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Drake Bell - You're Not Thinking

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Topic Starter
mancuso_JM_

P A N wrote:

hi hi pm req hi!

[Hard]
  1. 00:17:614 (7) - this finish is unnecessary imo, you didn't add finish on 00:06:451 or you can add finish on 00:06:451 instead oh.. yes. Removed.
  2. 00:32:265 (1) - move it 1 grid right to be the center would be great. Fixed.
  3. 00:39:940 (5) - move it 1 grid down believe me, looks better imo. Alright, I see your point I think.
  4. 01:14:009 (10) - maybe move it to 404|284? to same as before double note. yep, I did something like you mentioned.
  5. 01:29:126 (4) - move to stack with the previous (7) if possible. it would be great I personally prefer this way, during the gameplay this effect produces a simple stack too.
[Normal]
  1. 00:35:056 (1) - distance error.... i guess D: and (2)'s tail is lower than head 1 grid, please try to fix that but it not a problem. Done.
  2. 01:37:498 (2,3) - try this rhythm maybe? if yes, add clap on (3)'s tail Yes, I was thinking about to use this pattern, since you suggested me that I'll fix this up (and fixed a similar pattern in the first chorus)
[Easy]
  1. 00:21:102 (1) - move center point and tail point 1 grid right, then copy it and paste on next note. they will be perfect center. It looks good right now, I don't find anything wrong with it.. I'll keep it for the sake of symetry and constant spacing
  2. 00:32:614 (2) - 1 grid right for perfect center Nice catch! Moved!
that's all good luck mancuso XD
Thanks for modding! xD.. Updated!!
P A N
Recheck no kds:3

[Normal]
  1. 00:45:056 (3) - move tail 1 grid left for parallel perfectly with (4).
  2. 01:19:242 (4) - what about move center point 1 grid down for more blanket
[Easy]

nothing

[Hard]

nothing D:

good luck
Topic Starter
mancuso_JM_

P A N wrote:

Recheck no kds:3

[Normal]
  1. 00:45:056 (3) - move tail 1 grid left for parallel perfectly with (4).
  2. 01:19:242 (4) - what about move center point 1 grid down for more blanket
[Easy]

nothing

[Hard]

nothing D:

good luck
Oh.. This recheck was unexpected
Thank you really much and fixed both things! :D
hoshisorakiseki
hello , from my queue.

general:
i think your ending is too long and i prefer you can end it in 02:55:172

diff:easy
ok

diff:normal
01:02:498 - a note here?

diff:hard
ok

sorry, i can only find these problem.
good luck~~
Topic Starter
mancuso_JM_

hoshisorakiseki wrote:

hello , from my queue.

general:
i think your ending is too long and i prefer you can end it in 02:55:172 No, I prefer to finish the map in 02:49:009 - because is where the most important part of the song ended. The rest is a fade-out, it is not really necessary to map it.

diff:easy
ok

diff:normal
01:02:498 - a note here? Prefer to map where the vocals start, and avoid drums because it could be difficult for a Normal.

diff:hard
ok

sorry, i can only find these problem.
good luck~~
In my own accord, I change a little pattern in Normal, avoiding 2 exagerated curves :P..
Well, sorry but I didn't change anything from here.
Anyway, thanks for trying and for the star! ^_^
Asphyxia
Hi mancuso! You requested a mod :)

Nice song~

General things:

  1. Nothing I guess.
Easy>

  1. 00:32:265 (1) - I would move this note just a bit left so it would make a curve to 00:32:614 (2) - , get it?
  2. 00:40:637 (1) - I honestly think you could move this slider a bit right, a bit like this? It would look (imo) better.
  3. 00:53:195 (2,1) - I would do it like this instead:
  4. Nice diff ;)~
Normal>

  1. 01:36:451 (1) - I honestly think these two facing the same direction is really bad 01:35:637 (3) - , try CTRL + H on 01:36:451 (1) - ?
  2. Pro diff o.o
Hard>
  1. The difficulty settings feel quite low on this one, I suggest +1 OD (and +1 HP)
  2. 00:48:893 (10,1) - Stack them?
  3. 01:06:335 (2,3) - ^
  4. 01:26:568 (5,6) - ^
  5. 01:40:870 (3,4) - ^
  6. 01:46:451 (4,5,6,7,8,9) - So sometimes you stack them, sometimes you don't ;_; I don't really get the idea because I'm a noob but I would say that 01:47:149 (8,9) - Unstack these?
  7. 02:39:126 (5,6) - Stack?
  8. Nice diff~
Sorry for noob mod =( And I will shoot couple stars to help you with this mapset, I want to see this ranked someday so GL o/
Topic Starter
mancuso_JM_

Asphyxia wrote:

Hi mancuso! You requested a mod :) Hi! ^_^

Nice song~

General things:

  1. Nothing I guess.
Easy>

  1. 00:32:265 (1) - I would move this note just a bit left so it would make a curve to 00:32:614 (2) - , get it? Fixed.
  2. 00:40:637 (1) - I honestly think you could move this slider a bit right, a bit like this? It would look (imo) better. Prefer to keep that, I think it flows better as it is.
  3. 00:53:195 (2,1) - I would do it like this instead: There is no big difference, and actually I think that with the last little curve it gives other effect and a better flow in the pattern.
  4. Nice diff ;)~
Normal>

  1. 01:36:451 (1) - I honestly think these two facing the same direction is really bad 01:35:637 (3) - , try CTRL + H on 01:36:451 (1) - ? Hmm.. Naa.. I think is ok as it is. It looks and flow good to me..
  2. Pro diff o.o
Hard>
  1. The difficulty settings feel quite low on this one, I suggest +1 OD (and +1 HP) Increased only the HP Drain Rate, remember this is a Hard, and if I increase both the gap between Normal and Hard will be kinda high I think
  2. 00:48:893 (10,1) - Stack them?
  3. 01:06:335 (2,3) - ^
  4. 01:26:568 (5,6) - ^
  5. 01:40:870 (3,4) - ^ I don't want a full stacked map, those ''manual stacks'' fits in the map and gives other variety. So, I decided to don't change them
  6. 01:46:451 (4,5,6,7,8,9) - So sometimes you stack them, sometimes you don't ;_; I don't really get the idea because I'm a noob but I would say that 01:47:149 (8,9) - Unstack these? This makes sense. Unstacked.
  7. 02:39:126 (5,6) - Stack? No, as I explained before.
  8. Nice diff~
Sorry for noob mod =( And I will shoot couple stars to help you with this mapset, I want to see this ranked someday so GL o/
Thanks for modding + Stars! :D.. Updated!!
Moway
Hi there.

[Easy]

00:23:195 (3,4) - fix this blanket~
00:37:033 (3) - This slider is really awkward for your Easy I think. My suggestion would be to just delete this since there's no easy way to map this part in a way that isn't on a weird rhythm.
01:02:963 (1,2) - Looks like this blanket could be better
01:32:963 (3,1) - ^
01:34:009 (2) - I'd advise fixing this to make it symmetrical across the y-axis since you do so much symmetry.
01:35:637 (3) - same suggestion as the previous one
02:09:591 (3,1) - - I don't really like this slider into the downbeat because it makes it feel really weak. I suggest switching the order of these so you have a circle, then the slider start on the strongest part of the music.
02:10:986 (2,3) - I don't really like this overlap a whole lot because I don't think it plays particularly well or looks particularly good. I suggest maybe trying a blanket pattern like you've been doing a lot of?


[Normal]

00:21:102 (1) - move this to (196,168) so that it starts on the same place that 00:18:661 (2) does.
00:27:033 (2) - maybe go for a symmetrical slider here? I think you can do it and make everything work out flow wise.
01:21:102 (3,4,1) - consider adjusting these so that they all appear to be spaced in the same way. Right now the difference in x-values from 3 to 4 is 148, whereas the difference in x-values from 4 to 1 is only 96. You would have to move (4) to the right a bit more, but I think it would look cleaner if these tidied up.


[Hard]
OD+1 to match your HP like you do on the rest of your diffs.

00:07:033 (9,1) - Maybe switch the NCs here, I don't like the look of two quick circles like that with different combo colors
01:35:637 (3,1) - switch the NCs of these
02:18:312 (1) - remove the NC here to match the Normal, or add an NC on the Normal to match the Hard.
02:30:521 (2,3,4) - I feel like this would look a lot nicer if you centered it and made the sliders symmetrical across the y-axis. That way it would be more consistent with the rest of your diff.

Sorry, I'm a bit tired right now so i was really lazy on the Normal and Hard, so sorry for the short mods on those. Can't really see the details well enough to mod right now, so this is all I can do for now. Good luck!
Topic Starter
mancuso_JM_

Moway wrote:

Hi there.

[Easy]

00:23:195 (3,4) - fix this blanket~ Rotated a bit (4). Fixed.
00:37:033 (3) - This slider is really awkward for your Easy I think. My suggestion would be to just delete this since there's no easy way to map this part in a way that isn't on a weird rhythm. I don't think so, since this is a empty section, there is no objects on quite long period of time, I think this Slider won't be a problem. In addition, is a Slider not a single note, the problem would be if I have used single notes instead, but since this is a Slider I think is ok.
01:02:963 (1,2) - Looks like this blanket could be better Fixed a bit.
01:32:963 (3,1) - ^ ^
01:34:009 (2) - I'd advise fixing this to make it symmetrical across the y-axis since you do so much symmetry. This Slider is still symetric, there is no need to change it (anyway this is too much nazi :P)
01:35:637 (3) - same suggestion as the previous one Same..
02:09:591 (3,1) - - I don't really like this slider into the downbeat because it makes it feel really weak. I suggest switching the order of these so you have a circle, then the slider start on the strongest part of the music. This is an Easy, and this pattern is for the sake to follow the instrumental on a good way, for that reason I won't change it.
02:10:986 (2,3) - I don't really like this overlap a whole lot because I don't think it plays particularly well or looks particularly good. I suggest maybe trying a blanket pattern like you've been doing a lot of? But I like how it looks :(


[Normal]

00:21:102 (1) - move this to (196,168) so that it starts on the same place that 00:18:661 (2) does. So much nazi, but still.. Fixed :P
00:27:033 (2) - maybe go for a symmetrical slider here? I think you can do it and make everything work out flow wise. Hmm.. I don't want a full symetric pattern, in addition I like how this look and flow.
01:21:102 (3,4,1) - consider adjusting these so that they all appear to be spaced in the same way. Right now the difference in x-values from 3 to 4 is 148, whereas the difference in x-values from 4 to 1 is only 96. You would have to move (4) to the right a bit more, but I think it would look cleaner if these tidied up. Ok, done..


[Hard]
OD+1 to match your HP like you do on the rest of your diffs. Explained that on the previous mod post.

00:07:033 (9,1) - Maybe switch the NCs here, I don't like the look of two quick circles like that with different combo colors Hmm... It sounds coherent, but I want consistency. I'll consider this later, and If other modder tell me to change that I'll do it.
01:35:637 (3,1) - switch the NCs of these Prefer to keep it for the stack and a better readability of this 5-plet.
02:18:312 (1) - remove the NC here to match the Normal, or add an NC on the Normal to match the Hard. Oh.. true. Removed.
02:30:521 (2,3,4) - I feel like this would look a lot nicer if you centered it and made the sliders symmetrical across the y-axis. That way it would be more consistent with the rest of your diff. Let me experiment other things :P

Sorry, I'm a bit tired right now so i was really lazy on the Normal and Hard, so sorry for the short mods on those. Can't really see the details well enough to mod right now, so this is all I can do for now. Good luck!
Don't worry, is ok!
Thanks for modding! ^^. Updated!!
Lally
Hi from my Queue o3o

[General]
  1. 00:26:684 - i don't think this kiai fontain is really needed and same with 01:25:288 - this one
[Easy]
lol 1/16 snapping o3o 02:07:171 - 02:07:868 -
  1. 00:22:149 (2,3,4) - personally i don't like how this pattern flow i would suggest something like this even if it would ruin a bit the spacing with the next object,an other opion is to do it like this , the point is just you need to fix the spacing with the next object @@
  2. 01:17:614 (2,3) - i think the flow here is already good but i think with something like this could be better
  3. 01:51:800 (3) - i would suggest to use a rhythm like this here:

    because you miss a clap here 01:52:149- and it's not so good without ;w;
  4. 02:03:661 (4) - i feel it better with ctrl+g here
  5. 02:10:986 (2,3) - i think this overlap can be confusig for the beginners
  6. 02:43:428 (1,2) - and the little overlap here is not so cte :c
[Normal]
really large spacing ò.o it's just my opinion but i think you should do it a bit smaller
  1. 01:29:474 (3) - try to ctrl+g here it flows better imo
[Hard]
  1. 00:37:498 - i think it will be more interesting if you do the same like you did here 01:35:986 (1,2,3,4,1) - // or the other way can be just to add a circle here 00:37:498 - because it feels kinda missing
  2. 00:50:986 (5,6) - i would place this pattern in a bit different way,kinda something like this
  3. 01:00:172 (7) - what about to place a new combo here?
  4. 01:02:498 (1,2) - the rhythm here don't convince me a lot,why don't you try to make it like this:

    i think it will be more original owo

hope it can help :3 good luck
Topic Starter
mancuso_JM_

Lally wrote:

Hi from my Queue o3o Hi!

[General]
  1. 00:26:684 - i don't think this kiai fontain is really needed and same with 01:25:288 - this one I like it, I mean, this part of the music becomes more important than the previous part but not as important as the chorus, so I think a kiai fountain will do a good job here.
[Easy]
lol 1/16 snapping o3o 02:07:171 - 02:07:868 -
  1. 00:22:149 (2,3,4) - personally i don't like how this pattern flow i would suggest something like this even if it would ruin a bit the spacing with the next object,an other opion is to do it like this , the point is just you need to fix the spacing with the next object @@ I don't know what do you find wrong with that flow, everything flows really natural in this pattern., after the slider you only need to move the cursor on a left side and this make a natural flow. Sorry but I disagree with you here.
  2. 01:17:614 (2,3) - i think the flow here is already good but i think with something like this could be better I want some variety in the map, since this flow fine as it is I prefer to don't change it. I have a lot of patterns like you showed me and I don't want to make a beatmap with monotonus patterns.
  3. 01:51:800 (3) - i would suggest to use a rhythm like this here: I used a similar pattern here.

    because you miss a clap here 01:52:149- and it's not so good without ;w;
  4. 02:03:661 (4) - i feel it better with ctrl+g here Wut.. No pls :/
  5. 02:10:986 (2,3) - i think this overlap can be confusig for the beginners Fixed, you're not the first in mention me that.. I'm probably wrong here :P
  6. 02:43:428 (1,2) - and the little overlap here is not so cte :c I like it.. and ofc.. it is intentional :P
[Normal]
really large spacing ò.o it's just my opinion but i think you should do it a bit smaller Hmm.. I don't think so, it is well spaced in my opinion.
  1. 01:29:474 (3) - try to ctrl+g here it flows better imo I thought the same when I was mapping but when I tested it I noticed that this flows pretty similar, so is ok if I keep it.
[Hard]
  1. 00:37:498 - i think it will be more interesting if you do the same like you did here 01:35:986 (1,2,3,4,1) - // or the other way can be just to add a circle here 00:37:498 - because it feels kinda missing But the sections are different. There is no sound here, drums are not acting so you can't compare this section with 01:35:986 (1,2,3,4,1) -
  2. 00:50:986 (5,6) - i would place this pattern in a bit different way,kinda something like this Fixed (I think)
  3. 01:00:172 (7) - what about to place a new combo here? It is not necessary. I'll keep it without it for consistency with the other difficulties
  4. 01:02:498 (1,2) - the rhythm here don't convince me a lot,why don't you try to make it like this: ohh.. Nice :). Fixed!

    i think it will be more original owo

hope it can help :3 good luck
Thanks for modding! ^_^
Updated!!
11t
Hello! Modding as you requested in chat like, 3 years ago. Sorry this is so late!



[General]
No issues!
[Hard]
01:49:591 (4,5) and 01:10:637 (7,8) - These are the only two areas in your map where you stack hitcircles perfectly on the ends of your sliders. There's nothing wrong with these, but keep in mind that these are the only two cases of this in your whole map, and I'm actually sort of curious as to what your reasons are for doing this at these particular sections.

01:59:707 (2) - Endpoint to 193,202 to match the angle of 01:59:126 (1) .

02:02:498 (3) - Endpoint to 80,217 to match the angle of 02:01:916 (2) .
[Normal]
I don't really like the curves that you put on some of your short sliders. It looks messy and awkward and doesn't seem to be consistent with the visual style of the map as a whole.
  1. 00:14:707 (3)
  2. 01:19:242 (4) - Maybe you were trying to blanket this on 01:18:195 (3) ? If so, I think (4) is just way too short to do any sort of blanketing with, and just makes it look like an awkward scrunched slider. Deleting the midpoint to make (4) straight instead looks much better in my opinion.
  3. 01:46:451 (3)
  4. 01:57:614 (3)
  5. 02:10:870 (2)
  6. 02:28:312 (3) - Even if you don't change the above, you should change at least this one because the curve is so minimal here that there's really no reason to keep it around.
  7. 02:45:056 (3)
00:44:009 (2,3) - The timing for these gaps like this are a bit difficult to read. Whenever you had short 1/3 sliders before, you would use a 1/1 beat spacing between it and the previous slider's end (see 00:13:777 (2,3) and 00:21:102 (1,2) and 00:38:893 (2,3) etc.). There's a downbeat at 00:44:823 and this is actually 1/1 beats from the previous slider's end. Because of the rhythm pattern for these you've set up, and since it's a common tendency to want to click things on downbeats, it's actually not very difficult for the player to mess up the timing of this gap.

Usually, proper spacing should fix these sorts of issues but it might not be enough here. Maybe you could consider a disruption in flow. If you change the direction of the flow at these gaps, it's easier for the player to recognize the difference in timing. I'd actually recommend something like a Ctrl+G on 00:45:056 (3) and 00:47:847 (3) and at the sections like these in your other Kiai; this reversal won't actually affect flow much because the shortness of the slider causes it to become a hold instead of a slide, but it has impact visually, and can help cue the player in on the proper timing here.

This is what it would look like, using 00:46:219 (1,2,3) :
If you decide to do something like this you'll probably have to rearrange some things to make distance snap happy, but really it shouldn't be much of a problem because of slider leniency; changes like this should have very little to no impact on how they play in an actual run.

Anyway, it's just something to consider; I made it sound like a big deal but it really isn't. What you have is fine, if a bit confusing during the first playthrough; it may be worth experimenting with ways to disrupt the flow here to better reflect the gap in timing.

00:46:800 (2,3) - Well, in any case, the distance between these is 0.70x and this is inconsistent with the rest of the sections like this. The spacing here is too similar to places like 00:38:893 (2,3) .

01:03:312 (2) - Fix blanket. Startpoint 199,155; midpoint 257,171; endpoint 316,152.
[Easy]
02:43:428 (1,2) - This is one of two places where you overlap in this difficulty (the other being at 00:41:335 (2,3) which looks fine in my opinion), and the sliders here are just so slightly overlapping that it just looks a bit bothersome. Maybe move (2) to the left a bit (keeping distance snap) to increase the overlap?
[Closing]
This is an amazing mapset. Your mastery over rhythm clearly shows here; the timings are complex but you've made everything easy to read by utilizing consistent spacing. At the same time, the maps are wonderful aesthetically; your use of consistent angles and curves in your sliders complements the style perfectly. There are no issues with flow, and overall, the way you've handled the 1/3 beat rhythm makes these maps ridiculously fun to play.

I can't believe I'm about to star a Drake Bell map, but I have to admit that the song gets pretty catchy after a while. And the mapping is just perfect.

☆~
Topic Starter
mancuso_JM_

11t wrote:

Hello! Modding as you requested in chat like, 3 years ago. Sorry this is so late! LOL.. You're a bit exaggerated xD



[General]
No issues!
[Hard]
01:49:591 (4,5) and 01:10:637 (7,8) - These are the only two areas in your map where you stack hitcircles perfectly on the ends of your sliders. There's nothing wrong with these, but keep in mind that these are the only two cases of this in your whole map, and I'm actually sort of curious as to what your reasons are for doing this at these particular sections. Actually is true, I fixed this up.

01:59:707 (2) - Endpoint to 193,202 to match the angle of 01:59:126 (1) . So much nazi, but fixed :P

02:02:498 (3) - Endpoint to 80,217 to match the angle of 02:01:916 (2) . ^
[Normal]
I don't really like the curves that you put on some of your short sliders. It looks messy and awkward and doesn't seem to be consistent with the visual style of the map as a whole.
  1. 00:14:707 (3) I prefer to keep this one, I really like how it looks the pattern (3,4,1) with (3) curved, just a personal like.
  2. 01:19:242 (4) - Maybe you were trying to blanket this on 01:18:195 (3) ? If so, I think (4) is just way too short to do any sort of blanketing with, and just makes it look like an awkward scrunched slider. Deleting the midpoint to make (4) straight instead looks much better in my opinion. Still, I like this blanketing, it fits in my opinion, so I'll keep it.
  3. 01:46:451 (3) Something like before, since I like how it looks the pattern (3,4) I prefer to leave that.
  4. 01:57:614 (3) (^)
  5. 02:10:870 (2) Fixed this one, is not necessary at all :P
  6. 02:28:312 (3) - Even if you don't change the above, you should change at least this one because the curve is so minimal here that there's really no reason to keep it around. Fixed this one too.
  7. 02:45:056 (3) (^).
00:44:009 (2,3) - The timing for these gaps like this are a bit difficult to read. Whenever you had short 1/3 sliders before, you would use a 1/1 beat spacing between it and the previous slider's end (see 00:13:777 (2,3) and 00:21:102 (1,2) and 00:38:893 (2,3) etc.). There's a downbeat at 00:44:823 and this is actually 1/1 beats from the previous slider's end. Because of the rhythm pattern for these you've set up, and since it's a common tendency to want to click things on downbeats, it's actually not very difficult for the player to mess up the timing of this gap.

Usually, proper spacing should fix these sorts of issues but it might not be enough here. Maybe you could consider a disruption in flow. If you change the direction of the flow at these gaps, it's easier for the player to recognize the difference in timing. I'd actually recommend something like a Ctrl+G on 00:45:056 (3) and 00:47:847 (3) and at the sections like these in your other Kiai; this reversal won't actually affect flow much because the shortness of the slider causes it to become a hold instead of a slide, but it has impact visually, and can help cue the player in on the proper timing here.

This is what it would look like, using 00:46:219 (1,2,3) :
If you decide to do something like this you'll probably have to rearrange some things to make distance snap happy, but really it shouldn't be much of a problem because of slider leniency; changes like this should have very little to no impact on how they play in an actual run.

Anyway, it's just something to consider; I made it sound like a big deal but it really isn't. What you have is fine, if a bit confusing during the first playthrough; it may be worth experimenting with ways to disrupt the flow here to better reflect the gap in timing. Your explanation is really good here, but I won't change that. I prefer to use 1.0x between every object (except for 2/3 patterns). For average players this will be easier to read (my experience in the game say me that). I also think the flow between the objects become lower than the actual, is not like a constant movement. So yes, decided to keep that for flow and difficult in the pattern, hope you can understand me.

00:46:800 (2,3) - Well, in any case, the distance between these is 0.70x and this is inconsistent with the rest of the sections like this. The spacing here is too similar to places like 00:38:893 (2,3) . No please.. When I used 2/3 patterns I ALWAYS used 0.70x between the objects. Check the other 2/3 patterns and you'll notice that.

01:03:312 (2) - Fix blanket. Startpoint 199,155; midpoint 257,171; endpoint 316,152. Fixed this up a bit.
[Easy]
02:43:428 (1,2) - This is one of two places where you overlap in this difficulty (the other being at 00:41:335 (2,3) which looks fine in my opinion), and the sliders here are just so slightly overlapping that it just looks a bit bothersome. Maybe move (2) to the left a bit (keeping distance snap) to increase the overlap? Well, Lally mentioned this too. I liked it but ok.. Fixed!
[Closing]
This is an amazing mapset. Your mastery over rhythm clearly shows here; the timings are complex but you've made everything easy to read by utilizing consistent spacing. At the same time, the maps are wonderful aesthetically; your use of consistent angles and curves in your sliders complements the style perfectly. There are no issues with flow, and overall, the way you've handled the 1/3 beat rhythm makes these maps ridiculously fun to play.

I can't believe I'm about to star a Drake Bell map, but I have to admit that the song gets pretty catchy after a while. And the mapping is just perfect. Glad to listen that! Thanks :3

☆~
Thanks for this mod and the Star! :D. Updated!
Alarido
Este es un free mod requisitado in-game (: muchacho ^^

Bueno mapa!!!!!

Legenda wrote:

:!: Cosas prohibidas | :idea: Buenas ideas | :?: Mis dudas | ♥ Felicitaciones | * Sólo comentarios

Las lineas sin las imágenes hacia arriba son los mods normales.
[Easy]
♥ PERFECTO. Rankable.

[Normal]
Almost Perfect, but no.
* Como yo lo he dicho en IRC, yo he sugerido aumentar el tamaño de los círculos (CS 4 → CS 3), pero tienes razón (io he pensado en los niños y las niñas que lo playarán con el mod HR, y que eso haría los círculos muy pequeños como monedas de 5 centavos hehe)... Mantenga el CS, es bueno ^^
:!: 00:47:847 (3,4) - Questos objectos están un tanto cerca, más que los otros. Pero no mucho, teniendo en cuenta el mapa entero ;) Eso es Pasable durán el gameplay gracias a la consistencia visual general del mapa (y de los ritmos del mapeo). Pero es mejor corregir la falla, anti-jumps son Unrankables en las diffs [Normal].

[Hard]
Colores y padrones perfectos. Este Hard no es singletappeable (sólo con HT) >< pero me gusta mucho spectarlo en acción ^^
♥ PERFECTO ^^

Mucho perfecto el mapset, buena musica también.

¡Hasta luego! ¡¡RANKEA A ÉL!!

Llama jericho2442, Gabe, dkun... esta es la hora!!

(O entonces puedes llamar BounceBabe y jonathanlfj para tener los mods más expertos ;)

^_^
11t

mancuso_JM_ wrote:

00:46:800 (2,3) - Well, in any case, the distance between these is 0.70x and this is inconsistent with the rest of the sections like this. The spacing here is too similar to places like 00:38:893 (2,3) . No please.. When I used 2/3 patterns I ALWAYS used 0.70x between the objects. Check the other 2/3 patterns and you'll notice that.
Oh, I meant the spacing between 00:47:847 (3) and the previous note, not between 00:46:800 (2) and the previous note. 0.70x between 00:46:219 (1,2) is fine and is consistent with the rest of your map. But the spacing between 00:46:800 (2,3) is also 0.70x, and this is the only time you ever use 0.70x spacing with a 5/3rds timing gap.

00:44:009 (2,3) - 1.00x spacing
00:57:963 (2,3) - 1.00x spacing
01:45:405 (2,3) - 1.00x spacing
01:56:568 (2,3) - 1.00x spacing
02:32:847 (2,3) - 1.00x spacing
02:44:009 (2,3) - 1.00x spacing
00:46:800 (2,3) - 0.70x spacing

Topic Starter
mancuso_JM_

11t wrote:

mancuso_JM_ wrote:

00:46:800 (2,3) - Well, in any case, the distance between these is 0.70x and this is inconsistent with the rest of the sections like this. The spacing here is too similar to places like 00:38:893 (2,3) . No please.. When I used 2/3 patterns I ALWAYS used 0.70x between the objects. Check the other 2/3 patterns and you'll notice that.
Oh, I meant the spacing between 00:47:847 (3) and the previous note, not between 00:46:800 (2) and the previous note. 0.70x between 00:46:219 (1,2) is fine and is consistent with the rest of your map. But the spacing between 00:46:800 (2,3) is also 0.70x, and this is the only time you ever use 0.70x spacing with a 5/3rds timing gap.

00:44:009 (2,3) - 1.00x spacing
00:57:963 (2,3) - 1.00x spacing
01:45:405 (2,3) - 1.00x spacing
01:56:568 (2,3) - 1.00x spacing
02:32:847 (2,3) - 1.00x spacing
02:44:009 (2,3) - 1.00x spacing
00:46:800 (2,3) - 0.70x spacing

Oh.. So sorry, I misunderstood this point :P.. Fixed in my way xD

Alarido wrote:

Este es un free mod requisitado in-game (: muchacho ^^

Bueno mapa!!!!!

Legenda wrote:

:!: Cosas prohibidas | :idea: Buenas ideas | :?: Mis dudas | ♥ Felicitaciones | * Sólo comentarios

Las lineas sin las imágenes hacia arriba son los mods normales.
[Easy]
♥ PERFECTO. Rankable.

[Normal]
Almost Perfect, but no.
* Como yo lo he dicho en IRC, yo he sugerido aumentar el tamaño de los círculos (CS 4 → CS 3), pero tienes razón (io he pensado en los niños y las niñas que lo playarán con el mod HR, y que eso haría los círculos muy pequeños como monedas de 5 centavos hehe)... Mantenga el CS, es bueno ^^ As I told you, I prefer to keep the CS..
:!: 00:47:847 (3,4) - Questos objectos están un tanto cerca, más que los otros. Pero no mucho, teniendo en cuenta el mapa entero ;) Eso es Pasable durán el gameplay gracias a la consistencia visual general del mapa (y de los ritmos del mapeo). Pero es mejor corregir la falla, anti-jumps son Unrankables en las diffs [Normal] Arregle esto en el mod anterior, gracias :3.

[Hard]
Colores y padrones perfectos. Este Hard no es singletappeable (sólo con HT) >< pero me gusta mucho spectarlo en acción ^^
♥ PERFECTO ^^

Mucho perfecto el mapset, buena musica también.

¡Hasta luego! ¡¡RANKEA A ÉL!!

Llama jericho2442, Gabe, dkun... esta es la hora!!

(O entonces puedes llamar BounceBabe y jonathanlfj para tener los mods más expertos ;)

^_^
I've already talked with jonathan for a mod (I always ask him for that xD). He told me that he will do it in this week (I hope so).
Thanks for every comment and for modding!..
Updated!
jonathanlfj
mod incomming...few hours maybe xD

EDIT: here

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i was gonna say something about unsnapped green lines but then i realize they were on 1/16 snap...still i would recommend you use 1/12 or 1/6 instead since the song is in 1/3 snap and that would get rid of the AIBat warnings as well

[Easy]
00:23:544 (4) - this curves a bit too much causing the blanket to look a bit bad, lower the middle node by 1 grid
00:34:358 (3) - similar adjustments can be made here
00:45:521 (3,1,2,3) - the spacing here can be slightly better, maybe adjust 00:46:219 (1,2) out of grid snap
01:02:963 (1,2,3) - wouldnt it be cool if you can make this symmetrical across the y axis? (rotate CW)
01:10:288 (3) - forgot a whistle on repeat? (or was it intentional)
01:22:498 (1) - uber nazi mode: move the end node to x:364 y:148 so it is perfectly parallel with 01:24:242 (2)
01:45:870 (2) - similar thing here, how bout a copy of 01:44:823 (1) and then ctrl+g?
02:11:335 (3) - i'd position it here for a better flow: 02:27:730 (3) - whistle on repeat?
02:34:358 (3,1,2,3) - adjust spacing here also, especially 02:34:358 (3,1)

[Normal]
i was always tempted to hit those 0.7x distance snapped slider pairs too early, since the spacing kinda feels like its in 1/2 instead of 2/3. Just a personal though about it
00:27:033 (2) - adjust this for symmetry on y-axis would be cool
00:55:637 (2) - i would adjust this slider to something like this for a better blanket: 01:10:288 (3) - maybe a forgotten whistle here, maybe it was intentional since 01:13:428 (3) doesnt have it either. Just pointing it out in case it was unintentional :3
01:19:242 (4) - i think this curves a bit too much which makes such short sliders look kinda bad, might want to smoothen out the curve a bit
01:52:498 (3) - forgot whistle? also it would be cool if you can move things around a bit so this overlaps 01:50:056 (4)
02:36:102 (2) - whoa that blanket can look better on 02:35:056 (1)'s tail
02:41:684 (4) - whistle end?

[Hard]
00:14:126 (6) - whistle? seems the piano is asking for it
00:25:288 (4) - same here
00:42:381 (4) - position this somewhere here for a better looking combo: 01:12:381 (3) - whistle on end? another piano sound there
01:29:126 (4) - try a stack on 01:27:730 (7) here
01:35:637 (3) - i find this stack a tad bit hard to read, mostly because the rhythm are all on the purple lines and the combo colours are different; either move it away or start the NC on this note instead
02:08:661 - try adding a note here to cover the guitars (?), plays much better with the stream happening right after imo
02:33:893 (4,5) - how bout use circles here? its the last kiai, should have some more challenge for clicking xD

You know its a good map when all the mods can only pick out nazi stuff :D
Starred, and good luck on ranking~
Topic Starter
mancuso_JM_

jonathanlfj wrote:

mod incomming...few hours maybe xD

EDIT: here

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i was gonna say something about unsnapped green lines but then i realize they were on 1/16 snap...still i would recommend you use 1/12 or 1/6 instead since the song is in 1/3 snap and that would get rid of the AIBat warnings as well Ok, snapped in 1/12 then.

[Easy]
00:23:544 (4) - this curves a bit too much causing the blanket to look a bit bad, lower the middle node by 1 grid lol.. Fixed -.-
00:34:358 (3) - similar adjustments can be made here ^
00:45:521 (3,1,2,3) - the spacing here can be slightly better, maybe adjust 00:46:219 (1,2) out of grid snap is not really notable during the gameplay, so I think is ok if I keep that.
01:02:963 (1,2,3) - wouldnt it be cool if you can make this symmetrical across the y axis? (rotate CW) Hmm.. nah. I want some of variety in the map and this looks cool to me :P.
01:10:288 (3) - forgot a whistle on repeat? (or was it intentional) Oh.. noo.. Added
01:22:498 (1) - uber nazi mode: move the end node to x:364 y:148 so it is perfectly parallel with 01:24:242 (2) ok
01:45:870 (2) - similar thing here, how bout a copy of 01:44:823 (1) and then ctrl+g? I've already did that
02:11:335 (3) - i'd position it here for a better flow: that's true.. Fixed.02:27:730 (3) - whistle on repeat? is not necessary here.
02:34:358 (3,1,2,3) - adjust spacing here also, especially 02:34:358 (3,1) As I said before, this is not notable during the gameplay.. I'll leave it for the sake of the symetry.

[Normal]
i was always tempted to hit those 0.7x distance snapped slider pairs too early, since the spacing kinda feels like its in 1/2 instead of 2/3. Just a personal though about it the question is the next one, listening the music is obviously a 1/3 xD.
00:27:033 (2) - adjust this for symmetry on y-axis would be cool that was nazi but ok
00:55:637 (2) - i would adjust this slider to something like this for a better blanket: adjusted it a bit.01:10:288 (3) - maybe a forgotten whistle here, maybe it was intentional since 01:13:428 (3) doesnt have it either. Just pointing it out in case it was unintentional :3 I think it sounds better without it following the instrumental (specially).
01:19:242 (4) - i think this curves a bit too much which makes such short sliders look kinda bad, might want to smoothen out the curve a bit I fixed the curve a bit.
01:52:498 (3) - forgot whistle? also it would be cool if you can move things around a bit so this overlaps 01:50:056 (4) Added the whistle.
02:36:102 (2) - whoa that blanket can look better on 02:35:056 (1)'s tail I tried other thing, I was not expecting a blanket in this pattern.
02:41:684 (4) - whistle end? ldone

[Hard]
00:14:126 (6) - whistle? seems the piano is asking for it
00:25:288 (4) - same here added both of them
00:42:381 (4) - position this somewhere here for a better looking combo: Done01:12:381 (3) - whistle on end? another piano sound there I think is not necessary here.
01:29:126 (4) - try a stack on 01:27:730 (7) here During the gameplay this is a stack, is considered a manual stack i think
01:35:637 (3) - i find this stack a tad bit hard to read, mostly because the rhythm are all on the purple lines and the combo colours are different; either move it away or start the NC on this note instead I added a new combo in this note, and keep the other too. I think everything will become much easier to read.
02:08:661 - try adding a note here to cover the guitars (?), plays much better with the stream happening right after imo I don't like how it sounds :/
02:33:893 (4,5) - how bout use circles here? its the last kiai, should have some more challenge for clicking xD I'll keep the sliders in this case, I have a lot of circles at the end of the difficulty I guess :P

You know its a good map when all the mods can only pick out nazi stuff :D
Starred, and good luck on ranking~
Oh.. Thanks so much for modding (and for the star too :D).
Updated!
Sieg
Hello

General:
Your mp3 is 128kbps so you can find better one if you want.

Easy
00:16:568 (2) - did you forget whistle on the end?
00:54:591 (1) - ^
02:18:428 (1) - you can move this to 02:18:661 (1) - for better playing experience in converted mods
there are other nazi staff like 0.97DS-clircle-1.03DS and some blankets but they not really noticeable on play so no point to review this

Normal
01:07:033 (3) - unexpectable snapping to vocals in terms of previous rhythm (I mean from 01:02:963 (1)) especially you leave your snapped emphazed repeat with just hitnormal
01:13:428 (3) - whistle?
01:18:195 (3) - same thing and you also ripped "face" with this slider 01:19:242 (4) - and it's hard to click this slider right because it snapped to "i" but stronger s is little little later.
02:25:288 (1) - whistle on repeat may be better

Hard
This diff doesn't deserve OD 6, I mean it's not hard to play 1/3 here and there is no comlex timing so no point of setting this to 6 and give free ss
I see you care about gap, but OD really don't affect this too much it affects only on your score not gameplay.
00:13:777 (5,6) - consider convert this to slider, will help play this rhythm better, in current state (double\double - 1/1 - circle - 2/3 - double\double) it's little awkward
00:53:079 (3) - whistle in end
really great work here

That's all. Good Luck.
Topic Starter
mancuso_JM_

Sieg wrote:

Hello :arrow: hi!

General:
Your mp3 is 128kbps so you can find better one if you want. It sounds pretty good actually, no need to change it I think

Easy
00:16:568 (2) - did you forget whistle on the end? Added
00:54:591 (1) - ^ I think is not necessary here
02:18:428 (1) - you can move this to 02:18:661 (1) - for better playing experience in converted mods The slider is actually pretty long, so there won't be any problem on complete this Spinner.
there are other nazi staff like 0.97DS-clircle-1.03DS and some blankets but they not really noticeable on play so no point to review this

Normal
01:07:033 (3) - unexpectable snapping to vocals in terms of previous rhythm (I mean from 01:02:963 (1)) especially you leave your snapped emphazed repeat with just hitnormal I like this beat change, I did it a lot of times in the map, sometimes following vocals in other cases instrumental, doing that I think it makes the rhythm more interesting and the map more enjoyable.
01:13:428 (3) - whistle? k
01:18:195 (3) - same thing and you also ripped "face" with this slider 01:19:242 (4) - and it's hard to click this slider right because it snapped to "i" but stronger s is little little later. I did some changes on my own accord here in this pattern.
02:25:288 (1) - whistle on repeat may be better But it doesn't follow drums properly and vocals are not acting here. So, there is no need to use this Slider.

Hard
This diff doesn't deserve OD 6, I mean it's not hard to play 1/3 here and there is no comlex timing so no point of setting this to 6 and give free ss
I see you care about gap, but OD really don't affect this too much it affects only on your score not gameplay. So.. OD+1? You win guys..
00:13:777 (5,6) - consider convert this to slider, will help play this rhythm better, in current state (double\double - 1/1 - circle - 2/3 - double\double) it's little awkward I'll consider that, because I like both..
00:53:079 (3) - whistle in end Nice.. Added!
really great work here Thanks :)

That's all. Good Luck.
Thanks for modding, Sieg! Updated!
ZLOdeuka-
hello~ m4m reqs

I'm sorry it took so long. because of my work and study I have almost no free time :oops:

[General]

clean

[Easy]

●01:18:312 (3) - Ctrl+J and 01:19:707 (1) make a blanket (to slider (3))
●01:31:219 (2) - slightly at odds with vocals. maybe http://puu.sh/4wwNf.jpg So goes the better
●01:34:009 (2) - ^

[Normal]

●00:22:033 (2) - x:78 y:181
●00:34:009 (3) - x:102 y:195
●01:28:661 (2) - these places are difficult to read...

[Hard]

●00:24:474 (2) - start here 00:24:358 (finish here 00:24:823)
●02:10:288 (2) - do less bending so http://puu.sh/4wxfy.jpg
●02:33:312 (3) - something like this http://puu.sh/4wxk5.jpg

I have nothing more to add. good card which has many mods :)

Good luck ~
Topic Starter
mancuso_JM_

ZLOdeuka- wrote:

hello~ m4m reqs :arrow: Hi!

I'm sorry it took so long. because of my work and study I have almost no free time :oops: :arrow: It's ok for me :P.. At least you did it and it is the most important thing right now :)

[General]

clean :3

[Easy]

●01:18:312 (3) - Ctrl+J and 01:19:707 (1) make a blanket (to slider (3)) No, I like this pattern how it looks. In addition I used that for some of variety in the map.
●01:31:219 (2) - slightly at odds with vocals. maybe http://puu.sh/4wwNf.jpg So goes the better
●01:34:009 (2) - ^ Hmm.. I think my pattern fits well here, I'll keep it for now :/.

[Normal]

●00:22:033 (2) - x:78 y:181 sure, it looks a bit better.
●00:34:009 (3) - x:102 y:195 But this is for symetry with (1) :P
●01:28:661 (2) - these places are difficult to read... Hmm.. Why? It follows properly the vocals and it's well spaced

[Hard]

●00:24:474 (2) - start here 00:24:358 (finish here 00:24:823) But right now is following vocals in a good way.
●02:10:288 (2) - do less bending so http://puu.sh/4wxfy.jpg Nice one.. Fixed.
●02:33:312 (3) - something like this http://puu.sh/4wxk5.jpg Flows better in my way I think..

I have nothing more to add. good card which has many mods :)

Good luck ~
Thanks for modding! :D. Updated!
MMzz
[Hard]

01:35:986 (1) - I'm not sure this combo is required because you already established this section's rhythm at 00:37:033 (3,4) - , so having the combo for any type of symbolism isn't needed and just seems sort of spammy.
01:44:009 (6) - I think you should change the position of this note so it starts on the upper side of 7's head. http://osu.ppy.sh/ss/998629 This gives a more natural flow into the slider's bend.

[Normal]


[Easy]


Really good map! all me back when you've looked over the mod.
Topic Starter
mancuso_JM_

MMzz wrote:

[Hard]
Not really unsnapped.. They are placed over 1/12 because I only want a Normal sound in the Slidertick and not over any little part of the sliderslide because sounds actually weird to me. So, I'll keep that.
01:35:986 (1) - I'm not sure this combo is required because you already established this section's rhythm at 00:37:033 (3,4) - , so having the combo for any type of symbolism isn't needed and just seems sort of spammy. Hmm.. Ok, removed then
01:44:009 (6) - I think you should change the position of this note so it starts on the upper side of 7's head. http://osu.ppy.sh/ss/998629 This gives a more natural flow into the slider's bend. That's so true xD. Fixed.

[Normal]
Same thing stated on Hard.

[Easy]
Same as previous difficulties.

Really good map! all me back when you've looked over the mod.
Thanks a lot for modding MM!
Updated!
Prancer
IRC mod

SPOILER
2013-09-17 12:07 mancuso_JM_: mi map necesita mods, y buenoo.. te iba a pedir si podias mirarlo
2013-09-17 12:07 AkagamiNamikaze: cual?
2013-09-17 12:08 mancuso_JM_: ACTION is listening to [http://osu.ppy.sh/b/300604 Drake Bell - You're Not Thinking]
2013-09-17 12:08 mancuso_JM_: ese
2013-09-17 12:08 AkagamiNamikaze: lel
2013-09-17 12:08 AkagamiNamikaze: normalmente pediría m4m
2013-09-17 12:08 AkagamiNamikaze: pero no tengo ningun mapset completo akfjgksjdfksdfkgjdfk
2013-09-17 12:08 mancuso_JM_: xD
2013-09-17 12:08 mancuso_JM_: yo ya le hice mod al que tenes completo xDD
2013-09-17 12:09 AkagamiNamikaze: lo sé, por eso no puedo aksjgsfkdjs
2013-09-17 12:09 AkagamiNamikaze: lo veré el fin de semana si? te modearé lo que pueda eh, tu tienes un muy buen mapping style
2013-09-17 12:09 mancuso_JM_: dale, dale.. para mi esta perfecto
2013-09-17 12:09 mancuso_JM_: no tengo apuro :3
2013-09-17 12:09 mancuso_JM_: Gracias!
2013-09-17 12:09 AkagamiNamikaze: De nada oe :3
2013-09-17 12:09 AkagamiNamikaze: te pediré algo de todas maneras :3
2013-09-17 12:09 mancuso_JM_: xD
2013-09-17 12:09 AkagamiNamikaze: ACTION is listening to [http://osu.ppy.sh/b/302553 Coldplay - Fix You]
2013-09-17 12:10 AkagamiNamikaze: No te pido mod, más bien playtest
2013-09-17 12:10 mancuso_JM_: ACTION is editing [http://osu.ppy.sh/b/302553 Coldplay - Fix You [Unrepairable]]
2013-09-17 12:10 AkagamiNamikaze: ya que al mapset le falta :x
2013-09-17 12:13 AkagamiNamikaze: ACTION is playing [http://osu.ppy.sh/b/300282 Drake Bell - You're Not Thinking [Hard]]
2013-09-17 12:16 AkagamiNamikaze: lol
2013-09-17 12:16 AkagamiNamikaze: excelente
2013-09-17 12:16 AkagamiNamikaze: dat flow
2013-09-17 12:16 mancuso_JM_: :3
2013-09-17 12:16 AkagamiNamikaze: lo único... haz una Insane D:
2013-09-17 12:16 mancuso_JM_: lol
2013-09-17 12:17 AkagamiNamikaze: btw considera tickrate 3
2013-09-17 12:17 AkagamiNamikaze: suena algo excesivo pero encaja muy bien.
2013-09-17 12:18 mancuso_JM_: me parece demasiado :/
2013-09-17 12:18 AkagamiNamikaze: y si bajas ese bpm?
2013-09-17 12:18 AkagamiNamikaze: (que me parece doblado)
2013-09-17 12:18 mancuso_JM_: no, es el correcto
2013-09-17 12:18 AkagamiNamikaze: meh, no sé akgjkdfj
2013-09-17 12:18 mancuso_JM_: xD
2013-09-17 12:19 AkagamiNamikaze: realmente yo rankearía la Hard tal como está
2013-09-17 12:19 AkagamiNamikaze: me encanta.
2013-09-17 12:20 mancuso_JM_: hahah Gracias :3
2013-09-17 12:20 mancuso_JM_: no mapeo nunca en 1/3, pero bueno xD
2013-09-17 12:20 AkagamiNamikaze: lel
2013-09-17 12:20 AkagamiNamikaze: 1/3 es raro
2013-09-17 12:20 AkagamiNamikaze: also 02:10:288 (2) -
2013-09-17 12:21 AkagamiNamikaze: no es totalmente simétrico /nazi
2013-09-17 12:21 AkagamiNamikaze: pero al parecer no se puede poner simétrico :v
2013-09-17 12:22 AkagamiNamikaze: y eso fue lo único
2013-09-17 12:22 AkagamiNamikaze: lol, y estaba revisando la diff casi que a 50%
2013-09-17 12:23 AkagamiNamikaze: En la Nomal
2013-09-17 12:23 AkagamiNamikaze: normal
2013-09-17 12:23 AkagamiNamikaze: 00:14:707 (3) - Yo curvaría este slider, idk
2013-09-17 12:24 mancuso_JM_: oh.. espera
2013-09-17 12:24 AkagamiNamikaze: me avisas lol
2013-09-17 12:25 AkagamiNamikaze: 00:21:102 (1) - Puede ser más simétrico poniendo el segundo sliderpoint en x:156 y:88 y el tercero en x:52 y:60
2013-09-17 12:25 AkagamiNamikaze: 00:25:870 (3,4) - Esto puede ser muy confuso s
2013-09-17 12:25 AkagamiNamikaze: s:*
2013-09-17 12:26 AkagamiNamikaze: Todo lo de simetría te lo digo al final akjkfsdfkgj
2013-09-17 12:26 mancuso_JM_: ese que me dijiste lo veo simetrico, el 02:10:288 (2)
2013-09-17 12:26 mancuso_JM_: en Hard ese no?
2013-09-17 12:27 mancuso_JM_: hace ctrl+h y vas a ver que va al mismo lugar del otro lado
2013-09-17 12:27 AkagamiNamikaze: bueno... yo suelo amoldar un slider al cuerpo del otro
2013-09-17 12:27 AkagamiNamikaze: a eso me refiero.
2013-09-17 12:28 mancuso_JM_: ahh.. eso es otra cosa xD
2013-09-17 12:28 AkagamiNamikaze: separados se ven bien, pegados se nota una diferencia
2013-09-17 12:28 AkagamiNamikaze: a eso me refería adksjkfj pero no se puede arreglar, parece, intenté y no lo pude hacer.
2013-09-17 12:28 mancuso_JM_: dejame ver
2013-09-17 12:28 AkagamiNamikaze: todo lo demás que te dije es en la Normal
2013-09-17 12:28 mancuso_JM_: el slider en 1/3 de la normal lo hice curvo
2013-09-17 12:28 mancuso_JM_: se ve mejor
2013-09-17 12:28 AkagamiNamikaze: yep :3
2013-09-17 12:30 mancuso_JM_: los dos 1/3 los cambie por un 1/1
2013-09-17 12:30 AkagamiNamikaze: te iba a decir que en esos 1/3
2013-09-17 12:30 mancuso_JM_: y lo otro nazi tambien lo cambie xD
2013-09-17 12:31 AkagamiNamikaze: pusieras un slider que fuera de 00:25:870 a 00:26:219
2013-09-17 12:31 AkagamiNamikaze: y listo lel
2013-09-17 12:33 mancuso_JM_: algo parecido hice
2013-09-17 12:33 mancuso_JM_: los ubique sobre los ticks blanco, se siente mejro
2013-09-17 12:33 mancuso_JM_: mejor*
2013-09-17 12:35 AkagamiNamikaze: 01:09:940 - deberías mapear aquí, es un eco que quedaría bien con un pattern o algo así, y como resalta, debería estar en la Normal.
2013-09-17 12:35 AkagamiNamikaze: aunque sea un hitcircle lol
2013-09-17 12:36 AkagamiNamikaze: puse uno en ese lugar en x:76 y:184, no rompe spacing y se ve... bien.
2013-09-17 12:36 mancuso_JM_: prefiero seguir el instrumental aca
2013-09-17 12:36 AkagamiNamikaze: bueno, ok :3
2013-09-17 12:36 mancuso_JM_: vas a ver que hay un stop en el instrumental en ese punto
2013-09-17 12:36 mancuso_JM_: y eso es lo que sigue
2013-09-17 12:37 mancuso_JM_: al final esto es un IRC mod? xD
2013-09-17 12:37 AkagamiNamikaze: si :3
2013-09-17 12:37 AkagamiNamikaze: ya me puse a hacerlo, ya qué asjskfjks
2013-09-17 12:38 mancuso_JM_: yo como estoy libre, no tengo drama xD
2013-09-17 12:38 AkagamiNamikaze: 01:26:684 (3,4) - oye, vienes de sliders curvos largos y sliders rectos cortos, estos dos desentonan un poco imo... y si los haces curvos?
2013-09-17 12:39 mancuso_JM_: si, tienes razon
2013-09-17 12:39 mancuso_JM_: ya los cambio xD
2013-09-17 12:40 mancuso_JM_: listo eso
2013-09-17 12:41 AkagamiNamikaze: 02:02:963 (3) - mueve el primer sliderpoint a x:136 y:220, se ve mejor
2013-09-17 12:42 AkagamiNamikaze: 02:10:870 (2) - Este se ve mejor si lo curvas hacia arriba, hará algo bonito con 02:11:684 (4)
2013-09-22 18:18 mancuso_JM_: Hey!
2013-09-22 18:18 AkagamiNamikaze: Mancu :3
2013-09-22 18:19 AkagamiNamikaze: supongo que quieres seguir el IRC mod, right?
2013-09-22 18:19 mancuso_JM_: como va?
2013-09-22 18:19 mancuso_JM_: te iba a decir eso si xD
2013-09-22 18:19 mancuso_JM_: te fuiste rapido el otro dia xDD
2013-09-22 18:19 AkagamiNamikaze: bueno, bueno
2013-09-22 18:19 AkagamiNamikaze: dame un momento y seguimos donde quedé aksdjgsfk
2013-09-22 18:20 mancuso_JM_: ok, avisame
2013-09-22 20:52 mancuso_JM_: psst.. Mi map esta casi bubble :p
2013-09-22 20:52 AkagamiNamikaze: lol
2013-09-22 20:52 AkagamiNamikaze: es que es muy perfecto
2013-09-22 20:52 AkagamiNamikaze: told ya :D
2013-09-22 20:52 mancuso_JM_: :D
2013-09-22 20:52 mancuso_JM_: al menos postea lo que ibamos del IRC mod
2013-09-22 20:53 mancuso_JM_: asi te doy kudos xD
2013-09-22 20:54 AkagamiNamikaze: bah, prefiero terminar.
2013-09-22 20:55 mancuso_JM_: lol
2013-09-22 20:56 AkagamiNamikaze: ehm, creo que la última cosa que le vi a la Normal era 02:36:102 (2) -
2013-09-22 20:57 AkagamiNamikaze: muévelo a x:336 y:208 con segundo sliderpoint en x:440 y:252 y tercero en x:440 y:372 para mejor simetría.
2013-09-22 20:58 AkagamiNamikaze: listo?
2013-09-22 20:58 mancuso_JM_: dale
2013-09-22 21:00 AkagamiNamikaze: mmm
2013-09-22 21:00 AkagamiNamikaze: la easy está muy perfecta
2013-09-22 21:00 AkagamiNamikaze: ):
2013-09-22 21:01 mancuso_JM_: :D
2013-09-22 21:01 AkagamiNamikaze: 02:10:288 (1,2) - ten cuidado con estas
2013-09-22 21:01 AkagamiNamikaze: pueden confundir newbies
2013-09-22 21:01 AkagamiNamikaze: imo.
2013-09-22 21:02 mancuso_JM_: creo que el NC lo hace mas ''predescible'' ademas de que el ''stop'' sigue la cancion correctamente
2013-09-22 21:02 mancuso_JM_: creo xD
2013-09-22 21:02 AkagamiNamikaze: Lo haría predecible si hubiera un NC en 02:10:986 (2) -
2013-09-22 21:02 AkagamiNamikaze: pero ahí un newbie puede confundir eso con un 1/1 cualquiera y agarrar ese miss
2013-09-22 21:03 mancuso_JM_: baka newbies xD
2013-09-22 21:03 AkagamiNamikaze: hay varias así que siguen la música y son traps pero como la mayoría son hitcircle+slider es algo más pasable, por la naturaleza de los sliders
2013-09-22 21:03 AkagamiNamikaze: pero como aquí son dos hitcircles puede ser miss seguro :v
2013-09-22 21:04 AkagamiNamikaze: pero bueno, dejo eso a tu criterio, es lo único
2013-09-22 21:04 AkagamiNamikaze: de resto, flawless mapset.
2013-09-22 21:04 mancuso_JM_: gracias :3
Topic Starter
mancuso_JM_

AkagamiNamikaze wrote:

IRC mod

SPOILER
2013-09-17 12:07 mancuso_JM_: mi map necesita mods, y buenoo.. te iba a pedir si podias mirarlo
2013-09-17 12:07 AkagamiNamikaze: cual?
2013-09-17 12:08 mancuso_JM_: ACTION is listening to [http://osu.ppy.sh/b/300604 Drake Bell - You're Not Thinking]
2013-09-17 12:08 mancuso_JM_: ese
2013-09-17 12:08 AkagamiNamikaze: lel
2013-09-17 12:08 AkagamiNamikaze: normalmente pediría m4m
2013-09-17 12:08 AkagamiNamikaze: pero no tengo ningun mapset completo akfjgksjdfksdfkgjdfk
2013-09-17 12:08 mancuso_JM_: xD
2013-09-17 12:08 mancuso_JM_: yo ya le hice mod al que tenes completo xDD
2013-09-17 12:09 AkagamiNamikaze: lo sé, por eso no puedo aksjgsfkdjs
2013-09-17 12:09 AkagamiNamikaze: lo veré el fin de semana si? te modearé lo que pueda eh, tu tienes un muy buen mapping style
2013-09-17 12:09 mancuso_JM_: dale, dale.. para mi esta perfecto
2013-09-17 12:09 mancuso_JM_: no tengo apuro :3
2013-09-17 12:09 mancuso_JM_: Gracias!
2013-09-17 12:09 AkagamiNamikaze: De nada oe :3
2013-09-17 12:09 AkagamiNamikaze: te pediré algo de todas maneras :3
2013-09-17 12:09 mancuso_JM_: xD
2013-09-17 12:09 AkagamiNamikaze: ACTION is listening to [http://osu.ppy.sh/b/302553 Coldplay - Fix You]
2013-09-17 12:10 AkagamiNamikaze: No te pido mod, más bien playtest
2013-09-17 12:10 mancuso_JM_: ACTION is editing [http://osu.ppy.sh/b/302553 Coldplay - Fix You [Unrepairable]]
2013-09-17 12:10 AkagamiNamikaze: ya que al mapset le falta :x
2013-09-17 12:13 AkagamiNamikaze: ACTION is playing [http://osu.ppy.sh/b/300282 Drake Bell - You're Not Thinking [Hard]]
2013-09-17 12:16 AkagamiNamikaze: lol
2013-09-17 12:16 AkagamiNamikaze: excelente
2013-09-17 12:16 AkagamiNamikaze: dat flow
2013-09-17 12:16 mancuso_JM_: :3
2013-09-17 12:16 AkagamiNamikaze: lo único... haz una Insane D:
2013-09-17 12:16 mancuso_JM_: lol
2013-09-17 12:17 AkagamiNamikaze: btw considera tickrate 3
2013-09-17 12:17 AkagamiNamikaze: suena algo excesivo pero encaja muy bien.
2013-09-17 12:18 mancuso_JM_: me parece demasiado :/
2013-09-17 12:18 AkagamiNamikaze: y si bajas ese bpm?
2013-09-17 12:18 AkagamiNamikaze: (que me parece doblado)
2013-09-17 12:18 mancuso_JM_: no, es el correcto
2013-09-17 12:18 AkagamiNamikaze: meh, no sé akgjkdfj
2013-09-17 12:18 mancuso_JM_: xD
2013-09-17 12:19 AkagamiNamikaze: realmente yo rankearía la Hard tal como está
2013-09-17 12:19 AkagamiNamikaze: me encanta.
2013-09-17 12:20 mancuso_JM_: hahah Gracias :3
2013-09-17 12:20 mancuso_JM_: no mapeo nunca en 1/3, pero bueno xD
2013-09-17 12:20 AkagamiNamikaze: lel
2013-09-17 12:20 AkagamiNamikaze: 1/3 es raro
2013-09-17 12:20 AkagamiNamikaze: also 02:10:288 (2) -
2013-09-17 12:21 AkagamiNamikaze: no es totalmente simétrico /nazi
2013-09-17 12:21 AkagamiNamikaze: pero al parecer no se puede poner simétrico :v
2013-09-17 12:22 AkagamiNamikaze: y eso fue lo único
2013-09-17 12:22 AkagamiNamikaze: lol, y estaba revisando la diff casi que a 50%
2013-09-17 12:23 AkagamiNamikaze: En la Nomal
2013-09-17 12:23 AkagamiNamikaze: normal
2013-09-17 12:23 AkagamiNamikaze: 00:14:707 (3) - Yo curvaría este slider, idk
2013-09-17 12:24 mancuso_JM_: oh.. espera
2013-09-17 12:24 AkagamiNamikaze: me avisas lol
2013-09-17 12:25 AkagamiNamikaze: 00:21:102 (1) - Puede ser más simétrico poniendo el segundo sliderpoint en x:156 y:88 y el tercero en x:52 y:60
2013-09-17 12:25 AkagamiNamikaze: 00:25:870 (3,4) - Esto puede ser muy confuso s
2013-09-17 12:25 AkagamiNamikaze: s:*
2013-09-17 12:26 AkagamiNamikaze: Todo lo de simetría te lo digo al final akjkfsdfkgj
2013-09-17 12:26 mancuso_JM_: ese que me dijiste lo veo simetrico, el 02:10:288 (2)
2013-09-17 12:26 mancuso_JM_: en Hard ese no?
2013-09-17 12:27 mancuso_JM_: hace ctrl+h y vas a ver que va al mismo lugar del otro lado
2013-09-17 12:27 AkagamiNamikaze: bueno... yo suelo amoldar un slider al cuerpo del otro
2013-09-17 12:27 AkagamiNamikaze: a eso me refiero.
2013-09-17 12:28 mancuso_JM_: ahh.. eso es otra cosa xD
2013-09-17 12:28 AkagamiNamikaze: separados se ven bien, pegados se nota una diferencia
2013-09-17 12:28 AkagamiNamikaze: a eso me refería adksjkfj pero no se puede arreglar, parece, intenté y no lo pude hacer.
2013-09-17 12:28 mancuso_JM_: dejame ver
2013-09-17 12:28 AkagamiNamikaze: todo lo demás que te dije es en la Normal
2013-09-17 12:28 mancuso_JM_: el slider en 1/3 de la normal lo hice curvo
2013-09-17 12:28 mancuso_JM_: se ve mejor
2013-09-17 12:28 AkagamiNamikaze: yep :3
2013-09-17 12:30 mancuso_JM_: los dos 1/3 los cambie por un 1/1
2013-09-17 12:30 AkagamiNamikaze: te iba a decir que en esos 1/3
2013-09-17 12:30 mancuso_JM_: y lo otro nazi tambien lo cambie xD
2013-09-17 12:31 AkagamiNamikaze: pusieras un slider que fuera de 00:25:870 a 00:26:219
2013-09-17 12:31 AkagamiNamikaze: y listo lel
2013-09-17 12:33 mancuso_JM_: algo parecido hice
2013-09-17 12:33 mancuso_JM_: los ubique sobre los ticks blanco, se siente mejro
2013-09-17 12:33 mancuso_JM_: mejor*
2013-09-17 12:35 AkagamiNamikaze: 01:09:940 - deberías mapear aquí, es un eco que quedaría bien con un pattern o algo así, y como resalta, debería estar en la Normal.
2013-09-17 12:35 AkagamiNamikaze: aunque sea un hitcircle lol
2013-09-17 12:36 AkagamiNamikaze: puse uno en ese lugar en x:76 y:184, no rompe spacing y se ve... bien.
2013-09-17 12:36 mancuso_JM_: prefiero seguir el instrumental aca
2013-09-17 12:36 AkagamiNamikaze: bueno, ok :3
2013-09-17 12:36 mancuso_JM_: vas a ver que hay un stop en el instrumental en ese punto
2013-09-17 12:36 mancuso_JM_: y eso es lo que sigue
2013-09-17 12:37 mancuso_JM_: al final esto es un IRC mod? xD
2013-09-17 12:37 AkagamiNamikaze: si :3
2013-09-17 12:37 AkagamiNamikaze: ya me puse a hacerlo, ya qué asjskfjks
2013-09-17 12:38 mancuso_JM_: yo como estoy libre, no tengo drama xD
2013-09-17 12:38 AkagamiNamikaze: 01:26:684 (3,4) - oye, vienes de sliders curvos largos y sliders rectos cortos, estos dos desentonan un poco imo... y si los haces curvos?
2013-09-17 12:39 mancuso_JM_: si, tienes razon
2013-09-17 12:39 mancuso_JM_: ya los cambio xD
2013-09-17 12:40 mancuso_JM_: listo eso
2013-09-17 12:41 AkagamiNamikaze: 02:02:963 (3) - mueve el primer sliderpoint a x:136 y:220, se ve mejor
2013-09-17 12:42 AkagamiNamikaze: 02:10:870 (2) - Este se ve mejor si lo curvas hacia arriba, hará algo bonito con 02:11:684 (4)
2013-09-22 18:18 mancuso_JM_: Hey!
2013-09-22 18:18 AkagamiNamikaze: Mancu :3
2013-09-22 18:19 AkagamiNamikaze: supongo que quieres seguir el IRC mod, right?
2013-09-22 18:19 mancuso_JM_: como va?
2013-09-22 18:19 mancuso_JM_: te iba a decir eso si xD
2013-09-22 18:19 mancuso_JM_: te fuiste rapido el otro dia xDD
2013-09-22 18:19 AkagamiNamikaze: bueno, bueno
2013-09-22 18:19 AkagamiNamikaze: dame un momento y seguimos donde quedé aksdjgsfk
2013-09-22 18:20 mancuso_JM_: ok, avisame
2013-09-22 20:52 mancuso_JM_: psst.. Mi map esta casi bubble :p
2013-09-22 20:52 AkagamiNamikaze: lol
2013-09-22 20:52 AkagamiNamikaze: es que es muy perfecto
2013-09-22 20:52 AkagamiNamikaze: told ya :D
2013-09-22 20:52 mancuso_JM_: :D
2013-09-22 20:52 mancuso_JM_: al menos postea lo que ibamos del IRC mod
2013-09-22 20:53 mancuso_JM_: asi te doy kudos xD
2013-09-22 20:54 AkagamiNamikaze: bah, prefiero terminar.
2013-09-22 20:55 mancuso_JM_: lol
2013-09-22 20:56 AkagamiNamikaze: ehm, creo que la última cosa que le vi a la Normal era 02:36:102 (2) -
2013-09-22 20:57 AkagamiNamikaze: muévelo a x:336 y:208 con segundo sliderpoint en x:440 y:252 y tercero en x:440 y:372 para mejor simetría.
2013-09-22 20:58 AkagamiNamikaze: listo?
2013-09-22 20:58 mancuso_JM_: dale
2013-09-22 21:00 AkagamiNamikaze: mmm
2013-09-22 21:00 AkagamiNamikaze: la easy está muy perfecta
2013-09-22 21:00 AkagamiNamikaze: ):
2013-09-22 21:01 mancuso_JM_: :D
2013-09-22 21:01 AkagamiNamikaze: 02:10:288 (1,2) - ten cuidado con estas
2013-09-22 21:01 AkagamiNamikaze: pueden confundir newbies
2013-09-22 21:01 AkagamiNamikaze: imo.
2013-09-22 21:02 mancuso_JM_: creo que el NC lo hace mas ''predescible'' ademas de que el ''stop'' sigue la cancion correctamente
2013-09-22 21:02 mancuso_JM_: creo xD
2013-09-22 21:02 AkagamiNamikaze: Lo haría predecible si hubiera un NC en 02:10:986 (2) -
2013-09-22 21:02 AkagamiNamikaze: pero ahí un newbie puede confundir eso con un 1/1 cualquiera y agarrar ese miss
2013-09-22 21:03 mancuso_JM_: baka newbies xD
2013-09-22 21:03 AkagamiNamikaze: hay varias así que siguen la música y son traps pero como la mayoría son hitcircle+slider es algo más pasable, por la naturaleza de los sliders
2013-09-22 21:03 AkagamiNamikaze: pero como aquí son dos hitcircles puede ser miss seguro :v
2013-09-22 21:04 AkagamiNamikaze: pero bueno, dejo eso a tu criterio, es lo único
2013-09-22 21:04 AkagamiNamikaze: de resto, flawless mapset.
2013-09-22 21:04 mancuso_JM_: gracias :3
Gracias man! :3..

Just in case: We fixed some things in Easy and Normal (right now, we fixed a pattern for symetry in Normal and I fixed other little thing on my own in Easy)
BounceBabe


You should change these things on every difficultie:

Combo colours:
The yellow is way too bright for the background which is darker and more soothing and this enthusiastic yellow. Try soften it a little. Also there are these lines, which are two types of orange. Barely any yellow.

This one rythm mistake:
00:32:265 - The sliders should obviously start here and there shouldn't be a circle. You mapped to the vocal most of the time, and obviously at this part as well, so you should also map to the vocal. Slider should start here, and remove the circle. Everything else is fine then, nothing should be added after. A circle here 00:36:451 - is fine due to it giving better playment and also being rythmwise correct.


Easy

00:24:940 (2) - Always a little risky to make no hole into the loop. The player, especially beginners, get easy confused and might let go or else.
00:37:033 (3) - Instead of this off-white-tick slider you could add a spinner here, fits well to the song. From 00:36:684 - to 00:37:847 - . Add a circle here 00:38:544 - and then it plays fine again. Its less confusing than this slider.
01:02:963 (1,2,3) - The transition and flow is broken. The first slider goes sideways while there is this circle which breaks the flow. So the player has to go up instead of following the slider. That means he has to move his wrist more than needed for a good gameplay. It would go better if you 01:04:358 (3) - reverse this.
01:35:637 (3) - Again, i find this very unfitting for an easy.
01:58:777 - You should add a break here instead of this being mapped. The little breaks are too less for an Easy. Beginners will need it. They have less practise and their wrist starts hurting fast. The difficultie is also very tiring.

Normal

00:10:870 (2,3) - I don't know about this pattern. It's not very well made for a Normal. For one thing, it's too much time between them, so they might missclick it. This also breaks your gamerythm you have when playing.
02:00:172 (1) - This plays fine, yes, but it's out of place and you didn't make any long sliders unless it was fitting. This needs changing into something rythmwise better.

Read the "testplayers opinions" from our queue, to get more opinions about your map!

Very well done, even though the patterns are very repetitive, but that's to be expected on a 1/3 song.
Topic Starter
mancuso_JM_

BounceBabe wrote:



You should change these things on every difficultie:

Combo colours:
The yellow is way too bright for the background which is darker and more soothing and this enthusiastic yellow. Try soften it a little. Also there are these lines, which are two types of orange. Barely any yellow. I used other yellow, hope it's ok.

This one rythm mistake:
00:32:265 - The sliders should obviously start here and there shouldn't be a circle. You mapped to the vocal most of the time, and obviously at this part as well, so you should also map to the vocal. Slider should start here, and remove the circle. Everything else is fine then, nothing should be added after. A circle here 00:36:451 - is fine due to it giving better playment and also being rythmwise correct. that's so true! xD. Fixed in all diffs.


Easy

00:24:940 (2) - Always a little risky to make no hole into the loop. The player, especially beginners, get easy confused and might let go or else. I didn't understand really well what you wanted to say me here :/. Can you explain me better?
00:37:033 (3) - Instead of this off-white-tick slider you could add a spinner here, fits well to the song. From 00:36:684 - to 00:37:847 - . Add a circle here 00:38:544 - and then it plays fine again. Its less confusing than this slider. This is not confusing, I repeated this a lot of time before, it is a slider, so, if they click 2ms late they won't have problem, because is not a single note. I really want to leave that, in addition a spinner doesn't make sense here.
01:02:963 (1,2,3) - The transition and flow is broken. The first slider goes sideways while there is this circle which breaks the flow. So the player has to go up instead of following the slider. That means he has to move his wrist more than needed for a good gameplay. It would go better if you 01:04:358 (3) - reverse this. I like how this flow, because you just need to go on an upside, anything weird appear here in my opinion.
01:35:637 (3) - Again, i find this very unfitting for an easy. Same as I said before.
01:58:777 - You should add a break here instead of this being mapped. The little breaks are too less for an Easy. Beginners will need it. They have less practise and their wrist starts hurting fast. The difficultie is also very tiring. Due to this pattern, I'll use HP Drain Rate 1, I like how this play in an easy, in general the map has a lot of sliders, and I don't feel adding a break in this point. (reduced every HP Drain Rate for a better diff. spread)

Normal

00:10:870 (2,3) - I don't know about this pattern. It's not very well made for a Normal. For one thing, it's too much time between them, so they might missclick it. This also breaks your gamerythm you have when playing. I simplify it a bit, using 1/1 instead of 1/3 kick sliders or that kind of things.
02:00:172 (1) - This plays fine, yes, but it's out of place and you didn't make any long sliders unless it was fitting. This needs changing into something rythmwise better. But I like how it plays, and I don't want to make anything hard in the first object after the kiai. After this spinner I started following everything properly, but this long slider is a good rest time for average players in my opinion.

Read the "testplayers opinions" from our queue, to get more opinions about your map!

Very well done, even though the patterns are very repetitive, but that's to be expected on a 1/3 song. Hmm.. maybe.. The song is a bit repetitive too xD.
Thanks again! (and waiting for the testplayers in your queue)
Updated!

------------------------------------------------------------------------------------------------------------------
Other chatlog with Mystyk after her testplay opinion..

SPOILER
1:36 Mystyk: https://osu.ppy.sh/forum/t/126233/start=180
11:36 Mystyk: there o/
11:37 Mystyk: BounceBabe postedi t
11:37 Mystyk: if you want to know my opinion xD
11:38 mancuso_JM_: I think sometimes is weird to play in 1/3
11:38 mancuso_JM_: but I didn't have alternative
11:39 mancuso_JM_: I needed to put notes over ''purple'' ticks
11:39 mancuso_JM_: xD
11:39 mancuso_JM_: this about ''Drake Bell - You're not thinking''
11:39 Mystyk: ohh
11:40 mancuso_JM_: if I want to follow the music, I needed to do so
11:40 mancuso_JM_: and I try to simplify a lot the rhythms, you know
11:40 Mystyk: you mean when i said its weird to click them?
11:40 Mystyk: cuz they are on red tick?
11:40 Mystyk: actually i checked those parts
11:40 Mystyk: and its true that the lyrics come at that point xD
11:40 mancuso_JM_: I mixed both xD
11:40 Mystyk: seems like you cant really help it
11:41 Mystyk: since the song is like that
11:41 mancuso_JM_: yep, exactly that
11:41 Mystyk: ><
11:42 Mystyk: it would be hard to suggest anything
11:42 mancuso_JM_: but this ''weird'' feel is because we play 1/2 - 1/4 maps especially
11:42 mancuso_JM_: at least I think so
11:42 mancuso_JM_: and well, about the sliders, he sings in that way
11:42 mancuso_JM_: so, this is the best way to follow the patterns
11:42 Mystyk: hm
11:43 mancuso_JM_: is not easy to map in 1/3 then xD
11:43 Mystyk: lool it is 1/3
11:43 Mystyk: i think i jsut noticed
11:43 Mystyk: 00:46:219 (1,2) -
11:43 Mystyk: but not all of them are weird
11:43 Mystyk: but this one was xD
11:44 mancuso_JM_: lol.. baka Mystyk xD
11:44 mancuso_JM_: first times that I played this map, I found it a bit weird due to the 1/3 snap
11:44 Mystyk: LOL
11:44 Mystyk: http://puu.sh/4E5x0.jpg
11:44 mancuso_JM_: but after to play it some times, everything went really ok xD
11:44 Mystyk: but wouldnt this play/sound better though?
11:44 Mystyk: or maybe you have tried xD
11:44 Mystyk: ahh
11:45 mancuso_JM_: the 2/3 spacing is much better
11:45 mancuso_JM_: especially because there is no sound in 00:46:684 -
11:45 mancuso_JM_: same thing that I said to BB in my response to her mod post, listen it in 25/50% playback
11:46 Mystyk: lol yes true xD
11:46 Mystyk: but imo it is not that noteicable
11:47 Mystyk: if you put them closer
11:47 Mystyk: +it feels more comfortale to play
11:47 Mystyk: i dont think people can tell when exactly "not" starts
11:47 mancuso_JM_: is not that hard, for that reason I used AR8
11:47 Mystyk: because they are very close i think it sill sounds fine
11:47 mancuso_JM_: everything is easier to catch with that
11:47 Mystyk: and i know it is kinda hard to edit 1/3
11:48 Mystyk: well okay if you say so
11:48 Mystyk: i like the normal diff better tbh xD
11:48 mancuso_JM_: xD
11:48 mancuso_JM_: btw, I have similar patterns before
11:48 mancuso_JM_: e.g: 00:09:940 (1,2) -
11:48 Mystyk: hm?
11:49 mancuso_JM_: after to play some of them, I think then the player will learn the map more
11:49 mancuso_JM_: because the rhythm is pretty constant in the whole of the map
11:49 Mystyk: well yeah
11:49 Mystyk: btw
11:50 Mystyk: 01:02:498 (1) -
11:50 Mystyk: i think you should end that reverse slider earlier
11:51 mancuso_JM_: hmm.. why?
11:51 Mystyk: and use hit circle or something
11:51 Mystyk: because he starts singing
11:51 Mystyk: "I"
11:51 Mystyk: earlier than 01:02:963 (1) -
11:51 Mystyk: 01:02:963 (1) -
11:52 Mystyk: i think that reverse sliders just plays weird ><
11:52 Mystyk: anything else would play better imo
11:52 mancuso_JM_: it was recommended by other modder, and I like how it plays
11:52 mancuso_JM_: it follows drums as you can listen :/
11:53 mancuso_JM_: dunno where is the ''weird'' thing in that slider
11:54 Mystyk: i know it follows drums
11:54 mancuso_JM_: I can compare it with a simple 1/4 slider, followed by a 1/1 slider, a lot of maps has this kind of varieties
11:55 mancuso_JM_: the only difference is that this one is in 1/3 xD
11:55 Mystyk: well to me it was confusing because it had too many repeats, and because he is singing "I" earlier (as I just said) so I would like to click the long slider earlier (or click something else which shows new lyrics part and not the drums)
11:55 Mystyk: and i found the spacing big (even though it is actually not big LOL since you use 1,2 but still...T_T)
11:57 mancuso_JM_: I did something, I'll update and you check it if it's ok?
11:58 Mystyk: okay
11:59 Mystyk: please please pleassssseeeeeeeee
11:59 mancuso_JM_: done ^^
11:59 mancuso_JM_: I deleted one reverse and added a note instead
11:59 Mystyk: LOL
11:59 Mystyk: i was just about to suggest something like that
11:59 Mystyk: but in different direction haha jesus
11:59 mancuso_JM_: lol
12:01 mancuso_JM_: is it ok???
12:01 Mystyk: looks ebtter!
12:01 Mystyk: better*
12:01 mancuso_JM_: ^____^
12:01 Mystyk: *.*
12:01 Mystyk: XDD
12:02 Mystyk: please please pleaseeeeeeeeee
12:04 mancuso_JM_: btw, thanks! :)
12:04 Mystyk: for what? xD
12:05 mancuso_JM_: for the testplay, opinion, suggestions, etc (?
12:05 mancuso_JM_: xD
12:05 Mystyk: lol you're welcome xD
12:05 Mystyk: anytime o/ :D

Well, here we made only a change (in Hard), but still.. Thanks! I gave her some explanations anyway! :P
BounceBabe

mancuso_JM_ wrote:

BounceBabe wrote:

Easy

00:24:940 (2) - Always a little risky to make no hole into the loop. The player, especially beginners, get easy confused and might let go or else. I didn't understand really well what you wanted to say me here :/. Can you explain me better?
I was meaning, you having a loop in the slider, as in a ribbon bow, without any little hole in it to sign where you have to go to and follow. Beginners might find this confusing since they should only experience more simple things. Long sliders, straight sliders, slight curved sliders, big bow sliders,...

Hope I cleared that missunderstanding.
MMzz
Sorry this took so long, I forgot osu! existed for a few days.
Bubbled!
Kei
moar Drake Bell!

  • [Hard]
  1. 00:26:684 (1,2,3,4,5,6,7) - Este ritmo suena un poco raro, me parece que queda mucho mejor si intentas esto en vez de lo que tenes ahora. Sigue un poco mejor la voz:
  2. 02:14:707 - Agrega una nota aca para seguir la voz y el ritmo tutu tutu tutu? xD
  • [Normal]
  1. 01:28:661 (2) - Este slider suena muy mal imo. Creo que en este caso es mucho mejor que lo pongas en el tick blanco, ya que hasta la vocal se escucha ahi.
  2. 01:59:126 - Esta parte me parece que no queda muy bien.. como es mappeable y todo.. creo que agregar una nota en 01:59:126 y otra en 01:59:823 suena bien con la melodia :3
  • [Easy]
  1. 00:23:544 (4) - Ufff hacia mucho tiempo que no marcaba algo nazi xD que tal si mejoras la blanket con esta curva?
    _______________
Holy sh-- you improved so much. I'm glad. :)
Topic Starter
mancuso_JM_

Kei wrote:

moar Drake Bell! yey! :3

  • [Hard]
  1. 00:26:684 (1,2,3,4,5,6,7) - Este ritmo suena un poco raro, me parece que queda mucho mejor si intentas esto en vez de lo que tenes ahora. Sigue un poco mejor la voz:
  2. 02:14:707 - Agrega una nota aca para seguir la voz y el ritmo tutu tutu tutu? xD Todo hecho aca!
  • [Normal]
  1. 01:28:661 (2) - Este slider suena muy mal imo. Creo que en este caso es mucho mejor que lo pongas en el tick blanco, ya que hasta la vocal se escucha ahi. Personalmente me gusta, porque no segui basicamente la voz aca, sino que el instrumental. La primer parte sigue el intrumental (si escuchas bien es donde empieza la bateria), al final del Sldier si empece a seguir la vocal, por eso me gusta como esta. Para darle otra variedad al mapa y no ser monotono con el tema de la voz :P
  2. 01:59:126 - Esta parte me parece que no queda muy bien.. como es mappeable y todo.. creo que agregar una nota en 01:59:126 y otra en 01:59:823 suena bien con la melodia :3 Siento que un momento de pausa esta bien en esta dificultad, especialmente luego del kiai. Me parece que un momento sin notas le va a hacer bien al jugador xD
  • [Easy]
  1. 00:23:544 (4) - Ufff hacia mucho tiempo que no marcaba algo nazi xD que tal si mejoras la blanket con esta curva? Hace mucho que no modeabas (/runs) xD Ok, la acomode un poquito, creo que ahi estaria :P
    _______________
Holy sh-- you improved so much. I'm glad. :)
Gracias! :D. Updated!!
Kei
Rrrrrrrrrrrranked!
Topic Starter
mancuso_JM_
Gracias!!! :D
Cloudchaser
Felicidades <:
Kinomi
gratz!
Luna-
Felicidades mancuso! :)
Kyouren
Gratz!!! Mancuso_JM!

Thinking again!^^
Tony
omg so nice! congrats :o
Alarido
RANKEEEEEOOOOOOOOOOOOOOOOUUUUUUUUUUUUUU!!!!

Congratz JM! Thanks BounceBabe, Jericho MMzz and Kei!
Sry 4 delay ><

and....if you keep this rhythm on mapping znd ranking, you will pass Andrea before 2016 Olympic Games.
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