best
Priti wrote:
GeneralInsane
- Overall you have too many straight sliders, try to be a little more creative with your slider shapes, if I would point all of the ones that should be curvier I would waste like 30 lines, I trust you that you can find them and fix them, I've seen you make ALOT of creative and beautiful things on this map.
- Hitsounding needs alot of work.
- You are way too strict about how you map, you don't really combine sliders and circles at certain sections and just go Slider Slider Slider Slider Slider Slider Slider instead of Slider Slider Circle Slider Slider Circle, yaknow..
- MP3 sounds kinda bad at times, try to get a better one that isn't a youtube/radio rip.
- Alot of green lines are off beat, it doesn't really change much in the map but it looks sloppy and unprofessional.
- You are trying to force symmetry way too much but it just doesn't work for you, it works for Andrea because he actually copy pastes things and make them still feel unique and fresh, even though it's the same exact thing but mirrored.
- Replace the first combo color with white/really light blue
Hard
- 00:29:754 (5) - This feels kinda, odd, try a spinner?
- 01:04:910 (3,4) - They don't end at the same spot, remove these and start a slider right from the middle of the grid, have it go to whatever direction you want, Ctrl + G it, copy and rotate by 180 degrees, this should fix it ^^
- 01:33:035 (5,6) - Doesn't really follow anything.
- 01:33:973 - Lower the volume by quite alot, this should be the section with the lowest volume imo.
- 02:31:160 (2,3) - Should be right on (1)
- 02:34:910 (3,4,5,6) - Should end right where (1,2) were
- 02:43:582 (1,2,3,4,5,6,7,8,9,10,11) - Nudge Forward once
- 02:48:504 (1,2,3,4,1,2,3,4) - Maybe put circles on the empty red ticks? optional.
- 03:32:332 (2,3,4) - Doesn't work well with the song.
- 03:43:582 (1) - Should start at 03:45:223 and end silent (5% volume normal clap would be good)
Normal
- 00:10:301 - Put a circle here and have it right on (2)
- 01:00:457 - The short repeating slider should start here instead.
- 01:03:973 (1,2,3,4) - Why are they not ending on the same spot ;~;
- 01:31:629 (2) - Not symmetrical
- 01:33:973 - Need a break here.
- 01:57:410 (1,2,3,4,5) - Bad distance snapping.
- 01:59:754 (1,2,3,4,1,2,3,4,5) - Too dull, rework this.
- 02:23:426 - Need a circle here.
- 02:33:035 (4,5,1,2,3,4,1,2,3) - Too dull, rework this.
- 03:07:723 (1,1,1,1) - Nooope, delete these and make something else, also, you space the spinners by 1/2 instead of 1/4, and you should make them silent if they connect.
- 03:27:644 (4) - Doesn't fit the rhythm, replace it with something else.
- 03:35:848 (1,2,1,2) - Just noting, THIS is how symmetry should be.
- 03:42:644 (4) - Doesn't fit the rhythm, replace it with something else.
- 03:45:223 (1,2,3,1,2,1,2,3,1,2,3,4) - I really have mixed feelings about this, it's unique but at the same time, a spinner would work much better.
Just finish it and it's cool~ You should go to -Bakari- since he/she is REALLY good at low difficulties.
Easy
Just finish it and it's cool~ You should go to -Bakari- since he/she is REALLY good at low difficulties.
boom fixed all mods = remappingRendyindo wrote:
Random Mod ._.Easy00:47:190 (1) - Pindahin ke 00:47:073
01:32:541 (6) - Lebih enak di 01:33:010Normal00:13:323 (3) - kurangi 1/4 beat
00:14:729 (5) - kurangi 3/4 beat
00:26:448 (2) - kurangi 1/4 beat
00:28:323 (2) - ^HardInsane ? sempurna00:04:904 (1) - Kurang 1/4 beat
00:05:842 (3) - ^
00:07:717 (1) - ^
00:08:654 (2) - ^
00:11:701 (8) - ^
00:12:404 (1) - Tambah 1/4 beat
01:59:955 - Tambahin 1 circle
02:00:451 - ^
Another... belum selesai ? kok tiba tiba udahan ._.
fixed all suggestion, thanks for mods battle xDBattle wrote:
As requested:
[General]
Isn't that green point at the very end kinda useless?
Make sure to uncheck widescreen support and letterbox thing
You can add "18 Months" as a tag, since it is the album name
[Normal]
00:03:967 (1) - why is this like, on a blue tick? lol
00:05:842 (3) - ^
00:11:467 (1) - ^
00:15:217 (1) - ^
00:17:092 (3) - ^
00:18:029 (4) - ^
00:33:967 (1,2) - Maybe make 1 upside-down to flow more easily into 2?
01:09:592 (3,4,1) - Maybe make even looking?
[Hard]
00:09:123 (4,5,1) - Distance just a little off for 4-5-6
00:16:623 (4,5,1) - ^
00:33:937 - Why is there a green point here?
00:47:560 (4,5,6,7,1) - Spacing kinda off here
02:01:623 (2,3,4) - Spacing little off
[Insane]
00:33:937 - same as in Hard
01:18:029 (3) - Maybe make it like 01:10:529 (3,4,5) - or sth because you only make it a 1/1 slider for here even though it has beats on 1/2 ticks
02:31:154 (3,4) - Kinda awkward since you do this in no other places, so might make it 1/1 slider and a note to keep consistency
I don't see much of a problem with Return, besides the change in how you mapped from the first kiai from the other kiais, but it was really fun
Hope this helps~
well that's my explanation i hope you understand what i meanWafu wrote:
I have two complaints about the map:
Firstl, dark green and dark blue color blend with the background and makes the map much harder to read. Obviously, this was checked with default skin, look yourself: Blend with the colours = perfection this is rare thing ever, so i want to make this map really alive, if you cant see the notes why dont you dim the background? it's really simple thing ever :3
Well, the dark blue is not that critical, but in gameplay, it will really feel like blending with the background. Other colors apart from light green are unusable.
Second, I think the hitsounds sound too plain and monotone. You don't hear any contrast hear and you can barely notice them. For example from 00:33:967 - to 00:56:467 - you can't hear almost anything. It sounds like default hit all the time and sounds so same. At least the snare in music could be emphasized, but it isn't. I think you picked hitsounds that are not interesting and are almost inaudible (in gameplay, they will blend with the song so much so you don't even notice them) well the monoton hitsounds i put because im trying to emphasizing songs instead of its hitsound itself, and well since i really love this song i dont really want hitsounding this map too much with much hitsounding samples i have, im just gonna say the song itself is really good in rhythm games, well try play this map with 50% effect volume or less it can be fun i think
Combo colors must not blend in with the map's background/storyboard/video. This is so the approach circles are always visible to the player.Using dim is not an argument. You're supposed to map the map for defaults and so the most enjoyable way is without any changes like dim etc. Saying you should use dim is like qualifying extremely random and difficult map saying: "Top 10 players can pass it with half time, it's fine." or: "Map is only for no fail mode."
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense.This means that hitsounds volume should be sensible and should provide the feedback, this is almost completely inaudible, so that's definitely an issue.
Are you serious you want to offend me or make fun of me by calling me 'honey'? Nonetheless, it obviously breaks 2 rules, and the screenshots clearly show how much does it blend. Obviously people will be able to play, but it degrades the gameplay experience if it blends.BeatofIke wrote:
Honey, I actually play osu! with default skin + everything else (I don't use any custom skins) and reading wasn't even problem for me lol