boom.
I saved an old version of Blizzard Oni as it got changed drastically. Poke me if you want it in another osz, I'll host it for you.
There will be some discussion with Ono about Blizzard Oni, so it might be reverted.
[Kantan]
00:03:010 (5,6) - Since the drumming gets more intense, why not adding a note between those two ? A kat would be optimal
00:14:010 (19,20,21,22) - Since it's basically a repetition of 00:06:010 (8,9,10,11,12) - , you may want to make them consistent between themselves.
00:25:010 (34,35) - Invert to have consistent sounds ? You'll have more emphasis on 00:27:010 (36,37,38) -
00:35:010 (46,47,48) - Try dkD, it will be better -- according to the next kiai which has its melody the same as the beginning.
If you applied that above, I recommend 00:36:010 (48,49,50,51,52,53,54) - making D k ddkkd for a better consistency (And variety with the beginning)
00:42:010 (56,57,58,59,60,61,62) - I have to be honest, this is a very weird structure. Risky, as it breaks the time separation between beats in general.
01:07:010 (1,1) - Instead, make it dkd ?
01:08:010 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - How come all this is denser than the rest of the map ? It's a note every half-second throughout the whole section !
[Futsuu]
Inconsistency in kiai times. You apparently missed the second kiai, idiot.
00:04:010 (8) - Since the scrolling is rather fast, I think this is a good idea to replace that to a D.
00:08:010 (18,19,20) - This way sounds a bit awkward according to the melody, if you think nudging 1/2 backwards is okay then do so.
00:12:010 (29,30,31) - ^
00:16:010 (40,41,42) - ^
00:20:010 (51,52,53,54,55,56,57,58,59,60,61,62) - I had a hard time to get what you mapped to, I eventually perceived what you wanted to do there. Catch me in-game so we will discuss about this pattern
00:40:010 (108,109,110) - Same as what happens 32 seconds before
00:44:010 (119,120,121) - ^
00:48:010 (130,131,132) - ^
00:55:510 (152,153,154) - I'd recommend deleting 153, and add a note there : 00:56:260 - as it will be consistent with 00:52:010 (141,142,143,144) - .
01:03:260 (173) - Delete, it might sound a bit too much for the current part.
01:05:260 (177) - Is it a leftover ?
01:13:760 (196) - Nudge it to 01:13:510 (196) - , to be consistent with 01:08:010 (182,183,184,185) - and 01:10:510 (188,189,190,191) -
01:21:760 (217) - ^ (Applying relative changes)
01:27:260 (227,228,229,230) - Must be too much for the song's section, eh?
01:31:260 (234,235,236,237) - ^
That's all I could find.
[Muzukashii]
00:03:760 (8) - Kat ? This follows a small drum rolling here that starts at 00:03:510 (7) -.
00:04:760 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31) - Why are all those kats 3 beats apart here ? Sounds a bit silly, try making a structure resembling this ? 00:08:010 (26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41) -
00:12:010 (43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59) - same as above.
00:37:510 (7,8) - kk, to be consistent with 00:36:510 (3,4) - . Will sound nicer when played, by the way.
00:42:010 (24,25,26,27) - and 00:46:010 (37,38,39,40) - Try to find a way to make them more intense without killing the feel. I'd recommend dons surrounding 25 and 38 (which will be 40 if you apply).
00:50:010 (54,55,56,57) - ^
00:55:510 (71,72) - Since this doesn't have 2 but three notes, move 00:55:635 (72) - to 00:55:760 - and add a d on 00:55:635 - .
00:59:510 (84,85) - ; 01:03:510 (97,98) - ; 01:07:510 (110,111) - have the same problem.
SPOILER01:08:010 (112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176) -
^All this may be spiced up a little bit ! Also, this is very boring since it's the same pattern repeated 4 times... Lacked ideas ?
[Oni]
00:08:385 (33,34) - Invert those notes, the kats will fit more to the melody like this.
00:12:385 (56) - Kat, same reason as above
From 00:19:760 (94) - to 00:32:010 (1) - , you might add some more notes and fit a bit more the melody and drumming.
00:30:760 (134,135,136,137,138) - Delete 135 and 137, there's no real justification as to why it should be a 1/4
00:35:510 (7,8,9,10,11,12,13,14,15) - Come on, you can think of anything better ! It's a blank stream with no real feeling at all...
00:36:010 (15,16,17,18,19,20,21,22,23) - A bit blank, change hitsounding ?
00:44:385 (56,57) - Invert, for the same reason as the first !
From 00:52:010 (93) - to 01:08:010 (147) - , I don't need to say anything, this is the same modding as Muzukashii, be sure to check that too.
SPOILER01:08:010 (147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275) -
^This : Not a good idea to leave the stream as it is, cut it down and make it a bit more varied than what is it right now.
01:26:760 (283,284,285,286,287) - This doesn't call for 1/4
01:29:760 (294,295,296,297,298) - ^
01:33:760 (309,310,311,312,313) - ^
01:34:760 (315,316,317,318,319) - ^
[Blizzard Oni]
Will do part by part so you guys will have no problem finding who did that
43760,-100,4,1,0,65,0,0
44010,-100,4,1,0,65,0,1
these timings should be deleted.
Kazuki 100:03:760 (19,20,21,22) - I think I made the same comment in need&need me, this might be complicated to hit. (Well both are 240 BPM...)
00:06:010 (37,38,39) - I don't get why you've used ddk there, as the second half of this part doesn't use it. Change to d, for consistency ?
WRS 100:20:760 (160,161,162) - Change to kdk, instead. This will follow better the instrument in which kats are mapped there : 00:20:010 (154,155,156) -
00:21:260 (163) - kat, if you applied this ↑ that will lead to an opposite version of 00:20:260 (155,156,157,158,159,160,161,162) - (The same instrument will be mapped to dons)
00:22:885 (177,178,179) - kdk, for the instrument thing as the two above
00:26:635 (210) - I find this a bit awkward to be honest, I think d kkd on 00:26:635 (210,211,212,213) - will fit better.
00:27:885 - There, I don't know if you deleted a note, but if you did, make a don here please. There's a tom sound here.
00:32:885 (265,266,267) - kkd goes better here ! The bass goes down-pitch here.
Kazuki 200:37:010 (8) - 00:38:010 (16) - 00:41:010 (43) - 00:42:010 (51) - are not necessary finishers...
WRS 2Unnecesarry finishers : 00:45:010 (75) - 00:49:510 (113) -
Kazuki 300:52:510 (6) - (And all instances of this pattern) : I think this finisher, although justified, makes the whole pattern play awkward. The last finisher of each pattern, though, plays nicely.
WRS 3The whole part is a bit overmapped regarding the intensity of the song ! I suggest using at most 1/2.
Kazuki 4/WRS 4Absolutely nothing to say beside the restlessness of the part.
Kazuki 5/WRS 5You've mapped the end to the bass so I got nothing to say.
I have no confirmation as Ono isn't available until Aug 23/24, so let's settle with that diff. Anyway, good job on this map, I had lots of fun while playing it, I really want this diff to get ranked, even though it may screw up the spread.
[Blizzard Oni SB]
There are lots of unused space on your elements, you must crop the pictures. Here is a zip file with the names cropped, everything else is conserved.
http://puu.sh/47YAu.zipHere is the code of the SB (paste it under //Storyboard Layer 3) :
SPOILERSprite,Foreground,Centre,"SB-miku.png",320,240
M,0,0,100010,286,400
S,0,8608,,0.75
F,0,19760,20010,0,1
F,0,35760,36010,1,0
F,0,43760,44010,0,1
F,0,51760,52010,1,0
F,0,59760,60010,0,1
F,0,67760,68010,1,0
F,0,75760,76010,0,1
F,0,83760,84010,1,0
F,0,91760,92010,0,1
F,0,99760,103010,1,0
Sprite,Foreground,Centre,"SB-kazu.png",320,240
M,0,0,100010,286,400
S,0,0,,0.75
F,0,0,250,0,1
F,0,19760,20010,1,0
F,0,35760,36010,0,1
F,0,43760,44010,1,0
F,0,51760,52010,0,1
F,0,59760,60010,1,0
F,0,67760,68010,0,1
F,0,75760,76010,1,0
F,0,83760,84010,0,1
F,0,91760,92010,1,0
Don't forget to tick "Widescreen support" if you think it's suitable for widescreen as well (It must since it's only two names).
That's all.