first^^
모딩 감사합니다~Azmato wrote:
[General]
2.5 이하의 난이도가 필요합니다.
[Fox]SPOILER00:34:443 (1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - 힛사를 특별한걸 넣는것도 좋을것 같아요 타카탘타 구해주시면 감사합니다만, 안 고치겠습니다.
00:56:943 (1,2) - 좀더 꺾인게 드러났으면 좋겠네요 수정
01:02:568 (1,2,3,4,5,6) - http://puu.sh/4LBEf.jpg 이런 타밍도 좋을듯한 ㄴㄴ
01:26:943 (1) - nc제거 ㄴㄴ
01:27:646 (2) - nc ㄴㄴ
01:58:232 (5) - 제거하고 다음 슬라이더 시작점을 여기에 두는게 좋을듯 좀 애매하지만 ㄴㄴ
01:59:989 (5,6,7) - 마찬가지 ㄴㄴ
02:05:146 (4,5,6,7,8) - 연타가 나오긴 뭔가 조금 이상한 듯한데.. 짧은 슬라가 어울릴듯한! ㄴㄴ
02:08:896 (4,5,6,7) - 마찬가지 ㄴㄴ
03:27:013 (1) - 03:30:174 끝 ㄴㄴ
[Hard]SPOILER[Normal]00:20:380 (1) - 각진것보단 곡선이 좋을듯 수정
00:43:232 노트추가 (?) ;; ㄴㄴ
01:57:880 (3) - x228 y192 ㄴㄴ
01:58:349 (4) - x84 y240 ㄴㄴ
02:00:458 (5) - x500 132 ㄴㄴ
02:19:208 (3) - 02:18:505 (2) 끝부분이랑 겹치는 것도 좋을듯... (안하는것도 좋음) ㄴㄴ
02:48:455 (3,4) - 02:46:579 (3,4) 와 비슷하게 (3)을 02:48:924 (5) 위에 올리기 수정
03:27:010 (1) - fox난이도랑 비슷하게 ㄴㄴSPOILER00:16:630 (1) - x284 y152 ㄴㄴ
00:33:505 (4) - x412 y196 ㄴㄴ
00:42:880 (2) - x12 y328 ㄴㄴ
00:43:818 (1) - x152 y204 ㄴㄴ
01:00:693 (1) - x440 y208 ㄴㄴ
01:01:161 (2) - x384 y300 수정
02:11:943 (1) - x412 y164 ㄴㄴ
03:27:010 (1) - 다른 난이도랑 비슷하게 ㄴㄴ
나능야 늅늅 모더
다 고침 ㄳㄳAsgard wrote:
[Fox]
HP 7 OD 7어떰?
00:16:630 (3,4) - 이거 두개 좀더 눞혀도 좋을꺼같아 이런식으로 http://puu.sh/4Nef4.jpg
00:37:255 (1,2) - 이거 두개는 아예 평행이 되도록 http://puu.sh/4Negi.jpg
01:26:943 (1) - 아예 점프로 만들어도 어울리지 않을까? 01:27:646 (2) - 여기 위에다가
02:53:848 (4) - 조금 더 위쪽에 놓는거 추천
언스냅 된게 너무 많아
AIbat 돌려봐
http://puu.sh/4Nez2.png
그외에 초록선들도 위치에 안있는거 많아 모든 난이도 다 언스냅 슬라이더,서클은 fox에만 있고
http://puu.sh/4Nezu.png
[Hard]
02:24:130 (3) - 마지막 슬라이더 포인트 한칸 왼쪽으로?
http://puu.sh/4NeDJ.png
딱히 잡을만한게 없네
[Normal]
http://puu.sh/4NeDX.png
이것도 뭐가 눈에 안보인다
모딩 감사합니다 ^^HabiHolic wrote:
[Normal]
00:30:693 (1) - 통일성을 위해서 00:32:568 (3) - 얘랑 비슷하게 만드는건 어떨지요 ㄴㄴ
00:53:193 (1) - 00:52:724 (3) - 얘랑 감싸는건 어때요? ㄴㄴ
01:43:818 (1) - 둥근 슬라이더 다음에 직선있으면 별로 보기는 안좋아보이네요 흐름으로는 좋은 것 같은데...
[Hard]
00:49:911 (2) - Ctrl + g 하는건 어떨까요? 그냥 제 제안입니다 ㅋㅋ ㄴㄴ
01:26:943 (1) - 뉴콤보 제거하고 01:27:646 (2) - 여기에 뉴콤보하는건 어떨까요 ㄴㄴ
01:54:833 (6) - 스페이싱 하는게 좋을듯 수정
[Fox]
00:51:786 (4) - Ctrl + g? 간단한 점프 넣는것도 좋다고 생각함 ㄴㄴ
Object's end is not snapped! 01:47:555 굿
Object isn't snapped! 02:26:943 굿
제가 집을건 이정도 ㅠㅠ
너무 잘만드셔서 잡을것도 없네요
스타나 받으시져 에잇!
GL!
All Fixed it! Thx ~ XDJames2250 wrote:
Saw this in #modreqs yesterday and wanted to listen to this song more so here I am!
[General]
I have said this on anther map today too but bright yellow sliders with a white reverse arrow isn't the best idea, maybe change the color slightly
I think 02:41:893 - 02:56:424 could have some whistles fit in nicely, sounds kind of empty right now
Not sure if the kiai time at 02:56:893 is really needed, but I guess wait for more opinions on that
Surprised there isn't 10000 versions of this ranked yet
[Normal]
Solid map
[Hard]
02:04:443 (1,2) - seeing as the next 2 combos separate this part, you might as well keep it consistent here
[Fox]
00:19:443 (5,6) - shouldn't really be a jump as 00:21:318 (3,4), 00:23:193 (3,4) etc aren't and it doesn't really fit in
00:41:005 (1,1) - I would space these much further apart, the antijump is strange when playing
01:56:005 (1,1) - ^
03:00:877 (1,2,3) - kind of mean spacing..
Just minor suggestions for the most part, good luck getting this ranked! Def. deserves stars
Sorry I don't want to make easy diffiNickel wrote:
PLEASE! Can I do Easy for you?
Finally, Fix it!!p3n wrote:
Good job with the changes to 'Normal'!
One last little detail: Try to drag the beginning of the breaks in all difficulties to the first downbeat after the metronome reset (https://osu.ppy.sh/ss/1051673). This is just a suggestion but I think this way the break fits the song much better. Try and see if you like it, only change if you think it fits (and no kd here)