moe moe kyuu-chan~ <3. let's see what we got here. mod requested in-game.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.
[General]
the mp3's bitrate is at 207. think you can reduce it to 192 for the purpose of ranking?
you should get rid of the version and shorten it to "Ver." i feel that the "version" is too long IMO.
[Hope]
i highly suggest that you add notes at the beginning for consistency with the other diffs. also i think adding notes here would give off a nice introduction to the diff during gameplay.
00:09:674 (1,2,3,4) - consider using this pattern because i feel that it'll flow a lot smoother, and it'll look fun for players during gameplay, also the introduction gives off a smooth feeling IMO.
00:33:563 (3) - i can see a possible blanket in this pattern, so how about moving this slider up and curving it so that it'd blanket the end of the previous slider? i think doing this flows smoother than the current one IMO. something like this works.
00:47:174 (3) - consider adding a whistle at the repeat and at the end of this slider for emphasis on the vocals. you did it at the beginning and at (4) so it should be consistent during gameplay.
00:54:397 - consider removing this break because i find it somewhat useless since the HP drain isn't that big.
01:35:230 (6) - maybe a straight slider? idk...for me the flow plays awkwardly during gameplay. i think a straight slider would keep it steady IMO.
01:58:841 - same as 00:54:397.
02:07:452 (3) - align this to the end of (2). the flow would feel even smoother during gameplay.
02:08:563 (4) - if you follow the suggestion, put this note at the middle of the ends. i feel that this shape would make it fun for players during gameplay IMO. it should look like this.
02:22:452 (5) - replace the whistle for a clap. you're breaking consistency with the clap pattern.
02:25:230 (1,2) - i always wonder how people like you can be so creative o.o
02:28:008 (4) - NC here. this is where the vocals change. the heart pattern follows the hold in the vocals, whereas this one follows a new lyric in the song.
02:47:452 (3) - 2 repeats on this slider? this slider would most likely catch players off guard during gameplay considering that (1) has 1 repeat, so they might think that this slider has 1 repeat and not 2. i highly suggest that you replace this for a slider with 1 repeat and a circle to keep the flow steady during gameplay, and it'd be easier for other players.
02:54:674 (1) - you can make a smoother slider than this, i just know it .
03:00:230 (4) - you're missing a clap at this note. add it for a consistent clap pattern during gameplay.
03:00:786 (5,6) - i feel that the transition feels awkward because of the direction (6) is going and the direction (5) exiting to get to (6). my best bet is that you can flip (6) for a smoother transition for (5), or make (6) a straight slider vertically to make the flow simple and straightforward for players during gameplay IMO.
[Wish]
AR6? i feel that it feels smoother with that kind of AR during gameplay.
00:16:619 (5) - NC here because it'll be consistent with the other combos in this part.
00:17:452 (7) - make this a straight slider and make it point like (5). i feel that the curved slider in this part broke the flow considering the direction of the circle to the slider felt awkward. if you make this straight, it'd look fun for players to do during gameplay IMO. like this.
00:43:841 (8) - it'd flow a lot smoother and it'll look fun for players if you can make this slider look like (6) and align it to the slider as well, but in order to do that, you have to move (7) between the sliders. it should look like this.
01:31:897 (1) - consider adding a drum finish here since it shows emphasis in this part and it sounds similar IMO.
01:51:619 (4,5,6) - same as 02:25:230 on hope .
02:25:230 (3) - ^
[Promise]
use AR7 if you applied AR6 on wish. when i played this i felt that the flow was being too forceful. it feels as if you're telling someone to follow this, or you fail. if you do AR7, it'll feel smoother and the player wouldn't worry about that forced flow during gameplay IMO.
00:01:619 (4) - consider adding a whistle here since it goes along with the guitar IMO. i feel that something is missing here, so i thought a whistle would fit here and IMO, it does.
00:03:841 (4) - ^
00:06:063 (4) - ^
00:08:563 (3) - ^
00:15:786 (7) - here as well. you can do better than this .
00:20:091 (4) - maybe a stack on (9) for a smoother transition to the song? i also think that it'd look somewhat neater during gameplay IMO.
01:08:008 (2) - here as well, try aligning this to the end of (1) for a smoother transition, and it make it diff more fun for players during gameplay IMO.
01:11:897 (1) - for this one, stack this note at the beginning of (3), but if you wanna do that, then you have to move (5) around so that the DS matches, also doing this would make the transition to the next combo a bit smoother during gameplay. like this.
01:23:841 (4) - same as 00:01:619.
01:25:786 (2,4) - i suggest adding a whistles at (2) and at the beginning of (4). it'll give offf a nice whistle pattern from (5) since that has a whistle.
01:52:452 (3) - make this a straight slider like (1). the curved slider ruins the transition in this pattern during gameplay. i feel that making this a straight slider would keep the flow steady during gameplay.
01:53:008 (4) - same as 02:54:674.
02:00:786 (2) - for consistency with the previous combo at the 1st chorus, make this note a NC since it follows a new lyric in the song.
02:39:397 (3) - same as 02:54:674.
and that's it. you're starting to impress me by your improvement in mapping. i hope you can keep this up in the future and make other people proud . anyways GL
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.
[General]
the mp3's bitrate is at 207. think you can reduce it to 192 for the purpose of ranking?
you should get rid of the version and shorten it to "Ver." i feel that the "version" is too long IMO.
[Hope]
i highly suggest that you add notes at the beginning for consistency with the other diffs. also i think adding notes here would give off a nice introduction to the diff during gameplay.
00:09:674 (1,2,3,4) - consider using this pattern because i feel that it'll flow a lot smoother, and it'll look fun for players during gameplay, also the introduction gives off a smooth feeling IMO.
SPOILER
00:28:841 (3) - a 1/2 slider followed by a circle works perfectly here as it flows to the vocals nicely during gameplay IMO.204,272,9674,2,0,P|280:308|376:292,1,170,6|8,0:0|0:0,0:0:0
452,220,10786,2,0,P|376:184|280:200,1,170,0|8,0:0|0:0,0:0:0
204,272,11897,2,0,P|116:248|68:164,2,170
192,152,13563,1,8,0:0:0
00:33:563 (3) - i can see a possible blanket in this pattern, so how about moving this slider up and curving it so that it'd blanket the end of the previous slider? i think doing this flows smoother than the current one IMO. something like this works.
00:47:174 (3) - consider adding a whistle at the repeat and at the end of this slider for emphasis on the vocals. you did it at the beginning and at (4) so it should be consistent during gameplay.
00:54:397 - consider removing this break because i find it somewhat useless since the HP drain isn't that big.
01:35:230 (6) - maybe a straight slider? idk...for me the flow plays awkwardly during gameplay. i think a straight slider would keep it steady IMO.
01:58:841 - same as 00:54:397.
02:07:452 (3) - align this to the end of (2). the flow would feel even smoother during gameplay.
02:08:563 (4) - if you follow the suggestion, put this note at the middle of the ends. i feel that this shape would make it fun for players during gameplay IMO. it should look like this.
02:22:452 (5) - replace the whistle for a clap. you're breaking consistency with the clap pattern.
02:25:230 (1,2) - i always wonder how people like you can be so creative o.o
02:28:008 (4) - NC here. this is where the vocals change. the heart pattern follows the hold in the vocals, whereas this one follows a new lyric in the song.
02:47:452 (3) - 2 repeats on this slider? this slider would most likely catch players off guard during gameplay considering that (1) has 1 repeat, so they might think that this slider has 1 repeat and not 2. i highly suggest that you replace this for a slider with 1 repeat and a circle to keep the flow steady during gameplay, and it'd be easier for other players.
02:54:674 (1) - you can make a smoother slider than this, i just know it .
03:00:230 (4) - you're missing a clap at this note. add it for a consistent clap pattern during gameplay.
03:00:786 (5,6) - i feel that the transition feels awkward because of the direction (6) is going and the direction (5) exiting to get to (6). my best bet is that you can flip (6) for a smoother transition for (5), or make (6) a straight slider vertically to make the flow simple and straightforward for players during gameplay IMO.
[Wish]
AR6? i feel that it feels smoother with that kind of AR during gameplay.
00:16:619 (5) - NC here because it'll be consistent with the other combos in this part.
00:17:452 (7) - make this a straight slider and make it point like (5). i feel that the curved slider in this part broke the flow considering the direction of the circle to the slider felt awkward. if you make this straight, it'd look fun for players to do during gameplay IMO. like this.
00:43:841 (8) - it'd flow a lot smoother and it'll look fun for players if you can make this slider look like (6) and align it to the slider as well, but in order to do that, you have to move (7) between the sliders. it should look like this.
01:31:897 (1) - consider adding a drum finish here since it shows emphasis in this part and it sounds similar IMO.
01:51:619 (4,5,6) - same as 02:25:230 on hope .
02:25:230 (3) - ^
[Promise]
use AR7 if you applied AR6 on wish. when i played this i felt that the flow was being too forceful. it feels as if you're telling someone to follow this, or you fail. if you do AR7, it'll feel smoother and the player wouldn't worry about that forced flow during gameplay IMO.
00:01:619 (4) - consider adding a whistle here since it goes along with the guitar IMO. i feel that something is missing here, so i thought a whistle would fit here and IMO, it does.
00:03:841 (4) - ^
00:06:063 (4) - ^
00:08:563 (3) - ^
00:15:786 (7) - here as well. you can do better than this .
00:20:091 (4) - maybe a stack on (9) for a smoother transition to the song? i also think that it'd look somewhat neater during gameplay IMO.
01:08:008 (2) - here as well, try aligning this to the end of (1) for a smoother transition, and it make it diff more fun for players during gameplay IMO.
01:11:897 (1) - for this one, stack this note at the beginning of (3), but if you wanna do that, then you have to move (5) around so that the DS matches, also doing this would make the transition to the next combo a bit smoother during gameplay. like this.
01:23:841 (4) - same as 00:01:619.
01:25:786 (2,4) - i suggest adding a whistles at (2) and at the beginning of (4). it'll give offf a nice whistle pattern from (5) since that has a whistle.
01:52:452 (3) - make this a straight slider like (1). the curved slider ruins the transition in this pattern during gameplay. i feel that making this a straight slider would keep the flow steady during gameplay.
01:53:008 (4) - same as 02:54:674.
02:00:786 (2) - for consistency with the previous combo at the 1st chorus, make this note a NC since it follows a new lyric in the song.
02:39:397 (3) - same as 02:54:674.
and that's it. you're starting to impress me by your improvement in mapping. i hope you can keep this up in the future and make other people proud . anyways GL