I'll wait until mods are tended to.
Thank you and thank you Inyuschan too, i'm going to mod your maps asaponepiece314 wrote:
this is for m4m from ur queue
[Eazy]
00:13:535(2) blanket wit 1
00:14:712(3) blanket with 2
00:15:300(4) blanket with 5
00:20:594(5) thats just ugly blanket 4 i'm telling you a secret, i dunno what blanket means
00:21:771(1,2,3) i dont like how that pattern looks
00:50:300(break) what was the point in this break that you die if there's no break there
01:46:771 ^ ^
03:11:189(1,2,3,1,2,3,1,2,3) thaat would confuse newbies 3 appears as 1 gets clicked, if others tell me it's confusing i will change
[Crazy]
00:48:241(1,2,3) that is drastically wrong change that now u have to spread them out that is so confusing that expert players would think to hit those three notes as fast as the other notes before yeah i always thought that too, reversing this change
00:50:293 no break if there's no break, you die
01:03:535(3) make that slide more even i will think about this later
01:09:712(4) that slider looks just plain weird ^
01:12:947 (6) this is how u do a cat face tbh, i didn't have a catface in my mind
01:18:241 i think u should map this part i will, i'm just a very slow mapper
01:40:594(1,2,3,4) space these properly spacing is the cool part here! and tbh they are pretty easy to hit
01:45:741 no break here
02:00:006(4) i dont like that slider i'll deal with it
02:06:183(5) that slider no coolest slider evah
02:13:535(5) that slider isnt consitent with its points
02:32:947(1)make this even with its points
02:38:830(5) weird
02:45:006(5)^
02:53:535(1,2,3,4) amazing job with hitsounds thank you, unfortunately i suck with hitsounds
03:07:065(4) weird slider
thats all so this was for a m4m on ur queue
really helpful mod, thank you! <3ts8zs wrote:
00:00:594 - move red line here:3 Does it really matter? done btw
I couldn't believe this is your first map...Well done
may be first map you sumbit? haha Thank youbtw this is my very first map, it was REALLY awful before modding
http://puu.sh/41Ecp.jpg background i will change it for sure, just keeping using bondage miku for now because 1. cool 2. i find it better for editor
[Crazy]
NC is a mess._.
Sample is too simple._.
00:18:241 (1) - move last point right one small gird aww it's perfect now
00:18:683 (2,3,4) - http://osu.ppy.sh/ss/926150 done, but i may revert later
00:35:006 (6,8) - NC because 01:31:477 (1,1) - done
00:48:241 (1,2,3,4,5) - hard to read,keep same direction plz i agree, but i need to find another solution.. it's at least the 4th time i change this pattern
01:01:918 (1) - make this angle less to fit 01:01:771 (5) - done
01:32:212 (3) - NC because 00:35:741 (1) - done
01:41:183 (1) - Ctrl+H? why?
01:41:771 (1,2,3,4) - This could be made more pretty._. http://osu.ppy.sh/ss/926181 yeah it fucked up when i switched from CS5 to CS4, thank you for making me notice itreshaped the others too
>01:42:359 (3,4) - to make this map more funny,you can ctrl+G http://osu.ppy.sh/ss/926184 GREAT FUCKING IDEA, made on all the 3 patterns
This map must be very old I think._. it isn't, i started working on it on 11th august i think
02:03:830 (7) - to fit 5 fixed
02:08:241 (3,4) - to show miku's voice's difference, make them a bow or just NC i don't think it's needed
02:11:771 (4) - Ctrl+G? i don't like this, maybe i'll think about something else
02:12:359 (1,2,3,4) - This could be made more pretty._. dunno, i'll change if i get some better idea
02:47:065 (3,4) - to show miku's voice's difference, make them a bow or just NC they're ok i think
03:18:830 (2) - unrankable I think http://osu.ppy.sh/ss/926197 this should be rankable, it can be performed by holding the cursor on slider's head
[Rakuen's Normal]
00:48:830 (3) - add a point to make this more smooth and more fit 2's end
01:17:065 (5) - http://osu.ppy.sh/ss/926204
01:18:241 - useless greenline and drag break start here
._.
this is still a wip, it wasn't meant to be uploadedthank you btw!
[Easy]
00:24:124 (3) - move up 2 small girds done
00:25:300 (4) - keep ds ouch i had to move like 10 objects![]()
03:02:947 (1,2,3,4,5,6,7) - too hard,compared to other parts this diff agree, i'll make it simpler as soon as i have a new idea
Hopes helped:3
<3 Pizza KunGenshin wrote:
let's MOD:
General:
in tutte le difficoltà hai iniziato a mappare da 00:12:064 - , vai su quel tick bianco, fai f6 e seleziona "use current time", onde evitare successive rotture di scatole in mod future. (lo dico per esperienza) quello NON e' l'inizio della battuta
fix audio per TUTTE le difficolta'
da 00:12:064 - a 00:30:593 - : inherit point > volume 75%
da 00:30:887 - a 00:50:005 - : inherit point > volume 40%
da 00:59:418 (1) - a 01:17:065 (1) - : inherit point > volume 80%
da 01:27:652 (1) - a 01:45:300 (1) - : inherit point > volume 40% (o 35)
da 01:55:006 (1) - a 02:13:535 (1) - : inherit point > volume 80%
da 02:24:124 (1) - a 01:55:006 (1) - : inherit point > volume 20% E METTI SOFT SAMPLESET
da 02:34:712 (1) - a 03:18:830 (2) - : inherit point > volume 100% (tornando a normal sampleset)
lo faro'
[Rakuen's Normal+]
HP -1
00:28:535 (1,2,3) - a bit exceeding for a normal...even with +
else is okay
[Crazy]
HP6
OD7
00:14:124 (1) - leva nc fatto
00:16:918 (6) - leva nc fatto
00:17:065 (7) - nc
00:18:241 (1) - leva nc
00:31:183 (3) - finish qui (inizio slider)
00:35:888 (3) - ^
00:59:418 (1) - finish (inizio slider)
01:08:830 (1) - ^
01:26:477 (1) - fai finire lo spinner qui e aggiungi una nota con finish a 01:27:652 (1) - (sovrapposta al 2 attuale magari 01:28:094 (2) - )
01:32:359 (3) - finish (inizio slider)
01:55:741 (4) - finish (fine slider)
02:05:300 (1) - finish (inizio slider)
02:34:712 (1) - finish (inizio slider)
02:44:124 (1) - finish (inizio slider)
ganbatte! grazie <3
i'll make a statue of you one day, i guarantee itTheVileOne wrote:
Mod
General
Use offset 2967 and resnap all your notes, inheriteds, and preview times.
What is ∞ doing in the title? dunno, you should ask HitoshizukuP
Easy
Needs more hitsounds. Listening to the same dull thud after awhile gets boring. I will rate down maps that lack the necessary hitsounding to keep me interested in playing.
00:14:731 (3,4,5) - By turning grid snap off you can fix spacing differences like this. Spacing isn't divided evenly across the grid at certain angles. Grid snap off ensures that the spacing is perfect.
00:15:908 (5,1) - The alignment can and should be better here. In general it will look better if curved sliders or note curves make a seamless curve. It should look like the objects make one single arc. http://osu.ppy.sh/ss/927458 now it looks much smoother
00:31:202 (1) - This shouldn't be the only clap in this section. It should go along with some form of consistent hitsound rhythm. Try adding a clap here as well 00:34:731 (5) - . That is a very basic pattern. you could make it more interesting by adding a clap every other hitcircle. Add clap, skip circle, and then add clap. You could make the pattern even more complex by adding whistles to the skipped over circles. You can choose how involved you want the hitsounds to be. the later parts seem to indicate that you do know how to hitsound correctly.
00:35:908 (1,2,3,4,5) - New some form of hitsounding as well. The previous approach to hitsounding could work, but there may be something even better. you could try adding a clap then skipping two circles, then adding a clap again. If you want to be real fancy you could add a whistle sound after each clap.
00:41:202 (2,3,4) - also very hitsoundable. I might want to go light on the hitsounding here. Maybe leave 4,5 unhitsounded!
00:44:143 (5,1) - Too close.
01:00:614 (2,3,4) - Make spacing exactly 0.80 here or the exact same spacing at least.
01:10:025 (3) - I'm not sure about this being a clap. It doesn't benefit the song at all. The previous object sounds better as a clap.
01:19:437 (3) - not sure if i like this forming a straight line with 2 or where you have it. I guess it's a matter of personal preference.
01:55:908 (1) - you start first kiai with a finish. Why is there not one here?
01:58:261 (3,4) - These were whistles in first kiai. Add whistles
Okay there are several hitsounding difference in second kiai. It should be the same hitsound patterns for both. go through and make sure the hitsounding is consistent.
02:24:143 (1,2,3,4,5,6,1,2,3,4,1,2) - Technically needs very minimal hitsounds since it's mostly vocals. There are patterns that can be hitsounded here. I'll just leave it as it's possible. 02:24:143 (1,2) - this sound pattern continues and could be used for a hitsound pattern.
02:32:378 (2) - Add soft finish to the end.
02:35:908 (2,3,4,5) - I think hitsounds would spice this part up. More whistles would be nice for the entire kiai.
02:40:025 (1,2,3) - whistles on 1,3
02:41:790 (4) - although I feel this is bland without hitsounds, at this volume the sounds overpower the song when I add them. a finish on start would work.
02:42:967 (5,1) - whistle on these circles (start of 1).
02:43:555 (1,2,3,4,5) - The notes that bridge the gap are good hitsounding notes.
02:48:849 (1,2,3,4) - finish on 1, whistles on 2,4. also this curve look lumpy. Make a smooth transition?
02:53:555 (3) - Try having a new combo here to make the change of pace more identifiable.
It's pretty easy to identify places where hitsounds would go well here. Try to find rhythms and experiment a bit.
03:02:967 (1,2,3,4,5,6,7,1) - I was on the fence about the previous version being difficult for the easiest difficulty. This is too many notes at this timing in a row for the easiest difficulty. I recommend removing some of the notes to make it simpler. i've made it way simpler
thank you for all the hitsound suggestions, i didn't follow them all, but they have been a precious guideline. Thank you again!
Crazy
00:18:681 (2,3,4,1) - A bit cluttered with the overlap, but the process to fix the overlap just creates a mess out of your patterns. It's probably not worth fixing. Let this just be a comment. Don't screw up your flow trying to fix this.
00:23:534 (1,2,3,4) - The randomness confuses me here. I can't play it that well in general though. I don't like this random spacing in maps and prefer symmetry. it doesn't need to be symmetrical, but the more consistent it appears the easier it will be to read. i think it feels very easy to play if spacing goes decreasing as the pattern leads to the successive one
00:26:769 (2,3,4) - Why a triple? wouldn't a slider make more sense? yes, i think you're probably right, i put it there "to make a try" and now it's still there, and i love it like a son. i'll probably get rid of it soon, but honestly it feels fun to play for me
00:28:240 (3,4) - I think I tolerate this pattern rather than actually like it. If you changed the curve slightly you can get a blanket here.
00:38:240 (1,2) - Why does this one start spaced differently? Although this pattern seems even less reliant on slider positioning. Maybe there is a way you could even out the spacing to make it more consistent. fixed. some of these spacings fucked up when i switched from CS 5 to 4
00:44:416 (2,3,4,5) - Looks out of place IMO. http://osu.ppy.sh/ss/927644 <- Much better than a rectangle pattern. very nice idea
00:45:298 (1,2,3,4,5,6,1,2,3,4,5,6) - Pattern isn't cleanly made. The transition from the first shape into the second one doesn't form anything particularly interesting. The stack leniency messes with the spacing, and the second pattern's stack is 0.05 off being 0.90 snap like the other patterns.I suggest making a symmetry pattern of sorts with the first two patterns. I came up with this http://osu.ppy.sh/ss/927660 Slight adjust to the slider shape on the right and repositioned the stack to better align with the slider end. Copied that pattern and flipped vertically and then horizontally. i agree
00:46:475 (1,2,3) - Slider adjust to make it similar to the other shapes. i think i got it with a ctrl H on the previous slider
01:00:446 (4) - I think it looks better if it were placed somewhere between the two sliders like around x 254, y 118 it would be
01:00:151 (3,1) - The slider angles are different. ._. oops
01:00:887 (2,3,4,5) - This is an unusual pattern, but it flows nicely. thank you!
01:06:475 (1,2,1,2,1,2) - Confusing. Don't switch directions and spacing for the middle column. no fear ctrl g is here
01:16:475 (1,2,3,4) - I don't like this. I would prefer not to jump and had hitsounds. hitsounded and switched 2 and 4. i might reverse this last change btw
01:28:534 (4) - Move 1 grid 3 unit up. moved to make spacing consistent
02:02:946 (1,2,3,4,5,6) - Pain to sightread, but okay. I would have had the first two object as a slider and had done a different pattern.
03:07:063 (4,5,6,7, 1)- feels weird to play. it has to
03:09:269 (2) - Properly stack on the slider end. i dont know how did you notice that....wp
Already been working on this for hours. I'm going to save the remaining difficulty for another day, so i can work on my own maps.
ignobeatmapskin wrote:
Hi~
General
Turn off grid snap for more consistent spacing.
Eazy
00:20:603 (5) - try to have a blanket of 00:19:426 (3) hard with distance snap
00:25:308 (4) - start the slider at the position of 00:22:956 (2) imo the overlap is more pretty i dont think i will do it because i like the next part and i would have to change if i do this, i'll think about it btw
00:30:014 (4) - have a 0.81x prev are you fucking kidding me?
00:35:897 (1) - better blanket hard with distance snap
00:37:661 (3) - ^
01:20:603 (4) - more smooth angle
01:26:485 (6) - Use similar angle with 01:27:661 (1) done
01:37:073 (1,2,3,4) - turn off drid snap for consistent spacing done
02:40:014 (1,2,3) - ^ done
02:48:838 (1,2,3,4) - ^ done
02:57:073 (1,2) - ^ done
03:00:603 (1,2,3,4) - ^
Normal+
Nice~
Crazy
00:14:132 (1) - change grid level to 4 and place red dots about the middle done
01:05:750 (3) - place at the position of start of 01:04:867 (4) i want 01:05:456 (1,2,3) to be as regular as possible
01:56:926 (5,3) - not pretty overlap. Overlap completely or place further. done, i placed (5) away from (3)
02:02:073 (3,4,5) - Use the same type of slider you make me laugh hard
02:05:897 (4) - place at the position of 02:04:720 (1) without any precize reason
02:10:897 (4) - Don't place between 1 and 2, but beyond 2? done, i might revert it
02:35:897 (1) - place at the position of 02:36:779 (4) u are sick
02:37:367 (3) - place start at the position of 02:37:956 (6) end done
02:40:897 (2) - blanket with 02:40:456 (5) they're not meant to be blanketed
03:06:779 (3) - blanket with 03:06:485 (1) done
Good Luck~
Thank you for your great mod!Flower wrote:
Mod as promised
[General]
Though you have a Normal+, I think you still need a Hard (or Hard+, or Normal-) to make the difficulty spread balanced.
[Crazy]
00:14:132 - add finish? done
00:17:367 - add clap, and remove clap on 00:17:514 - this makes pattern neat. done
00:21:191 - add whistle and remove clap? i think it's nicer like this
00:21:485 (4) - move to x:204 y:56 to let the 00:21:779 (1) - more readable done
00:23:544 (1,2,3,4) - strange and ugly jump. re-arrange the notes to make them more visible. i want to change them but i can't find anything that satisfies me more than this..i'll try many shapes later. I think i've solved it!
00:25:897 (1,2,3,4) - they are not symmetrical. move the notes to make them look cooler. i didn't notice that, thank you very much
00:26:779 (2,3,4) - move to x:260 y:210 and move 00:27:073 (5,6) - accordingly. this makes them look better. done
00:27:661 (1) - move it to y-axis and arrange the nods properly, so it lands right in the centre. simply perfect
00:28:103 (2,3,4) - move 2 to y-axis and stack 4 under 2. like this: awesome, i corrected 00:28:838 (1,2) too to make 2 overlap 4's tail
00:28:838 (1,2,3,4) - arrange the position to make them look neater. done ^
01:01:191 (3,4) - arrange 3's shape so 4 don't touch 3's start. (use ctrl+G when necessary) done
01:07:367 (3) - NC. it should look better. done
02:09:867 (6) - move 2 grids to right done
03:18:838 (2) - This slider in unrankable because it overlaps itself. Even you like this, please change to other patterns before a BAT check. ç_ç why it is so cool ç_ç stupid rules
[Eazy]
Nothing to say, but I don't recommend the repeating sliders like 00:17:073 (1) - , as beginners may not be able to deal with sliders that repeat 2 times. oh didn't know that..let's say this will be a double-repeat-sliders training map
Good luck~
Thank you very much!Leorda wrote:
Yo~
[Eazy]
00:17:073 (1,2) - More than one repeating slider can be confusing for beginners because they don't know when it's end. Consider to decrease one repeating slider for each slider. And please follow this when some slider have a same issue as this ok i'm gonna try and find a solution EDIT: ok done
01:10:603 (4) - Remove whistle at sliderbody? It feels annoying, but oh well that was a mistake, and i didn't notice that because i have no sliderbody hitsounds
01:42:956 (1) - Why new combo? why not? changed btw
02:07:074 (4) - Same suggestion as 01:10:603 (4) done
[Rakuen's Normal+]
01:08:250 (5) - Shorten to white tick? Since your previous slider is following the vocal?
01:22:956 (1) - I think this spinner is follows the vocal of Miku, I guess.... Why not end this spinner to 01:27:073? Having end at red tick and follow the weird effect of music can be weird to heard
01:35:603 (3) - This slider can be make a blanket combo pattern perfectly by click the 2nd sliderpoint with Shift button, and make sure it perfectly blanket'd and stack the tail slider to previous tail slider for best result (?)
02:02:956 (6) - New combo for preventing of long combos
02:11:779 (1,2) - Swap new combo? Since the vocal part are changed?
03:17:073 (8) - New combo? Since the vocal part are changed?
[Crazy]
01:14:426 (3) - Reverse this slider to make a round flow. You current one is uncomfortable, IMO done, i like this one
01:56:632 (3,4) - Bad flow, due to random directions, IMO. Swap this placement to make better flow i know that it would flow better with (3) blanketed by (2), but i need them to go towards (5) and it's not a big deal. the most important thing is that it feels good to play
Good luck then~
Flower wrote:
Mod as promised
[General]
Though you have a Normal+, I think you still need a Hard (or Hard+, or Normal-) to make the difficulty spread balanced.
[Normal+]
very few hitsound is added. please consider adding more, especially claps. - Fixed.
00:59:426 (2) - this really breaks the flow. why not changing to 2 sliders? - Fixed.
01:06:485 (1) - the reverse arrow is a bit overlapped. consider about this. - Fixed.
02:11:779 (1) - ^ - Fixed.
02:34:720 (1) - same as 00:59:426 (2) - - Fixed.
03:02:367 (6) - ^ - Fixed.
Good luck~
gideon5504 wrote:
Here's ur free mod
General:
~
Rakuen's Normal+
~00:28:544 (1,2,3) - I dun recommend stacking the heads together in normal (even normal+) Cuz it's quite confusing if the player has no experience in hard maps yet. - I think just put Hard maybe? :3.
~01:37:073 (2) - Add finish on head. - Fixed.
~01:40:750 (4) - This comes suddenly and doesn't really fit the music.. That's why you shouldn't skip the downbeat here 01:40:603 . Why not just do something like this? http://puu.sh/44LYz.jpg - Keep at the moment.
~02:40:014 (3,4) - Same thing about stacking slider heads. - Will consider.
~02:43:544 (5) - This shape looks out of shape. I dun think the red dot is necessary. Keep at the moment.
~03:19:132 - Stack a note here after slider? Don't like maps with last hit of circle.
Good luck!~
Thanks for the mods.Leorda wrote:
Yo~
[Rakuen's Normal+]
01:08:250 (5) - Shorten to white tick? Since your previous slider is following the vocal? - Fixed.
01:22:956 (1) - I think this spinner is follows the vocal of Miku, I guess.... Why not end this spinner to 01:27:073? Having end at red tick and follow the weird effect of music can be weird to heard - Fixed.
01:35:603 (3) - This slider can be make a blanket combo pattern perfectly by click the 2nd sliderpoint with Shift button, and make sure it perfectly blanket'd and stack the tail slider to previous tail slider for best result (?) - Fixed, didn't know we can stack perfectly with shift orz.
02:02:956 (6) - New combo for preventing of long combos - Fixed.
02:11:779 (1,2) - Swap new combo? Since the vocal part are changed? - Fixed.
03:17:073 (8) - New combo? Since the vocal part are changed? - Fixed.
Good luck then~
thank you!kelvinli wrote:
Ciao! M4M as promised![]()
[General]
seems ok!
[Crazy]
Hp-1? i think it's ok, if i can finish this most people won't have problems
00:12:073 (1,2) - By the start most player can predict the distance between (2) and (3), however you may see the distance between (1) (2) and (3) are very similar! You might consider move (1) to a relatively higher spot good idea
00:17:514 (3,4) - Move them to the right so that (2) and (4) aren't overlapping! done
00:19:279 (4) - Put it like in the following for a better flow: if you followed this one, you might want to stack the coming (1) with (3), while remaining (2) unmoved. it's fine as it is, this change would ruin the whole parttern
00:24:426 (2,3,4) - they have minor overlapping issues. Don't be so obsessed with DS in this case, use 1.00x (or 0.90x) fixed. i've not used DS at all here btw
00:31:044 (1) - from this part onwards, for every 2nd/4th white line (also widely known as upbeat), use normal sampleset and soft for claps, if you don't know what I mean, see the following image i don't like it, but i'll consider this when i'll try with others hitsounds too
00:35:456 (1) - This NC is not needed
00:36:191 (4,5,6) - The similar overlapping issue! fixed again
00:37:808 (3,1) - this two, too fixed
01:01:632 (4) - instead of putting it behind (3) you could put it somewhere else like this for a better flow: nope
01:09:132 (2) - done01:09:720 (4) - if you accept the above suggestion, shape it like this:(if you don't it can still be applied) Changed, not like this one but it needed to be changed
01:16:485 (1,2,3,4) - make something inclined, straight lines tend to have worse flow than others :/ done, but i may reverse it
01:17:073 (1) - NC not needed? nope
01:32:367 (3,4,5,6) - this part is not bad, but I would like to see some curves. Keeping the last one straight is fine! i'll keep it like this unless i get some brilliant idea
01:35:014 (4,5,6,2,3,4) - same as before ^
01:41:044 (4,1) - stack them perfectlydone
01:42:367 (3,4) - Ctrl+G for these 2, for better flow nope, that idea was brilliant, yet it wasn't mine
01:44:720 (3,4) - make blankets with previous sliders done
02:06:191 (5) - I would like to see some objects to emphasize the high-pitched vocals on the red ticks there's no need for hitsounds
02:11:779 (4,5) - since you used large jumps previously, you might want to space them further or they will break the flow i used ctrl+G on (4), and made some changes on the pattern before too
02:24:573 (2) - it can be easily misunderstood to be 1/4 maybe you're right, but i kinda love this part
02:26:779 (2) - farther? i moved 1 farther instead
02:28:250 (3) - move it down to prevent overlapping! done
02:40:603 (1) - Ctrl+G for flow no
02:41:191 (3) - ^ no
02:41:191 (3,1) - they are overlapping. Move the latter pattern downwards done and changed next pattern too
02:43:544 (1,2,3,4) - there are too much claps
02:44:132 (1) - changed but not this way02:45:014 (5) - same, it is awkward that nothing is emphasizing the vocals on red ticks added a clap there
02:49:426 (4) - 02:49:720 (1) - in fact I did not catch why a stream is in here...
02:51:485 (5,6,7) - try to make them surrounding (2), they have nice flows done, but i feel i have to find something nicer
03:14:720 (1) - move it down preventing overlapping done
[Rakuen's Normal+]
00:19:132 (6,2) - stack them perfectly![]()
00:21:485 (1,2) - Swap NCs?
00:22:367 (3) - it is touching the HP bar,which is redeemed unrankable. Simply move the entire patterns downwards.
00:32:073 (2) - try this rhythm?
00:44:132 (7,2) - No objects should be hidden under a slider. In fact, you may try this:
00:47:661 (1,2,3) - add a finish on all its heads?
00:57:073 (1,2,3) - try to prevent overlapping. Snap it with 0.80x
01:02:367 (2) - move it around so that it is not touching 01:01:191 (6) -
01:08:838 (1,2,3,4) - stack those perfectly
01:22:956 (1) - I don't think a spinner is needed here.
01:31:191 (3) - Objects near edges are hard to click. Change the direction of the blue pattern
01:33:544 (4,2) - again, stack perfectly
01:40:308 (3) - try this rhythm?
01:40:603 (4) - Don't really like this shape![]()
02:35:897 (4) - again, try to refrain putting objects near edge.
03:13:250 (5) - I would use 3 circles
03:19:132 - add note?
[Eazy]
00:39:426 (5,1) - that can be confusing i'll keep it as it is
01:12:367 (6,1) - this pattern looks weird to me. make (6) a horizontal slider changed slightly, i didn't make it horizontal tho
02:08:838 (6) - ^ ^
03:06:485 (4) - since the previous 3 sliders repeated once only, one might also think it as an identical one. That can be confusing i agree, i changed it both here and another point of the map
I guess that's all.
If you have any problems concerning the mod, feel free to poke me in-game.Call for recheck if you want
Good Luck
ZLOdeuka- wrote:
HI! my modding queue reqs.
[General]
may change the color combo? such as pink (which is present in the BG) bright blue, dark blue. or turquoise i will think about this later, i think i will change bg
03:17:073 - finish kiai time and 03:19:132 start kiai time , 03:19:206 finish kiai time
[Easy]
HP Drain Rate -2 done
00:21:779 (1,2) - make them emphasize each other. http://puu.sh/478hO.jpg something like that. maybe you can do better
01:13:544 (1) - http://puu.sh/478l1.jpg so better? done
02:08:838 (6,1) - ^ done
02:43:544 (1) - remove new combo and 02:44:720 (2) - new combo done
01:05:308 (2) - x:340 y:215 done
01:25:308 (4) - finish done
02:44:132 (1) - ^ done
03:10:014 (5) - new combo and 03:11:191 (1) - remove new combo done
03:12:367 (3) - new combo done
03:18:544 (x) - add circle im not sure about this
[Rakuen's Normal+] rename, it HARD
00:28:544 (1,2,3) - I advise such difficulties as Normal and Easy to do strictly Distance Snap.
00:32:073 (2) - sounds bad... may do so http://puu.sh/47gdh.jpg
00:36:485 (3) - ^ http://puu.sh/47ggM.jpg
00:41:779 (4,5) - make the same rhythm as here 00:40:603 (1,2,3) -
00:45:014 (1) - remove new combo and 00:45:308 (2) - new combo
00:57:073 (1,2,3) - spacing!
01:03:838 (1) - remove new combo and 01:04:132 (2) - new combo
01:13:250 (1) - remove new combo and 01:13:544 (2) - new combo
01:14:720 (4) - new combo or its http://puu.sh/47gyt.jpg
01:27:367 (1) - delete note. the distance between the spinner and the subject was more
02:00:308 (1) - remove new combo and 02:00:603 (2) - new combo
02:21:779 (1) - finish here 02:24:132 and 02:24:132 (1) - delete clider
02:48:544 (1) - remove new combo and 02:48:838 (2) - new combo
02:50:603 (1) - remove new combo and 02:51:485 (2) - new combo
03:07:367 (1) - remove new combo and 03:07:661 (2) - new combo
[Crazy]
http://puu.sh/47gVN.png more than three speeds Velocity. its unranked ... sort of there are ranked maps with way more slider velocities than this.. and does it matters that much if the map plays fine?
00:12:367 (2) - new combo it was nc before, i'm not changing this back and forth
00:17:514 (3,4) - swap them to be so http://puu.sh/47h45.jpg
00:18:691 (2,3) - ^ http://puu.sh/47h5Q.jpg
00:19:720 (3) - put on top of 1 combo http://puu.sh/47h83.jpg looks like you are counter-modding another guy, it was overlapped but i was told to change it, im not turning back
00:20:014 (4,6) - ^ 4 combo
00:22:220 (2) - x:268 y:192 Please do not let these senseless jumps i changed the previous slider too
00:31:044 (1,2) - delete nope
00:58:250 (1) - start here 00:57:073 finish here 00:58:838 done and added a note when the spinner previously finished
01:45:308 (5) - may do so http://puu.sh/47hwb.jpg i've already thought about it, but this circle alone sounds good and feels good to play for me
02:10:014 (1,2) - Ctrl+G uhm i should have to change all the following pattern but i like this idea tbh
02:26:191 (4) - ^ it's meant to be like that
03:18:838 (2) -cool <3 thank you i love it so much too <3
I understand that you wanted to do this very difficult level, but you must admit, if I can not play it intuitively very annoying to be honest i meant to do something much easier, just full of jumps.. in fact the first version had OD-2 HP-1 and CS+1... btw it has been SS'd already D:
Good luck :3 thank you!
thank you very much!10crystalmask01 wrote:
Hi!![]()
Sorry my modding might be bit rusty, just returned from vacation x.x[General][Easy]
- Kai time is a bit too long. Try ending the last one at 03:07:661.
01:15:897 (4) - NC done
01:20:603 (4) - ^ done
02:26:485 (4) - ^ done
02:41:779 (4) - ^
02:53:544 (1,2,3) - Try placing these object on the exact vertical axis for a better symmetry.
03:02:956 (1,2,3) - ^
03:12:367 (1) - Try rotating it and moving it like this: i can't do this because of DS, but you gave me a good idea and i moved this one 03:17:073 (1)So that it goes in symmetry with 03:10:014 (1).
This diff looks almost perfect if you ask me! ^^
[Normal +]00:32:073 - 00:33:250 This rhythm sounds better:
- Remove the + in this diff.
http://puu.sh/47Uym/bf28f6352b.jpg - Starting on the 2nd hit circle.
00:36:485 - Remove this slider, and put 00:35:603 (1,2) here instead,so it looks like this:- Minus the blue combo colour (sorry for that error >x<)
00:37:367 (1,2) - After these 2 objects are highlighted, select New combo,00:37:956 should be New combo instead, because this is the transition between the singers.
00:40:308 (5,1) - ^ Swap combos
00:41:779 (4) - ^
00:42:956 (6) - ^
00:46:485 (4) - ^
00:59:426 (2) - New combo, because the first object appearing in Kai time must always be NC!
01:22:956 (1) - Not sure if Spinner is appropriate here
01:43:838 (5) - NC
02:11:779 - Best to move the slider forward,and place a hit circle here instead like this:
Helps emphasize the long 'I in 'waKARANAI'
02:30:014 (5) - NC
03:09:720 (1,2,3) - Make these 3 objects look symmetrical if you can, like this for example:
Normal mode looks ok, but I'm not too sure about the rhythm...
[Crazy]
Insane mode I assume?
00:44:279 and 00:44:720 should have hit circles, since it feels sort of weird how there are gaps here when there's no pause in the music.
00:50:014 - Continue mapping this part, doesn't feel like Insane mode with so many breaks. yes i think i should map a break too..the problem is these breaks aren't that easy to map
01:45:308 - ^
Sorry I can't really mod Crazy mode, I'm not too good with Insane diffs x.x don't worry you helped
Hope this helps~!
112,292,148838,5,2,0:2:0:0:
194,292,149132,1,0,0:0:0:0:
219,214,149426,1,2,0:2:0:0:
151,167,149720,1,0,0:0:0:0:
87,214,150014,1,2,0:2:0:0:
112,292,150308,1,0,0:0:0:0:
194,292,150603,1,2,0:2:0:0:
219,214,150897,1,0,0:0:0:0:
151,167,151191,5,2,0:2:0:0:
87,214,151485,2,0,P|87:126|167:94,1,180.000006866455,2|2,0:0|0:0,0:0:0:0:
Thank you!RandomEffect wrote:
From my queue~
[Easy][Rakuen's Normal+]
- 01:38:838 (4) - x:77 y:101. That makes 01:37:073 (1,2,3,4) - looks better done, made several other changes in that part to make it look cooler
[Crazy]
- 00:25:897 (5) - move to x:159 y:26
- 00:44:132 (7,2) - this overlap is not good
- 01:12:808 (5) - move to the place where this slider-start can be more visible
- 01:22:956 (1,1) - so hard. I suggest to move 01:27:367 (1) - near the center(x:256 y:192)
- 02:28:838 (1,2,3,4,5,6,7,8,1,2) - how about regular pentagon?
SPOILER112,292,148838,5,2,0:2:0:0:
194,292,149132,1,0,0:0:0:0:
219,214,149426,1,2,0:2:0:0:
151,167,149720,1,0,0:0:0:0:
87,214,150014,1,2,0:2:0:0:
112,292,150308,1,0,0:0:0:0:
194,292,150603,1,2,0:2:0:0:
219,214,150897,1,0,0:0:0:0:
151,167,151191,5,2,0:2:0:0:
87,214,151485,2,0,P|87:126|167:94,1,180.000006866455,2|2,0:0|0:0,0:0:0:0:- 02:45:897 (5,1) - avoid overlap
- 02:49:426 (3) - move to x:412 y:208
You intend to change BG? That would be better. yes i think i will, i just get headache in editor with a brighter one so i think i'll wait until i'm almost done
- 02:13:544 (1) - fix up this awkward slider im very bad at finding cooler slider shapes...if you have better ideas you can add the code
- 02:28:838 (1,5) - stack correctly done
- 03:09:573 (3,2) - ^ done
~Good Luck~
you know what to doRanking Criteria wrote:
Vocaloid names must never go in Artist or Source. Instead, use the composer of said song with "Vocaloid" as Artist, the Vocaloid name can go in the tags; more info: http://osu.ppy.sh/forum/p/1767683
thank you for the mod!Asphyxia wrote:
Hiii (: Mod from my queue <3
Please respond to my suggestions!
Red = Unrankable
Blue = Highly recommended
Black (aka normal) = Just a suggestion
General things: I really don't like your combo colours, I feel like you should have more dark colours maybe? Imo yellow and green doesn't fit. i already answered to this, the combolors are the ones i use for my skin, i didn't change them because i will probably choose another background
[Eazy]
00:15:897 (5) - Slider's start 1 grid down, looks so much better. http://puu.sh/48QTf.jpg done
01:15:897 (1) - Stack properly with 01:13:544 (1) - ?' done, thank you for pointing this out i didn't notice
01:22:956 (1,2,3,4,5,6) - I think this is a too long combo, I would suggest NC'ing somewhere. 01:25:897 (5) - Like here.
02:12:368 (1) - Stack with 02:10:015 (1) - properly? done
02:38:250 (5) - I personally don't like this sliders shape at all, maybe you could do something about it? reshaped, i hope it's better than before
Didn't find anything else, nice diff~
[Crazy]
Nothing about this, seems fun! Thank you
Ah sorry for my noob mod and GL with the mapset (: <3
HitoshizukuP is the name of the composer of the song, and Yama made the mixing. Vocaloid Eight is in the Source and all the vocaloids names are in the tagskelvinli wrote:
pop in again for the followingyou know what to doRanking Criteria wrote:
Vocaloid names must never go in Artist or Source. Instead, use the composer of said song with "Vocaloid" as Artist, the Vocaloid name can go in the tags; more info: p/1767683![]()
no kudosu
Thanks for the mods!kelvinli wrote:
Ciao! M4M as promised![]()
[General]
seems ok!
[Rakuen's Normal+]
00:19:132 (6,2) - stack them perfectlyFixed, not sure it's perfect or not.
00:21:485 (1,2) - Swap NCs? Fixed.
00:22:367 (3) - it is touching the HP bar,which is redeemed unrankable. Simply move the entire patterns downwards. Fixed.
00:32:073 (2) - try this rhythm? Keep atm.
00:44:132 (7,2) - No objects should be hidden under a slider. In fact, you may try this: Fixed.
00:47:661 (1,2,3) - add a finish on all its heads? Fixed.
00:57:073 (1,2,3) - try to prevent overlapping. Snap it with 0.80x Fixed.
01:02:367 (2) - move it around so that it is not touching 01:01:191 (6) - Keep atm.
01:08:838 (1,2,3,4) - stack those perfectly Fixed, not sure it's perfect or not.
01:22:956 (1) - I don't think a spinner is needed here. Keep
01:31:191 (3) - Objects near edges are hard to click. Change the direction of the blue pattern Keep, it's still can be clicked
01:33:544 (4,2) - again, stack perfectly Fixed, not sure it's perfect or not.
01:40:308 (3) - try this rhythm? Keep atm.
01:40:603 (4) - Don't really like this shapeI'll try to make a new shape
02:35:897 (4) - again, try to refrain putting objects near edge. Keep atm
03:13:250 (5) - I would use 3 circles Keep
03:19:132 - add note? No, I don't like maps with last circle hit :\
I guess that's all.
If you have any problems concerning the mod, feel free to poke me in-game.Call for recheck if you want
Good Luck
Thanks for the mods!ZLOdeuka- wrote:
HI! my modding queue reqs.
[General]
may change the color combo? such as pink (which is present in the BG) bright blue, dark blue. or turquoise
03:17:073 - finish kiai time and 03:19:132 start kiai time , 03:19:206 finish kiai time
[Rakuen's Normal+] rename, it HARD
00:28:544 (1,2,3) - I advise such difficulties as Normal and Easy to do strictly Distance Snap. I'll try to request and make it to hard.
00:32:073 (2) - sounds bad... may do so http://puu.sh/47gdh.jpg Fixed.
00:36:485 (3) - ^ http://puu.sh/47ggM.jpg Fixed.
00:41:779 (4,5) - make the same rhythm as here 00:40:603 (1,2,3) - Fixed.
00:45:014 (1) - remove new combo and 00:45:308 (2) - new combo Fixed.
00:57:073 (1,2,3) - spacing! No xD
01:03:838 (1) - remove new combo and 01:04:132 (2) - new combo Fixed.
01:13:250 (1) - remove new combo and 01:13:544 (2) - new combo Fixed.
01:14:720 (4) - new combo or its http://puu.sh/47gyt.jpg Fixed.
01:27:367 (1) - delete note. the distance between the spinner and the subject was more Fixed.
02:00:308 (1) - remove new combo and 02:00:603 (2) - new combo Fixed.
02:21:779 (1) - finish here 02:24:132 and 02:24:132 (1) - delete clider Fixed.
02:48:544 (1) - remove new combo and 02:48:838 (2) - new combo Fixed.
02:50:603 (1) - remove new combo and 02:51:485 (2) - new combo Fixed.
03:07:367 (1) - remove new combo and 03:07:661 (2) - new combo Fixed.
Good luck :3
Thanks for the mods!10crystalmask01 wrote:
Hi!![]()
Sorry my modding might be bit rusty, just returned from vacation x.x[General][Normal +]
- Kai time is a bit too long. Try ending the last one at 03:07:661.
00:32:073 - 00:33:250 This rhythm sounds better: Fixed.
- Remove the + in this diff.
http://puu.sh/47Uym/bf28f6352b.jpg - Starting on the 2nd hit circle. Fixed.
00:36:485 - Remove this slider, and put 00:35:603 (1,2) here instead,so it looks like this: Fixed.- Minus the blue combo colour (sorry for that error >x<) Fixed.
00:37:367 (1,2) - After these 2 objects are highlighted, select New combo,00:37:956 should be New combo instead, because this is the transition between the singers. Fixed.
00:40:308 (5,1) - ^ Swap combos Fixed.
00:41:779 (4) - ^ Fixed.
00:42:956 (6) - ^ Fixed.
00:46:485 (4) - ^ Fixed.
00:59:426 (2) - New combo, because the first object appearing in Kai time must always be NC! Fixed.
01:22:956 (1) - Not sure if Spinner is appropriate hereFixed.
01:43:838 (5) - NC Fixed.
02:11:779 - Best to move the slider forward,and place a hit circle here instead like this: Fixed.
Helps emphasize the long 'I in 'waKARANAI' Fixed.
02:30:014 (5) - NC Fixed.
03:09:720 (1,2,3) - Make these 3 objects look symmetrical if you can, like this for example: Fixed.
Normal mode looks ok, but I'm not too sure about the rhythm...
Hope this helps~!
Thank you for your mod!sjoy wrote:
Hi from my M4M queue![]()
Easy:
00:20:603 (5) - add the fin or 00:15:897 (5) - delete the fin it has a coherence as it is now
01:27:367 add a note? i'll think about this, maybe i'll add later
02:51:191 (5) - NC? done
03:18:250 (2) - move to 256,64 just 03:17:073 (1) 'y=64 done
Crazy:
00:16:485 (1,2,3,4,5) - add whistle not clap seems better i agree
00:20:897 (2,3,4) - ^
00:35:014 (1,2,1,2) - I think they can be the same clour yes i think so too
00:35:823 (2) - delete it i think it flows good
00:38:176 (5) - ^ ^
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - it 's too hard to distinguish them
I suggest 00:41:044 (2,3) - and 00:41:485 (5,6) conbine into a 1/2 slider i actually love this pattern, and i think it is readable
00:44:279 add a note and 00:44:720 add a 1/1 slider okay i've thought of something like this http://puu.sh/4cbqs.jpg but i still like the old rhythm, i'll ask other opinions and decide later, but it's a good idea
00:47:661 (7) - NC
00:47:661 (7,8) - 910,12,34 conbine into a 1/2 slideri can't think of any fun shape to give them, and i like star patterns to be honest
00:52:809 (3) -00:53:103 (4) - 00:53:397 (6) - delete it it slows the flow too much
00:52:956 add a note beautiful
01:06:485 (1,2) - conbine into a 1/2 slider a slider would be much shorter than this jump
01:08:250 (1,2,3,4,5,6,7,8) - add whistle not clap seems better yup
01:58:397 (2) - move 300,64 nope
02:04:720 (1,2,3,4,5,6,7,8) - add whistle not clap seems better yup
02:57:661 (1,2,3,4,5,6,7,8) - ^ yup
03:18:838 (2) - oh that's the same as the BIG MONEYi love this slider <3
GOOD LUCK
Thank you very muchrEdo wrote:
sorry for that much of a delay x.x
[Easy]
02:43:544 (6,1) - I know what did you try to achieve here, but having a finish on (6)'s end sounds way better. fixed. i can't understand why i didn't put that finish on the beginning of the measure, my bad here
[Crazy]
wow, this is actually pretty good for your first map :) thank you and thanks to all the modders who helped me
00:16:779 (5,1,2) - I'd increase the distance snap between those to like 1.5x. 1.5x right after that stream is too much imo, i increased it to 1.0x
01:26:485 (1) - I'd start it at 01:25:308 and end it at 1:27:367. done, i may revert this change btw
01:37:000 (1,2) - swap new combos. done
01:39:426 (1) - I'd add a warning speed-up storyboard here, or something. this plays pretty fine, but it can catch people off-guard. i had already tought about that, i've already made a timer for the hold slider in the end puu.sh/4cwlg.jpg (but i still don't know if i will actually implement it)
01:45:308 (1) - start the break at 01:46:485. i will 99% map this break, so it's not a big deal.. btw this break was well timed once, i must have fucked it up when i made a try to map it yesterday
02:44:132 (1,2,3,4,5,1,2,3) - if I were you, I'd delete that reverse arrow from (5), move it by 1/2 further and fill in the gaps with notes (click!). that's not a bad idea, but i don't know where to put those 2 notes, so im keeping it
02:53:544 (1) - I'd suggest slowing this slider down (use a 0.7x SV section here) and actually turning off kiai here, in order to turn it on at (2) again. done
03:03:838 (4) - similar as above. i can't, i would ruin that beautiful shape
03:07:956 (1) - new combo. yup
03:16:779 (1) - start it at 03:17:073. changed, but i might revert this fix too
good luck~!
forgot to mention - if you're going to use that, please set that kiai fountain in all the difficulties for consistency. as for Crazy diff, a new combo on (2) would work nice as well.Pagno wrote:
02:53:544 (1) - I'd suggest slowing this slider down (use a 0.7x SV section here) and actually turning off kiai here, in order to turn it on at (2) again. done
Yeah i was thinking about this too yesterday, but it would be very inconsistent with patterns on the other two diffs. I'll just keep the change in slider velocity because it's cool and discard the kiai thing.rEdo wrote:
forgot to mention - if you're going to use that, please set that kiai fountain in all the difficulties for consistency. as for Crazy diff, a new combo on (2) would work nice as well.Pagno wrote:
02:53:544 (1) - I'd suggest slowing this slider down (use a 0.7x SV section here) and actually turning off kiai here, in order to turn it on at (2) again. done
don't kd
Pagno wrote:
01:26:485 (1) - I'd start it at 01:25:308 and end it at 1:27:367. done, i may revert this change btw
RandomEffect wrote:
From my queue~
[Rakuen's Normal+]You intend to change BG? That would be better.
- 00:25:897 (5) - move to x:159 y:26 Place changed after previous mod
- 00:44:132 (7,2) - this overlap is not good Fixed. Place changed after previous mod
- 01:12:808 (5) - move to the place where this slider-start can be more visible Place changed after previous mod
- 01:22:956 (1,1) - so hard. I suggest to move 01:27:367 (1) - near the center(x:256 y:192) Fixed.
- 02:28:838 (1,2,3,4,5,6,7,8,1,2) - how about regular pentagon? Place changed, I'll try to make a regular pentagon
SPOILER112,292,148838,5,2,0:2:0:0:
194,292,149132,1,0,0:0:0:0:
219,214,149426,1,2,0:2:0:0:
151,167,149720,1,0,0:0:0:0:
87,214,150014,1,2,0:2:0:0:
112,292,150308,1,0,0:0:0:0:
194,292,150603,1,2,0:2:0:0:
219,214,150897,1,0,0:0:0:0:
151,167,151191,5,2,0:2:0:0:
87,214,151485,2,0,P|87:126|167:94,1,180.000006866455,2|2,0:0|0:0,0:0:0:0:- 02:45:897 (5,1) - avoid overlap Fixed.
- 02:49:426 (3) - move to x:412 y:208 Place changed after previous mod
~Good Luck~
Thanks for mods!Asphyxia wrote:
Hiii (: Mod from my queue <3
Please respond to my suggestions!
Red = Unrankable
Blue = Highly recommended
Black (aka normal) = Just a suggestion
General things: I really don't like your combo colours, I feel like you should have more dark colours maybe? Imo yellow and green doesn't fit.Rakuen's Nomal+I'd say -1 AR for sure and 100% volume on some parts?! Try reducing them atleast to ~80% Fixed.
00:17:073 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5) - You should try moving some of these objects more down if you get what I mean D: Fixed.
00:34:720 (5) - This slider is very ugly (atleast for me) How about trying to create a better shaped one? Tried to make one.
01:04:132 (2) - Slider's start 1 grid 1 up, and paste it then 01:04:720 (3) - and 01:05:897 (5) - Place changed after previous mod
01:06:485 (1) - Also slider's start 1 grid up, looks better (: Fixed.
02:39:426 (2) - Slider's center 1 grid down? Also paste it here 02:40:014 (3) - , 02:40:603 (4) - and 02:41:191 (5) - Place changed after previous mod
02:43:544 (5) - This slider has an ugly shape, try to create a bit more ''fun'' slider? Replaced with circles, no idea what slider to put yet.
03:19:132 - Add a note here. Added a slider.
Ah sorry for my noob mod and GL with the mapset (: <3
sjoy wrote:
Hi from my M4M queue![]()
Normal+:
I think this diff can become a hard diff. Ok.
If it's a normal diff,it must observe snap divisor . Ok.
00:49:720 (1) - no need NC Fixed.
01:16:191 (5) - NC Fixed.
02:39:132 (1) - no need NC Fixed.
03:08:838 (3) - add the clap on the head? Keep.
03:10:603 (3) - ^ not end Fixed.
GOOD LUCK
Thanks for mods!rEdo wrote:
sorry for that much of a delay x.x
[Rakuen's Normal+]
rename it to Normal, Normal+ sounds pretty lame if you ask me.
00:33:544 (7) - new combo. Keep, combo follows the vocal
03:19:132 - add a note? Fixed.
good luck~!
Thank you for modding!Desperate-kun wrote:
Well, here comes my mod (from queue).
[Easy]
Can't find anything here. Excellent
[Crazy]
Hell, this diff is crazy hard. OD is too high in my opinion. Also, why not slider tick rate 2?? The song is 204 BPM, that means that there's ~70ms difference between ticks at 1/4 snap; od8 gives you a window of 30 ms to get 300, it's perfect here (a guy SS'd this song at first try, too). And i hate slider tick rate 2 because it makes it easier to sliderbreak on fast sliders, but i'll give it a try.
But well, here are the problems:
00:17:514 (3) - White tick in the middle of this slider needs to be mapped. Easiest way: Reverse Arrow. it's a syncopation, and the important is that the white tick there isn't the upbeat
00:18:691 (2,3) - 3 should come before 2. Currently, 2 doesn't fit, because ^ ^
00:35:750 (1,2,3) - Remove 1 and 2. wouldn't it sound like there is something missing?
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - I hate you so much for this. But it's okay I guess. haha
01:32:220 (1,2,3,4,5,6) - Confusing pattern. Build a pattern where the sliders don't change slider speed, so you can actually guess how it works. I've thought about doing that several times, although i think it's cool, i'll look for something even cooler!
01:40:603 (1,2,3,4,1) - This is really confusing aswell for some reason. I always think I have to do this slider from the right to the lefti think it plays completely fine, it's on the same distance of 01:40:603 (1,2,3,4) , but it has half the speed of those jumps
Also, last slider is awesome :3 Thank you i love it so much too!
Well, you got a really nice mapset here. I think it would be better with another difficulty between normal and crazy, because this is a pretty high jump in difficulty. Good luck with your mapset (: You got my star of course ^^ <3 ty! btw yes, hard should be coming soon
Thank you for your mod! feel free to poke me ingame if you want to discuss about somethingTheGrimOfCrazy wrote:
Mapset:
This spread is way off.
Easy:
01:20:603 (1,2,3) - This doesn't look that nice. :c Good idea, i used a slider that goes back in time http://osu.ppy.sh/ss/962109. jk i made a nicer pattern here and obviously i copy pasted it on 02:26:485 (1,2,3) too
01:40:603 (1) - could use some work changed it
02:26:485 (1,2,3) - this pattern again :c done
02:45:308 (2) - could use some work again but it fits this time idk why it fits because it changes direction on each syllable of the lyrics, i'm keeping this one
This easy will be very helpful for a lot of new players it has everything they basically need to get started on. Personally I hate copypaste, but for a new player this will help them practice better.Overall good easy, not much to say on it. You could add some more urves on certain sliders though. Not everything needs to be straight. :c thank youbtw i made many straight slider shape because im lazy
Normal:
AR should be 6 not 5 oh that was my fault, i probably changed it while correcting some metadata. done!
Crazy:
00:14:132 (1) - remove all these types of sliders. They really slow an insane player down, especially in a fast section. That's actually the goal of those sliders. i could have done that by just slowing down slider velocity, but i wanted it to be clearer so i made them like this
00:16:191 (6,1) - doesn't work together why?
00:16:779 (5,1) - doesn't work together why?
00:19:132 (3,4,1,2,3,4,5,6) - hard to read and not really fun to play changed
00:24:132 (1,2,3,4) - add some variety. Same with the easy not everything needs to be 1/2 and straight :c I totally agree
00:35:750 (1,2,3,4,5,6) - no please k sorry
00:38:103 (4,5,1,2) - these patterns plus the blue one after. VARIETY I find this one very nice
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - not very readable it's not worthy of a jump section this part of the song is too soft
Influence sections of the song with higher spacing - thats what jumps are for. This does not fit.
-take this into consideration for all the jumps you have placed- make sure they fit, don't lie to yourself. I'll keep it because it's very fun to play
00:44:132 (1) - you could add some fun little thing here. The song calls for it. I'll explain you my idea briefly: hitsounds are percussions, my intention is to create an accompaniment. I would rarely follow vocals when playing the drums, expecially in this case
00:52:662 (2,3,4,5,6,7) - not worthy of jumps it's not even big jumps.. btw yes, i will think of a better shape, but keeping the distances
00:53:544 (1,2,3,4) - pattern real bad bro I love it bro ç_ç and I think it fits very good with the music
01:05:456 (1,2,3) - please check all your jumps for me this doesnt work also. I don't get why you hate jumps so much :C
01:11:632 (2,3) - bad pattern same as before
01:34:573 (1,2,3) - make sure you get all of these patterns chanfed Yes!
01:32:367 (3,4,5,6) - not good I agree, i'm changing it
Some parts in this map are extrmely overmapped and you have spots influenced that shouldnt beat and circles placed in wrong areas. a lot of your star patterns don't even fit as many of the circles dont even land on the spt you are trying to influence. Watchout for offbeat stuff. I'm going to stop the mod here. This could use a bit of a remap. Not the whole thing as some parts are unique and fun but you reused too many patterns and added jumps in wrong spots. Fix these and call me back for a recheck.
So far this insane is: ok it's not completely horrible but please make sure you are influencing the right stuff.
A lot of your notes are randomly placed and many of your 1/4 sliders do not work. Use other insanes as examples, they don't do this.
It is your first map and I'm not going to lie, it was better than mine and most peoples, ha but its still not something I feel is ranking material. You should continue practicing mapping, you'll get there at some point.
I think that the word "overmapping" is quite abused, as i already told you, my goal is to create a rhythm that sounds like what i would play at the drums. I agree that some patterns are very MEH and that's why i'm listening to each of you modders' suggestions to improve them as much as i can
So the Easy is nice.
The Normal needs a remap.
The Insane needs a fixer upper with it's jump placement but it's ok.
Forum PM for a recheck. Rechecks are only done when my modding queue is closed though.
Sephibro, feel free to pm me ingame for any questions, checks or small things on this mod or later. I'll be happy to help.
Oh and also like Charles said, gimmicky insanes are fine but pattern reusing and off jumps are not.
Don't forget to respond to this post on why you agree or deny things or: blacklist.
Thanks for your mod, feel free to poke me in-game if you want to discuss this last thing (or any of the others)MMzz wrote:
Hi.
[General]
You need a Hard diff. The jump of difficulty from Normal to Crazy is too high. it's coming soon, as i wrote in the comment
[Crazy]
00:12:073 (1) - This finisher hitsound is very fitting. A soft whistle or regular soft sample would be more appropriate. Nothing is really ressembling a finisher sound in the music here. with my soft hitsounds (all default except soft-hitnormal) it sounds better with soft finish than soft whistle
00:13:838 (7) - You missed a clap hitsound. (Head) it was intentional but now that you point it out, it's actually better with the clap
00:16:926 (1,2) - Start the combo on 2 instead to follow the song's downbeat.' done
00:19:720 (3) - There isn't much flow in the slider coming out from the previous note. Move it around like this: http://osu.ppy.sh/ss/962431 Notice when playing the shape of the slider leads to player over to 00:20:014 (4) - , locking in the flow for the jump. The same idea should be applied for this too:00:20:014 (4,5,6) - Adjust it like this to maintain the jump patterns flow and properly lead into the next segment: http://osu.ppy.sh/ss/962433 Notice it keeps your triangular shape but the bend it different, allowing the last slider to lead to 00:20:603 (1) - . It doesn't have to be my exact design, but keep the principle in mind. I like this very much, adjusted to make some blankets too
00:35:456 (1) - Unnecessary combo spam. done
00:38:103 (4) - Start the combo here instead for consistency? EX: 00:35:750 (1) - & 00:31:044 (1) - . done
00:47:661 (7) - Combo here to follow your combo patterns? done
01:01:632 (4) - 0 Flow here. Useing that curve then jolting right back to the top doesn't play very well. You should try and design a curve with the notes that matches the slider for better flow, like: http://osu.ppy.sh/ss/962439 done. if you read this, please edit your post to give me a feedback and if you think i should do better
01:17:073 (1) - Reverse this. The flow is more natural keeping the straight line leading out from 4. I totally agree
01:32:367 (3,4,5,6) - There is not rising type of instrument or sequence in the music here, these sliders don't fit the music. This is unrankable. Change the slider velocities to normal so it fits the song more accurately. I made something cool out of this!
01:35:897 (1) - Make this a single note instead to stress the drop in music? i changed the whole pattern and used this suggestion of yours too
01:45:308 (1) - I feel like you could fill this in more before the break, there is still a lot going on. Plus potential for some cool 1/3 beats. the plan is actually to map that break as soon as i get some cool ideas, i already mapped the first break which was here 00:50:014
03:18:838 (2) - Unrankable burai slider. You can't stack all of these red points ontop of each other, they need to be progressive, like: 02:40:014 (4) - .
I really don't get why it has to be unrankable when, compared to 02:40:014 (4) a slider shaped like this, it:
1. plays better (it can be performed by just holding the cursor on slider's head)
2. is funnier to play
3. fits better with the music
People who played it told it was cool, and i love it too. I agree that such sliders like the last one of Big Money should be unrankable, it holds for 1.5 seconds and it's too long to be completed by just keeping the cursor on slider's head. In this case, the hold time is 0.15 seconds and the length allows to ALWAYS complete it with a 300.
I think the rule about this kind of sliders needs to be changed, for example giving a limit in duration and length.
HabiHolic wrote:
Hi Sephibro~
[Easy]
00:17:073 (1) - At the end of clap? fixed
00:20:603 (5) - ^ fixed
00:46:485 (1) - why new combo? Remove NC fixed
01:21:485 (2) - Remove? i think that circle is needed
01:40:603 (1) - Remove NC fixed
02:31:779 (1) - ^ fixed
[Crazy]
00:22:661 (4) - spacing fixed, but i may revert if it's hard to play
00:38:544 (4) - ctrl + g? looks senseless to me
a nice map~Thanks!
GL~
Grazie per la mod!MasterKirin wrote:
Vengo a moddare da qui Kirin's Modding Queue
Bene, iniziamo
[Easy]
00:45:897 Prova a mettere un circle qui fatto
00:47:073 ^ fatto
01:43:544 ^ fatto
02:11:191 (3) Sembra fuori tempo. Prova a spostarlo sul tick rosso che sta appena indietro. e' perfettamente a tempo, sarebbe estremamente fuori tempo come dici tu
02:33:544 Prova a mettere un circle qui
02:33:838 ^
02:34:132 ^ ho intenzione di tenere questa parte vuota
[Crazy]
00:31:044 (1,2,3) Non capisco che senso ha questo stream (Controlla anche i suoi gemelli) e' un trillo che apre meglio la strada al pattern successivo, lo stesso vale per i suoi gemelli
Buona fortuna per il ranking
Desperate-kun wrote:
Well, here comes my mod (from queue).
[Rakuen's Normal]
01:40:750 (4) - It's strange that this slider starts on a red tick. Build a slider which starts on the white tick after that, then reverses on the next white tick. That would look, sound and play much better in my opinion. Fixed.
02:34:132 (4) - This slider should only go until the white tick, and not until the red one. Fixed.
Well, you got a really nice mapset here. I think it would be better with another difficulty between normal and crazy, because this is a pretty high jump in difficulty. Good luck with your mapset (: You got my star of course ^^
Thanks for all the mods, you guys are attentive while moddingTheGrimOfCrazy wrote:
Mapset:
This spread is way off.
Normal:
AR should be 6 not 5 It's already 6 tho
Don't you think the SV is a bit too fast for a normal? Especially with that CS. It seems like you were trying to map a hard. Please read recent mods, or I'll just put my name instead of any kind of SPECIFIED difficulty that almost all modders are arguing for
Call me back for a recheck once you fix this.
The SV is too fast. The note density is too high. The CS seems also high because of the SV. Theres too many hard patterns for casual players. It looks like all you did was just map a really silly hard and took away 3 circles. Theres too many off beat sliders. The strong beat should be on the slider start not it's end. Slow SV means less pattern, straight or short curves, normal has no difference with easy.
You'll get me after a hard is mapped.
01:02:808 (3,4,5) - Pattern is not appropriate for a normal and preferabbly all diffs. Keep.
The sliders are also off beat(red tick) please fix this as it causes confusion. I'd reccomend: http://grab.by/pSta
01:12:220 (3,4,5) - Off beat sliders. Following vocal
01:33:103 (3) - off beat slider. Make this two circles. Keep.
01:40:750 (4) - wut... u havin a giggle ther m8? Fixed.
01:42:515 (3) - off beat slider. Two circles. Following vocal, slider is easier
01:59:279 (4,5,6) - off beat sliders. Following vocal
02:08:691 (3,4,5) - off beat sliders. Following vocal
02:12:661 (2,3,4) - this doesn't look that nice. Try more of a curve. Keep for the moment.
02:32:220 (3,4,5) - I'll let this one slide since it's more of the vocals. Keep.
02:38:103 (3,4,5) - off beat sliders. Following vocal
02:44:132 (1) - this would make more sense on the next white tick just make this a normal slider or switch
02:44:720 (2,4,5) - these don't fit at all Keep.
02:47:514 (3,4,5) - hue off beat Following vocal
03:06:338 (3,4,5) - you know the deal Following vocal
03:18:985 (4) - doesn't fit for an ending slider on the wrong tick, it's also... off beatVocal.
--------
00:42:220 (2,3,4) - this doesnt flow well for a normal. Following vocal
I would suggest a full remap for this diff. It doesn't work. Will take that as advice.
Also it's a bit repetitive. ok.
If you want to keep the SV Use CS3 or lower. I hate big circles >_<
So the Easy is nice.
The Normal needs a remap. Sorry.
The Insane needs a fixer upper with it's jump placement but it's ok.
Forum PM for a recheck. Rechecks are only done when my modding queue is closed though.
Sephibro, feel free to pm me ingame for any questions, checks or small things on this mod or later. I'll be happy to help.
Oh and also like Charles said, gimmicky insanes are fine but pattern reusing and off jumps are not.
Don't forget to respond to this post on why you agree or deny things or: blacklist.
HabiHolic wrote:
Hi Sephibro~
[Rakuen's Normal]
00:29:132 (2,3) - This is Jump? Yes.
00:33:544 (7) - NC Fixed.
00:46:485 (1) - Remove NC Fixed.
01:55:308 (4) - spacing Keep.
a nice map~![]()
GL~
Thanks for the mods.MasterKirin wrote:
Vengo a moddare da qui Kirin's Modding Queue
Bene, iniziamo
[Rakuen's Normal]
03:18:985 (4) Put a circle instead of that slider like this http://osu.ppy.sh/ss/964835 Fixed.
Buona fortuna per il ranking
Shh... secretInyuschan wrote:
Who will do hard diff? *runs*
Also, if mapset is not finished, you should move beatmap to WIP, or maybe I'm wrong. o3o
Thank you!Kurai wrote:
Hi, I haven't found much to point out in your map. I just don't really like the Easy because you have mostly used linear sliders (I have seen liike only 3-4 curved sliders :s). I would really appreciate if you added more of them in it. to be honest i like linear sliders, but i converted some of them into curved ones, probably i'll change some others too, if anybody has some suggestions feel free to include codes in your posts!
Also, you need to map a Hard difficulty, the gap between the Normal and the Crazy difficulty is way too huge. And in order to get your map ranked, you must make correct difficulty spread. yup it's coming!
In Crazy : 03:17:073 (1) - I don't like where this spinner ends, it doesn't sound natural at all. I'd rather you reduce it by 1/2. Sounds much more better to me. what's wrong with it? it falls on the upbeat, it would sound very innatural if it were on the previous red tick :S
:3
nope sorry_AI wrote:
Still accept GD ? >.o
Well, i'll try. (don't kudo this. It's not a real mod just some suggestion about theses pattern. But i want the cookie!)Sephibro wrote:
Help me with some of these and get a cookie:
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - i really like this pattern, but i would like to make it more playable and more readableActually i find it quite readable. Maybe it's not clear in the editor but while playing you can see the pattern thanks to the followpoint and the high AR:
00:44:132 (1,2,3,4,5) - should i do something like this? http://puu.sh/4cbqs.jpg00:44:132 (1,2,3,4,5) and the picture doesn't match so i can't realy tell XD All i can see it's that the flow is ok and maybe 3 and 5 could be symmetrical relative to the stack 2|4.
02:41:771 (1,2,1,2,3,4,1,2,3,4) - i think this can be so much betterI'm not sure what you mean by "it can be so much better"! Is it the squares the problems? Well, you allreasy have some square so that's true you could have chosen another pattern. The problem i have is that you use two square with the second one bigger than the first one but it doesn't seems to follow the music. Actually imo the music is less intense in the biggest square which isn't logical. But this kind of pattern would mean that there is something in the music which last 2 beat then repeat itself more intensly. In this case your pattern would be more appropriated. Personally i would have used this rythm instead:
02:50:750 (1,2,3,4,5,6,7,1) - this could be nicer tooFor similar reasons i would have used this rythm instead with jump everywhere:
Thanks for modding! Sorry if i rejected almost every suggestion of yours on Crazy diff, but it has received more than 30 mods and now i like almost everything of it, so i've become more stubborn and i'll change something only if i really like the suggestion.-Srui- wrote:
Hi ~ :3
[Easy]
00:15:897 (5) - Move to (312,344). I think it is look like better i can't because of distance snap
01:40:603 (1) - Boredthat's an easy what do you expect?
02:04:132 (4) - Move to (152,296). done, fixed all the distance snaps after this too, and fixed on the first chorus too
02:41:191 (4) - Move to (368,288). It is look like better done
02:54:426 - , 02:55:603 - , 02:56:779 - add circle ? i had to remove them because it was too hard
03:18:544 - ^ ^
[Crazy]
00:25:897 (1) - remove NC done
01:08:250 (1,2,3,4,5,6,7,8) - remove whistle on stream no
01:41:191 (1) - change big SV. It is sudden it's half the speed of the previous jump
02:04:720 (1,2,3,4,5,6,7,8) - remove whistle on stream no
02:42:367 (5,1) - exchange NC it makes the two squares more noticeable
03:18:544 (1) - it seems okay without this circle you told me to add a circle here on Easy diff, why should i take it off from the Insane?
I'm considering all of your suggestions, probably i'll use your idea for the 3rd point, but i'll wait for some other modsrezoons wrote:
Well, i'll try. (don't kudo this. It's not a real mod just some suggestion about theses pattern. But i want the cookie!)Sephibro wrote:
Help me with some of these and get a cookie:00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - i really like this pattern, but i would like to make it more playable and more readableActually i find it quite readable. Maybe it's not clear in the editor but while playing you can see the pattern thanks to the followpoint and the high AR:
What can be hard to read is the stack 00:41:779 (7,1) but the stack actually follows the song because the voice suddendly interrupt from 00:41:779 (7) until 00:42:073 (1). Maybe you could turn 00:41:779 (7,1) into a small anti-jump to make it clearer or if you still don't like it you can move 00:42:073 (1) somewhere else on the map it could help too.
However what i can suggest to you is to make a more regular decrease in the jump. Here, 00:41:044 (2,3) is x3.3, 00:41:191 (3,4) is x2.2 and 00:41:632 (6,7) is x1.4. Wouldn't it be more logical to have x1.1 instead? this is meant to be logarithmic, not linear00:44:132 (1,2,3,4,5) - should i do something like this? http://puu.sh/4cbqs.jpg00:44:132 (1,2,3,4,5) and the picture doesn't match so i can't realy tell XD All i can see it's that the flow is ok and maybe 3 and 5 could be symmetrical relative to the stack 2|4.02:41:771 (1,2,1,2,3,4,1,2,3,4) - i think this can be so much betterI'm not sure what you mean by "it can be so much better"! Is it the squares the problems? Well, you allreasy have some square so that's true you could have chosen another pattern. The problem i have is that you use two square with the second one bigger than the first one but it doesn't seems to follow the music. Actually imo the music is less intense in the biggest square which isn't logical. But this kind of pattern would mean that there is something in the music which last 2 beat then repeat itself more intensly. In this case your pattern would be more appropriated. Personally i would have used this rythm instead:
With jump for the 4 first notes and the slider then a normal spacing in between 5,6,7 and 8. But well, it depends of how you hear the music!The only thing i highly recommand you to do is note keeping these 10 notes. Put some slider in it because i dont think that 10 notes match the song well here.
02:50:750 (1,2,3,4,5,6,7,1) - this could be nicer tooFor similar reasons i would have used this rythm instead with jump everywhere:
Well, i hope it helps. I don't recommand you to follow exactly what i said (because we map diffrently) but at least try to think about it! Maybe seeing things a diffrent way will make some idea popped up in your head!It's always interesting to hear what would someone else with a totally different way of mapping would have done.
Mod doneSephibro wrote:
[Rakuen]
If there's something which is not clear, poke me in-game!
major things
01:02:808 (3,4,5) - slider trains are hard to play for newbs, i had difficulty on them until like 1 month ago too. pay much attention when you decide to put one!
01:12:220 (3,4,5) - for example this one won't be easy to play
01:29:132 (4,5) - you need to place a circle here because these sliders don't start on the upbeat (01:27:661 - ) i would put the circle here Fixed.
01:27:367 and shift the first three sliders 1 beat forward (and don't forget to correct hitsounds after) http://osu.ppy.sh/ss/974038 Fixed.
01:31:191 (3) - hitsound needed here Fixed.
01:46:485 - break should start here Changed something.
01:54:720 (3) - convert this into 2 circles I feel slider is nicer >.o /
01:55:897 (1,2,3) - AAAAAA these sliders are awful !!!need something nicer Fixed.
02:04:720 (5) - i don't like this shape, but it's actually very nice in this part of the song, if you can make a blanket with near objects (like 02:05:308 (1) - ) that would be awesome
02:08:250 (2,3,4,5) - i like this pattern, but try making something a bit simpler and more regular
02:10:014 (2,3,4,1) - too many sliders with the same shape
02:11:779 (5,1) - i would swap these http://osu.ppy.sh/ss/974043
02:21:779 (1) - is this needed? Fixed.
02:21:926 (1) - maybe i would make this finish here 02:23:544 , but do as you like it more Keep, light hitsound without crash
02:28:838 (1,2,3,4,1,2,3,4,1) - this is kinda repetitive Will think of something else later.
02:32:220 (3,4,5) - 02:37:661 (2,3,4,5) - same as 02:08:250 (2,3,4,5)
02:43:544 (5,6,7,8,1) - try making a continuous shape Fixed.
02:44:132 (1,2,3,4) - since the sliders have a funny and irregular shape, try creating a funny and irregular pattern too
02:53:103 (5,6) - delete and shift these 02:53:838 (1,2) - 1 beat backwards (02:53:544 here, and correct hitsounds!) and put a circle here 02:54:720 http://osu.ppy.sh/ss/974045
02:55:897 (1) - this shape creates an awful flow with the following objects, make it more regular Fixed.
03:01:191 (2,3,4,5,6,7) - this is probably the hardest pattern of the whole map, that circle is very quick to play
03:14:426 (1,2,3,4,5,6) - this is kinda hard too imo
03:16:779 (1,2) - too quick, remove (2)
03:19:132 (3) - i think this should have the same hitsound as 03:18:838 Fixed.
minor things
00:13:544 (3,4,5) - this could be nicer, try to make a continuous shape
00:19:132 (6,2) - these aren't correctly overlapped Fixed.
00:20:308 (2,1,2) - 00:30:603 (5,2,3) - 01:32:073 (1,3) - 02:46:485 (1,2) - ^ Fixed.
00:35:897 (2,3,4) - this could be nicer, try to make a continuous shape
01:00:014 (2,3,4) - 01:16:191 (1,2,3) - 02:12:661 (3,4,5) - 02:33:544 (2,3,4) - 02:35:308 (2,3,4) - 02:51:485 (1,2,3) - 02:56:926 (2,3,4,5,1) - 03:03:544 (2,3,4) - ^
too bad i can't kd myself
Thank you anywayszorefire wrote:
Sorry for that long wait
[Eazy]
Eazy is an old version, i renamed it into Easy about one week ago :S
00:47:661 (1) - dont end spinner there you can add more notes.
add some notes from 00:50:014 to 00:55:897
same for 01:46:485
break can go here 02:33:250
[Rakuen's Normal+]
same as above, its name is now "Rakuen" lol
dont leave an empty gap 00:40:897
break 01:31:485 here
add notes 01:46:191
[Crazy]
Change the difficulty name to Crazy Night
that is all this is good enough for a
Gluck and rank
Sephibro wrote:
01:29:132 (4,5) - you need to place a circle here because these sliders don't start on the upbeat (01:27:661 - ) i would put the circle here 01:27:367 and shift the first three sliders 1 beat forward (and don't forget to correct hitsounds after) http://osu.ppy.sh/ss/974038
I dont understand :/Sephibro wrote:
Thank you anywayszorefire wrote:
Sorry for that long wait
[Eazy]
Eazy is an old version, i renamed it into Easy about one week ago :S
00:47:661 (1) - dont end spinner there you can add more notes.
add some notes from 00:50:014 to 00:55:897
same for 01:46:485
break can go here 02:33:250
[Rakuen's Normal+]
same as above, its name is now "Rakuen" lol
dont leave an empty gap 00:40:897
break 01:31:485 here
add notes 01:46:191
[Crazy]
Change the difficulty name to Crazy Night
that is all this is good enough for a
Gluck and rank
updated Rakuen's diff. btw, you changed almost nothing and you wrote "Fixed" here but forgot to fix, it's still as it was before, watch the pic it could help http://osu.ppy.sh/ss/974038 , this one is kinda importantSephibro wrote:
01:29:132 (4,5) - you need to place a circle here because these sliders don't start on the upbeat (01:27:661 - ) i would put the circle here 01:27:367 and shift the first three sliders 1 beat forward (and don't forget to correct hitsounds after) http://osu.ppy.sh/ss/974038
ahhhhh i see oops xDSephibro wrote:
you modded the map without redownloading it i guess, as you can see here https://osu.ppy.sh/s/109401 the names are Easy, Rakuen and Crazy, there's not anymore Eazy and Rakuen's Normal+
I made some changes on Crazy to improve flow and playability and rehitsounded the last kiai of Easy
PS: don't forget to read the first post to know what i'm willing to change!
thank you for your mod, it was very useful!10crystalmask01 wrote:
o3o re-mod:[General]i think that kiai is needed, but i like the idea of a small one on the last slider
- Kai time at 02:34:720 is way to long, try cutting it into smaller segments:
02:34:720 - 02:51:191
02:53:838 - 03:02:956
And for a more effective finish, there should be a small one on the ending at 03:18:838 - 03:19:132
[Easy]
00:14:720 (3) - NC done
00:15:897 (5) - Remove finish, it should be on the head of 00:17:073 (1) - done, i corrected some things after too
00:19:426 (3) - NC done
00:24:132 (4) - ^ done
00:28:838 (3) - ^
00:38:838 (4) - ^
00:42:956 (4) - ^ instead of 00:44:132 (1) -
00:59:426 (1) - Add finish on the head. yes!
01:01:779 (3) - NC done
01:06:485 (3) - ^ done
01:11:779 (5) - ^ done
01:18:250 (1) - Use whistle instead of finish, the chorus is already done o.o yup
01:24:720 (4) - NC
01:40:603 (1) - Remove finish on the tail, it's not necessary. done
01:55:897 (1) - Add finish on the head. done
01:58:249 (3) - NC done
02:02:955 (3) - ^ done
02:08:249 (5) - ^ done
02:31:779 (5) - ^
02:37:073 (3) - ^ done
02:41:779 (5) - ^ done
02:46:485 (3) - ^
02:58:250 (3) - ^ done
Don't make NC's too long. Still, looks really good ^^
[Crazy]
00:59:426 (2) - add finish on the head. awesome
01:15:897 (2) - ^ yes!
01:37:073 (1) - ^uhm i think i would have to add more finishes later if i put this one, i'll keep it as it isNEVERMIND I LIKE IT, ADDED
01:44:720 (3,4) - Reverse, so that their heads are on the top, so the flow will match 01:44:132 (1,2) - like this: it used to be like that, i changed it into this because it's cool
02:47:661 (1) - Add finish not here
Looks pretty goodjust a little more work, and it'd definitely be perfecto! <3
Good luck!
Thank you for your mod!Senbon wrote:
Hello, quite a fun map. Thank you
EasySPOILER01:14:720 (3) - end whistle? i didn't exactly put an end whistle, but i changed all the hitsounds in this part. Changed in the other kiai too
01:40:603 (1) - ^ done
01:43:544 (2) - remove clap?
02:25:308 (3) - start clap remove end clap?
02:26:485 (1) - remove end clap?
02:27:661 (2) - start clap remove end clap? ^ i didn't follow these suggestions 100% because i'm using a different hitsounding logic through the whole map, but i made some changes anyway
03:02:367 (4) - x:248, y:192? done
03:10:014 (1) - Hmm wanna try something around like this? done, corrected the ds on the following part too
http://puu.sh/4takw.png
CrazySPOILER00:34:720 (5) - finish? i don't think it's needed
00:38:250 (3) - kill whistle
00:38:544 (4) - start clap
00:38:838 (5) - kill clap
00:39:132 (6) - start clap ^ all done here, and added two more claps for more spicy rhythm
01:06:485 (1,2,1,2,1,2) - You can make this more "shaped" maybe? done
http://puu.sh/4taVh.png
01:31:191 (5) - finish? nope, same as the first one
Thanks for the mods!10crystalmask01 wrote:
o3o re-mod:[General]Added few more finish.[Rakuen]
- Kai time at 02:34:720 is way to long, try cutting it into smaller segments:
02:34:720 - 02:51:191
02:53:838 - 03:02:956
And for a more effective finish, there should be a small one on the ending at 03:18:838 - 03:19:132
00:12:367 (1) - Add default soft- finish on the head.
00:14:720 (1) - ^
00:19:132 (6) - NC
00:36:338 (3) - Consider removing, it sounds extra since it doesn't go well in this rhythm.
00:41:338 (4) - hmm try using drum finish on the head
00:42:956 (1) - ^ on the reverse at 00:43:544.
00:45:897 (3) - Add drum finish on the tail.
01:04:132 (1) - Soft finish on the head instead of clap.
01:08:838 (1) - ^
01:13:544 (1) - ^
01:41:485 (5) - Add finish no both ends of the slider.
01:55:897 (1) - Use soft finish on the head instead of clap.
02:00:603 (1) - ^
02:05:308 (1) - ^
02:10:014 (2) - ^
02:34:720 (1) - ^
02:39:426 (1) - ^
02:44:132 (1) - ^
02:48:838 (1) - ^
02:53:838 (1) - ^
02:58:250 (1) - ^
Fixed all.
Missing a lot of good places to add finish imo ;_;
Looks pretty goodjust a little more work, and it'd definitely be perfecto!
Good luck!
Thanks for the mods!Senbon wrote:
Hello, quite a fun map.
RakuenSPOILERFixed all.00:36:338 (3) - remove whistle?
01:41:485 (5) - start OR end finish?
ar8 feels appropriate for this kind of song imo, but ill probably change if someone else says ithoshisorakiseki wrote:
the "meiikyuu's Hard" difficulty just AR-1 is OK
thanks for the modGuy wrote:
Hi! from my queue :3
Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.
[General]these tags are alreay there
- Add "meiikyuu" "Rakuen" tags in Easy diff.
[Crazy]from ranking criteria:
- 00:58:839 (1,2) - Change NC, cuz 00:59:426 (2) - is start the Kiai. yup
- 01:55:750 (1) - like this rhythm? yup, i actually thought about it already but was too lazy to change the patterns, you convinced me to do it
- 03:18:838 (2) - omg unrankable slider lol
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
Good luckthank you
Thanks for your mods!Guy wrote:
Hi! from my queue :3
Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.
[General][Rakuen]
- Add "meiikyuu" "Rakuen" tags in Easy diff.
Good luck
- if it diff is "Normal" , you should be AR-1.
- i felt that diff is a bit fast SV. This diff can be considered as hard..I guess o_o''
- 02:44:132 (1,2,4,5) - maybe unrankable issue. suddenly change slider speed. Will consider to change pattern.
arigato guy <3Guy wrote:
[meiikyuu's Hard]Good luck
- you don't use sampleset normal in Kiai time? i think it fits music more
- 00:34:426 (4) - add sampleset normal in slider start. i missed that, thx!
Good diff.
thank you ^^- Jelly - wrote:
meiikyuu's Hard00:46:485 (4) - shape is a little strange eh...ill keep xD theres a lot of these curvy patterns throughout the map
01:23:544 (3) - Maybe lost a object its ok >.<
This is my first time to mod other's map, The map is beyond my ability.
Sorry for many useless advice QAQ
Wish to rank
osu file format v12
[General]
AudioFilename: Vocaloid Eight - Crazy_nighT.mp3
AudioLeadIn: 0
PreviewTime: 115308
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 16761,115888
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Crazy nighT
TitleUnicode:Crazy∞nighT
Artist:HitoshizukuP x Yama
ArtistUnicode:ひとしずくP × やま△
Creator:Sephibro
Version:meiikyuu's Hard
Source:Vocaloid Eight
Tags:Hatsune Miku Kagamine Rin Len Megurine Luka KAITO MEIKO GUMI Kamui Gakupo meiikyuu Rakuen
BeatmapID:302493
BeatmapSetID:109401
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:2
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2,153156,153970
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204,28,64573,1,0,0:0:0:0:
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436,184,66485,5,2,0:0:0:0:
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260,228,67514,2,0,P|208:212|120:232,1,130
120,308,67956,1,0,0:0:0:0:
48,268,68103,1,0,0:0:0:0:
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472,104,69279,1,0,0:0:0:0:
440,184,69426,2,0,B|440:264|440:264|472:320,1,130
376,308,69867,2,0,B|344:256|344:256|264:256,1,130
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96,240,71191,6,0,P|116:296|192:324,1,130,0|0,0:0|0:0,0:0:0:0:
256,296,71632,1,0,0:0:0:0:
335,324,71779,2,0,P|393:299|416:240,1,130,0|0,0:0|0:0,0:0:0:0:
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268,96,72661,2,0,P|272:140|280:168,1,65
292,244,72956,2,0,P|240:232|216:232,1,65
144,228,73250,1,0,0:0:0:0:
68,268,73397,1,0,0:0:0:0:
96,348,73544,6,0,P|160:368|232:360,2,130,4|0|0,0:0|0:0|0:0,0:0:0:0:
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80,184,74426,1,0,0:0:0:0:
124,112,74573,2,0,B|180:92|212:120|212:120|256:120,1,130
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319,236,75308,2,0,P|293:217|280:188,1,65
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448,188,75750,1,0,0:0:0:0:
476,268,75897,5,4,0:0:0:0:
332,356,76191,1,0,0:0:0:0:
332,356,76338,2,0,P|280:308|216:292,1,130
140,296,76779,1,0,0:0:0:0:
60,328,76926,1,0,0:0:0:0:
72,244,77073,2,0,B|92:208|92:208|104:160|76:112,2,130,0|0|4,0:0|0:0|0:0,0:0:0:0:
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412,216,78544,1,0,1:0:0:0:
412,216,78691,1,0,1:0:0:0:
412,216,78838,2,0,P|372:272|308:292,1,130,0|0,0:0|1:0,0:0:0:0:
264,232,79279,1,0,0:0:0:0:
232,304,79426,2,0,B|212:348|212:348|160:368|160:368|136:360,2,130,0|0|0,0:0|1:0|0:0,0:0:0:0:
164,164,80308,2,0,L|148:92,1,65,0|0,1:0|0:0,0:0:0:0:
212,52,80603,6,0,L|244:200,1,130,2|0,0:0|1:0,0:0:0:0:
268,252,81044,1,0,1:0:0:0:
268,252,81191,2,0,P|344:264|396:220,1,130,0|0,1:0|0:0,0:0:0:0:
420,164,81632,1,0,0:0:0:0:
404,88,81779,1,0,0:0:0:0:
256,140,82073,1,0,1:0:0:0:
108,88,82367,1,0,0:0:0:0:
256,140,82661,1,0,1:0:0:0:
352,268,82956,6,0,P|404:232|384:160,1,130,4|0,0:0|1:0,0:0:0:0:
340,120,83397,1,0,0:0:0:0:
256,140,83544,2,0,B|224:168|196:160|196:160|176:132|176:132|152:148|152:148|112:128|68:140,1,195,0|0,0:0|0:0,0:0:0:0:
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124,288,84426,1,0,1:0:0:0:
124,288,84720,1,0,0:0:0:0:
88,136,85014,2,0,L|12:128,1,65,0|0,1:0|0:0,0:0:0:0:
76,216,85308,6,0,P|128:208|168:136,1,130,2|0,0:0|1:0,0:0:0:0:
436,216,85897,2,0,P|384:208|344:136,1,130,2|0,0:0|1:0,0:0:0:0:
340,68,86338,1,0,0:0:0:0:
340,68,86485,5,0,0:0:0:0:
268,96,86779,2,0,L|200:124,2,65,0|0|0,0:0|0:0|1:0,0:0:0:0:
88,288,87661,6,0,B|88:208|88:208|96:176|92:144,1,130,0|0,0:0|1:0,0:0:0:0:
124,88,88103,2,0,B|172:112|168:176|168:176|164:216,1,130
188,276,88544,1,0,1:0:0:0:
376,300,88838,2,0,P|344:256|264:260,1,130,0|0,0:0|1:0,0:0:0:0:
248,180,89279,2,0,P|320:168|380:188,1,130
436,232,89720,1,0,1:0:0:0:
432,76,90014,5,0,0:0:0:0:
284,124,90308,1,0,1:0:0:0:
148,44,90603,1,0,0:0:0:0:
92,188,90897,1,0,1:0:0:0:
92,188,91044,1,0,0:0:0:0:
92,188,91191,1,0,0:0:0:0:
176,320,91485,2,0,L|112:352,2,65,0|0|0,1:0|0:0|0:0,0:0:0:0:
256,264,91926,2,0,L|256:184,2,65,0|0|0,0:0|1:0|1:0,0:0:0:0:
336,320,92367,6,0,L|400:352,2,65,0|0|0,0:0|0:0|1:0,0:0:0:0:
364,248,92808,2,0,B|392:216|392:216|404:176|388:120,1,130
368,56,93250,1,0,1:0:0:0:
368,56,93544,2,0,P|316:80|224:80,1,130,0|0,0:0|1:0,0:0:0:0:
168,72,93985,2,0,L|144:220,1,130
140,280,94426,2,0,L|204:312,1,65,0|0,1:0|0:0,0:0:0:0:
240,244,94720,6,0,P|292:208|344:264,1,130,0|0,0:0|1:0,0:0:0:0:
372,312,95161,2,0,P|420:264|388:152,1,195,0|0,0:0|1:0,0:0:0:0:
256,64,95897,6,0,P|224:84|212:152,2,104,0|0|0,0:0|0:0|0:0,0:0:0:0:
220,232,96779,1,0,1:0:0:0:
220,232,97073,6,0,P|156:232|108:168,1,130,4|0,0:0|1:0,0:0:0:0:
96,112,97514,2,0,L|96:48,1,65,0|0,1:0|0:0,0:0:0:0:
256,100,97956,2,0,L|256:180,1,65,0|0,1:0|0:0,0:0:0:0:
292,232,98250,2,0,P|356:232|404:168,1,130,0|0,0:0|1:0,0:0:0:0:
416,112,98691,2,0,L|416:48,1,65,0|0,1:0|0:0,0:0:0:0:
256,100,99132,1,0,1:0:0:0:
256,264,99426,2,0,B|300:288|300:288|316:312|316:312|384:320,2,130,0|0|0,0:0|1:0|0:0,0:0:0:0:
100,276,100308,2,0,L|72:212,1,65,0|0,1:0|0:0,0:0:0:0:
148,188,100603,6,0,L|164:112,2,65,0|0|0,0:0|0:0|1:0,0:0:0:0:
188,256,101044,1,0,1:0:0:0:
188,256,101191,2,0,P|264:260|320:228,1,130,0|4,0:0|0:0,0:0:0:0:
388,100,101779,6,0,P|392:184|416:236,1,130,4|0,0:0|1:0,0:0:0:0:
388,100,102220,2,0,P|340:112|280:184,1,130
212,196,102661,2,0,P|172:176|160:152,1,65,0|0,1:0|0:0,0:0:0:0:
188,268,102956,2,0,P|240:284|292:348,1,130,0|0,0:0|1:0,0:0:0:0:
352,296,103397,2,0,P|376:240|440:208,1,130,0|0,1:0|0:0,0:0:0:0:
424,132,103838,1,0,1:0:0:0:
404,56,103985,1,0,1:0:0:0:
332,80,104132,6,0,L|272:124,1,65,2|0,0:0|0:0,0:0:0:0:
316,188,104426,2,0,L|256:232,1,65,2|0,0:0|0:0,0:0:0:0:
196,136,104720,2,0,L|136:180,1,65,0|0,0:0|0:0,0:0:0:0:
176,260,105014,2,0,L|116:304,1,65,2|2,0:0|0:0,0:0:0:0:
168,360,105308,6,0,B|204:320|264:320|304:352|304:352|372:368|428:328,1,260
444,184,106191,1,4,0:0:0:0:
356,56,106485,6,0,P|304:68|264:144,1,130
280,200,106926,1,0,0:0:0:0:
328,252,107073,2,0,P|292:288|200:284,1,130,2|0,0:0|0:0,0:0:0:0:
84,232,107661,2,0,P|132:192|208:176,2,130,0|0|0,1:0|0:0|0:0,0:0:0:0:
180,340,108544,1,0,0:0:0:0:
180,340,108691,1,0,0:0:0:0:
180,340,108838,6,0,L|312:340,1,130
396,192,109426,2,0,L|264:192,1,130,0|0,0:0|0:0,0:0:0:0:
180,44,110014,2,0,L|310:44,2,130
72,140,110897,1,0,0:0:0:0:
48,280,111191,6,0,B|68:344|68:344|104:336|144:352,1,130,2|0,0:0|0:0,0:0:0:0:
200,352,111632,1,0,0:0:0:0:
272,344,111779,2,0,B|308:344|336:356|336:356|380:344|420:348,1,130,0|0,0:0|0:0,0:0:0:0:
468,328,112220,1,0,0:0:0:0:
492,260,112367,2,0,L|476:116,1,130,0|0,1:0|0:0,0:0:0:0:
432,76,112808,2,0,P|404:96|368:104,2,65
336,44,113250,2,0,P|288:44|268:40,1,65
200,56,113544,6,0,B|184:120|184:120|188:192,2,130,2|0|0,0:0|0:0|0:0,0:0:0:0:
288,208,114426,1,0,0:0:0:0:
288,208,114720,2,0,P|248:252|176:272,2,130,0|0|0,0:0|0:0|1:0,0:0:0:0:
316,136,115456,6,0,B|316:104|316:104|336:92|336:92|328:68|328:68|352:48,1,104
416,40,115897,6,0,P|452:80|448:164,1,130,4|0,0:0|0:0,0:0:0:0:
392,232,116338,2,0,P|376:192|376:152,2,65
456,288,116779,1,0,0:0:0:0:
456,288,116926,2,0,B|420:324|380:320|356:308|356:308|324:332,1,130
256,300,117367,2,0,P|264:260|260:224,1,65
256,152,117661,2,0,P|220:144|184:224,1,130
344,152,118250,6,0,P|352:116|272:80,1,130,2|0,0:0|0:0,0:0:0:0:
200,92,118691,1,0,0:0:0:0:
116,112,118838,2,0,P|60:112|16:40,1,130
116,112,119279,2,0,P|128:180|112:248,1,130
56,300,119720,2,0,P|92:320|120:320,2,65
216,208,120308,1,0,0:0:0:0:
348,316,120603,6,0,B|400:272|400:272|416:204,1,130,4|0,0:0|0:0,0:0:0:0:
404,128,121044,2,0,L|392:60,1,65
328,116,121338,1,0,0:0:0:0:
248,144,121485,1,0,0:0:0:0:
168,112,121632,2,0,B|124:148|124:148|136:172|136:172|116:228,1,130
28,256,122073,2,0,L|88:288,1,65
136,356,122367,2,0,P|180:316|256:308,1,130
328,328,122808,1,0,0:0:0:0:
400,372,122956,1,2,0:0:0:0:
444,152,123250,6,0,L|392:208,1,65
324,132,123544,2,0,L|324:208,1,65
240,200,123838,1,0,0:0:0:0:
240,200,123985,2,0,P|248:256|316:304,1,130
192,308,124426,2,0,P|160:296|124:288,1,65
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72,228,124867,1,0,0:0:0:0:
72,228,125014,1,0,0:0:0:0:
72,228,125161,1,0,0:0:0:0:
72,228,125308,1,0,0:0:0:0:
68,60,125603,6,0,B|120:88|124:144|124:144|152:168,1,130,4|0,0:0|0:0,0:0:0:0:
228,152,126044,1,0,0:0:0:0:
208,232,126191,1,0,0:0:0:0:
292,216,126338,2,0,P|344:236|368:312,1,130
436,232,126779,2,0,P|416:192|416:168,1,65,2|0,0:0|0:0,0:0:0:0:
372,100,127073,2,0,P|416:84|436:8,1,130,0|4,0:0|0:0,0:0:0:0:
256,112,127661,6,0,L|256:260,1,130,2|0,0:0|0:0,0:0:0:0:
404,320,128250,2,0,L|404:190,1,130,0|0,0:0|0:0,0:0:0:0:
404,104,128691,2,0,P|352:120|320:196,1,130
260,244,129132,2,0,P|220:248|188:244,2,65
152,112,129720,1,0,0:0:0:0:
48,244,130014,6,0,P|116:240|192:264,1,130,0|0,0:0|0:0,0:0:0:0:
256,228,130456,1,0,0:0:0:0:
336,255,130603,2,0,P|399:239|464:244,1,130
468,160,131044,2,0,L|448:92,1,65
353,73,131338,2,0,L|372:136,2,65
272,52,131779,2,0,B|216:84|216:84|148:80,1,130,0|4,0:0|0:0,0:0:0:0:
72,112,132220,1,0,0:0:0:0:
92,192,132367,6,0,B|120:260|120:260|112:332,1,130,4|0,0:0|0:0,0:0:0:0:
204,276,132808,2,0,B|188:208|188:208|204:132,1,130
252,80,133250,1,0,0:0:0:0:
336,96,133397,1,0,0:0:0:0:
412,56,133544,5,0,1:0:0:0:
348,212,133838,1,0,1:0:0:0:
192,152,134132,1,4,0:0:0:0:
76,240,134426,6,0,L|168:292,1,97.50000371933
256,192,141779,12,0,143838,0:0:0:0:
100,288,144132,6,0,B|156:260|156:260|232:260,1,130,2|0,0:0|0:0,0:0:0:0:
292,284,144573,2,0,L|428:284,1,130,0|0,0:0|0:0,0:0:0:0:
476,240,145014,1,0,0:0:0:0:
472,168,145161,2,0,B|464:96|464:96|416:40,1,130
360,84,145603,2,0,L|340:152,1,65
257,182,145897,2,0,L|276:120,1,65
320,228,146191,1,0,0:0:0:0:
116,224,146485,6,0,P|132:152|164:108,1,130,2|0,0:0|0:0,0:0:0:0:
216,56,146926,2,0,B|248:76|256:116|256:116|316:104,1,130
380,88,147367,1,0,0:0:0:0:
384,160,147514,2,0,B|376:208|412:256|412:256|444:244,2,130
312,176,148250,2,0,L|248:192,1,65
180,208,148544,1,0,0:0:0:0:
180,208,148838,6,0,P|140:268|80:292,1,130,2|0,0:0|0:0,0:0:0:0:
48,232,149279,2,0,B|32:188|56:152|56:152|56:104,1,130
68,36,149720,1,0,0:0:0:0:
128,76,149867,2,0,P|184:64|240:8,1,130
296,52,150308,2,0,P|292:92|304:136,1,65
364,160,150603,2,0,P|368:128|364:96,1,65
288,192,150897,2,0,P|283:224|288:256,1,65
336,308,151191,6,0,B|396:284|396:284|424:248|428:216,1,130,2|0,0:0|0:0,0:0:0:0:
388,88,151779,2,0,P|336:100|312:184,1,130
204,165,152220,2,0,P|183:106|124:88,1,130
68,132,152661,1,0,0:0:0:0:
36,196,152808,1,0,0:0:0:0:
56,264,152956,1,0,1:0:0:0:
400,292,154720,6,0,B|356:280|304:304|248:288,1,130,4|0,0:0|0:0,0:0:0:0:
208,236,155161,1,0,0:0:0:0:
288,204,155308,2,0,P|328:204|360:212,1,65
280,128,155603,2,0,P|244:120|216:100,1,65
308,56,155897,2,0,P|368:56|440:96,1,130
480,156,156338,1,0,0:0:0:0:
480,240,156485,2,0,B|464:308|464:308|428:312|396:336,1,130
256,252,157073,6,0,L|256:116,1,130,2|0,0:0|0:0,0:0:0:0:
256,36,157514,1,0,0:0:0:0:
184,104,157661,2,0,B|168:164|128:188|128:188|88:188,1,130
52,256,158103,2,0,P|104:276|144:356,1,130
216,292,158544,2,0,P|252:276|284:272,1,65
344,320,158838,2,0,P|384:328|408:344,1,65
380,244,159132,1,0,0:0:0:0:
344,168,159279,1,0,0:0:0:0:
360,84,159426,5,4,0:0:0:0:
208,156,159720,2,0,P|160:176|136:180,1,65
84,232,160014,2,0,P|112:276|112:308,1,65
136,368,160308,1,0,0:0:0:0:
192,304,160456,2,0,P|260:276|324:284,1,130
372,344,160897,1,0,0:0:0:0:
436,292,161044,2,0,B|460:228|460:228|448:160,1,130
428,84,161485,1,0,0:0:0:0:
428,84,161632,1,0,0:0:0:0:
368,144,161779,6,0,P|320:160|232:160,1,130,2|0,0:0|0:0,0:0:0:0:
160,180,162220,1,0,0:0:0:0:
220,240,162367,2,0,P|264:248|288:260,1,65
168,304,162661,1,0,0:0:0:0:
168,304,162808,2,0,P|104:316|32:296,1,130
20,220,163250,1,0,0:0:0:0:
40,136,163397,1,0,0:0:0:0:
92,68,163544,2,0,L|164:32,1,65,0|0,0:0|0:0,0:0:0:0:
192,112,163838,2,0,L|256:120,1,65,0|0,0:0|0:0,0:0:0:0:
244,204,164132,6,0,B|300:228|300:228|328:264|336:304,1,130,0|4,0:0|0:0,0:0:0:0:
304,128,164720,2,0,B|360:104|360:104|388:68|396:28,1,130,0|0,0:0|0:0,0:0:0:0:
476,60,165161,2,0,P|460:124|412:180,1,130
384,252,165603,2,0,P|416:280|440:288,1,65,2|0,0:0|0:0,0:0:0:0:
344,320,165897,2,0,P|280:328|212:308,1,130,0|4,0:0|0:0,0:0:0:0:
136,164,166485,6,0,P|198:146|262:154,1,130,0|0,0:0|0:0,0:0:0:0:
420,216,167073,2,0,P|448:160|444:88,1,130
380,40,167514,2,0,B|340:32|312:56|312:56|256:48,1,130
180,92,167956,2,0,L|248:136,1,65
180,92,168250,2,0,P|152:148|152:224,1,130
172,296,168691,1,0,0:0:0:0:
240,348,168838,6,0,P|292:348|360:292,1,130,4|0,0:0|0:0,0:0:0:0:
348,184,169279,2,0,P|316:216|308:252,2,65
364,100,169720,1,0,0:0:0:0:
364,100,169867,2,0,P|304:96|228:136,1,130
160,152,170308,2,0,P|128:136|112:112,1,65,2|0,0:0|0:0,0:0:0:0:
128,228,170603,2,0,P|160:272|168:360,1,130,0|4,0:0|0:0,0:0:0:0:
256,344,171044,1,0,0:0:0:0:
341,345,171191,6,0,P|348:281|384:228,1,130,4|0,0:0|0:0,0:0:0:0:
400,144,171632,2,0,B|384:104|384:104|332:96|304:48,1,130
256,124,172073,2,0,L|256:204,1,65
200,59,172367,2,0,B|180:96|128:104|128:104|112:144,2,130,0|0|4,0:0|0:0|0:0,0:0:0:0:
320,180,173250,5,0,0:0:0:0:
320,180,173397,1,0,0:0:0:0:
320,180,173544,2,0,B|400:180|400:180|428:164|428:164|448:184,2,130,0|6|4,0:0|0:0|0:0,0:0:0:0:
176,272,174426,5,0,0:0:0:0:
176,272,174573,2,0,P|144:228|136:140,1,130
180,84,175014,2,0,L|260:72,1,65
260,156,175308,2,0,L|340:144,1,65
336,64,175603,2,0,L|416:52,1,65
456,120,175897,6,0,B|436:180|436:180|444:224|464:256,1,130,2|0,0:0|0:0,0:0:0:0:
312,332,176485,2,0,B|332:272|332:272|324:228|304:196,1,130,2|0,0:0|0:0,0:0:0:0:
280,132,176926,2,0,P|232:152|224:240,1,130
144,168,177367,2,0,L|88:128,1,65
104,244,177661,2,0,P|48:248|4:312,1,130
144,168,178250,6,0,P|148:112|212:68,1,130,2|0,0:0|0:0,0:0:0:0:
288,72,178691,1,0,0:0:0:0:
344,136,178838,2,0,L|416:136,1,65
344,220,179132,2,0,L|416:220,1,65
344,300,179426,2,0,L|416:300,1,65
344,300,179720,2,0,B|280:300|280:300|244:312|208:304,1,130
148,252,180161,2,0,L|80:252,2,65
168,168,180603,5,0,0:0:0:0:
280,40,180897,1,0,0:0:0:0:
344,96,181044,1,0,0:0:0:0:
280,148,181191,2,0,P|292:176|316:208,2,65
228,224,181632,2,0,P|244:276|236:352,1,130
160,312,182073,2,0,L|88:300,1,65
132,224,182367,2,0,L|72:192,1,65
120,120,182661,2,0,L|72:60,1,65
196,68,182956,2,0,L|340:56,2,130,0|4|0,0:0|0:0|0:0,0:0:0:0:
224,148,183691,5,0,0:0:0:0:
204,232,183838,1,0,0:0:0:0:
272,284,183985,2,0,B|328:240|328:240|392:232,1,130
460,276,184426,1,0,0:0:0:0:
460,276,184573,1,0,0:0:0:0:
484,196,184720,2,0,B|444:140|444:140|444:72,1,130
276,48,185308,6,0,B|276:109|276:109|236:165,1,130,0|0,0:0|0:0,0:0:0:0:
168,320,185897,2,0,B|212:288|212:288|296:288,1,130
372,288,186338,2,0,L|460:288,2,65
328,216,186779,1,0,0:0:0:0:
344,132,186926,1,0,0:0:0:0:
388,60,187073,2,0,P|344:80|252:80,1,130
136,192,187661,6,0,P|188:212|240:280,1,130
380,180,188250,2,0,P|424:164|452:160,2,65
312,232,188691,2,0,P|260:256|168:252,1,130
112,216,189132,2,0,L|40:204,1,65
136,132,189426,2,0,P|184:88|260:72,1,130
328,88,189867,1,0,0:0:0:0:
392,144,190014,6,0,B|392:208|392:208|376:256|400:296,1,130
332,336,190456,2,0,B|284:344|260:328|260:328|192:328,1,130
120,328,190897,1,0,0:0:0:0:
36,328,191044,1,0,0:0:0:0:
52,244,191191,5,4,0:0:0:0:
124,92,191485,1,0,0:0:0:0:
256,200,191779,1,4,0:0:0:0:
256,328,192073,6,0,L|328:312,1,65
308,232,192367,2,0,P|264:192|248:104,1,130
324,96,192808,2,0,P|368:136|384:224,1,130
376,288,193250,1,0,0:0:0:0:
452,328,193397,1,0,0:0:0:0:
460,244,193544,5,4,0:0:0:0:
388,92,193838,1,0,0:0:0:0:
256,200,194132,1,4,0:0:0:0:
128,268,194426,6,0,L|84:212,1,65
100,132,194720,2,0,B|140:116|160:80|160:80|208:96,1,130,0|0,0:0|0:0,0:0:0:0:
256,164,195161,2,0,L|256:304,1,130
332,332,195603,2,0,L|408:296,1,65
360,224,195897,2,0,B|392:180|512:156|536:240|448:304|384:260|408:200|442:147|476:116,1,311.999990478516,0|0,0:0|0:0,0:0:0:0:
320,40,196779,1,0,0:0:0:0:
320,40,196926,1,0,0:0:0:0:
320,40,197073,5,0,0:0:0:0:
212,128,197367,2,0,P|176:112|164:104,2,52
280,156,197808,1,0,0:0:0:0:
352,144,197956,1,0,0:0:0:0:
332,212,198103,6,0,P|280:228|216:216,1,104
180,276,198544,2,0,P|208:292|240:300,1,52
308,300,198838,6,0,L|448:264,1,130,2|4,0:0|0:0,0:0:0:0:
Thanks for your mod! It wasn't useless at all, i fixed everything- Jelly - wrote:
Crazy00:31:044 (1,2) - Claps sould bad I was already thinking about removig these, done
00:35:750 (1,2) - ↑ done
00:38:103 (1,2) - ↑ done
01:08:250 (1,2,3,4) - Reduce the volume may be better reduced to 70% during the whole stream
01:28:838 (1) - keep the distance snap about 1.46?corrected
01:34:573 (1,2) - Claps done
00:44:132 (1,2,3,4,5) - should i do something like this? http://puu.sh/4cbqs.jpg
01:46:485 to 01:55:308 - NEW!! Tell me if there's something worth changing in hereDa non amante di slider-patterns come 01:50:014 (1,2,3,4), potresti semplicemente, come ho detto prima, sostiturli con dei piccoli jump laterali
Grazie mille della mod, davvero utle, mi hai dato lo stimolo per cambiare parti che non mi convincevano <3Puncia wrote:
[Crazy]
Ho giocato varie volte la map, secondo me non è per niente male, ha alcuni pattern davvero divertenti da giocare. Un difetto che ho trovato è che ha troppi e troppo spesso gli slider consecutivi. Proverò a segnalarti i punti che magari potresti cambiare. Ovviamente sono solo opinioni personali, lo faccio soltanto perché potrebbero essere troppo ripetitivi da giocare e rendere la map monotona. A te la scelta.
- 00:20:014 (4) - dovresti alzarlo leggermente, se stai seguendo la traiettoria dello slider (3) spostato 2 grid in alto
- 00:22:367 (3) - anche questo va spostato di poco in basso a destra per manterlo nell'asse spostato 1 grid dx 1 grid giu'
- 00:42:073 (1,2) - potresti fare Ctrl + G tra questi due (e sul resto del pattern seguendo la stessa logica). L'intero pezzo è un po' difficile da leggere, sopratutto tra 00:41:779 (7) e 00:42:073 (1). Facendo come ti ho detto io in pratica fai un pattern che si gioca in modo simmetrico, dato che l'ingresso è 00:41:044 (2), poi c'è una pausa e si reinizia da 00:42:073 (1) (se hai fatto Ctrl + G). Insomma è difficile da spiegare a parole. È una questione di preferenze comunque, decidi tu penso che lo cambiero' completamente appena mi arriva l'ispirazione o qualche suggerimento, per ora lo lascio cosi'
- 01:01:926 (1,2,3,4) - la curva che si forma secondo me è troppo brusca: potresti farla fare allo slider portandolo un po' a destra e aprendolo, in modo da curvare mentre lo si gioca. Sposta anche 01:02:808 (5) di conseguenza ci sono stato una mezz'ora buona a provare qualsiasi pattern possibile ed immaginabile, penso di averne trovato uno figo
- 01:37:073 (1,2,4,1,2,3,4) - questa è la serie di slider che ti dicevo. Subito dopo ne fai un'altra serie 01:41:779 (1,2,3,4,1,2,3,4,1,2,3,4). Si capisce che il brano è simile in entrambi i punti, però così tanti slider in fila e tutti uguali, come detto prima possono rendere il gioco monotono. Una cosa che potresti fare è sostituire anche uno di essi con due circles e creare patterns che richiedono un po' più di impegno e che siano più divertenti. ero ispirato, dimmi se ti piace ora
Ad esempio, ho sostituito 01:42:661 (4) con due circles in questo modo:
Anche se il modo in cui sono posizionati potrebbe non piacerti, ho provato a darti un'idea. Qui ad esempio hai fatto una cosa identica in pratica, 01:52:808 (4,5), e devo dire che ci sta molto bene- 02:05:750 (3) - perché non lo metti un po' più sotto, davanti alla coda di 02:05:897 (4)? ne ho approfittato per cambiare completamente pure qua
- 02:49:720 (1,2,3,4) - secondo me inizia troppo aperto, infatti da giocare è un po' ostico. Prova a metterlo un po' più in direzione di 02:49:426 (4) corretto e diminuito il volume
- 02:57:661 (1,2,3,4,5,6,7,8) - stessa cosa, sta praticamente già scendendo verso il basso mentre 02:57:367 (5,6), che sono poco prima, stanno ancora salendo. Prova a giocare un po' sulla direzione non ho idee per forme diverse al momento, ma ho ridotto il volume pure qua
00:44:132 (1,2,3,4,5) - should i do something like this? http://puu.sh/4cbqs.jpg
Potresti, però preferisco questo che c'è ora01:46:485 to 01:55:308 - NEW!! Tell me if there's something worth changing in hereDa non amante di slider-patterns come 01:50:014 (1,2,3,4), potresti semplicemente, come ho detto prima, sostiturli con dei piccoli jump laterali mi piace questo pattern, vedro' se cambiarlo nel caso altri mi dicessero di farlo
È tutto, buona fortuna per il rank!
Thank you very much! I'm gonna update it tonight or tomorrowKenterz9 wrote:
[Easy]
Nothing special to say, maybe more rounded sliders ? I may change some of them soon
[Crazy]
00:37:808 (3) - Move it at 00:37:661 and place a circle at 00:37:956 it is meant to be like this
00:49:132 (1,2) - Ctrl + g that pattern would lose its funny part if i do that
02:24:573 (2) - We can think it's placed on a 1/4 line =/ it should be clearer now
02:34:426 (1) - Delete it or move it at 02:34:279 moving it is wrong, and if i delete it i feel something's missing
Good Luck *u*
Legenda wrote:
Unrankable |
Good ideas |
My doubts | ♥ Greetings | * Just comments
Lines without icons are Mods.
Thank you very much!HelloSCV wrote:
General
- the gap of Crazy and Hard diff feels really huge, feels like Extra and Hard diff,i recommend to add new Insane diff or make Crazy diff much easier than current i actually don't know what to do about this, i don't think it's worth making another Insane diff, especially at this point :\ Every diff is actually a bit harder than standard
Insane
00:20:897 (2) - add clap on start done
00:20:603 (1,2,3,4) - i recommed to reverse these sliders for better playing (just reverse each sliders) i've thought about doing this several times, you convinced me. Improved shapes too
00:40:603 (1,2,3) - too big jumps imo since you tried to slow down 00:40:603 (1) - this slider, well these jumps really weird (00:42:073 (1,2,3) - fix those too if you fix this)
00:47:073 (4) - try http://puu.sh/4wqyt.jpg this done, rotated it a bit anticlockwise too
01:11:338 (1) - this slider should be started on 01:11:191 - here (revere 01:11:191 (6,1) - this rhythm and swap NC is grea) AWESOME i made a cool pattern out of this <3 you man
01:14:279 (2,3) - reverse rhythm nope, i like this slider start on a white tick. Changed the position of (1) instead
02:14:720 - this should be snapped http://puu.sh/4wqD5.jpg done, i can't believe i forgot to resnap the break lol
02:53:838 (2) - NC for SV changing yup
02:58:250 (1) - maybe mistake on clap? it wasn't a mistake but i completely agree that a whistle here sounds much better
good luck~
Thanks for your mod and all your advices! <3Alarido wrote:
[Crazy]
00:18:691 (2) - Move the last node to exactly x:344 y:192, so the tail will stack perfectly with 00:18:103 (4). I love you so much
00:28:544 (4) - Move the 2nd node to x:288 y:128 and the 3rd node to x:288 y:92, so it'll stack perfectly with 00:29:132 (2)'s head. done
00:56:632 (1) - Move the 3rd node to x:188 y:248 and the 2nd node to x:216 y:264, same reason (perfect satack with 00:55:750 (2)'s head). i suck at making slidersfixed
01:46:926 (2) - Move the last node to x:340 y:216 to stack perfect with 01:46:485 (1)'s tail. done
01:53:103 (1) - Move 3rd node to x:188 y:136 and the 2nd node to x:216 y:120 to stack with 01:52:221 (2)'s head. done
02:05:750 (2,4) - This unstack is intentional, am I right? I found it nice ^^ but if you want stack them, it's up to you too (: Yup it's intentional, i find it nicer and more readable than a normal stack, i'm not a fan of hidden circles
02:24:720 (3,1) - Highlander Jump! which also generate a Highlander Dash on CtB mode. A possible fix for it is to make 02:24:132 (1,2,3) like this >>> http://puu.sh/4wvIg.jpg <<< Fixed, and fixed spacing issue too
02:36:779 (4) - Move the whole slider to x:196 y:248, so the tail and head will stack properly with 02:35:897 (1)'s tail and head. done!
♥ 03:18:838 (2) - PERFECT Gran Finale! I love it too, i just hope it won't be marked as unrankable
♥ Amazing diff!!! thank you i'm blushing
[Easy]
02:41:779 (1,2,3) - This pattern feels a bit off >< try this instead i prefer to keep the symmetry, even if i'm perfectly aware your rhythm sounds more clean.
Just invert 02:42:956 (2,3) on timeline and, on screen, you can try arrange them like this >>>> http://puu.sh/4wwso.jpg
03:15:897 (2) - Move it to x:144 y:328 to align with 03:14:132 (3) in a discernible pattern. fixed
03:16:485 (3,1,2,3) - If you applied previous mod, then move them altogether to x:144 y:216 to fix spacing. fixed all of course
That's all.
Feel free to call a BAT to take a look here. Buuuuut if you want more mods, I would recommend take ones from -Bakari- and jonathanlfj -- their mods are better than mine (: You can try BounceBabe too, but I'm not sure if she likes anime songs ~.~
and once you got a Bubble, call Gabe and he more like will pleasantly check your map too (:
Att.
Thank you for your mod!Saten wrote:
[Crazy]
01:15:603 (1,2,3) - end-start slider-stacking doesn't seem like a good idea here imo. You can try moving them like this i made it even better, thank you for the input! 01:27:661 (1,2,3,4) - could you increase the spacing here? It feels a bit crowded right now sure thing
01:29:279 (2,3,4) - same here same here
01:41:191 (1) - a bit overkill but ok. lol i love it
01:49:132 (1,2,3,4,5,6,1) - it would play more natural if it went forth and back the whole section here so much better
02:05:308 (1) - remove the finish on start and add in on the end instead removed on start, but didn't add on end
02:34:426 (1) - change the finish to a whistle instead done
02:53:544 - start the kiai on 02:53:838 - instead. done
03:02:956 (1,2) - use finish on the second slider instead it sounds bad to me, changed in another way
03:17:073 (1) - whistle instead of clap, sound better imo done
[Easy]
01:12:367 (2,1,2) - this doesn't really look that great. You could try swap places with 01:14:132 (2,3) - great
02:08:837 (2,1,2) - same as above ofc
02:53:544 (1) - finish on the repeat instead i'm not really convinced but i suck at hitsounding, then ok
Thank you!bigfrog wrote:
Hi~here's your ticket
Easy
- 00:12:367(1,2) - i suggest to let red point in the middle of slider,prominent rhythm that was the intention, but the pattern would be awful
- 01:12:367(2) - slide to 01:12:956 done
- 01:39:426(5) - slide down i made it better
- 02:25:308(3,1) - try to symmetry? done, it's very nice- 02:37:073(1,2,3) - change to get flow nah it's ok- 02:40:603(3) - 408|184 to make nicer shape with (1,2,4) and fix distance done
- 03:10:014(1) - 172|288 to symmetry 03:07:661(1) and make this slider horizontal line done
- 03:17:073(1,3) - parallel corrected shape
Good Luck ^^
Grazie mille!luxoDeh wrote:
Hi! mod from my queue
EASY
00:59:426 (1) - non sono sicuro che i 4 repeat vadano bene x l'easy.
01:06:485 (1) - ^
Ho visto altre Easy in cui ci sono slider con doppio repeat, non penso sia un problema
CRAZY
seems fine Excellent
GL!