cool mapset without last part :< (flower is so bad than others ._.
yyy is baka (run~
yyy is baka (run~
Sync wrote:
Remove taiko mappers from tags done
Get rid of the taiko backgrounddone
Add a spinner-spin.png & spinner-osu.png (can be transparent if you wish)done
00:09:503 (5) - add finishdone
00:45:170 (13,1) - this repeat is hidden by (13) and its combo burst. you should move it around a little bitmoved, hopefully a bit more clear?
01:04:669 (1,2,3,4,5,6) - I understand the progression that was intended to stressed here but it's hard to read (players will hit (2) and (3) way too early) and following the melody is much more climatic Gunna keep as it is as I wish to keep all parts of songs that are already mapped
02:13:836 (5,6,7,8) - cool pattern but players will definitely hit (8) too early on accident. I'd consider changing it but it's not necessary changed so 8 isn't stacked
06:46:836 (1) ~ 06:56:003 (2) - this part is fucked. 06:47:253 (2) - shouldn't be on offbeats (same with (4), etc). This part is a little tricky to map but my advice to you is to avoid offbeats and stick to 1/1 and 1/2 and follow that deep synth thing as closely as possible.discussed on irc
Roxas wrote:
GOGOOGOGOGOGOGOGOGOGO APPROVE FAST
Ehh? They seem fine...Pain wrote:
00:21:336 (1,2,3,4,5,6,7)
01:08:003 (1,2,3,4,5)
06:09:336 (1,2,3,4,1,2,3,4,5,1,2,3,4)
Try to replace this notes, following rhythm.
I could write more, but it makes no sense, if you don't check it.
Silly sliders, fixed those and delete a stack timing sectionkanpakyin wrote:
Probably check out aimod? It mentioned quite a lot of unsnapped notes. Call me back afterward! This is just a pure of awesomeness!