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Topic Starter
MLGnom

DepthNemexis wrote:

I'll try to stick with the image editor solution :'c
If you still have problems with it, just send me your skin via PM and I will fix it. :3c
TouchFluffyTail

crystalsuicune wrote:

Can you explain this a little bit further?
I've downloaded a IIDX-styled osu!mania skin long ago,so I wanted to reskin in the turntable
You have to make a new key set and then specify it in the 8k.ini. For my scratch key I named them 'mania-keyTURN' and 'mania-keyTURND' and then you have to put this in your .ini;

KeyImage0: Mania-keyTURN
KeyImage0D: Mania-KeyTURND

The rows are numbered starting with 0 at the leftmost, you don't have to put in lines for every row, just ones you want to be non standard.

(I need to write a mania skin and .ini guide)
primrose
Hey, can someone help? I remember you can put something in skin.ini to enable high resolution, but i forgot. Do anyone here knows?
Topic Starter
MLGnom
It's not skin.ini but your osu! <username>.cfg file.

Open it and look for "HighResolution : 0" and simply change to 1.
primrose
Thank you for the help and fast response!! Also I apologize for my bad English :|
TouchFluffyTail
I've made a visual mania .ini editing guide, feel free to use it in the first post, MLGnom. ;)


Feel free to ask for explanations/help on anything listed or even not listed here, I'll be updating the guide whenever needed. :)
Topic Starter
MLGnom
Oh sweet, just sweet!.
Finally someone decided to make something already prepared. Continue updating this. I will use these for sure. <3
xelOwO
Hey there. I'm not quite sure if anyone has asked this before in this topic but I have a problem with the ranking-panel. It doesn't match my background -> http://osu.ppy.sh/ss/1028954 .
I read a topic where someone had the same problem and you suggested to try a wp with 1366x768. I did try this but the result was the same. The thing is no matter what skin I use I have this problem. Yesterday when I first changed my ranking-panel everything was fine, it fit perfectly. But then I changed some other things (like cursor, sounds, pause background) then this happened. I don't think that it has anything to do with my problem tho. I thought maybe redownloading a skin would solve the problem but even that didnt help. My ingame resolution is 1440x900 by the way.
Maybe the solution is simple and I just cant notice it, so if you guys can help me Id appreciate it.
Thanks in advance.
Topic Starter
MLGnom
Did you check "New skin behaviour" thing in options? It will reposition ranking-panel in all skins.

Also, shouldn't you have 1306x768 size of it? Since 1440x900 is 16:10 aspect ratio and 1366x768 is for 16:9 (it shouldn't really affect this, but you might want to check it).
xelOwO
Checking the "skin behaviour" just changes some of my panel (like "back to menu" etc) back to the original but does nothing with the pic.
Oh so I used a bad aspect ratio:D My bad. I tried with the given resolution -> http://osu.ppy.sh/ss/1029043 The bottom of my pic still cannot be seen so i scrolled it up a little bit to show you the whole pic-> http://osu.ppy.sh/ss/1029045 . It seems it still doesnt fit as intended. Or is it how it should be? o.o
deadbeat
again, i'm pretty sure it's meant to be like that. i remember it being that like when peppy was reworking the ranking-panel
Topic Starter
MLGnom
You are not forced to make exactly 768px height anyway. Try making 800px or something around it. Generally it needs a little positioning. ^^;
xelOwO
Well I played with the resolution a bit but no matter how big the height of my pic is the bottom of it cannot be seen :D -> http://osu.ppy.sh/ss/1029079
I guess I'll just accept this or remove the panel completly. :D
Nathanael
That's because there are is a part of the ranking panel that was moved up.
You need to get how is the height of that. Add it on the height of your ranking panel but let it remain transparent on the upper part.


Let's say I'm using osu! on 1024x768 resolution.
The ranking panel size should be 1024x672 as I measured it to cover the background.
But since it was was moved upward by 22 pixels, then I should also add 22 pixels on the ranking panel making it 1024x694.

I created a new ranking panel with the size of 1024x694. Its a bit big since I added 22 pixels.
The 22 pixels on the upper part of my ranking panel should be transparent. Those transparent 22 pixels will be moved up.
The remaining parts of your ranking-panel will be covering the background.

This is how it looks like.
xelOwO
I'll try that and let you know of the results.
Thank you everybody.
Nathanael
That's how I made mine.

This is how it looks like.
xelOwO
Wait, so you can't cover the letterhead ( Or how does it called. The part where you can see the titles and stuff) with you choosen background? Cause I can see the song's background in your picture.
TouchFluffyTail
As far as I'm aware, the ranking panel is drawn at around the middle of the title bar at the top in the old style, so you can't completely cover it.
OsuMe65
Old School Ranking Panel = cover entire screen is possible
New School Ranking Panel = impossible
TouchFluffyTail

OsuMe65 wrote:

Old School Ranking Panel = cover entire screen is possible
New School Ranking Panel = impossible
Ah, I see. I was considering making a set of template .PSDs for both styles just to make it easier for people to align their panels, since the new/old style split seems to mess a lot of people up.
Topic Starter
MLGnom

TouchFluffyTail wrote:

Ah, I see. I was considering making a set of template .PSDs for both styles just to make it easier for people to align their panels, since the new/old style split seems to mess a lot of people up.
That's the reason why people should decide which behaviour they want to use in their skins before starting making a skin.
Rio-

MLGnom wrote:

That's the reason why people should decide which behaviour they want to use in their skins before starting making a skin.
Is there Any Lines in skin.ini that will force the Skin to use Old/New Style? (like behavior=0/1) If It's not, probably this'll be useful If there's any...
deadbeat
i think its Version: 1/2
but not 100% sure
Mushu
is there any way to turn off the bounce animation for the reversearrow so it's just still?
Topic Starter
MLGnom

BongJay wrote:

is there any way to turn off the bounce animation for the reversearrow so it's just still?
No, sadly you can't turn it off.


If someone is reading changelog then he know already.

You can now edit colour of Menu Glow.
You need to add "MenuGlow: 0,0,0" to skin.ini (This is supporter only (same as custom main-menu bg)
deadbeat
note:
[peppy] Allow customisation of menu glow colour (MenuGlow in skin.ini, supporter only).
Marcin

MLGnom wrote:

You need to add "MenuGlow: 0,0,0" to skin.ini (This is supporter only (same as custom main-menu bg)
I can't get it to work :/
Topic Starter
MLGnom
Well I just added random guess. Thanks for testing. XD
Of course instead of giving example how to add it we just got info only... again.

Try with additional number for transparency.
TouchFluffyTail
Works in osu!test, RGB value only, no alpha.

Marcin
SPOILER
Edit: ^ skin.ini example please?
have already tried all different kind of combinations
130,0,0 Nope
99,0,0 (in case 130 is not proper value) Nope
130,0,0,100 Nope
99,99,0,0 Nope
nope nope nope. I am out of ideas.

Ok touchthefluffy gave me idea.

This command must be put under [Colours] Section. RGB Value, no alpha.

TouchFluffyTail


Be sure to put the parameter in the [Colours] section of your skin.ini. :P
default_MM
Looking for a Blue Dragon's skin.
P.S. I ask Blue Dragon for him skin , but he say what he delete it, i got this skin on my old but that pc broken now.
[vanilla]
Where can I find that option do change the color of the menuglow? :d
I have srsly no idea o-o
and i dont know what ''skin.ini'' is xD since im not good with that stuff
deadbeat
in every skin folder should be a file called skin.ini
all you need to do is open it up with notepad, and under the [colour] section, add menuglow: 125,125,125 and it should work. you will need to be on the test build for this to work for now though. should hopefully push through the public build at some point

the 125,125,125 is just a random number. you can enter enter RGB number you want(0-255)
Topic Starter
MLGnom
Haha, knew that someone forgot to put it under [Colours]. :3c
Good to see that it's working.
Kukush_old
How do you control how fast your animations go? For example, an animated button?

The only way I can think of is to make copies of each frame, so that the animation will be slower, but that's a lot of clutter.
Topic Starter
MLGnom
That depends which one part you are actually animating.

With adding to skin.ini "AnimationFramerate: <Number of frames per second>" - This option will affect every animation that you have in your skin (except hitbursts and sliderball).
But now how to control speed with it and how to make different speed on different parts?

This is a tricky part. As stated AnimationFramrate is affecting amount of frames used per second.
Example: We have animated lifebar that contains 8 frames and animated skip button that contains 20 frames. We are setting AnimationFramerate to 4.
Full loop of lifebar animation will take 2 seconds , 5 second for skip button.
In other words The more frames you have and lower Animation Framerate is, then slower animation will be.

But now case where we want fast animation for skip and very slow for lifebar. Let's say we are using the same amount of frames as previosly stated (8 and 20)
You are setting AnimationFramerate to 10. Now you have pretty fast skip button but way too fast lifebar (less than 1 second to do loop) but you want it to be slow. So the only way is to increase amount of frames. You will need to duplicate frames few times.
Example :
scorebarcolour-0, scorebarcolour-1, scorebarcolour-2 and scorebarcolour-3 are using picture number 1. scorebarcolour-4, scorebarcolour-5, scorebarcolour-6, scorebarcolour-7 are using picture number 2 etc.

After that you will have "8 frames" as 40. So now with AnimationFramerate it will take 4 second instead less than 1.
It's not taking that much time as it's looks to duplicate frames. Generally only renaming them is a little annoying but still is possible to do this in few minutes.

(menu-back is not affected by normal duplication of frames. You need to add AnimationFramerate to control it's speed).
Kukush_old
Ah. Alright.

So, with menu-back I'll have to use AnimationFramerate, and this will affect all animated parts of my skin. Luckily, I believe the back button is the only animated part. But this really limits me.
Deif
What's the exact function of the file fruit-plate?

Mapsets that include a custom ryuuta (EXAMPLE) seem to work well w/o that element. After some tests, with and without it in the mapset folder, I honestly don't feel any visual/gameplay difference. In fact, fruit-plate doesn't even overlay fruit-ryuuta while playing (talking about the default one included in the template skin).

So it's necessary to include it into the mapset folder, or can it be avoidable? Sorry if the question sounds stupid, but I'm not a skin expert at all :P
Topic Starter
MLGnom
Fruit-plate was just a template image to use for future ryuutas. It was included in old (updater) skin template.

So, is not necessary to include it. It isn't used in skins.
DepthNemexis
So uhm, I was wondering, how can I change the font displayed on the notes (osu)
Rio-

DepthNemexis wrote:

So uhm, I was wondering, how can I change the font displayed on the notes (osu)
Change the default-0.png - default-9.png with other *.png files
iT0mT0m
I have problem with osu spinners. I try change spinner background but I have black background always on all skins which have installed. My resolution is 1366x768. I don't know why it doesn't work. Someone knows how to help me?
Topic Starter
MLGnom
What files you are changing? And are you sure you have enabled/disabled new skin behaviour?
iT0mT0m
I change 4 files
http://clip2net.com/s/5YcRdx
But i try use other skin with revised spinners and background and don't works.
Nathanael
Try placing SpinnerFadePlayfield : 0 inside Skin.ini
That might change the black background into transparent..
iT0mT0m
Unfortunately, it did not work
Topic Starter
MLGnom
Are you sure you have disabled new skin behaviour?
iT0mT0m
I unchecked this option and works. Very thanks. A change to something like I will not use?
Soreg
Hello, I need a little help. I wanna change the color of section pass circle in Photoshop. Since it has it's own gradient color I tried selecting it with magic wand than expand selection by 1 pixel. and deleting the default pink color. Alas the black areas of circle don't stay the same whatever I do. I tried blending options too to add my gradient colors but the black parts don't stay. And it looks silly if I lower down the opacity. Does anyone know an easier way to do this? Sorry guys I started learning PS recently and I can't find similar issues on the net :/
Rio-

Soreg wrote:

Hello, I need a little help. I wanna change the color of section pass circle in Photoshop. Since it has it's own gradient color I tried selecting it with magic wand than expand selection by 1 pixel. and deleting the default pink color. Alas the black areas of circle don't stay the same whatever I do. I tried blending options too to add my gradient colors but the black parts don't stay. And it looks silly if I lower down the opacity. Does anyone know an easier way to do this? Sorry guys I started learning PS recently and I can't find similar issues on the net :/
Well... In this case, I use Hue/Saturation features in Photoshop
Photoshop Elements - Adjusting color, saturation, and hue
Soreg
Thanks satriobp it worked like a charm :)
- Marco -
How to sync Skip with BPM of a song?
Heibel

marcostudios wrote:

How to sync Skip with BPM of a song?
What?
BlueStarYoshi
i saw in a video an effect when you are low on HP and the screen turns a little red

someone know how to do this effect? (i don't know if this is a part of the skin)

HP bar



low or empty HP bar

Ayesha Altugle
shader effects.
if you do not want it, disable it in options

pixeldesu

marcostudios wrote:

How to sync Skip with BPM of a song?
I guess there is no way to do so, or...likely just with trick around (with AnimationFramerate). But that's quite impossible.
Landere
What code do you have to put in skin.ini to change the menu glow color?
TouchFluffyTail

evillander wrote:

What code do you have to put in skin.ini to change the menu glow color?
In the [Colours] section (RGB code);

MenuGlow: #,#,#
Landere
oki, thanks :)
DeletedUser_1290088
[deleted]
Rio-

Invictus Tiberius wrote:

Hi! I'm editing the scorebar in my skin but the picture "scorebar-marker.png" doesn't work and is replaced by scorebar-ki, scorebar-danger and scorebar-danger2. How I solve this? thanks

edit: this happens in old and new style modes
I'm pretty sure that there's no component called scorebar-marker.png (for Now, I remembered that It appeared long time ago)... But You can replace the scorebar-ki.png, scorebar-danger.png and scorebar-danger2.png with the image of Your scorebar-marker.png
TouchFluffyTail
Scorebar-marker is what the updated default skin uses to replace scorebar-ki*. It's a single image that gets dynamically colorized depending on your HP amount rather than using multiple images, similar to how the new HP bar handles itself. Unfortunately you can't actually use them or their special effects at all, because if you replace them then the game strips their properties, and in the case of scorebar-marker it just goes back to using the scorebar-ki* images.
DeletedUser_1290088
[deleted]
No1Future
Hey guys I've been looking into make custom skins and I've got a quick question.

On the map "1 year 2 months 20 years" I noticed that my skin and the beatmaps skin merged to produce this:

I attempted to copy the map's skin which worked at first, but not after you use the "Ignore beatmap skin" setting.
I noticed the song has graphical settings set up:


My question is, would it be possible to create a custom skin with this "soft glow" on the hit circles or is it currently not possible via skin editing alone/Improbable?

Thanks! =)
Nathanael

No1Future wrote:

My question is, would it be possible to create a custom skin with this "soft glow" on the hit circles or is it currently not possible via skin editing alone/Improbable?
Are you referring to lighting.png?
Its the image when you have clicked/hitted a circle that is going bigger while disappearing (like from a waterdrop).
Also can be seen on kiai time (some people make these as a visible circle that is clearly visible as an advantage on HD/FL mods).
Kurogamii
maybe i'll try to make some skin for killing time :p
OsuMe65

Nathanael wrote:

No1Future wrote:

My question is, would it be possible to create a custom skin with this "soft glow" on the hit circles or is it currently not possible via skin editing alone/Improbable?
Are you referring to lighting.png?
Its the image when you have clicked/hitted a circle that is going bigger while disappearing (like from a waterdrop).
Also can be seen on kiai time (some people make these as a visible circle that is clearly visible as an advantage on HD/FL mods).
Soft, bright glow overlays on hitcirlces only appear in Kiai time. The brighter the hitcircle.png (in grayscale), the more it will become brighter in Kiai. For a custom skin alone (without that glowing overay in Kiai), that's not bad and possible though, but remember... the consequence is written on the 2nd Sentence. Just tweak hitcircle.png in Photoshop/GIMP/Paint.NET to the brightness you like and you're all set. And anyway, lighting.png @ Kiai (without HD mod) doesn't make the hitcircle bright. lighting.png is ALWAYS drawn behind circles, not in front.
[ Zan ]
Are we able to change the color of the glow the osu main menu screen projects when a song is playing on the main client yet?
Heibel

[ Zan ] wrote:

Are we able to change the color of the glow the osu main menu screen projects when a song is playing on the main client yet?
nope

Edit: Yes
Topic Starter
MLGnom

[ Zan ] wrote:

Are we able to change the color of the glow the osu main menu screen projects when a song is playing on the main client yet?
You are supporter so you can. Add this to skin.ini of your skin.

TouchFluffyTail wrote:

In the [Colours] section (RGB code);

MenuGlow: #,#,#
D e s
Hi, I have a question. How to change the color of cursormiddle.png? Mine currently blue and i want it to become red. (The cursormiddle.png is blank so i dont know how to change color)
Rio-

Paradise-desu wrote:

Hi, I have a question. How to change the color of cursormiddle.png? Mine currently blue and i want it to become red. (The cursormiddle.png is blank so i dont know how to change color)
Use 3rd-Party Graphic-Editing Program, like Photoshop or GIMP
FunnyFunkyCow_old
I made my default-0 ~ default-9 all little circles so that instead of numbers, well it displays circles...

It works well, except there's just one small thing that's bugging me.. After 10 notes of the same color, there would be two circles instead of one.. I've been playing around with the HitCircleOverlap for some time, but had no success in finding a good number to make it remain at one circle, consistently being in the center (at 50, there would always be one circle, but occasionally it would be more to the right)... Anyone happen to know a good number to put this at?
Ayesha Altugle

FunnyFunkyCow wrote:

I made my default-0 ~ default-9 all little circles so that instead of numbers, well it displays circles...

It works well, except there's just one small thing that's bugging me.. After 10 notes of the same color, there would be two circles instead of one.. I've been playing around with the HitCircleOverlap for some time, but had no success in finding a good number to make it remain at one circle, consistently being in the center (at 50, there would always be one circle, but occasionally it would be more to the right)... Anyone happen to know a good number to put this at?
quoting one user
I similarly use circles instead of numbers, though I haven't looked into it too much I THINK you might be able to use 'HitCircleOverlap' in the skin.ini to make the circles overlap eachother completely? I need to test it out.
you just have to mess with hitcircleoverlap in the skin.ini untill you get the right value.
Dexus
Make the overlap the same as the width of the image.
FunnyFunkyCow_old
http://puu.sh/4Z8ir.jpg

In the midst of stream with the HitCircleOverlap as image's width...

I guess I'll just have to guess and check a lot :l
Aeren
.
TouchFluffyTail
Use version: 2 in your skin.ini or use the 'prefer new skin behavior' in the skin options menu to use it.
Aeren
.
OsuMe65
under [General]
Kukush_old
What are good hit circle colors to do with a teal cursor?

I use the default colors and my cursor sometimes blends in with the colors.
crystalsuicune

Is there something wrong with the new!template's scorebar?It seems like the anchor's a bit botched

(The scorebar-bg I made here uses the same "slot" position as the template's,but the scorebar-color doesn't anchor properly to it)

Is this just a problem with osu! itself,or something else?
TouchFluffyTail

crystalsuicune wrote:

Is there something wrong with the new!template's scorebar?It seems like the anchor's a bit botched

(The scorebar-bg I made here uses the same "slot" position as the template's,but the scorebar-color doesn't anchor properly to it)

Is this just a problem with osu! itself,or something else?
The template is fine, osu just handles the scorebar weird, the anchor point is shifted when you skin it even though the template is technically correct. You'll have to move your scorebar-bg since you can't move the bar itself.
crystalsuicune

TouchFluffyTail wrote:

crystalsuicune wrote:

Is there something wrong with the new!template's scorebar?It seems like the anchor's a bit botched

(The scorebar-bg I made here uses the same "slot" position as the template's,but the scorebar-color doesn't anchor properly to it)

Is this just a problem with osu! itself,or something else?
The template is fine, osu just handles the scorebar weird, the anchor point is shifted when you skin it even though the template is technically correct. You'll have to move your scorebar-bg since you can't move the bar itself.
OK so how should I do that?
I don't trust my hands enough to manually shift it properly without a guide or something
TouchFluffyTail
I dunno, I never have a problem manually shifting things. I just nudge them a few pixels, ctrl+s, reload the skin, then load up a map. Though I'm used to doing very fast turn arounds...
OsuMe65
Estimation is always the answer to that
move a few pixels bit and save => reload skin => view scorebar => repeat unti you get it right
(same as TFT's statement)
walterx8
I just found myself a skin and when i looked into the folder i find a picture called '' matchsetup-background '' that is suppose to show up in the multiplayer rooms. but this picture doesn't. it is a PNG with 1025 x 768 size. help would be nice ^^
Nathanael
I think its no longer used. It was replaced by the "menu-background" imo.
OsuMe65

Nathanael wrote:

I think its no longer used. It was replaced by the "menu-background" imo.
It doesn't exist now. Why do you have to think about it?
All backgrounds are replaced with menu-background.jpg other than the old beatmaps' BG, that is playfield.png
deadbeat
i'll just leave this here
[woc2006] Support per note skin in mania, add "NoteImage<any column>= image file name" to config.
TouchFluffyTail

deadbeat wrote:

i'll just leave this here
[woc2006] Support per note skin in mania, add "NoteImage<any column>= image file name" to config.
Oh god oh god oh god ohgod
crystalsuicune

TouchFluffyTail wrote:

deadbeat wrote:

i'll just leave this here
[woc2006] Support per note skin in mania, add "NoteImage<any column>= image file name" to config.
Oh god oh god oh god ohgod
So a proper Pop'n music mania skin can be made now?

YUSSSSSS


Anyways,is there anywhere I can find hit-sounds to use?In case I wanna change the ones in a skin?
Also is it possible to change the colours used in the song select menu?
I know we can change the colours of the text,but what about the colours of the buttons themselves?
TouchFluffyTail

crystalsuicune wrote:

So a proper Pop'n music mania skin can be made now?

YUSSSSSS
Yes, just have to wait untill it's pushed from test onto live. :P



crystalsuicune wrote:

Anyways,is there anywhere I can find hit-sounds to use?In case I wanna change the ones in a skin?
Hit sounds are a little tricky since there's no repository for them, your best bet is to find a skin with hitsounds you like then ask them if you can use them.

crystalsuicune wrote:

Also is it possible to change the colours used in the song select menu?
I know we can change the colours of the text,but what about the colours of the buttons themselves?
The best you can do is use the additive color to blend into your button to make an end result color since you can't actually change the colors used. (which doesn't work very well)
hanami8642
if I download the template will it give me a virus and does it make my laptop slower if I download the template?
deadbeat
it won't give you a virus nor will it make your laptop slower
sheela
Rio-

sheela901 wrote:

There're some skins that I use have:

You mean transparent BG, so You can see the Storyboard or Video behind the Spinner when You're spinning?

MLGnom wrote:

skin.ini
  1. SpinnerFadePlayfield: 0/1 – If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video). Example how it's work. SpinnerFadePlayfield: 1 and SpinnerFadePlayfield: 0
sheela

satriobp wrote:

sheela901 wrote:

There're some skins that I use have:

You mean transparent BG, so You can see the Storyboard or Video behind the Spinner when You're spinning?

MLGnom wrote:

skin.ini
  1. SpinnerFadePlayfield: 0/1 – If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video). Example how it's work. SpinnerFadePlayfield: 1 and SpinnerFadePlayfield: 0
Yeah, that is it. Thanks~
Kurokami
Uhm, I dunno if this is the right thread but I have a bit problem with my latest skin. For some reason pause-overlay.png is not scratching correctly.


Both have the same resolution (1280*720) and my osu! is using 1200*675 which is also a 16:9. And only the pause background is acting this way. I wonder if I post this to the Bug report or something else is the problem.

Thanks is advance.
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