maybe i'll try to make some skin for killing time :p
Soft, bright glow overlays on hitcirlces only appear in Kiai time. The brighter the hitcircle.png (in grayscale), the more it will become brighter in Kiai. For a custom skin alone (without that glowing overay in Kiai), that's not bad and possible though, but remember... the consequence is written on the 2nd Sentence. Just tweak hitcircle.png in Photoshop/GIMP/Paint.NET to the brightness you like and you're all set. And anyway, lighting.png @ Kiai (without HD mod) doesn't make the hitcircle bright. lighting.png is ALWAYS drawn behind circles, not in front.Nathanael wrote:
Are you referring to lighting.png?No1Future wrote:
My question is, would it be possible to create a custom skin with this "soft glow" on the hit circles or is it currently not possible via skin editing alone/Improbable?
Its the image when you have clicked/hitted a circle that is going bigger while disappearing (like from a waterdrop).
Also can be seen on kiai time (some people make these as a visible circle that is clearly visible as an advantage on HD/FL mods).
[ Zan ] wrote:
Are we able to change the color of the glow the osu main menu screen projects when a song is playing on the main client yet?
You are supporter so you can. Add this to skin.ini of your skin.[ Zan ] wrote:
Are we able to change the color of the glow the osu main menu screen projects when a song is playing on the main client yet?
TouchFluffyTail wrote:
In the [Colours] section (RGB code);
MenuGlow: #,#,#
Use 3rd-Party Graphic-Editing Program, like Photoshop or GIMPParadise-desu wrote:
Hi, I have a question. How to change the color of cursormiddle.png? Mine currently blue and i want it to become red. (The cursormiddle.png is blank so i dont know how to change color)
quoting one userFunnyFunkyCow wrote:
I made my default-0 ~ default-9 all little circles so that instead of numbers, well it displays circles...
It works well, except there's just one small thing that's bugging me.. After 10 notes of the same color, there would be two circles instead of one.. I've been playing around with the HitCircleOverlap for some time, but had no success in finding a good number to make it remain at one circle, consistently being in the center (at 50, there would always be one circle, but occasionally it would be more to the right)... Anyone happen to know a good number to put this at?
I similarly use circles instead of numbers, though I haven't looked into it too much I THINK you might be able to use 'HitCircleOverlap' in the skin.ini to make the circles overlap eachother completely? I need to test it out.you just have to mess with hitcircleoverlap in the skin.ini untill you get the right value.
The template is fine, osu just handles the scorebar weird, the anchor point is shifted when you skin it even though the template is technically correct. You'll have to move your scorebar-bg since you can't move the bar itself.crystalsuicune wrote:
Is there something wrong with the new!template's scorebar?It seems like the anchor's a bit botched
(The scorebar-bg I made here uses the same "slot" position as the template's,but the scorebar-color doesn't anchor properly to it)
Is this just a problem with osu! itself,or something else?
OK so how should I do that?TouchFluffyTail wrote:
The template is fine, osu just handles the scorebar weird, the anchor point is shifted when you skin it even though the template is technically correct. You'll have to move your scorebar-bg since you can't move the bar itself.crystalsuicune wrote:
Is there something wrong with the new!template's scorebar?It seems like the anchor's a bit botched
(The scorebar-bg I made here uses the same "slot" position as the template's,but the scorebar-color doesn't anchor properly to it)
Is this just a problem with osu! itself,or something else?
It doesn't exist now. Why do you have to think about it?Nathanael wrote:
I think its no longer used. It was replaced by the "menu-background" imo.
Oh god oh god oh god ohgoddeadbeat wrote:
i'll just leave this here[woc2006] Support per note skin in mania, add "NoteImage<any column>= image file name" to config.
So a proper Pop'n music mania skin can be made now?TouchFluffyTail wrote:
Oh god oh god oh god ohgoddeadbeat wrote:
i'll just leave this here[woc2006] Support per note skin in mania, add "NoteImage<any column>= image file name" to config.
Yes, just have to wait untill it's pushed from test onto live.crystalsuicune wrote:
So a proper Pop'n music mania skin can be made now?
YUSSSSSS
Hit sounds are a little tricky since there's no repository for them, your best bet is to find a skin with hitsounds you like then ask them if you can use them.crystalsuicune wrote:
Anyways,is there anywhere I can find hit-sounds to use?In case I wanna change the ones in a skin?
The best you can do is use the additive color to blend into your button to make an end result color since you can't actually change the colors used. (which doesn't work very well)crystalsuicune wrote:
Also is it possible to change the colours used in the song select menu?
I know we can change the colours of the text,but what about the colours of the buttons themselves?
You mean transparent BG, so You can see the Storyboard or Video behind the Spinner when You're spinning?sheela901 wrote:
There're some skins that I use have:
MLGnom wrote:
skin.ini
- SpinnerFadePlayfield: 0/1 – If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video). Example how it's work. SpinnerFadePlayfield: 1 and SpinnerFadePlayfield: 0
Yeah, that is it. Thanks~satriobp wrote:
You mean transparent BG, so You can see the Storyboard or Video behind the Spinner when You're spinning?sheela901 wrote:
There're some skins that I use have:MLGnom wrote:
skin.ini
- SpinnerFadePlayfield: 0/1 – If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video). Example how it's work. SpinnerFadePlayfield: 1 and SpinnerFadePlayfield: 0
*Edit; added a note images section to my guide.
- [images section]
- using custom Key images
- using custom Note images *Currently supporter test-build only
If it still persists after restarting the game you should post the contents of your skin.ini here so we can look over it.TeH MILKDUD wrote:
I get a skin.ini error when loading my skin it works, but don't know what its from
HereTouchFluffyTail wrote:
If it still persists after restarting the game you should post the contents of your skin.ini here so we can look over it.TeH MILKDUD wrote:
I get a skin.ini error when loading my skin it works, but don't know what its from
Loading any skin i get thisTouchFluffyTail wrote:
That causes osu to report an error? It doesn't for me, you should try making a fresh skin.ini file and copying the contents over.
I think this is a problem for tech support ( 5 ) since I have no idea what's causing it and cannot recreate it.TeH MILKDUD wrote:
Loading any skin i get thisTouchFluffyTail wrote:
That causes osu to report an error? It doesn't for me, you should try making a fresh skin.ini file and copying the contents over.
Tried using 7zip too... And still, the problems occur again...TouchFluffyTail wrote:
All I do to make my .osk files is right click the folder then 'add to *.zip' with 7zip, then rename it to .osk.
i've posted the correct way on making .osk somewhere, i'll give you the main info with some SSes...satriobp wrote:
Question about Creating .osk files
Recently, I tried following this guide about creating *.osk files, but when i load the *.osk files into osu!.... Turns out that the skin become the default skin...
When I checked the Skin Folder, It was like this... Dunno why, but there's A Same folder inside that Folder... And the *.osk folder wasn't deleted
When I opened the *.osk with WinRAR... The result is like this
Can someone give Me another guide How to create *osk files?
Seems MLG need to Update His Tutorial for the latest Version build right now... But thanks anyway...Rei Hakurei wrote:
as long as you only put any files inside your folder not the folder itself it'll be fine.something- you must not put any .osk on skins folder unless you want the skin to be refreshed everytime open the skin selection
- http://puu.sh/59rfi.png it should contain, the file directly
(well, i'm sorry to be a rude-like on this post)
here: p/2032922/ the reference post
HitCircleOverlap: x
MLGnom wrote:
Edit this line skin.ini of your skin :HitCircleOverlap: x
As x you should put width of your default numbers.
it is not skinnableTimorisu wrote:
How do you skin volume bars? I mean the bar itself, not the volume-bg.jpg
make a transparent hit300-0.png and make the hit300.png visibleMiDNiGhT2903 wrote:
Is it possible to have separate files for the 300's in the play field and ranking panel?
I want my 300 to be transparent while playing but appear as the normal 300 in the ranking panel.
Thanks.vahn10 wrote:
make a transparent hit300-0.png and make the hit300.png visibleMiDNiGhT2903 wrote:
Is it possible to have separate files for the 300's in the play field and ranking panel?
I want my 300 to be transparent while playing but appear as the normal 300 in the ranking panel.
I knew that trick because I did this to my personal skin
explanation: (Note: if you have both hit-[judgment eg. 300, 100, 50, 0].png)
animated hitburst are shown in the gameplay
normal (non-animated) hitburst are shown in the ranking-panel
Maybe your problem is format of file, the file using *.png not *.jpgSancheese wrote:
I have no idea why but when i try to put a new Pause Background and fail Background it doesnt work.( Black screen)
I use 1024x768 and rename the files : pause-overlay/fail-background
can someone help me? please
Any program that can support .png transparency. Like Gimp.u00dS wrote:
When I am trying to change the beatnotes background I just get square :I
What program should I use to save it to not to get square background
Paint does not seem to work xd
Ohhhhh, thank you c:TouchFluffyTail wrote:
Any program that can support .png transparency. Like Gimp.u00dS wrote:
When I am trying to change the beatnotes background I just get square :I
What program should I use to save it to not to get square background
Paint does not seem to work xd
Nope, the new spinner only uses spinner-top, spinner-middle, spinner-middle2, spinner-bottom, and spinner-approachcircle. You can't make it use old elements like meter or background.Canned Water wrote:
Is it possible the make the spinner-meter appear with the new animations on?
In addition, the new meter for the new spinner is the spinner itself. spinner-glow.png indicates that the spinner is cleared. (In the old spinner, one can tell that the spinner is cleared when the meter, which is the spinner-metre.png, reaches its peak )TouchFluffyTail wrote:
Nope, the new spinner only uses spinner-top, spinner-middle, spinner-middle2, spinner-bottom, and spinner-approachcircle. You can't make it use old elements like meter or background.Canned Water wrote:
Is it possible the make the spinner-meter appear with the new animations on?
Increase the vertical canvas size and move the entire scorebar-bg image down by about 5 pixelsHaganeproductio wrote:
So, I've been working on many skins but they've never gotten this far. And I got problems. I'm currently working on the health bar and I can't find any solutions to make this thing to work right. I think the screenshots tell more than my crappy english.SPOILER
In-game screenshotSPOILER
This is what it should look like about (snapped from Gimp)
So, how do I have to position the scorebar-color and the scorebar-ki -things? I've tried to position them a few times and always they seem to be off. Help please?
He already got the answerInori wrote:
Increase the vertical canvas size and move the entire scorebar-bg image down by about 5 pixelsHaganeproductio wrote:
So, I've been working on many skins but they've never gotten this far. And I got problems. I'm currently working on the health bar and I can't find any solutions to make this thing to work right. I think the screenshots tell more than my crappy english.SPOILER
In-game screenshotSPOILER
This is what it should look like about (snapped from Gimp)
So, how do I have to position the scorebar-color and the scorebar-ki -things? I've tried to position them a few times and always they seem to be off. Help please?
Increase the horizontal canvas size of the scorebar-color image and move it right about 10 or so pixels, once it's aligned correctly, be sure to recrop the image so there's no empty space to the right of the actual image.
Well I was simplifying your answer but what-the-fuck-ever.vahn10 wrote:
He already got the answer
Yes.Akeipoid VM-01 wrote:
Do spinner backgrounds always dim now when they're active?
best way is, make spinner background black and focus on the icy-themed spinner meterAkeipoid VM-01 wrote:
Well that sucks was making a icy themed skin but it doesn't fit a good uniform style if the spinner-background dims from white to grey.
no, i don't think it's truezHECATE wrote:
"menu-back-over-0" This code is true or not?
Why would it do this, and why would you even think this.hanami8642 wrote:
if I download the template is it going to make the laptop laggy and is it going to give me a virus ;^; ?
Remove the SliderTrackOverride: R,G,B part in skin.ini which is found in your skin you are using.Artaxerx wrote:
What should I do in order to make my slider the same color as my hitcircle?