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sakuzyo - Scheol

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Hinsvar
Hi there; modding for M4M!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Wait, do you really need to use a BG that is almost 1,3 MB in size? It only bloats the mapset's size very unnecessarily. The mapset can be made smaller by around 25% of the current size by reducing the BG's file size to ~200 KB.
>Beginner
  1. 00:48:881 - Add a 2/1 slider that repeats once here, to create a better transition from the break to 00:50:381? Without any object to map the instrument here, it just feels so forced to hit 00:50:381 (1)...
  2. 01:08:080 (2) - Remove this and make 01:07:179 (1) repeat once? It's better to keep the 2/1 rhythm here consistent until the end, IMO, as it won't break the rhythm that you have planned from the beginning of the section.
>scanter's Standard
  1. 00:02:985 - There is nothing here, thus you overmapped this spot. Doesn't really feel comfortable, IMO, so just remove 00:03:285 (2) and make 00:02:386 (1) a 3/1 slider?
  2. 00:12:884 - Remove the whistle here and place it at 00:13:184 (2) instead because the instrument is stronger there?
  3. 00:14:084 - Similar case as the suggestion above.
  4. 00:25:033 (2,3) - Remove the two of them, because they don't seem to follow anything in the song? I suggest to replace them with a 1/2 slider that repeats once and begins at 00:25:033 instead.
  5. 00:48:881 - Try to add some objects here like this to follow the instruments and make a nice transition from the break?
  6. 00:57:580 (1,2,3,4,5,6,7,8) - Sometimes, the stronger instruments will be played on the red ticks, yet you keep all those circles on the white ticks, thus confusing the players because the instruments are mixed up with the placement of the circles on the white ticks. Consider mapping the red ticks (stronger instruments) too.
  7. 00:59:380 (7,8,1) - The flow here is weird because of the angle and movement needed to hit these objects. I can't really explain, but I think you'll understand once you have played through this pattern.
>-kevincela-'s Hyper
  1. Not much things to complain about, but overall, the map is too hard to be your usual Hyper (Hard) because of the jumps, especially on the kiai time. The gradual increase of spacing on the pre-chorus part is still acceptable for a Hard diff, although I find it kinda questionable. The kiai time definitely gives a vibe of an Insane diff at times though, such as 01:13:478 (3,4,5) and 01:39:876 (2,3,4), and I have to say that while it's not really like a full-blown Insane after all, due to the intensity throughout the diff (and you used 1.6 SV for a 200 BPM Hard diff...), I would call this a Hyper+/Hard+ instead. Well, I think this can be a little bit easier by toning down a few jumps and simplifying the pattern where necessary, but if you don't want to, I can't hold you. This is just my rant.
  2. 00:05:385 - Wait, I'm sure enough the instrument is stronger here than at 00:05:685, so remove the whistle there and add one here?
  3. 00:08:085 - ^ (Similar, but this one's stronger than 00:08:385 (2).)
  4. 00:15:434 - Add a whistle here to... yep, follow the instrument? The pitch's as high as 00:15:584 anyway, and it has a whistle too, so they won't conflict with each other.
  5. 00:48:581 - 00:50:231 - Make the volume gradually increase here? It will support the rhythm you've made here better.
>Another
  1. 00:03:286 (2) - Remove the whistle on the tail and add one on the head because the instrument is stronger there?
  2. 00:08:086 (2) - ^
  3. 00:21:584 - 00:50:231 - The rhythm in this section is particularly hard to follow because of the low volume. Consider increasing it please; right now, it feels like the objects are there just for the sake of existing as something to make an Another diff instead of actually following what's in the song because of how inaudible they are.
  4. 01:07:780 (3,4) - Ctrl+G for the rhythm, to follow how the song goes more accurately? You'll see what I mean once you Ctrl+G'd them.
...Well, that's it I guess.

Good luck on the way 8-)
Topic Starter
HelloSCV

Hinsvar wrote:

Hi there; modding for M4M!
>General
  1. Wait, do you really need to use a BG that is almost 1,3 MB in size? It only bloats the mapset's size very unnecessarily. The mapset can be made smaller by around 25% of the current size by reducing the BG's file size to ~200 KB.
i think i don't need to reduce BG size

>Beginner
  1. 00:48:881 - Add a 2/1 slider that repeats once here, to create a better transition from the break to 00:50:381? Without any object to map the instrument here, it just feels so forced to hit 00:50:381 (1)... well not fixed, it feels weird for me :/
  2. 01:08:080 (2) - Remove this and make 01:07:179 (1) repeat once? It's better to keep the 2/1 rhythm here consistent until the end, IMO, as it won't break the rhythm that you have planned from the beginning of the section. nice!
>scanter's Standard

since scanter is in army now, i fixed this diff by myself

  1. 00:02:985 - There is nothing here, thus you overmapped this spot. Doesn't really feel comfortable, IMO, so just remove 00:03:285 (2) and make 00:02:386 (1) a 3/1 slider? fixed
  2. 00:12:884 - Remove the whistle here and place it at 00:13:184 (2) instead because the instrument is stronger there? ^
  3. 00:14:084 - Similar case as the suggestion above. ^
  4. 00:25:033 (2,3) - Remove the two of them, because they don't seem to follow anything in the song? I suggest to replace them with a 1/2 slider that repeats once and begins at 00:25:033 instead. not fixed
  5. 00:48:881 - Try to add some objects here like this to follow the instruments and make a nice transition from the break? ^
  6. 00:57:580 (1,2,3,4,5,6,7,8) - Sometimes, the stronger instruments will be played on the red ticks, yet you keep all those circles on the white ticks, thus confusing the players because the instruments are mixed up with the placement of the circles on the white ticks. Consider mapping the red ticks (stronger instruments) too. fixed~
  7. 00:59:380 (7,8,1) - The flow here is weird because of the angle and movement needed to hit these objects. I can't really explain, but I think you'll understand once you have played through this pattern.changed rhythm
>Another
  1. 00:03:286 (2) - Remove the whistle on the tail and add one on the head because the instrument is stronger there? alright
  2. 00:08:086 (2) - ^ ^
  3. 00:21:584 - 00:50:231 - The rhythm in this section is particularly hard to follow because of the low volume. Consider increasing it please; right now, it feels like the objects are there just for the sake of existing as something to make an Another diff instead of actually following what's in the song because of how inaudible they are. increased volume to 20%
  4. 01:07:780 (3,4) - Ctrl+G for the rhythm, to follow how the song goes more accurately? You'll see what I mean once you Ctrl+G'd them. changed rhythm~
...Well, that's it I guess.

Good luck on the way 8-)
thanks for mod~
BounceBabe
Hey, from my "non-japanese" Queue!

General

- The tags are different between the difficulties.

Easy

Nothing i can find here, nice done!

Normal


00:07:185 (1,2) - I disagree with stacking these. People might missclick this and think its 1/1. It can be really confusing due to the big space between the elements, especially for new players. You should unstack this.
00:38:382 (1) - This NC is really not needed. Its also still part of the previous pattern.
01:26:377 (1) - Nice slider shape, maybe i will use that too haha, if i dont forget. Very fitting.
01:37:476 (6) - I think it'd be better if you unstack the sliders. First, you have the previous sliders unstacked too and it looks and plays weird.

Hard

00:04:185 (1) - This NC is not needed. Remove it. Or remove this NC 00:04:785 (1) - since its relating to the pattern. 00:08:985 (1,1) - Same
00:17:984 (1) - , 00:21:584 (1,2,1,2,1) - Why this combo spam x.x Remove it, in the whole diff.
00:19:184 (1,2,3,4,1,2,3,4) - The first circle belongs musically and patternwise to this pattern, so dont put if off it.
01:35:976 (1) - First i thought this is a jump as well, due to you using the same spacing for jumps. Maybe make the spacing bigger so its better readable. ( 01:36:876 (1,2) - )

Insane

00:22:035 (3,4,5,6,7) - What.. that's a joke isn't it? This stream relates to NOTHING. The part in general you mapped to is silent. The last musical note was here 00:21:584 - and the rest is echo and nothing in the music. Why the hell is there a stream. Sorry but that's really too far.. mapping to nothing, inventing something even though its not in the music. You map the song, not the ticks. If you want to map something streamy then choose another song, but not such a soft song which is really quiet at the start. The interesting and more busy part is here 01:09:579 - nowhere else.

I won't mod this sorry, but that's just random. The kiai time part and this part 00:50:381 - is very nice made but the rest before is just random. You mapped to nothing, at least not the song. Very disappointing this difficultie.

The other difficulties are really nice but the Insane is just disappointing. Your other maps were so good.
Topic Starter
HelloSCV

BounceBabe wrote:

Hey, from my "non-japanese" Queue!

General

- The tags are different between the difficulties. fixed

Easy

Nothing i can find here, nice done!thanks~

Normal

00:07:185 (1,2) - I disagree with stacking these. People might missclick this and think its 1/1. It can be really confusing due to the big space between the elements, especially for new players. You should unstack this. fixed
00:38:382 (1) - This NC is really not needed. Its also still part of the previous pattern. ^
01:26:377 (1) - Nice slider shape, maybe i will use that too haha, if i dont forget. Very fitting. yea i think so too lol
01:37:476 (6) - I think it'd be better if you unstack the sliders. First, you have the previous sliders unstacked too and it looks and plays weird. fixed

Insane

00:22:035 (3,4,5,6,7) - What.. that's a joke isn't it? This stream relates to NOTHING. The part in general you mapped to is silent. The last musical note was here 00:21:584 - and the rest is echo and nothing in the music. Why the hell is there a stream. Sorry but that's really too far.. mapping to nothing, inventing something even though its not in the music. You map the song, not the ticks. If you want to map something streamy then choose another song, but not such a soft song which is really quiet at the start. The interesting and more busy part is here 01:09:579 - nowhere else. i know the rhythms on that part hard to read, but if you delete those notes and listen carefully you may hear some stream sounds, and those sounds are the rhythm what i followed, i already thought about placing notes on piano sounds but that feels really boring to me, that's why i overmapped (yea i agree with it) that part.

I won't mod this sorry, but that's just random. The kiai time part and this part 00:50:381 - is very nice made but the rest before is just random. You mapped to nothing, at least not the song. Very disappointing this difficultie. well sorry for disappointing you :<

The other difficulties are really nice but the Insane is just disappointing. Your other maps were so good.
thanks for mod and advising~
BounceBabe
I know, but they are barely hearable. D: I have a subwoofer and i had the song very loud and i could still barely hear them. The mapset overall is very nice for sure but these are just not 100% hearable. Glad you didn't missunderstand me.
-kevincela-

Hinsvar wrote:

>-kevincela-'s Hyper
  1. Not much things to complain about, but overall, the map is too hard to be your usual Hyper (Hard) because of the jumps, especially on the kiai time. The gradual increase of spacing on the pre-chorus part is still acceptable for a Hard diff, although I find it kinda questionable. The kiai time definitely gives a vibe of an Insane diff at times though, such as 01:13:478 (3,4,5) and 01:39:876 (2,3,4), and I have to say that while it's not really like a full-blown Insane after all, due to the intensity throughout the diff (and you used 1.6 SV for a 200 BPM Hard diff...), I would call this a Hyper+/Hard+ instead. Well, I think this can be a little bit easier by toning down a few jumps and simplifying the pattern where necessary, but if you don't want to, I can't hold you. This is just my rant. While I understand your point I don't think this diff is so much hard to put a + after the name... It is a little bit difficult, but that's more because of the high BPM, and I also think that these patterns I have done fit pretty good for an Hyper diff :\
  2. 00:05:385 - Wait, I'm sure enough the instrument is stronger here than at 00:05:685, so remove the whistle there and add one here? Yeah, you're right. Done!
  3. 00:08:085 - ^ (Similar, but this one's stronger than 00:08:385 (2).) Done
  4. 00:15:434 - Add a whistle here to... yep, follow the instrument? The pitch's as high as 00:15:584 anyway, and it has a whistle too, so they won't conflict with each other. Nice one! Added
  5. 00:48:581 - 00:50:231 - Make the volume gradually increase here? It will support the rhythm you've made here better. Done as well

BounceBabe wrote:

Hard

00:04:185 (1) - This NC is not needed. Remove it. Or remove this NC 00:04:785 (1) - since its relating to the pattern. 00:08:985 (1,1) - Same These new combos are supposed to separatee the end of the previous musical pattern to the new one. I could totally here the "stop there", so I wanted to emphatize it and honestly I like how it plays :\
00:17:984 (1) - , 00:21:584 (1,2,1,2,1) - Why this combo spam x.x Remove it, in the whole diff. Yeah I have used quite a lot of NCs in these points, but I really want to keep these as they ephatize the points where the violin/synth has a strong changement.
00:19:184 (1,2,3,4,1,2,3,4) - The first circle belongs musically and patternwise to this pattern, so dont put if off it. It's done un purpose, as the other diffs are reverbs of the first one I decided to keep the first note separated and I actually like how it plays there :U
01:35:976 (1) - First i thought this is a jump as well, due to you using the same spacing for jumps. Maybe make the spacing bigger so its better readable. ( 01:36:876 (1,2) - ) Hmm? I didn't really understand what you mean exactly by making the spacing bigger, as I think the pattern in the current state is pretty much readable o.O
Thank you, guys!

SPOILER
osu file format v12

[General]
AudioFilename: Scheol.mp3
AudioLeadIn: 0
PreviewTime: 68529
Countdown: 0
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StackLeniency: 0.7
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BeatDivisor: 4
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[Metadata]
Title:Scheol
TitleUnicode:Scheol
Artist:sakuzyo
ArtistUnicode:削除
Creator:HelloSCV
Version:-kevincela-'s Hyper
Source:
Tags:L'aventale Diverse System scanter -kevincela- kevincela
BeatmapID:299340
BeatmapSetID:114392

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172,144,109775,6,0,L|86:133,1,80
240,212,110075,2,0,L|326:223,1,80,2|2,0:0|0:0,0:0:0:0:
360,336,110375,6,0,L|280:325,1,80,0|0,0:0|0:0,0:0:0:0:
188,356,110675,1,2,0:0:0:0:
104,312,110825,2,0,P|92:276|96:228,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
188,356,111275,5,0,0:0:0:0:
280,325,111425,2,0,L|360:336,1,80,0|2,0:0|0:0,0:0:0:0:
416,256,111725,1,0,0:0:0:0:
376,168,111875,2,0,P|368:128|380:80,1,80,0|2,0:0|0:0,0:0:0:0:
464,48,112175,6,0,P|472:88|460:136,1,80,0|0,0:0|0:0,0:0:0:0:
320,240,112474,2,0,L|236:232,1,80,2|2,0:0|0:0,0:0:0:0:
160,180,112774,5,0,0:0:0:0:
84,120,112924,2,0,P|80:76|96:32,1,80,0|2,0:0|0:0,0:0:0:0:
160,180,113224,1,0,0:0:0:0:
240,232,113374,2,0,P|244:276|228:320,1,80,0|2,0:0|0:0,0:0:0:0:
148,352,113674,6,0,L|64:360,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
234,309,114124,2,0,L|318:317,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
152,256,114574,6,0,P|148:216|160:172,1,80
232,44,114874,2,0,P|236:84|224:128,1,80,2|2,0:0|0:0,0:0:0:0:
157,177,115174,6,0,L|72:184,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
227,122,115624,2,0,L|312:115,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
136,84,116074,5,0,0:0:0:0:
136,84,116224,2,0,P|160:48|196:28,1,80,0|2,0:0|0:0,0:0:0:0:
244,216,116524,1,0,0:0:0:0:
244,216,116674,2,0,P|220:252|184:272,1,80,0|2,0:0|0:0,0:0:0:0:
77,183,116974,6,0,L|157:177,1,80
306,116,117274,2,0,L|227:122,1,80,2|2,0:0|0:0,0:0:0:0:
136,84,117574,5,2,0:0:0:0:
256,192,117649,12,0,118774,0:0:0:0:
Topic Starter
HelloSCV
updated hyper diff,

and sorry for bouncebabe
Tari
k

mod incoming soon.

EDIT : Mod here

Beginner
[Beginner]

  1. 00:03:285 (2,3) - One of these two sliders need to be curved to match with 00:08:085 (2,3) - , Essentially your aiming for some similar design right because you've used the same rhythm for both. I think it'll also help your map be a little more organized imo
  2. 00:15:584 (2) - Try to center it? It's no big deal but it helps the map better in a aesthetic point of view. Just move it like to the right a little bit to center it no big deal to me
  3. 00:16:784 (1) - Since I do worry much about blankets in the easier diff (If you plan to blanket you should make it perfect anyway) You should move the slider end up a little bit more to keep the blanket well made.
  4. 00:17:984 (2) - Oh my gosh, Well the pattern matches well and fits fine, I'm just worried it doesn't fit well with the other notes around it, There so much going on and the notes are cramped together in the screen when you put this slider here. I do have a solution on what you can do here, So please try to make the slider look like this : http://puu.sh/5dRHR.jpg and for the sake of keeping your flow nice, copy and paste this slider to 00:16:784 (1) - , Make sure its the same place as 00:15:584 (2) - Which is centered, It should look like this : http://puu.sh/5dROh.jpg http://puu.sh/5dROG.jpg
  5. 00:34:782 (2) - There so much going on after this circle, specifically the next white tick after this that its possible to add a possible note to the end? How about you replace this to a slider and end it at next white tick? , but if you want to keep consistent with 00:25:183 (2) - than nvm
  6. 00:56:380 (3) - Again a better blanket that be improved, Just move the last slider end up more and the middle slider point up , It'll make the blanket here better
  7. 01:04:779 (1) - I think you misplaced this note a little? the way you designed the slider makes it want to blanket, but you didn't take the time to put the slider in the right place , so it can blanket can you move it now?
  8. 01:07:179 (1) - Also make sure if you move the above note, you make sure this note gets moved to the same location as the above note, (To keep with your previous intention)
  9. 01:07:179 (1) - The slider end here literally has no sound, but It would be great if you make it around 5~10% volume here? The music just suddenly goes to a halt on the slider end
  10. 01:19:178 (1) - Finish to the start maybe? It sounds like it in the music
  11. 01:21:578 (1) - ^
  12. 01:38:376 (1) - ^
  13. 01:40:776 (1) - ^
  14. 01:32:377 (3) - More blanket issues end move right little.

Standard
[scanter's Standard]

  1. 00:08:085 (2) - Shouldn't this slider be moved 1 white tick forward? to match with 00:03:585 (2) - ? and then add the note to the current positon of this slider, if you move the slider forward one tick
  2. 00:50:381 (1) - Pretty awkward flow from this slider to the next, how about you just make this slider straight? Like this : http://puu.sh/5dSEh.jpg The curve on this slider has like no use
  3. 01:25:027 (4) - The slider end can be moved up, It's just to make the slider moved up, bleh I mean the slider should be curved more here, not moved up sorry
  4. 01:32:676 (5) - The curve to the left seems pretty random and not fitting to anything of the pattern, how about you curve it the opposite way and make it look like this? http://puu.sh/5dTiS.jpg
  5. 01:19:178 (1) - I think scanter miss finish here, because he did not add it here, but he added it to 01:38:376 (1) - Which It doesn't make sense to me honestly.
  6. 01:55:174 (1) - Also a whistle should be added to here too, because at the start of this part of the song scanter use much whistle in the map, and you should keep it inconsistent.
  7. 01:38:976 (2) - I think it would be better to make turn this into a circle? The rhythm of this combo is pretty easy and the two circles will bring balance to the difficulty of the map make it the same level of difficulty :D
  8. 00:35:982 (1,2,3) - Having these so far apart really hurts HP Drain, not saying you can fail this if your pro player, but I'm talking about the actual players who play this diff because its at there skill level, maybe turn each to a slider?
  9. 00:56:830 (4) - I don't understand the reason this should be curved either, It should have just straight movement and it fits better when you have note 5 after that, something like this : http://puu.sh/5dTMc.jpg

Hyper
[kevincela's Hyper]

  1. 00:17:984 (1) - I don't understand the point of a new combo here. Is it seriously needed?
  2. 00:54:880 (2) - I would rather you increase the spacing of this just slighty? I understand you want to keep the pattern the same, It just doesn't feel correct when you use small regular spacing on these but big spacing on 00:52:181 (1,2) - perhaps you can unify the spacing of all these similar parts, but increasing the spacing here would be the best, same goes for 00:57:280 (2) - maybe
  3. 01:08:379 (1,2,3) - OTL making these notes is questionable but the way you put the notes make it really readable, but really the volume of these should be dropped to 10%
  4. 01:11:079 (2) - I think a larger spacing here should be added, From my perspective the rhythms in the kiai are suppose to be impacted and so are the spacings, but if you plan to increase the spacing of the previous sliders I told you to do earlier, you must change this as well.
  5. 01:24:577 (3) - The slider doesn't end at the same place as 01:23:977 (1) - , Just Ctrl+G both sliders and you'll see they don't start at the same position :3, But its a mistake I assume you did?
  6. 01:36:876 (1) - You don't need a new combo here, because it breaks the consistency of when you didn't add it somewhere around here 01:17:678 (3) - , Either remove or add them, so they're the same
  7. 01:44:375 (1) - The same thing above, you added it here, but you didn't add it at 01:25:177 (5) - Which makes my sense, because your combo's are suppose the music, :P

Another
[Insane]

  1. Not much to say about this diff, It's good and undoubtedly the lack of jumps are due to the fast beats, so I don't think having jumps here is a good thing either
  2. 01:17:379 (4) - You should change the how this slider looks, at its current state it looks like it's not really doing anything much, but if you change it to this : http://puu.sh/5dVXm.jpg it'll make the note much better, In terms of placement
  3. 01:18:279 (2) - Errr, The slight curvature of the jump to the next note feels a little icky, because the way the slider is shaped doesn't really signal a littled curved cursor movement, but if you move it like this : http://puu.sh/5dW3I.jpg I think it will fit much much better, (The jump won't be that high also)
  4. 01:20:679 (3) - You need to make sure this slider is stacked perfectly and correctly with 01:19:779 (3) - Right now it seems just a little off, but its a pretty easy fix.
  5. 01:22:778 (3) - If you don't notice the end of this slider, isn't at the same position as the start of this note : 01:21:579 (1) - , If you just Ctrl+G this 01:22:778 (3) - , you notice its at a different position.
  6. 01:25:478 (2) - A slight movement of this slider to the left would fit wonders, perhaps try something like this : http://puu.sh/5dWda.jpg It's so slider 4 is blanketed properly here.
  7. 01:26:828 (3) - The previous spacing of this, should match the previous spacing of this 01:27:278 (5) - I mean this # right here : http://puu.sh/5dWfY.png at the top right hand corner. It should be unified
  8. 01:31:328 (2) - More stacking issues, please fix it.
  9. 01:32:977 (5) - ^
  10. 01:53:675 (4) - Move it to here http://puu.sh/5dWkP.jpg would be more properly, It flows much better to me :D (Especially if you put a slider at the same spot here in which you can also do.


Woo! That was fun to mod :P
Topic Starter
HelloSCV

Tari wrote:

Beginner
[Beginner]

  1. 00:03:285 (2,3) - One of these two sliders need to be curved to match with 00:08:085 (2,3) - , Essentially your aiming for some similar design right because you've used the same rhythm for both. I think it'll also help your map be a little more organized imo fixed!
  2. 00:15:584 (2) - Try to center it? It's no big deal but it helps the map better in a aesthetic point of view. Just move it like to the right a little bit to center it no big deal to me i changed pattern instead
  3. 00:16:784 (1) - Since I do worry much about blankets in the easier diff (If you plan to blanket you should make it perfect anyway) You should move the slider end up a little bit more to keep the blanket well made. ^
  4. 00:17:984 (2) - Oh my gosh, Well the pattern matches well and fits fine, I'm just worried it doesn't fit well with the other notes around it, There so much going on and the notes are cramped together in the screen when you put this slider here. I do have a solution on what you can do here, So please try to make the slider look like this : http://puu.sh/5dRHR.jpg and for the sake of keeping your flow nice, copy and paste this slider to 00:16:784 (1) - , Make sure its the same place as 00:15:584 (2) - Which is centered, It should look like this : http://puu.sh/5dROh.jpg http://puu.sh/5dROG.jpg ^
  5. 00:34:782 (2) - There so much going on after this circle, specifically the next white tick after this that its possible to add a possible note to the end? How about you replace this to a slider and end it at next white tick? , but if you want to keep consistent with 00:25:183 (2) - than nvm still looks fine for me :<
  6. 00:56:380 (3) - Again a better blanket that be improved, Just move the last slider end up more and the middle slider point up , It'll make the blanket here better fixed~
  7. 01:04:779 (1) - I think you misplaced this note a little? the way you designed the slider makes it want to blanket, but you didn't take the time to put the slider in the right place , so it can blanket can you move it now? u right
  8. 01:07:179 (1) - Also make sure if you move the above note, you make sure this note gets moved to the same location as the above note, (To keep with your previous intention) kk
  9. 01:07:179 (1) - The slider end here literally has no sound, but It would be great if you make it around 5~10% volume here? The music just suddenly goes to a halt on the slider end decreased
  10. 01:19:178 (1) - Finish to the start maybe? It sounds like it in the music i think all of finishes are already exist
  11. 01:21:578 (1) - ^
  12. 01:38:376 (1) - ^
  13. 01:40:776 (1) - ^
  14. 01:32:377 (3) - More blanket issues end move right little. already perfect imo

Standard
[scanter's Standard]

  1. 00:08:085 (2) - Shouldn't this slider be moved 1 white tick forward? to match with 00:03:585 (2) - ? and then add the note to the current positon of this slider, if you move the slider forward one tick fixed
  2. 00:50:381 (1) - Pretty awkward flow from this slider to the next, how about you just make this slider straight? Like this : http://puu.sh/5dSEh.jpg The curve on this slider has like no use lol alright!
  3. 01:25:027 (4) - The slider end can be moved up, It's just to make the slider moved up, bleh I mean the slider should be curved more here, not moved up sorry fixed :>
  4. 01:32:676 (5) - The curve to the left seems pretty random and not fitting to anything of the pattern, how about you curve it the opposite way and make it look like this? http://puu.sh/5dTiS.jpg i agree
  5. 01:19:178 (1) - I think scanter miss finish here, because he did not add it here, but he added it to 01:38:376 (1) - Which It doesn't make sense to me honestly. eh? isn't finish already exists?
  6. 01:55:174 (1) - Also a whistle should be added to here too, because at the start of this part of the song scanter use much whistle in the map, and you should keep it inconsistent. i think i don't need to add whistle becuase of consistence
  7. 01:38:976 (2) - I think it would be better to make turn this into a circle? The rhythm of this combo is pretty easy and the two circles will bring balance to the difficulty of the map make it the same level of difficulty :D fixed~
  8. 00:35:982 (1,2,3) - Having these so far apart really hurts HP Drain, not saying you can fail this if your pro player, but I'm talking about the actual players who play this diff because its at there skill level, maybe turn each to a slider? you got a point across, fixed!
  9. 00:56:830 (4) - I don't understand the reason this should be curved either, It should have just straight movement and it fits better when you have note 5 after that, something like this : http://puu.sh/5dTMc.jpg
still looks fine for me

Another
[Insane]

  1. Not much to say about this diff, It's good and undoubtedly the lack of jumps are due to the fast beats, so I don't think having jumps here is a good thing either :D
  2. 01:17:379 (4) - You should change the how this slider looks, at its current state it looks like it's not really doing anything much, but if you change it to this : http://puu.sh/5dVXm.jpg it'll make the note much better, In terms of placement but that slider plays really nice :(
  3. 01:18:279 (2) - Errr, The slight curvature of the jump to the next note feels a little icky, because the way the slider is shaped doesn't really signal a littled curved cursor movement, but if you move it like this : http://puu.sh/5dW3I.jpg I think it will fit much much better, (The jump won't be that high also) well since i enjoy some kind of those sliders not fixed orz
  4. 01:20:679 (3) - You need to make sure this slider is stacked perfectly and correctly with 01:19:779 (3) - Right now it seems just a little off, but its a pretty easy fix. whoops
  5. 01:22:778 (3) - If you don't notice the end of this slider, isn't at the same position as the start of this note : 01:21:579 (1) - , If you just Ctrl+G this 01:22:778 (3) - , you notice its at a different position. k fixed
  6. 01:25:478 (2) - A slight movement of this slider to the left would fit wonders, perhaps try something like this : http://puu.sh/5dWda.jpg It's so slider 4 is blanketed properly here. nice suggestion!
  7. 01:26:828 (3) - The previous spacing of this, should match the previous spacing of this 01:27:278 (5) - I mean this # right here : http://puu.sh/5dWfY.png at the top right hand corner. It should be unified i prefer keep current pattern, it looks and plays nice and that little difference on spacing won't affect on playing
  8. 01:31:328 (2) - More stacking issues, please fix it. fixed
  9. 01:32:977 (5) - ^_^
  10. 01:53:675 (4) - Move it to here http://puu.sh/5dWkP.jpg would be more properly, It flows much better to me :D (Especially if you put a slider at the same spot here in which you can also do. hmm i'd rather giving consistent on spacing there


Woo! That was fun to mod :P
Woo! That was fun to fix :P
thanks for good mod~ xD
-kevincela-

Tari wrote:

Hyper
[kevincela's Hyper]

  1. 00:17:984 (1) - I don't understand the point of a new combo here. Is it seriously needed? I still want to emphatize the change of the pitch here, as I think it fits really well there, so no change
  2. 00:54:880 (2) - I would rather you increase the spacing of this just slighty? I understand you want to keep the pattern the same, It just doesn't feel correct when you use small regular spacing on these but big spacing on 00:52:181 (1,2) - perhaps you can unify the spacing of all these similar parts, but increasing the spacing here would be the best, same goes for 00:57:280 (2) - maybe Yep, you're right. Done!
  3. 01:08:379 (1,2,3) - OTL making these notes is questionable but the way you put the notes make it really readable, but really the volume of these should be dropped to 10% Done
  4. 01:11:079 (2) - I think a larger spacing here should be added, From my perspective the rhythms in the kiai are suppose to be impacted and so are the spacings, but if you plan to increase the spacing of the previous sliders I told you to do earlier, you must change this as well. I understand your point, though if I make the spacing here higher it would ruin a bit the pattern I had in mind there
  5. 01:24:577 (3) - The slider doesn't end at the same place as 01:23:977 (1) - , Just Ctrl+G both sliders and you'll see they don't start at the same position :3, But its a mistake I assume you did? Yep, though I see no really big differences honestly o.o
  6. 01:36:876 (1) - You don't need a new combo here, because it breaks the consistency of when you didn't add it somewhere around here 01:17:678 (3) - , Either remove or add them, so they're the same Removed the New Combo
  7. 01:44:375 (1) - The same thing above, you added it here, but you didn't add it at 01:25:177 (5) - Which makes my sense, because your combo's are suppose the music, :P ^
Thanks for the mod! It was a quite useful one :D

SPOILER
osu file format v12

[General]
AudioFilename: Scheol.mp3
AudioLeadIn: 0
PreviewTime: 68529
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33582,36882
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Scheol
TitleUnicode:Scheol
Artist:sakuzyo
ArtistUnicode:削除
Creator:HelloSCV
Version:-kevincela-'s Hyper
Source:
Tags:L'aventale Diverse System scanter -kevincela- kevincela
BeatmapID:299340
BeatmapSetID:114392

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,40982,47831
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 149,202,255
Combo2 : 255,128,192
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Topic Starter
HelloSCV
updated kevin's diff~
Irreversible


Here I am o.o

[Beginner]

Mostly blanket work, since the map itself is fine. Please go over your map again and fix those:

00:55:180 (1) - 01:04:779 (1) - 01:13:178 (3) - 01:14:378 (1) - 01:17:978 (3) - 01:24:277 (1,2) - 01:26:377 (1) - 01:29:977 (3) - 01:33:277 (4) - 01:43:775 (2) - 01:47:975 (1) -

The problem with those is not that they are not well made, it's more that sometimes the gap is not consistent, what gives it an untidy look, since you can see it pretty well in game. (I'm takling about http://puu.sh/5eaHg.jpg this gap by the way)

[scanter's Standard]

00:12:285 - I would actually delete this slider here. The SV is incredibly fast here, and so is the DS, which makes it really hard for a normal. Providing a break would just be fair in my opinion. Afterwards, 00:12:884 - add a slider from here to 00:13:184 - .
00:55:780 (2) - Move to 360 128, it will look that then http://puu.sh/5eb2E.jpg (looks better because of the same ds then)
01:05:979 (5) - NC here, 8 is too high for normal
01:26:377 (1) - Mh, can't really see how this is related to the song to be honest. I preferably would use another slider shape, since the sound in the background is much more clear than this slider.
01:34:926 (4,5) - To keep conssitentcy, I'd suggest to make a slider instead of those two, which will lower the overall difficulty as well.

[-kevincela-'s Hyper]

Nothing to point out, except the NCing seems a bit overused here. Talking with him in game.

[Another]

There are multiple silenced sections, which is unrankable: 00:17:684 (2) - For example this ones. Please make them audible.

00:37:182 (1,2,3) - Move 2 to 187 180 to get a cleaner distance, same reasons as above.
01:04:479 (4) - 414 214, same reason again
01:21:128 (5) - Add a NC here? Would emphasize the piano really good.
01:54:724 (3) - I would also add one on this space, again same reason as above. If you don't like the short combos, just ignore my suggestions.

The map is good, just nazi stuff, but that's nothing to be worried about. But fix the unrankable things, please.

Call me back.
Topic Starter
HelloSCV

Irreversible wrote:

[Beginner]

Mostly blanket work, since the map itself is fine. Please go over your map again and fix those:

00:55:180 (1) - 01:04:779 (1) - 01:13:178 (3) - 01:14:378 (1) - 01:17:978 (3) - 01:24:277 (1,2) - 01:26:377 (1) - 01:29:977 (3) - 01:33:277 (4) - 01:43:775 (2) - 01:47:975 (1) - fixed some blankets

The problem with those is not that they are not well made, it's more that sometimes the gap is not consistent, what gives it an untidy look, since you can see it pretty well in game. (I'm takling about http://puu.sh/5eaHg.jpg this gap by the way) since those of sliders or notes are still visible, don't think those are big problem and look beautiful for me, fixed some tiny blankets instead as i said above

[scanter's Standard]

00:12:285 - I would actually delete this slider here. The SV is incredibly fast here, and so is the DS, which makes it really hard for a normal. Providing a break would just be fair in my opinion. Afterwards, 00:12:884 - add a slider from here to 00:13:184 - . moved 00:13:184 (2) - this note instead, maybe it'll be better
00:55:780 (2) - Move to 360 128, it will look that then http://puu.sh/5eb2E.jpg (looks better because of the same ds then) fixed
01:05:979 (5) - NC here, 8 is too high for normal alright
01:26:377 (1) - Mh, can't really see how this is related to the song to be honest. I preferably would use another slider shape, since the sound in the background is much more clear than this slider. changed slider shape
01:34:926 (4,5) - To keep conssitentcy, I'd suggest to make a slider instead of those two, which will lower the overall difficulty as well. ok

[Another]

There are multiple silenced sections, which is unrankable: 00:17:684 (2) - For example this ones. Please make them audible.
increase 5% volumes to 20% intead, and i don't think other parts have problem check this if you want

00:37:182 (1,2,3) - Move 2 to 187 180 to get a cleaner distance, same reasons as above. alright
01:04:479 (4) - 414 214, same reason again ^
01:21:128 (5) - Add a NC here? Would emphasize the piano really good. well i don't think that part needs NC considering this is Insane diff (and because of consistence)
01:54:724 (3) - I would also add one on this space, again same reason as above. If you don't like the short combos, just ignore my suggestions. same reason with above (btw i like short combos lol)

The map is good, just nazi stuff, but that's nothing to be worried about. But fix the unrankable things, please.

Call me back.
thanks for mod~
-kevincela-
SPOILER
osu file format v12

[General]
AudioFilename: Scheol.mp3
AudioLeadIn: 0
PreviewTime: 68529
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
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[Metadata]
Title:Scheol
TitleUnicode:Scheol
Artist:sakuzyo
ArtistUnicode:削除
Creator:HelloSCV
Version:-kevincela-'s Hyper
Source:
Tags:L'aventale Diverse System scanter -kevincela- kevincela
BeatmapID:299340
BeatmapSetID:114392

[Difficulty]
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OverallDifficulty:6
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491,254,99726,5,0,0:0:0:0:
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280,220,106475,1,2,0:2:0:0:
280,220,106625,2,0,P|256:180|220:160,1,80
256,312,106925,6,0,P|320:308|372:232,1,160,2|0,0:2|0:0,0:0:0:0:
340,144,107375,1,14,0:2:0:0:
256,312,107675,1,0,0:0:0:0:
172,144,107975,6,0,L|86:133,2,80,4|0|2,0:0|0:0|0:0,0:0:0:0:
240,212,108425,2,0,L|326:223,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
148,240,108875,2,0,P|140:284|148:328,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,112,109325,2,0,P|272:68|264:24,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
172,144,109775,6,0,L|86:133,1,80
240,212,110075,2,0,L|326:223,1,80,2|2,0:0|0:0,0:0:0:0:
360,336,110375,6,0,L|280:325,1,80,0|0,0:0|0:0,0:0:0:0:
188,356,110675,1,2,0:0:0:0:
104,312,110825,2,0,P|92:276|96:228,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
188,356,111275,1,0,0:0:0:0:
280,325,111425,2,0,L|360:336,1,80,0|2,0:0|0:0,0:0:0:0:
416,256,111725,1,0,0:0:0:0:
376,168,111875,2,0,P|368:128|380:80,1,80,0|2,0:0|0:0,0:0:0:0:
464,48,112175,6,0,P|472:88|460:136,1,80,0|0,0:0|0:0,0:0:0:0:
320,240,112474,2,0,L|236:232,1,80,2|2,0:0|0:0,0:0:0:0:
160,180,112774,5,0,0:0:0:0:
84,120,112924,2,0,P|80:76|96:32,1,80,0|2,0:0|0:0,0:0:0:0:
160,180,113224,1,0,0:0:0:0:
240,232,113374,2,0,P|244:276|228:320,1,80,0|2,0:0|0:0,0:0:0:0:
148,352,113674,2,0,L|64:360,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
234,309,114124,2,0,L|318:317,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
152,256,114574,6,0,P|148:216|160:172,1,80
232,44,114874,2,0,P|236:84|224:128,1,80,2|2,0:0|0:0,0:0:0:0:
157,177,115174,6,0,L|72:184,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
227,122,115624,2,0,L|312:115,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
136,84,116074,1,0,0:0:0:0:
136,84,116224,2,0,P|160:48|196:28,1,80,0|2,0:0|0:0,0:0:0:0:
244,216,116524,1,0,0:0:0:0:
244,216,116674,2,0,P|220:252|184:272,1,80,0|2,0:0|0:0,0:0:0:0:
77,183,116974,6,0,L|157:177,1,80
306,116,117274,2,0,L|227:122,1,80,2|2,0:0|0:0,0:0:0:0:
136,84,117574,5,2,0:0:0:0:
256,192,117649,12,0,118774,0:0:0:0:

Thanks :D
Topic Starter
HelloSCV
updated!
Irreversible
Currently waiting for a confirmed timing, then we're ready to go~
Zero__wind
nice
congratz on the rank ~`w`~
Shiro


I must say, the beginning exceeds vastly my skills at timing. What you currently have is playable, but not accurate. However, the way you mapped it makes it SSable even on OD10.
What I gave you is for the parts of the map that require more accuracy, it should feel better than what you have.

Sorry for not being able to time the beginning properly. ;~;
Topic Starter
HelloSCV
applied Shiro's timing~ thanks for support!

well i dunno why i mapped this song too easy haha maybe i was suck at playing when i made this
Irreversible
After having those unrankable issues fixed, and having the timing confirmed, it's fine for me.

Bubbled~
Topic Starter
HelloSCV
finally got it hahahaha thanks!
Spectator
greatz :)
Charles445
There's something seriously bothering me about the timing.
I'm looking into it right now.

EDIT: Yep, timing's off in a few places, going to need to pop to fix the timing.

Add a timing section at offset 11985 BPM 200

Change the first section's offset from 2385 to 2400.
The beginning violin sound has a delayed 'beat', so instead of hitting where the sound starts it should be a bit later.

The last section is too late. Change the offset from 109595 to 109585.

End should look like this.

Topic Starter
HelloSCV
fixed timing, thanks Charles!
Charles445
Bit preoccupied with requests, feel free to find a BAT to bubble if I don't recheck soon
Charles445
~Rebubbled!~
Topic Starter
HelloSCV
thanks \:D/~
Kawayi Rika
Cool music and mapset ~

Here you go <3


Flask
Gratz xD
HabiHolic
축하해요~~
Sylith
dhf z
Topic Starter
HelloSCV
얼마만의 랭크인짘ㅋ 감사합니다!
Sonnyc
ㅊㅊ
Decipher
grats senseeeii /o/
DeletedUser_1574070
이젠 인크립션인가? ㅎ
LQA20Ans
랭크 ㅊㅊ



Kloyd wrote:

이젠 인크립션인가? ㅎ
Kyouren
Gratzz!! scanter, -kevincela-, and HelloSCV!!^^
Norman
랭크 축하드려요
Frobe
안ㅊㅋ
-Neipezi

Frobe wrote:

안ㅊㅋ
:arrow: ㅋㅋ
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