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[New Rule] No need of "proper diff spread" if...

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Topic Starter
Wishy
No need of a proper diff spread if a set of the same song has already been ranked.

Example:

https://osu.ppy.sh/s/40368 has already been ranked with a proper spread diff, therefore https://osu.ppy.sh/s/81010 could be ranked with no need of a proper diff spread. Even if the last mapset only consisted in several super-ultra-mega insanes, it should not need any low difficulty.

We have other extreme cases like https://osu.ppy.sh/p/beatmaplist?q=irony, https://osu.ppy.sh/p/beatmaplist?q=SWOR ... 0&g=0&la=0 and well popular songs overall. Plus it's not that uncommon for some player (also a mapper) to play some song on osu! and then feel like mapping it an working out a nice new difficulty for that song, yet they don't usually get ranked because that would mean they need a proper spread, which means normal, hard and maybe even a low tier insane if the original difficulty is extremely hard.
D33d
An interesting proposition. I'm not sure about this--however, if a mapper is only exploring techniques, then it's up to them if they want to keep it as a "hobby" map.

While the existence of a beatmap for a particular song would skirt around the accessibility requirement, a ranked map would still be subjected to the usual rules and guidelines. Moreover, if this were to end up becoming a regular feature, newer players might prefer the style of one version of a song, but then wish that they could play easier diffs in that particular style. It would also be pretty terrible if mappers could use this as an excuse to not only rank a load of single difficulties, as well as having less incentive to map newer songs.

Obviously, any mapper worth their salt should always try to attain a reasonable amount of variation, but I'd see this as being abused to smithereens.
MMzz
Difficulty spread is required regardless of what the song is. Just because someone mapped the song before you doesn't mean you should get a free ticket to an exclusively advanced mapset. The fact that someone mapped it before you gives you the chance to make even better easy diffs for the low level players to enjoy and learn from.

With that said I would like to ask why do you want this rule? You didn't really state why it is a good idea besides some people will have to put less priority on the spread of their map.
Stefan

MMzz wrote:

With that said I would like to ask why do you want this rule? You didn't really state why it is a good idea besides some people will have to put less priority on the spread of their map.
Nvm no one cares for lower Diffs because they are hurrdurrderpiderp and crap and boooooring /ironyoff

Wouldn't wonder it some people argue with this seriously.
xxbidiao
I think this happens before when some maps have ranked version (full spread) and approved (only insane/extra).

However I also think this is based on 20M score limit rule and are no longer exist now...
Frostmourne
Everyone should be treated with the same standard for the sake of fairness.
Hopefully you get this sentence.
eldnl
I don't like to map proper spreads because the first difficulty I create is how I feel the song, why there should be something else. :(
NoHitter
I believe the reason for full sets was so that players of all skill levels would have the option of playing a difficulty of a song based on their skill level.
By this reasoning, in my opinion, I would allow this rule as there is already a proper spread in another mapset.

Although, I think an "easier" difficulty in the mapset (i.e. Hard & Insane) would still be better.
[Luanny]

NoHitter wrote:

I believe the reason for full sets was so that players of all skill levels would have the option of playing a difficulty of a song based on their skill level.
By this reasoning, in my opinion, I would allow this rule as there is already a proper spread in another mapset.

Although, I think an "easier" difficulty in the mapset (i.e. Hard & Insane) would still be better.
Well I agree with this lol
At least Insane and Hard would be nice but >I< would still stick to a full spread
eldnl
I still think that there should be a full spread, just ask for a guest!
TheVileOne
This has been discussed on several occasions. I disagree with it. I can ignore difficulty spread because there's a 2008 version of the song and i'm too lazy to map other difficulties and socially inept enough to ask other peoples to make maps for me.
UnitedWeSin
I think it would be really discouraging for new players to look at the ranked beatmaps list and see a ton of maps that they can't play. A proper spread should always be there.
Keep in mind that the majority of the player base are casual people that prefer to play easier beatmaps. Just look at this map (https://osu.ppy.sh/b/240192&m=0). Alacat's Normal has more than twice the plays of the Insane diff and even more than the Hard.
Topic Starter
Wishy
I was just thinking about the fact that if you want everyone to be able to play every song then all you need is one easy, one normal, one hard and one insane. If you get a proper set of X song with that then why force everyone who wants to map that song according to how they feel it to also map difficulties that they don't even want you?

Just to add to the discussion, this topic came up while talking with Loctav because of the fact that there are A LOT of GREAT maps that would be really nice to see on OWC or even ranked so people would compete on them but will probably never get ranked at all because mappers don't feel like making 2 more difficulties just to get THE difficulty ranked. Remember it's not only about making them, you will then get mods and stuff to do so it ends up being a lot of work. This isn't exactly encouraging.

TheVileOne has a good point, this could be highly abusable with stuff like "someone made a set of this song 5 years ago might aswell do it with no proper diff spread". Maybe just make it like "if someone got a set ranked of a specific song less than X time ago then..."?

@Frostmourne: What you say is wrong. I consider that if someone can avoid doing some task he doesn't like because someone did it before (therefore completing the objective "everyone should be able to play the song"), then that's fine, why should that someone need to do the whole thing again? You do stuff based on other's work all the time, and that's great, you save time and effort and put it into what you like. This applies to absolutely everything, you should be able to figure out a lot of examples of this on real life.

Also, asking for a GD can also be a pain for very obvious reasons.

PD: Using as example extremely popular anime OPs doesn't really prove anything, you will always get a lot of casuals play easy/normals of very popular songs a lot. If we are gonna use random examples, https://osu.ppy.sh/b/276366&m=0 <-- Normal has 9k plays, 0108 (which is hard enough that with a bad acc FC you will get into the top 50 EASILY, and this has been ranked for a week!) has 19.4k plays.
Moway
Making easier difficulties should not be a chore. If it feels like one to you, then sorry.
Frostmourne
What I say is wrong to you but I still insist that what I said was right.
Easy,Normal and Hard can still have different variations of rhythms.
It may not be much different when you play only Insanes (who cares, it's all the same, I can HDDTHR and ss for the first try *shrug)
Everything feels the same for you just because you are above beginner level but it is obviously different for beginners. I'm saying from the view of beginners, they might enjoy only a Normal one and they prefer mapset A rather than mapset B just because Normal diff A is better than B even they have no idea what is called a good map.

Whatever you say, I actually like this idea though. I am as a mapper find this less work and easier to get things ranked but somehow, I am not that ignorant to completely ignore those, who aren't capable in playing and who did the full proper spread before.
lolcubes
More shortcuts to getting your maps ranked.

More in 2014. :D

SPOILER
Okay that was rude of me, but I couldn't help myself.

Short answer: not supporting.
While it can help those very few maps which are really good but can't be ranked because nobody gives a fuck about mapping lower diffs, if you look at the bigger picture it can only bring harm, because it supports rehashes of older songs with 1 diffs getting ranked.
Those maps should get some real help, and that is the proper diffs getting mapped (doesn't matter if guest). Those who complain can start fixing the problem by mapping them.

Also, using this logic, if there is a mapset of a song already ranked containing 4 difficulties, you don't need to map anything in that case, which also means you don't map it. :p
I know this is a hardcore extreme example where nobody wins and is outright silly, but it can give you some thoughts about what would you have to include into the rule too make it as you want it to be, just to find that everyone starts mapping same songs over again with 1 diff only.
Irreversible
I think one "Harder" (so hard / insane ) and an "Easier" (easy / normal) should be made for a mapset :o
Natsu
Plz no, all the mapset should have a properly spread if not what about all the new players who come and see this: https://osu.ppy.sh/p/beatmaplist with just insane diffs, also this just will make people mapping insane and extreme diffs for the same songs, If you are lazy to map the other diffs you just should ask to others for make them is easy you can look on the queues or ask in #modhelp #modreqs alot of mappers will be happy to make one for you im sure.
And another point of view is not fair to mapper ¨A¨ make a full set and look for mods and stuff and mapper ¨B¨ just make one diff for quick rank orz.

Just my opinion.
pieguyn
err I don't agree with this

while it's true people can just go to play the other map, I feel this shouldn't have an influence on current maps. that's all ww
Stefan
In fact: This Rule would cause real laziness.
Ephemeral
Denying this automatically - difficulty spread is non-negotiable.

This addition would bring nothing more to the table other than more incomplete mapsets that are accessible only to 1% of the player population.
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