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Topic Starter
Sephibro

sjoy wrote:

Hi from my M4M queue :)
Easy:
00:20:603 (5) - add the fin or 00:15:897 (5) - delete the fin it has a coherence as it is now
01:27:367 add a note? i'll think about this, maybe i'll add later
02:51:191 (5) - NC? done
03:18:250 (2) - move to 256,64 just 03:17:073 (1) 'y=64 done

Crazy:
00:16:485 (1,2,3,4,5) - add whistle not clap seems better i agree
00:20:897 (2,3,4) - ^
00:35:014 (1,2,1,2) - I think they can be the same clour yes i think so too
00:35:823 (2) - delete it i think it flows good
00:38:176 (5) - ^ ^
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - it 's too hard to distinguish them
I suggest 00:41:044 (2,3) - and 00:41:485 (5,6) conbine into a 1/2 slider i actually love this pattern, and i think it is readable
00:44:279 add a note and 00:44:720 add a 1/1 slider okay i've thought of something like this http://puu.sh/4cbqs.jpg but i still like the old rhythm, i'll ask other opinions and decide later, but it's a good idea
00:47:661 (7) - NC
00:47:661 (7,8) - 910,12,34 conbine into a 1/2 slideri can't think of any fun shape to give them, and i like star patterns to be honest
00:52:809 (3) -00:53:103 (4) - 00:53:397 (6) - delete it it slows the flow too much
00:52:956 add a note beautiful
01:06:485 (1,2) - conbine into a 1/2 slider a slider would be much shorter than this jump
01:08:250 (1,2,3,4,5,6,7,8) - add whistle not clap seems better yup
01:58:397 (2) - move 300,64 nope
02:04:720 (1,2,3,4,5,6,7,8) - add whistle not clap seems better yup
02:57:661 (1,2,3,4,5,6,7,8) - ^ yup
03:18:838 (2) - oh that's the same as the BIG MONEY :D i love this slider <3
GOOD LUCK :)
Thank you for your mod!
rEdo
sorry for that much of a delay x.x

[Easy]
02:43:544 (6,1) - I know what did you try to achieve here, but having a finish on (6)'s end sounds way better.

[Rakuen's Normal+]
rename it to Normal, Normal+ sounds pretty lame if you ask me.
00:33:544 (7) - new combo.
03:19:132 - add a note?

[Crazy]
wow, this is actually pretty good for your first map :­)
00:16:779 (5,1,2) - I'd increase the distance snap between those to like 1.5x.
01:26:485 (1) - I'd start it at 01:25:308 and end it at 1:27:367.
01:37:000 (1,2) - swap new combos.
01:39:426 (1) - I'd add a warning speed-up storyboard here, or something. this plays pretty fine, but it can catch people off-guard.
01:45:308 (1) - start the break at 01:46:485.
02:44:132 (1,2,3,4,5,1,2,3) - if I were you, I'd delete that reverse arrow from (5), move it by 1/2 further and fill in the gaps with notes (click!).
02:53:544 (1) - I'd suggest slowing this slider down (use a 0.7x SV section here) and actually turning off kiai here, in order to turn it on at (2) again.
03:03:838 (4) - similar as above.
03:07:956 (1) - new combo.
03:16:779 (1) - start it at 03:17:073­.


good luck~!
Pagno
@rEdo, i'm posting for Sephibro because he's silenced

rEdo wrote:

sorry for that much of a delay x.x

[Easy]
02:43:544 (6,1) - I know what did you try to achieve here, but having a finish on (6)'s end sounds way better. fixed. i can't understand why i didn't put that finish on the beginning of the measure, my bad here

[Crazy]
wow, this is actually pretty good for your first map :­) thank you and thanks to all the modders who helped me
00:16:779 (5,1,2) - I'd increase the distance snap between those to like 1.5x. 1.5x right after that stream is too much imo, i increased it to 1.0x
01:26:485 (1) - I'd start it at 01:25:308 and end it at 1:27:367. done, i may revert this change btw
01:37:000 (1,2) - swap new combos. done
01:39:426 (1) - I'd add a warning speed-up storyboard here, or something. this plays pretty fine, but it can catch people off-guard. i had already tought about that, i've already made a timer for the hold slider in the end puu.sh/4cwlg.jpg (but i still don't know if i will actually implement it)
01:45:308 (1) - start the break at 01:46:485. i will 99% map this break, so it's not a big deal.. btw this break was well timed once, i must have fucked it up when i made a try to map it yesterday
02:44:132 (1,2,3,4,5,1,2,3) - if I were you, I'd delete that reverse arrow from (5), move it by 1/2 further and fill in the gaps with notes (click!). that's not a bad idea, but i don't know where to put those 2 notes, so im keeping it
02:53:544 (1) - I'd suggest slowing this slider down (use a 0.7x SV section here) and actually turning off kiai here, in order to turn it on at (2) again. done
03:03:838 (4) - similar as above. i can't, i would ruin that beautiful shape
03:07:956 (1) - new combo. yup
03:16:779 (1) - start it at 03:17:073­. changed, but i might revert this fix too


good luck~!
Thank you very much
rEdo

Pagno wrote:

02:53:544 (1) - I'd suggest slowing this slider down (use a 0.7x SV section here) and actually turning off kiai here, in order to turn it on at (2) again. done
forgot to mention - if you're going to use that, please set that kiai fountain in all the difficulties for consistency. as for Crazy diff, a new combo on (2) would work nice as well.

don't kd
Topic Starter
Sephibro

rEdo wrote:

Pagno wrote:

02:53:544 (1) - I'd suggest slowing this slider down (use a 0.7x SV section here) and actually turning off kiai here, in order to turn it on at (2) again. done
forgot to mention - if you're going to use that, please set that kiai fountain in all the difficulties for consistency. as for Crazy diff, a new combo on (2) would work nice as well.

don't kd
Yeah i was thinking about this too yesterday, but it would be very inconsistent with patterns on the other two diffs. I'll just keep the change in slider velocity because it's cool and discard the kiai thing.
I've also fixed many overlapping issues (very minor things, but it should look prettier now on some parts)

Thank you again!

PS: ERRATA CORRIGE

Pagno wrote:

01:26:485 (1) - I'd start it at 01:25:308 and end it at 1:27:367. done, i may revert this change btw
Rakuen

RandomEffect wrote:

From my queue~

[Rakuen's Normal+]
  1. 00:25:897 (5) - move to x:159 y:26 Place changed after previous mod
  2. 00:44:132 (7,2) - this overlap is not good Fixed. Place changed after previous mod
  3. 01:12:808 (5) - move to the place where this slider-start can be more visible Place changed after previous mod
  4. 01:22:956 (1,1) - so hard. I suggest to move 01:27:367 (1) - near the center(x:256 y:192) Fixed.
  5. 02:28:838 (1,2,3,4,5,6,7,8,1,2) - how about regular pentagon? Place changed, I'll try to make a regular pentagon :)
    SPOILER
    112,292,148838,5,2,0:2:0:0:
    194,292,149132,1,0,0:0:0:0:
    219,214,149426,1,2,0:2:0:0:
    151,167,149720,1,0,0:0:0:0:
    87,214,150014,1,2,0:2:0:0:
    112,292,150308,1,0,0:0:0:0:
    194,292,150603,1,2,0:2:0:0:
    219,214,150897,1,0,0:0:0:0:
    151,167,151191,5,2,0:2:0:0:
    87,214,151485,2,0,P|87:126|167:94,1,180.000006866455,2|2,0:0|0:0,0:0:0:0:
  6. 02:45:897 (5,1) - avoid overlap Fixed.
  7. 02:49:426 (3) - move to x:412 y:208 Place changed after previous mod
You intend to change BG? That would be better.
~Good Luck~

Asphyxia wrote:

Hiii (: Mod from my queue <3

Please respond to my suggestions!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

General things: I really don't like your combo colours, I feel like you should have more dark colours maybe? Imo yellow and green doesn't fit.

Rakuen's Nomal+
I'd say -1 AR for sure and 100% volume on some parts?! Try reducing them atleast to ~80% Fixed.
00:17:073 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5) - You should try moving some of these objects more down if you get what I mean D: Fixed.
00:34:720 (5) - This slider is very ugly (atleast for me) How about trying to create a better shaped one? Tried to make one.
01:04:132 (2) - Slider's start 1 grid 1 up, and paste it then 01:04:720 (3) - and 01:05:897 (5) - Place changed after previous mod
01:06:485 (1) - Also slider's start 1 grid up, looks better (: Fixed.
02:39:426 (2) - Slider's center 1 grid down? Also paste it here 02:40:014 (3) - , 02:40:603 (4) - and 02:41:191 (5) - Place changed after previous mod
02:43:544 (5) - This slider has an ugly shape, try to create a bit more ''fun'' slider? Replaced with circles, no idea what slider to put yet.
03:19:132 - Add a note here. Added a slider.

Ah sorry for my noob mod and GL with the mapset (: <3
Thanks for mods!
Rakuen

sjoy wrote:

Hi from my M4M queue :)

Normal+:
I think this diff can become a hard diff. Ok.
If it's a normal diff,it must observe snap divisor . Ok.
00:49:720 (1) - no need NC Fixed.
01:16:191 (5) - NC Fixed.
02:39:132 (1) - no need NC Fixed.
03:08:838 (3) - add the clap on the head? Keep.
03:10:603 (3) - ^ not end Fixed.

GOOD LUCK :)

rEdo wrote:

sorry for that much of a delay x.x

[Rakuen's Normal+]
rename it to Normal, Normal+ sounds pretty lame if you ask me.
00:33:544 (7) - new combo. Keep, combo follows the vocal
03:19:132 - add a note? Fixed.

good luck~!
Thanks for mods!
Myxo
Well, here comes my mod (from queue).

[Easy]

Can't find anything here.

[Rakuen's Normal]

01:40:750 (4) - It's strange that this slider starts on a red tick. Build a slider which starts on the white tick after that, then reverses on the next white tick. That would look, sound and play much better in my opinion.
02:34:132 (4) - This slider should only go until the white tick, and not until the red one.

[Crazy]

Hell, this diff is crazy hard. OD is too high in my opinion. Also, why not slider tick rate 2?? But well, here are the problems:
00:17:514 (3) - White tick in the middle of this slider needs to be mapped. Easiest way: Reverse Arrow.
00:18:691 (2,3) - 3 should come before 2. Currently, 2 doesn't fit, because ^
00:35:750 (1,2,3) - Remove 1 and 2.
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - I hate you so much for this. But it's okay I guess.
01:32:220 (1,2,3,4,5,6) - Confusing pattern. Build a pattern where the sliders don't change slider speed, so you can actually guess how it works.
01:40:603 (1,2,3,4,1) - This is really confusing aswell for some reason. I always think I have to do this slider from the right to the left :?
Also, last slider is awesome :3

Well, you got a really nice mapset here. I think it would be better with another difficulty between normal and crazy, because this is a pretty high jump in difficulty. Good luck with your mapset (: You got my star of course ^^
Topic Starter
Sephibro

Desperate-kun wrote:

Well, here comes my mod (from queue).

[Easy]

Can't find anything here. Excellent :)

[Crazy]

Hell, this diff is crazy hard. OD is too high in my opinion. Also, why not slider tick rate 2?? The song is 204 BPM, that means that there's ~70ms difference between ticks at 1/4 snap; od8 gives you a window of 30 ms to get 300, it's perfect here (a guy SS'd this song at first try, too). And i hate slider tick rate 2 because it makes it easier to sliderbreak on fast sliders, but i'll give it a try.
But well, here are the problems:
00:17:514 (3) - White tick in the middle of this slider needs to be mapped. Easiest way: Reverse Arrow. it's a syncopation, and the important is that the white tick there isn't the upbeat
00:18:691 (2,3) - 3 should come before 2. Currently, 2 doesn't fit, because ^ ^
00:35:750 (1,2,3) - Remove 1 and 2. wouldn't it sound like there is something missing?
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - I hate you so much for this. But it's okay I guess. haha
01:32:220 (1,2,3,4,5,6) - Confusing pattern. Build a pattern where the sliders don't change slider speed, so you can actually guess how it works. I've thought about doing that several times, although i think it's cool, i'll look for something even cooler!
01:40:603 (1,2,3,4,1) - This is really confusing aswell for some reason. I always think I have to do this slider from the right to the left :? i think it plays completely fine, it's on the same distance of 01:40:603 (1,2,3,4) , but it has half the speed of those jumps
Also, last slider is awesome :3 Thank you i love it so much too! :)

Well, you got a really nice mapset here. I think it would be better with another difficulty between normal and crazy, because this is a pretty high jump in difficulty. Good luck with your mapset (: You got my star of course ^^ <3 ty! btw yes, hard should be coming soon ;)
Thank you for modding!
_dog
Mapset:
This spread is way off.

Easy:

01:20:603 (1,2,3) - This doesn't look that nice. :c

01:40:603 (1) - could use some work

02:26:485 (1,2,3) - this pattern again :c

02:45:308 (2) - could use some work again but it fits this time idk why

This easy will be very helpful for a lot of new players it has everything they basically need to get started on. Personally I hate copypaste, but for a new player this will help them practice better.Overall good easy, not much to say on it. You could add some more urves on certain sliders though. Not everything needs to be straight. :c

Normal:

AR should be 6 not 5
Don't you think the SV is a bit too fast for a normal? Especially with that CS. It seems like you were trying to map a hard.
Call me back for a recheck once you fix this.
The SV is too fast. The note density is too high. The CS seems also high because of the SV. Theres too many hard patterns for casual players. It looks like all you did was just map a really silly hard and took away 3 circles. Theres too many off beat sliders. The strong beat should be on the slider start not it's end.

01:02:808 (3,4,5) - Pattern is not appropriate for a normal and preferabbly all diffs.
The sliders are also off beat(red tick) please fix this as it causes confusion. I'd reccomend: http://grab.by/pSta

01:12:220 (3,4,5) - Off beat sliders.

01:33:103 (3) - off beat slider. Make this two circles.

01:40:750 (4) - wut... u havin a giggle ther m8?

01:42:515 (3) - off beat slider. Two circles.

01:59:279 (4,5,6) - off beat sliders.

02:08:691 (3,4,5) - off beat sliders.

02:12:661 (2,3,4) - this doesn't look that nice. Try more of a curve.

02:32:220 (3,4,5) - I'll let this one slide since it's more of the vocals.

02:38:103 (3,4,5) - off beat sliders.

02:44:132 (1) - this would make more sense on the next white tick just make this a normal slider or switch

02:44:720 (2,4,5) - these don't fit at all

02:47:514 (3,4,5) - hue off beat

03:06:338 (3,4,5) - you know the deal

03:18:985 (4) - doesn't fit for an ending slider on the wrong tick, it's also... off beat :D
--------
00:42:220 (2,3,4) - this doesnt flow well for a normal.

I would suggest a full remap for this diff. It doesn't work.
Also it's a bit repetitive.
If you want to keep the SV Use CS3 or lower.

Crazy:

00:14:132 (1) - remove all these types of sliders. They really slow an insane player down, especially in a fast section.

00:16:191 (6,1) - doesn't work together

00:16:779 (5,1) - doesn't work together

00:19:132 (3,4,1,2,3,4,5,6) - hard to read and not really fun to play

00:24:132 (1,2,3,4) - add some variety. Same with the easy not everything needs to be 1/2 and straight :c

00:35:750 (1,2,3,4,5,6) - no please

00:38:103 (4,5,1,2) - these patterns plus the blue one after. VARIETY

00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - not very readable it's not worthy of a jump section this part of the song is too soft
Influence sections of the song with higher spacing - thats what jumps are for. This does not fit.
-take this into consideration for all the jumps you have placed- make sure they fit, don't lie to yourself.

00:44:132 (1) - you could add some fun little thing here. The song calls for it.

00:52:662 (2,3,4,5,6,7) - not worthy of jumps

00:53:544 (1,2,3,4) - pattern real bad bro

01:05:456 (1,2,3) - please check all your jumps for me this doesnt work also.

01:11:632 (2,3) - bad pattern

01:34:573 (1,2,3) - make sure you get all of these patterns chanfed

01:32:367 (3,4,5,6) - not good

Some parts in this map are extrmely overmapped and you have spots influenced that shouldnt beat and circles placed in wrong areas. a lot of your star patterns don't even fit as many of the circles dont even land on the spt you are trying to influence. Watchout for offbeat stuff. I'm going to stop the mod here. This could use a bit of a remap. Not the whole thing as some parts are unique and fun but you reused too many patterns and added jumps in wrong spots. Fix these and call me back for a recheck.
So far this insane is: ok it's not completely horrible but please make sure you are influencing the right stuff.
A lot of your notes are randomly placed and many of your 1/4 sliders do not work. Use other insanes as examples, they don't do this.
It is your first map and I'm not going to lie, it was better than mine and most peoples, ha but its still not something I feel is ranking material. You should continue practicing mapping, you'll get there at some point. :)

So the Easy is nice.
The Normal needs a remap.
The Insane needs a fixer upper with it's jump placement but it's ok.

Forum PM for a recheck. Rechecks are only done when my modding queue is closed though.
Sephibro, feel free to pm me ingame for any questions, checks or small things on this mod or later. I'll be happy to help.

Oh and also like Charles said, gimmicky insanes are fine but pattern reusing and off jumps are not. :idea:
Don't forget to respond to this post on why you agree or deny things or: blacklist.
Topic Starter
Sephibro

TheGrimOfCrazy wrote:

Mapset:
This spread is way off.

Easy:

01:20:603 (1,2,3) - This doesn't look that nice. :c Good idea, i used a slider that goes back in time http://osu.ppy.sh/ss/962109. jk i made a nicer pattern here and obviously i copy pasted it on 02:26:485 (1,2,3) too :)

01:40:603 (1) - could use some work changed it

02:26:485 (1,2,3) - this pattern again :c done

02:45:308 (2) - could use some work again but it fits this time idk why it fits because it changes direction on each syllable of the lyrics, i'm keeping this one

This easy will be very helpful for a lot of new players it has everything they basically need to get started on. Personally I hate copypaste, but for a new player this will help them practice better.Overall good easy, not much to say on it. You could add some more urves on certain sliders though. Not everything needs to be straight. :c thank you :) btw i made many straight slider shape because im lazy :P

Normal:

AR should be 6 not 5 oh that was my fault, i probably changed it while correcting some metadata. done!

Crazy:

00:14:132 (1) - remove all these types of sliders. They really slow an insane player down, especially in a fast section. That's actually the goal of those sliders. i could have done that by just slowing down slider velocity, but i wanted it to be clearer so i made them like this

00:16:191 (6,1) - doesn't work together why?

00:16:779 (5,1) - doesn't work together why?

00:19:132 (3,4,1,2,3,4,5,6) - hard to read and not really fun to play changed

00:24:132 (1,2,3,4) - add some variety. Same with the easy not everything needs to be 1/2 and straight :c I totally agree

00:35:750 (1,2,3,4,5,6) - no please k sorry

00:38:103 (4,5,1,2) - these patterns plus the blue one after. VARIETY I find this one very nice

00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - not very readable it's not worthy of a jump section this part of the song is too soft
Influence sections of the song with higher spacing - thats what jumps are for. This does not fit.
-take this into consideration for all the jumps you have placed- make sure they fit, don't lie to yourself. I'll keep it because it's very fun to play

00:44:132 (1) - you could add some fun little thing here. The song calls for it. I'll explain you my idea briefly: hitsounds are percussions, my intention is to create an accompaniment. I would rarely follow vocals when playing the drums, expecially in this case

00:52:662 (2,3,4,5,6,7) - not worthy of jumps it's not even big jumps.. btw yes, i will think of a better shape, but keeping the distances

00:53:544 (1,2,3,4) - pattern real bad bro I love it bro ç_ç and I think it fits very good with the music

01:05:456 (1,2,3) - please check all your jumps for me this doesnt work also. I don't get why you hate jumps so much :C

01:11:632 (2,3) - bad pattern same as before

01:34:573 (1,2,3) - make sure you get all of these patterns chanfed Yes!

01:32:367 (3,4,5,6) - not good I agree, i'm changing it

Some parts in this map are extrmely overmapped and you have spots influenced that shouldnt beat and circles placed in wrong areas. a lot of your star patterns don't even fit as many of the circles dont even land on the spt you are trying to influence. Watchout for offbeat stuff. I'm going to stop the mod here. This could use a bit of a remap. Not the whole thing as some parts are unique and fun but you reused too many patterns and added jumps in wrong spots. Fix these and call me back for a recheck.
So far this insane is: ok it's not completely horrible but please make sure you are influencing the right stuff.
A lot of your notes are randomly placed and many of your 1/4 sliders do not work. Use other insanes as examples, they don't do this.
It is your first map and I'm not going to lie, it was better than mine and most peoples, ha but its still not something I feel is ranking material. You should continue practicing mapping, you'll get there at some point. :)

I think that the word "overmapping" is quite abused, as i already told you, my goal is to create a rhythm that sounds like what i would play at the drums. I agree that some patterns are very MEH and that's why i'm listening to each of you modders' suggestions to improve them as much as i can :)

So the Easy is nice.
The Normal needs a remap.
The Insane needs a fixer upper with it's jump placement but it's ok.

Forum PM for a recheck. Rechecks are only done when my modding queue is closed though.
Sephibro, feel free to pm me ingame for any questions, checks or small things on this mod or later. I'll be happy to help.

Oh and also like Charles said, gimmicky insanes are fine but pattern reusing and off jumps are not. :idea:
Don't forget to respond to this post on why you agree or deny things or: blacklist.
Thank you for your mod! feel free to poke me ingame if you want to discuss about something :)
MMzz
Hi.
[General]
You need a Hard diff. The jump of difficulty from Normal to Crazy is too high.

[Crazy]
00:12:073 (1) - This finisher hitsound is very fitting. A soft whistle or regular soft sample would be more appropriate. Nothing is really ressembling a finisher sound in the music here.
00:13:838 (7) - You missed a clap hitsound. (Head)
00:16:926 (1,2) - Start the combo on 2 instead to follow the song's downbeat.'
00:19:720 (3) - There isn't much flow in the slider coming out from the previous note. Move it around like this: http://osu.ppy.sh/ss/962431 Notice when playing the shape of the slider leads to player over to 00:20:014 (4) - , locking in the flow for the jump. The same idea should be applied for this too:00:20:014 (4,5,6) - Adjust it like this to maintain the jump patterns flow and properly lead into the next segment: http://osu.ppy.sh/ss/962433 Notice it keeps your triangular shape but the bend it different, allowing the last slider to lead to 00:20:603 (1) - . It doesn't have to be my exact design, but keep the principle in mind.
00:35:456 (1) - Unnecessary combo spam.
00:38:103 (4) - Start the combo here instead for consistency? EX: 00:35:750 (1) - & 00:31:044 (1) - .
00:47:661 (7) - Combo here to follow your combo patterns?
01:01:632 (4) - 0 Flow here. Useing that curve then jolting right back to the top doesn't play very well. You should try and design a curve with the notes that matches the slider for better flow, like: http://osu.ppy.sh/ss/962439
01:17:073 (1) - Reverse this. The flow is more natural keeping the straight line leading out from 4.
01:32:367 (3,4,5,6) - There is not rising type of instrument or sequence in the music here, these sliders don't fit the music. This is unrankable. Change the slider velocities to normal so it fits the song more accurately.
01:35:897 (1) - Make this a single note instead to stress the drop in music?
01:45:308 (1) - I feel like you could fill this in more before the break, there is still a lot going on. Plus potential for some cool 1/3 beats.
03:18:838 (2) - Unrankable burai slider. You can't stack all of these red points ontop of each other, they need to be progressive, like: 02:40:014 (4) - .
Topic Starter
Sephibro

MMzz wrote:

Hi.
[General]
You need a Hard diff. The jump of difficulty from Normal to Crazy is too high. it's coming soon, as i wrote in the comment

[Crazy]
00:12:073 (1) - This finisher hitsound is very fitting. A soft whistle or regular soft sample would be more appropriate. Nothing is really ressembling a finisher sound in the music here. with my soft hitsounds (all default except soft-hitnormal) it sounds better with soft finish than soft whistle
00:13:838 (7) - You missed a clap hitsound. (Head) it was intentional but now that you point it out, it's actually better with the clap :P
00:16:926 (1,2) - Start the combo on 2 instead to follow the song's downbeat.' done
00:19:720 (3) - There isn't much flow in the slider coming out from the previous note. Move it around like this: http://osu.ppy.sh/ss/962431 Notice when playing the shape of the slider leads to player over to 00:20:014 (4) - , locking in the flow for the jump. The same idea should be applied for this too:00:20:014 (4,5,6) - Adjust it like this to maintain the jump patterns flow and properly lead into the next segment: http://osu.ppy.sh/ss/962433 Notice it keeps your triangular shape but the bend it different, allowing the last slider to lead to 00:20:603 (1) - . It doesn't have to be my exact design, but keep the principle in mind. I like this very much, adjusted to make some blankets too
00:35:456 (1) - Unnecessary combo spam. done
00:38:103 (4) - Start the combo here instead for consistency? EX: 00:35:750 (1) - & 00:31:044 (1) - . done
00:47:661 (7) - Combo here to follow your combo patterns? done
01:01:632 (4) - 0 Flow here. Useing that curve then jolting right back to the top doesn't play very well. You should try and design a curve with the notes that matches the slider for better flow, like: http://osu.ppy.sh/ss/962439 done. if you read this, please edit your post to give me a feedback and if you think i should do better
01:17:073 (1) - Reverse this. The flow is more natural keeping the straight line leading out from 4. I totally agree
01:32:367 (3,4,5,6) - There is not rising type of instrument or sequence in the music here, these sliders don't fit the music. This is unrankable. Change the slider velocities to normal so it fits the song more accurately. I made something cool out of this!
01:35:897 (1) - Make this a single note instead to stress the drop in music? i changed the whole pattern and used this suggestion of yours too
01:45:308 (1) - I feel like you could fill this in more before the break, there is still a lot going on. Plus potential for some cool 1/3 beats. the plan is actually to map that break as soon as i get some cool ideas, i already mapped the first break which was here 00:50:014
03:18:838 (2) - Unrankable burai slider. You can't stack all of these red points ontop of each other, they need to be progressive, like: 02:40:014 (4) - .
I really don't get why it has to be unrankable when, compared to 02:40:014 (4) a slider shaped like this, it:
1. plays better (it can be performed by just holding the cursor on slider's head)
2. is funnier to play
3. fits better with the music
People who played it told it was cool, and i love it too. I agree that such sliders like the last one of Big Money should be unrankable, it holds for 1.5 seconds and it's too long to be completed by just keeping the cursor on slider's head. In this case, the hold time is 0.15 seconds and the length allows to ALWAYS complete it with a 300.
I think the rule about this kind of sliders needs to be changed, for example giving a limit in duration and length.
Thanks for your mod, feel free to poke me in-game if you want to discuss this last thing (or any of the others)
_dog
I like jumps. I just don't like jumps that don't influence actual points of the song and are just random placements of jumps.
HabiHolic
Hi Sephibro~





[Easy]

00:17:073 (1) - At the end of clap?
00:20:603 (5) - ^
00:46:485 (1) - why new combo? Remove NC
01:21:485 (2) - Remove?
01:40:603 (1) - Remove NC
02:31:779 (1) - ^


[Rakuen's Normal]

00:29:132 (2,3) - This is Jump?
00:33:544 (7) - NC
00:46:485 (1) - Remove NC
01:55:308 (4) - spacing


[Crazy]

00:22:661 (4) - spacing
00:38:544 (4) - ctrl + g?


a nice map~ :)
GL~
Topic Starter
Sephibro

HabiHolic wrote:

Hi Sephibro~





[Easy]

00:17:073 (1) - At the end of clap? fixed
00:20:603 (5) - ^ fixed
00:46:485 (1) - why new combo? Remove NC fixed
01:21:485 (2) - Remove? i think that circle is needed
01:40:603 (1) - Remove NC fixed
02:31:779 (1) - ^ fixed

[Crazy]

00:22:661 (4) - spacing fixed, but i may revert if it's hard to play
00:38:544 (4) - ctrl + g? looks senseless to me


a nice map~ :) Thanks!
GL~
Kirin
Vengo a moddare da qui Kirin's Modding Queue

Bene, iniziamo

[Easy]
00:45:897 Prova a mettere un circle qui
00:47:073 ^
01:43:544 ^
02:11:191 (3) Sembra fuori tempo. Prova a spostarlo sul tick rosso che sta appena indietro.
02:33:544 Prova a mettere un circle qui
02:33:838 ^
02:34:132 ^

[Rakuen's Normal]
03:18:985 (4) Put a circle instead of that slider like this http://osu.ppy.sh/ss/964835

[Crazy]
00:31:044 (1,2,3) Non capisco che senso ha questo stream (Controlla anche i suoi gemelli)

Buona fortuna per il ranking :)
Topic Starter
Sephibro

MasterKirin wrote:

Vengo a moddare da qui Kirin's Modding Queue

Bene, iniziamo

[Easy]
00:45:897 Prova a mettere un circle qui fatto
00:47:073 ^ fatto
01:43:544 ^ fatto
02:11:191 (3) Sembra fuori tempo. Prova a spostarlo sul tick rosso che sta appena indietro. e' perfettamente a tempo, sarebbe estremamente fuori tempo come dici tu
02:33:544 Prova a mettere un circle qui
02:33:838 ^
02:34:132 ^ ho intenzione di tenere questa parte vuota

[Crazy]
00:31:044 (1,2,3) Non capisco che senso ha questo stream (Controlla anche i suoi gemelli) e' un trillo che apre meglio la strada al pattern successivo, lo stesso vale per i suoi gemelli

Buona fortuna per il ranking :)
Grazie per la mod!
Zhu Yuan
Who will do hard diff? *runs*

Also, if mapset is not finished, you should move beatmap to WIP, or maybe I'm wrong. o3o
Rakuen

Desperate-kun wrote:

Well, here comes my mod (from queue).

[Rakuen's Normal]

01:40:750 (4) - It's strange that this slider starts on a red tick. Build a slider which starts on the white tick after that, then reverses on the next white tick. That would look, sound and play much better in my opinion. Fixed.
02:34:132 (4) - This slider should only go until the white tick, and not until the red one. Fixed.

Well, you got a really nice mapset here. I think it would be better with another difficulty between normal and crazy, because this is a pretty high jump in difficulty. Good luck with your mapset (: You got my star of course ^^

TheGrimOfCrazy wrote:

Mapset:
This spread is way off.

Normal:

AR should be 6 not 5 It's already 6 tho
Don't you think the SV is a bit too fast for a normal? Especially with that CS. It seems like you were trying to map a hard. Please read recent mods, or I'll just put my name instead of any kind of SPECIFIED difficulty that almost all modders are arguing for
Call me back for a recheck once you fix this.
The SV is too fast. The note density is too high. The CS seems also high because of the SV. Theres too many hard patterns for casual players. It looks like all you did was just map a really silly hard and took away 3 circles. Theres too many off beat sliders. The strong beat should be on the slider start not it's end. Slow SV means less pattern, straight or short curves, normal has no difference with easy.

You'll get me after a hard is mapped.


01:02:808 (3,4,5) - Pattern is not appropriate for a normal and preferabbly all diffs. Keep.
The sliders are also off beat(red tick) please fix this as it causes confusion. I'd reccomend: http://grab.by/pSta

01:12:220 (3,4,5) - Off beat sliders. Following vocal

01:33:103 (3) - off beat slider. Make this two circles. Keep.

01:40:750 (4) - wut... u havin a giggle ther m8? Fixed.

01:42:515 (3) - off beat slider. Two circles. Following vocal, slider is easier

01:59:279 (4,5,6) - off beat sliders. Following vocal

02:08:691 (3,4,5) - off beat sliders. Following vocal

02:12:661 (2,3,4) - this doesn't look that nice. Try more of a curve. Keep for the moment.

02:32:220 (3,4,5) - I'll let this one slide since it's more of the vocals. Keep.

02:38:103 (3,4,5) - off beat sliders. Following vocal

02:44:132 (1) - this would make more sense on the next white tick just make this a normal slider or switch

02:44:720 (2,4,5) - these don't fit at all Keep.

02:47:514 (3,4,5) - hue off beat Following vocal

03:06:338 (3,4,5) - you know the deal Following vocal

03:18:985 (4) - doesn't fit for an ending slider on the wrong tick, it's also... off beat :D Vocal.
--------
00:42:220 (2,3,4) - this doesnt flow well for a normal. Following vocal

I would suggest a full remap for this diff. It doesn't work. Will take that as advice.
Also it's a bit repetitive. ok.
If you want to keep the SV Use CS3 or lower. I hate big circles >_<

So the Easy is nice.
The Normal needs a remap. Sorry.
The Insane needs a fixer upper with it's jump placement but it's ok.

Forum PM for a recheck. Rechecks are only done when my modding queue is closed though.
Sephibro, feel free to pm me ingame for any questions, checks or small things on this mod or later. I'll be happy to help.

Oh and also like Charles said, gimmicky insanes are fine but pattern reusing and off jumps are not. :idea:
Don't forget to respond to this post on why you agree or deny things or: blacklist.
Thanks for all the mods, you guys are attentive while modding
Deleted.
Offensive ^
Sorry to any modders I offended.

1 more, just mod insane diff if you don't even play normal
Rakuen

HabiHolic wrote:

Hi Sephibro~




[Rakuen's Normal]

00:29:132 (2,3) - This is Jump? Yes.
00:33:544 (7) - NC Fixed.
00:46:485 (1) - Remove NC Fixed.
01:55:308 (4) - spacing Keep.

a nice map~ :)
GL~

MasterKirin wrote:

Vengo a moddare da qui Kirin's Modding Queue

Bene, iniziamo

[Rakuen's Normal]
03:18:985 (4) Put a circle instead of that slider like this http://osu.ppy.sh/ss/964835 Fixed.

Buona fortuna per il ranking :)
Thanks for the mods.

Changed "Rakuen's Normal" into "Rakuen", so you can mod the beatmap by feel (diff you think it is) instead of difficulty tags


Inyuschan wrote:

Who will do hard diff? *runs*

Also, if mapset is not finished, you should move beatmap to WIP, or maybe I'm wrong. o3o
Shh... secret

A nice mapper will create the hard diff >.o / , her name starts with "M"

Stay tuned ;)
Kurai
Hi, I haven't found much to point out in your map. I just don't really like the Easy because you have mostly used linear sliders (I have seen liike only 3-4 curved sliders :s). I would really appreciate if you added more of them in it.

Also, you need to map a Hard difficulty, the gap between the Normal and the Crazy difficulty is way too huge. And in order to get your map ranked, you must make correct difficulty spread.

In Crazy : 03:17:073 (1) - I don't like where this spinner ends, it doesn't sound natural at all. I'd rather you reduce it by 1/2. Sounds much more better to me. :3
_AI
Still accept GD ? >.o
Topic Starter
Sephibro

Kurai wrote:

Hi, I haven't found much to point out in your map. I just don't really like the Easy because you have mostly used linear sliders (I have seen liike only 3-4 curved sliders :s). I would really appreciate if you added more of them in it. to be honest i like linear sliders, but i converted some of them into curved ones, probably i'll change some others too, if anybody has some suggestions feel free to include codes in your posts!

Also, you need to map a Hard difficulty, the gap between the Normal and the Crazy difficulty is way too huge. And in order to get your map ranked, you must make correct difficulty spread. yup it's coming! :)

In Crazy : 03:17:073 (1) - I don't like where this spinner ends, it doesn't sound natural at all. I'd rather you reduce it by 1/2. Sounds much more better to me. what's wrong with it? it falls on the upbeat, it would sound very innatural if it were on the previous red tick :S
:3
Thank you!

_AI wrote:

Still accept GD ? >.o
nope sorry
rezoons

Sephibro wrote:

Help me with some of these and get a cookie:
Well, i'll try. (don't kudo this. It's not a real mod just some suggestion about theses pattern. But i want the cookie!)

00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - i really like this pattern, but i would like to make it more playable and more readable
Actually i find it quite readable. Maybe it's not clear in the editor but while playing you can see the pattern thanks to the followpoint and the high AR:
What can be hard to read is the stack 00:41:779 (7,1) but the stack actually follows the song because the voice suddendly interrupt from 00:41:779 (7) until 00:42:073 (1). Maybe you could turn 00:41:779 (7,1) into a small anti-jump to make it clearer or if you still don't like it you can move 00:42:073 (1) somewhere else on the map it could help too.
However what i can suggest to you is to make a more regular decrease in the jump. Here, 00:41:044 (2,3) is x3.3, 00:41:191 (3,4) is x2.2 and 00:41:632 (6,7) is x1.4. Wouldn't it be more logical to have x1.1 instead?

00:44:132 (1,2,3,4,5) - should i do something like this? http://puu.sh/4cbqs.jpg
00:44:132 (1,2,3,4,5) and the picture doesn't match so i can't realy tell XD All i can see it's that the flow is ok and maybe 3 and 5 could be symmetrical relative to the stack 2|4.

02:41:771 (1,2,1,2,3,4,1,2,3,4) - i think this can be so much better
I'm not sure what you mean by "it can be so much better"! Is it the squares the problems? Well, you allreasy have some square so that's true you could have chosen another pattern. The problem i have is that you use two square with the second one bigger than the first one but it doesn't seems to follow the music. Actually imo the music is less intense in the biggest square which isn't logical. But this kind of pattern would mean that there is something in the music which last 2 beat then repeat itself more intensly. In this case your pattern would be more appropriated. Personally i would have used this rythm instead:

With jump for the 4 first notes and the slider then a normal spacing in between 5,6,7 and 8. But well, it depends of how you hear the music! ;) The only thing i highly recommand you to do is note keeping these 10 notes. Put some slider in it because i dont think that 10 notes match the song well here. :o

02:50:750 (1,2,3,4,5,6,7,1) - this could be nicer too
For similar reasons i would have used this rythm instead with jump everywhere:


Well, i hope it helps. I don't recommand you to follow exactly what i said (because we map diffrently) but at least try to think about it! Maybe seeing things a diffrent way will make some idea popped up in your head! :) It's always interesting to hear what would someone else with a totally different way of mapping would have done.
DeletedUser_2010275
Hi ~ :3

[Easy]
  • 00:15:897 (5) - Move to (312,344). I think it is look like better
    01:40:603 (1) - Bored :(
    02:04:132 (4) - Move to (152,296).
    02:41:191 (4) - Move to (368,288). It is look like better
    02:54:426 - , 02:55:603 - , 02:56:779 - add circle ?
    03:18:544 - ^

    [Rakuen's Normal]
    • 00:17:367 (2) - straight slider
      00:20:897 (3) - try make different slider shape
      01:40:308 (3) - a little bent
      02:42:661 (2,3,4,5,6,7,8) - I think this rhythm is hard for beginner

      [Crazy]
      • 00:25:897 (1) - remove NC
        01:08:250 (1,2,3,4,5,6,7,8) - remove whistle on stream
        01:41:191 (1) - change big SV. It is sudden
        02:04:720 (1,2,3,4,5,6,7,8) - remove whistle on stream
        02:42:367 (5,1) - exchange NC
        03:18:544 (1) - it seems okay without this circle
Topic Starter
Sephibro

-Srui- wrote:

Hi ~ :3

[Easy]
  • 00:15:897 (5) - Move to (312,344). I think it is look like better i can't because of distance snap
    01:40:603 (1) - Bored :( that's an easy what do you expect? :P
    02:04:132 (4) - Move to (152,296). done, fixed all the distance snaps after this too, and fixed on the first chorus too
    02:41:191 (4) - Move to (368,288). It is look like better done
    02:54:426 - , 02:55:603 - , 02:56:779 - add circle ? i had to remove them because it was too hard
    03:18:544 - ^ ^

    [Crazy]
    • 00:25:897 (1) - remove NC done
      01:08:250 (1,2,3,4,5,6,7,8) - remove whistle on stream no
      01:41:191 (1) - change big SV. It is sudden it's half the speed of the previous jump
      02:04:720 (1,2,3,4,5,6,7,8) - remove whistle on stream no
      02:42:367 (5,1) - exchange NC it makes the two squares more noticeable
      03:18:544 (1) - it seems okay without this circle you told me to add a circle here on Easy diff, why should i take it off from the Insane?
Thanks for modding! Sorry if i rejected almost every suggestion of yours on Crazy diff, but it has received more than 30 mods and now i like almost everything of it, so i've become more stubborn and i'll change something only if i really like the suggestion.
Topic Starter
Sephibro

rezoons wrote:

Sephibro wrote:

Help me with some of these and get a cookie:
Well, i'll try. (don't kudo this. It's not a real mod just some suggestion about theses pattern. But i want the cookie!)

00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - i really like this pattern, but i would like to make it more playable and more readable
Actually i find it quite readable. Maybe it's not clear in the editor but while playing you can see the pattern thanks to the followpoint and the high AR:
What can be hard to read is the stack 00:41:779 (7,1) but the stack actually follows the song because the voice suddendly interrupt from 00:41:779 (7) until 00:42:073 (1). Maybe you could turn 00:41:779 (7,1) into a small anti-jump to make it clearer or if you still don't like it you can move 00:42:073 (1) somewhere else on the map it could help too.
However what i can suggest to you is to make a more regular decrease in the jump. Here, 00:41:044 (2,3) is x3.3, 00:41:191 (3,4) is x2.2 and 00:41:632 (6,7) is x1.4. Wouldn't it be more logical to have x1.1 instead? this is meant to be logarithmic, not linear

00:44:132 (1,2,3,4,5) - should i do something like this? http://puu.sh/4cbqs.jpg
00:44:132 (1,2,3,4,5) and the picture doesn't match so i can't realy tell XD All i can see it's that the flow is ok and maybe 3 and 5 could be symmetrical relative to the stack 2|4.

02:41:771 (1,2,1,2,3,4,1,2,3,4) - i think this can be so much better
I'm not sure what you mean by "it can be so much better"! Is it the squares the problems? Well, you allreasy have some square so that's true you could have chosen another pattern. The problem i have is that you use two square with the second one bigger than the first one but it doesn't seems to follow the music. Actually imo the music is less intense in the biggest square which isn't logical. But this kind of pattern would mean that there is something in the music which last 2 beat then repeat itself more intensly. In this case your pattern would be more appropriated. Personally i would have used this rythm instead:

With jump for the 4 first notes and the slider then a normal spacing in between 5,6,7 and 8. But well, it depends of how you hear the music! ;) The only thing i highly recommand you to do is note keeping these 10 notes. Put some slider in it because i dont think that 10 notes match the song well here. :o

02:50:750 (1,2,3,4,5,6,7,1) - this could be nicer too
For similar reasons i would have used this rythm instead with jump everywhere:


Well, i hope it helps. I don't recommand you to follow exactly what i said (because we map diffrently) but at least try to think about it! Maybe seeing things a diffrent way will make some idea popped up in your head! :) It's always interesting to hear what would someone else with a totally different way of mapping would have done.
I'm considering all of your suggestions, probably i'll use your idea for the 3rd point, but i'll wait for some other mods :)
and i think you deserve kudosu, this took you more effort and was more useful than some other mods


[Rakuen]
If there's something which is not clear, poke me in-game!

major things

01:02:808 (3,4,5) - slider trains are hard to play for newbs, i had difficulty on them until like 1 month ago too. pay much attention when you decide to put one!
01:12:220 (3,4,5) - for example this one won't be easy to play
01:29:132 (4,5) - you need to place a circle here because these sliders don't start on the upbeat (01:27:661 - ) i would put the circle here 01:27:367 and shift the first three sliders 1 beat forward (and don't forget to correct hitsounds after) http://osu.ppy.sh/ss/974038
01:31:191 (3) - hitsound needed here
01:46:485 - break should start here
01:54:720 (3) - convert this into 2 circles
01:55:897 (1,2,3) - AAAAAA these sliders are awful !!! :P need something nicer
02:04:720 (5) - i don't like this shape, but it's actually very nice in this part of the song, if you can make a blanket with near objects (like 02:05:308 (1) - ) that would be awesome
02:08:250 (2,3,4,5) - i like this pattern, but try making something a bit simpler and more regular
02:10:014 (2,3,4,1) - too many sliders with the same shape
02:11:779 (5,1) - i would swap these http://osu.ppy.sh/ss/974043
02:21:779 (1) - is this needed?
02:21:926 (1) - maybe i would make this finish here 02:23:544 , but do as you like it more
02:28:838 (1,2,3,4,1,2,3,4,1) - this is kinda repetitive
02:32:220 (3,4,5) - 02:37:661 (2,3,4,5) - same as 02:08:250 (2,3,4,5)
02:43:544 (5,6,7,8,1) - try making a continuous shape
02:44:132 (1,2,3,4) - since the sliders have a funny and irregular shape, try creating a funny and irregular pattern too :)
02:53:103 (5,6) - delete and shift these 02:53:838 (1,2) - 1 beat backwards (02:53:544 here, and correct hitsounds! ;) ) and put a circle here 02:54:720 http://osu.ppy.sh/ss/974045
02:55:897 (1) - this shape creates an awful flow with the following objects, make it more regular
03:01:191 (2,3,4,5,6,7) - this is probably the hardest pattern of the whole map, that circle is very quick to play
03:14:426 (1,2,3,4,5,6) - this is kinda hard too imo
03:16:779 (1,2) - too quick, remove (2)
03:19:132 (3) - i think this should have the same hitsound as 03:18:838


minor things

00:13:544 (3,4,5) - this could be nicer, try to make a continuous shape
00:19:132 (6,2) - these aren't correctly overlapped
00:20:308 (2,1,2) - 00:30:603 (5,2,3) - 01:32:073 (1,3) - 02:46:485 (1,2) - ^
00:35:897 (2,3,4) - this could be nicer, try to make a continuous shape
01:00:014 (2,3,4) - 01:16:191 (1,2,3) - 02:12:661 (3,4,5) - 02:33:544 (2,3,4) - 02:35:308 (2,3,4) - 02:51:485 (1,2,3) - 02:56:926 (2,3,4,5,1) - 03:03:544 (2,3,4) - ^

too bad i can't kd myself :P
Rakuen

Sephibro wrote:

[Rakuen]
If there's something which is not clear, poke me in-game!

major things

01:02:808 (3,4,5) - slider trains are hard to play for newbs, i had difficulty on them until like 1 month ago too. pay much attention when you decide to put one!
01:12:220 (3,4,5) - for example this one won't be easy to play
01:29:132 (4,5) - you need to place a circle here because these sliders don't start on the upbeat (01:27:661 - ) i would put the circle here Fixed.
01:27:367 and shift the first three sliders 1 beat forward (and don't forget to correct hitsounds after) http://osu.ppy.sh/ss/974038 Fixed.
01:31:191 (3) - hitsound needed here Fixed.
01:46:485 - break should start here Changed something.
01:54:720 (3) - convert this into 2 circles I feel slider is nicer >.o /
01:55:897 (1,2,3) - AAAAAA these sliders are awful !!! :P need something nicer Fixed.
02:04:720 (5) - i don't like this shape, but it's actually very nice in this part of the song, if you can make a blanket with near objects (like 02:05:308 (1) - ) that would be awesome
02:08:250 (2,3,4,5) - i like this pattern, but try making something a bit simpler and more regular
02:10:014 (2,3,4,1) - too many sliders with the same shape
02:11:779 (5,1) - i would swap these http://osu.ppy.sh/ss/974043
02:21:779 (1) - is this needed? Fixed.
02:21:926 (1) - maybe i would make this finish here 02:23:544 , but do as you like it more Keep, light hitsound without crash
02:28:838 (1,2,3,4,1,2,3,4,1) - this is kinda repetitive Will think of something else later.
02:32:220 (3,4,5) - 02:37:661 (2,3,4,5) - same as 02:08:250 (2,3,4,5)
02:43:544 (5,6,7,8,1) - try making a continuous shape Fixed.
02:44:132 (1,2,3,4) - since the sliders have a funny and irregular shape, try creating a funny and irregular pattern too :)
02:53:103 (5,6) - delete and shift these 02:53:838 (1,2) - 1 beat backwards (02:53:544 here, and correct hitsounds! ;) ) and put a circle here 02:54:720 http://osu.ppy.sh/ss/974045
02:55:897 (1) - this shape creates an awful flow with the following objects, make it more regular Fixed.
03:01:191 (2,3,4,5,6,7) - this is probably the hardest pattern of the whole map, that circle is very quick to play
03:14:426 (1,2,3,4,5,6) - this is kinda hard too imo
03:16:779 (1,2) - too quick, remove (2)
03:19:132 (3) - i think this should have the same hitsound as 03:18:838 Fixed.


minor things

00:13:544 (3,4,5) - this could be nicer, try to make a continuous shape
00:19:132 (6,2) - these aren't correctly overlapped Fixed.
00:20:308 (2,1,2) - 00:30:603 (5,2,3) - 01:32:073 (1,3) - 02:46:485 (1,2) - ^ Fixed.
00:35:897 (2,3,4) - this could be nicer, try to make a continuous shape
01:00:014 (2,3,4) - 01:16:191 (1,2,3) - 02:12:661 (3,4,5) - 02:33:544 (2,3,4) - 02:35:308 (2,3,4) - 02:51:485 (1,2,3) - 02:56:926 (2,3,4,5,1) - 03:03:544 (2,3,4) - ^

too bad i can't kd myself :P
Mod done
http://puu.sh/4mtNn.osu

I'll fix the blanket later
zorefire
Sorry for that long wait
[Eazy]
00:47:661 (1) - dont end spinner there you can add more notes.
add some notes from 00:50:014 to 00:55:897
same for 01:46:485
break can go here 02:33:250
[Rakuen's Normal+]
dont leave an empty gap 00:40:897
break 01:31:485 here
add notes 01:46:191
[Crazy]
Change the difficulty name to Crazy Night
that is all this is good enough for a
Gluck and rank :P
Topic Starter
Sephibro

zorefire wrote:

Sorry for that long wait
[Eazy]
Eazy is an old version, i renamed it into Easy about one week ago :S

00:47:661 (1) - dont end spinner there you can add more notes.
add some notes from 00:50:014 to 00:55:897
same for 01:46:485
break can go here 02:33:250
[Rakuen's Normal+]
same as above, its name is now "Rakuen" lol :P

dont leave an empty gap 00:40:897
break 01:31:485 here
add notes 01:46:191
[Crazy]
Change the difficulty name to Crazy Night
that is all this is good enough for a
Gluck and rank :P
Thank you anyways :P

updated Rakuen's diff. btw, you changed almost nothing and you wrote "Fixed" here but forgot to fix, it's still as it was before, watch the pic it could help http://osu.ppy.sh/ss/974038 , this one is kinda important

Sephibro wrote:

01:29:132 (4,5) - you need to place a circle here because these sliders don't start on the upbeat (01:27:661 - ) i would put the circle here 01:27:367 and shift the first three sliders 1 beat forward (and don't forget to correct hitsounds after) http://osu.ppy.sh/ss/974038
zorefire

Sephibro wrote:

zorefire wrote:

Sorry for that long wait
[Eazy]
Eazy is an old version, i renamed it into Easy about one week ago :S

00:47:661 (1) - dont end spinner there you can add more notes.
add some notes from 00:50:014 to 00:55:897
same for 01:46:485
break can go here 02:33:250
[Rakuen's Normal+]
same as above, its name is now "Rakuen" lol :P

dont leave an empty gap 00:40:897
break 01:31:485 here
add notes 01:46:191
[Crazy]
Change the difficulty name to Crazy Night
that is all this is good enough for a
Gluck and rank :P
Thank you anyways :P

updated Rakuen's diff. btw, you changed almost nothing and you wrote "Fixed" here but forgot to fix, it's still as it was before, watch the pic it could help http://osu.ppy.sh/ss/974038 , this one is kinda important

Sephibro wrote:

01:29:132 (4,5) - you need to place a circle here because these sliders don't start on the upbeat (01:27:661 - ) i would put the circle here 01:27:367 and shift the first three sliders 1 beat forward (and don't forget to correct hitsounds after) http://osu.ppy.sh/ss/974038
I dont understand :/
Topic Starter
Sephibro
you modded the map without redownloading it i guess, as you can see here https://osu.ppy.sh/s/109401 the names are Easy, Rakuen and Crazy, there's not anymore Eazy and Rakuen's Normal+ :P

I made some changes on Crazy to improve flow and playability and rehitsounded the last kiai of Easy

PS: don't forget to read the first post to know what i'm willing to change!
Zhu Yuan
I'm addicted to this song.
zorefire

Sephibro wrote:

you modded the map without redownloading it i guess, as you can see here https://osu.ppy.sh/s/109401 the names are Easy, Rakuen and Crazy, there's not anymore Eazy and Rakuen's Normal+ :P

I made some changes on Crazy to improve flow and playability and rehitsounded the last kiai of Easy

PS: don't forget to read the first post to know what i'm willing to change!
ahhhhh i see oops xD
10crystalmask01
o3o re-mod:

[General]
  1. Kai time at 02:34:720 is way to long, try cutting it into smaller segments:
    02:34:720 - 02:51:191
    02:53:838 - 03:02:956
    And for a more effective finish, there should be a small one on the ending at 03:18:838 - 03:19:132
[Easy]
00:14:720 (3) - NC
00:15:897 (5) - Remove finish, it should be on the head of 00:17:073 (1) - If your unsure how to place the hitsound, simply double-click the head on the timeline like this:
You'll know it's been selected once it's highlighted in red. Add the finish and your done! :)
00:19:426 (3) - NC
00:24:132 (4) - ^
00:28:838 (3) - ^
00:38:838 (4) - ^
00:42:956 (4) - ^ instead of 00:44:132 (1) -
00:59:426 (1) - Add finish on the head.
01:01:779 (3) - NC
01:06:485 (3) - ^
01:11:779 (5) - ^
01:18:250 (1) - Use whistle instead of finish, the chorus is already done o.o
01:24:720 (4) - NC
01:40:603 (1) - Remove finish on the tail, it's not necessary.
01:55:897 (1) - Add finish on the head.
01:58:249 (3) - NC
02:02:955 (3) - ^
02:08:249 (5) - ^
02:31:779 (5) - ^
02:37:073 (3) - ^
02:41:779 (5) - ^
02:46:485 (3) - ^
02:58:250 (3) - ^

Don't make NC's too long. Still, looks really good ^^

[Rakuen]
00:12:367 (1) - Add default soft- finish on the head.
00:14:720 (1) - ^
00:19:132 (6) - NC
00:36:338 (3) - Consider removing, it sounds extra since it doesn't go well in this rhythm.
00:41:338 (4) - hmm try using drum finish on the head :)
00:42:956 (1) - ^ on the reverse at 00:43:544.
00:45:897 (3) - Add drum finish on the tail.
01:04:132 (1) - Soft finish on the head instead of clap.
01:08:838 (1) - ^
01:13:544 (1) - ^
01:41:485 (5) - Add finish no both ends of the slider.
01:55:897 (1) - Use soft finish on the head instead of clap.
02:00:603 (1) - ^
02:05:308 (1) - ^
02:10:014 (2) - ^
02:34:720 (1) - ^
02:39:426 (1) - ^
02:44:132 (1) - ^
02:48:838 (1) - ^
02:53:838 (1) - ^
02:58:250 (1) - ^

Missing a lot of good places to add finish imo ;_;

[Crazy]
00:59:426 (2) - add finish on the head.
01:15:897 (2) - ^
01:37:073 (1) - ^
01:44:720 (3,4) - Reverse, so that their heads are on the top, so the flow will match 01:44:132 (1,2) - like this:

02:47:661 (1) - Add finish

Looks pretty good :P just a little more work, and it'd definitely be perfecto!

Good luck!
Topic Starter
Sephibro

10crystalmask01 wrote:

o3o re-mod:

[General]
  1. Kai time at 02:34:720 is way to long, try cutting it into smaller segments:
    02:34:720 - 02:51:191
    02:53:838 - 03:02:956
    And for a more effective finish, there should be a small one on the ending at 03:18:838 - 03:19:132
i think that kiai is needed, but i like the idea of a small one on the last slider

[Easy]
00:14:720 (3) - NC done
00:15:897 (5) - Remove finish, it should be on the head of 00:17:073 (1) - done, i corrected some things after too
00:19:426 (3) - NC done
00:24:132 (4) - ^ done
00:28:838 (3) - ^
00:38:838 (4) - ^
00:42:956 (4) - ^ instead of 00:44:132 (1) -
00:59:426 (1) - Add finish on the head. yes!
01:01:779 (3) - NC done
01:06:485 (3) - ^ done
01:11:779 (5) - ^ done
01:18:250 (1) - Use whistle instead of finish, the chorus is already done o.o yup
01:24:720 (4) - NC
01:40:603 (1) - Remove finish on the tail, it's not necessary. done
01:55:897 (1) - Add finish on the head. done
01:58:249 (3) - NC done
02:02:955 (3) - ^ done
02:08:249 (5) - ^ done
02:31:779 (5) - ^
02:37:073 (3) - ^ done
02:41:779 (5) - ^ done
02:46:485 (3) - ^
02:58:250 (3) - ^ done

Don't make NC's too long. Still, looks really good ^^


[Crazy]
00:59:426 (2) - add finish on the head. awesome
01:15:897 (2) - ^ yes!
01:37:073 (1) - ^ uhm i think i would have to add more finishes later if i put this one, i'll keep it as it is NEVERMIND I LIKE IT, ADDED
01:44:720 (3,4) - Reverse, so that their heads are on the top, so the flow will match 01:44:132 (1,2) - like this: it used to be like that, i changed it into this because it's cool

02:47:661 (1) - Add finish not here

Looks pretty good :P just a little more work, and it'd definitely be perfecto! <3

Good luck!
thank you for your mod, it was very useful!
Senbon
Hello, quite a fun map.

Easy
SPOILER
01:14:720 (3) - end whistle?
01:40:603 (1) - ^
01:43:544 (2) - remove clap?
02:25:308 (3) - start clap remove end clap?
02:26:485 (1) - remove end clap?
02:27:661 (2) - start clap remove end clap?
03:02:367 (4) - x:248, y:192?
03:10:014 (1) - Hmm wanna try something around like this?
http://puu.sh/4takw.png

Rakuen

SPOILER
00:36:338 (3) - remove whistle?
01:41:485 (5) - start OR end finish?

Crazy

SPOILER
00:34:720 (5) - finish?
00:38:250 (3) - kill whistle
00:38:544 (4) - start clap
00:38:838 (5) - kill clap
00:39:132 (6) - start clap
01:06:485 (1,2,1,2,1,2) - You can make this more "shaped" maybe?
http://puu.sh/4taVh.png
01:31:191 (5) - finish?
Topic Starter
Sephibro

Senbon wrote:

Hello, quite a fun map. Thank you :)

Easy
SPOILER
01:14:720 (3) - end whistle? i didn't exactly put an end whistle, but i changed all the hitsounds in this part. Changed in the other kiai too
01:40:603 (1) - ^ done
01:43:544 (2) - remove clap?
02:25:308 (3) - start clap remove end clap?
02:26:485 (1) - remove end clap?
02:27:661 (2) - start clap remove end clap? ^ i didn't follow these suggestions 100% because i'm using a different hitsounding logic through the whole map, but i made some changes anyway
03:02:367 (4) - x:248, y:192? done
03:10:014 (1) - Hmm wanna try something around like this? done, corrected the ds on the following part too
http://puu.sh/4takw.png

Crazy

SPOILER
00:34:720 (5) - finish? i don't think it's needed
00:38:250 (3) - kill whistle
00:38:544 (4) - start clap
00:38:838 (5) - kill clap
00:39:132 (6) - start clap ^ all done here, and added two more claps for more spicy rhythm
01:06:485 (1,2,1,2,1,2) - You can make this more "shaped" maybe? done
http://puu.sh/4taVh.png
01:31:191 (5) - finish? nope, same as the first one
Thank you for your mod!
Rakuen

10crystalmask01 wrote:

o3o re-mod:

[General]
  1. Kai time at 02:34:720 is way to long, try cutting it into smaller segments:
    02:34:720 - 02:51:191
    02:53:838 - 03:02:956
    And for a more effective finish, there should be a small one on the ending at 03:18:838 - 03:19:132
[Rakuen]
00:12:367 (1) - Add default soft- finish on the head.
00:14:720 (1) - ^
00:19:132 (6) - NC
00:36:338 (3) - Consider removing, it sounds extra since it doesn't go well in this rhythm.
00:41:338 (4) - hmm try using drum finish on the head :)
00:42:956 (1) - ^ on the reverse at 00:43:544.
00:45:897 (3) - Add drum finish on the tail.
01:04:132 (1) - Soft finish on the head instead of clap.
01:08:838 (1) - ^
01:13:544 (1) - ^
01:41:485 (5) - Add finish no both ends of the slider.
01:55:897 (1) - Use soft finish on the head instead of clap.
02:00:603 (1) - ^
02:05:308 (1) - ^
02:10:014 (2) - ^
02:34:720 (1) - ^
02:39:426 (1) - ^
02:44:132 (1) - ^
02:48:838 (1) - ^
02:53:838 (1) - ^
02:58:250 (1) - ^

Fixed all.

Missing a lot of good places to add finish imo ;_;
Added few more finish.

Looks pretty good :P just a little more work, and it'd definitely be perfecto!

Good luck!
Thanks for the mods!

Senbon wrote:

Hello, quite a fun map.

Rakuen

SPOILER
00:36:338 (3) - remove whistle?
01:41:485 (5) - start OR end finish?
Fixed all.
Thanks for the mods!

Done modding:
http://puu.sh/4tznE.osu

__
Zhu Yuan
hoshisorakiseki
hello, from my queue
this song i feel a little noisy.
the "meiikyuu's Hard" difficulty just AR-1 is OK
please don't give kds for me.
sorry & good luck
meiikyuu

hoshisorakiseki wrote:

the "meiikyuu's Hard" difficulty just AR-1 is OK
ar8 feels appropriate for this kind of song imo, but ill probably change if someone else says it
Guy
Hi! from my queue :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Add "meiikyuu" "Rakuen" tags in Easy diff.

[Crazy]
  1. 00:58:839 (1,2) - Change NC, cuz 00:59:426 (2) - is start the Kiai.
  2. 01:55:750 (1) - like this rhythm?

  3. 03:18:838 (2) - omg unrankable slider lol

[meiikyuu's Hard]
  1. you don't use sampleset normal in Kiai time?
  2. 00:34:426 (4) - add sampleset normal in slider start.

    Good diff.

[Rakuen]
  1. if it diff is "Normal" , you should be AR-1.
  2. i felt that diff is a bit fast SV.
  3. 02:44:132 (1,2,4,5) - maybe unrankable issue. suddenly change slider speed.

[Easy]
  1. Skip.
Good luck ;)
Topic Starter
Sephibro

Guy wrote:

Hi! from my queue :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Add "meiikyuu" "Rakuen" tags in Easy diff.
these tags are alreay there


[Crazy]
  1. 00:58:839 (1,2) - Change NC, cuz 00:59:426 (2) - is start the Kiai. yup
  2. 01:55:750 (1) - like this rhythm? yup, i actually thought about it already but was too lazy to change the patterns, you convinced me to do it

  3. 03:18:838 (2) - omg unrankable slider lol
from ranking criteria:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.

Good luck ;) thank you
thanks for the mod
Rakuen

Guy wrote:

Hi! from my queue :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Add "meiikyuu" "Rakuen" tags in Easy diff.
[Rakuen]
  1. if it diff is "Normal" , you should be AR-1.
  2. i felt that diff is a bit fast SV. This diff can be considered as hard..I guess o_o''
  3. 02:44:132 (1,2,4,5) - maybe unrankable issue. suddenly change slider speed. Will consider to change pattern.
Good luck ;)
Thanks for your mods!
- Jelly -
plz remember to check Aimod

Easy
No problem .

Rakuen
01:09:426 (2,3,4) - have a try ?http://puu.sh/4ulHD.jpg
01:41:485 (5) - Reduce the volume may be better

Crazy
00:31:044 (1,2) - Claps sould bad
00:35:750 (1,2) - ↑
00:38:103 (1,2) - ↑
01:08:250 (1,2,3,4) - Reduce the volume may be better
01:28:838 (1) - keep the distance snap about 1.46?
01:34:573 (1,2) - Claps


meiikyuu's Hard
00:46:485 (4) - shape is a little strange
01:23:544 (3) - Maybe lost a object

This is my first time to mod other's map, The map is beyond my ability.
Sorry for many useless advice QAQ
Wish to rank :)
meiikyuu

Guy wrote:

[meiikyuu's Hard]
  1. you don't use sampleset normal in Kiai time? i think it fits music more :D
  2. 00:34:426 (4) - add sampleset normal in slider start. i missed that, thx!

    Good diff.
Good luck ;)
arigato guy <3
meiikyuu

- Jelly - wrote:

meiikyuu's Hard
00:46:485 (4) - shape is a little strange eh...ill keep xD theres a lot of these curvy patterns throughout the map
01:23:544 (3) - Maybe lost a object its ok >.<

This is my first time to mod other's map, The map is beyond my ability.
Sorry for many useless advice QAQ
Wish to rank :)
thank you ^^

update:

SPOILER
osu file format v12

[General]
AudioFilename: Vocaloid Eight - Crazy_nighT.mp3
AudioLeadIn: 0
PreviewTime: 115308
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16761,115888
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Crazy nighT
TitleUnicode:Crazy∞nighT
Artist:HitoshizukuP x Yama
ArtistUnicode:ひとしずくP × やま△
Creator:Sephibro
Version:meiikyuu's Hard
Source:Vocaloid Eight
Tags:Hatsune Miku Kagamine Rin Len Megurine Luka KAITO MEIKO GUMI Kamui Gakupo meiikyuu Rakuen
BeatmapID:302493
BeatmapSetID:109401

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,134920,141029
2,153156,153970
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2956,294.117647058824,4,2,0,90,1,0
31044,-100,4,2,0,75,0,0
50014,-100,4,2,0,65,0,0
59426,-100,4,2,0,100,0,1
77661,-100,4,2,0,60,0,0
85308,-100,4,2,0,75,0,0
95897,-125,4,2,0,30,0,0
96779,-100,4,2,0,75,0,0
106485,-100,4,2,0,70,0,0
115456,-125,4,2,0,70,0,0
115897,-100,4,2,0,100,0,1
134132,-133.333333333333,4,2,0,50,0,0
144132,-100,4,2,0,70,0,0
154720,-100,4,2,0,100,0,1
163544,-100,4,2,0,80,0,1
164132,-100,4,2,0,100,0,1
195897,-83.3333333333333,4,2,0,100,0,1
196779,-100,4,2,0,100,0,1
197073,-125,4,2,0,50,0,1
198838,-100,4,2,0,50,0,1
199132,-100,4,2,0,100,0,0


[Colours]
Combo1 : 219,254,20
Combo2 : 99,210,243
Combo3 : 33,4,232
Combo4 : 251,85,242

[HitObjects]
312,148,12367,2,0,P|376:152|420:208,1,130,4|0,0:0|0:0,0:0:0:0:
340,224,12808,2,0,L|308:288,2,65
392,312,13250,1,0,0:0:0:0:
392,312,13397,2,0,P|340:348|272:344,1,130
208,296,13838,2,0,P|168:288|128:296,1,65,0|0,0:0|0:0,0:0:0:0:
64,316,14132,2,0,B|48:248|48:248|60:184,1,130,0|4,0:0|0:0,0:0:0:0:
192,44,14720,6,0,B|208:112|208:112|196:171,1,130,4|0,0:0|0:0,0:0:0:0:
256,232,15161,1,0,0:0:0:0:
315,171,15308,2,0,B|304:112|304:112|320:44,1,130,0|0,0:0|0:0,0:0:0:0:
384,124,15750,6,0,B|400:212|400:212|420:244|448:256,1,130
476,312,16191,2,0,P|440:328|408:324,1,65
336,292,16485,2,0,P|268:288|196:312,1,130
209,305,16926,1,0,0:0:0:0:
124,292,17073,6,0,P|100:224|120:152,1,130,4|0,0:0|0:0,0:0:0:0:
296,84,17661,2,0,P|320:152|300:224,1,130
296,84,18103,2,0,P|364:80|424:120,1,130
452,188,18544,1,0,0:0:0:0:
448,272,18691,1,0,0:0:0:0:
388,332,18838,2,0,B|340:356|304:324|240:344,1,130,0|4,0:0|0:0,0:0:0:0:
256,108,19426,6,0,L|256:244,1,130,4|0,0:0|0:0,0:0:0:0:
72,184,20014,2,0,P|80:240|156:276,1,130
152,196,20456,2,0,B|152:148|124:112|88:104|88:104|84:76,1,130
168,52,20897,2,0,P|204:68|236:68,1,65
312,52,21191,1,0,0:0:0:0:
380,100,21338,5,0,0:0:0:0:
380,100,21485,1,0,0:0:0:0:
380,100,21632,1,0,0:0:0:0:
380,100,21779,1,0,0:0:0:0:
368,288,22073,6,0,L|308:152,1,130,4|0,0:0|0:0,0:0:0:0:
256,228,22514,2,0,L|256:304,2,65
196,169,22956,2,0,L|144:288,1,130,0|0,0:0|0:0,0:0:0:0:
68,252,23397,1,0,0:0:0:0:
36,332,23544,1,0,0:0:0:0:
100,176,23838,1,4,0:0:0:0:
256,88,24132,5,4,0:0:0:0:
412,176,24426,1,0,0:0:0:0:
412,176,24573,1,0,0:0:0:0:
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304,292,38544,5,0,1:0:0:0:
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256,180,40308,1,0,0:0:0:0:
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112,300,47956,1,0,1:0:0:0:
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412,348,50014,6,0,P|352:364|272:352,1,130,2|0,0:0|0:0,0:0:0:0:
224,320,50456,1,0,0:0:0:0:
160,348,50603,2,0,P|95:355|33:339,1,130,0|2,0:0|0:0,0:0:0:0:
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236,164,51632,1,0,0:0:0:0:
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420,192,52661,5,0,0:0:0:0:
352,64,52956,1,2,0:0:0:0:
212,100,53250,1,0,0:0:0:0:
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168,172,53985,1,0,0:0:0:0:
168,172,54132,2,0,P|216:220|232:304,1,130,2|0,0:0|1:0,0:0:0:0:
332,176,54720,6,0,P|356:112|412:80,1,130,2|0,0:0|0:0,0:0:0:0:
468,120,55161,1,0,0:0:0:0:
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176,311,59132,1,0,0:0:0:0:
163,240,59279,1,0,0:0:0:0:
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120,80,59867,1,0,0:0:0:0:
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340,244,60456,2,0,B|380:256|380:256|416:240|424:184,1,130
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244,172,62220,1,0,0:0:0:0:
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96,348,73544,6,0,P|160:368|232:360,2,130,4|0|0,0:0|0:0|0:0,0:0:0:0:
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80,184,74426,1,0,0:0:0:0:
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448,188,75750,1,0,0:0:0:0:
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332,356,76191,1,0,0:0:0:0:
332,356,76338,2,0,P|280:308|216:292,1,130
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60,328,76926,1,0,0:0:0:0:
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412,216,78544,1,0,1:0:0:0:
412,216,78691,1,0,1:0:0:0:
412,216,78838,2,0,P|372:272|308:292,1,130,0|0,0:0|1:0,0:0:0:0:
264,232,79279,1,0,0:0:0:0:
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268,252,81044,1,0,1:0:0:0:
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420,164,81632,1,0,0:0:0:0:
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108,88,82367,1,0,0:0:0:0:
256,140,82661,1,0,1:0:0:0:
352,268,82956,6,0,P|404:232|384:160,1,130,4|0,0:0|1:0,0:0:0:0:
340,120,83397,1,0,0:0:0:0:
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124,288,84720,1,0,0:0:0:0:
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76,216,85308,6,0,P|128:208|168:136,1,130,2|0,0:0|1:0,0:0:0:0:
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340,68,86338,1,0,0:0:0:0:
340,68,86485,5,0,0:0:0:0:
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376,300,88838,2,0,P|344:256|264:260,1,130,0|0,0:0|1:0,0:0:0:0:
248,180,89279,2,0,P|320:168|380:188,1,130
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432,76,90014,5,0,0:0:0:0:
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92,188,91191,1,0,0:0:0:0:
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368,56,93250,1,0,1:0:0:0:
368,56,93544,2,0,P|316:80|224:80,1,130,0|0,0:0|1:0,0:0:0:0:
168,72,93985,2,0,L|144:220,1,130
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240,244,94720,6,0,P|292:208|344:264,1,130,0|0,0:0|1:0,0:0:0:0:
372,312,95161,2,0,P|420:264|388:152,1,195,0|0,0:0|1:0,0:0:0:0:
256,64,95897,6,0,P|224:84|212:152,2,104,0|0|0,0:0|0:0|0:0,0:0:0:0:
220,232,96779,1,0,1:0:0:0:
220,232,97073,6,0,P|156:232|108:168,1,130,4|0,0:0|1:0,0:0:0:0:
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256,100,97956,2,0,L|256:180,1,65,0|0,1:0|0:0,0:0:0:0:
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416,112,98691,2,0,L|416:48,1,65,0|0,1:0|0:0,0:0:0:0:
256,100,99132,1,0,1:0:0:0:
256,264,99426,2,0,B|300:288|300:288|316:312|316:312|384:320,2,130,0|0|0,0:0|1:0|0:0,0:0:0:0:
100,276,100308,2,0,L|72:212,1,65,0|0,1:0|0:0,0:0:0:0:
148,188,100603,6,0,L|164:112,2,65,0|0|0,0:0|0:0|1:0,0:0:0:0:
188,256,101044,1,0,1:0:0:0:
188,256,101191,2,0,P|264:260|320:228,1,130,0|4,0:0|0:0,0:0:0:0:
388,100,101779,6,0,P|392:184|416:236,1,130,4|0,0:0|1:0,0:0:0:0:
388,100,102220,2,0,P|340:112|280:184,1,130
212,196,102661,2,0,P|172:176|160:152,1,65,0|0,1:0|0:0,0:0:0:0:
188,268,102956,2,0,P|240:284|292:348,1,130,0|0,0:0|1:0,0:0:0:0:
352,296,103397,2,0,P|376:240|440:208,1,130,0|0,1:0|0:0,0:0:0:0:
424,132,103838,1,0,1:0:0:0:
404,56,103985,1,0,1:0:0:0:
332,80,104132,6,0,L|272:124,1,65,2|0,0:0|0:0,0:0:0:0:
316,188,104426,2,0,L|256:232,1,65,2|0,0:0|0:0,0:0:0:0:
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176,260,105014,2,0,L|116:304,1,65,2|2,0:0|0:0,0:0:0:0:
168,360,105308,6,0,B|204:320|264:320|304:352|304:352|372:368|428:328,1,260
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356,56,106485,6,0,P|304:68|264:144,1,130
280,200,106926,1,0,0:0:0:0:
328,252,107073,2,0,P|292:288|200:284,1,130,2|0,0:0|0:0,0:0:0:0:
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180,340,108691,1,0,0:0:0:0:
180,340,108838,6,0,L|312:340,1,130
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180,44,110014,2,0,L|310:44,2,130
72,140,110897,1,0,0:0:0:0:
48,280,111191,6,0,B|68:344|68:344|104:336|144:352,1,130,2|0,0:0|0:0,0:0:0:0:
200,352,111632,1,0,0:0:0:0:
272,344,111779,2,0,B|308:344|336:356|336:356|380:344|420:348,1,130,0|0,0:0|0:0,0:0:0:0:
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492,260,112367,2,0,L|476:116,1,130,0|0,1:0|0:0,0:0:0:0:
432,76,112808,2,0,P|404:96|368:104,2,65
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288,208,114426,1,0,0:0:0:0:
288,208,114720,2,0,P|248:252|176:272,2,130,0|0|0,0:0|0:0|1:0,0:0:0:0:
316,136,115456,6,0,B|316:104|316:104|336:92|336:92|328:68|328:68|352:48,1,104
416,40,115897,6,0,P|452:80|448:164,1,130,4|0,0:0|0:0,0:0:0:0:
392,232,116338,2,0,P|376:192|376:152,2,65
456,288,116779,1,0,0:0:0:0:
456,288,116926,2,0,B|420:324|380:320|356:308|356:308|324:332,1,130
256,300,117367,2,0,P|264:260|260:224,1,65
256,152,117661,2,0,P|220:144|184:224,1,130
344,152,118250,6,0,P|352:116|272:80,1,130,2|0,0:0|0:0,0:0:0:0:
200,92,118691,1,0,0:0:0:0:
116,112,118838,2,0,P|60:112|16:40,1,130
116,112,119279,2,0,P|128:180|112:248,1,130
56,300,119720,2,0,P|92:320|120:320,2,65
216,208,120308,1,0,0:0:0:0:
348,316,120603,6,0,B|400:272|400:272|416:204,1,130,4|0,0:0|0:0,0:0:0:0:
404,128,121044,2,0,L|392:60,1,65
328,116,121338,1,0,0:0:0:0:
248,144,121485,1,0,0:0:0:0:
168,112,121632,2,0,B|124:148|124:148|136:172|136:172|116:228,1,130
28,256,122073,2,0,L|88:288,1,65
136,356,122367,2,0,P|180:316|256:308,1,130
328,328,122808,1,0,0:0:0:0:
400,372,122956,1,2,0:0:0:0:
444,152,123250,6,0,L|392:208,1,65
324,132,123544,2,0,L|324:208,1,65
240,200,123838,1,0,0:0:0:0:
240,200,123985,2,0,P|248:256|316:304,1,130
192,308,124426,2,0,P|160:296|124:288,1,65
72,228,124720,5,0,0:0:0:0:
72,228,124867,1,0,0:0:0:0:
72,228,125014,1,0,0:0:0:0:
72,228,125161,1,0,0:0:0:0:
72,228,125308,1,0,0:0:0:0:
68,60,125603,6,0,B|120:88|124:144|124:144|152:168,1,130,4|0,0:0|0:0,0:0:0:0:
228,152,126044,1,0,0:0:0:0:
208,232,126191,1,0,0:0:0:0:
292,216,126338,2,0,P|344:236|368:312,1,130
436,232,126779,2,0,P|416:192|416:168,1,65,2|0,0:0|0:0,0:0:0:0:
372,100,127073,2,0,P|416:84|436:8,1,130,0|4,0:0|0:0,0:0:0:0:
256,112,127661,6,0,L|256:260,1,130,2|0,0:0|0:0,0:0:0:0:
404,320,128250,2,0,L|404:190,1,130,0|0,0:0|0:0,0:0:0:0:
404,104,128691,2,0,P|352:120|320:196,1,130
260,244,129132,2,0,P|220:248|188:244,2,65
152,112,129720,1,0,0:0:0:0:
48,244,130014,6,0,P|116:240|192:264,1,130,0|0,0:0|0:0,0:0:0:0:
256,228,130456,1,0,0:0:0:0:
336,255,130603,2,0,P|399:239|464:244,1,130
468,160,131044,2,0,L|448:92,1,65
353,73,131338,2,0,L|372:136,2,65
272,52,131779,2,0,B|216:84|216:84|148:80,1,130,0|4,0:0|0:0,0:0:0:0:
72,112,132220,1,0,0:0:0:0:
92,192,132367,6,0,B|120:260|120:260|112:332,1,130,4|0,0:0|0:0,0:0:0:0:
204,276,132808,2,0,B|188:208|188:208|204:132,1,130
252,80,133250,1,0,0:0:0:0:
336,96,133397,1,0,0:0:0:0:
412,56,133544,5,0,1:0:0:0:
348,212,133838,1,0,1:0:0:0:
192,152,134132,1,4,0:0:0:0:
76,240,134426,6,0,L|168:292,1,97.50000371933
256,192,141779,12,0,143838,0:0:0:0:
100,288,144132,6,0,B|156:260|156:260|232:260,1,130,2|0,0:0|0:0,0:0:0:0:
292,284,144573,2,0,L|428:284,1,130,0|0,0:0|0:0,0:0:0:0:
476,240,145014,1,0,0:0:0:0:
472,168,145161,2,0,B|464:96|464:96|416:40,1,130
360,84,145603,2,0,L|340:152,1,65
257,182,145897,2,0,L|276:120,1,65
320,228,146191,1,0,0:0:0:0:
116,224,146485,6,0,P|132:152|164:108,1,130,2|0,0:0|0:0,0:0:0:0:
216,56,146926,2,0,B|248:76|256:116|256:116|316:104,1,130
380,88,147367,1,0,0:0:0:0:
384,160,147514,2,0,B|376:208|412:256|412:256|444:244,2,130
312,176,148250,2,0,L|248:192,1,65
180,208,148544,1,0,0:0:0:0:
180,208,148838,6,0,P|140:268|80:292,1,130,2|0,0:0|0:0,0:0:0:0:
48,232,149279,2,0,B|32:188|56:152|56:152|56:104,1,130
68,36,149720,1,0,0:0:0:0:
128,76,149867,2,0,P|184:64|240:8,1,130
296,52,150308,2,0,P|292:92|304:136,1,65
364,160,150603,2,0,P|368:128|364:96,1,65
288,192,150897,2,0,P|283:224|288:256,1,65
336,308,151191,6,0,B|396:284|396:284|424:248|428:216,1,130,2|0,0:0|0:0,0:0:0:0:
388,88,151779,2,0,P|336:100|312:184,1,130
204,165,152220,2,0,P|183:106|124:88,1,130
68,132,152661,1,0,0:0:0:0:
36,196,152808,1,0,0:0:0:0:
56,264,152956,1,0,1:0:0:0:
400,292,154720,6,0,B|356:280|304:304|248:288,1,130,4|0,0:0|0:0,0:0:0:0:
208,236,155161,1,0,0:0:0:0:
288,204,155308,2,0,P|328:204|360:212,1,65
280,128,155603,2,0,P|244:120|216:100,1,65
308,56,155897,2,0,P|368:56|440:96,1,130
480,156,156338,1,0,0:0:0:0:
480,240,156485,2,0,B|464:308|464:308|428:312|396:336,1,130
256,252,157073,6,0,L|256:116,1,130,2|0,0:0|0:0,0:0:0:0:
256,36,157514,1,0,0:0:0:0:
184,104,157661,2,0,B|168:164|128:188|128:188|88:188,1,130
52,256,158103,2,0,P|104:276|144:356,1,130
216,292,158544,2,0,P|252:276|284:272,1,65
344,320,158838,2,0,P|384:328|408:344,1,65
380,244,159132,1,0,0:0:0:0:
344,168,159279,1,0,0:0:0:0:
360,84,159426,5,4,0:0:0:0:
208,156,159720,2,0,P|160:176|136:180,1,65
84,232,160014,2,0,P|112:276|112:308,1,65
136,368,160308,1,0,0:0:0:0:
192,304,160456,2,0,P|260:276|324:284,1,130
372,344,160897,1,0,0:0:0:0:
436,292,161044,2,0,B|460:228|460:228|448:160,1,130
428,84,161485,1,0,0:0:0:0:
428,84,161632,1,0,0:0:0:0:
368,144,161779,6,0,P|320:160|232:160,1,130,2|0,0:0|0:0,0:0:0:0:
160,180,162220,1,0,0:0:0:0:
220,240,162367,2,0,P|264:248|288:260,1,65
168,304,162661,1,0,0:0:0:0:
168,304,162808,2,0,P|104:316|32:296,1,130
20,220,163250,1,0,0:0:0:0:
40,136,163397,1,0,0:0:0:0:
92,68,163544,2,0,L|164:32,1,65,0|0,0:0|0:0,0:0:0:0:
192,112,163838,2,0,L|256:120,1,65,0|0,0:0|0:0,0:0:0:0:
244,204,164132,6,0,B|300:228|300:228|328:264|336:304,1,130,0|4,0:0|0:0,0:0:0:0:
304,128,164720,2,0,B|360:104|360:104|388:68|396:28,1,130,0|0,0:0|0:0,0:0:0:0:
476,60,165161,2,0,P|460:124|412:180,1,130
384,252,165603,2,0,P|416:280|440:288,1,65,2|0,0:0|0:0,0:0:0:0:
344,320,165897,2,0,P|280:328|212:308,1,130,0|4,0:0|0:0,0:0:0:0:
136,164,166485,6,0,P|198:146|262:154,1,130,0|0,0:0|0:0,0:0:0:0:
420,216,167073,2,0,P|448:160|444:88,1,130
380,40,167514,2,0,B|340:32|312:56|312:56|256:48,1,130
180,92,167956,2,0,L|248:136,1,65
180,92,168250,2,0,P|152:148|152:224,1,130
172,296,168691,1,0,0:0:0:0:
240,348,168838,6,0,P|292:348|360:292,1,130,4|0,0:0|0:0,0:0:0:0:
348,184,169279,2,0,P|316:216|308:252,2,65
364,100,169720,1,0,0:0:0:0:
364,100,169867,2,0,P|304:96|228:136,1,130
160,152,170308,2,0,P|128:136|112:112,1,65,2|0,0:0|0:0,0:0:0:0:
128,228,170603,2,0,P|160:272|168:360,1,130,0|4,0:0|0:0,0:0:0:0:
256,344,171044,1,0,0:0:0:0:
341,345,171191,6,0,P|348:281|384:228,1,130,4|0,0:0|0:0,0:0:0:0:
400,144,171632,2,0,B|384:104|384:104|332:96|304:48,1,130
256,124,172073,2,0,L|256:204,1,65
200,59,172367,2,0,B|180:96|128:104|128:104|112:144,2,130,0|0|4,0:0|0:0|0:0,0:0:0:0:
320,180,173250,5,0,0:0:0:0:
320,180,173397,1,0,0:0:0:0:
320,180,173544,2,0,B|400:180|400:180|428:164|428:164|448:184,2,130,0|6|4,0:0|0:0|0:0,0:0:0:0:
176,272,174426,5,0,0:0:0:0:
176,272,174573,2,0,P|144:228|136:140,1,130
180,84,175014,2,0,L|260:72,1,65
260,156,175308,2,0,L|340:144,1,65
336,64,175603,2,0,L|416:52,1,65
456,120,175897,6,0,B|436:180|436:180|444:224|464:256,1,130,2|0,0:0|0:0,0:0:0:0:
312,332,176485,2,0,B|332:272|332:272|324:228|304:196,1,130,2|0,0:0|0:0,0:0:0:0:
280,132,176926,2,0,P|232:152|224:240,1,130
144,168,177367,2,0,L|88:128,1,65
104,244,177661,2,0,P|48:248|4:312,1,130
144,168,178250,6,0,P|148:112|212:68,1,130,2|0,0:0|0:0,0:0:0:0:
288,72,178691,1,0,0:0:0:0:
344,136,178838,2,0,L|416:136,1,65
344,220,179132,2,0,L|416:220,1,65
344,300,179426,2,0,L|416:300,1,65
344,300,179720,2,0,B|280:300|280:300|244:312|208:304,1,130
148,252,180161,2,0,L|80:252,2,65
168,168,180603,5,0,0:0:0:0:
280,40,180897,1,0,0:0:0:0:
344,96,181044,1,0,0:0:0:0:
280,148,181191,2,0,P|292:176|316:208,2,65
228,224,181632,2,0,P|244:276|236:352,1,130
160,312,182073,2,0,L|88:300,1,65
132,224,182367,2,0,L|72:192,1,65
120,120,182661,2,0,L|72:60,1,65
196,68,182956,2,0,L|340:56,2,130,0|4|0,0:0|0:0|0:0,0:0:0:0:
224,148,183691,5,0,0:0:0:0:
204,232,183838,1,0,0:0:0:0:
272,284,183985,2,0,B|328:240|328:240|392:232,1,130
460,276,184426,1,0,0:0:0:0:
460,276,184573,1,0,0:0:0:0:
484,196,184720,2,0,B|444:140|444:140|444:72,1,130
276,48,185308,6,0,B|276:109|276:109|236:165,1,130,0|0,0:0|0:0,0:0:0:0:
168,320,185897,2,0,B|212:288|212:288|296:288,1,130
372,288,186338,2,0,L|460:288,2,65
328,216,186779,1,0,0:0:0:0:
344,132,186926,1,0,0:0:0:0:
388,60,187073,2,0,P|344:80|252:80,1,130
136,192,187661,6,0,P|188:212|240:280,1,130
380,180,188250,2,0,P|424:164|452:160,2,65
312,232,188691,2,0,P|260:256|168:252,1,130
112,216,189132,2,0,L|40:204,1,65
136,132,189426,2,0,P|184:88|260:72,1,130
328,88,189867,1,0,0:0:0:0:
392,144,190014,6,0,B|392:208|392:208|376:256|400:296,1,130
332,336,190456,2,0,B|284:344|260:328|260:328|192:328,1,130
120,328,190897,1,0,0:0:0:0:
36,328,191044,1,0,0:0:0:0:
52,244,191191,5,4,0:0:0:0:
124,92,191485,1,0,0:0:0:0:
256,200,191779,1,4,0:0:0:0:
256,328,192073,6,0,L|328:312,1,65
308,232,192367,2,0,P|264:192|248:104,1,130
324,96,192808,2,0,P|368:136|384:224,1,130
376,288,193250,1,0,0:0:0:0:
452,328,193397,1,0,0:0:0:0:
460,244,193544,5,4,0:0:0:0:
388,92,193838,1,0,0:0:0:0:
256,200,194132,1,4,0:0:0:0:
128,268,194426,6,0,L|84:212,1,65
100,132,194720,2,0,B|140:116|160:80|160:80|208:96,1,130,0|0,0:0|0:0,0:0:0:0:
256,164,195161,2,0,L|256:304,1,130
332,332,195603,2,0,L|408:296,1,65
360,224,195897,2,0,B|392:180|512:156|536:240|448:304|384:260|408:200|442:147|476:116,1,311.999990478516,0|0,0:0|0:0,0:0:0:0:
320,40,196779,1,0,0:0:0:0:
320,40,196926,1,0,0:0:0:0:
320,40,197073,5,0,0:0:0:0:
212,128,197367,2,0,P|176:112|164:104,2,52
280,156,197808,1,0,0:0:0:0:
352,144,197956,1,0,0:0:0:0:
332,212,198103,6,0,P|280:228|216:216,1,104
180,276,198544,2,0,P|208:292|240:300,1,52
308,300,198838,6,0,L|448:264,1,130,2|4,0:0|0:0,0:0:0:0:

edit: sry for double post -_-;;
Topic Starter
Sephibro

- Jelly - wrote:

Crazy
00:31:044 (1,2) - Claps sould bad I was already thinking about removig these, done
00:35:750 (1,2) - ↑ done
00:38:103 (1,2) - ↑ done
01:08:250 (1,2,3,4) - Reduce the volume may be better reduced to 70% during the whole stream
01:28:838 (1) - keep the distance snap about 1.46?corrected
01:34:573 (1,2) - Claps done
Thanks for your mod! It wasn't useless at all, i fixed everything

I fixed a couple patterns too with this update
puncia
Hello, PM request!

Please note I have to skip [Easy] diff as I'm not able to mod it yet.

[Rakuen]
  1. There's a kiai that lasts like half a sec at the beginning. (12367)
  2. 01:09:426 (2,4) - ^
  3. 01:32:073 (1) - this doesn't flow that well, you can use a repeat slider there and put it closer to the other sliders
  4. 01:43:838 (4,5) - improve this blanket
  5. 02:00:308 (7) - there's no need to use this circle here, you can just make last slider longer
  6. 02:04:720 (5) - this slider flows pretty bad in my opinion, consider to either change its shape or replace it with circles
  7. 02:06:485 (4,5) - improve this blanket
  8. 02:12:367 (2) - this plays bad here. You can rotate ccw this slider 02:11:779 (1) and put that circle below it, so it also flows better
Nice diff, I like the sliders!

[meiikyuu's Hard]

Eww I don't believe this is a [Hard] diff, but it's up to you. I'd change diff name here.

  1. 00:13:838 (5) - move this a bit downwards to keep the flow
  2. 00:18:544 (4,5) - both of them need to be placed some grids to the right in order to keep the flow
  3. 00:42:661 (6) - move this to x:292 - y:164?
  4. 00:49:720 (8) - a bit downwards
  5. 01:14:426 (3) - 1 grid to the left
  6. 01:22:956 (1,2,3) - you should keep the same spacing here
  7. 01:34:720 (1,2) - this blanket can be improved
  8. 02:24:573 (2,3,4) - use same spacing
  9. 02:56:485 (2,3) - this blanket can be improved, as well as the pattern; it doesn't make a good flow imo
  10. 03:06:926 (5) - move a bit to the right

    good diff!
[Crazy]

Ho giocato varie volte la map, secondo me non è per niente male, ha alcuni pattern davvero divertenti da giocare. Un difetto che ho trovato è che ha troppi e troppo spesso gli slider consecutivi. Proverò a segnalarti i punti che magari potresti cambiare. Ovviamente sono solo opinioni personali, lo faccio soltanto perché potrebbero essere troppo ripetitivi da giocare e rendere la map monotona. A te la scelta.

  1. 00:20:014 (4) - dovresti alzarlo leggermente, se stai seguendo la traiettoria dello slider (3)
  2. 00:22:367 (3) - anche questo va spostato di poco in basso a destra per manterlo nell'asse
  3. 00:42:073 (1,2) - potresti fare Ctrl + G tra questi due (e sul resto del pattern seguendo la stessa logica). L'intero pezzo è un po' difficile da leggere, sopratutto tra 00:41:779 (7) e 00:42:073 (1). Facendo come ti ho detto io in pratica fai un pattern che si gioca in modo simmetrico, dato che l'ingresso è 00:41:044 (2), poi c'è una pausa e si reinizia da 00:42:073 (1) (se hai fatto Ctrl + G). Insomma è difficile da spiegare a parole. È una questione di preferenze comunque, decidi tu
  4. 01:01:926 (1,2,3,4) - la curva che si forma secondo me è troppo brusca: potresti farla fare allo slider portandolo un po' a destra e aprendolo, in modo da curvare mentre lo si gioca. Sposta anche 01:02:808 (5) di conseguenza
  5. 01:37:073 (1,2,4,1,2,3,4) - questa è la serie di slider che ti dicevo. Subito dopo ne fai un'altra serie 01:41:779 (1,2,3,4,1,2,3,4,1,2,3,4). Si capisce che il brano è simile in entrambi i punti, però così tanti slider in fila e tutti uguali, come detto prima possono rendere il gioco monotono. Una cosa che potresti fare è sostituire anche uno di essi con due circles e creare patterns che richiedono un po' più di impegno e che siano più divertenti.

    Ad esempio, ho sostituito 01:42:661 (4) con due circles in questo modo:


    Anche se il modo in cui sono posizionati potrebbe non piacerti, ho provato a darti un'idea. Qui ad esempio hai fatto una cosa identica in pratica, 01:52:808 (4,5), e devo dire che ci sta molto bene
  6. 02:05:750 (3) - perché non lo metti un po' più sotto, davanti alla coda di 02:05:897 (4)?
  7. 02:49:720 (1,2,3,4) - secondo me inizia troppo aperto, infatti da giocare è un po' ostico. Prova a metterlo un po' più in direzione di 02:49:426 (4)
  8. 02:57:661 (1,2,3,4,5,6,7,8) - stessa cosa, sta praticamente già scendendo verso il basso mentre 02:57:367 (5,6), che sono poco prima, stanno ancora salendo. Prova a giocare un po' sulla direzione



    00:44:132 (1,2,3,4,5) - should i do something like this? http://puu.sh/4cbqs.jpg

    Potresti, però preferisco questo che c'è ora


    01:46:485 to 01:55:308 - NEW!! Tell me if there's something worth changing in here
    Da non amante di slider-patterns come 01:50:014 (1,2,3,4), potresti semplicemente, come ho detto prima, sostiturli con dei piccoli jump laterali

È tutto, buona fortuna per il rank!
Topic Starter
Sephibro

Puncia wrote:

[Crazy]

Ho giocato varie volte la map, secondo me non è per niente male, ha alcuni pattern davvero divertenti da giocare. Un difetto che ho trovato è che ha troppi e troppo spesso gli slider consecutivi. Proverò a segnalarti i punti che magari potresti cambiare. Ovviamente sono solo opinioni personali, lo faccio soltanto perché potrebbero essere troppo ripetitivi da giocare e rendere la map monotona. A te la scelta.

  1. 00:20:014 (4) - dovresti alzarlo leggermente, se stai seguendo la traiettoria dello slider (3) spostato 2 grid in alto
  2. 00:22:367 (3) - anche questo va spostato di poco in basso a destra per manterlo nell'asse spostato 1 grid dx 1 grid giu'
  3. 00:42:073 (1,2) - potresti fare Ctrl + G tra questi due (e sul resto del pattern seguendo la stessa logica). L'intero pezzo è un po' difficile da leggere, sopratutto tra 00:41:779 (7) e 00:42:073 (1). Facendo come ti ho detto io in pratica fai un pattern che si gioca in modo simmetrico, dato che l'ingresso è 00:41:044 (2), poi c'è una pausa e si reinizia da 00:42:073 (1) (se hai fatto Ctrl + G). Insomma è difficile da spiegare a parole. È una questione di preferenze comunque, decidi tu penso che lo cambiero' completamente appena mi arriva l'ispirazione o qualche suggerimento, per ora lo lascio cosi'
  4. 01:01:926 (1,2,3,4) - la curva che si forma secondo me è troppo brusca: potresti farla fare allo slider portandolo un po' a destra e aprendolo, in modo da curvare mentre lo si gioca. Sposta anche 01:02:808 (5) di conseguenza ci sono stato una mezz'ora buona a provare qualsiasi pattern possibile ed immaginabile, penso di averne trovato uno figo
  5. 01:37:073 (1,2,4,1,2,3,4) - questa è la serie di slider che ti dicevo. Subito dopo ne fai un'altra serie 01:41:779 (1,2,3,4,1,2,3,4,1,2,3,4). Si capisce che il brano è simile in entrambi i punti, però così tanti slider in fila e tutti uguali, come detto prima possono rendere il gioco monotono. Una cosa che potresti fare è sostituire anche uno di essi con due circles e creare patterns che richiedono un po' più di impegno e che siano più divertenti. ero ispirato, dimmi se ti piace ora

    Ad esempio, ho sostituito 01:42:661 (4) con due circles in questo modo:


    Anche se il modo in cui sono posizionati potrebbe non piacerti, ho provato a darti un'idea. Qui ad esempio hai fatto una cosa identica in pratica, 01:52:808 (4,5), e devo dire che ci sta molto bene
  6. 02:05:750 (3) - perché non lo metti un po' più sotto, davanti alla coda di 02:05:897 (4)? ne ho approfittato per cambiare completamente pure qua
  7. 02:49:720 (1,2,3,4) - secondo me inizia troppo aperto, infatti da giocare è un po' ostico. Prova a metterlo un po' più in direzione di 02:49:426 (4) corretto e diminuito il volume
  8. 02:57:661 (1,2,3,4,5,6,7,8) - stessa cosa, sta praticamente già scendendo verso il basso mentre 02:57:367 (5,6), che sono poco prima, stanno ancora salendo. Prova a giocare un po' sulla direzione non ho idee per forme diverse al momento, ma ho ridotto il volume pure qua



    00:44:132 (1,2,3,4,5) - should i do something like this? http://puu.sh/4cbqs.jpg

    Potresti, però preferisco questo che c'è ora


    01:46:485 to 01:55:308 - NEW!! Tell me if there's something worth changing in here
    Da non amante di slider-patterns come 01:50:014 (1,2,3,4), potresti semplicemente, come ho detto prima, sostiturli con dei piccoli jump laterali mi piace questo pattern, vedro' se cambiarlo nel caso altri mi dicessero di farlo

È tutto, buona fortuna per il rank!
Grazie mille della mod, davvero utle, mi hai dato lo stimolo per cambiare parti che non mi convincevano <3
AruOtta
From your request ~

[Easy]
Nothing special to say, maybe more rounded sliders ?

[Normal]
00:20:897 (4,1) - Distance Snap
00:58:250 (3,4) - ^
01:57:073 (4,5) - The sliders are hidden by the previous one, so it's too hard
01:57:661 (5,1) - Distance Snap
02:46:485 (1,2) - ^
02:48:838 (1,2) - ^

[Crazy]
00:37:808 (3) - Move it at 00:37:661 and place a circle at 00:37:956
00:49:132 (1,2) - Ctrl + g
02:24:573 (2) - We can think it's placed on a 1/4 line =/
02:34:426 (1) - Delete it or move it at 02:34:279

[meiikyuu's Hard]
00:36:338 (2,3) - Blanket ?
Even of some Distance Snap (who can't be critiqued because of the "style" of mapping), this diff. is perfect =D

Good Luck *u*
Topic Starter
Sephibro

Kenterz9 wrote:

[Easy]
Nothing special to say, maybe more rounded sliders ? I may change some of them soon

[Crazy]
00:37:808 (3) - Move it at 00:37:661 and place a circle at 00:37:956 it is meant to be like this
00:49:132 (1,2) - Ctrl + g that pattern would lose its funny part if i do that
02:24:573 (2) - We can think it's placed on a 1/4 line =/ it should be clearer now :)
02:34:426 (1) - Delete it or move it at 02:34:279 moving it is wrong, and if i delete it i feel something's missing

Good Luck *u*
Thank you very much! I'm gonna update it tonight or tomorrow
HelloSCV
here's your ticket

General

  1. the gap of Crazy and Hard diff feels really huge, feels like Extra and Hard diff,i recommend to add new Insane diff or make Crazy diff much easier than current

Easy

clear

Rakuen's Normal

00:50:014 - this should be snapped http://puu.sh/4wr2C.jpg
01:18:250 - ^ and useless green line
02:14:720 - same as Crazy diff
03:00:014 (5) - add clap on start

meiikyuu's Hard

00:40:603 (1) - reverse feels little bit awkawrd try this http://puu.sh/4wqTl.jpg rhythm and pattern?
00:46:926 (5) - add normal sampleset on start
02:59:132 (4) - hmm try reversing this slider?

nice Hard

Insane

00:20:897 (2) - add clap on start
00:20:603 (1,2,3,4) - i recommed to reverse these sliders for better playing (just reverse each sliders)
00:40:603 (1,2,3) - too big jumps imo since you tried to slow down 00:40:603 (1) - this slider, well these jumps really weird (00:42:073 (1,2,3) - fix those too if you fix this)
00:47:073 (4) - try http://puu.sh/4wqyt.jpg this
01:11:338 (1) - this slider should be started on 01:11:191 - here (revere 01:11:191 (6,1) - this rhythm and swap NC is grea)
01:14:279 (2,3) - reverse rhythm
02:14:720 - this should be snapped http://puu.sh/4wqD5.jpg
02:53:838 (2) - NC for SV changing
02:58:250 (1) - maybe mistake on clap?

good luck~
Alarido
Modding as requested from in-game chat ^^

Legenda wrote:

:!: Unrankable | :idea: Good ideas | :?: My doubts | ♥ Greetings | * Just comments

Lines without icons are Mods.
[meiikyuu's Hard]
00:36:779 (3) - Stack perfectly its tail with 00:37:661 (4)'s tail, it will be more nice.
♥ 00:37:661 (4,5) - I love how these opposites flows wonderfully (:
01:05:161 (4) - Move this to x:120 y:192, so it will blanket with the tail of 01:04:720 (3) and also connect better with 01:05:603 (5) - (:
01:47:661 (4) - Move the 2nd node to x:124 y:192 and the 3rd node to x:212 y:196, so this slider will be more friendly with 01:47:073 (3) (:
02:55:308 (4) - Would be nice doing a Ctrl+G here (: but it's up to you, since the original is also good.
03:18:103 (1) - Lower the middle node by 1 grid, nicer path (:

Perfect (:

[Crazy]
00:18:691 (2) - Move the last node to exactly x:344 y:192, so the tail will stack perfectly with 00:18:103 (4).
00:28:544 (4) - Move the 2nd node to x:288 y:128 and the 3rd node to x:288 y:92, so it'll stack perfectly with 00:29:132 (2)'s head.
00:56:632 (1) - Move the 3rd node to x:188 y:248 and the 2nd node to x:216 y:264, same reason (perfect satack with 00:55:750 (2)'s head).
01:46:926 (2) - Move the last node to x:340 y:216 to stack perfect with 01:46:485 (1)'s tail.
01:53:103 (1) - Move 3rd node to x:188 y:136 and the 2nd node to x:216 y:120 to stack with 01:52:221 (2)'s head.
:?: 02:05:750 (2,4) - This unstack is intentional, am I right? I found it nice ^^ but if you want stack them, it's up to you too (:
02:24:720 (3,1) - Highlander Jump! which also generate a Highlander Dash on CtB mode. A possible fix for it is to make 02:24:132 (1,2,3) like this >>> http://puu.sh/4wvIg.jpg <<<
02:36:779 (4) - Move the whole slider to x:196 y:248, so the tail and head will stack properly with 02:35:897 (1)'s tail and head.
♥ 03:18:838 (2) - PERFECT Gran Finale!

♥ Amazing diff!!!

[Rakuen's Normal] a.k.a. Normal+
02:24:720 (2) - Ctrl+G?
02:25:897 (4) - ^
02:27:073 (2) - ^
02:28:250 (4) - ^

[Easy]
02:41:779 (1,2,3) - This pattern feels a bit off >< try this instead
.
Just invert 02:42:956 (2,3) on timeline and, on screen, you can try arrange them like this >>>> http://puu.sh/4wwso.jpg
03:15:897 (2) - Move it to x:144 y:328 to align with 03:14:132 (3) in a discernible pattern.
03:16:485 (3,1,2,3) - If you applied previous mod, then move them altogether to x:144 y:216 to fix spacing.

That's all.

Feel free to call a BAT to take a look here. Buuuuut if you want more mods, I would recommend take ones from -Bakari- and jonathanlfj -- their mods are better than mine (: You can try BounceBabe too, but I'm not sure if she likes anime songs ~.~
and once you got a Bubble, call Gabe and he more like will pleasantly check your map too (:

Att.
Topic Starter
Sephibro

HelloSCV wrote:

General

  1. the gap of Crazy and Hard diff feels really huge, feels like Extra and Hard diff,i recommend to add new Insane diff or make Crazy diff much easier than current i actually don't know what to do about this, i don't think it's worth making another Insane diff, especially at this point :\ Every diff is actually a bit harder than standard

Insane

00:20:897 (2) - add clap on start done
00:20:603 (1,2,3,4) - i recommed to reverse these sliders for better playing (just reverse each sliders) i've thought about doing this several times, you convinced me. Improved shapes too
00:40:603 (1,2,3) - too big jumps imo since you tried to slow down 00:40:603 (1) - this slider, well these jumps really weird (00:42:073 (1,2,3) - fix those too if you fix this)
00:47:073 (4) - try http://puu.sh/4wqyt.jpg this done, rotated it a bit anticlockwise too
01:11:338 (1) - this slider should be started on 01:11:191 - here (revere 01:11:191 (6,1) - this rhythm and swap NC is grea) AWESOME i made a cool pattern out of this <3 you man
01:14:279 (2,3) - reverse rhythm nope, i like this slider start on a white tick. Changed the position of (1) instead
02:14:720 - this should be snapped http://puu.sh/4wqD5.jpg done, i can't believe i forgot to resnap the break lol
02:53:838 (2) - NC for SV changing yup
02:58:250 (1) - maybe mistake on clap? it wasn't a mistake but i completely agree that a whistle here sounds much better

good luck~
Thank you very much!


Alarido wrote:

[Crazy]
00:18:691 (2) - Move the last node to exactly x:344 y:192, so the tail will stack perfectly with 00:18:103 (4). I love you so much
00:28:544 (4) - Move the 2nd node to x:288 y:128 and the 3rd node to x:288 y:92, so it'll stack perfectly with 00:29:132 (2)'s head. done
00:56:632 (1) - Move the 3rd node to x:188 y:248 and the 2nd node to x:216 y:264, same reason (perfect satack with 00:55:750 (2)'s head). i suck at making sliders :P fixed
01:46:926 (2) - Move the last node to x:340 y:216 to stack perfect with 01:46:485 (1)'s tail. done
01:53:103 (1) - Move 3rd node to x:188 y:136 and the 2nd node to x:216 y:120 to stack with 01:52:221 (2)'s head. done
:?: 02:05:750 (2,4) - This unstack is intentional, am I right? I found it nice ^^ but if you want stack them, it's up to you too (: Yup it's intentional, i find it nicer and more readable than a normal stack, i'm not a fan of hidden circles :P
02:24:720 (3,1) - Highlander Jump! which also generate a Highlander Dash on CtB mode. A possible fix for it is to make 02:24:132 (1,2,3) like this >>> http://puu.sh/4wvIg.jpg <<< Fixed, and fixed spacing issue too
02:36:779 (4) - Move the whole slider to x:196 y:248, so the tail and head will stack properly with 02:35:897 (1)'s tail and head. done!
♥ 03:18:838 (2) - PERFECT Gran Finale! I love it too, i just hope it won't be marked as unrankable :(

♥ Amazing diff!!! thank you i'm blushing

[Easy]
02:41:779 (1,2,3) - This pattern feels a bit off >< try this instead i prefer to keep the symmetry, even if i'm perfectly aware your rhythm sounds more clean
.
Just invert 02:42:956 (2,3) on timeline and, on screen, you can try arrange them like this >>>> http://puu.sh/4wwso.jpg
03:15:897 (2) - Move it to x:144 y:328 to align with 03:14:132 (3) in a discernible pattern. fixed
03:16:485 (3,1,2,3) - If you applied previous mod, then move them altogether to x:144 y:216 to fix spacing. fixed all of course :)

That's all.

Feel free to call a BAT to take a look here. Buuuuut if you want more mods, I would recommend take ones from -Bakari- and jonathanlfj -- their mods are better than mine (: You can try BounceBabe too, but I'm not sure if she likes anime songs ~.~
and once you got a Bubble, call Gabe and he more like will pleasantly check your map too (:

Att.
Thanks for your mod and all your advices! <3
EneDZakura
Easy
00:30:014 (4) - Replace with a slider

Normal
Normal is complex.
01:44:720 (5) - Replaced by spinner

Crazy and Hard WELL DONE.
Saten
yo, sorry for the delay~

[meii]
00:26:485 (1,2,3) - I would prefer if these were stacked instead (or spaced really close just like a stacking), just like 00:30:014 (1,2,3) -
01:23:544 (3,4) - this part feels really weird, it almost makes me think that it is a regular 1/1
01:26:485 (1,2) - this anti-spacing is kinda odd imo. would be better if you used the regular spacing here imo
01:55:456 (1) - a triple would play much better imo, just like you did on the previous part (00:58:985 (1,2,3) - )
02:33:103 - is this break really necessary?

[Crazy]
01:15:603 (1,2,3) - end-start slider-stacking doesn't seem like a good idea here imo. You can try moving them like this 01:27:661 (1,2,3,4) - could you increase the spacing here? It feels a bit crowded right now
01:29:279 (2,3,4) - same here
01:41:191 (1) - a bit overkill but ok.
01:49:132 (1,2,3,4,5,6,1) - it would play more natural if it went forth and back the whole section here
02:05:308 (1) - remove the finish on start and add in on the end instead
02:34:426 (1) - change the finish to a whistle instead
02:53:544 - start the kiai on 02:53:838 - instead.
03:02:956 (1,2) - use finish on the second slider instead
03:17:073 (1) - whistle instead of clap, sound better imo

[Rakuen]
I don't really like the idea with using 0,7x and 0,8x as default spacing. It makes everything so crowded (just my opinion :p)
00:31:926 (2,3) - I think it would be better if you changed into a slider instead, solo-doubles are not really an easy pattern, and it seems like you have used it only 3 times total, and only on the first verse.
00:33:103 (4,5) - same here
00:42:514 (3,4) - same here as well
00:41:338 (4) - what's with the random drum finish?
03:17:073 (1,1) - noooo, please noo

[Easy]
01:12:367 (2,1,2) - this doesn't really look that great. You could try swap places with 01:14:132 (2,3) -
02:08:837 (2,1,2) - same as above
02:53:544 (1) - finish on the repeat instead


That's all I guess
Crazy was kinda exaggerated at some points, but still fun though~♪

Good luck!
Topic Starter
Sephibro

Saten wrote:

[Crazy]
01:15:603 (1,2,3) - end-start slider-stacking doesn't seem like a good idea here imo. You can try moving them like this i made it even better, thank you for the input! 01:27:661 (1,2,3,4) - could you increase the spacing here? It feels a bit crowded right now sure thing
01:29:279 (2,3,4) - same here same here
01:41:191 (1) - a bit overkill but ok. lol i love it
01:49:132 (1,2,3,4,5,6,1) - it would play more natural if it went forth and back the whole section here so much better
02:05:308 (1) - remove the finish on start and add in on the end instead removed on start, but didn't add on end
02:34:426 (1) - change the finish to a whistle instead done
02:53:544 - start the kiai on 02:53:838 - instead. done
03:02:956 (1,2) - use finish on the second slider instead it sounds bad to me, changed in another way
03:17:073 (1) - whistle instead of clap, sound better imo done

[Easy]
01:12:367 (2,1,2) - this doesn't really look that great. You could try swap places with 01:14:132 (2,3) - great
02:08:837 (2,1,2) - same as above ofc
02:53:544 (1) - finish on the repeat instead i'm not really convinced but i suck at hitsounding, then ok
Thank you for your mod!
bigfrog
Hi~here's your ticket

Easy
- 00:12:367(1,2) - i suggest to let red point in the middle of slider,prominent rhythm
- 01:12:367(2) - slide to 01:12:956
- 01:39:426(5) - slide down
- 02:25:308(3,1) - try to symmetry? :
- 02:37:073(1,2,3) - change to get flow :
- 02:40:603(3) - 408|184 to make nicer shape with (1,2,4) and fix distance
- 03:10:014(1) - 172|288 to symmetry 03:07:661(1) and make this slider horizontal line
- 03:17:073(1,3) - parallel

Rakuen's Normal
ah...i really don't know what distance you want to keep,i saw 0.70.0.63.0.87...etc
i think normal should keep distance snap,but it's just my suggestion.
- 00:12:367(1,2) - blanket
- 00:18:544(4,1) - ^
- 00:20:897(4) - try this to flow :
- 00:24:720(2,3) - overlap? i think it's not looks good
- 00:43:250(2,3,4) - blanket like this:
- 00:57:073(1,2) - blanket
- 01:07:808(3,4) - why not like 01:59:279(3,4)?
- 01:32:073(1) - overlap
- 02:50:603(4) - not looks good i think,maybe symmetry with 02:50:014(3)

many question of blanket,i'm not sure if it's your pattern...
so i don't suggest too much :P

meiikyuu's Hard
- 00:20:456(3) - a little weird? maybe just like this :
- 01:24:720(6) - move to (7) start
- 02:26:926(2) - try this :
- 02:38:838(6,7,8,1) - try this rhythm :
- 02:47:956(4) - bent and surround 02:47:514(3) end?

nice mapset ><

Crazy
...sorry,i can't mod this diff.

that all i can mod,
Good Luck ^^
Topic Starter
Sephibro

bigfrog wrote:

Hi~here's your ticket

Easy
- 00:12:367(1,2) - i suggest to let red point in the middle of slider,prominent rhythm that was the intention, but the pattern would be awful
- 01:12:367(2) - slide to 01:12:956 done
- 01:39:426(5) - slide down i made it better
- 02:25:308(3,1) - try to symmetry? done, it's very nice
- 02:37:073(1,2,3) - change to get flow nah it's ok
- 02:40:603(3) - 408|184 to make nicer shape with (1,2,4) and fix distance done
- 03:10:014(1) - 172|288 to symmetry 03:07:661(1) and make this slider horizontal line done
- 03:17:073(1,3) - parallel corrected shape

Good Luck ^^
Thank you!
Akali92
[Colours]
Combo1 : 166,10,250
Combo2 : 55,28,251
Combo3 : 55,199,240
Combo4 : 251,85,242


Best map ever!! ;)

♥♥
YGOkid8
[Crazy]
  1. As with many maps I see, I can't see reasoning for a lot of your actions. More details later, but up to the end of the intro, I was fine with the map.
00:30:014 (1,2,3,4) - I advise against this type of jump, because of different spacing between (1,2) + (3,4) to (2,3), so generally feels a bit awkward to play.
00:31:191 (3,4,5,6) - Windmill formations play nice, sure, but... why here? It's not being mapped to the vocals, not is it being mapped to the instruments or rhythm. As proof, there are only held vocal lines at 00:31:338 and 00:32:220. I will admit there is a tiny change in the vocals at those points sometimes, but still doesn't justify why you've mapped it the way you did.
00:33:544 (1,2,3,4,5,6,7,8,9) - I can get around this pentagon, as it follows the the vocal rhythm more strictly, and stuff like this plays fairly well with formations like this.
00:38:250 (3,4,5,6) - ...But then we're back to the etnas that I don't understand the reasoning behind.
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - Jumps that I also can't see reasoning behind. It's mapped to the rhythm which is fine, but the actual jumps themselves are... well, I don't see why you've decided to do them.
00:42:956 (1,2,3,4,1) - The most appropriate thing I've seen so far, as it's rhythmically mapped to vocals, and its placement emphasises it as well.

And so on. This is the point where I say technically it's rankable, but can be improved a lot more if it had been mapped with careful consideration. In other words, just something to keep in mind when mapping in the future. Speaking of rankability...

01:41:191 (1) - I totally couldn't see this coming at all. I'm sure you've heard about it plenty, but will point it out again nevertheless. I can get around the idea that a speed up here would bring out whatever it is you're bringing out in the music, but... 1.0x -> 2.0x in one go? Please no.

I also don't know whether they've changed the rule about having more than 3 different slider speeds in a map. Well I suppose I'll go check up on that sometime, but either way I don't see any valid justification for you having more than 3.
Also regarding the last slider, it is unrankable. I saw your comment in the OP, but regardless.

copied straight from another map i had to look at, whee
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
the slider borders must never be covered up from the slider being packed in too tightly
using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed
well if you feel strongly enough about it, feel free to debate about it with the BATs, but just letting you know that your chances of letting it "slide" (ohohoho) are pretty slim.

[Meikyuu's Hard]
  1. Not a big fan of the difficulty, but it's still relatively good. At the very least, most of your rhythm choices and beat placement makes sense, so props to that.
00:17:661 (2,3) - Even if stuff like this look terrible lol, I can get behind the flow.
00:20:456 (3) - But I say most, because some things I don't understand, like the end of that slider :V.
00:26:485 (1,2,3) - Same note is being played in the melody over the 3 beats. You space them out.
00:30:014 (1,2,3) - Different notes are being played in the melody over the 3 beats. You stack them. Swap them ideas around!
[Rakuen's Normal]
  1. If you were going to use 0.7x distance snap, you would've been better of lowering the SV to an appropriate amount in the first place. I mean please, there's a 0.4 difference between Crazy and Hard, but only 0.1x between Hard and Normal.
  2. I would totally suggest remapping, but it seems I'm doing that a lot these days. Just keep in mind for future maps, please.
[Easy]
  1. Dare I say it? Easy is probably your best mapped difficulty, after the GD Hard. Your rhythm makes sense, it follows the music. You're fairly consistent in your rhythm too, as well as beat placement.
That's my quick look which took quite a while. I'd say no kudosu!, but up to you if you think I was helpful enough (which I don't think I was).
luxoDeh
Hi! mod from my queue :)

EASY

00:59:426 (1) - non sono sicuro che i 4 repeat vadano bene x l'easy.
01:06:485 (1) - ^

RAKUEN'S NORMAL

00:24:720 (2,3) - you can avoid this small overlap imo
01:10:014 (3) - try to follow better the curve of the previous slider
01:10:014 (3,5,6) - I think the rhythm here chould be like thus: or at least delete 01:16:632 (6) - and add a note at 01:16:779 -
01:55:897 (1,2,3,4) - try to do as you did here 01:13:544 (1,2,3,4) - so you can avoid this small overlap.
02:06:338 (3) - make this start at 02:06:338 - then make this one 02:07:073 (4) - start at 02:06:779 - , add a reverse, and ctrl+G it.
03:02:514 (5) - what do you think of deleting this and add instead a little reverse slider from 03:02:514 - to 03:02:808 - ?

MEIIKYUU'S HARD

00:12:808 (2,4) - try make a blancket here
00:46:926 (5) - follow the curve of the previous slider perfectly
02:26:485 (1,2) - blancket?

CRAZY

seems fine

GL! :)
Topic Starter
Sephibro

luxoDeh wrote:

Hi! mod from my queue :)

EASY

00:59:426 (1) - non sono sicuro che i 4 repeat vadano bene x l'easy.
01:06:485 (1) - ^
Ho visto altre Easy in cui ci sono slider con doppio repeat, non penso sia un problema

CRAZY

seems fine Excellent

GL! :)
Grazie mille!
Rotte
Hi~ From my queue

[General]


    1. None.

    ---------------------------------------------------------

    [Easy]



    • Rhythm
      1. None.


      Sound Effect

    • I don't think 13 clap is fit in this music.---------------------------------------------------------

      [Rakuen's Normal]


      • Rhythm
        1. 00:12:367 (1,2) - Blanket is not well
          00:18:544 (4,1) - Blanket.
          00:24:720 (2,3) - overlap
          00:28:544 (1,2,3) - I don't think this overlap idea is good in normal diff.
          00:33:544 (1,3) - overlap
          00:34:720 (3,1,2) - the same as 00:33:544 (1,3)
          00:48:838 (3) - not beautiful.
          00:50:014 - add a note.
          01:17:073 (7) - not beautiful.

        overlap is too more,I think normal diff shouldnt have this overlap.


        Sound Effect

      • None.

        ---------------------------------------------------------

        [meiikyuu's Hard]

        • Rhythm
          1. 00:12:808 (2,4) - Maybe the slider 4 should blanket slider 2
            00:35:750 - imo,I think this place should add a note,bacause according to the song,this place is consistent.I know you want to use a black note in this place,however,I think it not fit this music.
            01:14:573 (4) - not beautiful /.\
            01:31:485 (7) - NC
            03:16:779 (6,1) - ec


          Sound Effect

        • advice
          If I were you,I'll add the normal-hitnormal sound in every white line on kiai.

          --------------------------------------------------------

          [Crazy]

          First,I think the clap sound is abused very much.To bo honest,I don't mod this when I heard the clap sound in my ear /.\,it's too load.

          Second,I said that I dont mod your diff that I can't pass it in my rule.sorry.
          but I want to say,your partten is not fit this music.


    • Rhythm


      Sound Effect



good luck.
Rotte
Quote Code
Hi~ From my queue

[General]


    1. None.

    ---------------------------------------------------------

    [Easy]



    • Rhythm
      1. None.


      Sound Effect

    • I don't think 13 clap is fit in this music.
---------------------------------------------------------

[Rakuen's Normal]


  • Rhythm
    1. 00:12:367 (1,2) - Blanket is not well
      00:18:544 (4,1) - Blanket.
      00:24:720 (2,3) - overlap
      00:28:544 (1,2,3) - I don't think this overlap idea is good in normal diff.
      00:33:544 (1,3) - overlap
      00:34:720 (3,1,2) - the same as 00:33:544 (1,3)
      00:48:838 (3) - not beautiful.
      00:50:014 - add a note.
      01:17:073 (7) - not beautiful.

    overlap is too more,I think normal diff shouldnt have this overlap.


    Sound Effect

  • None.


---------------------------------------------------------

[meiikyuu's Hard]

  • Rhythm
    1. 00:12:808 (2,4) - Maybe the slider 4 should blanket slider 2
      00:35:750 - imo,I think this place should add a note,bacause according to the song,this place is consistent.I know you want to use a black note in this place,however,I think it not fit this music.
      01:14:573 (4) - not beautiful /.\
      01:31:485 (7) - NC
      03:16:779 (6,1) - ec


    Sound Effect

  • advice
    If I were you,I'll add the normal-hitnormal sound in every white line on kiai.

    --------------------------------------------------------

    [Crazy]

    First,I think the clap sound is abused very much.To bo honest,I don't mod this when I heard the clap sound in my ear /.\,it's too load.

    Second,I said that I dont mod your diff that I can't pass it in my rule.sorry.
    but I want to say,your partten is not fit this music.


  • Rhythm


    Sound Effect



good luck.
Rotte
Quote Code
Hi~ From my queue

[General]


[list][notice][*]None.[/list][/notice]

---------------------------------------------------------

[Easy]



[list][notice][color=#FF80FF][b]Rhythm[/b][/color]

[*]None.[/notice]


[notice][b][color=#0080FF]Sound Effect[/color][/b]


[*]I don't think 13 clap is fit in this music.[/list][/notice]
---------------------------------------------------------

[Rakuen's Normal]


[list][notice][color=#FF80FF][b]Rhythm[/b][/color]

[*]00:12:367 (1,2) - Blanket is not well
00:18:544 (4,1) - Blanket.
00:24:720 (2,3) - overlap
00:28:544 (1,2,3) - I don't think this overlap idea is good in normal diff.
00:33:544 (1,3) - overlap
00:34:720 (3,1,2) - the same as 00:33:544 (1,3)
00:48:838 (3) - not beautiful.
00:50:014 - add a note.
01:17:073 (7) - not beautiful.[/notice]

overlap is too more,I think normal diff shouldnt have this overlap.


[notice][b][color=#0080FF]Sound Effect[/color][/b]


[*]None.[/list][/notice]


---------------------------------------------------------

[meiikyuu's Hard]

[list][notice][color=#FF80FF][b]Rhythm[/b][/color]

[*]00:12:808 (2,4) - Maybe the slider 4 should blanket slider 2
00:35:750 - imo,I think this place should add a note,bacause according to the song,this place is consistent.I know you want to use a black note in this place,however,I think it not fit this music.
01:14:573 (4) - not beautiful /.\
01:31:485 (7) - NC
03:16:779 (6,1) - ec[/notice]


[notice][b][color=#0080FF]Sound Effect[/color][/b]


[*]advice
If I were you,I'll add the normal-hitnormal sound in every white line on kiai.[/list][/notice]


--------------------------------------------------------

[Crazy]

First,I think the clap sound is abused very much.To bo honest,I don't mod this when I heard the clap sound in my ear /.\,it's too load.

Second,I said that I dont mod your diff that I can't pass it in my rule.sorry.
but I want to say,your partten is not fit this music.


[strike][list][notice][color=#FF80FF][b]Rhythm[/b][/color]

[*][/notice]


[notice][b][color=#0080FF]Sound Effect[/color][/b]


[*][/list][/notice][/strike]

good luck.
Topic Starter
Sephibro

Rotte wrote:

[Easy]


  • Rhythm
  1. None.


    Sound Effect

  2. I don't think 13 clap is fit in this music. What?
Using both list and notice in an improper way makes your post impossible to quote.
Slightly reduced hitsound volume on Crazy diff btw, thank you!
Rotte

Sephibro wrote:

Rotte wrote:

[Easy]


  • Rhythm
  1. None.


    Sound Effect

  2. I don't think 13 clap is fit in this music. What?
Using both list and notice in an improper way makes your post impossible to quote.
Slightly reduced hitsound volume on Crazy diff btw, thank you!
13 clap is add clap in big white line and the tired short white line.
24 clap is add clap in the second short white line and the forth short white line.
:>
Topic Starter
Sephibro

Rotte wrote:

13 clap is add clap in big white line and the tired short white line.
24 clap is add clap in the second short white line and the forth short white line.
:>
Guessed so, btw no, i added claps almost only on 3. I hitsounded 1-3-1-3 with this logic for most part of the song: Finish-Clap-Whistle-Clap.
Slightly reduced hitsound volume on Easy too and uploaded changes for both Crazy and Easy.
Rakuen
Remapped a little

1.2 SV > 1.0 SV
Distance snapped closed, lesser red ticks

Map file:
http://puu.sh/4BCfc.osu

__
riffy
Yo, thank you for waiting. Hope the mod worths it :)

[General]
  1. Kiais between your diffs are inconsistent. It's okay to have different kiais in GUEST diffs. But not in your own diffs! Check kiai #3, please! screenshot from AiBat
  2. It's better to use 1024x768, it's the recommended size. BG of the recommended size will fit with almost every display. So, yeah, I've got a 1024x768 BG for you!
  3. Your colours are pretty boring. It's blue, blue, blue and one more colour. Doesn't looks interesting, imo. So, give a chance to my colours!
    Colours!

    [Colours]
    Combo1 : 174,208,194
    Combo2 : 211,192,207
    Combo3 : 186,188,169
    Combo4 : 219,185,185
[Easy]
  1. 00:30:014 (4,5) - try to use an 1/1 slider here instead. It'll help you to emphasize the beat on 00:30:308 - which shouldn't be ignored, imo.
  2. 00:39:426 (5) - nazi - tail of the slider is too close to the circle. Beginners may mistakenly ignore the reverse-arrow. Try to make your flow a bit more intuitive and move this tail somewhere else, please! an example
  3. 00:59:426 (1) - man, this slider bugs me a lot. try to avoid using double-repeat sliders here. THis slider is short and players can't notice the second reverse-arrow in time. It's simply unplayable for them!
    Note: 01:06:485 (1) - 01:55:897 (1) - 02:02:955 (1) - pretty much the same.
  4. 01:25:897 (5) - try to replace this circle with an 1/1 slider, so you'll map the beat on 01:26:191. It'll help you to follow vocals better!
    Note: disagree? Remove the circle from 01:24:426 - to keep consistency!
  5. 01:36:779 - feels like a circle is missing here. It'll help you to follow both vocals and music closer!
  6. 02:24:132 (1,2) - after the break it may be a little bit hard for beginners to catch the rhythm, try to replace them with a 2/1 slider.So, you'll make your map more playble!
  7. 02:33:544 - c'moooon, don't ignore the vocals here! Long empty spaces are confusing for beginners, too! Try to place a 1/1 slider with a repeat, it'll fit with the vocals perfectly! example
  8. 02:57:073 (1) - tbh, I'd remove this new combo. It doesn't really fit with your pattern and sounds kinda off vocals. Try to remove it.
    Note: if you don't feel like removing the NC, try to move this new combo to 02:55:897 (3) - it'll fit here better, I think.
  9. 03:06:485 (4,2) - it's all about your flow - (2) is too close to (4), so players may hit it without clicking (1). Flow in the easiest diff should be very, very intuitive! Think about poor beginners :)
  10. 03:11:191 (2,1) - blargh, nazi again - I'm not sure about such stacks. Get more opinions about this pattern, it may confuse beginners!
  11. 03:18:838 (3) - inazi - it'd be a great idea to make it symmetrical with (1). creativity at its best

    Not bad, but I'd work on the flow a little bit more! Anyway, that's a nice diff!
[Normal]
  1. AR6 and OD/HP 4 are a bit unbalanced. Try HP Drain 5, it'll make your diff balanced and will fit with the settings.
  2. 00:31:191 (1) - try to use ctrl+g for this slider, it'll make you flow a bit smoother, I think.
  3. 00:42:220 (2,3,4,1,2) - feel too hard for a [Normal]. Normal players are unable to read so many stacks with AR6 + BPM is pretty high, so it's too stressful and hard :<
  4. 00:58:838 (4) - well, such sliders are hardly readable for players. I'd recommend you to avoid them for Easy/Normal diffs, because 2nd reverse-arrow appears too suddenly and kinda breaks the flow.
    Note: 01:55:308 (5) - same here.
  5. 01:13:250 (1,3,4,5) - I wouldn't say that such patterns are readable for a [Normal] diff. Try to avoid such overlaps, it will bug players a lot!
    Note: 02:54:426 (3,4,5,6,1) - same here. Ask more people for their pinions, please!
  6. 01:25:603 - try to map this part, long empty parts are boring! You can make it much more interesting for players! Go ahead and show us that you're a creative person! :)
  7. 02:28:838 (1,2,3,4,1,2,3,4,1) - hittin 9 circles in a row with perfect timing on such BPM is really hard, you know. Try to add some sliders, to make this pattern more playable!
  8. 02:50:603 (5) - I feel like you've missed a new combo here. Try to add it, it fits with your patterns better + it looks really, really amazing.
  9. 03:19:132 (1) - rage generator. Players don't expect a circle here, miss it, and get A-rank. Try to avoid such things, players don't like it and it is too unexpected for a [Noemal] diff!

    Try to make it easier and neater! This is one of the hardest [Normal]s I've ever seen! :o
[meiikyuu's Hard]
  1. Even the [Crazy] diff has two breaks, + the song is fast and tiring for players. Consider adding one more break, please!
  2. 00:12:808 (2,4) - well, call me nazi, but you could make a cute blanket here. It's just a little think, but I'm sure that players would appreciate it!
  3. 00:30:014 (1,2,3,4) - I've expcted here an antijump-pattern like you did it with 00:26:485 (1,2,3). Antijumps here fit and make this pattern really awesome. You should use them more! :)
  4. 00:57:956 (4) - feels much harder than your regular jumps. Try to make it a bit easier, please!
  5. 01:26:632 - I wouldn't ignore this tricky sound. Players will be happy to hear it mapped, try to map it!
  6. 02:01:044 (2) - nazi - one of those cute-blanket-sliders. You could make a blanket-slider here, it'll look much better, try it! :)
  7. 02:44:132 (1) - try to replace them with two circles. So, it'll perfectly reflect vocals. If I'm not mistaken, we can hear "one~two~three" in the vocals :P

    Good job, the diff is pretty cool!
[Crazy]
  1. 00:12:367 (2) - just a little suggestion, try to place a new combo here. It sounds really different from what we hear on the first circle.
  2. 00:44:279 - the beat here sounds tricky and ineteresting, as a mapper, I wouldn't ignore it. A specially, on the Insane diff!
  3. 01:08:470 - 01:08:617 - sounds overmapped. It's important to add some streams to make a diff more interesting for players, but ry to do it somewhere else, where 1/4s will actually fit! :<
  4. 01:11:191 (1,2,3) - interesting thing, I like how it plays and it's readable. Good idea <3
  5. 01:36:338 - 01:36:632 - there's no any beats, so having ends of the sliders here is a little bit strange. Try to replace 01:36:191 (1,2) - with circles, it'll fit much better, imo!
  6. 01:41:191 (1) - is this speedup really needed here? I wouldn't say so. :< Try to get more opinions or avoid SV-changes here, please!
  7. 01:44:720 (3) - personally, I think that it breaks your pattern. Please, please use Ctrl+G on this! It'll flow smoother!
  8. 01:55:308 (4) - NC here to emphasize spacing changes! Warn us about jumps and emphasize vocals, place a new combo here!
    Note: 02:51:485 (5) - kinda the same.
  9. 02:33:544 - if you've mapped this part in easy, do the same here. I'd really like to see this vocals mapped, it sounds really great here <3
  10. 03:18:838 (2) - doesn't looks readable. Yes, it's a cute effect, but it makes the slider unreadable. I'm strongly recommend you to make it more readable!

    Well, I like the diff. Last slider kinda disappointed me, but don't worry, it's still a nice diff!
Pretty nice,don't give up and get this map ranked!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Sephibro

-Bakari- wrote:

[General]
  1. Kiais between your diffs are inconsistent. It's okay to have different kiais in GUEST diffs. But not in your own diffs! Check kiai #3, please! screenshot from AiBat forgot to fix it on Easy when i fixed on Crazy, done!
  2. It's better to use 1024x768, it's the recommended size. BG of the recommended size will fit with almost every display. So, yeah, I've got a 1024x768 BG for you! Changed, thank you
  3. Your colours are pretty boring. It's blue, blue, blue and one more colour. Doesn't looks interesting, imo. So, give a chance to my colours! you deserve 100 bonus kd for this - I'll definitely use yours
    Colours!

    [Colours]
    Combo1 : 174,208,194
    Combo2 : 211,192,207
    Combo3 : 186,188,169
    Combo4 : 219,185,185
[Easy]
  1. 00:30:014 (4,5) - try to use an 1/1 slider here instead. It'll help you to emphasize the beat on 00:30:308 - which shouldn't be ignored, imo. done
  2. 00:39:426 (5) - nazi - tail of the slider is too close to the circle. Beginners may mistakenly ignore the reverse-arrow. Try to make your flow a bit more intuitive and move this tail somewhere else, please! an example you're right, i made it clearer
  3. 00:59:426 (1) - man, this slider bugs me a lot. try to avoid using double-repeat sliders here. THis slider is short and players can't notice the second reverse-arrow in time. It's simply unplayable for them!
    Note: 01:06:485 (1) - 01:55:897 (1) - 02:02:955 (1) - pretty much the same. Fixed all, i saw them on another easy so i thought they were ok, but the cleaner it is the better it is
  4. 01:25:897 (5) - try to replace this circle with an 1/1 slider, so you'll map the beat on 01:26:191. It'll help you to follow vocals better! fixed, added one more circle there instead of making it a 1/1 slider
    Note: disagree? Remove the circle from 01:24:426 - to keep consistency!
  5. 01:36:779 - feels like a circle is missing here. It'll help you to follow both vocals and music closer! definitely yes, thank you!
  6. 02:24:132 (1,2) - after the break it may be a little bit hard for beginners to catch the rhythm, try to replace them with a 2/1 slider.So, you'll make your map more playble! awesome, fixed!
  7. 02:33:544 - c'moooon, don't ignore the vocals here! Long empty spaces are confusing for beginners, too! Try to place a 1/1 slider with a repeat, it'll fit with the vocals perfectly! example That's an almost spoken part and mapping it would be forced. Moreover, i think that it increases the climax to the kiai part
  8. 02:57:073 (1) - tbh, I'd remove this new combo. It doesn't really fit with your pattern and sounds kinda off vocals. Try to remove it. yes that was a useless NC that i forgot to fix after making some changes to surrounding patterns
    Note: if you don't feel like removing the NC, try to move this new combo to 02:55:897 (3) - it'll fit here better, I think.
  9. 03:06:485 (4,2) - it's all about your flow - (2) is too close to (4), so players may hit it without clicking (1). Flow in the easiest diff should be very, very intuitive! Think about poor beginners :) poor beginners now have a really cute curved slider that flows perfectly to (1) :)
  10. 03:11:191 (2,1) - blargh, nazi again - I'm not sure about such stacks. Get more opinions about this pattern, it may confuse beginners! i made a friend of mine who had started playing one or two weeks before try this map, and she had no problems with these - i guess they're fine
  11. 03:18:838 (3) - inazi - it'd be a great idea to make it symmetrical with (1). creativity at its best the music here has a "gran finale", this slider fits better than a mirrored one imo

    Not bad, but I'd work on the flow a little bit more! Anyway, that's a nice diff!
[Crazy]
  1. 00:12:367 (2) - just a little suggestion, try to place a new combo here. It sounds really different from what we hear on the first circle. you have no idea how many times i moved this NC on and off :) i promise this time it's the last one!
  2. 00:44:279 - the beat here sounds tricky and ineteresting, as a mapper, I wouldn't ignore it. A specially, on the Insane diff! I don't know if i'll change this one, but you put some ideas on my mind. I hope I get the inspiration to convert them into some cool patterns so I can add a beat there too
  3. 01:08:470 - 01:08:617 - sounds overmapped. It's important to add some streams to make a diff more interesting for players, but ry to do it somewhere else, where 1/4s will actually fit! :< actually i feel this stream perfect, not because it clearly follows something in the music but because it's very intuitive to play and it exalts at its best the climax to 01:08:838 (1) - take for example Flower's Tsukasa - Visions: i think these are the best streams ever made on any existing map, even if there's nothing in the music they actually snap on. They are there to ADD something awesome to the music and they do it perfectly!
  4. 01:11:191 (1,2,3) - interesting thing, I like how it plays and it's readable. Good idea <3 thank you <3
  5. 01:36:338 - 01:36:632 - there's no any beats, so having ends of the sliders here is a little bit strange. Try to replace 01:36:191 (1,2) - with circles, it'll fit much better, imo! i'm sorry to replace these because i loved that sv change but yes, circle antijumps feel awesome!
  6. 01:41:191 (1) - is this speedup really needed here? I wouldn't say so. :< Try to get more opinions or avoid SV-changes here, please! I don't know, i can't find anything cooler than this one. And it actually plays fine too, because it's half the speed of the previous horizontal jump. If i get some inspiration i'll change it for sure!
  7. 01:44:720 (3) - personally, I think that it breaks your pattern. Please, please use Ctrl+G on this! It'll flow smoother! Awesome! done
  8. 01:55:308 (4) - NC here to emphasize spacing changes! Warn us about jumps and emphasize vocals, place a new combo here!
    Note: 02:51:485 (5) - kinda the same. Both added
  9. 02:33:544 - if you've mapped this part in easy, do the same here. I'd really like to see this vocals mapped, it sounds really great here <3 same as easy :P
  10. 03:18:838 (2) - doesn't looks readable. Yes, it's a cute effect, but it makes the slider unreadable. I'm strongly recommend you to make it more readable! ç_ç it was so awesome, i loved it more than a son. It played and fit perfectly with the song, but i guess it's time to say farewell. No slider could ever be better than that one :( :(

    Well, I like the diff. Last slider kinda disappointed me, but don't worry, it's still a nice diff!
Pretty nice,don't give up and get this map ranked!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you for your mod, you gave me some awesome advice!
Rakuen

-Bakari- wrote:

Yo, thank you for waiting. Hope the mod worths it :)

[General]
  1. Kiais between your diffs are inconsistent. It's okay to have different kiais in GUEST diffs. But not in your own diffs! Check kiai #3, please! screenshot from AiBat
  2. It's better to use 1024x768, it's the recommended size. BG of the recommended size will fit with almost every display. So, yeah, I've got a 1024x768 BG for you!
  3. Your colours are pretty boring. It's blue, blue, blue and one more colour. Doesn't looks interesting, imo. So, give a chance to my colours!
    Colours!

    [Colours]
    Combo1 : 174,208,194
    Combo2 : 211,192,207
    Combo3 : 186,188,169
    Combo4 : 219,185,185
[Normal]
  1. AR6 and OD/HP 4 are a bit unbalanced. Try HP Drain 5, it'll make your diff balanced and will fit with the settings.
  2. 00:31:191 (1) - try to use ctrl+g for this slider, it'll make you flow a bit smoother, I think.
  3. 00:42:220 (2,3,4,1,2) - feel too hard for a [Normal]. Normal players are unable to read so many stacks with AR6 + BPM is pretty high, so it's too stressful and hard :<
  4. 00:58:838 (4) - well, such sliders are hardly readable for players. I'd recommend you to avoid them for Easy/Normal diffs, because 2nd reverse-arrow appears too suddenly and kinda breaks the flow.
    Note: 01:55:308 (5) - same here.
  5. 01:13:250 (1,3,4,5) - I wouldn't say that such patterns are readable for a [Normal] diff. Try to avoid such overlaps, it will bug players a lot!
    Note: 02:54:426 (3,4,5,6,1) - same here. Ask more people for their pinions, please!
  6. 01:25:603 - try to map this part, long empty parts are boring! You can make it much more interesting for players! Go ahead and show us that you're a creative person! :)
  7. 02:28:838 (1,2,3,4,1,2,3,4,1) - hittin 9 circles in a row with perfect timing on such BPM is really hard, you know. Try to add some sliders, to make this pattern more playable!
  8. 02:50:603 (5) - I feel like you've missed a new combo here. Try to add it, it fits with your patterns better + it looks really, really amazing.
  9. 03:19:132 (1) - rage generator. Players don't expect a circle here, miss it, and get A-rank. Try to avoid such things, players don't like it and it is too unexpected for a [Noemal] diff!

    Try to make it easier and neater! This is one of the hardest [Normal]s I've ever seen! :o

    Fixed all...I think :3

    Will try to look around the diff T.T
Pretty nice,don't give up and get this map ranked!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks for the mods!

My modding:
http://puu.sh/4Conu.osu
Mao
Mod from Queue~


Sorry for beiing late, but I didn't have that much time for modding. Sorry :(
Desperate already mod it, so this is just a quick scan.

[General]
I'd like you to stop the Kiai time from 2:53:544 until 2:53:838.
How about adding some cutsom hitsounds (not the ones from the normal)

[Easy]
00:34:720 (5) - Finish

[Rakuen's Normal]

I don't like the custom hitsounds. Other than that it looks ok.

[Crazy]

00:25:308 (1,2,3,4,5,6,7,8) - Make the distances regularely, don't like how this patterns looks like
00:30:014 (1,2,3,4) - How about placing these like a sqaure instead of a rectangular?
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - These notes fit with the music but I don't think they are fitting to the fell of the music at this point.
01:01:191 (3) - I don't like the look and placement of this slider.
01:06:485 (1) - Finish
01:09:720 (4) - Finish (End)
01:10:897 (4) - Finish
01:12:367 (3) - ^
01:15:014 (5) - Finish (Start)
01:41:191 (1) - Weird fast slider
02:05:308 (1) - Finish (End)
02:37:073 (1) - Finish

[meiikyuu's Hard]
00:44:720 (5) - Finish

Awesome diff :D

I hope this helps and good luck :3
Topic Starter
Sephibro

MetalJo wrote:

Mod from Queue~


Sorry for beiing late, but I didn't have that much time for modding. Sorry :(
Desperate already mod it, so this is just a quick scan.

[notice][General]
I'd like you to stop the Kiai time from 2:53:544 until 2:53:838. It's already like this on Easy and Crazy diffs :)
How about adding some cutsom hitsounds (not the ones from the normal) If somebody suggests me some custom hitsound i'll probably accept them, I didn't look for them because i'm bad with hitsounds

[Easy]
00:34:720 (5) - Finish Fixed

[Crazy]

00:25:308 (1,2,3,4,5,6,7,8) - Make the distances regularely, don't like how this patterns looks like They are ok as they are
00:30:014 (1,2,3,4) - How about placing these like a sqaure instead of a rectangular? Done
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - These notes fit with the music but I don't think they are fitting to the fell of the music at this point.
01:01:191 (3) - I don't like the look and placement of this slider. uhm...sorry about that :(
01:06:485 (1) - Finish Done
01:09:720 (4) - Finish (End) Done
01:10:897 (4) - Finish Placed this on the following downbeat
01:12:367 (3) - ^ No
01:15:014 (5) - Finish (Start) No
01:41:191 (1) - Weird fast slider
02:05:308 (1) - Finish (End) Done
02:37:073 (1) - Finish Done
Thank you for your mod :) Don't worry for the delay, it was still useful!
If you have some custom hitsounds to suggest me, any help is welcome ;)
meiikyuu
hopefully by thursday ill be able to update
Rakuen

MetalJo wrote:

Mod from Queue~


Sorry for beiing late, but I didn't have that much time for modding. Sorry :(
Desperate already mod it, so this is just a quick scan.

[General]
I'd like you to stop the Kiai time from 2:53:544 until 2:53:838.
How about adding some cutsom hitsounds (not the ones from the normal)

[Rakuen's Normal]

I don't like the custom hitsounds. Other than that it looks ok. Custom hitsounds??? I think there's no any...Will check it.

Awesome diff :D

I hope this helps and good luck :3
Thanks for the mod
Princess God
Ok,mods coming~
Sorry for coming so late...

I will use * if I think it is REALLY necessary to make some change
Crazy
00:21:191 (3) - convert into three notes
00:49:279 (2) - move to (76,116) and get better flow
00:58:544 (3) - rotate by 15° clockwise
and 00:58:250 (2) - rotate by 10° anticlockwise
01:36:780 (10) - nc and continue to have nc at 01:37:073 (1) -
01:48:250 (3) - convert into three notes
02:34:279 (7) - why note add a dash slider with a higher speed here?
02:57:956 (5,6,7,8) - more spacing and set a nc at 5

What a graceful map,lol

meiikyuu`s Hard
00:30:014 (1,2,3) - convert into jumps to show us the rhythm
00:36:779 (3) - move to (48,84)
00:58:985 (1,2,3) - all nc
and 01:08:250 (8,9) - all nc All the object like these in this diff should be nced
E.G:02:04:720 (1,2,3,4) - and 02:43:544 (8,9) - all nc is a better choice
01:05:161 (4) - move to (124,192)
01:35:161 (2) - move to (372.328)
02:57:661 (5) - make some changes,E.G a higher slider speed or a dash slider with three reverse arrow,it`s up to you
03:16:779 (6,7,1) - all nc

To be frank,the nc arrangement in this diff is somehow strange...
Although I know you set nc following the down beat


Rakuen`s Normal
00:22:367 (3) - move to (252,184)
00:48:250 (2) -
00:50:014 (4) - move to (452,128)
01:03:838 (1) - cancel nc,and 01:04:132 (2) - nc
02:40:014 (3) - move to (220,184) and 02:40:603 (4) - move to (372,212)

Easy
03:17:073 (1,2,3) - use a spinner instead
I can`t find out other problems that should be mentioned

Over~
Topic Starter
Sephibro

Nightcore Princess G wrote:

Crazy
00:21:191 (3) - convert into three notes i really like the idea but i don't think it's good with this pattern
00:49:279 (2) - move to (76,116) and get better flow
00:58:544 (3) - rotate by 15° clockwise Changed and moved
and 00:58:250 (2) - rotate by 10° anticlockwise Same
01:36:780 (10) - nc and continue to have nc at 01:37:073 (1) - yep it's much nicer
01:48:250 (3) - convert into three notes same here, it doesn't fit well with the pattern
02:34:279 (7) - why note add a dash slider with a higher speed here? what's a dash slider?
02:57:956 (5,6,7,8) - more spacing and set a nc at 5 AWESOME I LIKE IT

What a graceful map,lol Thank you!

Easy
03:17:073 (1,2,3) - use a spinner instead easy players usually hate spinners :P
I can`t find out other problems that should be mentioned
Thank you for your mod! it was #50 ;)
Frostmourne
alright.

Pretty good for me :)
meiikyuu
hehe thank u frost <3
Kurai
Hi
Leader
wow
Andrea
Okay, that was fast.
GIDZ
lol I was gonna mod this and it already got ranked :D Congratz~ :)
Pagno
BINGO
Shizuroh
./sees crazy night on newest ranked

O HELL YES

gratz! :3
Zhu Yuan

Andrea wrote:

Okay, that was fast.
2 months pls.

Gratz. <3333
-kevincela-
What the-

congratz nabbo
sjoy
Congratulations :)
Rakuen
grats :)
AruOtta
YAAY <3

Congratz =3
luxoDeh
oh! congratulazioni! :D
Akali92
Complimenti Stè!! Finalmente te l'hanno rankata, mi fa molto piacere!! Bella la mappa ed altrettanto bella la canzone, ottima scelta :)

P.s. per breve, brevissimo tempo sono stata in classifica... #47 sulla easy :)

Miao Miao ♥♥
mintong89
....wow!

Edit: btw I thought Source should not be Vocaloid.
YTYuyu

mintong89 wrote:

....wow!

Edit: btw I thought Source should not be Vocaloid.
ahh he's right o.o. Vocaloid must be in the tags according to the rules, so move "Vocaloid Eight" to the tags.


unranking this because of that reason. scores won't be wiped and i can re-rank this once it's fixed.

mancuso_JM_
I moved it to WIP, it looks like you forgot to do that.. Byaku :P
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