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Riryka - Hashiru Sekai to Bokura no Mirai (Short Ver.)

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merchat7
hi alacat, random mod

[General]

- Put Meis Clauson in tags :/
- I notice you are using the English title for source, but I think you should put the romaji as well. Mirai Sekai no Planeta
- Widescreen background (16:9) are rankable, maybe you want to use one? I think the CGs in this game are in widescreen format and not too fond of the trimming of 4:3 when playing osu! in widescreen.
- [All mappers] Currently, Easy & Normal, Hard & Insane are very close in term of difficulty setting. This means there is a big difficulty setting jump from Normal > Hard. I recommend trying to discuss with the guest mapper and find a better balance.
- [All mappers] Tick rate 2 fits better

[Easy]

00:21:938 (1,2) - I find this rhythm sound better http://puu.sh/2mwjw.
00:25:938 (3) - I see that you are putting whistle on 1st and 3rd white tick, but maybe put on repeat to show that piano rhythm is changed? Fine if not through.
00:40:338 (2) - 00:40:338 (2,3,4) - Hmm, I'm leading a bit more to this rhythm
00:54:538 (4) - I feel this placement goes against the flow, I think if you place like this, it'll flow better http://puu.sh/2mwvV
00:42:738 - 00:53:138 - I notice you are putting whistle every 1st and 3rd white tick, but I don't really think this sound good with the music or the most optimal hitsound pattern. My suggestion instead is this. Remove whistle from 1st and 2nd white tick. So only whistles on every 3rd and 4th white tick. For example 00:45:938 (1,3,5) - Remove whistle from (1) and begin of (3), keep at end of (3) and on (5). I thought of leaving the whistle on the first white tick for the piano, but I think it ruins the emphasis on those notes, so that's why I didn't put it.
*00:56:338 - 01:05:938 - For this part, i will free style a bit.
00:56:338 (2) - Remove whistle from begin. Red tick is accented here and not white, so it's best to not put whistle.
00:57:138 (3,4) - Do this rhythm, whistle at begin and end of (3). http://puu.sh/2mwRO
01:00:338 (3) - Remove whistle, emphasize the bell sound
01:01:138 (5) - May want to add whistle at end with the bell in music
01:02:738 (2) - Remove whistle from begin, I suggest this to emphasize the finish more. I feel this part has a focus on the 1st & 3rd white tick and whistle ruins this feeling. but if you wish to keep, this is fine
01:03:538 (3,4) - Whistle at end of (3), on (4) if you follow 01:01:138.
01:05:938 (2) - Same as 01:02:738**
01:19:738 (3) - Repeating slider instead?
01:32:338 (3,4) - At end of (3) and (4), try normal samplet, soft addition. This sounds better to me.
I notice at the end, you follow the piano perfectly, so at begin, do this as well?
00:17:138 (1,2) - Whistle at end
00:24:338 (1) - Whistle here and what I said for 00:25:938 as well.

00:42:738 - 01:05:938 - I don't think whistle every 1st/3rd white ticks fits well here, I hope you consider my hitsound pattern.

[Normal]

00:19:538 (3) - I find this pattern looks better if you move it up more to the right http://puu.sh/2mx88
00:27:738 (2) - Ctrl+J, Ctrl+H, Ctrl+R, put back in same spot, I think this looks better with the curve from 00:25:938 (1) -
00:30:738 (2,3) - Hmm, I prefer changing to a slider here, I feel it goes better with vocal and I don't really see what the focus of the hit circles here are.
*00:31:538 (4) - Whistle at end
00:35:538 (5) - Whistle at begin and repeat
00:38:738 (4) - ^
00:44:338 (3) - Whistle at end
00:48:338 (5) - Whistle at begin
00:51:538 (4) - Whistle at begin and repeat
**follow all if follow one
00:51:538 (4) - End slider point, one grid up for better alignment with 00:52:338 (1) -
00:56:738 (2) - I suggest doing a short slider starting on 00:56:538 instead and ending it here.
00:57:938 (5,2) - Whistle at begin for bell in music
01:09:938 (3) - Whistle at end
01:13:738 (5) - Whistle at begin
01:23:538 (5) - ^
01:26:538 (5) - ^
01:34:738 (2) - ^

Just polishing whistle pattern here.

[Hard]

00:17:138 (1,2,3,4,5) - I really prefer a more equal spacing here, I thought the time distant between 00:17:938 (2,3) was 3-4 white ticks at first so e.g. place 00:17:938 (2) - at x:308 y:72 00:19:538 (4) - x:204 y:312.
00:22:338 (3,3) - The music has a focus on 1st, 3rd and 4th white tick, so I think there should be whistle, on 1st, 3rd and 4th note. So add whistle to these two places?
00:34:338 (3,4) - I'm fine with the previous one and the one after this, but here, I really prefer, no whistle at end of (3) and whistle at begin and end of (4) with the piano in music (soft:addition).
00:40:938 (1,2,3,4) - This parts give off an anti jump feel to me, so I don't find the increase in spacingreally nice, I suggest to keep distant snap to 1.2x here or have jump on (1,3), keep distant snap to (2,4) http://puu.sh/2my5ao or this http://puu.sh/2my7Z. Etc. basically I think there's a better way to place the notes here, so experiment a bit.
00:42:738 (1) - I think soft-finish fits better.
00:43:538 (3) - I think having a jump on (4) would be nice here. Rotate this slider a bit till you have a 1.8x jump to (4)? http://puu.sh/2mxYn
00:44:238 (1,2) - I either prefer 1.2x distant snap, or stack it at end of previous slider, current spacing, it feel too in between giving off a weird feeling when playing to me.
00:45:938 (1) - Whistle at begin
00:48:338 (4) - ^
00:51:538 (6) - ^
00:52:338 (1) - ^, listening to music, these are the parts where I feel a whistle was missing to complete the hitsound pattern.
01:07:338 (3) - I think two hit circles give a cooler effect and nicer to read for me. I thought 01:08:138 (1) - was 1/2 not 1/1 away at first. Hit circles force you to be more in rhythm with music, so it should help with reading this pause, if it's not clear, (3) is place at the begin of where slider was, (4) - is stacked with 01:08:138 (1) -
01:13:738 (5) - Really think you should have normal whistle at begin here.
01:18:538 (5) - ^
01:20:538 (4,5,1) - When listening to the piano here, I feel here and 01:19:738 (1,2,3) - are mirror rhythm of each other. So I find it weird that one is stack and one isn't. I recommend to space out (4,5) to 1.6x distant snap (so all notes here are 1.6x spacing apart). After, some testing, I recommend stacking (4) at end of the slider. http://puu.sh/2myw7
01:21:738 (5,5) - Prefer normal whistle like previous part
01:26:538 (5) - Prefer normal whistle at begin
01:45:538 (4) - A couple gird up so that spacing from end of (3) and slider body of (4) is more equal (aesthetic reason) http://puu.sh/2myDm

Notice a couple patterns can be better, but still good as per usual.

[Insane]

00:17:938 (2,4) - If you change in Easy, add whistle.
00:22:338 (3) - I suggest to add whistle here, as you can by my whistle suggestion in Easy, song has a focus on 1st,3rd,4th note, so I think there should be whistle on this note to help show this theme in them music.
00:21:938 (1,2,3,4) - Hmm, I don't find the jump here too intuitive, a box shape with all note distant snapped seems better to me. http://puu.sh/2myKX
00:24:338 (2,2) - If you put whistle in Easy, put here as well.
00:59:338 (3) - Whistle at begin for emphasis on vocal?
01:26:938 (6) - Nothing to back up with in music, but I feel putting whistle here sound nice.
01:36:338 (3) - I think changing to two hit circles and like this feel better. http://puu.sh/2myRU. I can't seem to catch the 1/4s properly when the rhythm is like this.
01:39:738 (1,2,3) - I recommend reducing spacing here and not increasing spacing because with this increased spacing, the spacing on 01:40:538 (2) - feel really anti jumpy and flow breaking to me, so basically this http://puu.sh/2myU5 and move 01:40:338 (1,2) - etc. more up.
01:41:138 (4,5) - Same as 01:36:338.
01:44:738 (2) - I think up is better (x:256 y:156), but this is my interpretation of the music, if you prefer the current way, then that's fine
01:42:738 (4,5,6,7,8,9,10) - This rhythm instead? 01:42:738 (4) - is a slider to help you get back into rhythm after playing the double streams and (9) is overmapped. http://puu.sh/2mz0l

Good flow and I don't have a problem with how you did the hitsounding.

I mod the hitsound differently for all diffs, so don't go thinking why I mention something for one diff and not on the other. Good mapset, should be ready with a couple more mods.

- Star for song
- Star for good map
- Reserve for after seeing what's changed.

I haven't mod in ages so it took me longer than usual to mod, but I'll always put in the effort for mutual friend mapset :D But maybe there are some inconsistency errors here and there, and more grammar mistakes then usual, sorry about this.

Good luck! Hope to see this rank soon.
Guy
almost fixed!
thank you for modding ;)

http://puu.sh/2odGr
Topic Starter
alacat

merchat7 wrote:

hi alacat, random mod hi merchat :3

[General]

- Put Meis Clauson in tags :/ ok :3
- I notice you are using the English title for source, but I think you should put the romaji as well. Mirai Sekai no Planeta this is from web site :D
- Widescreen background (16:9) are rankable, maybe you want to use one? I think the CGs in this game are in widescreen format and not too fond of the trimming of 4:3 when playing osu! in widescreen. ok! I will add new video =w="
- [All mappers] Currently, Easy & Normal, Hard & Insane are very close in term of difficulty setting. This means there is a big difficulty setting jump from Normal > Hard. I recommend trying to discuss with the guest mapper and find a better balance. ok,will talk with guest mapper :3
- [All mappers] Tick rate 2 fits better I dont use to change slider speed. so I dont need it ><

[Easy]

00:21:938 (1,2) - I find this rhythm sound better http://puu.sh/2mwjw.
00:25:938 (3) - I see that you are putting whistle on 1st and 3rd white tick, but maybe put on repeat to show that piano rhythm is changed? Fine if not through.
00:40:338 (2) - 00:40:338 (2,3,4) - Hmm, I'm leading a bit more to this rhythm
00:54:538 (4) - I feel this placement goes against the flow, I think if you place like this, it'll flow better http://puu.sh/2mwvV keep on now maybe ,I will fix :3
00:42:738 - 00:53:138 - I notice you are putting whistle every 1st and 3rd white tick, but I don't really think this sound good with the music or the most optimal hitsound pattern. My suggestion instead is this. Remove whistle from 1st and 2nd white tick. So only whistles on every 3rd and 4th white tick. For example 00:45:938 (1,3,5) - Remove whistle from (1) and begin of (3), keep at end of (3) and on (5). I thought of leaving the whistle on the first white tick for the piano, but I think it ruins the emphasis on those notes, so that's why I didn't put it.
*00:56:338 - 01:05:938 - For this part, i will free style a bit. emm, I want to put sound with constant rhythm for Easy diff. But your suggestion is very nice. some fix about it :3
00:56:338 (2) - Remove whistle from begin. Red tick is accented here and not white, so it's best to not put whistle. follow back sound here.
00:57:138 (3,4) - Do this rhythm, whistle at begin and end of (3). http://puu.sh/2mwRO
01:00:338 (3) - Remove whistle, emphasize the bell sound same as above.
01:01:138 (5) - May want to add whistle at end with the bell in music
01:02:738 (2) - Remove whistle from begin, I suggest this to emphasize the finish more. I feel this part has a focus on the 1st & 3rd white tick and whistle ruins this feeling. but if you wish to keep, this is fine
01:03:538 (3,4) - Whistle at end of (3), on (4) if you follow 01:01:138.
01:05:938 (2) - Same as 01:02:738**
01:19:738 (3) - Repeating slider instead?
01:32:338 (3,4) - At end of (3) and (4), try normal samplet, soft addition. This sounds better to me.
I notice at the end, you follow the piano perfectly, so at begin, do this as well? no change here >~<
00:17:138 (1,2) - Whistle at end
00:24:338 (1) - Whistle here and what I said for 00:25:938 as well.

00:42:738 - 01:05:938 - I don't think whistle every 1st/3rd white ticks fits well here, I hope you consider my hitsound pattern.

[Insane]

00:17:938 (2,4) - If you change in Easy, add whistle.
00:22:338 (3) - I suggest to add whistle here, as you can by my whistle suggestion in Easy, song has a focus on 1st,3rd,4th note, so I think there should be whistle on this note to help show this theme in them music.
00:21:938 (1,2,3,4) - Hmm, I don't find the jump here too intuitive, a box shape with all note distant snapped seems better to me. http://puu.sh/2myKX emm. (3) is strong imo. so I put jump here ><
00:24:338 (2,2) - If you put whistle in Easy, put here as well.
00:59:338 (3) - Whistle at begin for emphasis on vocal?
01:26:938 (6) - Nothing to back up with in music, but I feel putting whistle here sound nice.I feel these consecutive whistle does not match ,take a little
01:36:338 (3) - I think changing to two hit circles and like this feel better. http://puu.sh/2myRU. I can't seem to catch the 1/4s properly when the rhythm is like this. I made another pattern :P
01:39:738 (1,2,3) - I recommend reducing spacing here and not increasing spacing because with this increased spacing, the spacing on 01:40:538 (2) - feel really anti jumpy and flow breaking to me, so basically this http://puu.sh/2myU5 and move 01:40:338 (1,2) - etc. more up.
01:41:138 (4,5) - Same as 01:36:338.
01:44:738 (2) - I think up is better (x:256 y:156), but this is my interpretation of the music, if you prefer the current way, then that's fine
01:42:738 (4,5,6,7,8,9,10) - This rhythm instead? 01:42:738 (4) - is a slider to help you get back into rhythm after playing the double streams and (9) is overmapped. http://puu.sh/2mz0l

others fix \^^/

Good flow and I don't have a problem with how you did the hitsounding.

I mod the hitsound differently for all diffs, so don't go thinking why I mention something for one diff and not on the other. Good mapset, should be ready with a couple more mods.

- Star for song
- Star for good map
- Reserve for after seeing what's changed.

Thanks a lot ;w;

I haven't mod in ages so it took me longer than usual to mod, but I'll always put in the effort for mutual friend mapset :D But maybe there are some inconsistency errors here and there, and more grammar mistakes then usual, sorry about this.

Good luck! Hope to see this rank soon.

Thank you for modding and whistle help ;)
cRyo[iceeicee]
merchat7

merchat7 wrote:

[Hard]

00:17:138 (1,2,3,4,5) - I really prefer a more equal spacing here, I thought the time distant between 00:17:938 (2,3) was 3-4 white ticks at first so e.g. place 00:17:938 (2) - at x:308 y:72 00:19:538 (4) - x:204 y:312. im not sure about any kind of readability problems here, time distance between notes is big, it doesnt even matter where to place them, since you can easily read it by looking at approach circle, and by listening to music i hear 2 parts (00:17:138 (1,2) - ) and ( 00:18:738 (3,4,5) - ) thats why they dont have equal spacing between them, just dont feel that they should be combined
00:22:338 (3,3) - The music has a focus on 1st, 3rd and 4th white tick, so I think there should be whistle, on 1st, 3rd and 4th note. So add whistle to these two places? i dont like how 2 whistles in a row sounds here >_<
00:34:338 (3,4) - I'm fine with the previous one and the one after this, but here, I really prefer, no whistle at end of (3) and whistle at begin and end of (4) with the piano in music (soft:addition). maybe its a strange way to map like that but i mapped first part by following beat 00:29:938 - 00:36:338, while second part 00:36:338 - 00:39:538 were following only vocal, thats why i decided to put hitsounds in different ways, just because......why not haha
00:40:938 (1,2,3,4) - This parts give off an anti jump feel to me, so I don't find the increase in spacingreally nice, I suggest to keep distant snap to 1.2x here or have jump on (1,3), keep distant snap to (2,4) http://puu.sh/2my5ao or this http://puu.sh/2my7Z. Etc. basically I think there's a better way to place the notes here, so experiment a bit. idk but music change from calm part to something more energetic and i think those jumps give me better expression
00:42:738 (1) - I think soft-finish fits better. i think combine both finishes would be best, but I was lazy to search samples only for 1 note and decided to leave only 1 finish, and i still prefer normal one :P
00:43:538 (3) - I think having a jump on (4) would be nice here. Rotate this slider a bit till you have a 1.8x jump to (4)? http://puu.sh/2mxYn i tried, but this small changing in spacing absolutely unnoticeable during the play, so i will keep mine just because it looks better for me
00:44:238 (1,2) - I either prefer 1.2x distant snap, or stack it at end of previous slider, current spacing, it feel too in between giving off a weird feeling when playing to me. I already recieved few complains before about this kind of stacks, but lol they plays much easier then ordinary stacks for me, idk y people hate them xD
00:45:938 (1) - Whistle at begin
00:48:338 (4) - ^
00:51:538 (6) - ^ no i want to avoid this 3 whistles because i dont like how N hit and soft whistle sounds together here
00:52:338 (1) - ^, listening to music, these are the parts where I feel a whistle was missing to complete the hitsound pattern. dont have this feeling (◎_◎;)
01:07:338 (3) - I think two hit circles give a cooler effect and nicer to read for me. I thought 01:08:138 (1) - was 1/2 not 1/1 away at first. Hit circles force you to be more in rhythm with music, so it should help with reading this pause, if it's not clear, (3) is place at the begin of where slider was, (4) - is stacked with 01:08:138 (1) - might be a bit confusing but only because this kind of patterns are very rare (placing note under slider with 1/2 pause) but doing everything like we always do is so boring :P ( and i hear *no Mirai* as 2 notes+slider, no(note) mi(note) rai(slider)
01:13:738 (5) - Really think you should have normal whistle at begin here. soft one sounds more interesting for ne ._.
01:18:538 (5) - ^ N whistle too heavy here
01:20:538 (4,5,1) - When listening to the piano here, I feel here and 01:19:738 (1,2,3) - are mirror rhythm of each other. So I find it weird that one is stack and one isn't. I recommend to space out (4,5) to 1.6x distant snap (so all notes here are 1.6x spacing apart). After, some testing, I recommend stacking (4) at end of the slider. http://puu.sh/2myw7 hmm i hear that this 2 notes 01:19:738 (1,2) - have different tonality, while this 2 notes 01:20:538 (4,5) - are similar, so current one fits best for me ( about stacking, i just dont see/hear any reasons why it should be stacked o_o)
01:21:738 (5,5) - Prefer normal whistle like previous part yeah its not the same as first part, but still sounds fine for me
01:26:538 (5) - Prefer normal whistle at begin same, dont feel that hitsounds need any consistency here, because current one sounds fine
01:45:538 (4) - A couple gird up so that spacing from end of (3) and slider body of (4) is more equal (aesthetic reason) http://puu.sh/2myDm dont feel like they should have equal spacing, wanted to make jump from 1 note+slider 01:44:738 (2,3) - to another 01:45:538 (4,5) -

Notice a couple patterns can be better, but still good as per usual. Thanks!
Thanks for mod!
merchat7
@alacat
- Sorry for confusion in wording, I don't mean to change source, but to put Mirai Sekai no Planeta in tags incase people search for the romaji. Mirai (=future) and Sekai (=world) are very easy to remember romaji for me, when I think of this song, I'll probably search for the romaji and not the English title as most Japanese song use the romaji for source so I would prefer if you put it.
- I mention slider tick 2 because for example, in Insane, there is a sound here 00:31:538 or 01:12:338, etc. I don't really see a place where the slider tick sound won't fit, but if you really do not want to change this, I won't enforce it. For Easy, I don't mind keeping slider tick 1 due to low slider velocity, but other diffs, slider tick 2 seems more fitting.

@cRyo
Replying to certain points
00:17:138 (1,2,3,4,5) - While it's true, you can use music and approach circle to read, it feel much more intuitive in my opinion if you don't break spacing too much, I don't mind a slight jump at all, but 2.5x spacing increase (0.4x>1.0x) just seems too drastic for me. This is a Hard so please consider this as well and as this is a Hard, I'm sure more people will try to play this with hidden. While you don't really need to change something because of a mod, I think it's a nice thing when people do small stuff to help make it easier for people playing with mods. Lastly, you won't consider even moving (2) just a bit more to the right, and (4) just a bit more to the left? Even if you move just a bit, I feel there is a vast difference, right now, it just feel too close for me and feel counter intuitive to play.
00:34:738 (4) - This really bothers me too be honest, can't you do a different rhythm then :/ The begin and end follows the piano perfectly and is just screaming for soft-whistle to be put on :( E.g., try this rhythm http://puu.sh/2pzwU Two 1/2 sliders instead of a 1/1 repeating slider.
00:40:938 (1,2,3,4) -I didn't exactly ask you not do jumps through, I find that if you want to keep spacing consistent, not doing increased spacing seems better. If not, then I prefer if you do jumps only on (1) and (3) and keep distant snap for (2) and (4). I feel this way, as music is accented on (1) and (3). When you do the increased spacing, I feel you put too much accent on (2) and (4) which feel really off to me. Like just move (1,2) more left is a easy suggestion http://puu.sh/2pzr7 and other patterns work too.
00:43:538 (3) - It's so noticeable for me which is why I mention it :o, but it's fine, if other mention ,please reconsider. After testing a bit, I mention this because you had 1.5x spacing for 00:42:738 (1,2,3) - . The 20% spacing reduction just seems out of the blue and rather noticeable for me.
00:44:238 (1,2) - If you already received several complains about this, then I really think you should change this, people don't mention the same stuff for no reason :P I try my best to explain why I want you to change, but honestly, the only thing I can say is that it doesn't feel right. Which this pattern really be ruined, if you increase spacing a bit/or stack it? While randomly looking at the beatmap, I notice this 01:05:038 (1,2) -
01:08:138 (1) - Don't stack at end of the slider then? Make it much more easier to read the approach circles. Here's my preposition http://puu.sh/2pzNC (1) is stacked with 01:09:338 (1) -
01:13:738 (5) - Well changing from normal-whistle on previous part to soft-whistle is a pretty drastic change, I would understand if you reduce the volume of the normal whistle instead (which in this case, I recommend) or just do all soft-whistle and use higher volume for the one you want to emphasize. I sort of see why for here and the same rhythm at second part of kiai, you feel normal-whistle doesn't fit as well, but going from normal-whistle to soft-whistle is like going from a elephant to a rat in my ears.
01:21:738 (5,5) - Same reason as above (going from normal>soft-whistle is a drastic change), this is also why I notice this inconsistency problem immediately. Personally, I find soft-whistle is too soft and feel like it needs to be higher volume if you wish to use it at kiai here, but normal-whistle sounds awesome and it's the easiest way to fix here, which is why I suggest this, so I'm a bit surprise to see this unchanged honestly.
01:45:538 (4) -I'm surprised to see you say this when you say you can't notice 00:43:538 (3) - -_- I can't notice this 0.1x spacing different at all :S

Normally, I would say to reconsider some of the stuff if others mention as there are still few mods on this and this is my opinion, but I tried at least 3 different method of modding (free styling, consistency reason, naziing) and not a single change is very surprising. So because of this, I'm a bit clueless on how to mod your beatmaps in the future, I doubt you want me to nazi and I rarely say a beatmap is perfect even when one is close to perfect as I'll always try to nitpick points to improve/give my honest opnion unless I'm lazy.

I appreciate your reply. I see that you put the effort, but is there anything you want to tell me on how to improve mods on your beatmap in the future? What sort of suggestion do you like? What do you normally change in a mod? This will greatly help me when I mod your beatmap in the future. As for the above suggestions, these are all stuff I notice on first play through and which is why I say some patterns can still be improved, I do not say this when I feel beatmap is really good and I'm just naziing/giving some friendly suggestions.

Again, I don't normally put all this reasons in my mod or reply to mod as I don't want to make this like an essay, but I'm really clueless on how to mod your beatmaps in the future so this is why I do this, I hope you can reply to the questions I underline and I hope you reconsider my suggestions.

I just got my headphone back, but I'm not used to it so can't recheck properly. I double check the other diffs real quick and I'm fine with the stuff not changed, just hope to see some stuff reconsidered in Hard.
Skystar
alaneko x cRyoneko _(:3」∠)_
Satellite
こんにちは
From My queue

[Insane]
00:35:738 (5,6,7) - 配置の提案です234が3角なので567も3角にしてみては
00:37:338 (6) - 00:36:338 (1) - これを-135度したものを使ってみては?次の1もフォローできていていいと思います
00:38:738 (4,5) - 00:37:738 (1) - ココに対して少し左に曲げすぎな感じで流れが悪く感じました、配置の提案はありませんが両方とも+30度くらい傾けてみては
01:46:838 (1) - Normalと同じようにボリューム下げていくべきでは・・・?

[Normal]
01:01:538 (5) - 単発1個より 01:01:138 - ここから 01:01:538 - ここまでスライダー引いたほうがいいと思いました。
01:39:938 - add noteしたほうがここはたたきやすいきがします

[Easy]
awesome diff~
01:46:738 (1) - のーまるとおなじようにぼりゅーむさげてみては?


HardはQueueにスキップしてもいいってかいてありましたが、書くことすらありませんでした :o

good luck~ ;)
Topic Starter
alacat
>Satellite and merchat

Thank you :)

>Yuko

alaneko x cRyoneko x Yukoneko _(:3」∠)_
Guy

Satellite wrote:

こんにちは
From My queue

[Normal]
01:01:538 (5) - 単発1個より 01:01:138 - ここから 01:01:538 - ここまでスライダー引いたほうがいいと思いました。 - fixed
01:39:938 - add noteしたほうがここはたたきやすいきがします - スタックの位置が微妙になるのと、ピアノの音をとっているところなのでno changeです
modありがとうございました :)
http://puu.sh/2tNfT
Natsu
Hi from my Queue

General
  • Source: i thing is better to add this Mirai Sekai no Planeta cuz The planeta in the future world is just an alias i thing
Easy:
  • 01:04:738 x:100 y:300 a little distance error maybe this is nazi but i want to point it xD
    01:21:538 x:377 y:354 nazi again but look better
    01:32:338 (3,4) - distance error or is on purpose?
    01:37:138 have to be a finish here
Guy Normal:
  • 00:21:938 remove whistle from the repeat
    00:23:138 remove whistle
    00:23:338 ^ since they sound really annoying
    00:23:138 (3,4,1) - the distance is alittle wrong maybe is nazi can be confuse in this kind of patter in you not do the same
    00:27:738 remove whistle from the repeat..
    00:29:938 so fast after spinner ii suggest you to remove it and make some slider better
    00:30:738 you forget the whistle here
    00:34:738 the music here is so strong for just ignore it maybe add a repeat like you did on 00:35:538
    00:37:738 x:438 y:118 nazi
    00:39:538 (1,2,3,1,2,3,4,1) - a little confuse for normal imo maybe remove some circles
    00:53:538 (3,4) - unstack they better this can be confuse on normal
    01:06:338 (3,4) - ^
    01:07:338 this is wrong slider should finish 01:07:738 with a finish hitsound
    01:13:538 (4,5) - same as 01:06:338 well this is just my opinion i stop being annoying with this
    01:19:938 remove clap and add whistle like all the other diffs fit better
    01:37:138 have to be a finish here
    01:46:738 add circle here is necesary
cRyo Hard:
  • 01:06:138 remove this whistle no sense here for me
    01:08:338 remove whistle just keep finish is enought
    01:19:338 ^
    01:44:938 remove whistle from slider body no sense for me o3o
    01:45:738 ^
    01:46:838 spinner should start here (like the other diffs)
Insane:
  • 00:53:738 remove finish from slider body
    00:58:338 (6,7,8,9,1) - why are you using 0.50 distance here when you use 00:54:938 (4,5,6,7,8,9,1) - 0.80 here can be confuse imo
    01:33:138 (3,4,5,6,7,8,9,10) - make it a little curved in line feel a little weird just my opinion
    01:37:138 have to be a finish here
Nice map hope I help you in something GL Sorry for be late T-T
Guy
Topic Starter
alacat
Thanks :3
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • It would be awesome if you could get an mp3 that is not cut off at the end.
    Set the same Tags on all diffs.

Easy

  • 00:30:338 (2) - Start this slider 1/1 later and add a circle at 00:30:338. (do the same pattern you did here 00:33:138 (1,2,3))
    00:49:538 (2) - Same thing here.
    01:17:538 (4) - Move this circle at x:120 y:208. (you have to fix next spacings a little)

Guy's Normal

  • HP Drain Rate: 4
    Overall Difficulty: 4
    00:19:138 (x) - Add a circle. (if you don't want to add it then delete 00:17:138 (1) this slider and add a circle at 00:17:138)
    00:25:538 (x) - Same here, add a circle.
    00:36:938 (2) - Try this:
    00:42:738 (1,2,3) - ^
    01:39:938 (x) - Add a circle. (if you don't want to have 2 circles then add a 1/2 slider)
    01:46:738 (5) - Move this circle at x:256 y:164.

cRyo's Hard

  • 00:55:938 (2 and all next circles/sliders) - Why normal clap here? Keep using custom soft claps, they fit the song a lot better.
    01:38:338 (3) - Hmm maybe it's better to flip this slider vertically and to rotate it 20° anticlockwise to make a better flow.
    01:39:338 (4) - Remove the repeat and add a circle at 01:39:938 and another one at 01:40:138.

Nyar's Insane

  • HP Drain Rate: 7
    Overall Difficulty: 7
    This is the only diff with tick rate 2, set it to 1.
    Combo placement is weird, don't set them only according to how you map patterns and try to follow the music, for example try to add a new combo every 4 or 8 white ticks. (just do like the other Insane, combo placement there is a lot better)
    01:46:638 (4) - Delete this circle. (or move the next spinner 1/4 later and add a circle at 01:46:738)

Insane

  • Beautiful, nothing to say here.

Really nice mapset, call me again for a recheck.
Guy
all fixed my diff :3
thank you for modding :)

http://puu.sh/2Galm.zip
Topic Starter
alacat

xxheroxx wrote:

General

  • It would be awesome if you could get an mp3 that is not cut off at the end. ok, fix ~
    Set the same Tags on all diffs. lol ,fix

Easy

  • 00:30:338 (2) - Start this slider 1/1 later and add a circle at 00:30:338. (do the same pattern you did here 00:33:138 (1,2,3)) emm, this is not problem imo ;)
    00:49:538 (2) - Same thing here. ^
    01:17:538 (4) - Move this circle at x:120 y:208. (you have to fix next spacings a little) okey :3
Really nice mapset, call me again for a recheck. Thanks ! okey~ waiting for guest mapper :3
Thank you for modding ,hero :D

~ update Normal diff ~
Nyar
Nyar's Insane

  • HP Drain Rate: 7
     -No change.
    Overall Difficulty: 7
     -No change.
    This is the only diff with tick rate 2, set it to 1.
     -No change. I use slider tick hit sound.
    Combo placement is weird, don't set them only according to how you map patterns and try to follow the music, for example try to add a new combo every 4 or 8 white ticks. (just do like the other Insane, combo placement there is a lot better)
     -Change NCs. Advice alacat x3
    01:46:638 (4) - Delete this circle. (or move the next spinner 1/4 later and add a circle at 01:46:738)
     -Add circle & Move spinner.
Thank you for MOD, xxheroxx x3
http://puu.sh/2H8bu.zip
Topic Starter
alacat
Thanks Nyar :3

waiting for (」・ω・)」c-!(/・ω・)/Ryo-!
cRyo[iceeicee]
Natsu

Natsu wrote:

cRyo Hard:

  • 01:06:138 remove this whistle no sense here for me all whistles placed on red ticks on whole part, idk y this one doesnt make sense to you ._.
    01:08:338 remove whistle just keep finish is enought want to emphasis it with both w+f
    01:19:338 ^
    01:44:938 remove whistle from slider body no sense for me o3o fits with guitar
    01:45:738 ^
    01:46:838 spinner should start here (like the other diffs) no....actually its the same, the only difference is that leaving empty 1/4 tick between spinner and note gives you somekind of visuall pause for spinner, i like it more then if spinner starts instantly after note
xxheroxx

xxheroxx wrote:

cRyo's Hard

  • 00:55:938 (2 and all next circles/sliders) - Why normal clap here? Keep using custom soft claps, they fit the song a lot better. i forgot to give custom clap to alacat
    01:38:338 (3) - Hmm maybe it's better to flip this slider vertically and to rotate it 20° anticlockwise to make a better flow. dont feel anything wrong in current placement
    01:39:338 (4) - Remove the repeat and add a circle at 01:39:938 and another one at 01:40:138. repeat slider perfectly follow piano
merchat7

merchat7 wrote:

@cRyo
00:17:138 (1,2,3,4,5) - While it's true, you can use music and approach circle to read, it feel much more intuitive in my opinion if you don't break spacing too much, I don't mind a slight jump at all, but 2.5x spacing increase (0.4x>1.0x) just seems too drastic for me. This is a Hard so please consider this as well and as this is a Hard, I'm sure more people will try to play this with hidden. While you don't really need to change something because of a mod, I think it's a nice thing when people do small stuff to help make it easier for people playing with mods. Lastly, you won't consider even moving (2) just a bit more to the right, and (4) just a bit more to the left? Even if you move just a bit, I feel there is a vast difference, right now, it just feel too close for me and feel counter intuitive to play.
I made this jump because piano sound is louder here, and current pattern sounds like 1,2 ----- 1,2,3 for me, about jump i already said with such big pause between notes in doesnt plays as jump, even with DT this spacing cant be called as jump, about mods i think first people playing map without mods to check patterns and stuff, and they will recognise this rhytm easily without aproach circles (its begining of the song lol xD)
00:34:738 (4) - This really bothers me too be honest, can't you do a different rhythm then :/ The begin and end follows the piano perfectly and is just
screaming for soft-whistle to be put on :( E.g., try this rhythm http://puu.sh/2pzwU Two 1/2 sliders instead of a 1/1 repeating slider.
All previous whistles following vocal, and this one dont, it will simpy break consistency between whistles, thats why i used specific rhytm with 2drum hits (like in the begining) i think it sounds interesting
00:40:938 (1,2,3,4) -I didn't exactly ask you not do jumps through, I find that if you want to keep spacing consistent, not doing increased spacing seems better. If not, then I prefer if you do jumps only on (1) and (3) and keep distant snap for (2) and (4). I feel this way, as music is accented on (1) and (3). When you do the increased spacing, I feel you put too much accent on (2) and (4) which feel really off to me. Like just move (1,2) more left is a easy suggestion http://puu.sh/2pzr7 and other patterns work too.
Finishes in bgm brings some energy to music, thats why i think there should be +++ spacing there, about (moving 2,4 closer to slider) i really think that equal spacing plays much better here and fits with music aswell
00:43:538 (3) - It's so noticeable for me which is why I mention it :o, but it's fine, if other mention ,please reconsider. After testing a bit, I mention this because you had 1.5x spacing for 00:42:738 (1,2,3) - . The 20% spacing reduction just seems out of the blue and rather noticeable for me.
Yeah i want only first jump between sliders and then smooth reduce spacing to regular, thats why i dont want to make jumps for all sliders
00:44:238 (1,2) - If you already received several complains about this, then I really think you should change this, people don't mention the same stuff for no reason :P I try my best to explain why I want you to change, but honestly, the only thing I can say is that it doesn't feel right. Which this pattern really be ruined, if you increase spacing a bit/or stack it? While randomly looking at the beatmap, I notice this 01:05:038 (1,2) -
Its just one of the several variations of placing this kind of patterns, people complain about it not because it plays bad (as i already said, this kind of stack easiest for me), they complain because they probably didnt saw this type of stack in hard diffs because its rare
01:08:138 (1) - Don't stack at end of the slider then? Make it much more easier to read the approach circles. Here's my preposition http://puu.sh/2pzNC (1) is stacked with 01:09:338 (1) -
No your pattern is little bit different from what i want (note+slider on regular spacing ----- then jump on the same note+slider with regular spacing), i agree that it will be easier to read if i move this note away from slider, but i like the way it looks and its not that (omg idk how to play that vote1 ヽ(゚Д゚)ノ) difficult, im sure players wont even mention this stack on the 2,3,4 play (+ its hard diff, making some things little bit difficult is fine)
01:13:738 (5) - Well changing from normal-whistle on previous part to soft-whistle is a pretty drastic change, I would understand if you reduce the volume of the normal whistle instead (which in this case, I recommend) or just do all soft-whistle and use higher volume for the one you want to emphasize. I sort of see why for here and the same rhythm at second part of kiai, you feel normal-whistle doesn't fit as well, but going from normal-whistle to soft-whistle is like going from a elephant to a rat in my ears.
Well maybe i have weird tastes but i think it sounds nice :P
01:21:738 (5,5) - Same reason as above (going from normal>soft-whistle is a drastic change), this is also why I notice this inconsistency problem immediately. Personally, I find soft-whistle is too soft and feel like it needs to be higher volume if you wish to use it at kiai here, but normal-whistle sounds awesome and it's the easiest way to fix here, which is why I suggest this, so I'm a bit surprise to see this unchanged honestly.
01:45:538 (4) -I'm surprised to see you say this when you say you can't notice 00:43:538 (3) - -_- I can't notice this 0.1x spacing different at all :S
Dont understand this = =", but as i said i dont want to make equal spacing, maybe its personal feeling but current one fits better for me right now
Normally, I would say to reconsider some of the stuff if others mention as there are still few mods on this and this is my opinion, but I tried at least 3 different method of modding (free styling, consistency reason, naziing) and not a single change is very surprising. So because of this, I'm a bit clueless on how to mod your beatmaps in the future, I doubt you want me to nazi and I rarely say a beatmap is perfect even when one is close to perfect as I'll always try to nitpick points to improve/give my honest opnion unless I'm lazy.

I appreciate your reply. I see that you put the effort, but is there anything you want to tell me on how to improve mods on your beatmap in the future? What sort of suggestion do you like? What do you normally change in a mod? This will greatly help me when I mod your beatmap in the future. As for the above suggestions, these are all stuff I notice on first play through and which is why I say some patterns can still be improved, I do not say this when I feel beatmap is really good and I'm just naziing/giving some friendly suggestions.
I dont mind to make changes when i think they bring something that looks/plays/sounds better then mine, even grid up/down stuff, i think we just have different feeling about patterns/hitsounds for this song, and i dont think its bad, 10 different mappers = 10 different views
How to mod my map ? Just do what you always do, i dont think i need any specific way :P
I could probably give better explanation about all this stuff, but my english have limits :D

Again, I don't normally put all this reasons in my mod or reply to mod as I don't want to make this like an essay, but I'm really clueless on how to mod your beatmaps in the future so this is why I do this, I hope you can reply to the questions I underline and I hope you reconsider my suggestions.
http://puu.sh/2IhLH.osu
Thx!
joro_old
またまた、頼まれていたビデオでございます:3

http://puu.sh/2Ixoa.avi

これでよろしいでしょうか?
Topic Starter
alacat
Thanks joro and cRyo :3

update all diff and new video and new mp3 ;)
Diasios
(ノ ゚Д゚)ノ彡
popner
[Easy]
01:32:360 (3,4) - spacing?

[Guy's Normal]
00:27:760 (2,1) - please put the spinner 1/2 beat after note in a Normal diff, bacause 1/4 may lead to reading problem (and a 1/4 beat in mania mod).
01:46:760 (5,1) - ^

[cRyo's Hard]
00:53:760 - useless green line.
00:55:560 - ^

[Insane]
0,0,"BG.jpg",1,1 -> 0,0,"BG.jpg",0,0
00:48:760 (5,6,1) - I think the flow here is not so good. You can try something like:
Topic Starter
alacat

popner wrote:

[Easy]
01:32:360 (3,4) - spacing?

[cRyo's Hard]
00:53:760 - useless green line.
00:55:560 - ^

[Insane]
0,0,"BG.jpg",1,1 -> 0,0,"BG.jpg",0,0
00:48:760 (5,6,1) - I think the flow here is not so good. You can try something like:
fix all :3 Thank you for modding :)

waiting for Guy ~
Guy
all fixed!!
Thank you popner teacher :)
Topic Starter
alacat
~(・ω・~) update all diff (~・ω・)~
popner
Ranked!
Deni
~(・ω・~) Congrats! (~・ω・)~
Guy

Deni wrote:

~(・ω・~) Congrats! (~・ω・)~
cRyo[iceeicee]
d(=^・ω・^=)b
Sekai

Guy wrote:

Deni wrote:

~(・ω・~) Congrats! (~・ω・)~
MiLu

cRyo[iceeicee] wrote:

d(=^・ω・^=)b
d(*´◡`​*)b
Mythol
o^^
Gamu
ヾ(⌒(ノ'ω')ノ
Satellite
congratz~!

pro cat
meiikyuu
>3<
shARPII
YaY :D
Congratz moecat :3
merchat7
Congrats alacat!
scanter
gratz moecat 8-) hentai !
NewRulerNA
gratz~ :3
10nya
☆~(ゝ。∂)
grats alacat-nyan
hoLysoup
:D omedetou~!
UnitedWeSin
Gratz! (:
Love this.
veniastcline
gratz! :)
Lunaties
gratz ~
hs714
おめきゃっとヽ(*゚∀゚*)ノ
Nyar
もうrankされてる!早っ!
gratz! x3
Mikan
Gratz :3
Topic Starter
alacat
~(・ω・~) Thanks all (~・ω・)~
sa me_old
/me nyan :3
Aurele
The link in the op is Not Safe For Work and Not Safe For Kids, it had to be deleted.
Many adult content (+18) were easily accessible.

Thank you for understanding. If you have anything to say against it, just kindly pm me.
Topic Starter
alacat
:o ok! delete ~~
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