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DJ Shimamura ft. Yukacco - Movin' Shadow

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Topic Starter
Kecco
This beatmap was submitted using in-game submission on venerdì 29 agosto 2014 at 23.19.38

Artist: DJ Shimamura ft. Yukacco
Title: Movin' Shadow
Source: MaX
Tags: moving d&b drum'n'bass dnb d'n'b Drum and & Bass Jungle Hardcore Rave Japanese Female Vocals
BPM: 175
Filesize: 8515kb
Play Time: 03:51
Difficulties Available:
  1. Easy (1,98 stars, 255 notes)
  2. Hard (4,2 stars, 689 notes)
  3. Insane (5,03 stars, 917 notes)
  4. Normal (2,17 stars, 366 notes)
Download: DJ Shimamura ft. Yukacco - Movin' Shadow
Information: Scores/Beatmap Listing
---------------
Kecco ©
Yukecco = Insane
5th August 2013 | Changed BG with a better one; New mp3 with better quality.
7th August 2013 | Changed title.
Pizza Kun
[Hakecco]

00:03:913 (3) - Leggermente in basso si sovrappone a 6 444 || 132
00:09:399 (4) - Stackalo bene

00:15:913 (6) - Sposta la fine dello slide in: 136 || 320 e sistema
00:16:256 (7) Stackandolo anche sull'inizio di 00:14:885 (4)

00:17:113 (2) - 404 || 24
00:38:542 (3) - Spostalo di un quadratino in basso

00:48:827 (1,2,3,4,1) - Girali e mattili davanti allo slide che si legge poco:


01:05:970 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - è fantasico questo xD non cambiarlo
01:30:999 (2) - Stacka con la fine di 01:31:684 (6)
01:44:370 (1,3) - Stackali meglio
01:44:884 (2) - Spostalo in 464 || 368
02:00:827 (1,2) - Mi sembrano stackati male D:
02:03:570 (1) - Migliora il blanket, muovi il quadratino dell'inizio slider in: 388 || 308
02:05:970 (4) - anche questo mi sembra stackato un po male
02:09:913 (3) - Stackalo a 02:08:027 (3)
02:11:456 (7) - Cerca di non farlo sovrapporre a 2
02:15:913 (1,2,3,4,5,6) - Per fare un po di ordine potrsti provare a spostare tutto il pattern in modo da far combaciare 02:16:256 (3,5) - con 02:14:884 (2,3) - sempre se riesci ovviamente
Se lo fai sposta un po più in alto 02:16:942 (7)
02:18:313 (7) - Fine dello slider in: 212 || 192
02:24:656 (6) - Spostalo in: 496 || 152
02:37:856 (4) - Stacka la fine con 02:35:970 (8)
02:40:170 (3,4) - Stackato male
02:49:513 (5) - Cerca di non farlo sovrapporre 4, magari inclina 02:47:456 (1,2,3,4) in modo diverso
02:57:056 (1,2,3,4) - Muovilo in modo da stackare la fine di 02:58:085 (4) con l'inizio di 02:59:113 (3)
03:09:399 (2) - Fai più chiuso questo blanket
03:18:570 (3,4) - Stacka meglio
03:21:313 (3,4) - ^

[Yukecco]

00:00:827 (3) - Stacka meglio
00:01:856 (2) - Spostalo di 2 quadratini a destra, non è perfettamente centrato fra le 2 note
00:03:227 (2) - 176 || 332
00:06:313 (4) - Mi sembra stackato male :\
00:09:227 (4) - ^
00:08:713 (2,1) - ^
00:38:199 (1,2,3,1) - e se facessi così?



00:44:542 (2) - 256 || 236
00:51:913 (6) - Stacka meglio
00:53:284 (3) - ^
01:25:770 (8,1) - Mantieni la stessa distanza
01:40:084 (5) - 272 || 168
01:43:599 (3,4) - Stack meglio
02:01:342 (2) - ^
02:01:684 (3,3) - ^
02:54:827 (8,2) - ^
03:04:513 (8,1) - Non mi piace molto la curva Cerca di sistemare le distanze e falla morbida


______________________

Per il resto è un'ottima map ^^
Topic Starter
Kecco

Pizza Kun wrote:

[Hakecco]

00:03:913 (3) - Leggermente in basso si sovrappone a 6 444 || 132 FIXED
00:09:399 (4) - Stackalo bene FXIED

00:15:913 (6) - Sposta la fine dello slide in: 136 || 320 e sistema FIXED
00:16:256 (7) Stackandolo anche sull'inizio di 00:14:885 (4) FIXED

00:17:113 (2) - 404 || 24 OMG FIXED
00:38:542 (3) - Spostalo di un quadratino in basso NO È FATTO APPOSTA

00:48:827 (1,2,3,4,1) - Girali e mattili davanti allo slide che si legge poco: FIXED MIO DIO


01:05:970 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - è fantasico questo xD non cambiarlo OK
01:30:999 (2) - Stacka con la fine di 01:31:684 (6) FIXED
01:44:370 (1,3) - Stackali meglio FIXED
01:44:884 (2) - Spostalo in 464 || 368 FIXED IN UN ALTRO MODO
02:00:827 (1,2) - Mi sembrano stackati male D: FIXED
02:03:570 (1) - Migliora il blanket, muovi il quadratino dell'inizio slider in: 388 || 308 FIXED
02:05:970 (4) - anche questo mi sembra stackato un po male FIXED
02:09:913 (3) - Stackalo a 02:08:027 (3) NO, NON SI NOTA QUANDO GIOCHI
02:11:456 (7) - Cerca di non farlo sovrapporre a 2 FATTO
02:15:913 (1,2,3,4,5,6) - Per fare un po di ordine potrsti provare a spostare tutto il pattern in modo da far combaciare 02:16:256 (3,5) - con 02:14:884 (2,3) - sempre se riesci ovviamente NO
Se lo fai sposta un po più in alto 02:16:942 (7) NO
02:18:313 (7) - Fine dello slider in: 212 || 192 NO
02:24:656 (6) - Spostalo in: 496 || 152 NO
02:37:856 (4) - Stacka la fine con 02:35:970 (8) NO
02:40:170 (3,4) - Stackato male FIXED
02:49:513 (5) - Cerca di non farlo sovrapporre 4, magari inclina 02:47:456 (1,2,3,4) in modo diverso NO
02:57:056 (1,2,3,4) - Muovilo in modo da stackare la fine di 02:58:085 (4) con l'inizio di 02:59:113 (3) NO
03:09:399 (2) - Fai più chiuso questo blanket FIXED
03:18:570 (3,4) - Stacka meglio FIXED
03:21:313 (3,4) - ^ FIXED

[Yukecco]

00:00:827 (3) - Stacka meglio FIXED
00:01:856 (2) - Spostalo di 2 quadratini a destra, non è perfettamente centrato fra le 2 note FACCIAMO 1 VA
00:03:227 (2) - 176 || 332 FIXED
00:06:313 (4) - Mi sembra stackato male :\ NO
00:09:227 (4) - ^ FIXED
00:08:713 (2,1) - ^ NO
00:38:199 (1,2,3,1) - e se facessi così? NO



00:44:542 (2) - 256 || 236 NO
00:51:913 (6) - Stacka meglio FIXED
00:53:284 (3) - ^ FIXED
01:25:770 (8,1) - Mantieni la stessa distanza NO
01:40:084 (5) - 272 || 168 NO
01:43:599 (3,4) - Stack meglio FIXED
02:01:342 (2) - ^ FIXED
02:01:684 (3,3) - ^ NO
02:54:827 (8,2) - ^ FIXED
03:04:513 (8,1) - Non mi piace molto la curva Cerca di sistemare le distanze e falla morbida NO


______________________

Per il resto è un'ottima map ^^
Lally
[General]
  1. la tua diff piu' facile del mapset ha 3.29 stelle che è una cosa unrankabile prevista dalle Ranking Criteria il massimo limite è di 3.24/3.25 se no non è rankabile quindi ti consiglio di semplificarla
  2. il kiai ti dovrebbe iniziare a 03:06:656 -
[Norkecco]
  1. il motivo per cui hai uno star rating cosi alto in questa diff dipende sopratutto da pattern come queste: 00:58:085 (4) - o 02:15:912 (1) - o l'uso di troppi circle messi di fila come a 01:11:456 (1,2,3,4,1,2,3,4) - come anche a 01:22:427 (1,2,3,4,1,2,3,4) - e anche 02:36:484 (1,2,3,4,1,2,3,4) - o anche 02:48:828 (3,1,2,3,4,5,1,2,3,4) - o anche 03:01:170 (1,2,3,4,1,2,3,4) - o anche 03:14:884 (1,2) -
  2. 00:00:484 (2,3) - fai una bella blanket qui
  3. 00:03:227 (2,3) - migliora la blanket anche qui
  4. 00:05:627 (1,2) - idem
  5. 00:27:570 (1) - elimina sto slider
  6. 01:38:199 (3,1) - migliora la line di questi 2 slider cosi:
  7. 02:01:169 (2,3) - migliora la blanket
  8. 02:21:741 (2,3) - ti consiglierei di non stackare circle nella diff piu' facile del mapset
  9. 02:28:256 (1,2) - non usare stack complicati di questo genere che di solito vengono usati nelle hard
  10. 03:25:856 (1,2) - stessa cosa qui riguardo gli stack,idem 03:27:227 (4,5) -
  11. 03:45:741 (2,3,4,5) - fai un quadrato qui
[Hakecco]
  1. 00:22:599 (2) - whistle
  2. 00:28:085 (2) - whistle
  3. 01:27:227 (2) - new combo quidato che c'è uno slider lento
  4. 01:36:313 (2,3,4) - non miispira molto sta tripletta che ne dici di eliminare 1 circle?
  5. 03:05:970 (2) - new combo per lo stesso motivo di prima
  6. 03:13:856 (8) - new combo
  7. 03:47:799 - spinner qui ci starebbe meglio
[Yukecco]
  1. 00:22:599 (2) - whistle
  2. 00:28:084 (2) - whistle
  3. 00:33:056 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1) - usa piu' whistle qui
  4. 00:44:027 - da qui a 01:02:884 - qui è veramente vuoto aggiungi whistles
  5. 01:27:227 (3) - new combo per lo slow slider
  6. 02:07:684 (5) - new combo dato che sta facendo lunga
  7. 02:22:084 (8) - new combo per lo slider lento
  8. 03:05:970 (2) - new combo per lo slider lento
  9. 03:47:799 - spinner qui ci starebbe meglio
jumpose come diff,buona fortuna o3o/
Topic Starter
Kecco

Lally wrote:

[General]
  1. la tua diff piu' facile del mapset ha 3.29 stelle che è una cosa unrankabile prevista dalle Ranking Criteria il massimo limite è di 3.24/3.25 se no non è rankabile quindi ti consiglio di semplificarla Ho fixato facendo i circles più grandi.
  2. il kiai ti dovrebbe iniziare a 03:06:656 - fixed
[Norkecco]
  1. il motivo per cui hai uno star rating cosi alto in questa diff dipende sopratutto da pattern come queste: 00:58:085 (4) - o 02:15:912 (1) - o l'uso di troppi circle messi di fila come a 01:11:456 (1,2,3,4,1,2,3,4) - come anche a 01:22:427 (1,2,3,4,1,2,3,4) - e anche 02:36:484 (1,2,3,4,1,2,3,4) - o anche 02:48:828 (3,1,2,3,4,5,1,2,3,4) - o anche 03:01:170 (1,2,3,4,1,2,3,4) - o anche 03:14:884 (1,2) - Inizialmente ho fixato tutte ste cose che mi hai detto ma paradossalmente lo star rating è aumentato fino a 3.34. Poi come ho già detto sopra, ho avuto l'idea di fare i cerchi più grandi ed è sceso a 3.25. Credo vada bene ora.
  2. 00:00:484 (2,3) - fai una bella blanket qui La lascio com'è. Sembra già apposto.
  3. 00:03:227 (2,3) - migliora la blanket anche qui Fatto
  4. 00:05:627 (1,2) - idem Fatto
  5. 00:27:570 (1) - elimina sto slider Fatto
  6. 01:38:199 (3,1) - migliora la line di questi 2 slider cosi:
    Fatto
  7. 02:01:169 (2,3) - migliora la blanket Fatto
  8. 02:21:741 (2,3) - ti consiglierei di non stackare circle nella diff piu' facile del mapset Fatto
  9. 02:28:256 (1,2) - non usare stack complicati di questo genere che di solito vengono usati nelle hard Fatto
  10. 03:25:856 (1,2) - stessa cosa qui riguardo gli stack,idem 03:27:227 (4,5) - Fatto
  11. 03:45:741 (2,3,4,5) - fai un quadrato qui Fatto
[Hakecco]
  1. 00:22:599 (2) - whistle
  2. 00:28:085 (2) - whistle
  3. 01:27:227 (2) - new combo quidato che c'è uno slider lento
  4. 01:36:313 (2,3,4) - non miispira molto sta tripletta che ne dici di eliminare 1 circle?
  5. 03:05:970 (2) - new combo per lo stesso motivo di prima
  6. 03:13:856 (8) - new combo Tra tutte queste suggestions ho fatto solo questa.
  7. 03:47:799 - spinner qui ci starebbe meglio
[Yukecco]
  1. 00:22:599 (2) - whistle
  2. 00:28:084 (2) - whistle
  3. 00:33:056 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1) - usa piu' whistle qui
  4. 00:44:027 - da qui a 01:02:884 - qui è veramente vuoto aggiungi whistles
  5. 01:27:227 (3) - new combo per lo slow slider
  6. 02:07:684 (5) - new combo dato che sta facendo lunga Tra tutte queste suggestions ho fatto solo questa.
  7. 02:22:084 (8) - new combo per lo slider lento
  8. 03:05:970 (2) - new combo per lo slider lento
  9. 03:47:799 - spinner qui ci starebbe meglio
jumpose come diff,buona fortuna o3o/
Mirage
omg best map rank
Kareov
Hi
-Hard-
01:33:399 (6) - Maybe NC
01:33:742 (1) - Remove NC
01:40:256 (1) - ^
01:48:484 (1) - I don't think this is a beautiful slider :3
BTW,I think you should change clap like this http://puu.sh/3KsKK.wav
Great Map :3
Chloe
Hi there~ as your requested

Only a lazy mod, sry ;_;

[Yukecco]

  • HP-1?
  1. 00:00:142 (1) - x 148 y 93 for a better design
  2. 00:17:627 (7,8) - how about stack with 00:16:599 (1,2) - ?
  3. 00:54:484 (7) - delete
  4. 00:59:970 (9) - ^
  5. 01:42:656 (5) - stack like 01:41:627 (1,3) -
  6. 01:54:656 (2,3,4) - increase the ds for a better readable
  7. 02:35:113 (4,5,6,7,8) - umm, it's an unperfect pentagram
If you use offset stacks in insane diff ,I think it would be more funny! Good luck <3.
Topic Starter
Kecco

Chloe wrote:

[Yukecco]
  1. 01:42:656 (5) - stack like 01:41:627 (1,3) -
  2. 02:35:113 (4,5,6,7,8) - umm, it's an unperfect pentagram
Fixed these two.
Distant years
from splorg q :3

  • [Norkecco]
  1. 00:04:256 (3) - move this to x:164 y:156 to make perfect blanket pls
  2. 00:22:084 (5) - NC?
  3. 00:34:427 (2) - move this a little to the left (2 grids or so) so it doesn't touch 00:33:056 (1) -
  4. 00:39:913 (2) - ^ but move it to the right
  5. 01:40:256 (2) - this overlap is pretty ugly, I'd do something like this (http://puu.sh/3SRBP.jpg)
  6. 02:03:913 (2) - I'd make this slider like this (http://puu.sh/3SRKz.jpg) so it blankets the circle and everything becomes prettier
  7. 02:11:799 (1) - blanket pls and fix the other slider ofc (http://puu.sh/3SRN8.jpg)
  • [Hakecco]
    General: doesnt this seem a bit hard for a hard? make less jumps maybe cus this seems a bit hard for me
  1. 00:21:056 (2) - ctrlg? would flow better
  2. 00:38:199 (1) - remove NC
  3. 00:38:542 (1) - NC
  4. 00:58:084 (2) - ctrlg? would flow better
  5. 00:58:770 (4) - ^? and make it into something like this (http://puu.sh/3SSaI.jpg)
  6. 01:09:056 (2) - , 01:09:742 (4) - and 01:10:427 (6) - ctrl g these? would flow betterrr
  7. 01:15:227 (5) - ^
  8. 01:17:284 (2) - ^
  9. 01:18:313 (1) - ^
  10. 01:18:999 (3) - ^
  11. 01:19:342 (4) - ^
  12. 02:02:199 (1) - ^
  13. 02:05:284 (2) - ^
  14. 02:15:570 (4) - make this into something like (http://puu.sh/3SSpM.jpg) so it follows the pattern better
  15. 02:37:513 (3) - and 02:38:199 (5) - ctrlg for flow?
  16. 03:48:142 (2) - ^
  17. 03:50:199 (1) - doesn't need NC imo
  • [Yukecco]
  1. 00:38:199 (1) - remove NC
  2. 00:38:542 (3) - NC
  3. 01:27:142 (2) - this note isnt necessary imo.
  4. 01:32:370 (2) - ctrlg?
  5. 03:05:284 (9) - ugly
  6. 03:50:199 (1,1,1,1,1) - unnecessary NC spam
Good luck~
Topic Starter
Kecco

nouk wrote:

from splorg q :3

  • [Norkecco]
  1. 00:04:256 (3) - move this to x:164 y:156 to make perfect blanket pls
  2. 00:22:084 (5) - NC?
  3. 00:34:427 (2) - move this a little to the left (2 grids or so) so it doesn't touch 00:33:056 (1) -
  4. 00:39:913 (2) - ^ but move it to the right
  5. 01:40:256 (2) - this overlap is pretty ugly, I'd do something like this (http://puu.sh/3SRBP.jpg)
  6. 02:03:913 (2) - I'd make this slider like this (http://puu.sh/3SRKz.jpg) so it blankets the circle and everything becomes prettier
  7. 02:11:799 (1) - blanket pls and fix the other slider ofc (http://puu.sh/3SRN8.jpg)
Everything fixed

  • [Hakecco]
    General: doesnt this seem a bit hard for a hard? make less jumps maybe cus this seems a bit hard for me It's a light Insane, it isn't a Hard but is indeed a lot easier than the Insane diff.
  1. 00:21:056 (2) - ctrlg? would flow better Fixed
  2. 00:38:199 (1) - remove NC
  3. 00:38:542 (1) - NC
  4. 00:58:084 (2) - ctrlg? would flow better
  5. 00:58:770 (4) - ^? and make it into something like this (http://puu.sh/3SSaI.jpg)
  6. 01:09:056 (2) - , 01:09:742 (4) - and 01:10:427 (6) - ctrl g these? would flow betterrr
  7. 01:15:227 (5) - ^
  8. 01:17:284 (2) - ^
  9. 01:18:313 (1) - ^
  10. 01:18:999 (3) - ^
  11. 01:19:342 (4) - ^
  12. 02:02:199 (1) - ^
  13. 02:05:284 (2) - ^
  14. 02:15:570 (4) - make this into something like (http://puu.sh/3SSpM.jpg) so it follows the pattern better
  15. 02:37:513 (3) - and 02:38:199 (5) - ctrlg for flow?
  16. 03:48:142 (2) - ^
  17. 03:50:199 (1) - doesn't need NC imo
Fixed everything except the last one

  • [Yukecco]
  1. 00:38:199 (1) - remove NC Fixed
  2. 00:38:542 (3) - NC Fixed
  3. 01:27:142 (2) - this note isnt necessary imo. No, sorry.
  4. 01:32:370 (2) - ctrlg? Fixed
  5. 03:05:284 (9) - ugly I like it.
  6. 03:50:199 (1,1,1,1,1) - unnecessary NC spam
Meh, if the BATs have some problems with it I'm gonna fix it.

Good luck~
Alarido
Ciao Kecco ^^
Free Mod dalla Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Cose Unrankable, deve fissare
:?: → I miei dubbi umani, cose da considerare
: Idea: → Consigli e suggerimenti per rendere tuo map migliore
♥ → Saluti
* → soli commenti, non mods
Linee semplice → Mods
* No hai nessuna cosa sbagliata qui.

[Norkecco]
01:42:313 (2) - Fai questo mai perfetto, fai il secondo nodo del slider stare a x:92 y:68
01:45:742 (4) - Stessa cosa qui, fai il secondo nodo stare a x:4 y:304
02:09:742 (2) - Fai questo slider mai perfetto >> http://puu.sh/3TavY.jpg
02:23:799 (2) - Fai la nota stare a x:204 y:284 per una perfetta spaziatura ^^
02:52:942 (1,2,3,4) - Fai un migliore pattern qui >> http://puu.sh/3TaDY.jpg
03:42:313 (1,2) - Un migliore pattern qui >> http://puu.sh/3TaJN.jpg

[Hakecco]
♥ Buono!

[Yukecco]
♥ Meraviglioso ^^
♥ 03:50:199 (1,1,1,1,1) - Bello

Tuo map è più bello !!!! C'è un capolavoro di Lei

Buona Fortuna per raggiungere il ranking de tuo map ^^

Prendete una stellina!

Att.
Topic Starter
Kecco
Aggiustato tutto tranne questo.

Alarido wrote:

02:52:942 (1,2,3,4) - Fai un migliore pattern qui >> http://puu.sh/3TaDY.jpg
Grazie mille per il tuo mod! :3
Marcin
[General]

  • Hello mister butthurt :33333333
  1. Please, crop / resize your background to be either 1024x768 (4:3, standard) or 1366x768 (16:9, widescreen)
  2. Isn't there any better audio other than 128 kb/s with fade in at the start? I believe there is, try and find one.
  3. While trying to find you better audio, I spot that title is incorrect - please fix that according to his (official?) soundcloud https://soundcloud.com/djshimamura/dj-s ... -yukacco-6
  4. Add "drum and bass" to tags. And maybe, every tag on the soundcloud link up there.
NVERMIND, IT'S TOO FUCKING HOT TO DO ANYTHING, I'LL EDIT THIS POST TOMORROW OKAY?
Topic Starter
Kecco

Marcin wrote:

[General]

  • Hello mister butthurt :33333333
  1. Please, crop / resize your background to be either 1024x768 (4:3, standard) or 1366x768 (16:9, widescreen)
  2. Isn't there any better audio other than 128 kb/s with fade in at the start? I believe there is, try and find one.
  3. While trying to find you better audio, I spot that title is incorrect - please fix that according to his (official?) soundcloud https://soundcloud.com/djshimamura/dj-s ... -yukacco-6
  4. Add "drum and bass" to tags. And maybe, every tag on the soundcloud link up there.
NVERMIND, IT'S TOO FUCKING HOT TO DO ANYTHING, I'LL EDIT THIS POST TOMORROW OKAY?

Done!
sheela
[Yukecco]
01:07:579 (3) - y:288
01:07:922 (4) - y:276
01:08:950 (3) - y:68
01:09:293 (4) - y:80 so they look the same
01:26:779 (1,2,3,4,5,6,7,8,9) - Move it to x:356 y:108 for the distance.
02:15:293 (8) - Remove it? For me, it fits with the music.
02:16:150 (3) - x:76

[Harkecco]
02:37:236 (1) - x:408 y:96 so the circle could fit to the curve of the slider

Good Luck!
Marcin
[Eakecco]
  1. 01:26:779 (2) - Finish?
  2. 02:26:436 (1,2,3) - Are they supposed to not be symmetric? (even if intended - refrain from doing that kind of variety in easy - it simply doesn't work)
  3. 02:49:065 (2) - Missing hitsound?
  4. 03:47:350 (4,5) - same as previous - doing little bit to nothing variety doesn't make sense in easy diff due to big hit circles.
  5. 03:48:722 (1) - FINISH IT! (actually, feels empty without anything at the end)
    Good hitsounding o/
[Norkecco]
  1. AR5 OD4 Please?
  2. 00:54:379 (4,5) - Uh... I simply cannot read it, I think 1/2 stack is too much, especially that it's harder later to distinguish if later note is 1/2 or 1/1.
  3. 01:48:379 (2,3) - Is (3) supposed to be lower than (2) ? (Symmetry)
  4. 02:18:207 (1) - Missing hitsound (clap)
  5. 03:12:379 (1) - Is it supposed to be that low :(?
[Harkecco]
  1. 01:26:779 (3) - Finish :)?
  2. 01:39:465 (4,5,6,7) - Curve this stream a little? (so the start of stream will be more flow friendly iykwim)
  3. 02:12:379 (7) - Feels empty - maybe some hitsound?
  4. 03:04:836 (1,2,3,4,5) - Missing finish at this stream (and also the finish which I proposed earlier)
  5. 03:40:493 (1) - ^
    Great flow
[Yukecco]
  1. 00:21:636 (1,2) - IMO remove clap at both slider ends
  2. 02:04:150 (4) - Is it really necessary to put this slider that far? It makes the next jump too hard IMO (lower distance a little bit, so player may rest before next jump series)
  3. 02:10:665 (3,4,5,6) - OH GOD, TOO MUCH ALEKS MAPS, I thought this was anti jump with 1/2 notes (that's rather suggestion) xD
    Nothing to add, for me perfect diff.
Topic Starter
Kecco

Marcin wrote:

[Eakecco]
  1. 01:26:779 (2) - Finish? Fixed
  2. 02:26:436 (1,2,3) - Are they supposed to not be symmetric? (even if intended - refrain from doing that kind of variety in easy - it simply doesn't work) Fixed the symmetry only
  3. 02:49:065 (2) - Missing hitsound? Fixed
  4. 03:47:350 (4,5) - same as previous - doing little bit to nothing variety doesn't make sense in easy diff due to big hit circles. Nope
  5. 03:48:722 (1) - FINISH IT! (actually, feels empty without anything at the end) Fixed
    Good hitsounding o/
[Norkecco]
  1. AR5 OD4 Please? Done.
  2. 00:54:379 (4,5) - Uh... I simply cannot read it, I think 1/2 stack is too much, especially that it's harder later to distinguish if later note is 1/2 or 1/1. Fixed by placing a slider.
  3. 01:48:379 (2,3) - Is (3) supposed to be lower than (2) ? (Symmetry) Fixed
  4. 02:18:207 (1) - Missing hitsound (clap) Fixed
  5. 03:12:379 (1) - Is it supposed to be that low :(? Fixed

[Harkecco]
  1. 01:26:779 (3) - Finish :)? Fixed
  2. 01:39:465 (4,5,6,7) - Curve this stream a little? (so the start of stream will be more flow friendly iykwim) Fixed
  3. 02:12:379 (7) - Feels empty - maybe some hitsound? No, I didn't place any hitsounds in this section on purpose, in every diff.
  4. 03:04:836 (1,2,3,4,5) - Missing finish at this stream (and also the finish which I proposed earlier) Fixed
  5. 03:40:493 (1) - ^ Fixed
    Great flow
[Yukecco]
  1. 00:21:636 (1,2) - IMO remove clap at both slider ends Fixed
  2. 02:04:150 (4) - Is it really necessary to put this slider that far? It makes the next jump too hard IMO (lower distance a little bit, so player may rest before next jump series) Fixed
  3. 02:10:665 (3,4,5,6) - OH GOD, TOO MUCH ALEKS MAPS, I thought this was anti jump with 1/2 notes (that's rather suggestion) xD Aleks what????
    Nothing to add, for me perfect diff.
Thank you, Marcin. <3
11t
Modkecco



[General]
01:28:836 - You could make this section a Kiai, for consistency with the section at 03:07:579 , and also since the like whole first 3/4ths of your map is completely Kiai-less and it's weird.
[Yukecco]
Wow, this is a great map.

I'm going to go light on the symmetry this time around because due to the way your map is arranged as a whole, I think forced symmetry would conflict with the more natural flow that this map exhibits.

00:17:522 (1,2,3,4,5,6,7,8) - omg ilu
These sorts of jumps are so fun and I like how you aren't using some generic polygon shape for this pattern.

00:23:007 (1,2) - This is personal preference but for me the paired notes in this section lack the impact that they have in the music. I don't think it's a spacing issue, as exaggerating the spacing here might seem too forced, and stacking them wouldn't fit the pitch change. Maybe using a more emphatic hitsound would help to add impact, though I'm not really sure what sort of hitsound you could use. This really isn't such a big deal, but I personally would've expected these notes to have a bit more oomph to them.

01:26:693 (8,1) - This looks awkward. There are other ways of creating a separation and/or adding contrast within the stream, such as varying the distance snapping, using a stack->stream pattern, etc.:
Something like this would feel very different from what you have at the moment, though.

I think the real issue is that the stream as a whole looks messy, and the pattern is straightforward and admittedly somewhat anticlimactic given all of the clever jump patterns you had building up to this. Slightly curved stream -> slightly curved stream doesn't work as well aesthetically, in my opinion, as straight stream -> curved stream or convex stream -> concave stream. But if you are going to keep this stream pattern as it is now, you should rework 01:26:093 (1,2,3,4,5,6,7,8) anyway using Convert slider to stream... because at the moment, (6,7,8) are misaligned.

03:04:836 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Another potentially problematic stream. There's nothing wrong with the flow, it just looks awkward. The increased spacing at 03:05:436 (8,1) is somewhat unnecessary and doesn't seem to change how it plays, but it does seem to disrupt the aesthetics, and isn't entirely consistent. If you put a gap here, why not at 03:06:122 (8,9) as well, for example? Why are the streams just barely curved? And again, the end of the first 8-note stream is misaligned. See above at 01:26:693 (8,1) for some personal suggestions.

03:06:893 (2,1,2) - There's nothing wrong with this, but it feels a bit awkward for me to have hitcircle jumps like this directly after a slowed slider. How about something like this?
This sort of flow - slow curve, then straight downwards - has more impact for me personally, and the blanket makes everything look nice. If you decide to do something like this, consider increasing the SV of the second slider to something like 1.5x: not much faster than the 1.25x in the rest of the section, but enough to make things more dramatic.

Stack Fixes
Some of your stacks are messy. Note that in actual play none of this matters because of autostack spatial leniency, but I recently got yelled at by a BAT for having an imperfect stack and if you care about how your things look in the editor then whatevs, I'll just leave these here because I already went through the trouble to type them out.
  1. 00:52:836 (6) - 224,116
  2. 01:03:807 (7) - 19,18
  3. 02:02:265 (2,3) - 213,147
  4. 02:07:750 (2,3) - 208,41
  5. 03:24:550 (3) - 146,131
[Hakecco]
00:05:179 (5,6,7) - You could rearrange this so that (6) blankets (7).
.osu code
340,168,5179,2,0,P|308:148|288:104,1,80,0|0,0:0|0:0,0:0:0:0:
424,44,5522,2,0,P|404:75|360:95,1,80,2|0,0:0|0:0,0:0:0:0:
276,36,5865,2,0,P|309:18|357:22,1,80,0|2,0:0|0:0,0:0:0:0:
I copied your hitsounds, and (5,6,7) are clones, as you had previously.

00:11:350 (7,8) - Aren't these a bit too close? The spacing here is inconsistent with your other blanket spacings. It looks like you sorta ran into the wall there and had to squeeze it in, but you could just move 00:10:665 (5,6,7) over to the left since the gap at 00:10:322 (4,5) doesn't seem to be any particular distance snapping, and that gives you more room.
.osu code
376,68,10665,2,0,P|400:108|396:156,1,80,0|0,0:0|0:0,0:0:0:0:
276,244,11007,2,0,P|306:208|352:196,1,80,8|2,0:0|0:0,0:0:0:0:
480,276,11350,2,0,P|438:254|417:210,1,80,0|2,0:0|0:0,0:0:0:0:
496,196,11693,1,4,0:3:0:0:
384,332,11865,1,4,0:3:0:0:
496,196,12036,1,4,0:0:0:0:

00:17:179 (7) - Consider making this slider the same angle as 00:16:836 (6) . This would look neater, and be more consistent with the rest of this section, cf. 00:19:236 (1,2,3) , 00:20:950 (1,2) , etc.

00:20:950 (1,2) - And actually these aren't slanted at the same angle either; they're very slightly different. Just Ctrl+C+V+G (1) over to (2).

00:47:693 (5,6) - I know this is intentional but hhhngngngahhgr
Are you sure you don't want to blanket this somehow?

00:53:179 (5,6) - fungaaaaaaahghrwurglgl

01:39:465 (4,5,6,7) - Looks strange, and seems a bit unnecessary. I think making this straight would work just fine.

02:45:636 (1,2,3,4) - Somewhat odd; (1,2,3) follow a CCW rotation but (4) is rotated in a CW direction from (3). Plays fine but the pattern looks inconsistent, and there isn't anything particularly special about (4) in terms of the music.

02:56:607 (1,2,3,4) - You could make these patterns more symmetrical by copypasting the first slider three times and applying 60,120, and 180 degree rotations to the second, third, and fourth sliders.

03:25:407 (4) - Fix blanket; mid 399,266; end 439,183.
[Closing]
These are fantastic difficulties! The jump patterns of Yukecco are extremely fun and feel new and unique, and I really liked the way Hakecco flows as a whole. There are no outstanding problems as far as I can tell; most of the things I've pointed out in Yukecco are based on personal preferences, and Hakecco only had some minor aesthetic issues. Great work as usual!

☆~
Topic Starter
Kecco

11t wrote:

Modkecco



[General]
01:28:836 - You could make this section a Kiai, for consistency with the section at 03:07:579 , and also since the like whole first 3/4ths of your map is completely Kiai-less and it's weird. Done.
[Yukecco]
Wow, this is a great map.

I'm going to go light on the symmetry this time around because due to the way your map is arranged as a whole, I think forced symmetry would conflict with the more natural flow that this map exhibits.

00:17:522 (1,2,3,4,5,6,7,8) - omg ilu
These sorts of jumps are so fun and I like how you aren't using some generic polygon shape for this pattern. ^^

00:23:007 (1,2) - This is personal preference but for me the paired notes in this section lack the impact that they have in the music. I don't think it's a spacing issue, as exaggerating the spacing here might seem too forced, and stacking them wouldn't fit the pitch change. Maybe using a more emphatic hitsound would help to add impact, though I'm not really sure what sort of hitsound you could use. This really isn't such a big deal, but I personally would've expected these notes to have a bit more oomph to them. Added finishes on 00:23:007 (1,2) - and 00:28:493 (1,2) - in every diff, didn't add them on the following similar notes because would've have felt too repetitive, and also because there's actually the vocal in the following parts so I don't think those couple of notes need to emphasized that much.

01:26:693 (8,1) - This looks awkward. There are other ways of creating a separation and/or adding contrast within the stream, such as varying the distance snapping, using a stack->stream pattern, etc.:
Something like this would feel very different from what you have at the moment, though.

I think the real issue is that the stream as a whole looks messy, and the pattern is straightforward and admittedly somewhat anticlimactic given all of the clever jump patterns you had building up to this. Slightly curved stream -> slightly curved stream doesn't work as well aesthetically, in my opinion, as straight stream -> curved stream or convex stream -> concave stream. But if you are going to keep this stream pattern as it is now, you should rework 01:26:093 (1,2,3,4,5,6,7,8) anyway using Convert slider to stream... because at the moment, (6,7,8) are misaligned. All I did on that stream was on purpose, like the misalignments and the "weirdness" I gave to the stream as a whole. I'd prefer to keep it as it is right now.

03:04:836 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Another potentially problematic stream. There's nothing wrong with the flow, it just looks awkward. The increased spacing at 03:05:436 (8,1) is somewhat unnecessary and doesn't seem to change how it plays, but it does seem to disrupt the aesthetics, and isn't entirely consistent. If you put a gap here, why not at 03:06:122 (8,9) as well, for example? Why are the streams just barely curved? And again, the end of the first 8-note stream is misaligned. See above at 01:26:693 (8,1) for some personal suggestions. Same reply for this. Btw I'll see what other people suggest and if necessary I'll change them.

03:06:893 (2,1,2) - There's nothing wrong with this, but it feels a bit awkward for me to have hitcircle jumps like this directly after a slowed slider. How about something like this? Broken image
This sort of flow - slow curve, then straight downwards - has more impact for me personally, and the blanket makes everything look nice. If you decide to do something like this, consider increasing the SV of the second slider to something like 1.5x: not much faster than the 1.25x in the rest of the section, but enough to make things more dramatic.

Stack Fixes
Some of your stacks are messy. Note that in actual play none of this matters because of autostack spatial leniency, but I recently got yelled at by a BAT for having an imperfect stack and if you care about how your things look in the editor then whatevs, I'll just leave these here because I already went through the trouble to type them out.
  1. 00:52:836 (6) - 224,116
  2. 01:03:807 (7) - 19,18
  3. 02:02:265 (2,3) - 213,147
  4. 02:07:750 (2,3) - 208,41
  5. 03:24:550 (3) - 146,131
Done
[Hakecco]
00:05:179 (5,6,7) - You could rearrange this so that (6) blankets (7). Fixed them in another way
.osu code
340,168,5179,2,0,P|308:148|288:104,1,80,0|0,0:0|0:0,0:0:0:0:
424,44,5522,2,0,P|404:75|360:95,1,80,2|0,0:0|0:0,0:0:0:0:
276,36,5865,2,0,P|309:18|357:22,1,80,0|2,0:0|0:0,0:0:0:0:
I copied your hitsounds, and (5,6,7) are clones, as you had previously.

00:11:350 (7,8) - Aren't these a bit too close? The spacing here is inconsistent with your other blanket spacings. It looks like you sorta ran into the wall there and had to squeeze it in, but you could just move 00:10:665 (5,6,7) over to the left since the gap at 00:10:322 (4,5) doesn't seem to be any particular distance snapping, and that gives you more room. Fixed
.osu code
376,68,10665,2,0,P|400:108|396:156,1,80,0|0,0:0|0:0,0:0:0:0:
276,244,11007,2,0,P|306:208|352:196,1,80,8|2,0:0|0:0,0:0:0:0:
480,276,11350,2,0,P|438:254|417:210,1,80,0|2,0:0|0:0,0:0:0:0:
496,196,11693,1,4,0:3:0:0:
384,332,11865,1,4,0:3:0:0:
496,196,12036,1,4,0:0:0:0:

00:17:179 (7) - Consider making this slider the same angle as 00:16:836 (6) . This would look neater, and be more consistent with the rest of this section, cf. 00:19:236 (1,2,3) , 00:20:950 (1,2) , etc. Fixed

00:20:950 (1,2) - And actually these aren't slanted at the same angle either; they're very slightly different. Just Ctrl+C+V+G (1) over to (2). Fixed

00:47:693 (5,6) - I know this is intentional but hhhngngngahhgr
Are you sure you don't want to blanket this somehow? Nou :<

00:53:179 (5,6) - fungaaaaaaahghrwurglgl ^ xD

01:39:465 (4,5,6,7) - Looks strange, and seems a bit unnecessary. I think making this straight would work just fine. Fixed

02:45:636 (1,2,3,4) - Somewhat odd; (1,2,3) follow a CCW rotation but (4) is rotated in a CW direction from (3). Plays fine but the pattern looks inconsistent, and there isn't anything particularly special about (4) in terms of the music. Fixed

02:56:607 (1,2,3,4) - You could make these patterns more symmetrical by copypasting the first slider three times and applying 60,120, and 180 degree rotations to the second, third, and fourth sliders. No need

03:25:407 (4) - Fix blanket; mid 399,266; end 439,183. Fixed
[Closing]
These are fantastic difficulties! The jump patterns of Yukecco are extremely fun and feel new and unique, and I really liked the way Hakecco flows as a whole. There are no outstanding problems as far as I can tell; most of the things I've pointed out in Yukecco are based on personal preferences, and Hakecco only had some minor aesthetic issues. Great work as usual!

☆~
Thank you a lot <3333
Ritzeh
<3333333 should be ranked D:
11t
Kecco where are you ;_;
this is such a good map omg
Topic Starter
Kecco
I'm here :3
Alarido
Ma... che c'e questo map fa qui senza vita?
Andiamo, fratellino! Andiamo nostra via dalla gloria !
Blueprint
Welcome back ^
Topic Starter
Kecco

Blueprint wrote:

Welcome back ^
♥ much much love
Blueprint
I hope to see this ranked in some months ^^ just curious do you plan on full remapping it or leaving it the way it is with a few changes I love it the way it is :)

Topic Starter
Kecco

Blueprint wrote:

I hope to see this ranked in some months ^^ just curious do you plan on full remapping it or leaving it the way it is with a few changes I love it the way it is :)

I'll leave it as it is :3
riffy
Did some changes to the Easy diff via in-game. Also fixed some unrankable stuff in general. Lost the log due to sudden pc reboot, sorry.
BeatofIke
Decided to look at this map @Kecco!
Topic Starter
Kecco

BeatofIke wrote:

Decided to look at this map @Kecco!
Alrighty! Thanks!
Alarido
\o/

Yeeeeeeeeeeeah!

(Only thing I should say: the difficulty scale feels a bit (or a lot) .... well, Hard is much more farther from Normal, if compared to the distance between Hard and Yukecco.
This is the only complaint from me. Everything else is perfect ♥
Satellite


Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Artist Name : Is it really right? Dj Shimamura ft. Yukacco Changed DJ Shimamura ft. Yukacco ?
  2. PreviewTime : 185970 is Not Snapped Please Change 18597"2" It's 1/16 snapped. Please should fixed all difficult :3
  3. NOOOOOOOOOOO. Mapset Balance should be in a continuous About : Mean difficulty( 2 -> 3 -> 4 -> 5 )
    You are mapset Easy 1.98 -> Normal 2.17 -> Hard 4.2 -> Yukecco 5.03
    You must made add Difficulty 3.00~3.99 ? diff... imo. Please ask QAT team member~
  4. Only Normal difficult WidescreenStoryboard: "1" Changed "0" same as other diff ~
  5. "Yukecco" diff name should be not used "Username" It's Unrankable. please change other.
[Easy]
  1. AR+1 AR2 is very hard to see imo.
  2. 00:01:065 (1) - Move X:148 Y:100 because clean more flow.
  3. 00:05:179 (3) - Only this place "distance 1.3" other part "distance 1.2" you should be changed "distance 1.2" better.
  4. 00:11:350 (4) - Oh you. w-why? used Reverse point Additions : D and Finish ? I think not fit. add only clap better.
  5. 00:14:779 (1,2,3,4) - Same as 00:05:179 (3) - this. Why not used "distance snap 1.2" ? I think Lowest degree of difficulty should be Unify to distance snap.
  6. 01:01:407 (7) - add Nc ? because same as this part 00:23:007 (1) -
  7. 03:30:550 (3) - Please check distance snap. It's too very far not fit this difficult
[Normal]
  1. 00:23:007 (1) - Not too fond of the straight flow here. Try an arrange like this.
  2. 00:35:179 (2,4) - Overmapped. Remove note better. Please hear this place.
  3. 00:40:665 (2) - ^
  4. 00:55:065 (5) - This rhythm is kind of questionable for me.....Try an arrange like this. I say this because it could confuse players, it would be better to fix it please.
  5. 02:18:207 (1) - Distance 1.00 → 1.55 too far... This spacing is really awkward.
[Hard]
  1. This is Insane, not Hard ... Please make more easier to Hard
  2. 00:56:779 - add note because more better rhythm,follow with lyrics,like this.
  3. 01:28:836 (3) - add Nc because same as 03:07:579 (1) - this. please fix it.
Sorry ! I can not be mod to fast bpm song ;_; Hope to help ~ Good Luck :3
Flask
placeholder!!!!!!!!
Topic Starter
Kecco

Satellite wrote:



Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Artist Name : Is it really right? Dj Shimamura ft. Yukacco Changed DJ Shimamura ft. Yukacco ?
    Fixed
  2. PreviewTime : 185970 is Not Snapped Please Change 18597"2" It's 1/16 snapped. Please should fixed all difficult :3 So Nazi >w< Fixed
  3. NOOOOOOOOOOO. Mapset Balance should be in a continuous About : Mean difficulty( 2 -> 3 -> 4 -> 5 ) There'a 2- stars diffs, so that's ok I guess.
    You are mapset Easy 1.98 -> Normal 2.17 -> Hard 4.2 -> Yukecco You must made add Difficulty 3.00~3.99 ? diff... imo. Please ask QAT team member~ Will do.
  4. Only Normal difficult WidescreenStoryboard: "1" Changed "0" same as other diff ~ Fixed
  5. "Yukecco" diff name should be not used "Username" It's Unrankable. please change other. Fixed
[Easy]
  1. AR+1 AR2 is very hard to see imo. Fixed
  2. 00:01:065 (1) - Move X:148 Y:100 because clean more flow. Fixed
  3. 00:05:179 (3) - Only this place "distance 1.3" other part "distance 1.2" you should be changed "distance 1.2" better. Fixed
  4. 00:11:350 (4) - Oh you. w-why? used Reverse point Additions : D and Finish ? I think not fit. add only clap better. I like it :<
  5. 00:14:779 (1,2,3,4) - Same as 00:05:179 (3) - this. Why not used "distance snap 1.2" ? I think Lowest degree of difficulty should be Unify to distance snap. Fixed
  6. 01:01:407 (7) - add Nc ? because same as this part 00:23:007 (1) - Fixed
  7. 03:30:550 (3) - Please check distance snap. It's too very far not fit this difficult Fixed
[Normal]
  1. 00:23:007 (1) - Not too fond of the straight flow here. Try an arrange like this. Fixed
  2. 00:35:179 (2,4) - Overmapped. Remove note better. Please hear this place. Fixed
  3. 00:40:665 (2) - ^ Fixed
  4. 00:55:065 (5) - This rhythm is kind of questionable for me.....Try an arrange like this. I say this because it could confuse players, it would be better to fix it please. Fixed
  5. 02:18:207 (1) - Distance 1.00 → 1.55 too far... This spacing is really awkward. Fixed
[Hard]
  1. This is Insane, not Hard ... Please make more easier to Hard There are many maps out there with harder Hards ;_;
  2. 00:56:779 - add note because more better rhythm,follow with lyrics,like this. Fixed
  3. 01:28:836 (3) - add Nc because same as 03:07:579 (1) - this. please fix it.Fixed
Sorry ! I can not be mod to fast bpm song ;_; Hope to help ~ Good Luck :3
Ritzeh
maybe yukecco insane difficulty could be od8? :D
Topic Starter
Kecco

Ritzeh wrote:

maybe yukecco insane difficulty could be od8? :D
I'll consider this in another moment :P
Alarido

Kecco wrote:

NOOOOOOOOOOO. Mapset Balance should be in a continuous About : Mean difficulty( 2 -> 3 -> 4 -> 5 ) There'a 2- stars diffs, so that's ok I guess.
You are mapset Easy 1.98 -> Normal 2.17 -> Hard 4.2 -> Yukecco You must made add Difficulty 3.00~3.99 ? diff... imo. Please ask QAT team member~ Will do.
Hm...

I would suggest you rename the [Insane] diff to Extra, then rename the [Hard] diff to Insane and then map a Hard diff with something around 3.00~3.30 stars, preferably with no 1/4 triples.

^^
Topic Starter
Kecco

Alarido wrote:

Kecco wrote:

NOOOOOOOOOOO. Mapset Balance should be in a continuous About : Mean difficulty( 2 -> 3 -> 4 -> 5 ) There'a 2- stars diffs, so that's ok I guess.
You are mapset Easy 1.98 -> Normal 2.17 -> Hard 4.2 -> Yukecco You must made add Difficulty 3.00~3.99 ? diff... imo. Please ask QAT team member~ Will do.
Hm...

I would suggest you rename the [Insane] diff to Extra, then rename the [Hard] diff to Insane and then map a Hard diff with something around 3.00~3.30 stars, preferably with no 1/4 triples.

^^
That's already in progress! :>
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