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Ellie Goulding - Burn

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Asphyxia

Zarerion wrote:

I smell a good map
don't ever change AR8, it's really fitting
[Luanny]
One of the best maps I have played this year <3
Please finish this set
Tony
nice sb ♥
Topic Starter
Ultimate

Zarerion & Asphyxia wrote:

I smell a good map
don't ever change AR8, it's really fitting
Thx guys : D, will definitely keep it at 8.

[Luanny] wrote:

One of the best maps I have played this year <3
Please finish this set
<3, I will!

Tony wrote:

nice sb ♥
♥ thanks man ^^

EDIT:
[~ Finished all diffs, ready for modding :D ~]
Tony
why those tags? LOL
Topic Starter
Ultimate

Tony wrote:

why those tags? LOL
Still need to come up with more and better tags. : )
This is for the ppl that don't know how to spell her name.

I need mods!! xD
Urqhart
As always Ultimate, a true masterpiece.

SB makes me want to dance and you also captured Ellie perfectly :D

I checked all of your maps and I can find very little that needs changing tbh, they look great as they are :)
Topic Starter
Ultimate

Urqhart wrote:

As always Ultimate, a true masterpiece.

SB makes me want to dance and you also captured Ellie perfectly :D

I checked all of your maps and I can find very little that needs changing tbh, they look great as they are :)
Thank you for the kind words Kieran ^^.
I also wanna thank you for the ingame help and testplaying!
Yoeri
14 favourites and only +3sp? Really?
That's so sad. :(

[Easy]
00:01:674 - All these 2/1's don't fit at all, honestly. You don't seem to use them later on, so I don't see why you did here.
01:24:088 (1,2,1) - Why's there no finish on the end of this sliders, like before?
01:29:260 (1) - Put a finish there?
02:20:304 (1) - Remove the last return? The end sounds a bit weird.

[Normal]
00:28:053 (1) - The timing of this slider is rather awkward, especially the end.
00:47:019 (2) - I think it would be more fitting to make the slider 3/2 long.
01:14:088 (2) - The overlap is a bit... yucky.
02:09:270 (1) - Put a finish at the start?

[Hard]
00:45:122 - Put a finish here?
01:53:235 (2,3,4) - Gross overlaps.
02:14:787 - Finish?

[Insane]
I honestly can't find anything wrong here, great map.
Topic Starter
Ultimate

Yoeri wrote:

14 favourites and only +3sp? Really?
That's so sad. :( Ikr : (

[Easy]
00:01:674 - All these 2/1's don't fit at all, honestly. You don't seem to use them later on, so I don't see why you did here. Will check this out later
01:24:088 (1,2,1) - Why's there no finish on the end of this sliders, like before? fixed
01:29:260 (1) - Put a finish there? fixed
02:20:304 (1) - Remove the last return? The end sounds a bit weird. fixed

[Normal]
00:28:053 (1) - The timing of this slider is rather awkward, especially the end. fixed
00:47:019 (2) - I think it would be more fitting to make the slider 3/2 long. fixed
01:14:088 (2) - The overlap is a bit... yucky. fixed
02:09:270 (1) - Put a finish at the start? fixed

[Hard]
00:45:122 - Put a finish here? didn't do this in other diffs
01:53:235 (2,3,4) - Gross overlaps. fixed
02:14:787 - Finish? fixed

[Insane]
I honestly can't find anything wrong here, great map. awesome
Thx for the mod man!! really helped out allot : D
Lizbeth
Hi

[Insane]
00:14:260 (5) - I suggest to delete this circle
Great map, I cant find anything else. Beautful sliders and loved the hitsounds work :)

[Hard]
I dont mind overlapping sliders, but this particular one looks like it wasnt intentional 01:18:053 (1,2) - not happy with it, just an opinion tho.

[Normal]
Flawless in my opinion~

[Easy]
01:25:467 (2,1) - Same of the overlapping I mentioned on Hard.

Good mapset~
Not much stuff to point out hehe

Good luck~~
Topic Starter
Ultimate

Lizbeth wrote:

Hi

[Insane]
00:14:260 (5) - I suggest to delete this circle fixed and remapped
Great map, I cant find anything else. Beautful sliders and loved the hitsounds work :) thank you! ♥

[Hard]
I dont mind overlapping sliders, but this particular one looks like it wasnt intentional 01:18:053 (1,2) - not happy with it, just an opinion tho. fixed

[Normal]
Flawless in my opinion~ aww yeah!

[Easy]
01:25:467 (2,1) - Same of the overlapping I mentioned on Hard. fixed

Good mapset~
Not much stuff to point out hehe sweet \o/

Good luck~~
Thank you liz <3
Zare
I almost forgot.

Also it appears you updated the map while I was modding, so i hope this post still makes sense

[Easy]
  1. Your whole intro bugs me a lot. I am fine with simplifying rhythms in [Easy] for the sake of playability, but the song just is not constant 2/1, and a player just won't understand what the heck is goig on when there are circles and slidrs which aren't in any way mapped to what actually happens int he music.
    I'm specifically talking about the reverse arrows of 00:00:985 (1) - as well as all the circles like 00:05:812 (4).
    I feel like something like this is just as easy to play and makes more sense with the music.
  2. huge circles and slow SV result in very small spacing inconsistencies to be pretty notable, like this. it doesn't affect gameplay, but fix this for overall perfectiness
  3. 01:10:985 (3) - circle instead and slider at 01:11:502 - to emphasize the vocals?
  4. 01:25:467 (2,1) - this overlap doesn't look too good imo, consider changing
[Normal]
  1. 00:14:433 (1,2,3) -
  2. 00:17:536 (1,2) - nazi'ing this blanket, move (1)'s last sliderpoint 2 or 3 px to the right
  3. 00:29:088 - add a circle?
  4. 01:04:950 (5,6,7) - hm.. couldn't the sliders be rounder?
  5. 01:21:329 (1,3) - o: fix this blanket, not even nazi here
  6. 02:25:476 (2) - I dislike ending this with a slider. A circle would have more of a finishing effect imo
[Hard]
  1. 00:14:605 (1,2) - imperfect blanket
  2. 01:24:950 (1,2) - they are too close to each other, looks a bit messy imo
  3. 01:29:777 (2,3) - imperfect blanket again :<
[Insane]
  1. 00:05:122 (4,5) - the high spacing for these has bothered me a bit while playing, you could 00:04:260 (2,3,4) - make these a triangle (I know you have one with the previous slider but that slider is fading away already so it makes more sense using the 3 objects I linked) and get (5) a bit closer into the center, making the symmetry work with the spacing
  2. 00:28:571 - maybe it's bettre to map the downbeat here? It appears stronger to me than the previouis one and it would make more sense than sticking to the lyrics here. to me at least.
  3. 00:58:916 (1,2) - this blanket ain't perfect
  4. 01:04:950 (2,3) - ^
  5. 01:31:674 (7,1) - ^
So amazing
Aurele
I'm crying, this is too perfect.


Expect something soon.
dkun
i'm with ^^^^^^
Topic Starter
Ultimate

Zarerion wrote:

I almost forgot.

Also it appears you updated the map while I was modding, so i hope this post still makes sense

[Easy]
  1. Your whole intro bugs me a lot. I am fine with simplifying rhythms in [Easy] for the sake of playability, but the song just is not constant 2/1, and a player just won't understand what the heck is goig on when there are circles and slidrs which aren't in any way mapped to what actually happens int he music.
    I'm specifically talking about the reverse arrows of 00:00:985 (1) - as well as all the circles like 00:05:812 (4).
    I feel like something like this is just as easy to play and makes more sense with the music. Remapped the whole beginning
  2. huge circles and slow SV result in very small spacing inconsistencies to be pretty notable, like this. it doesn't affect gameplay, but fix this for overall perfectiness I'll try to make it as neat as possible
  3. 01:10:985 (3) - circle instead and slider at 01:11:502 - to emphasize the vocals? fixed
  4. 01:25:467 (2,1) - this overlap doesn't look too good imo, consider changing fixed


[Normal]
  1. 00:14:433 (1,2,3) - no image here
  2. 00:17:536 (1,2) - nazi'ing this blanket, move (1)'s last sliderpoint 2 or 3 px to the right huh? this looks clean how it is now
  3. 00:29:088 - add a circle? fixed
  4. 01:04:950 (5,6,7) - hm.. couldn't the sliders be rounder? already have enough really round sliders xD
  5. 01:21:329 (1,3) - o: fix this blanket, not even nazi here fixed
  6. 02:25:476 (2) - I dislike ending this with a slider. A circle would have more of a finishing effect imo fixed
[Hard]
  1. 00:14:605 (1,2) - imperfect blanket fixed
  2. 01:24:950 (1,2) - they are too close to each other, looks a bit messy imo fixed
  3. 01:29:777 (2,3) - imperfect blanket again :< fixed

[Insane]
  1. 00:05:122 (4,5) - the high spacing for these has bothered me a bit while playing, you could 00:04:260 (2,3,4) - make these a triangle (I know you have one with the previous slider but that slider is fading away already so it makes more sense using the 3 objects I linked) and get (5) a bit closer into the center, making the symmetry work with the spacing fixed, closer together
  2. 00:28:571 - maybe it's bettre to map the downbeat here? It appears stronger to me than the previouis one and it would make more sense than sticking to the lyrics here. to me at least. fixed
  3. 00:58:916 (1,2) - this blanket ain't perfect fixed
  4. 01:04:950 (2,3) - ^ fixed
  5. 01:31:674 (7,1) - ^ fixed
So amazing
mancuso_JM_
Meh.. the BPM is definetly doubled :(.. Good song btw! :P
/me runs*
Aurele
... that's the point?
Damnae
Not really a mod but ...

01:38:053 (2) - https://osu.ppy.sh/ss/1032262 am I the only one who throws up a little when I see a slider so close to a screen border ? (in the Insane)
You could move the whole map by like 2 grids up at the smallest grid size and that would fix it.
Asphyxia
Just pointed few things irc, not worth kudo. Spammed 3 stars because map is simply just awesome, GL~
Topic Starter
Ultimate

Damnae wrote:

Not really a mod but ...

01:38:053 (2) - https://osu.ppy.sh/ss/1032262 am I the only one who throws up a little when I see a slider so close to a screen border ? (in the Insane) fixed
You could move the whole map by like 2 grids up at the smallest grid size and that would fix it.
- Thank you Damnae!

Asphyxia wrote:

Just pointed few things irc, not worth kudo. Spammed 3 stars because map is simply just awesome, GL~
- Thank you Asphyxia, I'll give you kudosu anwz because your modding also helped : )

- Also special thanks to Ouranhshc for his ingame modding : D!
dkun
For IRC mods, please provide an log of chat actually taking place~
Topic Starter
Ultimate

dkun wrote:

For IRC mods, please provide an log of chat actually taking place~
I wanted to do a /savelog. But osu! crashed, and the guys were offline.
- Asphyxia gave me a few blanket errors, and showed me the AI Mod had some snapping issues.
- Ouranhshc also told me a few blanket errors, curve issues, map issues, etc.
Aurele
Everything's fine on my end, I let dkun ranking it ♥


Burn!
Topic Starter
Ultimate
Jericho's mod
19:07 jericho2442: oook lets bubble check this
19:07 Ultimate: :D awesome man!
19:08 jericho2442: 00:02:364 (4,5) - reaso for this jump in the weakest part of the song?
19:08 jericho2442: reason*
19:08 Ultimate: what diff? :)
19:08 jericho2442: insane
19:09 jericho2442: 00:06:157 (6,7) - 00:00:985 (1,2) - two different 1/2 spacing in he same section, intentional?
19:10 jericho2442: 00:22:192 (6,7) - also seems really not needed, its a spacing change so small ti doesnt feel like a jump and i cant see a reason musically
19:11 Ultimate: fixed 00:05:640 (5,6,7) - and 00:00:985 (1,2,3,4) -
19:12 Ultimate: 00:22:709 (7) - fixed
19:14 jericho2442: 00:44:950 (7,1,2,3,4,5,6,1,2,3,4,5) - in this secto every slider ends in a way that it leads into the direction of the next slider keeping a great flow, well all except from 00:47:536 (6) - which points away
19:14 jericho2442: that felt abit odd
19:15 jericho2442: 01:16:674 (4) - would prolly look better stacked under the slider before it
19:15 Ultimate: sort off in that direction
19:17 jericho2442: 01:26:157 (4,1,2) - different spacing between these note, but the pattern looks like its meant to have consistent spacing here, mistake?
19:17 Ultimate: fixed 01:16:674 (4) -
19:18 jericho2442: 01:27:709 (1,2,3,4) - this also feels like it was originally mapped to have the same spacing, but made it smaller to make the slider overlap look better
19:18 jericho2442: maybe decrese spacing of the 3,4
19:18 Ultimate: 01:26:157 (4,1,2) - fixed
19:18 Ultimate: 01:28:398 (3,4) - fixed
19:19 jericho2442: hmm
19:21 jericho2442: 02:04:787 (3,4) - really not sure but "might" work better as a jump
19:21 jericho2442: just check and see
19:23 Ultimate: how do you wanna change this?
19:23 Ultimate: 01:28:398 (3,4) -
19:23 jericho2442: you said you already fixed that?
19:24 Ultimate: 02:04:787 (3,4) - this one
19:24 Ultimate: it didn't copy correctly
19:24 jericho2442: its not something to fix xD
19:24 jericho2442: just a suggestion what might make it flow better due to the jumps before it
19:24 Ultimate: ah yeah
19:24 jericho2442: could you update after that so i can testplay?
19:24 Ultimate: sure, want me to do it now?
19:25 Ultimate: updated
19:25 jericho2442: please yea
19:26 *Ultimate spectates jerr
19:26 jericho2442: from the kiai onwards it flows fine, but the start felt abit......unflowy at parts, thats what im trying to help xD
19:26 jericho2442: im sat on the floor so....cant play good
19:26 Ultimate: that's ok :P
19:26 jericho2442: jes is here so ive gave her the laptop table xD
19:26 Ultimate: you're too kind
19:26 Ultimate: xD
jericho2442
sorry for the pop but still in the middle of a big mod since it still has some improvements. also due to very large SB load the SB will be optimized completely to help with that that (will try to do it fast but it might take a lil time)

ohwell its fast bubbled anyway so a lil more time wont hurt the map while we optimize and i finish my mod.

need to personally work on the SB with the mapper here so will need to wait until he is online again, so that we can work and make sure it stays just how the mapper intended it to be
dkun
Was going to suggest a few SB changes in my mod to lower the load overall, but I guess this works too.

I found the map very nice to play. I'm interested in the changes from the old version. I'll be following up with a mod for rank.
Kareov
ohohohohohohohohoh No.1 song on UK iTunes.
Natteke
great map bro!
Aurele
yo, don't let it die
Topic Starter
Ultimate

Gabe wrote:

yo, don't let it die
Yo man ^^, I won't.
Just need to wait for Jericho on helping me with the SB load.
Also hoping dkun can still help me with that.

And thank you Natteke for the awesome compliment ♥




EDIT:

Thank you Damnae for helping me improve the SB's load : D

/savelog 'Damnae'
02:14 Damnae: hello, I can help with your sb if you want
02:14 Ultimate: oh please :D
02:16 Damnae: do you want me to explain how to do it or just do it myself ?
02:16 Ultimate: explaining would be nice :)
02:16 Ultimate: for future sb's xD
02:16 Damnae: ok
02:17 Damnae: so sb load means "how many times you fill the screen with images"
02:17 Damnae: image quality doesn't matter
02:17 Damnae: it's how much of the screen is filled
02:17 Damnae: that does
02:17 Ultimate: hmmm
02:17 Ultimate: awesome
02:18 Ultimate: than i can let stuff fade later instead of all at once at the kiai
02:18 Damnae: sb load 5x means you've filled the screen 5 times
02:18 Ultimate: that's bull :P i never filled the screen 14x
02:19 Damnae: I think it counts more when it's widescreen
02:19 Damnae: I'm not sure
02:19 Damnae: sooo
02:19 Ultimate: aaah ok xD
02:19 Damnae: first problem is that you're displaying the background of the map for nothing
02:20 Damnae: osu won't display it if it's included in your storyboard
02:20 Ultimate: ah! i can fix that up first
02:20 Damnae: but it's useless in this storyboard
02:20 Damnae: so you have to add the bg.jpg
02:20 Damnae: in the background layer
02:20 Ultimate: nice that's -2 load already
02:20 Damnae: and then set it's opacity to 0
02:22 Damnae: wow it did more than expected
02:22 Damnae: not most of the map is under 5
02:22 Ultimate: ^^
02:22 Damnae: now
02:22 Damnae: *
02:22 Ultimate: nope
02:23 Damnae: next problem is that you have large part of transparency in your images, and drawing transparency still costs sb load
02:23 Ultimate: jup
02:23 Ultimate: what do you advice on that?
02:24 Damnae: it's mainly the ellie sprites
02:24 Damnae: you just have to remove all the transparency you can
02:24 Ultimate: jup, can't make that lower quality cuz that hurts my eyes
02:24 Damnae: it's not about making it lower quality
02:24 Ultimate: doesn't do anything, i've tried removing the tranparency but it doesn't lower the sb load by even 0,01
02:24 Damnae: it should
02:24 Damnae: let me try
02:25 Ultimate: already did
02:26 Damnae: I just did it with the 2 ellie sprites and gained ~1-2x sb load
02:28 Ultimate: you gained less xD
02:28 Ultimate: awesome
02:29 Damnae: now it looks good everywhere but the kiai
02:31 Damnae: I guess you can't really lower it without making some changes to how the sb looks
02:31 Ultimate: hmm
02:32 Ultimate: it's weird, there isn't even much going on.. scripting sucks ass xD
02:32 Damnae: there's a lot actually
02:32 Damnae: you have two full screen backgrounds
02:32 Damnae: 2 ellies
02:32 Damnae: that growing circle
02:32 Damnae: fog on the bottom
02:33 Damnae: 2 full screen images that does the white circle glows
02:33 Damnae: that big BURN word
02:33 Ultimate: xD
02:33 Damnae: and the flash
02:33 Damnae: full screen also
02:34 Damnae: I'm trying to find minor changes that will help
02:34 Damnae: you can delete the ellie2
02:34 Damnae: and use the C command to do the color changes
02:35 Damnae: you probably won't get the exact same color, but it shouldn't be noticeable
02:35 Ultimate: ok, i've never used the c command xD
02:36 Damnae: it's C, 0 easing type, start time, end time, start red,green, blue, end red, green, blue
02:36 Damnae: and the colors are 0 - 255
02:36 Damnae: aaand it's multiplied
02:36 Damnae: so if you go 255,255,255
02:37 Damnae: you get the normal color of the image
02:37 Damnae: 0,0,0 would turn it black
02:37 Damnae: 255,0,0 would only keep the red part
02:37 Damnae: etc
02:37 Ultimate: :)
02:38 Damnae: you can do the same with the background
02:38 Damnae: sb_bg01/02
02:39 Damnae: delete one and use color commands on the other
02:41 Ultimate: ok i'll look into the color commands tomorrow ;) it's 2:40 and i'm gonna get some sleep xD.. i wanna thank you allot for the big help! will probably be able to make this around +5 with your help :D i'm gonna post this /savelog on the mapset forum
Damnae
I tried to help with the storyboard load. Still not at ~5x but it should be better.

irc
2013-10-20 02:14 Damnae: hello, I can help with your sb if you want
2013-10-20 02:14 Ultimate: oh please :D
2013-10-20 02:16 Damnae: do you want me to explain how to do it or just do it myself ?
2013-10-20 02:16 Ultimate: explaining would be nice :)
2013-10-20 02:16 Ultimate: for future sb's xD
2013-10-20 02:16 Damnae: ok
2013-10-20 02:17 Damnae: so sb load means "how many times you fill the screen with images"
2013-10-20 02:17 Damnae: image quality doesn't matter
2013-10-20 02:17 Damnae: it's how much of the screen is filled
2013-10-20 02:17 Damnae: that does
2013-10-20 02:17 Ultimate: hmmm
2013-10-20 02:17 Ultimate: awesome
2013-10-20 02:17 Damnae: sb load 5x means you've filled the screen 5 times
2013-10-20 02:17 Ultimate: than i can let stuff fade later instead of all at once at the kiai
2013-10-20 02:18 Ultimate: that's bull :P i never filled the screen 14x
2013-10-20 02:18 Damnae: I think it counts more when it's widescreen
2013-10-20 02:19 Damnae: I'm not sure
2013-10-20 02:19 Damnae: sooo
2013-10-20 02:19 Ultimate: aaah ok xD
2013-10-20 02:19 Damnae: first problem is that you're displaying the background of the map for nothing
2013-10-20 02:20 Damnae: osu won't display it if it's included in your storyboard
2013-10-20 02:20 Ultimate: ah! i can fix that up first
2013-10-20 02:20 Damnae: but it's useless in this storyboard
2013-10-20 02:20 Damnae: so you have to add the bg.jpg
2013-10-20 02:20 Damnae: in the background layer
2013-10-20 02:20 Ultimate: nice that's -2 load already
2013-10-20 02:20 Damnae: and then set it's opacity to 0
2013-10-20 02:22 Damnae: wow it did more than expected
2013-10-20 02:22 Damnae: not most of the map is under 5
2013-10-20 02:22 Ultimate: ^^
2013-10-20 02:22 Damnae: now
2013-10-20 02:22 Damnae: *
2013-10-20 02:22 Ultimate: nope
2013-10-20 02:23 Damnae: next problem is that you have large part of transparency in your images, and drawing transparency still costs sb load
2013-10-20 02:23 Ultimate: jup
2013-10-20 02:23 Ultimate: what do you advice on that?
2013-10-20 02:23 Damnae: it's mainly the ellie sprites
2013-10-20 02:24 Damnae: you just have to remove all the transparency you can
2013-10-20 02:24 Ultimate: jup, can't make that lower quality cuz that hurts my eyes
2013-10-20 02:24 Damnae: it's not about making it lower quality
2013-10-20 02:24 Ultimate: doesn't do anything, i've tried removing the tranparency but it doesn't lower the sb load by even 0,01
2013-10-20 02:24 Damnae: it should
2013-10-20 02:24 Damnae: let me try
2013-10-20 02:25 Ultimate: already did
2013-10-20 02:26 Damnae: I just did it with the 2 ellie sprites and gained ~1-2x sb load
2013-10-20 02:28 Ultimate: you gained less xD
2013-10-20 02:28 Ultimate: awesome
2013-10-20 02:29 Damnae: now it looks good everywhere but the kiai
2013-10-20 02:31 Damnae: I guess you can't really lower it without making some changes to how the sb looks
2013-10-20 02:31 Ultimate: hmm
2013-10-20 02:32 Ultimate: it's weird, there isn't even much going on.. scripting sucks ass xD
2013-10-20 02:32 Damnae: there's a lot actually
2013-10-20 02:32 Damnae: you have two full screen backgrounds
2013-10-20 02:32 Damnae: 2 ellies
2013-10-20 02:32 Damnae: that growing circle
2013-10-20 02:32 Damnae: fog on the bottom
2013-10-20 02:32 Damnae: 2 full screen images that does the white circle glows
2013-10-20 02:33 Damnae: that big BURN word
2013-10-20 02:33 Ultimate: xD
2013-10-20 02:33 Damnae: and the flash
2013-10-20 02:33 Damnae: full screen also
2013-10-20 02:34 Damnae: I'm trying to find minor changes that will help
2013-10-20 02:34 Damnae: you can delete the ellie2
2013-10-20 02:34 Damnae: and use the C command to do the color changes
2013-10-20 02:35 Damnae: you probably won't get the exact same color, but it shouldn't be noticeable
2013-10-20 02:35 Ultimate: ok, i've never used the c command xD
2013-10-20 02:36 Damnae: it's C, 0 easing type, start time, end time, start red,green, blue, end red, green, blue
2013-10-20 02:36 Damnae: and the colors are 0 - 255
2013-10-20 02:36 Damnae: aaand it's multiplied
2013-10-20 02:36 Damnae: so if you go 255,255,255
2013-10-20 02:36 Damnae: you get the normal color of the image
2013-10-20 02:37 Damnae: 0,0,0 would turn it black
2013-10-20 02:37 Damnae: 255,0,0 would only keep the red part
2013-10-20 02:37 Damnae: etc
2013-10-20 02:37 Ultimate: :)
2013-10-20 02:38 Damnae: you can do the same with the background
2013-10-20 02:38 Damnae: sb_bg01/02
2013-10-20 02:39 Damnae: delete one and use color commands on the other
2013-10-20 02:41 Ultimate: ok i'll look into the color commands tomorrow ;) it's 2:40 and i'm gonna get some sleep xD.. i wanna thank you allot for the big help! will probably be able to make this around +5 with your help :D i'm gonna post this /savelog on the mapset forum
2013-10-20 02:41 Damnae: mmmh
2013-10-20 02:41 Damnae: ok
2013-10-20 02:41 Damnae: it still doesn't get it to ~5x
2013-10-20 02:41 Ultimate: but it does help me to get there ;)
2013-10-20 02:42 Damnae: you pm me if you want more, or need help with the color commands
Kareov
yo man

we're gonna let it burnburnburn!

simple mod ;w;
[Normal]

00:14:433 (4) - remove nc?
00:45:122 (1) - ugly slider ;w;
01:04:088 - clap
01:51:856 - useless green lines;w;
[Luanny]
dem triggers <3
wait, just checked the osb and you're not using triggers lol
why not?
would reduce many sb lines heh but I think it won't change sb load so whatever xD
Topic Starter
Ultimate

Kareov wrote:

yo man

we're gonna let it burnburnburn!

simple mod ;w; is ok too!
[Normal]

00:14:433 (4) - remove nc? fixed
00:45:122 (1) - ugly slider ;w; fixed
01:04:088 - clap There is no other clap in the entire map
01:51:856 - useless green lines;w; fixed
Thank you for the mod! : D
Sonnyc
General:

-- For the storyboard at the end, it was quite sad that you've ignored 02:28:580. Maybe insert you there, and add "by" in 02:28:235?

Easy:

01:15:122 (1) - Imo, the Finish here didn't felt well.
01:40:812 (1) - Well, don't you think a slider's end being hidden in an easy will be too difficult??

Normal:

00:20:812 (6) - Recommend NC since it's following another rhythm.
00:36:847 (4) - 1 grid left and down.
00:50:639 (1) - Add Finish at the start.
00:53:398 (5) - ^
00:55:122 (6) - NC for a tempo change?

Hard:

00:51:674 (3) - Not sure about this jump. It feels too large.
01:46:846 (3) - ^
00:55:985 (3) - (212,96) for the distance? (Since a sv change appears, the 1.39x mentioned isn't the same xD)
01:52:373 (4) - (260,280) for the distance?
02:10:304 (3) - Dividing to a 1/2 slider and a note will sound better imo.

Insane:

00:28:226 (7) - Delete Whistle?
00:43:398 (3,4,5) - Due to the stack, it causes an overlap with the end of 00:42:881 (2) when playing. Consider moving more down.
01:45:812 (1) - Add Finish at the start as you did in 00:50:640 (1).
01:48:571 (1) - ^
02:18:925 (5) - In fact I think deleting the reverse and adding a 1/2 slider in 02:19:442 will fit the song better, but if you don't want to, simply NCing will be fine.

Woah, amazing Insane!! Loved the flows and symmetric patterns :3
Kareov
BEST MAP OF ELLIE I'VE EVER SEEN

for god's sake,rank it!
Avena
Why the bubble pop? ;-;
Topic Starter
Ultimate

Priti wrote:

Why the bubble pop? ;-;
Because of the high SB load.
The "in- and out fading" of a few images is too hardcore aparently.
Probably better if i delete the whole thing.


Edit:
Fixed the whole damn thing. SB load is now +4 ~ 5.
Topic Starter
Ultimate

Sonnyc wrote:

General:

-- For the storyboard at the end, it was quite sad that you've ignored 02:28:580. Maybe insert you there, and add "by" in 02:28:235? meh. I know i missed that sound, but i don't mind.

Easy:

01:15:122 (1) - Imo, the Finish here didn't felt well. fixed
01:40:812 (1) - Well, don't you think a slider's end being hidden in an easy will be too difficult?? the slider is very readable

Normal:

00:20:812 (6) - Recommend NC since it's following another rhythm. done
00:36:847 (4) - 1 grid left and down. done
00:50:639 (1) - Add Finish at the start. done
00:53:398 (5) - ^ done
00:55:122 (6) - NC for a tempo change? neh

Hard:

00:51:674 (3) - Not sure about this jump. It feels too large. feels right to me : P
01:46:846 (3) - ^ ^
00:55:985 (3) - (212,96) for the distance? (Since a sv change appears, the 1.39x mentioned isn't the same xD) your x and y don't make sense
01:52:373 (4) - (260,280) for the distance? done
02:10:304 (3) - Dividing to a 1/2 slider and a note will sound better imo. done

Insane:

00:28:226 (7) - Delete Whistle? done
00:43:398 (3,4,5) - Due to the stack, it causes an overlap with the end of 00:42:881 (2) when playing. Consider moving more down. Doesn't overlap on my screen
01:45:812 (1) - Add Finish at the start as you did in 00:50:640 (1). done
01:48:571 (1) - ^ done
02:18:925 (5) - In fact I think deleting the reverse and adding a 1/2 slider in 02:19:442 will fit the song better, but if you don't want to, simply NCing will be fine. i don't want to xD

Woah, amazing Insane!! Loved the flows and symmetric patterns :3 ty ♥
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