7月20日 at 0:54:07

Artist: dj TAKA meets DJ YOSHITAKA ft.guit.good-cool
Title: Elemental Creation -GITADO ROCK ver.-
Source: GITADORA
Tags: GuitarFreaks DrumMania beatmaniaIIDX 20 tricoro pop'n music Sunny Park DanceDanceRevolution REFLEC BEAT colette REFLEC BEAT colette Private BEMANI Academy Collaboration deathstream
BPM: 212.02
Filesize: 3039kb
Play Time: 02:05
Difficulties Available:
  1. Advanced (3.03 stars, 328 notes)
  2. Basic (2.02 stars, 145 notes)
  3. Beginner (1.38 stars, 105 notes)
  4. Extra (6.55 stars, 876 notes)
  5. Extreme (4.79 stars, 551 notes)
Download: dj TAKA meets DJ YOSHITAKA ft.guit.good-cool - Elemental Creation -GITADO ROCK ver.-
Information: Scores/Beatmap Listing
---------------
Kodora
taking first

dyxxzgc
why so hard
fark u
[CSGA]Ar3sgice
花花啊
pw384
成熟点
Vainslay
Replied from #ModReqs

Basic My first thoughts was it was Easy, but it turned out to be normal ( I would think because of the ocassional sliders with 2 reverses, which caught me off guard)..
00:04:079 (1) - was this intentionally suppose to be a soft default hitsound?

Advance
00:24:313 (1) - this, I would a circle on the red tick instead of repeating slider, Thought it would be nice to > 00:25:445 (1,2) -

Extreme I liked Extreme the most actually, so I was a little bit more into it
00:14:692 (2) - I think it would be better if this was stack below 1, imo. It would emphasize the stop, space may seem really short to 00:15:116 (1) - though But you'll only have to move it slightly to make 2.0x distance space
00:41:717 (1,2) - same here if you agree to ^
00:50:773 (1,2) - ^

00:34:218 (5,1,2) - I don't like this... The spacing.., move 3 or 4 Or...
00:34:360 (1,2,3,4,5,6,7,8,9) - then here you went to 1.0x spacing from 1.3x-ish from before, I don't think I minded if you change it to 1.3 for those notes :(
( I know here 00:29:832 (1,2,3,4,5,6,7,8,9) - is the same thing which was good because your sliders before hand didn't jump unlike at 00:33:794 (3,4,5) So perhaps you'll fix 3,4,and 5 if you want to keep the other notes after it on 1.0x)

01:40:721 (4) - imo, ctrl+g and pulling it up a little would be a bit better, not too much though Idk

Extra god streams like this are really scary :) I can't have too much say on this , because I can only follow it, not play it
00:06:343 (2) - putting this on the head of 3 would make a bit more sense
00:49:358 (2) - Ctrl+g this Please!, this is heavily my opinion though but it would be similar like this 00:48:509 (3,4) - :cry:
01:47:655 (4) - ^

Oh well, I thought I could help you more, but that's all I can see

Good luck!
Topic Starter
Flower

Vainslay wrote:

Replied from #ModReqs

Basic My first thoughts was it was Easy, but it turned out to be normal ( I would think because of the ocassional sliders with 2 reverses, which caught me off guard)..
00:04:079 (1) - was this intentionally suppose to be a soft default hitsound? if you mean 00:07:192 - , then yeah.

Advance
00:24:313 (1) - this, I would a circle on the red tick instead of repeating slider, Thought it would be nice to > 00:25:445 (1,2) - cool

Extreme I liked Extreme the most actually, so I was a little bit more into it
00:14:692 (2) - I think it would be better if this was stack below 1, imo. It would emphasize the stop, space may seem really short to 00:15:116 (1) - though But you'll only have to move it slightly to make 2.0x distance space well I just would like to keep DS on 1/4's. so nope ;p
00:41:717 (1,2) - same here if you agree to ^
00:50:773 (1,2) - ^ all the same

00:34:218 (5,1,2) - I don't like this... The spacing.., move 3 or 4 Or...
00:34:360 (1,2,3,4,5,6,7,8,9) - then here you went to 1.0x spacing from 1.3x-ish from before, I don't think I minded if you change it to 1.3 for those notes :( cool.. I chose the latter, a bit easier to place
( I know here 00:29:832 (1,2,3,4,5,6,7,8,9) - is the same thing which was good because your sliders before hand didn't jump unlike at 00:33:794 (3,4,5) So perhaps you'll fix 3,4,and 5 if you want to keep the other notes after it on 1.0x)

01:40:721 (4) - imo, ctrl+g and pulling it up a little would be a bit better, not too much though Idk okay

Extra god streams like this are really scary :) I can't have too much say on this , because I can only follow it, not play it
00:06:343 (2) - putting this on the head of 3 would make a bit more sense I like what it is now ,and the same, the same :)
00:49:358 (2) - Ctrl+g this Please!, this is heavily my opinion though but it would be similar like this 00:48:509 (3,4) - :cry:
01:47:655 (4) - ^

Oh well, I thought I could help you more, but that's all I can see

Good luck!
Thanks a lot for modding~!
Awaken
纸张mod来M4M

[Beginner]
00:44:547 (1) - 尾巴clap漏了?
00:46:245 恩还有这里

[Basic]
00:44:547 (1) - 感觉可以做的扭曲一点233 然后滑条延伸到00:45:396
01:36:618 可以加note 也不容易误判
01:38:882 ^

[Advanced]
00:45:113 (2,3) - 分别ctrl+g
00:50:207 (4,5) - 建议离3远一点 打起来有点不爽啊.w.
01:09:026 (1,2) - 这么放是不是更好点 http://puu.sh/4Hkdl.jpg
01:39:589 (1) - 这里用normalwhistle?
01:48:645 (2) - ^
01:52:324 (5) - 左移一点做正三角?
02:02:229 (3) - 建议减少一个折返 然后叠一个note在后面的1上面
02:03:361 (3) - 建议减少一个折返 然后叠一个note在3的头

[Extreme]
感觉这diff名还有游戏里的diff顺序会误导难度 建议改成another
00:23:606 (1) - 和00:21:625 (4)的头stack?
00:25:870 (3,4,5,6) - 感觉像这样的都可以搞成四方跳._. 我知道惹你原来在为EX做准备

[Extra]
鬼畜

00:39:736 (6) - ctrl+g

卧槽 写完才发现只有这么点
Topic Starter
Flower

Awaken wrote:

纸张mod来M4M

[Beginner]
00:44:547 (1) - 尾巴clap漏了? 我想是
00:46:245 恩还有这里 应该和后面一样所以不加

[Basic]
00:44:547 (1) - 感觉可以做的扭曲一点233 然后滑条延伸到00:45:396 有意空开来的,这里加的话要很麻烦,看看别人怎么说
01:36:618 可以加note 也不容易误判 有意做个梗,滑条有DS也不是很难,看BAT怎么说
01:38:882 ^

[Advanced]
00:45:113 (2,3) - 分别ctrl+g flow我不是很喜欢
00:50:207 (4,5) - 建议离3远一点 打起来有点不爽啊.w. 能读 我觉得这也是个梗 如果bat不认为这个unrankable我就不改
01:09:026 (1,2) - 这么放是不是更好点 http://puu.sh/4Hkdl.jpg
01:39:589 (1) - 这里用normalwhistle? 和其他diff一致,不改
01:48:645 (2) - ^
01:52:324 (5) - 左移一点做正三角?
02:02:229 (3) - 建议减少一个折返 然后叠一个note在后面的1上面
02:03:361 (3) - 建议减少一个折返 然后叠一个note在3的头 改了,但是没有stack,我倾向于善良

[Extreme]
感觉这diff名还有游戏里的diff顺序会误导难度 建议改成another
00:23:606 (1) - 和00:21:625 (4)的头stack? 好……实际上也没啥意义了早就看不见了
00:25:870 (3,4,5,6) - 感觉像这样的都可以搞成四方跳._. 我知道惹你原来在为EX做准备 我觉得这四方跳反而简单吧……如果不超过1.5个note间距的话

[Extra]
鬼畜

00:39:736 (6) - ctrl+g 故意为之

卧槽 写完才发现只有这么点
Thanks for modding~!
Hollow Wings
先射了个星
因为图很好所以只是随便说点。。。

Extra
00:18:937 (5,6,7,8,9,10,11,12,13,14) - 这种波浪形的连打真是超难,比你放成其他任何形状的连打都难。。。不过貌似已经成为style了所以233
00:50:915 (5) - nc?因为下面靠的很密。。。
00:56:857 (1) - nc去掉?虽然不去掉感觉也没啥不过非常坑1pc,下同
01:17:233 (3) - nc?之后一段最好变ds时开始的都nc,因为纯靠读图来打十分的累,虽然此处只有单点,包括01:31:383 (3) -
01:39:448 (1,2) - nc移动或者2直接nc

cs5bpm212移动连打超难,我打不动。。。hp5od8是怎么回事啊orz,我宁可选hp8od7.。。OVQ
Extreme
hp5实在太低了,此图不算太难,hp8都可以的
01:54:022 (3) - 个人觉得还是反向。。。虽然现在也不错

这做的太好了,不知道说什么。。。
Advanced
00:11:296 (3) - nc?
00:13:560 (3) - ^,下同,虽然ds相应改变不过感觉还是nc更自然点
01:52:748 (2,3) - 哭瞎,我超崇拜你真心,不能多书,终于找到同好的感觉233

反正我泪流满面
其他两个看了一下没啥unrankble的所以就这样吧

再射一个星
good luck
smallboat
嗨,花花,M4M req。

Thanks~!

[General]

None.

[Beginner]

00:50:773 (3) - 如果這改N +whistle 跟 之前00:47:943 (2)的N+whistle 搭配,感覺蠻好?
00:52:471 (2) - 尾端不是clap 應該是+whistle?
01:39:448 (3) - 同00:50:773 (3)
01:48:504 (3) - ^
以上類似的 應該沒漏。

[Basic]

SPOILER
00:19:644 (1) - +FINISH +前端跟第二個箭頭?
00:21:908 (1) - ^
00:25:304 (2) - +f 前端和後端
00:46:811 (1) - +f +第二個箭頭?
00:49:075 (1) - +FINISH +前端跟第二個箭頭?
01:13:978 (1) - 尾端whistle
01:41:146 (2) - 第二個clap消去? 連續聽3聲有點怪。
01:42:278 (1) - 尾端clap
01:50:767 (4) - 前端去掉clap?
01:55:861 (1,3) - 前端finish
01:59:257 (2) - ^
02:01:521 (1,2) - 前端whistle?
02:03:785 (3) - +w ?

[Advanced] HP+2
SPOILER
00:04:928 (2,3) - 跟00:05:494 (4) - 遠了點?
00:11:296 (3) - ctrl+g?
00:15:682 (2) - 前端w?
00:16:814 (3) - +w
00:16:956 (4) - 前端+w?
00:17:380 (1) - 尾端clap
00:18:229 (3) - 前端clap
00:24:738 (3) - 前端w
00:25:870 (3) - 前端w
00:26:436 (1) - 尾端clap
00:27:285 (3) - 前端clap
00:32:520 (3,4) - 尾端+w?
00:36:058 (3) - 應該不是中間+clap 而是最後一個?
00:38:463 (3) - ctrl+g?
00:42:849 (2) - 前端+w
00:43:981 (3) - +w
00:51:905 (2) - 前端+w
00:53:037 (3) - 前端+w
01:09:026 (1) - 前端+f?
01:23:034 (1) - 尾端f?
01:24:166 (1) - 尾端f?
01:40:580 (2,3) - 前端+w?
01:46:523 (7) - 去掉w?

[Extreme]

SPOILER
00:15:965 (5) - +w
00:17:097 (4) - 前端w
00:25:021 (5) - +w
00:26:153 (5) - ^
00:36:199 (3) - 搬動clap?
00:43:132 (5) - +w
00:44:264 (4) - 前端+w
00:52:188 (4) - +w
00:53:320 (4) - 前端+w
01:16:101 (4) - 可+w?
01:18:365 (4) - ^

[Extra] 酷似Mothership..

SPOILER
00:15:965 (6) - +w?
00:17:097 (4) - ^
00:18:937 (1) - NC?
00:25:021 (5) - +w?
00:26:153 (6) - ^
00:27:709 (10) - NC?
00:43:132 (5) - +w
00:44:264 (4) - +w
00:44:406 (5) - 疊到4上?
00:52:188 (4) - +w
00:53:320 (6) - +w
[Other]

神麻婆花花祝Ranked。以後有空指教做圖。
Topic Starter
Flower
太长了,没法一个个回复。
HW:改了一半左右,NCmod也没啥特别需要理由的我也就不回了
小船船神触:+whistle的都没有动,我更希望能够保持简单,再加whistle有些零乱;其他的基本都改了。

Thanks for modding~!
Technico_old
凑数mod吃我grid mod啦no kds plz.
那我就留个kd下次射咯(´・ω・`)

Beginner/Basic
  • 没啥问题……?
Advanced
  1. 01:23:034 (1) - 01:26:430 (1) slider加个速?
  2. 01:37:184 (3) - 01:46:240 (5) 一个是哔、哔另一个是哔哔哔,是不是统一一下比较好?
Extreme
  1. 00:02:129 (1) - 左移5格上移3格?
  2. 00:07:607 (5) - 上移1格
  3. 01:00:678 (3) - 下移1格右移1格
  4. 01:00:691 (1) - ^
  5. 01:29:826 (1) - 这边用note表示1/8音是否合理些?
EX

  • 这排法好玄学@_@
  1. 00:31:813 (4) - slider尾巴要不要考虑黏上去?
  2. 00:47:872 (5) - ……o_O
TKS
please change the Artist and Source.
first appearance of this song is GITADORA (it is ok if this is the original version.)
and goodcool is wrong. he is good-cool proof

Artist : dj TAKA meets DJ YOSHITAKA ft.guit.good-cool
Source : GITADORA


no kds. goodluck ╭( ・ㅂ・)و
Topic Starter
Flower

Technico wrote:

凑数mod吃我grid mod啦no kds plz.
那我就留个kd下次射咯(´・ω・`)

Beginner/Basic
  • 没啥问题……?
Advanced
  1. 01:23:034 (1) - 01:26:430 (1) slider加个速? 不喜加速
  2. 01:37:184 (3) - 01:46:240 (5) 一个是哔、哔另一个是哔哔哔,是不是统一一下比较好? 好,都改成逼逼逼
Extreme
  1. 00:02:129 (1) - 左移5格上移3格? 不好,我更喜欢叠在一起
  2. 00:07:607 (5) - 上移1格 同上
  3. 01:00:678 (3) - 下移1格右移1格 我懂了
  4. 01:00:691 (1) - ^
  5. 01:29:826 (1) - 这边用note表示1/8音是否合理些?我觉得大差不差,而且形状也可以
EX

  • 这排法好玄学@_@
  1. 00:31:813 (4) - slider尾巴要不要考虑黏上去? 有意分开的
  2. 00:47:872 (5) - ……o_O 这个我都能300 先不说这个 比起锯齿连打这个可要简单多了

TKSalt wrote:

please change the Artist and Source.
first appearance of this song is GITADORA (it is ok if this is the original version.)
and goodcool is wrong. he is good-cool proof

Artist : dj TAKA meets DJ YOSHITAKA ft.guit.good-cool
Source : GITADORA


no kds. goodluck ╭( ・ㅂ・)و
Confirmed :3

Thanks everyone~!
10crystalmask01
Ello o3o random mod

[Beginner]
00:08:890 (1) - Remove whistle, so it corresponds with 00:10:022 (3) - not having a whistle as well.
00:25:304 (2) - Add whistle?
01:04:923 (3) - Try putting under 01:02:659 (1) - for a better effect?
01:13:978 (1) - Add whistle on the head? Also, try ending its tail at 01:15:959. Not only does it sound better,but also it gives time for new players to catch the next slider.
01:16:525 (1) - ^ Same as above. Shrink tail to 01:18:223
01:34:354 (1) - Remove clap on the tail, only finish sounds good here.
01:43:410 (3) - ^
01:51:333 (1,2) - Add soft-finish on these notes, and a whistle on the head of 01:52:465 (3) - :P Creates a good sound with those objects.

[Basic]
00:53:603 (1) - Add finish on both ends of the sliders to match the cymbal crashes heard in the music.
00:53:603 (1) - Add finish or whistle on the head :S
01:50:767 (4) - Remove clap on the head.

[Advanced]
01:13:978 (1) - Add finish or whistle on the head :S
01:18:223 (3) - Add finish on the head?
01:20:770 (1) - ^
01:34:354 (3) - You can remove the NC on this object, since its not necessary.

..Sorry I can't mod anything beyond this diff :(

Wow, really like how smooth the flow is made in this map ^^ Awesome job!
Hope this helps~!
Topic Starter
Flower

10crystalmask01 wrote:

Ello o3o random mod

[Beginner]
00:08:890 (1) - Remove whistle, so it corresponds with 00:10:022 (3) - not having a whistle as well. I added whistle to the latter one, which sounds better imo.
00:25:304 (2) - Add whistle? I don't like it. it's kinda too abrupt.
01:04:923 (3) - Try putting under 01:02:659 (1) - for a better effect? Nope. I think following 2's flow should be better.
01:13:978 (1) - Add whistle on the head? Also, try ending its tail at 01:15:959. Not only does it sound better,but also it gives time for new players to catch the next slider. Any effect sounds too noisy to me. Also I's like to keep current length, because I think it's more coherent.
01:16:525 (1) - ^ Same as above. Shrink tail to 01:18:223
01:34:354 (1) - Remove clap on the tail, only finish sounds good here. Nope. I think this pattern sounds better.
01:43:410 (3) - ^
01:51:333 (1,2) - Add soft-finish on these notes, and a whistle on the head of 01:52:465 (3) - :P Creates a good sound with those objects. Nah, it spoils the pattern, imo.

[Basic]
00:53:603 (1) - Add finish on both ends of the sliders to match the cymbal crashes heard in the music. yeah
00:53:603 (1) - Add finish or whistle on the head :S
01:50:767 (4) - Remove clap on the head. changed

[Advanced]
01:13:978 (1) - Add finish or whistle on the head :S same as previous diffs :<
01:18:223 (3) - Add finish on the head?
01:20:770 (1) - ^
01:34:354 (3) - You can remove the NC on this object, since its not necessary. consistent as 00:08:324 (1,2,1) -

..Sorry I can't mod anything beyond this diff :(

Wow, really like how smooth the flow is made in this map ^^ Awesome job!
Hope this helps~!
Thanks for modding~!
wcx19911123
这图我下了解压不了啊,你update下

[General]
明天我看看offset,第二根红线莫名

[Beginner]
02:03:785 - spinner考虑停这里?感觉带感点

[Advanced]
HD可以加一点啊
00:38:463 (3) - 这个可以往左挪一点,现在前后的spacing不太平衡
00:56:857 - 00:57:140 - 这里是两个重音,如果能处理成用slider头压就好了,现在都是slider尾压,缺乏打击感
00:59:121 - 这里还有后面几个都有点这种问题

[Extreme]
00:12:286 (3,4) - 像这种地方我觉得可以试试加速下,更带感
00:21:342 (3,4) - ^,要改的话后面都要改了0.0..
00:31:530 - 这里也有点怪怪的,重音压在slider尾上了

[Extra]
你大爷的小圈
01:09:309 (3,4) - ctrl+g?

真鸡巴
Topic Starter
Flower

wcx19911123 wrote:

这图我下了解压不了啊,你update下

[General]
明天我看看offset,第二根红线莫名

[Beginner]
02:03:785 - spinner考虑停这里?感觉带感点

[Advanced]
HD可以加一点啊
00:38:463 (3) - 这个可以往左挪一点,现在前后的spacing不太平衡 改了
00:56:857 - 00:57:140 - 这里是两个重音,如果能处理成用slider头压就好了,现在都是slider尾压,缺乏打击感 一个是要改的话就得remap又要jb 一个是我觉得现在的已经不错了 一般人认为滑条转弯处是最弱的但是我觉得反而有一种转折的感觉,下同
00:59:121 - 这里还有后面几个都有点这种问题

[Extreme]
00:12:286 (3,4) - 像这种地方我觉得可以试试加速下,更带感 加速了没啥区别我觉得 而且又有大爷们要挑了
00:21:342 (3,4) - ^,要改的话后面都要改了0.0..
00:31:530 - 这里也有点怪怪的,重音压在slider尾上了 我觉得这里嘟嘟两声是一体的,所以slider就不变

[Extra]
你大爷的小圈
01:09:309 (3,4) - ctrl+g? no, thanks 8-)

真鸡巴
Thanks for modding!
wcx19911123
long time ago.
bubbled
Pappy
Googogogogo rank! o3o
Sabaidee
Free random mod:
Extreme
Overall I think streams are more necessary for this diff like @ 00:09:456 (1,2,3,4) and 00:17:380 (1,2,1,2,3,4)
00:14:550 (1,2) - I think there should be a 2x or atleast a 1.5x jump between these
00:50:773 (1,2) - ^
00:19:078 (3,4,5) - and 00:19:361 (6,7,8) - change to slider 1/4 beat long and repeat 2 times
00:20:705 (6) - remove
00:22:403 (4) - ^
00:28:700 (1) - move this down-left a bit to align with other notes
00:38:817 (6) - ^
00:20:351 (4,5) - the jump is too far
Make the pattern to alternate like 00:34:501 (2,3,4,5,6,7,8,9), change 00:29:973 (2,3,4) - to a slider
00:30:822 (9) - change to 2 notes and a half beat slider @ 00:30:964
00:36:765 (2) - Suggestion to change that into a 1/2 beat slider for more effect
00:37:614 (6) - remove and change 00:37:473 (5) - to a half slider
00:41:859 (2) - Whistle hit sounds don't go along with music
01:09:026 (1,2) - remove
02:02:229 (4,5,6,1,2,3,4,5,6,7) - further jump
02:02:229 (4,5,6,1) - try not making these squares, no one likes squares.
02:03:361 (4,5,6,7) - ^

Look forward to this getting ranked :)
Topic Starter
Flower
I'll check sabaidee's mod later.thanks to wcx! you are best :-DDD


Sabaidee wrote:

Free random mod:
Extreme
Overall I think streams are more necessary for this diff like @ 00:09:456 (1,2,3,4) and 00:17:380 (1,2,1,2,3,4)
00:14:550 (1,2) - I think there should be a 2x or atleast a 1.5x jump between these nope, because the guitar is very coherent, so jump is unnecessary
00:50:773 (1,2) - ^
00:19:078 (3,4,5) - and 00:19:361 (6,7,8) - change to slider 1/4 beat long and repeat 2 times don't want to make this section messy. 2 triples should have done everything
00:20:705 (6) - remove it emphasises the pitch.
00:22:403 (4) - ^
00:28:700 (1) - move this down-left a bit to align with other notes
00:38:817 (6) - ^
00:20:351 (4,5) - the jump is too far it is not, because the distance from a slider to a triple is basically the starting point to the triple, with 1/1 beat of time distance.
Make the pattern to alternate like 00:34:501 (2,3,4,5,6,7,8,9), change 00:29:973 (2,3,4) - to a slider
00:30:822 (9) - change to 2 notes and a half beat slider @ 00:30:964 this does not make sense...
00:36:765 (2) - Suggestion to change that into a 1/2 beat slider for more effect nope, because the feeling of sudden stop is emphasised here
00:37:614 (6) - remove and change 00:37:473 (5) - to a half slider it's interesting to make a 3 notes overlap, isn't it?
00:41:859 (2) - Whistle hit sounds don't go along with music it follows the pitch
01:09:026 (1,2) - remove nope
02:02:229 (4,5,6,1,2,3,4,5,6,7) - further jump
02:02:229 (4,5,6,1) - try not making these squares, no one likes squares. first, the square is fun to play, and if you can't play squares, try to practice on sharp moves. second, I don't want to make a last kill.
02:03:361 (4,5,6,7) - ^

Look forward to this getting ranked :)
thanks a lot though :333
jesse1412
I WANT TO MOD ALL 5.3+ STAR MAPS BEFORE THEY GET RANKED.
I WANT TO MOD ALL HARD MAPS BEFORE THEY GET RANKED.


00:14:550 (5,1) - This anti-jump feels really off.
01:31:383 (3,4) - Maybe increase the spacing here (or use sliders), not hard as a single part but when you're coming out of the intense jumps prior it's confusing.
01:39:448 (9,1) - This anti-jump feels really off.

In general all the streams are very hard, normally I'd highlight the shapes of them and spacing as an issue but it seems to be a consistent theme in this map which means it's not accidental difficulty, hence I'm fine with it. To be specific the stacked notes before streams (like these 00:45:821 (2,3,4) - ) Make it very hard to follow the streams and be comfortable. The addition of stream shapes like this ( 00:46:245 (8,9,10,11,12,13,14,15,1) - ) creates streams that are just next level tier to follow and play correctly.

Not much really to say apart from that, well made map in general.

Topic Starter
Flower
I'll reply when I get back to my other laptop. (And after I get a bat to look upon everything)
Thanks~

Edit:

reply to jesus1412

jesus1412 wrote:

I WANT TO MOD ALL 5.3+ STAR MAPS BEFORE THEY GET RANKED.
I WANT TO MOD ALL HARD MAPS BEFORE THEY GET RANKED.


00:14:550 (5,1) - This anti-jump feels really off. mmm, it was intended and the anti jump was made to emphasise the previous jump.
01:31:383 (3,4) - Maybe increase the spacing here (or use sliders), not hard as a single part but when you're coming out of the intense jumps prior it's confusing. the intention was the same, and I think players can recognise it easily.
01:39:448 (9,1) - This anti-jump feels really off.

In general all the streams are very hard, normally I'd highlight the shapes of them and spacing as an issue but it seems to be a consistent theme in this map which means it's not accidental difficulty, hence I'm fine with it. To be specific the stacked notes before streams (like these 00:45:821 (2,3,4) - ) Make it very hard to follow the streams and be comfortable. The addition of stream shapes like this ( 00:46:245 (8,9,10,11,12,13,14,15,1) - ) creates streams that are just next level tier to follow and play correctly.

Not much really to say apart from that, well made map in general.

Atrue
irc mod
2014-07-19 22:01 Atrue: ACTION is editing [http://osu.ppy.sh/b/306683 dj TAKA meets DJ YOSHITAKA ft.guit.good-cool - Elemental Creation -GITADO ROCK ver.- [Extra]]
2014-07-19 22:01 Atrue: 有时间么?就说两点233
2014-07-19 22:02 Flower: /_\
2014-07-19 22:02 Flower: 能点心么/w\
2014-07-19 22:02 Atrue: 思考,至少从ex角度来看行,低难度我还没看
2014-07-19 22:03 Flower: 我稍微有点,睡前还有几分钟
2014-07-19 22:03 Flower: 不晓得低难度有没有touchable的扒肉条
2014-07-19 22:03 Flower: unranble的part*
2014-07-19 22:03 Flower: 等你说完我再快速改一下Jessie的mod
2014-07-19 22:03 Atrue: 好,我先一条条说,应该不会太多
2014-07-19 22:03 Atrue: 我挺放心的
2014-07-19 22:04 Atrue: 00:05:636 (7) - 这里加个nc好不好啊,正好可以分下段的感觉不然连得有点长
2014-07-19 22:04 Flower: 壕
2014-07-19 22:05 Flower: 呃,这里的话我比较中意不加,因为我的强迫症是单个三连五连一般不加nc
2014-07-19 22:05 Atrue: 恩好吧
2014-07-19 22:05 Atrue: 然后最后来个吐槽
2014-07-19 22:05 Atrue: 00:46:245 (8) -
2014-07-19 22:06 Atrue: 这个串啊;w;
2014-07-19 22:06 Atrue: 我是真觉得是仿古了
2014-07-19 22:06 Flower: 呃,反正老毕能打,人肯定是能打_(:з」∠)_
2014-07-19 22:07 Atrue: hmm,能打倒是能打,肯定让人觉得...
2014-07-19 22:07 Atrue: 你说是吧
2014-07-19 22:07 Atrue: 行那我也不挑太多了,我看看低难度然后看看有没有硬伤
2014-07-19 22:12 Atrue: extream做的挺好我喜欢
2014-07-19 22:12 Atrue: extreme
2014-07-19 22:12 Atrue: ;w;
2014-07-19 22:12 Atrue: 话都说不会了
2014-07-19 22:12 Flower: 大家都说好……可惜大家都说extreme做的太简单
2014-07-19 22:13 Atrue: 你要说难度间隙有点大,我觉得倒还好,硬要说起来是extra难了
2014-07-19 22:13 Atrue: 其实我挺有小note恐惧症的
2014-07-19 22:13 Atrue: 不过感觉应该点了没问题
2014-07-19 22:13 Flower: 。
2014-07-19 22:14 Flower: >A<
2014-07-19 22:15 Flower: 那我就啥也不该
2014-07-19 22:15 Flower: 还
2014-07-19 22:15 Flower: 改*
2014-07-19 22:15 Atrue: 恩
2014-07-19 22:16 Atrue: 00:32:379 (2,3,4,5) - 实话讲这种走走停停而且停的地方不是太强的感觉不是很好
2014-07-19 22:17 Atrue: advanced
2014-07-19 22:17 Atrue: 不过改起来挺麻烦
2014-07-19 22:17 Atrue: 所以就吐下槽了
2014-07-19 22:18 Flower: 其实我最满意的是adv,因为空的拍子十分有柑橘
2014-07-19 22:18 Atrue: 01:52:956 -
2014-07-19 22:18 Atrue: 我刚想说
2014-07-19 22:18 Atrue: 爷爷
2014-07-19 22:19 Atrue: 那算了,你觉得这里有感觉的话
2014-07-19 22:19 Atrue: 反正我是觉得怎么突然空了?
2014-07-19 22:19 Flower: 。
2014-07-19 22:19 Atrue: 有点sad
2014-07-19 22:19 Flower: 有人书好
2014-07-19 22:19 Flower: 奶奶
2014-07-19 22:19 Atrue: 行,反正我也不能证明自己是对的~
2014-07-19 22:19 Atrue: 所以就这样吧~
2014-07-19 22:20 Flower: >A<好~
2014-07-19 22:21 Atrue: 顺便说句,这是videogame instru把
2014-07-19 22:22 Flower: 队
2014-07-19 22:22 Flower: 最好再检查一遍 黄线什么的
2014-07-19 22:22 Atrue: 00:21:908 (1) - 其实这种滑条啊,我新手的时候觉得挺蛋疼的
2014-07-19 22:22 Atrue: 不过如今也是很常见了
2014-07-19 22:22 Atrue: 有点sad
2014-07-19 22:23 Atrue: 我一会查文件
2014-07-19 22:23 Flower: hou
2014-07-19 22:24 Flower: normal这阴招是向ntr学的
2014-07-19 22:25 Atrue: 唉,反正都做成这样了,那我也不再挑刺了
2014-07-19 22:26 Flower: 噗
2014-07-19 22:26 Atrue: 只是觉得稍微难了点~
2014-07-19 22:26 Atrue: 别的没啥,节奏抓得很好,音效也不错
2014-07-19 22:27 Flower: 应该没有龙之力难
2014-07-19 22:29 Atrue: basic直接被你降一倍bpm做了233
2014-07-19 22:29 Atrue: clap加的有点hmm
2014-07-19 22:29 Atrue: 好吧
2014-07-19 22:30 Atrue: 00:58:697 (2,3) - 你看我给你挑点小刺如何啊
2014-07-19 22:30 Atrue: 这里我觉得可以先点再滑条
2014-07-19 22:31 Atrue: 跟前边00:56:999 (2) - 覆盖的音应景
2014-07-19 22:31 Atrue: 反正都这种节奏型,弄得对称点也有意思,也不会很难弄
2014-07-19 22:32 Atrue: 别的没啥说的了
2014-07-19 22:34 Atrue: http://puu.sh/ai7uD/8793331d8b.jpg
2014-07-19 22:34 Atrue: 我掉线了
2014-07-19 22:35 Flower: ,
2014-07-19 22:37 Atrue: 我错过啥了
2014-07-19 22:37 Flower: 你这倒是提醒了我,那我应该是00:56:433 (1,2) - 这里先滑条再点
2014-07-19 22:37 Atrue: 反正一个意思
2014-07-19 22:37 Atrue: 行
2014-07-19 22:38 Atrue: 我查文件去了
2014-07-19 22:38 Flower: hou
2014-07-19 22:38 Flower: 我先上传你再查一遍方便么
2014-07-19 22:39 Atrue: fangbian
2014-07-19 22:39 Atrue: 方便
2014-07-19 22:41 Atrue: hi. 我又掉线了;w;
2014-07-19 22:43 Atrue: 网废掉了
2014-07-19 22:43 Flower: 。
2014-07-19 22:43 Flower: 不急
2014-07-19 22:43 Atrue: update就行哈
2014-07-19 22:44 Flower: 已经updatel
2014-07-19 22:44 Atrue: 我说我就不redl了~
2014-07-19 22:44 Atrue: 恩其实你的做法好多了
2014-07-19 22:44 Atrue: ww
2014-07-19 22:45 Atrue: 我查查文件
2014-07-19 22:47 Atrue: 又没有sb和视频,要啥letter box 和 widescreen;w;
2014-07-19 22:49 Atrue: 我试试uncheck
2014-07-19 22:53 Atrue: extra
2014-07-19 22:53 Atrue: 没有widescreen啊
2014-07-19 22:53 Atrue: 弄得统一下比较好
2014-07-19 22:53 Flower: 。
2014-07-19 22:53 Atrue: 我又掉线了,错过了啥
2014-07-19 22:53 Flower: 好
2014-07-19 22:53 Flower: 没
2014-07-19 22:53 Flower: 都是你说的
2014-07-19 22:53 Atrue: 其实我觉得不用widescreen比较好
2014-07-19 22:54 Atrue: leterbox我觉得都有点多余;w;,不过你喜欢用就用吧
2014-07-19 22:54 Flower: uploaded
2014-07-19 22:54 Atrue: 我还是不redl了
2014-07-19 22:54 Flower: 现在的人都不喜欢letter剥削了么
2014-07-19 22:54 Flower: 好
2014-07-19 22:54 Atrue: 别的都没问题,recheckokjiuok了
2014-07-19 22:55 Flower: en

Mainly focused on some small things like minor patterns and set.

Rechecked and.. Ok~ Time to get it qualified.
:)
Congratulations!
Ranked~
Topic Starter
Flower
Thank you~ <3
所以跟你书了没法给你kd,sad
Satellite
Congratz :3
pw384
少打音游多读书
fanzhen0019
少打音游多读书
Rizia
少打音游多读书
P o M u T a
gratz~
JappyBabes
Extra AR is cancerous. Honestly, after the decimal map settings update I can't understand why I keep seeing some mappers insist on sticking to set integers where it's just entirely inappropriate. The decimals are there, use them. You can still have a map which gets some of its difficulty from reading (even though I don't think this should be the case ever) without it being terrible and potentially ruining what would be an otherwise acceptable map.

unrank and kd please
Topic Starter
Flower

JappyBabes wrote:

Extra AR is cancerous. Honestly, after the decimal map settings update I can't understand why I keep seeing some mappers insist on sticking to set integers where it's just entirely inappropriate. The decimals are there, use them. You can still have a map which gets some of its difficulty from reading (even though I don't think this should be the case ever) without it being terrible and potentially ruining what would be an otherwise acceptable map.

unrank and kd please
Thank you for concerning. Indeed, higher AR helps reading of the map. However, with test play of several other top players, it is confirmed under this AR the map is readable. Also, the difficulty of the map is the extreme stream, which does not conflict with current BPM either. Like https://osu.ppy.sh/s/96103, I think AR 9 is OK in this beatmap. In other words, the problem does not violate any ranking rule, and should not be unranked.

However, since you have the words here, I'll take care of my future mapping and use more satisfying AR. Thanks again! :)
JappyBabes

Flower wrote:

Thank you for concerning. Indeed, higher AR helps reading of the map. However, with test play of several other top players, it is confirmed under this AR the map is readable. Also, the difficulty of the map is the extreme stream, which does not conflict with current BPM either. Like https://osu.ppy.sh/s/96103, I think AR 9 is OK in this beatmap. In other words, the problem does not violate any ranking rule, and should not be unranked.

However, since you have the words here, I'll take care of my future mapping and use more satisfying AR. Thanks again! :)
Meanwhile watching SnowWhite clearly having difficulty reading the map with random misses. Who are these god tier 'top players' that are referenced in every mapping thread to justify poor mapping decisions yet they never appear on the leaderboards? The map isn't even close to being 'extreme stream', the majority of the difficulty comes from reading. If you're telling me this map was intended to be difficult due to streaming you have failed at creating that map. Don't even try to compare this to Calamity Fortune. I'm also curious as to what your definition of readable is.
Low
what is this argument....
Lust
but its jesus1412 approved

if you dont like seeing maps like this then get involved in the modding process yourself and work with the mapper to improve it

he already took your words in to consideration for his future maps, isnt that enough already
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