forum

MC the MAX - Returns

posted
Total Posts
54
Topic Starter
Elises_old
This beatmap was submitted using in-game submission on Friday, January 01, 2010 at 12:59:06 PM

Artist: MC the MAX
Title: Returns
BPM: 156
Filesize: 4077kb
Play Time: 03:41
Difficulties Available:
  1. Gaikoz (4.43 stars, 412 notes)
  2. Gorgos (3.37 stars, 126 notes)
  3. Kaze'aze (4.92 stars, 566 notes)
Download: MC the MAX - Returns
Information: Scores/Beatmap Listing
---------------
First beatmap set by myself, and I've got to say I'm quite pleased with it. Rankings are allocated by the level for each boss in GrandChase, the game from where my name originated (Ex: Gorgos is about lvl 15, Gaikoz is around lvl 30, and Kaze'aze is around lvl 45.)

I have it set up so that by the time you can pass Gorgos with ease (without missing a note or while using difficulty-upping mods) you should be ready to try Gaikoz, etc. Hopefully this will help those of you who are still getting adjusted to the game to learn quicker.

I also want a quick poll, should I turn down the circle size on Kaze'aze's difficulty? I felt that ruins the fun and makes the hard jumps even more screwy, but then again, this is supposed to be the hardest difficulty. Thanks for your advice.

-Elesis

Edit 1: Re-snapped notes in Gorgos's difficulty. Edited timing in specific areas.
Edit 2: Re-organized notes on Kaze'aze's difficulty, to increase difficulty.
Edit 3: Re-organized notes on Kaze'aze's difficulty, to increase difficulty.
Edit 4: Added preview points (all difficulties)
Edit 5: Misc. almost time for BAT interventions?
Edit 6: Aesthetics on Gaikoz
Edit 7: Aesthetics on Gorgos. Reloading full file with tags
Edit 8: Saved Kaze'aze's difficulty, Fully re-submitted
Edit 9:Misc.
Edit 10:Misc.
Edit 11:Ticks, Misc.
Edit 12: Here and there, small things.... Small flying rodent time?
Edit 13: Misc. Storyboard requests I cannot fill. Help on adding a "Speed up!" message?
Edit 14: More random stuff. How many stars does this need to start having BAT's on it??
Edit 15: First BAT star. YAY! Edits on all diffs (To be cont.d)
Kytoxid
Welcome to mapping. ;) Nice first map.

[General]

Try BPM 156? I don't think the 0.01 will have much of an effect.
Source? Tags?
Consider setting the background colour to black.
Needs a preview point; this can be set by scrolling to the point in the map you'd like to set as the preview point and going Timing -> Set Current Position as Preview. Make sure this is done for every difficulty.

Unnecessary timing sections:
3. Offset: 10,841ms BPM: Inhereted (0.5x)
4. Offset: 13,148ms BPM: Inhereted (0.5x)

If so much of your map is in 0.5x, consider just halving the slider velocity and then doubling BPM for the one section.

Consider using a smaller-sized grid for grid snap.

[Gorgos]

00:10:045 (3,4) - Spacing.
00:18:053 (7,1) - ^
00:25:064 (8) - New combo? (spacing too, but it's pretty evident that it's not consecutive)
00:51:099 (7) - I'd avoid concealed sliders on your easiest difficulty.
01:02:057 (2,3) - On easier difficulties, it may be better to shift this back by 1/2 to stick to 1/1 beats for as much as possible. (true for the entire map, but I'll just mention it here once)

[Harder difficulties]

I took a quick look through the other difficulties, they look alright. The main issue is the length causes long combos. To be honest, the highest difficulty is not THAT hard, so the 11m score is pretty easy to hit, which is an issue. I thought the circle size there is perfect though, any smaller and it'll be more of an annoyance to play. (Nintendo Hard rather than a fun hard). Of course, you should still check the spacing throughout.

I don't know if anyone's told you, but within the editor there's an automatic modder called AIMod that can be called upon with Ctrl-Shift-A. It's really picky with spacing and stuff though, so don't bother fixing everything.

Have a star, and good luck!
Topic Starter
Elises_old
Thanks a lot. a few things I want to add/ want to ask. First off, no, I had never heard of the AImod, I tried it out, and it's alright, but sometimes it will call something a mistake and later will not call the same thing a mistake =/. but yeah, If I was feeling pretty lazy, I would definitely try using it, thanks for that.

Second, I don't understand what you were getting at when you said:

Kytoxid wrote:

Unnecessary timing sections:
3. Offset: 10,841ms BPM: Inhereted (0.5x)
4. Offset: 13,148ms BPM: Inhereted (0.5x)
Can you mean what you meant when you singled out these two points on the timeline? I looked for timing points with those offsets and there were none =(.

Third, I added tags, but I don't get what they want out of "source" are they asking where I recieved the song from? my pictures? my combobursts? I should probably know what they mean but I looked at all the tutorials and not a single one explained =/.

Well, I'd prefer to be called an idiot or "slow" for not knowing these things rather than for having no mapping skill, because I really do love beatmapping =D. Thanks for your knowledge.

Last thing, I attempted to juice up the difficulty on Kaze'aze a bit and even after increasing the spacing for the rapid sliders and unstacking a lot of the repeated beats it still seems a bit easy for 11m, you're right. Any ideas for giving it a little extra kick?

Thanks again =D
EnPassant
I've been thinking of some things that you may have missed in creation, and by the time I got back to post a few, Kytoxid got all of the ones I spotted.. and more =\. But I could give a bit of advice on how to make it harder, since that's really all I can suggest at this point =D

1. Instead of increasing the separation on the speed-sliders (you know what I mean) you could run them past each other or go into a pattern of four. I hope you understand what I mean by each of these, because I can't explain it very well. I'll probably just confuse you =(

A pattern of four would have them overlap themselves like a grid.

# <--- This is as close to a diagram as I can get here XD

2. You could increase the distances of the notes in the slow parts. my only example is one of the metal gear solid themes, the original, when the song shifts down a gear, the beatmapper increased the distance of the notes to bring it up to par with the rest of the song's difficulty level.

3. (Please don't use this one) You can drop the circle size as a last resort. this should easily make up for the light difficulty, especially if you increase the spacings a bit.


I really like where this beatmap is going. Star, and i hope it helps.
Kytoxid

Elises wrote:

Thanks a lot. a few things I want to add/ want to ask. First off, no, I had never heard of the AImod, I tried it out, and it's alright, but sometimes it will call something a mistake and later will not call the same thing a mistake =/. but yeah, If I was feeling pretty lazy, I would definitely try using it, thanks for that.

Second, I don't understand what you were getting at when you said:

Kytoxid wrote:

Unnecessary timing sections:
3. Offset: 10,841ms BPM: Inhereted (0.5x)
4. Offset: 13,148ms BPM: Inhereted (0.5x)
Can you mean what you meant when you singled out these two points on the timeline? I looked for timing points with those offsets and there were none =(.

Third, I added tags, but I don't get what they want out of "source" are they asking where I recieved the song from? my pictures? my combobursts? I should probably know what they mean but I looked at all the tutorials and not a single one explained =/.

Well, I'd prefer to be called an idiot or "slow" for not knowing these things rather than for having no mapping skill, because I really do love beatmapping =D. Thanks for your knowledge.

Last thing, I attempted to juice up the difficulty on Kaze'aze a bit and even after increasing the spacing for the rapid sliders and unstacking a lot of the repeated beats it still seems a bit easy for 11m, you're right. Any ideas for giving it a little extra kick?

Thanks again =D
Heya. (I actually read people's comments on my mods, wow, right?)

AIMod screws up at times; if the bar is green, that means it's fine, if the bar is red, that means there's an issue. Of course, it's not that great, it's more just for a pre-submission check on time snapping and preview points.

I found timing sections at those time points on the easiest difficulty to mark off a slider despite the fact that nothing changed between timing sections. I haven't re-checked the map, but as a whole, it's not as much of a big deal, just a neatness thing for the editor.

Source is where the song was originally published/whatevered from. In other words, if I was doing a song from a video game, I would include the game title as the source while the actual composer/artist as the artist title. More controversial is including an album name as source. When I mod, I just point out that it's blank as a reminder; sometimes, a song just doesn't need a source.

Generally, to make a beatmap a more fun "difficult", you try to place either more notes, more spaced out notes, or faster sliders/spinners. Unfortunately, more notes -> higher score, which isn't really a solution, so you could either add jumps (make sure they're intuitive and fit the song), increase your slider velocity (please keep it reasonable), increase distance spacing between notes, etc...

If you're out of ideas, sometimes the only thing you really can do is to find an intuitive spot and end the map early, if you really have to. That takes a chunk out of the score without really hurting difficulty, but it's often hard to find such a spot to end the map at. If you do this, make sure you do the same thing on your other hard difficulty. Possibly also consider opening Audacity and fading out the MP3 at that point.

Good luck!
Topic Starter
Elises_old

EnPassant wrote:

1. Instead of increasing the separation on the speed-sliders (you know what I mean) you could run them past each other or go into a pattern of four.

A pattern of four would have them overlap themselves like a grid.

# <--- This is as close to a diagram as I can get here XD
Possibly, I'll definitely take this into consideration

EnPassant wrote:

2. You could increase the distances of the notes in the slow parts. my only example is one of the metal gear solid themes, the original, when the song shifts down a gear, the beatmapper increased the distance of the notes to bring it up to par with the rest of the song's difficulty level.
Yeah, I know the song. the one real problem is that with MGS, the beats were all same separation in timing, whereas mine aren't =(. to do that with all , or even some of the slow areas would be a real pain, and pretty unintuitive.

EnPassant wrote:

3. (Please don't use this one) You can drop the circle size as a last resort. this should easily make up for the light difficulty, especially if you increase the spacings a bit.
I'll restrain my urges, as much as I can, at least. Thanks for your 2 cents. If I get 48 more I'll be able to get myself something off of a value menu in a few weeks, after our Thanksgiving leftovers are out =D
Topic Starter
Elises_old
This map has been deleted on the request of its creator. It is no longer available.
Sieghart_old
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Elises_old
Thank you for that. Gorgos is meant to be slow and maintains the focus on timing. The whole reason the notes are slow is to really encourage good timing in newer players, I hope it helps them in the end. As for colors, I was trying to pick colors that wouldn't stand out too much, stand out too little, or became annoying for Kiai mode (I.E, white, yellows, anything with a very bright hue.) I'll keep mixing them up to try to find a really good set though.

nice username by the way =D.

-Elises.
Sieghart_old
Not a bad idea really. Just remember to keep it in the right colors. And Thanks for the compliment. If anyone here wouldn't mind while we're at it, I just uploaded a new beatmap and tell me what you guys think. I hope you enjoy it.

http://osu.ppy.sh/b/42403
Shinxyn
hopefully its not just me, but the mp3's missing (from the site), please full submit, then PM me again >:
Tanmak
This map has been deleted on the request of its creator. It is no longer available.
Diasios

Tanmak wrote:

eh....

Re-full upload please..

If I download this file then, I cry out, what a too small file size which is 11.0 KB..
This mean, there is not music file.

so I can't mod. :(

When you reupload, then I will mod again.
Exactly D:

"Error loading audio for this beatmap..."
Topic Starter
Elises_old

Shinxyn wrote:

hopefully its not just me, but the mp3's missing (from the site), please full submit, then PM me again >:

Tanmak wrote:

eh....

Re-full upload please..

If I download this file then, I cry out, what a too small file size which is 11.0 KB..
This mean, there is not music file.

so I can't mod.

When you reupload, then I will mod again.

xxheroxx wrote:

Exactly D:

"Error loading audio for this beatmap..."
Sorry for that guys, after reuploading it one of the last times (most likely after setting a preview time) the song wasn't being recognized for upload =(. I fixed it though. =D
Diasios
Mod Infos:

Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.

Starts Suggestions:

Offset = 75 (resnap all notes)

[Gorgos]

Add kiai.

[Gaikoz]

00:25:064 (9) - New combo


[Kaze'aze]

02:34:048 (6) - New combo

Starred~
Topic Starter
Elises_old
Thank you, got that all fixed.
Topic Starter
Elises_old
mispost =P
Tanmak
Hello~~

[Gorgos]
00:34:305 (3) On purpose? I think make to extend this note. And then arrange distance between note.
00:46:612 (1,2) Spacing?

[Gaikoz]
All note unsnapped. You must resnap them.

00:13:922 (5) Clap. (Head part only)
00:20:074 (5) ^
00:20:843 (2) Remove clap.
00:21:228 (4,5) Clap. (Head part only)
00:55:458 Kiai till 01:20:073.
01:07:766 (1,2,3) Spacing?
02:01:034 (3,4) Stack or space?

[Kaze'aze]
This difficulty where are all note unsnapped, too. You must resnap them.

00:13:920 (7) Clap in head part.
00:20:074 (6) ^
00:21:228 (5,6) ^
00:55:458 Kiai till 01:20:073.

Starred~
Topic Starter
Elises_old
I made all of the adjustments, except for:

Tanmak wrote:

00:55:458 Kiai till 01:20:073.
because I didn't want to exaggerate the earlier chorus, because although cool, it isn't the climax of the song. I use Kiai there in Gorgos because the song ends after that, so that was the best part of it.

Thank you, though =D
Shinxyn
yay, mp3's here >:

Gorgos-
Wtf? why do you have two timing panels at the start (one unused at 300BPM) AND, the why is the bpm 156.002? remove the .002
First note isn't snapped (neither it is for the other two diffs~!)
00:19:030 (1) - spacing!
Meh, its okay

Gaikoz- The bpm is 156.002 here, too, remove the .002
not too bad though.. please respace EVERYTHING with a smaller grid size (press "G" in editor), there's too many note for this large grid size, it makes some of the patterns look confusing
... since I asked you to respace everything, I won't point out odd spacing, you can check that yourself

Kaze'aze-This is quite nice, cuz of the higher spacing, don't need to use a smaller grid for this~
That 2x slider section -doesn't- match the music's pace at all, if you want something that feels faster, just make jumps instead!
By the way, go under Timing >Resnap All Notes, everything's unsnapped, lol

The hitsounds are okayish, but there are some notes that have a hitsounds for the sake of needing hitsounds it seems >:
Topic Starter
Elises_old

Shinxyn wrote:

yay, mp3's here >:

Gorgos-
Wtf? why do you have two timing panels at the start (one unused at 300BPM) AND, the why is the bpm 156.002? remove the .002
First note isn't snapped (neither it is for the other two diffs~!)
00:19:030 (1) - spacing!
Meh, its okay

Gaikoz- The bpm is 156.002 here, too, remove the .002
not too bad though.. please respace EVERYTHING with a smaller grid size (press "G" in editor), there's too many note for this large grid size, it makes some of the patterns look confusing
... since I asked you to respace everything, I won't point out odd spacing, you can check that yourself

Kaze'aze-This is quite nice, cuz of the higher spacing, don't need to use a smaller grid for this~
That 2x slider section -doesn't- match the music's pace at all, if you want something that feels faster, just make jumps instead!
By the way, go under Timing >Resnap All Notes, everything's unsnapped, lol

The hitsounds are okayish, but there are some notes that have a hitsounds for the sake of needing hitsounds it seems >:
Thanks for the 300 section notice, probably wouldn't have noticed =P

I will deny request on size changes on Gaikoz, the point of it is to be just a tad confusing, since the rhythm is so simple. it gives the mid-low-level players a little bit more. I mean, if you think this is a bit confusing, check out Hisoku no Sora. (I think that's right) It would be boring without all the designing tricks =D

as per your post on the 2x speed sliders, that is meant to be a lead-up section, the timing actually does fit the song very well, it was placed there to make a very boring part decently enjoyable and as a major lead-up for the second chorus, the Kiai section.

That means it stays, but thank you for your help, kudos goes to you.
kino77
Hihi~

[Gorgos]
00:25:065 (1) - Why speed up here?Player seems to miss the next 2
00:40:045 (x) - Add a note here?
00:49:068 (5) - New combo?
00:51:022 (1) - Remove new combo?
01:02:038 (2,3) - Spacing?
01:13:091 (1,2) - ^

[Gaikoz]
00:17:018 (1) - Remove new combo?
00:17:038 (2) - New combo?
00:23:034 (1) - Remove new combo?
00:23:053 (2) - New combo?
00:25:084 (2,1,2,3,1) - Remove clap?
00:40:045 (x) - Add a note here?
00:49:068 (5,6) - Spacing and new combo 5?
01:02:018 (2,3) - Spacing?
01:04:088 (2,3,4,5) - ^
01:42:095 (2,3) - Don't like...
01:58:034 (3) - Spacing?
01:59:088 (1,2) - ^
02:03:072 (2,3) - ^ There's lots spacing issues in this diff,I won't point out 1 by 1 from here.Use distance snap and fix them~
02:52:380 (1 )- I'd like KIAI time start here~
03:25:084 (x) - Add a note here?
03:41:061 (4) - Stop KIAI time here and replace it as spin?

[Kaze'aze]
01:32:095 (x) - Add a note here and other place like here?
01:56:099 (5) - New combo?
02:09:030 (1) - Add a "Speed up" sign here?
02:52:380 (1) - I'd like KIAI time start here~
03:41:061 (4) - Stop KIAI time here and replace it as spin?

Nice~Star~
Topic Starter
Elises_old
Thanks. I'll look over it on monday, right now my time online is over..... now
Topic Starter
Elises_old
Alright, got it all finished, many changes were many, including the request for movement on Kiai starting.

Everything else is fixed but I did deny a few changes, all the ones below

kino77 wrote:

Hihi~

[Gorgos]
00:25:065 (1) - Why speed up here?Player seems to miss the next 2


[Kaze'aze]
02:09:030 (1) - Add a "Speed up" sign here?
03:41:061 (4) - Stop KIAI time here and replace it as spin?
The one I denied for Gorgos I trusted that they would be able to just sit there on the slider. no harm, no foul.

As for the 2 with Kaze'aze's

I would add a speed up sign.. but I have no clue how. You forget I'm new to this =/

Also, I changed the second one on Gaikoz, not on Kaze'aze's, because it's made to be suspense for those hoping to barely scrape by. It brings down your health a considerable deal due to high drop + low tick rate, a nasty trick. It forces them to play for their life, 2nd break to the end. If they don't, 3 or four mistakes anywhere should drop them on that final slider. It's basically a difficulty killswitch, If you aren't quite ready, you'll lose on the last note. Quite dissapointing, but it's great for encouraging getting better faster =D.

Anyway, thanks for your help
Mok
Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
I'll just mod the beats in your map, in all its forms, will not tell you to add or remove the beat <3
Remember to fix spacing after all modfiy :3

[General]
Add some Source.
Add some Tags.
Usa 1/4 Snap Divisor.
Delete the .osb file, the do a full submission.
BPM: 156,01
Offset: 31228
The resnap all notes <3

I'm going to mod the map with the modify I said up ^_^
[Gorgos]
00:56:035 (2) Move it 2/4 before.
01:04:088 (2) Move it 2/4 after.

[Gaikoz]
01:04:881 (2) Move it 2/4 after.
03:38:072 (3,4) Move them 2/4 after.

[Kaze'aze]
01:04:882 (2) Move it 2/4 after, then find how to set the hitcircles 3,4,5.
02:50:843 (1) You used the same shape for Gaikoz. Try another shape.
03:01:805 (2) Move it 2/4 after.
03:38:728 (3,4) Move them 2/4 after.

And that's all for you map x3 Hope you will ask me again for other maps >_< Star!
GladiOol
- Gaikoz.
  1. 00:15:045 (5,1) - Spacing.
  2. 00:34:068 (x) - Extra note (?)
  3. 00:40:045 (4) - Stack this with slider (5), like this(?)
  4. 00:47:018 (2,3) - Spacing.
  5. 00:55:045 (1,2) - Spacing.
Starred~
Topic Starter
Elises_old
Got those.

Thanks =D
Leorda
HOWDY!!!!

[General]
Source? Tags?

[Gorgos]
00:40:007 (4) - Delete this object
00:44:068 (x) - Place note here with finish hitsound
00:45:007 (1) - No new combo
00:50:084 (x) - Place note here with finish hitsound


Nice Map!
STAR
Topic Starter
Elises_old
Thanks =)

Added tags for all the Diffs (before I only had on Kaze'aze's, thought I did them all =P, but w/e, at least it's fixed now)

Needs no source, It' s a single by that band (no album) and otherwise nothing else fits as a "source"

Otherwise, all completed, thanks for helping. Kudosu 4 u =D

BTW: Should I put something in the source slot to signify that I did not forget it, rather there is nothing that fits it? I only ask because this isn't the first time somebody has asked for "source" to be added. Thanks
Shulin
General:

~ I'm not sure what the difficulty names have to do with this song, difficulty names from a game look weird on this song imo. [Also the difficulty names are obscure]
~ Same applies to the combo burst, I'm not sure about the relevance to the song / band etc.
~ Source if from the single could be "The Returns"
~ Tags, you don't need "Elises", "Returns" or, "The MAX" those are covered by the creator, artist and title, you might want to think of other things relevant to the band to.
~ If I'm being a title nazi the artist should be "M.C the MAX" but a . doesn't make that much difference I guess.
~ Combo color gray is annoying in Tag matches you might want to change it.
~ Set BG color to black in order to avoid the blue flash as the map loads.
~ You seem to be mapping in grid 1, this is fine but it gives you less flexibility when mapping :P

Timing:

Offset seems late to me, I might just be tired though so I'm not going to suggest one.

Gorgos:

~ One problem I did notice is that the distance snap isn't consistent with the bpm changes etc, for newer players this might be a bit of a problem, you could go through the whole difficulty with the same distance snap (best on grid 3) to solve this issue.

00:27:076 (2) - These play better stacked imo.
00:34:030 (3) - Slightly confusing overlap for the easiest difficulty, maybe also put a new combo here?
00:45:007 (4) - New combo?
01:10:045 (5) - ^

Gaikoz:

00:00:007 (1) - Not snapped

The rest plays fine, though again spacing / distance snap is not consistent in some parts (this could also be a consequence of using grid 1)

Kaze'aze:

~ Your custom combo colors are not set on this difficulty.
~ Rensnap all notes

00:40:045 (4) - New Combo
02:18:015 (4) - New Combo
03:02:076 (3) - ^

Overall:

I'd highly recommend going through all difficulties again on grid 2 or grid 3 with a consistent distance snap in mind, it plays well enough as it is so it's not an essential change but I think it might make your map better :D Sorry for the wall of text.

~ Star
blissfulyoshi
This map has been deleted on the request of its creator. It is no longer available.
EnPassant
Don't mind me leeching you Elises, do you?

Let's advertise XD

http://osu.ppy.sh/s/11492

Needs modding. anybody up for it?
Topic Starter
Elises_old
Kaze'aze's Difficulty has been restored. I don't want to explain the process of getting it back, but it's there.

-Elises
Topic Starter
Elises_old
If I could request that Shulin and Blissfulyoshi re-check Kaze'aze's difficulty, It would be much oblidged.

I will give out second Kudosu for it as well, don't worry =D
Topic Starter
Elises_old
In response to PM's, YES, Kaze'aze's difficulty has been corrected, you can now update it. Stop asking =P
arkiandruski
This map could be really great and fun. A few things to consider.

Gorgo:

00:25:065 (1) - I keep on wanting to hit this early, but the difficulty is low enough that the map still accepts it.
00:34:030 (3) - This slider is hidden under the previous slider, so I keep thinking it's a beat and letting go before I can catch myself.
00:40:065 (1) - Put a hit on the beat before this
00:55:045 (1) - Try changing this into a slider 3/2 beats long
01:03:072 (4) - Move this 1/2 beat earlier
01:15:045 (3,4) - Consider having something between these two sliders to prep the next one.

Think about making another difficulty between Gorgo and Gaikos.

Gaikos:

It looks quite easy to read, though the spacing seems to go back and forth between two different distances for the same rhythm. Sometimes 1/2 beats are overlapping, sometimes they're about a note distance apart.

Kaze'aze:

Looks pretty good. The jumps in the final Kiai time are insane, though. I think you can change combos a little more often than you do. The rhythms fit the music pretty well. The only one I'm not sure of is the one around 1:32. The 1/4 beats seem to be in an odd place.

Let me know when you take my suggestions. I may have more later.
Topic Starter
Elises_old
XD Thanks.


Kaze'aze:

Looks pretty good. The jumps in the final Kiai time are insane, though.


That was the point. Otherwise the killswitch wouldn't work right. The slider at the end is made as a difficulty limiter, you have to have at least 1/2 hp to pass it safely. Simply, If they can scrape by on the main body, and get to the end, the ending jump set will throw them off. Completely fair, and evil. Not just that, it's also for effect, and the combos are set accordingly, so it's not like I made it THAT hard, did I?

I made many of the corrections suggested, but I'm not making another difficulty between the first two. just making those two remotely sensible and easier was pain enough =D.

I'm looking over other mods at the moment, feel free to drop by if you have any other ideas or questions. I did resnap the beats on gaikoz, though (you were the second person to bring that up) and hopefully that will be the last time anybody asks about it =D.

Cheers-
arkiandruski
Well as far as I'm concerned, Gorgos is perfect now. Just a few long gaps at the beginning of the song, but I'm probably not going to convince you to fill those gaps and it's not that big a deal anyway.

Star.
DJPop
~Gorgos~
00:04:068 (4) - new combo
00:10:084 (4) - ^
00:55:045 (5) - ^
01:10:045 (5) - ^
01:02:037 (2) - move 1/2 left
01:01:061 (1,2) - too far

~Gaikoz~
00:04:068 (3) - new combo
00:25:064 (9) - ^
00:40:064 (4) - ^
00:51:022 (6) - ^
01:05:084 (3,4) - too close
01:08:034 (2,3) - ^
01:14:049 (2,3) - ^
01:44:068 (1) - silence it
01:57:057 (2,3) - too close
03:16:099 (1,2) - too far
03:17:057 (2,3) - too close
03:18:033 (4,5) - too far
03:19:010 (5,6) - too close

~Kaza'aze~
00:51:022 (6) - new combo
00:57:063 (7) - use 1/3 BSD and move left (optional)
01:01:061 (1,2) - too far
01:10:045 (5) - new combo
02:00:007 (2,3) - too far
02:09:303 - add warning SB
02:34:049 (6) - new combo
03:10:084 (1,2) - too far
03:25:064 (3) - new combo
03:26:003 (1) - remove new combo
03:39:068 (1,2) - too far
end Kiai at the end of the map


+Star
Topic Starter
Elises_old
Thanks, got every point except..


DJPop wrote:

~Kaza'aze~
02:09:303 - add warning SB
Because I never learned how to use the storyboard. If somebody could explain it, I'd do it =(.
Agnes
Hey, there.

[General]

Are you completely sure that this is your first beatmap...? This is pretty good in my opinion...

[Gorgos]

This is optional to fix. Just putting these suggestions out.
00:56:610 - Space this out slightly?
01:06:995 - ^
01:06:226 - ^

[Gaikoz]

No errors. (As I saw, anyway)

[Kaze'aze]

00:54:688 - Check spacing.
01:00:842 - ^

In my opinion, this is pretty darn good. Keep up the lovely work! Star'd!
P.S: lol, i used to play grandchase
GabrielRKF
This map has anything to do with Grand Chase? o.O
If it does, add "Grand Chase" to the tags.
If it doesn't, why the diff names? xD

Gorgos
00:19:303(1) - Too close with (7)
01:16:417(4) - Too far from (3)
01:18:725(2) - Too close with (1)
Gaikoz
00:40:456(x) - Add a note here, using New Combo and taking off the one that comes next.
03:06:801(4) - Too far from (3)
Kaze'aze
Nice :]

May I give you one more tip?
Use distance snap.
Distance snap does hurt nobody and it makes the gameplay way more natural.
Really, on your future maps, activate while you are mapping. You won't get disappointed!

This map is cool ^^
Got my star :]
Lizbeth
Kaze'aze
00:29:303 (1,2,3,4,5,6) - plz be consistent with spacing in this combo, (1,2,3) have a diferent spacing between them than (4,5) and another for (6)
00:52:572 (3) - separate it a bit from 2
01:05:265 (3) - new combo so the jump is more intuitive
02:09:303 - you should add a SB warning for this sudden change of speed o.o
02:21:611 - add note
02:23:149 (7,1) - too close together
02:24:688 (6,1) - ^
02:35:457 (7,1) - ^
02:43:149 (6) - single note instead of a slid
02:59:111 (2) - wrong spacing

recheck your whole map with distance snap turn on, to fix any spacing problems

Gaikoz & Gorgos
also have problems with spacing, plz doublecheck your map iwth the distance snap... remember, the spacing of the notes in the map should proporcional with the timiline

PM me when you check the spacing, and i ll check it again, anyway fun map ^^
star!
Topic Starter
Elises_old
Ok, way for me not to be prepared for all the Mods that I asked for XD.

I'm doing them 1 by 1, until they're all done. well, first comes first

AgnesChan:

AgnesChan wrote:

Hey, there.

[General]

Are you completely sure that this is your first beatmap...? This is pretty good in my opinion...

[Gorgos]

This is optional to fix. Just putting these suggestions out.
00:56:610 - Space this out slightly?
01:06:995 - ^
01:06:226 - ^

[Gaikoz]

No errors. (As I saw, anyway)

[Kaze'aze]

00:54:688 - Check spacing.
01:00:842 - ^

In my opinion, this is pretty darn good. Keep up the lovely work! Star'd!
P.S: lol, i used to play grandchase
First, Yes, This was the first beatmap I had ever completed myself. I did one or two small little things with En and Sieg (I know them from outside the web) but otherwise I was unexperienced. The designs were my own as well, I did not recieve help in creation outside of the modders (thank you btw =D.)

I found all of your suggestions and corrected them. Thanks.

---------------------------------------------------------------------------------------------------------------------------------------------------

roxkyuubiforever

roxkyuubiforever wrote:

This map has anything to do with Grand Chase? o.O
If it does, add "Grand Chase" to the tags.
If it doesn't, why the diff names? xD


Gorgos
00:19:303(1) - Too close with (7)
01:16:417(4) - Too far from (3)
01:18:725(2) - Too close with (1)


Gaikoz
00:40:456(x) - Add a note here, using New Combo and taking off the one that comes next.
03:06:801(4) - Too far from (3)


Kaze'aze
Nice :]


May I give you one more tip?

Use distance snap.

Distance snap does hurt nobody and it makes the gameplay way more natural.
Really, on your future maps, activate while you are mapping. You won't get disappointed!

This map is cool ^^
Got my star :]
My Account Name is one of the Characters In grand chase, If I accidentally made the connection between this song and the game I am sorry. The Levels of difficulty I have set are based off the game, and the comboburst is Elesis =D. I planned to make It my thing, with all of my beatmaps, Kinda like AdvanceChao with the whole Chao backgound on "Everytime we touch" by Cascada. If it's thatmuch of a problem, I don't have to use It, I just wanted to have some sort of signature for my beatmaps.

I will take you advice though, and I will probably use distance snap more often, even if I do think It's a bit suffocating XD. I also Got all points you suggested fixed / added. Thank you =D
---------------------------------------------------------------------------------------------------------------------------------------------------
Liz, my response to you is forthcoming, my text box is getting angry at me XD
Topic Starter
Elises_old
Alright, Finished

Lizbeth

Lizbeth wrote:

Kaze'aze
00:29:303 (1,2,3,4,5,6) - plz be consistent with spacing in this combo, (1,2,3) have a diferent spacing between them than (4,5) and another for (6)
00:52:572 (3) - separate it a bit from 2
01:05:265 (3) - new combo so the jump is more intuitive
02:09:303 - you should add a SB warning for this sudden change of speed o.o
02:21:611 - add note
02:23:149 (7,1) - too close together
02:24:688 (6,1) - ^
02:35:457 (7,1) - ^
02:43:149 (6) - single note instead of a slid
02:59:111 (2) - wrong spacing

recheck your whole map with distance snap turn on, to fix any spacing problems

Gaikoz & Gorgos
also have problems with spacing, plz doublecheck your map iwth the distance snap... remember, the spacing of the notes in the map should proporcional with the timiline.

PM me when you check the spacing, and i ll check it again, anyway fun map ^^
star!
The mistakes you found in spacing and brought to me are the one I wanted to find, thank you. All of the spacing differential between the first and second chorus that is obvious is completely intentional and made to do a lot of things, such as increase the difficulty or to allow for more exotic patterns, or to exaggerate the Kiai.

Second, will somebody PLEASE actually explain how to add stuff to the storyboard, I've tried before and I just cannot figure it out. If you would explain How to add a warning or a speed up sign, I would do it.

Otherwise, all the edits have been corrected.
Lizbeth
i'm not good with SB. But You can find some help in the Storyboarding Sub-Forum. Or check a ranked map that have the warning to get some examples, like:
http://osu.ppy.sh/s/3028
http://osu.ppy.sh/s/3346
Topic Starter
Elises_old
This map has been deleted on the request of its creator. It is no longer available.
Yes_old
waah sorry for the late reply! ;_;
here is your mod:

kaze
00:27:765 (5) - i think it sounds better without a clap
00:27:765 (5) - new combo
00:27:957 (1) - no new combo
00:28:534 (4) - new combo
01:18:726 (2) - maybe allgin horizontally with (1)
01:23:726 (2) - clap at 01:25:649
01:26:611 (1,2,3) - strange spacing
01:28:149 (1) - clap beginning
01:29:688 (1) - ^
01:30:649 to 01:40:265 - add hitsounds!
02:52:389 - i think it would be better to start your kiai time here

gaikoz
00:47:956 (3) - spacing
00:49:687 (5) - new combo?
00:59:110 (3) - too close
01:02:571 (3) - too far
01:03:341 (4) - ^
01:11:802 (3) - close
01:20:840 (3) - ^
01:21:225 (4) - ^
01:21:994 (5) - ^
01:22:379 (6) - ^

etc.
please recheck all your spacing!

gorgos
00:34:303 (3) - spacing
00:57:572 (4) - ^

almost there (: nice job! star for you~
Shulin
Just realized I modded a faulty Kaze'aze (or whatever happened there, I thought it was a duplicate with the difficulty increased lol), anyway here are some suggestions I've tried not to clash with Yes's mod.

Kaze'aze:

I like the combo colors change :D

Set stacking leniency to 0.4 [+1 tick] ~ Currently as far as I know 0.2 is unrankable, 0.3 I'm not sure but to avoid future trouble set it to 0.4, you can't really tell the difference either :P

~ Delete the tags from this difficulty too.
~ Set the BG color to black for this difficulty too.

00:49:688 (5) - New combo, since its a new lyric I think this one is important.
00:51:226 (1) - Remove new combo.
01:36:226 (2,3,4) - The 3 is completely hidden from view, I found this part irritating to play a stack might work well or maybe reposition the triplet?
01:39:303 (2,3,4) - ^ The hit300 obscures the note from view so it's almost impossible to tell that there will be a triplet.
02:25:265 (1,2,3) - Not the same spacing as your previous triplets, personally I found the spacing of this triplet easier to hit but that would involve altering the others.
02:36:034 (1,2,3) - ^ But the distance has increased (if this was intentional then I think it should be at least the same distance as 02:25:265 (1,2,3)
03:38:149 (1) - This is definitely too close, it's almost an anti jump considering the jumps before it I'd recommend respacing this one.

In future if you use grid 3 + distance snap it gives you quite a bit of flexibility and helps avoid inconsistent spacing, but for me at least your map was perfectly readable except perhaps the instances I outlined above.

Also, about the difficulty names you could put it in the beatmap description so people know what difficulty is what to avoid any confusion, that's up to you though ^^

No kudos is necessary since my original mod was incomplete :P
Topic Starter
Elises_old
Kudos Isn't nesesary, But I'm giving it anyway =D

Thanks.

Yes, kudos to you too

I will make changes SOON, not yet, I haz some stuff do to
fartownik
Resize background to 800x600/640x480 (the first size is prefered).
Your name and the artist/song name isn't needed in the tags.

[Gorgos]
00:32:764 (2,3) - Spacing
00:34:303 (3,4) - ^
01:04:879 (2,3) - ^

[Gaikos]
00:00:072 (1) - It will be more clearly and intuitive if you delete 2 last repeats of sliders like this.
(You can add a note on the right white tick, but it will be a little confused too).
[00:13:149] - Start adding claps from here.
[00:19:110] - ^
00:46:610 (1,2,3,4,5) - This part looks really weird from spacing perspective. Fix all spacing issues.
00:49:687 (5) - Also, new combo.
01:02:571 (3,4) - Spacing.
03:02:762 (3) - New combo.
03:03:339 (4,5) - Spacing.
03:20:647 (2,3) - ^
03:33:723 (5,6) - ^

[Kaze'aze]
00:18:149 (9,10) - Inconsistent spacing.
00:25:851 (2) - Hidden slider.
00:36:803 (9) - Finish.
00:49:688 (5) - New combo.
02:23:159 (7,1) - Spacing.
02:24:698 (6,1) - ^

Some of spacing changings are really annoying, also hitsounding is pretty messy (On Normal and Hard). But generally it looks fine, have my star.
blissfulyoshi
Sorry, I forgot about this map for a while even though I did read your reply to your mod.

No need for kds since I this is a continuation of my previous mod.

Kaze'aze:
Normal mod:
01:37:380 (1,2,3,4,5,6,7) - I would like this section to fit the lyrics better instead of repeating the same pattern because the music slightly changes there

Combo mod:
00:04:495 (1) - remove new combo?
00:23:149 (1) - remove new combo to be consistent with 00:16:995 (6)
00:27:765 (5,1) - remove 1's new combo and add a new combo to 5 to follow your previous combos' pattern
00:28:534 (4) - new combo to follow your previous few combos' pattern
00:49:688 (5) - new combo to be consistent with 00:31:226 (1)
01:16:418 (5) - new combo to be consistent with 01:04:303 (1)
01:17:572 (8) - new combo to be consistent with 01:05:265 (1)
02:05:841 (5) - new combo to be consistent with 01:04:303 (1)
02:18:149 (4) - ^?
03:02:765 (3) - new combo to be consistent with01:05:841 (1)
03:36:803 (1,1,1) - this new combo spam seemed a little random

Timing section mod:
00:31:22 - unneeded timing section
01:56:98 - move back a quarter note
02:21:60 - ^
02:50:83 - unneeded timing section
03:41:59 - move back a quarter note

=================
Nice diff. Again, sorry for late response.
Takuma
awesome song~. pretty good map too, especially for your first.

kaze'aze:
01:14:495 (2) - move closer to (1) so spacing is even throughout the combo.
01:29:688 ~ add more hitsounds? this part is pretty quiet. @A@
01:59:111 (4) - move closer to (3) etc etc
02:09:303 ~ random 2x sliders is random! perhaps you could add an SB; if not, switch to 1x.
02:28:341 ~ the hitsounds disappeared again. :x
02:52:572 - add a timing section here and set the volume to the fourth tick from the right. its pretty loud the way it is. :|

* theres a few spacing irregularities so you should probably consider fixing those. but don't use AIMod for finding those. :P and fix those areas that lack hitsounds! search for the ones i missed. ;o

from what i've seen so far, i feel the other two difficulties would be pretty much the same. go through the map and use distance snap to make things right. i might come back later. :p

starred.
[ Z E R O ]
;)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply