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ParagonX9 - Polar 240 [Taiko]

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Topic Starter
MikuWRS
This beatmap was submitted using in-game submission on martes, 27 de febrero de 2018 at 20:42:26

Artist: ParagonX9
Title: Polar 240
Tags: BGM Snow Polar Kazukisinx ChaosFaction
BPM: 240
Filesize: 2223kb
Play Time: 01:40
Difficulties Available:
  1. Blizzard Oni (5,06 stars, 780 notes)
  2. Muzukashii (2,86 stars, 341 notes)
  3. Oni (4,73 stars, 680 notes)
  4. Zukisinx's Futsuu (2 stars, 245 notes)
  5. Zukisinx's Kantan (0,9 stars, 133 notes)
Download: ParagonX9 - Polar 240
Information: Scores/Beatmap Listing
---------------
My first map and collab with -Kazu-
Fuutsu and Kantan remaped
Fuutsu by Kazukisinx
Kantan by Kazukisinx
Muzukashi by Me
Oni by Me (RE-Remapped XD)
Blizzard by Kazukisinx & me (remaped by -Kazu-)
I fix a fail with the SB plz redownload X3
SB changed 25/02/18
Ready to mods! :3 (Need BATs)
mods
mingmichael's mod: 21/06/13
Tetsutaro's mod: 02/07/13
Naryuga's mod: 10/07/13
Dolphin's mod:12/07/13
CoroQuetz's mod: 17/08/13
Gezo's mod: 19/08/13
AniMe666's mod: 26/09/13
Dainesl's mod: 29/09/13
Nardoxyribonucleic's mod: 06/10/13
mingmichael
Hey MikuWRS :3 here the mods that you requested to me~
Kantan => i think it's quite hard for the kantan diff :<
Futsuu => okay~

[Muzukashii]
  • Muzukashii diff isn't allowed use different triplet like ddk dkd dkk kkd kdk kdd. it must be same like ddd or kkk. so you MUST change all the different triplet, like 00:16:260 (61,62,63) -
  1. 00:17:260 (66,67) - switch this note, so d k
  2. 00:37:010 (5) - d here. nothing high pitch sound there D: it'll be weird if you use k
  3. 00:37:510 (7,9) - change these notes to be k and d
  4. 00:41:260 (22,23) - d and k

    can't use finish after note with 1/4 beat snap divisor!! change it all! 00:55:635 (69) - 00:59:635 (82) - 01:03:635 (95) - 01:07:635 (108) -
[Oni]
  1. 00:06:510 (24) - add k here ;)
  2. 00:16:760 (75) - k here. because 00:16:760 (75) - has same pitch sound like 00:16:510 (74) - , and you use k at 00:16:510 (74) - . so it's better use the same notes at 00:16:760 (75) -
  3. 00:26:510 (115) - k, to follow the music sound
  4. 00:47:510 (72) - k here ;)

    :idea: if you use my mod before 00:47:510 (72) - k , you can choose 00:47:760 (73) - k or d ;)
  5. 00:48:760 (79) - k
  6. 01:03:510 (132,133) - dk, because the highest pitch sound appear at 01:03:635 (133) - D: but you use d there.... it's not really fit well because high pitch sound will be better use k than d
  7. 01:07:510 (145,146) - ^
  8. 01:10:885 (170) - k, to follow the same pattern style like 01:09:885 (162) - ;) see there
  9. 01:11:885 (178) - k here much better
  10. 01:30:885 (301) - k~
goodluck there~! o/
tetsutaro
From the people who brought you

comes this mod.

[General]
:idea: Putting 240BPM is not wrong, but (1) the overall ambience suggests 120BPM better; (2) the resultant high scrolling speed could stump some. Referring to the authentic set of charts for Otemoyan, consider applying a universal HS0.5 or changing the BPM to 120 for lower difficulties. http://www.nicovideo.jp/watch/sm19155830
:idea: Contrary to the above mod's statement, authentic Muzukashii charts can have and have had dichrome triple 1/4 clusters in very suiting locations. However that almost limits only to the topmost tier (8* Muzukashii) of Muzukashii charts, and is usually one-off and very sparse in usage. Refer to Saturday Taiko Fever New Muzukashii.
:idea: Go-go Time inconsistencies. Apply the same Go-go Time scheme to Kantan and Futsuu.

[Kantan] Perceived difficulty rating: 5* Kantan 7* Futsuu 5* Muzukashii
:idea: The chart is not wrong or anything, only being more suiting for higher difficulty. Consider stashing this to other difficulties and making a new Kantan.
01:36:010 (243,1) and 01:40:010 (1,1) - Bad form of denden usage, splitting a lingering note in the music into two distinct parts. Extend the denden note to cover the circle.

[Futsuu] Perceived difficulty rating: 7* Futsuu 5* Muzukashii
:idea: Similar to Kantan in being more suiting for higher difficulty.
:idea: In fact it is too similar to Kantan in almost every aspect.
01:36:010 (84,1) and 01:40:010 (1,1) - Bad form of denden usage, splitting a lingering note in the music into two distinct parts. Extend the denden note to cover the circle.

[Muzukashii] Perceived difficulty rating: 6* Muzukashii
00:32:010 (1) - Bad form of denden usage. Because denden notes can finish early, its end do not substitute the legitimate inclusion of a circle. End 1/2 to 1 beat early and place circle at original end.
01:40:010 (1,1) - Bad form of denden usage, splitting a lingering note in the music into two distinct parts. Extend the denden note to cover the circle.

[Oni] Perceived difficulty rating: 7* Oni
00:32:010 (1) - Bad form of denden usage. Because denden notes can finish early, its end do not substitute the legitimate inclusion of a circle. End 1/2 to 1 beat early and place circle at original end.
01:40:010 (1,1) - Bad form of denden usage, splitting a lingering note in the music into two distinct parts. Extend the denden note to cover the circle.

[Ura Oni] Perceived difficulty rating: 10* Ura Oni
:!: Is this something that you two uses to satisfy your inner rhythmic beast or something? Because the music can never support the nexus of... eh... stuff in this diff. Joubutsu 2000 Oni can have such crazy streams because it actually has drum beats at those respective places in the music.

Because technically there are no legit Kantan diffs, so the automatic no-crappy-Kantan star is not applicable.
Naryuga
Hello, from my Taiko modding queue~

Sorry for being late.

Marks:
"d" = don (red note)
"k" = kat (blue note)
"D" = Big Don (red + finisher)
"K" = Big Kat (blue + finisher)
"^" = same as above

[Kantan]
  1. Consider reduce some notes, it is too hard for the easiest diff. If you consider this music is 120BPM, you can see LOTS OF 1/2 notes (which is placed on red ticks), that can be hard for beginners. Especially, 1/1 streams with complecated colour changes like kd dkkd in such a high tempo is very hard in my opinion.

  2. 01:40:260 (1) - emm remove this please? The drumroll to do this spin really does not fit......
  3. Hitsounding is not bad, just adjust the bifficulty.
[Futsuu]
  1. As tetsutaro sais in his/her mod, this diff is very similar to the Kantan diff in many points.
  2. Add kiai time like the Kantan diff.

  3. 00:27:510 - maybe you can put here another d
  4. 00:33:510 - add d here and replace 00:33:760 (98) - into k?
  5. 01:40:135 (1) - remove this spinner.
[Muzukashii]
  1. Recommended slider velocity: 1.40, not 1.00.
  2. The constant 1/1 notes is boring even with some 1/2 notes. Removing some notes and making them like the KIAI part will have some good effect on hitsounding!
  3. 00:36:010 - End the spinner earlier a bit and add a note instead, the reason is already said by tetsutaro
  4. 01:40:135 (1) - remove this, the big don is already enough
[Oni]
  1. 00:00:010 (1) - Big Don please?
  2. 00:11:260 (48,49,50,51) - maybe you can add some notes, fill the blank with kkddddk?
  3. 00:27:635 - I want d here
  4. 01:40:135 (1) - remove
[Blizzard Oni]
  1. from 00:12:260 (101) - to 00:36:010 (1) - , there is no blank more than 1/2 tick...
good luck.
Dolphin
Hello! Mod Request from The Productive Mod Team.

Sorry if my mod isn't helpful for you ;;
The patterns are good and I like them they way they are.
[General]
  • The Audio Level is too high, although it may not sound like it in the editor. You can tell in-game it's too loud. Use 80%
    AiMod told me this

    The SB Images blend too much with the background, try adding more contrast or outlines to make the text more distinguishable.
[Blizzard Oni]
  • 00:43:760 - This Kiai Flash is Unrankable. Keep the Kiai times fluent without any fancy flashes.
    01:36:010 - I think from here on out it's a bit lazily done. You could map the e-keys (synth) Do something like this http://puu.sh/3BA5t.jpg
    01:40:260 (1) - The music ends on the previous note, so I think you can remove this spinner. It's pretty much pointless! :P
[Oni]
  • 01:35:635 (1) - Same as Blizzard Oni, it's a bit lazily done and it's easy to fix.
    Something needs to be fixed in the tags http://puu.sh/3BArd.png
[Muzukashii]
  • Use SV 1.40 to keep consistent with the other diffs, as well to make the scrolling as close as possible to Taiko no Tatsujin.
    01:36:010 - Same as previous diffs, a bit lazy.
[Zukisinx's Futsuu]
  • This map has a lack of Kiai time. http://puu.sh/3BAyx.jpg
    This map uses some difficult patterns. Keep in mind that the BPM is very high. 240 BPM 1/1 is the same as 120 BPM 1/2. Keep an eye out.
    01:40:135 (1) - You can do without this spinner. Same reasoning as Blizzard Oni
[Zukisinx's Kantan]
  • Use OD3 for Kantan, the beginners need it.
    Kiai Time is inconsistent with the other diffs: http://puu.sh/3BAFk.jpg
    This map uses patterns that are a bit too hard for Kantan. Same reasoning as Futsuu. Keep an eye out. Try not to use 1/1 so much.
    01:40:260 (1) - Remove this spinner, same reasoning as the previous difficulties.
This map is already very good, I think if you fix all these the map could go instantly for ranking really.
The patterns look and sound nice, but Futsuu and Kantan are too hard. Try fixing these by cutting down on the 1/1 patterns.

Good Luck
Coro
Taiko mod~
All are suggestions unless in red.

[Zukisinx's Kantan]
00:02:510 (4) - use d, it fits the drum better
00:11:510 - add k to follow pattern
00:15:510 - ^
00:36:010 (48) - use D, streams sound better here ending in d instead of k
00:40:010 (54) - use d, ^
00:43:010 - add k, then delete 00:44:510 (60) , consistency is important in kantan
00:48:010 (65) - use d, ^

[Zukisinx's Futsuu]
not much to complain here, except that it's a big jump in difficulty up from Kantan :P

finish this mod another time
no kds yet
Yuzeyun
I'll be honest with Blizzard Oni, I tried it myself, I consider it a bit too hard. Consider putting HP5 unless you have a good good reason to leave HP7, due to its high density.

Kazuki, I want to talk to you in private. This has little to do with the whole mapset.
-Kazu-

_Gezo_ wrote:

I'll be honest with Blizzard Oni, I tried it myself, I consider it a bit too hard. Consider putting HP5 unless you have a good good reason to leave HP7, due to its high density.

Kazuki, I want to talk to you in private. This has little to do with the whole mapset.
Want a easier diff? just go and play kantan -3- thats why we map easier diffs wtf
Coro
[Muzukashii]
pitch mapping >
it follows the pitch fine I guess :P
There's nothing unrankable I guess, though this wouldn't be how I map, I'll leave it to stylistic differences

[Oni]
more pitch mapping orz
I guess it's also fine orz

[Blizzard Oni]
Like Gezo said, try dropping the HP, it's really dense
00:01:385 (6,7,8,9) - stick with dk k d, it's better to follow pattern and drum here
00:27:760 (255) - make this k and
00:28:010 (258) - make this d, it will fit the drums better


no kds since you kds the earlier post already
Yuzeyun
boom.
I saved an old version of Blizzard Oni as it got changed drastically. Poke me if you want it in another osz, I'll host it for you.
There will be some discussion with Ono about Blizzard Oni, so it might be reverted.

[Kantan]
00:03:010 (5,6) - Since the drumming gets more intense, why not adding a note between those two ? A kat would be optimal
00:14:010 (19,20,21,22) - Since it's basically a repetition of 00:06:010 (8,9,10,11,12) - , you may want to make them consistent between themselves.
00:25:010 (34,35) - Invert to have consistent sounds ? You'll have more emphasis on 00:27:010 (36,37,38) -
00:35:010 (46,47,48) - Try dkD, it will be better -- according to the next kiai which has its melody the same as the beginning.
If you applied that above, I recommend 00:36:010 (48,49,50,51,52,53,54) - making D k ddkkd for a better consistency (And variety with the beginning)
00:42:010 (56,57,58,59,60,61,62) - I have to be honest, this is a very weird structure. Risky, as it breaks the time separation between beats in general.
01:07:010 (1,1) - Instead, make it dkd ?
01:08:010 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - How come all this is denser than the rest of the map ? It's a note every half-second throughout the whole section !

[Futsuu]
Inconsistency in kiai times. You apparently missed the second kiai, idiot.
00:04:010 (8) - Since the scrolling is rather fast, I think this is a good idea to replace that to a D.
00:08:010 (18,19,20) - This way sounds a bit awkward according to the melody, if you think nudging 1/2 backwards is okay then do so.
00:12:010 (29,30,31) - ^
00:16:010 (40,41,42) - ^
00:20:010 (51,52,53,54,55,56,57,58,59,60,61,62) - I had a hard time to get what you mapped to, I eventually perceived what you wanted to do there. Catch me in-game so we will discuss about this pattern
00:40:010 (108,109,110) - Same as what happens 32 seconds before
00:44:010 (119,120,121) - ^
00:48:010 (130,131,132) - ^
00:55:510 (152,153,154) - I'd recommend deleting 153, and add a note there : 00:56:260 - as it will be consistent with 00:52:010 (141,142,143,144) - .
01:03:260 (173) - Delete, it might sound a bit too much for the current part.
01:05:260 (177) - Is it a leftover ?
01:13:760 (196) - Nudge it to 01:13:510 (196) - , to be consistent with 01:08:010 (182,183,184,185) - and 01:10:510 (188,189,190,191) -
01:21:760 (217) - ^ (Applying relative changes)
01:27:260 (227,228,229,230) - Must be too much for the song's section, eh?
01:31:260 (234,235,236,237) - ^
That's all I could find.

[Muzukashii]
00:03:760 (8) - Kat ? This follows a small drum rolling here that starts at 00:03:510 (7) -.
00:04:760 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31) - Why are all those kats 3 beats apart here ? Sounds a bit silly, try making a structure resembling this ? 00:08:010 (26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41) -
00:12:010 (43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59) - same as above.
00:37:510 (7,8) - kk, to be consistent with 00:36:510 (3,4) - . Will sound nicer when played, by the way.
00:42:010 (24,25,26,27) - and 00:46:010 (37,38,39,40) - Try to find a way to make them more intense without killing the feel. I'd recommend dons surrounding 25 and 38 (which will be 40 if you apply).
00:50:010 (54,55,56,57) - ^
00:55:510 (71,72) - Since this doesn't have 2 but three notes, move 00:55:635 (72) - to 00:55:760 - and add a d on 00:55:635 - .
00:59:510 (84,85) - ; 01:03:510 (97,98) - ; 01:07:510 (110,111) - have the same problem.
SPOILER
01:08:010 (112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176) -
^All this may be spiced up a little bit ! Also, this is very boring since it's the same pattern repeated 4 times... Lacked ideas ?

[Oni]
00:08:385 (33,34) - Invert those notes, the kats will fit more to the melody like this.
00:12:385 (56) - Kat, same reason as above
From 00:19:760 (94) - to 00:32:010 (1) - , you might add some more notes and fit a bit more the melody and drumming.
00:30:760 (134,135,136,137,138) - Delete 135 and 137, there's no real justification as to why it should be a 1/4
00:35:510 (7,8,9,10,11,12,13,14,15) - Come on, you can think of anything better ! It's a blank stream with no real feeling at all...
00:36:010 (15,16,17,18,19,20,21,22,23) - A bit blank, change hitsounding ?
00:44:385 (56,57) - Invert, for the same reason as the first !
From 00:52:010 (93) - to 01:08:010 (147) - , I don't need to say anything, this is the same modding as Muzukashii, be sure to check that too.
SPOILER
01:08:010 (147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275) -
^This : Not a good idea to leave the stream as it is, cut it down and make it a bit more varied than what is it right now.
01:26:760 (283,284,285,286,287) - This doesn't call for 1/4
01:29:760 (294,295,296,297,298) - ^
01:33:760 (309,310,311,312,313) - ^
01:34:760 (315,316,317,318,319) - ^

[Blizzard Oni]
Will do part by part so you guys will have no problem finding who did that
43760,-100,4,1,0,65,0,0
44010,-100,4,1,0,65,0,1
these timings should be deleted.
Kazuki 1
00:03:760 (19,20,21,22) - I think I made the same comment in need&need me, this might be complicated to hit. (Well both are 240 BPM...)
00:06:010 (37,38,39) - I don't get why you've used ddk there, as the second half of this part doesn't use it. Change to d, for consistency ?
WRS 1
00:20:760 (160,161,162) - Change to kdk, instead. This will follow better the instrument in which kats are mapped there : 00:20:010 (154,155,156) -
00:21:260 (163) - kat, if you applied this ↑ that will lead to an opposite version of 00:20:260 (155,156,157,158,159,160,161,162) - (The same instrument will be mapped to dons)
00:22:885 (177,178,179) - kdk, for the instrument thing as the two above
00:26:635 (210) - I find this a bit awkward to be honest, I think d kkd on 00:26:635 (210,211,212,213) - will fit better.
00:27:885 - There, I don't know if you deleted a note, but if you did, make a don here please. There's a tom sound here.
00:32:885 (265,266,267) - kkd goes better here ! The bass goes down-pitch here.
Kazuki 2
00:37:010 (8) - 00:38:010 (16) - 00:41:010 (43) - 00:42:010 (51) - are not necessary finishers...
WRS 2
Unnecesarry finishers : 00:45:010 (75) - 00:49:510 (113) -
Kazuki 3
00:52:510 (6) - (And all instances of this pattern) : I think this finisher, although justified, makes the whole pattern play awkward. The last finisher of each pattern, though, plays nicely.
WRS 3
The whole part is a bit overmapped regarding the intensity of the song ! I suggest using at most 1/2.
Kazuki 4/WRS 4
Absolutely nothing to say beside the restlessness of the part.
Kazuki 5/WRS 5
You've mapped the end to the bass so I got nothing to say.

I have no confirmation as Ono isn't available until Aug 23/24, so let's settle with that diff. Anyway, good job on this map, I had lots of fun while playing it, I really want this diff to get ranked, even though it may screw up the spread.

[Blizzard Oni SB]
There are lots of unused space on your elements, you must crop the pictures. Here is a zip file with the names cropped, everything else is conserved. http://puu.sh/47YAu.zip
Here is the code of the SB (paste it under //Storyboard Layer 3) :
SPOILER
Sprite,Foreground,Centre,"SB-miku.png",320,240
M,0,0,100010,286,400
S,0,8608,,0.75
F,0,19760,20010,0,1
F,0,35760,36010,1,0
F,0,43760,44010,0,1
F,0,51760,52010,1,0
F,0,59760,60010,0,1
F,0,67760,68010,1,0
F,0,75760,76010,0,1
F,0,83760,84010,1,0
F,0,91760,92010,0,1
F,0,99760,103010,1,0
Sprite,Foreground,Centre,"SB-kazu.png",320,240
M,0,0,100010,286,400
S,0,0,,0.75
F,0,0,250,0,1
F,0,19760,20010,1,0
F,0,35760,36010,0,1
F,0,43760,44010,1,0
F,0,51760,52010,0,1
F,0,59760,60010,1,0
F,0,67760,68010,0,1
F,0,75760,76010,1,0
F,0,83760,84010,0,1
F,0,91760,92010,1,0
Don't forget to tick "Widescreen support" if you think it's suitable for widescreen as well (It must since it's only two names).

That's all.
-Kazu-

_Gezo_ wrote:

boom.
I saved an old version of Blizzard Oni as it got changed drastically. Poke me if you want it in another osz, I'll host it for you.
There will be some discussion with Ono about Blizzard Oni, so it might be reverted.

[Kantan]
00:03:010 (5,6) - Since the drumming gets more intense, why not adding a note between those two ? A kat would be optimal no thx
00:14:010 (19,20,21,22) - Since it's basically a repetition of 00:06:010 (8,9,10,11,12) - , you may want to make them consistent between themselves.
00:25:010 (34,35) - Invert to have consistent sounds ? You'll have more emphasis on 00:27:010 (36,37,38) -
00:35:010 (46,47,48) - Try dkD, it will be better -- according to the next kiai which has its melody the same as the beginning.
If you applied that above, I recommend 00:36:010 (48,49,50,51,52,53,54) - making D k ddkkd for a better consistency (And variety with the beginning)
00:42:010 (56,57,58,59,60,61,62) - I have to be honest, this is a very weird structure. Risky, as it breaks the time separation between beats in general.
01:07:010 (1,1) - Instead, make it dkd ?
01:08:010 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - How come all this is denser than the rest of the map ? It's a note every half-second throughout the whole section !

[Futsuu]
Inconsistency in kiai times. You apparently missed the second kiai, idiot.
00:04:010 (8) - Since the scrolling is rather fast, I think this is a good idea to replace that to a D.
00:08:010 (18,19,20) - This way sounds a bit awkward according to the melody, if you think nudging 1/2 backwards is okay then do so.
00:12:010 (29,30,31) - ^
00:16:010 (40,41,42) - ^
00:20:010 (51,52,53,54,55,56,57,58,59,60,61,62) - I had a hard time to get what you mapped to, I eventually perceived what you wanted to do there. Catch me in-game so we will discuss about this pattern I like how it sounds,sounds like it has his own beat
00:40:010 (108,109,110) - Same as what happens 32 seconds before
00:44:010 (119,120,121) - ^
00:48:010 (130,131,132) - ^
00:55:510 (152,153,154) - I'd recommend deleting 153, and add a note there : 00:56:260 - as it will be consistent with 00:52:010 (141,142,143,144) - .
01:03:260 (173) - Delete, it might sound a bit too much for the current part.
01:05:260 (177) - Is it a leftover ? I hear a loud and noisy snare drum
01:13:760 (196) - Nudge it to 01:13:510 (196) - , to be consistent with 01:08:010 (182,183,184,185) - and 01:10:510 (188,189,190,191) -
01:21:760 (217) - ^ (Applying relative changes) For this ,and the previous one,i changed that for kd d
01:27:260 (227,228,229,230) - Must be too much for the song's section, eh?
01:31:260 (234,235,236,237) - ^
That's all I could find.


[Blizzard Oni]
Will do part by part so you guys will have no problem finding who did that
43760,-100,4,1,0,65,0,0
44010,-100,4,1,0,65,0,1
these timings should be deleted.
Kazuki 1
00:03:760 (19,20,21,22) - I think I made the same comment in need&need me, this might be complicated to hit. (Well both are 240 BPM...)
00:06:010 (37,38,39) - I don't get why you've used ddk there, as the second half of this part doesn't use it. Change to d, for consistency ? Changed it to kdd,since ddk k is hard lol(?

Kazuki 2
00:37:010 (8) - 00:38:010 (16) - 00:41:010 (43) - 00:42:010 (51) - are not necessary finishers...

Kazuki 3
00:52:510 (6) - (And all instances of this pattern) : I think this finisher, although justified, makes the whole pattern play awkward. The last finisher of each pattern, though, plays nicely.

Kazuki 4/WRS 4
Absolutely nothing to say beside the restlessness of the part.
Kazuki 5/WRS 5
You've mapped the end to the bass so I got nothing to say.

I have no confirmation as Ono isn't available until Aug 23/24, so let's settle with that diff. Anyway, good job on this map, I had lots of fun while playing it, I really want this diff to get ranked, even though it may screw up the spread.


That's all.
;A;
Blizzard Oni update : http://puu.sh/4jVK2.osu
Futsuu update : http://puu.sh/4jVJS.osu
Kantan update : http://puu.sh/4jVJG.osu
AniMe666_old
[Zukisinx's Kantan]

* Slow the speed from either S.V. or Timing Setup because, I don't think most of the people who attempting to start cope with this speed
* 00:21:510 - move d → 00:23:510
* 00:46:010 - d → k
* 01:03:510 01:07:510 - k → d , 01:08:510 - d → k

[Zukisinx's Futsuu]

* 00:21:010 (57,58,59,60,61) - k d d k d → k  k d d
* 00:24:510 - d → k
* 00:25:010 (68,69,70,71,72) - d k d  d  k → d d k  d  k , d d d  k  k
* 00:28:510 - d → k
* 00:28:760 - cut d
* 00:40:760 - this seems different from 00:08:760 knowing it ?
* 00:57:510 - d → k
* 01:14:510 - d → k
* 01:15:010 (204,205,206) - k k d → d d k
* 01:34:510 (243,244) - d   d → k   k

[Muzukashii]

* 00:39:260 - cut k
* 00:39:760 - cut d
* 00:41:760 - add k
* 00:45:760 - add k
* 00:49:760 - add d
* 00:50:010 - d → k , 00:50:385 - k → d
* 00:52:260 - k → d
* 01:28:760 - k → d

[Oni]

* 00:26:260 (117,118) - d k → k d , 00:26:385 - k
* 01:30:385 - d → k
* 01:31:510 - d → k

[Blizzard Oni]

* 00:08:260 (57,58,59,60,61,62) - k d ddd k → k ddd d k
* 00:11:010 - d → k
* 00:25:885 - d → k
* 01:02:885 - cut d
* 01:06:885 - cut d
* 01:08:885 - d → k
* 01:10:635 - d → k
* 01:12:885 - d → k
* 01:14:635 - d → k
* 01:21:510 - k → d
* 01:24:010 - from here I don't know what sound is picked but, if trying this way;
* 01:24:635 - d → k
* 01:28:385 - k → d
* 01:32:385 - k → d
* 01:32:635 - add k
* 01:32:760 - k → d
* 01:33:635 - add d
* 01:33:760 - d → k
* 01:34:010 - k → d
* 01:34:635 - add d


done>\_ヘ(・`ω´・@)
-Kazu-
Red means no
Purple means i did it but not how you said
Blue I did it,and i wanted to explain what i did
No reply,did it

AniMe666 wrote:

[Zukisinx's Kantan]

* Slow the speed from either S.V. or Timing Setup because, I don't think most of the people who attempting to start cope with this speed
* 00:21:510 - move d → 00:23:510
* 00:46:010 - d → k No because is similar to this note 00:38:010 (52) -
* 01:03:510 01:07:510 - k → d No, i wanted to stand out the difference between both parts , 01:08:510 - d → k (Didn't understanded very well but...)

[Zukisinx's Futsuu]

* 00:21:010 (57,58,59,60,61) - k d d k d → k  k d d
* 00:24:510 - d → k
* 00:25:010 (68,69,70,71,72) - d k d  d  k → d d k  d  k , d d d  k  k Changed it into dk dd,since it fits better
* 00:28:510 - d → k
* 00:28:760 - cut d
* 00:40:760 - this seems different from 00:08:760 knowing it ? Copy pasted this section on 00:08:760
* 00:57:510 - d → k No,sounds represents better the song as d
* 01:14:510 - d → k
* 01:15:010 (204,205,206) - k k d → d d k I used the kkd as a kind of separation between the parts
* 01:34:510 (243,244) - d   d → k   k 01:35:510 - only replaced that note into kat

[Blizzard Oni]

* 00:08:260 (57,58,59,60,61,62) - k d ddd k → k ddd d k
* 00:11:010 - d → k
* 01:08:885 - d → k
* 01:10:635 - d → k Nah
* 01:12:885 - d → k
* 01:14:635 - d → k
* 01:24:010 - from here I don't know what sound is picked but, if trying this way;
* 01:24:635 - d → k
* 01:28:385 - k → d
* 01:32:385 - k → d
No,definitevely not,and im raging and miku for this. Here i mapped the bass,and i thought i said to Miku to map it ,too.

done>\_ヘ(・`ω´・@)
Thanks for mod =w=b
Dainesl
Another mod~

General

Like tetsutaro said, it'd probably be better to put 120 BPM for lower diffs.

Maybe you should put HP and OD 3 on the Kantan as 4 is a bit too high.

What really bugs me is HP 7 on the Blizzard (which I will refer to as Inner) Oni. The map itself is really dense, much denser than the Oni, but if you still want a high HP Drain, do at least reduce it to 6.

Kantan

00:15:510 (23) - Maybe you should make this a don because it fits with the more subdued instruments.

01:03:510 (86) - Maybe you could make this a kat to fit with the next note?

Futsuu

Kind of a big gap from Kantan but eh.

00:05:760 (13) - Maybe you could remove this note?

00:09:760 (25) - ^ but make 00:09:510 (24) - a kat for structure's sake.

00:13:760 (37) - ^

00:23:760 (65) - ^

00:25:260 (69) - This seems awkward to me, move to 00:25:510 -

00:27:260 (74) - 00:27:760 (76) - Remove these two, it seems to work better.

00:41:760 (115) - Remove this one as well, maybe?

01:02:760 (175) - Maybe you could make this one a kat?

01:19:760 (216) - Maybe you could remove this one?

Muzukashii

00:03:010 - From this point until 00:19:010 (73) - is kinda dense, maybe you could remove: 00:05:760 (17) - 00:09:760 (34) - 00:15:260 (57) - 00:15:760 (59) - and 00:18:260 (70) -

00:55:760 (49) - Remove this, maybe?

01:03:760 (77) - Remove this but make the note before it a kat.

Oni

Tags apparently conflict with all other diffs, fix this.

00:06:510 (24) - Maybe make this a don?

00:10:635 (45) - ^

00:17:260 (80,81) - Make 80 a don and 81 a kat.

01:03:270 (278) - This object isn't snapped apparently.

The second Kiai Time on this is really dense compared to the first, maybe you should remove about 10-20 notes to keep it from being really crazy.

Inner Oni

This diff...really freakin' hard! I would strongly recommend you make a diff between this and the Oni as the difficulty spike is just way too high.

00:47:885 (99,100) - Maybe make these two dons?

01:19:133 (117) - This object isn't snapped apparently.

01:29:635 (21) - Maybe move this to 01:29:760 - ?

this diff was really hard to mod 'cause everything was whizzing by and I can't mod these stupidly hard diffs. Just keep the Blizzard Oni name and call the in-between diff the Inner Oni. That way you'll be able to appeal to more people. apologies for the short mod.
Nardoxyribonucleic
Request from modding queue.

[Kantan]

Mapped nicely regarding the difficulty \:D/

[Futsuu]

01:05:010 (180) remove ? music sounds empty here.

[Muzukashii]

00:38:385 (10) k
01:29:760 (189,190) d k

[Oni]

00:03:260 (6) k
00:51:010 - 00:51:760 maybe form a pattern like this ? http://puu.sh/4J1Hp.jpg (cursor at 00:51:010)
00:57:260 (260) k , to make a compromise to the instrument
01:05:260 (287) ^
01:14:885 (352) k

[Blizzard Oni]

00:02:760 (12) use k as before ?
00:29:635 (238) d
00:34:760 (283,284) k k or k d
01:05:260 (72) k ?
01:13:635 (58) d
01:22:760 (157,1) d k

Good luck~
-Kazu-

Dainesl wrote:

Another mod~

General

Like tetsutaro said, it'd probably be better to put 120 BPM for lower diffs. The name of the song is Polar 240,not Polar 120

Maybe you should put HP and OD 3 on the Kantan as 4 is a bit too high. Definitevely not. Minimum OD allowed is 4.

What really bugs me is HP 7 on the Blizzard (which I will refer to as Inner) Oni. The map itself is really dense, much denser than the Oni, but if you still want a high HP Drain, do at least reduce it to 6. Bug Miku for this,i told him many times to change it to HP6

Kantan

00:15:510 (23) - Maybe you should make this a don because it fits with the more subdued instruments. Nah,i dont like how it sounds

01:03:510 (86) - Maybe you could make this a kat to fit with the next note?Sounds better as d

Futsuu

Kind of a big gap from Kantan but eh.

00:05:760 (13) - Maybe you could remove this note? :/

00:09:760 (25) - ^ but make 00:09:510 (24) - a kat for structure's sake.:/

00:13:760 (37) - ^:/

00:23:760 (65) - ^:/

00:25:260 (69) - This seems awkward to me, move to 00:25:510 - It has a particular high pitched snare,so i put a kat there.

00:27:260 (74) - 00:27:760 (76) - Remove these two, it seems to work better. Nah,in the backgrounds sounds something more complex than a k d k d k d

00:41:760 (115) - Remove this one as well, maybe? :/

01:02:760 (175) - Maybe you could make this one a kat? Sounds good

01:19:760 (216) - Maybe you could remove this one?:/

Muzukashii

00:03:010 - From this point until 00:19:010 (73) - is kinda dense, maybe you could remove: 00:05:760 (17) - 00:09:760 (34) - 00:15:260 (57) - 00:15:760 (59) - and 00:18:260 (70) -

00:55:760 (49) - Remove this, maybe?

01:03:760 (77) - Remove this but make the note before it a kat.

Oni

Tags apparently conflict with all other diffs, fix this.

00:06:510 (24) - Maybe make this a don?

00:10:635 (45) - ^

00:17:260 (80,81) - Make 80 a don and 81 a kat.

01:03:270 (278) - This object isn't snapped apparently.

The second Kiai Time on this is really dense compared to the first, maybe you should remove about 10-20 notes to keep it from being really crazy.

Inner Oni

This diff...really freakin' hard! I would strongly recommend you make a diff between this and the Oni as the difficulty spike is just way too high.

00:47:885 (99,100) - Maybe make these two dons?

01:19:133 (117) - This object isn't snapped apparently.

01:29:635 (21) - Maybe move this to 01:29:760 - ? It follows the bass.

this diff was really hard to mod 'cause everything was whizzing by and I can't mod these stupidly hard diffs. Just keep the Blizzard Oni name and call the in-between diff the Inner Oni. That way you'll be able to appeal to more people. apologies for the short mod.
-Kazu-

Nardoxyribonucleic wrote:

Request from modding queue.

[Kantan]

Mapped nicely regarding the difficulty \:D/ Thx bro\:D/

[Futsuu]

01:05:010 (180) remove ? music sounds empty here. Oh yeah

[Blizzard Oni]

00:02:760 (12) use k as before ? It thought it too,when i was mapping that,but sounds better as d
00:29:635 (238) d
00:34:760 (283,284) k k or k d
01:05:260 (72) k ?
01:13:635 (58) d :3
01:22:760 (157,1) d k

Good luck~
BanchoBot
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