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Master Blaster - Come Clean (Nightcore Mix)

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Accel World
From M4M :3

[Normal]

AR-1
00:13:936 - Add a note
00:16:660 to 00:17:622 You can make it like this → http://puu.sh/4cPs0.jpg and add nc
00:18:583 (3) x:180 y:316
00:24:031 (4) x:372 y:160
00:29:159 (5) x:200 y:200
01:10:180 (4) x:256 y:296
01:10:501 (1) x:348 y:352
03:01:946 add a green line same as Collab

[Hard]

00:53:675 (4) to 00:54:797 (7) You can make it like this → http://puu.sh/4cP0K.jpg
01:27:806 (3) x:332 y:172
01:53:444 (6) You can make it like this → http://puu.sh/4cP9w.jpg
02:05:623 (1) x:288 y:52

[Collab]

03:00:104 (8) nc?
03:00:745 (1) remove nc

:D good luck~
Zeraph
There's not much to the maps that I don't like or think should be changed :>.
[Collab]
Nothing to say here great map. :-)

[Hard]
00:57:040 (1,2,3,4,1) - Space this one out like 00:58:963 (1,2,3,4,1,2,3,4) -

01:09:379 (5,6,7,8) - As it is now feels a little weird to play and almost disruptive of the flow.
Something like this might be good?

[Bakari's Normal]
00:27:557 (2) - Maybe move this a little lower to somewhat be overlapped by (1).

01:20:355 (2) - Move this over one tick to the right. Then moving it somewhat like this to (3) would be nice.

01:45:112 - Maybe add a spinner here?

01:55:367 (1) - I think this slider end is too far off the grid. (Possibly unrankable? I have no clue.)

02:52:412 (2,3,4) - A lot of these patterns that you used throughout the map feel weird as they're used only sometimes while other parts of the song that sound just like the parts where you use them, you map them as 1/2. For consistencies sake I would just remove (3) from the pattern and do the same with every other occurrence of the pattern.

These are all just suggestions.~
Kiyura_old
First off.. nice :D
m4m request~ :D

[Easy]
01:09:219 (2) - remove one reverse, add sliderat 01:10:821 end it at 01:11:141

02:03:059 (4) - NC here

02:04:341 (1) - remove NC

02:19:724 (3) - make it like this
02:29:979 (1) - ^

[Bakari's Normal]
00:18:904 (1) - shorten this spinner to 00:21:147 . for normal it's too sudden for the next beat to be that fast after the spinner.

00:26:916 (1) - shorten this slider to 00:27:236

02:48:256 - add clap

00:38:132 (2) - ^

[Hard]
00:57:681 (1) - remove NC

01:09:860 (8) - add Finish

02:05:623 (1) - remove NC

02:47:605 (4,5,6,7,8,9) - this is really confusing. if you want to make jumps, make approx. the same distance for each jump. for this, you could move away 02:47:765 (5) - or stack 02:47:605 (4,5) -

[Collab]
Nothing seems wrong :)
Topic Starter
Asphyxia
Accel

Accel World wrote:

From M4M :3

[Normal]

AR-1
00:13:936 - Add a note
00:16:660 to 00:17:622 You can make it like this → http://puu.sh/4cPs0.jpg and add nc
00:18:583 (3) x:180 y:316
00:24:031 (4) x:372 y:160
00:29:159 (5) x:200 y:200
01:10:180 (4) x:256 y:296
01:10:501 (1) x:348 y:352
03:01:946 add a green line same as Collab

[Hard]

00:53:675 (4) to 00:54:797 (7) You can make it like this → http://puu.sh/4cP0K.jpg Keeping this as it is, tho I I moved (6) place.
01:27:806 (3) x:332 y:172 sure
01:53:444 (6) You can make it like this → http://puu.sh/4cP9w.jpg sure
02:05:623 (1) x:288 y:52 sure

[Collab]

03:00:104 (8) nc? kk
03:00:745 (1) remove nc kk

:D good luck~

Zeraphlol

Zeraphlol wrote:

There's not much to the maps that I don't like or think should be changed :>.
[Collab]
Nothing to say here great map. :-)

[Hard]
00:57:040 (1,2,3,4,1) - Space this one out like 00:58:963 (1,2,3,4,1,2,3,4) -

01:09:379 (5,6,7,8) - As it is now feels a little weird to play and almost disruptive of the flow.
Something like this might be good?

[Bakari's Normal]
00:27:557 (2) - Maybe move this a little lower to somewhat be overlapped by (1).

01:20:355 (2) - Move this over one tick to the right. Then moving it somewhat like this to (3) would be nice.

01:45:112 - Maybe add a spinner here?

01:55:367 (1) - I think this slider end is too far off the grid. (Possibly unrankable? I have no clue.)

02:52:412 (2,3,4) - A lot of these patterns that you used throughout the map feel weird as they're used only sometimes while other parts of the song that sound just like the parts where you use them, you map them as 1/2. For consistencies sake I would just remove (3) from the pattern and do the same with every other occurrence of the pattern.

Ok I fixed everything!

These are all just suggestions.~

Bryan

bryan170799 wrote:

First off.. nice :D
m4m request~ :D

[Easy]
01:09:219 (2) - remove one reverse, add sliderat 01:10:821 end it at 01:11:141

02:03:059 (4) - NC here

02:04:341 (1) - remove NC

02:19:724 (3) - make it like this
02:29:979 (1) - ^

[Bakari's Normal]
00:18:904 (1) - shorten this spinner to 00:21:147 . for normal it's too sudden for the next beat to be that fast after the spinner.

00:26:916 (1) - shorten this slider to 00:27:236

02:48:256 - add clap

00:38:132 (2) - ^

[Hard]
00:57:681 (1) - remove NC

01:09:860 (8) - add Finish

02:05:623 (1) - remove NC

02:47:605 (4,5,6,7,8,9) - this is really confusing. if you want to make jumps, make approx. the same distance for each jump. for this, you could move away 02:47:765 (5) - or stack 02:47:605 (4,5) -

[Collab]
Nothing seems wrong :)

bryan170799 wrote:

First off.. nice :D
m4m request~ :D

[Easy]
01:09:219 (2) - remove one reverse, add sliderat 01:10:821 end it at 01:11:141 Keeping it~

02:03:059 (4) - NC here

02:04:341 (1) - remove NC

02:19:724 (3) - make it like this
02:29:979 (1) - ^

[Bakari's Normal]
00:18:904 (1) - shorten this spinner to 00:21:147 . for normal it's too sudden for the next beat to be that fast after the spinner.

00:26:916 (1) - shorten this slider to 00:27:236

02:48:256 - add clap

00:38:132 (2) - ^

[Hard]
00:57:681 (1) - remove NC

01:09:860 (8) - add Finish

02:05:623 (1) - remove NC

02:47:605 (4,5,6,7,8,9) - this is really confusing. if you want to make jumps, make approx. the same distance for each jump. for this, you could move away 02:47:765 (5) - or stack 02:47:605 (4,5) -

Ok fixed everything else!

[Collab]
Nothing seems wrong :)

Big thanks to all of the modders! (:

also edit: I updated Easy, Hard and MY parts of the Collab!

edit2: looooool I forgot to update so I did it now, same updates as before
10crystalmask01
Ello! ^^ Random mod!

[Easy]
  1. Try lowering the slider velocity a bit to 0.90? They sliders seem to move quite fast for an Easy diff :S
00:13:135 (2) - Consider removing. Not really a good idea to start placing objects closer together in the beginning of a song.
00:15:699 (2) - ^
00:49:349 (3) - Shrink it to a 1/1 and move it to 00:49:830. Let the newbies have a break! >.< And remove 00:50:631 (4). So it shud look something like this:

01:05:373 - 01:12:423 Try this rhythm?

02:04:982 (1) - It's tail sounds better ending at 02:06:584 imo

this diff looks more like a Normal mode for me :S

[Bakari's Normal]
  1. Circle size +1?
00:26:916 (1) - Its tail ends at the blue tick, was this intentional? o.o

[Hard]
01:10:020 - Add a note
01:13:064 (2,3,4,5) - Would this look better?

01:34:536 (9) - V
02:43:439 (9) - Sounds funny here, since it sips a lot of beats here compared to other parts of the map.
02:47:765 (5,6,7,8) - Not a very nice arrangement in that time if you ask me x.x
02:58:181 (5) - Shouldn't it start at 02:58:020 instead? (since that's where the beat has a hold)

Looks nice :P

[Insane]
I'm not to pro at modding Insane maps, so I didn't catch anything off in this diff :o

Hope this helps~! ^^
riffy

jonathanlfj wrote:

[Bakari's Normal]
00:11:633 - unsnapped green line, snap to 00:11:613 ahh, c'mon! there's no need to snap it, it works perfectly!
00:26:916 (1) - snap to 00:27:396, it is currently snapped to the blue line which is probably accidental yes!
00:44:382 (1) - i wouldnt use a NC here, 3 colours consecutively just seems very confusing when it comes to reading them; either take it off or swap it to 00:44:221 (5) instead okay :< i wasn't sure about this, anyway
00:44:862 (1) - add a finish on the start to correspond with finish in the music and kiai restart yes!
01:20:275 (2) - this note is improperly snapped, the synth sound actually plays at 01:20:355; would suggest you try a rhythm like this[color] this way[/url'>
01:36:780 (5) - how bout a finish on the end? its in the music and this calls a good end for the break to start normal-hitnormal :P
02:08:186 (1) - sounds better if you ended this at 02:10:269, thats where the vocals and the faint drum roll starts sure thing
02:10:750 (1) - add a finish to keep consistent with 00:34:607 (1) blargh, missed it :<
02:11:071 (2) - forgot clap on this repeat slider? this section had all 2/4 claps except this part yes
02:21:005 (1) - same as 00:44:862 (1) yea, sure
02:49:848 (2) - end should be snapped to 02:50:089, use a similar setup as i suggested at 01:20:275 (2) to make the 3/4 more intuitive to play (repeat slider and such) sounds much btter, fixed!
aside from the snapping issue, very nice and flowy diff~

Accel World wrote:

[Normal]

AR-1 Why?
00:13:936 - Add a note
00:16:660 to 00:17:622 You can make it like this → http://puu.sh/4cPs0.jpg and add nc k
00:18:583 (3) x:180 y:316 instead of giving such suggestions you could explain what exactly is wrong with my placement :<
00:24:031 (4) x:372 y:160
00:29:159 (5) x:200 y:200
01:10:180 (4) x:256 y:296
01:10:501 (1) x:348 y:352
03:01:946 add a green line same as Collab I don't want any hitsound-changes here, sorry

Zeraphlol wrote:

[Bakari's Normal]
00:27:557 (2) - Maybe move this a little lower to somewhat be overlapped by (1). already mentioned in one of the previous mods and applied :)

01:20:355 (2) - Move this over one tick to the right. Then moving it somewhat like this to (3) would be nice. why not?

01:45:112 - Maybe add a spinner here? whyyy? :< I don't want it to be here, but if people complain more - I put it here

01:55:367 (1) - I think this slider end is too far off the grid. (Possibly unrankable? I have no clue.) it's fine as long as it's not offscreen during testing :3

02:52:412 (2,3,4) - A lot of these patterns that you used throughout the map feel weird as they're used only sometimes while other parts of the song that sound just like the parts where you use them, you map them as 1/2. For consistencies sake I would just remove (3) from the pattern and do the same with every other occurrence of the pattern.Will remove if more people complain :<

These are all just suggestions.~

bryan170799 wrote:

[Bakari's Normal]
00:18:904 (1) - shorten this spinner to 00:21:147 . for normal it's too sudden for the next beat to be that fast after the spinner. c'mon! this is a [Normal], not an [easy]!

00:26:916 (1) - shorten this slider to 00:27:236 yes

02:48:256 - add clap ok

00:38:132 (2) - ^ ~

10crystalmask01 wrote:

[Bakari's Normal]
  1. Circle size +1? Personally, I'm strongly against CS3 on [Normal] diffs. So, I'll go with CS4, sorry
00:26:916 (1) - Its tail ends at the blue tick, was this intentional? o.o nope, it isn't

Hope this helps~! ^^
Thank you for modding, everyone! I really appreciate it!

code
osu file format v12

[General]
AudioFilename: Nightcore - Come Clean.mp3
AudioLeadIn: 0
PreviewTime: 34028
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11529,17137,34603,55114,76906,97417,102544,117927,130746,151257,182022
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Come Clean (Nightcore Mix)
TitleUnicode:Come Clean (Nightcore Mix)
Artist:Master Blaster
ArtistUnicode:Master Blaster
Creator:Asphyxia
Version:Bakari's Normal
Source:
Tags:Kyshiro -bakari-
BeatmapID:291215
BeatmapSetID:111538

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"6PrvV.jpg",0,0
//Break Periods
2,97620,106394
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1278,320.476869581938,4,2,0,80,1,0
11533,-133.333333333333,4,2,0,80,0,0
11633,-133.333333333333,4,2,0,100,0,0
21788,-100,4,2,0,80,0,0
34607,-100,4,2,0,80,0,1
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55118,-100,4,2,0,80,0,0
130750,-100,4,2,0,80,0,1
140685,-100,4,2,0,80,0,0
141005,-100,4,2,0,80,0,1
151261,-100,4,2,0,80,0,0


[Colours]
Combo1 : 255,255,128
Combo2 : 255,128,64
Combo3 : 128,128,255
Combo4 : 128,255,128

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248,248,71462,1,0,0:0:0:0:
148,180,71782,2,0,P|109:52|169:44,1,240,0|0,0:0|0:0,0:0:0:0:
284,60,72744,1,0,0:0:0:0:
256,192,73064,12,0,75628,0:0:0:0:
144,184,76910,6,0,P|124:136|156:64,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
240,236,77871,2,0,P|280:252|296:268,1,60,8|0,0:0|0:0,0:0:0:0:
328,304,78192,2,0,P|352:324|448:320,1,120,0|0,0:0|0:0,0:0:0:0:
500,240,78833,2,0,P|484:188|428:156,1,120,0|0,0:0|0:0,0:0:0:0:
324,168,79474,6,0,P|280:152|244:80,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
412,232,80435,1,0,0:0:0:0:
404,284,80596,2,0,P|400:312|364:336,1,60,0|0,0:0|0:0,0:0:0:0:
276,372,81076,2,0,P|232:380|160:328,1,120,8|0,0:0|0:0,0:0:0:0:
192,240,81717,1,8,0:0:0:0:
100,180,82038,6,0,L|88:60,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
20,252,82999,1,8,0:0:0:0:
92,332,83320,2,0,P|140:348|204:316,1,120,0|0,0:0|0:0,0:0:0:0:
268,236,83961,2,0,P|312:220|396:232,1,120,0|0,0:0|0:0,0:0:0:0:
464,300,84601,5,0,0:0:0:0:
480,192,84922,1,8,0:0:0:0:
436,92,85242,2,0,P|408:60|328:52,1,120,0|0,0:0|0:0,0:0:0:0:
260,124,85883,2,0,P|244:176|272:236,1,120,0|0,0:0|0:0,0:0:0:0:
364,288,86524,1,0,0:0:0:0:
260,320,86845,1,8,0:0:0:0:
156,344,87165,6,0,P|112:372|36:368,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
180,248,88127,1,0,0:0:0:0:
196,196,88287,1,0,0:0:0:0:
208,144,88447,2,0,P|160:140|100:176,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
252,112,89248,2,0,L|316:136,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
240,60,89729,6,0,L|128:16,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
348,60,90691,1,0,0:0:0:0:
412,148,91011,2,0,P|428:188|404:264,1,120,0|0,0:0|0:0,0:0:0:0:
328,332,91652,2,0,P|296:340|204:316,1,120,0|0,0:0|0:0,0:0:0:0:
132,248,92293,5,0,0:0:0:0:
24,240,92613,2,0,P|40:304|84:348,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
48,192,93415,1,0,0:0:0:0:
88,152,93575,1,0,0:0:0:0:
60,48,93895,1,8,0:0:0:0:
164,80,94216,2,0,P|212:72|288:84,1,120,0|0,0:0|0:0,0:0:0:0:
336,176,94857,5,0,0:0:0:0:
436,140,95177,2,0,L|464:16,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
448,192,95978,2,0,L|432:256,1,60,0|0,0:0|0:0,0:0:0:0:
432,360,96459,1,8,0:0:0:0:
344,296,96780,2,0,B|268:280|268:280|224:308|224:308|116:288,1,240,0|0,0:0|1:0,0:0:0:0:
128,300,107676,6,0,P|108:260|128:184,1,120,0|0,0:0|0:0,0:0:0:0:
212,124,108317,2,0,P|232:164|212:240,1,120,0|0,0:0|0:0,0:0:0:0:
128,300,108958,1,0,0:0:0:0:
220,356,109278,2,0,L|344:352,1,120,0|0,0:0|0:0,0:0:0:0:
448,364,109919,1,8,0:0:0:0:
396,268,110240,6,0,P|372:220|388:148,1,120,0|0,0:0|0:0,0:0:0:0:
460,84,110881,2,0,P|484:132|468:204,1,120,0|0,0:0|0:0,0:0:0:0:
396,268,111522,2,0,B|348:292|284:256|284:256|236:220|168:252,1,240,0|0,0:0|0:0,0:0:0:0:
84,316,112483,1,8,0:0:0:0:
72,208,112803,6,0,P|64:168|104:100,1,120,0|0,0:0|0:0,0:0:0:0:
204,132,113444,1,0,0:0:0:0:
288,196,113765,2,0,P|324:216|408:200,1,120,0|0,0:0|0:0,0:0:0:0:
468,124,114406,2,0,P|432:104|348:120,1,120,0|0,0:0|0:0,0:0:0:0:
288,196,115047,1,0,0:0:0:0:
276,304,115367,6,0,P|240:332|-24:200,1,360,0|0,0:0|0:0,0:0:0:0:
76,180,116649,2,0,P|128:224|232:208,2,180,0|0|0,0:0|0:0|0:0,0:0:0:0:
168,124,117931,5,0,0:0:0:0:
276,108,118252,2,0,P|328:100|404:112,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
220,200,119213,2,0,P|168:208|92:196,1,120,0|0,0:0|0:0,0:0:0:0:
8,144,119854,1,0,0:0:0:0:
8,252,120174,1,8,0:0:0:0:
72,340,120495,6,0,P|112:360|192:364,1,120,0|0,0:0|0:0,0:0:0:0:
288,332,121136,2,0,P|336:304|288:48,1,360,0|0,0:0|0:0,0:0:0:0:
192,80,122418,1,0,0:0:0:0:
280,144,122738,2,0,P|300:188|268:248,1,120,8|0,0:0|0:0,0:0:0:0:
172,300,123379,6,0,P|112:304|68:264,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
216,264,124180,2,0,L|408:288,1,180,0|0,0:0|0:0,0:0:0:0:
476,216,124982,1,0,0:0:0:0:
424,120,125302,1,0,0:0:0:0:
320,144,125623,6,0,P|184:208|132:44,1,360,0|0,0:0|0:0,0:0:0:0:
220,104,126904,2,0,P|252:224|424:128,1,360,0|0,0:0|0:0,0:0:0:0:
256,192,128186,12,2,129468,0:0:0:0:
152,176,130750,5,4,0:0:0:0:
252,220,131071,2,0,P|304:228|372:212,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
240,112,132032,1,0,0:0:0:0:
152,176,132353,2,0,L|168:308,1,120,8|0,0:0|0:0,0:0:0:0:
100,380,132993,1,8,0:0:0:0:
32,296,133314,6,0,L|12:160,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
100,380,134275,1,8,0:0:0:0:
148,284,134596,1,0,0:0:0:0:
244,336,134916,2,0,P|296:348|376:328,1,120,8|0,0:0|0:0,0:0:0:0:
440,260,135557,1,8,0:0:0:0:
388,168,135878,5,0,0:0:0:0:
304,236,136198,2,0,P|280:248|240:248,1,60,8|0,0:0|0:0,0:0:0:0:
208,212,136519,2,0,L|216:84,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
128,284,137480,1,8,0:0:0:0:
204,360,137801,1,0,0:0:0:0:
248,328,137961,2,0,L|308:340,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
232,276,138442,6,0,P|220:224|248:164,1,120,0|8,0:0|0:0,0:0:0:0:
340,108,139083,2,0,P|352:160|324:220,1,120,0|8,0:0|0:0,0:0:0:0:
232,276,139724,1,0,0:0:0:0:
144,212,140044,2,0,L|16:216,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
220,132,141005,6,0,P|236:100|208:8,1,120,4|8,0:0|0:0,0:0:0:0:
128,76,141646,2,0,P|112:108|140:200,1,120,0|8,0:0|0:0,0:0:0:0:
168,224,142127,1,0,0:0:0:0:
156,276,142287,2,0,P|208:296|276:276,1,120,0|8,0:0|0:0,0:0:0:0:
324,188,142928,1,0,0:0:0:0:
416,248,143249,6,0,P|432:208|400:128,1,120,8|0,0:0|0:0,0:0:0:0:
316,80,143890,2,0,P|276:88|224:152,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
324,188,144851,1,0,0:0:0:0:
416,248,145172,2,0,P|364:292|300:288,1,120,8|0,0:0|0:0,0:0:0:0:
212,328,145813,1,8,0:0:0:0:
136,252,146133,6,0,L|152:128,1,120,0|8,0:0|0:0,0:0:0:0:
112,32,146774,1,0,0:0:0:0:
220,48,147094,1,8,0:0:0:0:
316,100,147415,2,0,P|376:108|428:72,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
220,152,148376,1,8,0:0:0:0:
256,192,148697,12,0,150940,0:0:0:0:
424,204,151261,6,0,L|448:80,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
416,312,152222,1,8,0:0:0:0:
324,256,152543,2,0,P|276:248|208:264,1,120,0|8,0:0|0:0,0:0:0:0:
120,328,153184,1,0,0:0:0:0:
80,228,153504,1,8,0:0:0:0:
104,124,153824,6,0,P|120:84|184:44,1,120,0|8,0:0|0:0,0:0:0:0:
272,108,154465,1,0,0:0:0:0:
376,84,154786,1,8,0:0:0:0:
432,176,155106,2,0,L|444:296,1,120,0|8,0:0|0:0,0:0:0:0:
352,356,155747,1,0,0:0:0:0:
268,288,156068,1,8,0:0:0:0:
164,316,156388,6,0,P|124:292|96:216,1,120,0|8,0:0|0:0,0:0:0:0:
136,128,157029,2,0,P|176:152|204:228,1,120,0|8,0:0|0:0,0:0:0:0:
164,316,157670,1,0,0:0:0:0:
264,360,157991,2,0,L|388:352,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,158952,12,0,160875,0:0:0:0:
200,292,161516,6,0,P|236:304|320:288,1,120,0|8,0:0|0:0,0:0:0:0:
412,244,162157,2,0,P|424:196|392:132,1,120,0|8,0:0|0:0,0:0:0:0:
268,64,162798,2,0,P|256:112|288:176,1,120,0|8,0:0|0:0,0:0:0:0:
384,216,163439,1,0,0:0:0:0:
312,296,163759,1,8,0:0:0:0:
216,344,164080,6,0,P|180:348|104:304,1,120,0|8,0:0|0:0,0:0:0:0:
92,204,164721,1,0,0:0:0:0:
188,156,165041,1,8,0:0:0:0:
216,52,165362,2,0,L|80:12,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
324,44,166323,1,8,0:0:0:0:
372,140,166644,5,0,0:0:0:0:
456,204,166964,2,0,P|416:244|349:244,1,120,8|0,0:0|0:0,0:0:0:0:
272,176,167605,1,8,0:0:0:0:
168,192,167925,2,0,P|136:168|104:88,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
212,92,168887,1,0,0:0:0:0:
308,44,169207,6,0,P|368:28|432:48,1,120,0|8,0:0|0:0,0:0:0:0:
484,132,169848,2,0,P|496:176|468:240,2,90
428,128,170489,1,0,0:0:0:0:
344,200,170810,1,8,0:0:0:0:
280,288,171130,2,0,P|244:304|164:280,1,120,0|0,0:0|0:0,0:0:0:0:
108,196,171771,6,0,P|144:180|224:204,1,120,0|8,0:0|0:0,0:0:0:0:
280,288,172412,1,0,0:0:0:0:
332,296,172572,1,0,0:0:0:0:
384,288,172733,2,0,P|412:260|432:180,1,120,8|0,0:0|0:0,0:0:0:0:
328,152,173374,1,8,0:0:0:0:
400,64,173694,2,0,L|464:48,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
328,152,174335,6,0,L|188:184,1,120,8|0,0:0|0:0,0:0:0:0:
168,276,174976,1,0,0:0:0:0:
92,200,175296,1,8,0:0:0:0:
104,92,175617,2,0,P|140:64|224:52,1,120,0|0,0:0|0:0,0:0:0:0:
308,100,176258,2,0,L|360:60,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,208,176899,5,0,0:0:0:0:
252,300,177219,1,8,0:0:0:0:
156,248,177540,2,0,L|92:244,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
212,156,178181,2,0,P|232:120|220:32,1,120,0|0,0:0|0:0,0:0:0:0:
128,88,178822,1,0,0:0:0:0:
112,196,179142,1,8,0:0:0:0:
196,264,179463,6,0,P|248:260|304:212,1,120,0|8,0:0|0:0,0:0:0:0:
380,152,180104,1,0,0:0:0:0:
456,228,180424,2,0,L|448:352,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
464,120,181386,2,0,P|432:72|360:64,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Asphyxia
SPOILER
I'm sick atm so it might take a while for me to get to a computer :) Dont know for sure and
thanks crystalmask for modding!

10crystalmask01 wrote:

Ello! ^^ Random mod!

[Easy]
  1. Try lowering the slider velocity a bit to 0.90? They sliders seem to move quite fast for an Easy diff :S
No, I think they are fine.
00:13:135 (2) - Consider removing. Not really a good idea to start placing objects closer together in the beginning of a song. Sure
00:15:699 (2) - ^ ^
00:49:349 (3) - Shrink it to a 1/1 and move it to 00:49:830. Let the newbies have a break! >.< And remove 00:50:631 (4). So it shud look something like this: I'm going to keep it as it is now, sorry.

01:05:373 - 01:12:423 Try this rhythm? Sorry but no.

02:04:982 (1) - It's tail sounds better ending at 02:06:584 imo Oh yeah I forgot this, thanks!

this diff looks more like a Normal mode for me :S ^__^

[Bakari's Normal]
  1. Circle size +1?
00:26:916 (1) - Its tail ends at the blue tick, was this intentional? o.o

[Hard]
01:10:020 - Add a note Ok~
01:13:064 (2,3,4,5) - Would this look better? I don't know, but I like the way it is, so keeping it :)

01:34:536 (9) - V V?
02:43:439 (9) - Sounds funny here, since it sips a lot of beats here compared to other parts of the map. Yeah I know but I felt like doing something different here tho, so I'm going to keep it.
02:47:765 (5,6,7,8) - Not a very nice arrangement in that time if you ask me x.x Ok, fixed.
02:58:181 (5) - Shouldn't it start at 02:58:020 instead? (since that's where the beat has a hold) I don't think so? if some1 else says about this then I will change this but for now keeping it :)

Looks nice :P <3

[Insane]
I'm not to pro at modding Insane maps, so I didn't catch anything off in this diff :o
:---(

Hope this helps~! ^^
It helped, thanks for the mod :)
Avena
[Easy]
01:22:358 - Need a note here
02:14:916 - ^

[Bakari's Normal]
01:20:275 (2) - Should be moved to 01:20:355
02:49:848 (2) - Maybe make it end at 02:50:089 instead? sounded better for me

[Hard]
00:18:583 (6,1,2,3) - try to make these a bit higher, the way 5 goes into 6 is a bit odd when it's so low.
00:57:040 (1,2,3,4,5) - It seems like you really like stuff like this seeing you had a few in Runaway, but they are honestly really weird and confusing, maybe try to spread them a bit instead of having them look like a stream.
00:58:963 (1,2,3,4,5,6,7,8) - ^
01:51:041 - Try to place a note here, sounded pretty nice for me
02:05:623 (1) - I am not any good with hitsounds, but I think a clap or a regular would fit better.
02:06:744 (1) - Should end at 02:10:109
02:16:198 (8) - Maybe rotate it a bit to the right? it's okay how it is right now, but I think the angle needs to be slightly changed
02:46:163 (6) - Should be right on 7's start
02:47:765 (5,6,7) - What the hell..
02:54:495 (1) - Should be removed and replaced with a circle at 02:54:655


[Collab]
01:46:394 (1) - Replace this one with a spinner, honestly feels really awkward, also having atleast one spinner could prevent a situation like in I Do, I Do where there are 11 #1's
01:57:290 - This slider is way too spaced for such quiet part
02:19:403 (4,5,6,7,8,9) - Really annoying to read, maybe try to make 7 a new combo so it won't be as confusing?
02:43:279 (6,7,8,9) - Maybe try to make it flow a bit better as a circle? 3 4 5 are placed great but from 6 it gets really odd.
02:50:169 (3) - Should be right at the end of 2
02:55:937 (5) - Feels a bit out of place (soundwise), maybe try to replace it with a few 1/2's?
Kyshiro

jonathanlfj wrote:

[Collab]
01:06:975 (6,7) - make these two curved, gives some slider shape variation and you can also create a blanket on 01:07:937 (1) with 01:07:296 (7) This is a triangle pattern, not changing that
01:08:898 (4) - start this at 01:08:818 or add a note there, its a strong beat and just feels awkward skipping it Same here, this is a pattern and I'd like to keep taht
01:14:186 (5) - could use a NC here to prevent large combo numbers Not really necessary
02:20:685 (11) - how bout use a drum whistle here, like 02:20:685 (11)? Gives more consistency across the two sections Okay
02:40:127 (8) - add a NC to avoid large combos, also hints the rhythm change here Only for the rhythm change, not the large combo, 11 isn't even that much

CreamLegit wrote:

[Collab]
01:46:394 (1) - Replace this one with a spinner, honestly feels really awkward, also having atleast one spinner could prevent a situation like in I Do, I Do where there are 11 #1's A spinner doesn't fit that well + I don't see people SSing this with hd hr or even DT any soon
01:57:290 - This slider is way too spaced for such quiet part There's no slider here?
02:19:403 (4,5,6,7,8,9) - Really annoying to read, maybe try to make 7 a new combo so it won't be as confusing? This is just a simple hexagon pattern, nothing wrong with it

Thanks
Topic Starter
Asphyxia

CreamLegit wrote:

[Easy]
01:22:358 - Need a note here Sure?
02:14:916 - ^ ^

[Hard]
00:18:583 (6,1,2,3) - try to make these a bit higher, the way 5 goes into 6 is a bit odd when it's so low. It's fine imo.
00:57:040 (1,2,3,4,5) - It seems like you really like stuff like this seeing you had a few in Runaway, but they are honestly really weird and confusing, maybe try to spread them a bit instead of having them look like a stream. I don't think so that they are confusing or weird, keeping this.
00:58:963 (1,2,3,4,5,6,7,8) - ^ ^
01:51:041 - Try to place a note here, sounded pretty nice for me Sure
02:05:623 (1) - I am not any good with hitsounds, but I think a clap or a regular would fit better. Fine as it is imo. ~
02:06:744 (1) - Should end at 02:10:109 K
02:16:198 (8) - Maybe rotate it a bit to the right? it's okay how it is right now, but I think the angle needs to be slightly changed K.
02:46:163 (6) - Should be right on 7's start Ok.
02:47:765 (5,6,7) - What the hell.. ???????????????????????????????????
02:54:495 (1) - Should be removed and replaced with a circle at 02:54:655 No~


[Collab]
02:43:279 (6,7,8,9) - Maybe try to make it flow a bit better as a circle? 3 4 5 are placed great but from 6 it gets really odd. I changed 6's place a bit.
02:50:169 (3) - Should be right at the end of 2 I wanted to stack this 02:50:169 (3) - with 02:48:887 (9) - so no~
02:55:937 (5) - Feels a bit out of place (soundwise), maybe try to replace it with a few 1/2's?
Keeping it~

Thanks for the mod.
Topic Starter
Asphyxia
Updated Easy, B's normal, Hard and Collab!
Blub7
Now downloading :D
Avena

Kyshiro wrote:

01:57:290 - This slider is way too spaced for such quiet part There's no slider here?
I am a derp, I meant stream, ugh.

Asphyxia wrote:

02:47:765 (5,6,7) - What the hell.. ???????????????????????????????????
This is the most confusing thing I have ever seen and it's not even fitting, and I've played Skystar maps, this is over the confusion level of that.
Topic Starter
Asphyxia

Asphyxia wrote:

02:47:765 (5,6,7) - What the hell.. ???????????????????????????????????
This is the most confusing thing I have ever seen and it's not even fitting, and I've played Skystar maps, this is over the confusion level of that.[/quote]

I will look at it tomorrow more.
riffy
Both things were applied already :<
riffy
Yo!

I fel kinda sick today, so my mod may contain some mistakes. ~.~

[General]
  1. Slider-slide sound is kinda annoying. I didn't like it, so I recommend you to mute it.
  2. Dude, add some tags. Seriously, there're so many maps and it's so hard to find yours. Something like collab collaboration remix techno will be enough. Oh, and Maikel6311 (or Maikel631) deserves to be mentioned in tags.
  3. Disable Widescreen support. You have NO widescreen storyboard, therefore keeping that thing enabled makes no sense.
  4. Consider using softer combo colors, your colours are kinda bright. They may annoy players. :(
    colors

    Combo1 : 223,217,142
    Combo2 : 232,171,134
    Combo3 : 121,132,193
    Combo4 : 159,193,162
[Easy]
  1. One short break for the whole diff? Are you kidding me? Beginners need more time to rest!
  2. 00:13:456 (2,2) - nazi - such overlaps are noticaeble even during gamplay.They make your map a bit messy. Try to avoid them when it's possible!
  3. 00:36:850 (3,1) - nazi - not a fan of stacks in the easiest diff. Here, you can avoid stacks and make your flow even better. Try to unstack them!
    Note: 00:40:696 (2,3) - uguu. same also, blanket uis ugly here
  4. 01:08:578 (1,2) - tail of the slider is too close to (1)! Players may mistakaenly hit it. Consider voving tail of the slider somewhere else. Also, this slider is too long, it's boring even for beginners. Consider removing second repeat and replacing it with something else
  5. 02:04:982 (1,1) - easiest diff. Double-spinner here may confuse players, try to leave more space between these two spinners or remove one of them!
  6. 02:20:685 - 02:21:326 - 02:21:967 - consider mapping these beats. You've mapped previous beats with similar sound and suddenly you ignore these beats for no reason. It's confusing and makes your rhythm inconsistent. :<

    Rest of the diff seems fine. Some rhythm mistakes, patterns are a bit messy and there's only ONE short break time. Diff is not bad, but you can make it much better! :)
[Bakari's Normal]
  1. I don't mod my own diffs, I think it's quite clear why.
[Hard]
  1. Blargh, make this diff harder! Try to increase OD and/or HP drain by one tick! It'll make map more interesting + it'll help you to keep diff settings balanced.
  2. 00:18:583 (6) - seems like a spacing mistake. Consider keeping spacing consistent here to make this part more playable.
  3. Claps here are totally off music. They're consistent, but they reflect nothing in music. Can't you replace them with something more fitting or remove them?
  4. 00:21:788 (1,2,3,4) - aaand same issue. Spacing here feels kinda weird, consider keeping it more consistent.
    Note: I won't mention it again and again. Make spacing more consistent by yourself! If you have problems with it - contact me and we'll do it together.
  5. 00:32:043 - how about increasing volume here to emphasize that 1/8 sound in music?
  6. 00:41:978 (9) - nazi - ctrl + g would make your dlow here much better. Howver, you don't have to change it, maybe it's just my opinion.
  7. 00:36:850 (9,1) - swap NCs here to follow your combo pattern and vocals. As it is, your comboing a bit weird to me.
    Note: 00:47:106 (9,1) - 00:41:978 (9,1) - 00:47:106 (9,1) - 00:49:670 (7,1) - 00:52:233 (8,1) - and so on - same thing. Please, apply/reject suggestion for ALL similar patterns. It's important to keep comboing consistent! :)
  8. 00:53:836 (5) - what? Whistle here? Are you sure? Sounds totally unfitting. :<
  9. 00:56:319 (5) - there's absolutely no reason to keep that 1/4 circle here! Please, remove it to make your diff more playable! Also, if you try to avoid 1/4 beats for-non kiai parts, that will be great. This is the [Hard] diff, so weshould be careful with 1/4 beats @.@
  10. 00:58:002 (6) - try to replace it with two 1/2 sliders and add a new combo on the first slider to point out your spacing changes.
  11. 01:09:379 (5,6,7,8,9,10) - nazi - doesn't flows great. Ctrl+Shift+D can help you to make a neat star pattern here. example
  12. 01:10:661 (1,2,1,2,1,2) - pretty awesome pattern. Like it! ♥
  13. 01:18:192 (6,7,8,9) - during that part spacing changes bug me a lot. 01:18:032 (5,6) - x0.9 / 01:18:673 (7,8) - x1.3 It doesn't feel like jump and flows strange. Are you SURE about such patterns?
  14. 01:25:883 (4) - this is not a [Normal] diff, here you could have some fun with 1/4 to make it a bit more interesting! Remove that reverse and put an 1/2 slider on 01:26:204.
  15. 01:30:530 - A beat on this red tick is ignored. Using slider tick rate 2 would solve the problem, or you can put some 1/4 circles here. It's up to you.
  16. 01:57:931 (1,2) - feels way too hard for a calm part. Try to reduce distance of the jump! Just because it looks cute it doesn't mean that it's playable :<
  17. 02:15:557 (6,7,8) - Awesome! ♥
  18. 02:42:477 (4) - NC here would help us to recognize end of the jumpy part. I don't know why, but it feels more intuitive when you place a new combo here!
  19. 02:57:860 (3,4) - don't overjumps! It's a hard diff and jumps here should be reasonable, this one feels exaggerated. :<
  20. 03:00:745 (4) - the rule says that every reerse-arrow MUST be clearly visible. I'm not sure about this one, so I'd ry to avoid this overlap.
  21. 03:01:706 (6) - and maybe a new combo here because it sounds completely different from previous notes.

    Not that bad, but you could make it better. However, maybe it's just me. Well, I liked your 1/3 part, It was perfect.
[Insane]
  1. I'd recommend to reduce OD and increase HP Drain by one tick. That'd fit with your rhythm better, I think.

    Kyshiro
    1. 00:15:378 (2,3) - doesn't fits with music, imo. Well, you may keep it if you want to, but I'd like to see consistent spacing here.
    2. 00:34:287 (4) - auto gets 100 here. I think it's just a bug, but would be great if you ask some people to test it.
    3. 01:04:732 (5,6) - blarrh, feels too big. Try touse Ctrl+G on (5) to make it a bit more interesting and palyable.

    Asphyxia
    1. 00:46:144 (6,7) - nazi - would like to see them perfectly parallele. Try do it it, if it's possible.
    2. 02:02:097 (6,7,8) - nazi - make a triangle here. So, pattern will look much better! See, looks much better!
    Not bad.
Overall it's a decent mapset but it needs some more mods. :<
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Dark_Ai
Hey ~

Collab:
- 00:34:287 (4,1) - there is something wrong here, may because of the space (the note after is may toooo far) because
please check out what is off there >< sorry but I couldnt find anything there... only that there is was wrong (:

May I will mod this later ><
About your hitsound-request: I will make it when I'm back home today for sure :>
Topic Starter
Asphyxia

-Bakari- wrote:

Yo! Hi :)

I fel kinda sick today, so my mod may contain some mistakes. ~.~ :-------(

[General]
  1. Slider-slide sound is kinda annoying. I didn't like it, so I recommend you to mute it. We'll see, leaving it as it is for now!
  2. Dude, add some tags. Seriously, there're so many maps and it's so hard to find yours. Something like collab collaboration remix techno will be enough. Oh, and Maikel6311 (or Maikel631) deserves to be mentioned in tags. Added, thanks :P
  3. Disable Widescreen support. You have NO widescreen storyboard, therefore keeping that thing enabled makes no sense. Fixed!
  4. Consider using softer combo colors, your colours are kinda bright. They may annoy players. :( I actually like the colours that the mapset has, but I will think about it for sure, thanks!
    colors

    Combo1 : 223,217,142
    Combo2 : 232,171,134
    Combo3 : 121,132,193
    Combo4 : 159,193,162
[Easy]
  1. One short break for the whole diff? Are you kidding me? Beginners need more time to rest! Not today :3
  2. 00:13:456 (2,2) - nazi - such overlaps are noticaeble even during gamplay.They make your map a bit messy. Try to avoid them when it's possible! Sure, going to leave this as it is for now tho, gomene~
  3. 00:36:850 (3,1) - nazi - not a fan of stacks in the easiest diff. Here, you can avoid stacks and make your flow even better. Try to unstack them! Unstacked I think.
    Note: 00:40:696 (2,3) - uguu. same also, blanket uis ugly here I personally like this and the stack, so I prefer not to change it.
  4. 01:08:578 (1,2) - tail of the slider is too close to (1)! Players may mistakaenly hit it. Consider voving tail of the slider somewhere else. Also, this slider is too long, it's boring even for beginners. Consider removing second repeat and replacing it with something else Sure, I did some changes on this :)
  5. 02:04:982 (1,1) - easiest diff. Double-spinner here may confuse players, try to leave more space between these two spinners or remove one of them! I gave them a bigger space between :)
  6. 02:20:685 - 02:21:326 - 02:21:967 - consider mapping these beats. You've mapped previous beats with similar sound and suddenly you ignore these beats for no reason. It's confusing and makes your rhythm inconsistent. :< Sure, mapped. :-D

    Rest of the diff seems fine. Some rhythm mistakes, patterns are a bit messy and there's only ONE short break time. Diff is not bad, but you can make it much better! :)
Yeah, I'm learning! Thanks~

[Bakari's Normal]
  1. I don't mod my own diffs, I think it's quite clear why.
[Hard]
  1. Blargh, make this diff harder! Try to increase OD and/or HP drain by one tick! It'll make map more interesting + it'll help you to keep diff settings balanced. I increased OD by one tick.
  2. 00:18:583 (6) - seems like a spacing mistake. Consider keeping spacing consistent here to make this part more playable. I didn't notice anything here?
  3. Claps here are totally off music. They're consistent, but they reflect nothing in music. Can't you replace them with something more fitting or remove them? I actually followed the Collabs claps so.... IDK and any help with the hitsounds are welcome because this IS my first time hitsounding any diff so :---)
  4. 00:21:788 (1,2,3,4) - aaand same issue. Spacing here feels kinda weird, consider keeping it more consistent. Fixed I think.
    Note: I won't mention it again and again. Make spacing more consistent by yourself! If you have problems with it - contact me and we'll do it together. I tried to fix all of them
  5. 00:32:043 - how about increasing volume here to emphasize that 1/8 sound in music? I'll keep it as it is~
  6. 00:41:978 (9) - nazi - ctrl + g would make your dlow here much better. Howver, you don't have to change it, maybe it's just my opinion. I testplayed this and it might be just me but I hate going ''down'' with my cursor, I think keeping it this way without any changes is better, but that's just me.
  7. 00:36:850 (9,1) - swap NCs here to follow your combo pattern and vocals. As it is, your comboing a bit weird to me. I know, still learning :--)
    Note: 00:47:106 (9,1) - 00:41:978 (9,1) - 00:47:106 (9,1) - 00:49:670 (7,1) - 00:52:233 (8,1) - and so on - same thing. Please, apply/reject suggestion for ALL similar patterns. It's important to keep comboing consistent! :) I think I fixed those, hit me with an oven if I didn't!
  8. 00:53:836 (5) - what? Whistle here? Are you sure? Sounds totally unfitting. :< I thought it would fit there but this is just one example how bad I am with hisounds, so fixed.
  9. 00:56:319 (5) - there's absolutely no reason to keep that 1/4 circle here! Please, remove it to make your diff more playable! Also, if you try to avoid 1/4 beats for-non kiai parts, that will be great. This is the [Hard] diff, so weshould be careful with 1/4 beats @.@ Fix'd!
  10. 00:58:002 (6) - try to replace it with two 1/2 sliders and add a new combo on the first slider to point out your spacing changes. Okay.
  11. 01:09:379 (5,6,7,8,9,10) - nazi - doesn't flows great. Ctrl+Shift+D can help you to make a neat star pattern here. Oh yeah this is awesome!example
  12. 01:10:661 (1,2,1,2,1,2) - pretty awesome pattern. Like it! ♥ Thanks :33
  13. 01:18:192 (6,7,8,9) - during that part spacing changes bug me a lot. 01:18:032 (5,6) - x0.9 / 01:18:673 (7,8) - x1.3 It doesn't feel like jump and flows strange. Are you SURE about such patterns? Well, when I made this I thought that it was okay but I fixed it now, thanks.
  14. 01:25:883 (4) - this is not a [Normal] diff, here you could have some fun with 1/4 to make it a bit more interesting! Remove that reverse and put an 1/2 slider on 01:26:204. Keeping as it is, sorry.
  15. 01:30:530 - A beat on this red tick is ignored. Using slider tick rate 2 would solve the problem, or you can put some 1/4 circles here. It's up to you. I'd like to keep this too as it is now. :)
  16. 01:57:931 (1,2) - feels way too hard for a calm part. Try to reduce distance of the jump! Just because it looks cute it doesn't mean that it's playable :< Fix'd!
  17. 02:15:557 (6,7,8) - Awesome! ♥ <3
  18. 02:42:477 (4) - NC here would help us to recognize end of the jumpy part. I don't know why, but it feels more intuitive when you place a new combo here! Doooone!
  19. 02:57:860 (3,4) - don't overjumps! It's a hard diff and jumps here should be reasonable, this one feels exaggerated. :< I'm going to keep it as it is now, sorry! I want to keep it as a jump and if you or any other player have some suggestions that wont ruin the jump, then sure I can change it but keeping this for now.
  20. 03:00:745 (4) - the rule says that every reerse-arrow MUST be clearly visible. I'm not sure about this one, so I'd ry to avoid this overlap. I mapped it a bit differently now. (aka fixed)
  21. 03:01:706 (6) - and maybe a new combo here because it sounds completely different from previous notes. Ok.

    Not that bad, but you could make it better. However, maybe it's just me. Well, I liked your 1/3 part, It was perfect.
~

[Insane]
  1. I'd recommend to reduce OD and increase HP Drain by one tick. That'd fit with your rhythm better, I think. We'll have a discussion with Kyshiro on this!

    Kyshiro
    1. 00:15:378 (2,3) - doesn't fits with music, imo. Well, you may keep it if you want to, but I'd like to see consistent spacing here.
    2. 00:34:287 (4) - auto gets 100 here. I think it's just a bug, but would be great if you ask some people to test it.
    3. 01:04:732 (5,6) - blarrh, feels too big. Try touse Ctrl+G on (5) to make it a bit more interesting and palyable.

    Asphyxia
    1. 00:46:144 (6,7) - nazi - would like to see them perfectly parallele. Try do it it, if it's possible. Done!
    2. 02:02:097 (6,7,8) - nazi - make a triangle here. So, pattern will look much better! See, looks much better!
    Sure, fixed.

    Not bad.
<3

Overall it's a decent mapset but it needs some more mods. :< Huehue
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Thanks for the mod dude, helpful as always :)

Also I'm sick again so please hit me with an oven if I didn't fix some of your changes even though I wrote ''fix'd, ok'' etc.

Dark_Ai wrote:

Hey ~ Halo

Collab:
- 00:34:287 (4,1) - there is something wrong here, may because of the space (the note after is may toooo far) because
please check out what is off there Sure, I will search some good players to test this out, but I'm pretty sure it's just the auto! >< sorry but I couldnt find anything there... only that there is was wrong (:

May I will mod this later ><
About your hitsound-request: I will make it when I'm back home today for sure :>
Thanks dude, no hurries~

edit: I also updated Easy, Hard and MY parts of the Collab!

edit2: Confirmed by Andrea, this is possible to SS, thanks for the testplay!

Edit3: Decreased Collabs Hp from 7 to 6.
Alarido
Hi ^^
M4M requested in-game ;3

All progress/historial on in-game/pm requests can be seen on The NORMC Board

Let's go!

Legenda wrote:

:!: → Unrankable
:?: → Human doubts (things to consider)
:idea: → Tips & Tricks - make your map better (:
♥ → Greetings
* → Just comments
NAKED LINES → Mods
[Easy]
00:39:735 (1,2,3) - This could be improved a bit: on 00:39:735 (1), move the 2nd node to x:148 y:140 and make the 3rd node stay on x:100 y:60, so you'll make a perfect blanket here. Also, make 00:40:696 (2,3) - stay on x:180 y:64 and adjust the 2nd node of 00:41:017 (3) - to x:104 y:256, so the whole pattern will be great. And, if you changed these things, don't forget move 00:41:978 (4) - to x:144 y:320 to preserve spacing regularity.
00:57:361 (3) - Spacing~ can be fixed making the note stay on x:304 y:200.
02:21:646 (2) - You could make it stay on x:192 y:88 and 02:21:967 (3) - on x:176 y:168 (a slight better flow and also for stacking 02:21:967 (3) - within 02:23:890 (1) properly, but it's up to you (:

[Bakari's Normal]
Why almost perfect, instead of totally? Reasons below:
00:14:097 (1) - Make it end at 00:15:058. Feels better.
00:58:322 (5) - Make it tay on x:196 y:132 for a slightly better flow, appearance and spacing.
01:32:613 (2) - Nazi - this blanket can be improved. Tip: use the approach circle of 01:32:293 (1) -- to see why, just click this label → 01:31:812 → and go to osu! window (or screen). Might be something like this picture will appear. The same tip can be used by everyone on mapping/modding.
01:55:367 (1,2) - Would be great if have a slider blanket here, but since there's a blanket on 01:56:649 (2,1) and since screen size doesn't allow us to do much things... better keep them as is.
♥ 02:05:623 (1,2) - Marvelous chainment ♥ perfect mutual-crossing blanket too :3
02:33:824 (1,2,3,4,5,6) - This rhythm could be improved just a bit... deleting 02:34:465 (2), adding 1 repeat to 02:33:824 (1), curving and repositioning 02:35:106 (4) and then repositioning 02:35:747 (5), making the whole pattern look as >>> http://puu.sh/4fJKk.jpg . I just feel this part of song between 02:31:261 and 02:38:952 has an amazing arrangement like some songs I heard before.
02:52:412 (2,3,4) - Probably, some modder told you to stack properly the note 02:52:412 (2) with the head of the slider at 02:51:130 (5), but it destroyed the blanked at 02:52:733 (4,5) - or no? But... it looks fine as is.
02:54:335 (1) - Better it could be if clap was placed on tail, instead of head.
02:55:617 (4) - Probably a clap is missing here, on the slider's tail.
02:57:540 (3) - ^
02:58:181 (4) - ^
02:59:142 (6) - remove clap.

* Well, it's more likely my first time doing some true hitsound modding, since it's my widely known weakness and faults.

[Hard]
♥ 00:57:040 (1,2,3,4,5) - Liked it ^^
♥ 00:58:963 (1,2,3,4,5,6,7,8) - ^
♥ 01:13:064 (2,3,4,5) - AMAZING :3
02:01:296 (2) - Move to x:168 y:192 to equalize spacing (:
♥ 02:26:454 (6,7) - Liked it too (:
02:33:397 (4,5) - For this part of song (look at Bakari's Normal), felt a 1/4 slider would be better, instead of two separated notes, but it's up to you (:
02:47:605 (4,5,6,7,8,9) - These notes would draw a curve here, like this >> http://puu.sh/4fLX6.jpg

[Collab]
* Notice: no changes on Kyshiro parts, so don't need bother him to apply mods (:

♥ I loved the SB collab names ! The font face and color just fits amazingly with the map's BG (:
01:18:993 (9) - Move to x:120 y:100 and 01:19:153 (10) - to x:224 y:44 for perfect the pattern here. It'll also improve the triangle on 01:19:153 (10,11,1).
♥ 01:46:394 (1) - I LOVED this slowing ;3
02:43:279 (6,7,8) - It would be great if you could make these notes like >> http://puu.sh/4fMCK.jpg
02:52:892 (6,7) - Ctrl+G here? (to invert the notes (6) and (7), would be amazing)

That's it ^^

Hope it was helpful and... would be great if you answer point by point, especially on the ones you didn't changed ;3

GL on ranking soon (;

Att.
Topic Starter
Asphyxia

Alarido wrote:

Hi ^^ Hello!
M4M requested in-game ;3

All progress/historial on in-game/pm requests can be seen on The NORMC Board

Let's go!

Legenda wrote:

:!: → Unrankable
:?: → Human doubts (things to consider)
:idea: → Tips & Tricks - make your map better (:
♥ → Greetings
* → Just comments
NAKED LINES → Mods
[Easy]
00:39:735 (1,2,3) - This could be improved a bit: on 00:39:735 (1), move the 2nd node to x:148 y:140 and make the 3rd node stay on x:100 y:60, so you'll make a perfect blanket here. Also, make 00:40:696 (2,3) - stay on x:180 y:64 and adjust the 2nd node of 00:41:017 (3) - to x:104 y:256, so the whole pattern will be great. And, if you changed these things, don't forget move 00:41:978 (4) - to x:144 y:320 to preserve spacing regularity.
00:57:361 (3) - Spacing~ can be fixed making the note stay on x:304 y:200.
02:21:646 (2) - You could make it stay on x:192 y:88 and 02:21:967 (3) - on x:176 y:168 (a slight better flow and also for stacking 02:21:967 (3) - within 02:23:890 (1) properly, but it's up to you (:

Everything fixed excatly like you said in Easy, thanks <3

[Hard]
♥ 00:57:040 (1,2,3,4,5) - Liked it ^^
♥ 00:58:963 (1,2,3,4,5,6,7,8) - ^
♥ 01:13:064 (2,3,4,5) - AMAZING :3
02:01:296 (2) - Move to x:168 y:192 to equalize spacing (: Ok!
♥ 02:26:454 (6,7) - Liked it too (:
02:33:397 (4,5) - For this part of song (look at Bakari's Normal), felt a 1/4 slider would be better, instead of two separated notes, but it's up to you (: I'd like to keep it as it is now, gomene~
02:47:605 (4,5,6,7,8,9) - These notes would draw a curve here, like this >> http://puu.sh/4fLX6.jpg Looks neat, done!

[Collab]
* Notice: no changes on Kyshiro parts, so don't need bother him to apply mods (:

♥ I loved the SB collab names ! The font face and color just fits amazingly with the map's BG (: All the thanks goes to Kyshiro <3
01:18:993 (9) - Move to x:120 y:100 and 01:19:153 (10) - to x:224 y:44 for perfect the pattern here. It'll also improve the triangle on 01:19:153 (10,11,1). Done!
♥ 01:46:394 (1) - I LOVED this slowing ;3
02:43:279 (6,7,8) - It would be great if you could make these notes like >> http://puu.sh/4fMCK.jpg I actually like how it plays now, I want to keep the jump there so no change on this :---(
02:52:892 (6,7) - Ctrl+G here? (to invert the notes (6) and (7), would be amazing)
Ok, done!

That's it ^^

Hope it was helpful and... would be great if you answer point by point, especially on the ones you didn't changed ;3

GL on ranking soon (;

Att.
Very helpful, thanks alot <3
Topic Starter
Asphyxia
Updated Easy, Hard and MY parts of the Collab, anyway waiting for bakari :)

edit: Collab updated
Kyshiro

-Bakari- wrote:

[Insane]
  1. I'd recommend to reduce OD and increase HP Drain by one tick. That'd fit with your rhythm better, I think. We decided to reduce the HP drain by 1

    Kyshiro
    1. 00:15:378 (2,3) - doesn't fits with music, imo. Well, you may keep it if you want to, but I'd like to see consistent spacing here. it does fit >: it's mapped to the (guitar?) sounds you're hearing, as for the spacing, it's really simple to read/play, I don't even consider this a jump
    2. 00:34:287 (4) - auto gets 100 here. I think it's just a bug, but would be great if you ask some people to test it. Like Asphyxia posted, Andrea confirmed that it's possible to SS
    3. 01:04:732 (5,6) - blarrh, feels too big. Try touse Ctrl+G on (5) to make it a bit more interesting and palyable.This is really a simple sliderjump, one of the simple jumps in the map I'd say >: it plays fine imo

Dark_Ai wrote:

Collab:
- 00:34:287 (4,1) - there is something wrong here, may because of the space (the note after is may toooo far) because Moved the objects closer to eachother
please check out what is off there >< sorry but I couldnt find anything there... only that there is was wrong (:
I also testplayed it myself again, to check the issue with auto hitting a 100, no problems at all

Thanks guys
YunoFanatic
err m4m you know da map

[easy]

00:13:456 hmm you should atleast ctrl j to find good blanket then place it in 380|136 or http://puu.sh/4ghmG.png so it looks symmetry and snap 00:15:378 to 244|244
00:24:352 your missing the point of the beat here add 1 more repeat to fit in
00:37:171 maybe exchange nc with 00:36:850
since this is easy ill include this... at 00:56:400 - 00:57:361 and 00:58:963 - 00:59:925 delete.. this is easy so it should be okay! besides the beat is fine this is a little hard for easy..
02:12:032 delete note and add a 1/1 slider
02:36:388 whats with the curve if its not going to be used and i think this is intentional and it should be blanket

[baka normal]

perfect qwq

[collab]

no mistake

[hard]

00:30:601 cut this slider in 2 the 3rd slider should be at 00:32:043
01:01:527 i want to see and hear a notes from here and try to start the slider in 01:04:091 since the sound


orz for poor mod.. heres a star !
Topic Starter
Asphyxia

YunoFanatic wrote:

err m4m you know da map

[easy]

00:13:456 hmm you should atleast ctrl j to find good blanket then place it in 380|136 or http://puu.sh/4ghmG.png so it looks symmetry and snap 00:15:378 to 244|244 Ok, done :)!
00:24:352 your missing the point of the beat here add 1 more repeat to fit in I added a note instead, I think it's better o.o
00:37:171 maybe exchange nc with 00:36:850
since this is easy ill include this... at 00:56:400 - 00:57:361 and 00:58:963 - 00:59:925 delete.. this is easy so it should be okay! besides the beat is fine this is a little hard for easy.. I think this is completely fine, so I'm not going to touch this in any way, sorry :P
02:12:032 delete note and add a 1/1 slider I added a slider there.
02:36:388 whats with the curve if its not going to be used and i think this is intentional and it should be blanket Well, the reason behind this was to try something different, but I reshaped it.

[baka normal]

perfect qwq

[collab]

no mistake

[hard]

00:30:601 cut this slider in 2 the 3rd slider should be at 00:32:043 I don't understand now? And besides there isn't sliders? =o
01:01:527 i want to see and hear a notes from here and try to start the slider in 01:04:091 since the sound Leaving this as it is now, gomene :P


orz for poor mod.. heres a star !
Thanks for the mod & star (:
riffy
Applied evrything except the last clap,. I feel like it sounds much better with the clap. Thank you for your mod! @ Alarido

code
osu file format v12

[General]
AudioFilename: Nightcore - Come Clean.mp3
AudioLeadIn: 0
PreviewTime: 34028
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11529,17137,34603,55114,76906,97417,102544,117927,130746,151257,182022
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Come Clean (Nightcore Mix)
TitleUnicode:Come Clean (Nightcore Mix)
Artist:Master Blaster
ArtistUnicode:Master Blaster
Creator:Asphyxia
Version:Bakari's Normal
Source:
Tags:Kyshiro -bakari- collab collaboration remix techno maikel6311
BeatmapID:291215
BeatmapSetID:111538

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"6PrvV.jpg",0,0
//Break Periods
2,97620,106394
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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232,276,138442,6,0,P|220:224|248:164,1,120,0|8,0:0|0:0,0:0:0:0:
340,108,139083,2,0,P|352:160|324:220,1,120,0|8,0:0|0:0,0:0:0:0:
232,276,139724,1,0,0:0:0:0:
144,212,140044,2,0,L|16:216,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
220,132,141005,6,0,P|236:100|208:8,1,120,4|8,0:0|0:0,0:0:0:0:
128,76,141646,2,0,P|112:108|140:200,1,120,0|8,0:0|0:0,0:0:0:0:
168,224,142127,1,0,0:0:0:0:
156,276,142287,2,0,P|208:296|276:276,1,120,0|8,0:0|0:0,0:0:0:0:
324,188,142928,1,0,0:0:0:0:
416,248,143249,6,0,P|432:208|400:128,1,120,8|0,0:0|0:0,0:0:0:0:
316,80,143890,2,0,P|276:88|224:152,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
324,188,144851,1,0,0:0:0:0:
416,248,145172,2,0,P|364:292|300:288,1,120,8|0,0:0|0:0,0:0:0:0:
212,328,145813,1,8,0:0:0:0:
136,252,146133,6,0,L|152:128,1,120,0|8,0:0|0:0,0:0:0:0:
112,32,146774,1,0,0:0:0:0:
220,48,147094,1,8,0:0:0:0:
316,100,147415,2,0,P|376:108|428:72,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
220,152,148376,1,8,0:0:0:0:
256,192,148697,12,0,150940,0:0:0:0:
424,204,151261,6,0,L|448:80,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
416,312,152222,1,8,0:0:0:0:
324,256,152543,2,0,P|276:248|208:264,1,120,0|8,0:0|0:0,0:0:0:0:
120,328,153184,1,0,0:0:0:0:
80,228,153504,1,8,0:0:0:0:
104,124,153824,6,0,P|120:84|184:44,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
210,146,154786,1,8,0:0:0:0:
316,156,155106,2,0,P|353:135|428:146,1,120
378,241,155747,1,0,0:0:0:0:
286,297,156068,1,8,0:0:0:0:
180,321,156388,6,0,P|140:297|112:221,1,120,0|8,0:0|0:0,0:0:0:0:
136,128,157029,2,0,P|176:152|204:228,1,120,0|8,0:0|0:0,0:0:0:0:
180,321,157670,1,0,0:0:0:0:
274,372,157991,2,0,L|398:364,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,158952,12,0,160875,0:0:0:0:
200,292,161516,6,0,P|236:304|320:288,1,120,0|8,0:0|0:0,0:0:0:0:
412,244,162157,2,0,P|424:196|392:132,1,120,0|8,0:0|0:0,0:0:0:0:
268,64,162798,2,0,P|256:112|288:176,1,120,0|8,0:0|0:0,0:0:0:0:
384,216,163439,1,0,0:0:0:0:
312,296,163759,1,8,0:0:0:0:
216,344,164080,6,0,P|180:348|104:304,1,120,0|8,0:0|0:0,0:0:0:0:
92,204,164721,1,0,0:0:0:0:
188,156,165041,1,8,0:0:0:0:
216,52,165362,2,0,L|80:12,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
324,44,166323,1,8,0:0:0:0:
372,140,166644,5,0,0:0:0:0:
456,204,166964,2,0,P|416:244|349:244,1,120,8|0,0:0|0:0,0:0:0:0:
272,176,167605,1,8,0:0:0:0:
168,192,167925,2,0,P|136:168|104:88,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
212,92,168887,1,0,0:0:0:0:
308,44,169207,6,0,P|368:28|432:48,1,120,0|8,0:0|0:0,0:0:0:0:
484,132,169848,2,0,P|496:176|468:240,2,90
428,128,170489,1,0,0:0:0:0:
344,200,170810,1,8,0:0:0:0:
280,288,171130,2,0,P|244:304|164:280,1,120,0|0,0:0|0:0,0:0:0:0:
108,196,171771,6,0,P|144:180|224:204,1,120,0|8,0:0|0:0,0:0:0:0:
280,288,172412,1,0,0:0:0:0:
332,296,172572,1,0,0:0:0:0:
384,288,172733,2,0,P|412:260|432:180,1,120,8|0,0:0|0:0,0:0:0:0:
328,152,173374,1,8,0:0:0:0:
400,64,173694,2,0,L|464:48,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
328,152,174335,6,0,L|188:184,1,120,0|8,0:0|0:0,0:0:0:0:
168,276,174976,1,0,0:0:0:0:
92,200,175296,1,8,0:0:0:0:
104,92,175617,2,0,P|140:64|224:52,1,120,0|8,0:0|0:0,0:0:0:0:
308,100,176258,2,0,L|360:60,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,208,176899,5,0,0:0:0:0:
252,300,177219,1,8,0:0:0:0:
156,248,177540,2,0,L|92:244,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
212,156,178181,2,0,P|232:120|220:32,1,120,0|8,0:0|0:0,0:0:0:0:
128,88,178822,1,0,0:0:0:0:
112,196,179142,1,8,0:0:0:0:
196,264,179463,6,0,P|248:260|304:212,1,120,0|8,0:0|0:0,0:0:0:0:
380,152,180104,1,0,0:0:0:0:
456,228,180424,2,0,L|448:352,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
464,120,181386,2,0,P|432:72|360:64,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Asphyxia
Everything is now updated, thanks!
AnimeStyle
Thanks Asphyxia Q_Q , one of my favourite Nighcore songs , more... MORE! D:
Topic Starter
Asphyxia

AnimeStyle wrote:

Thanks Asphyxia Q_Q , one of my favourite Nighcore songs , more... MORE! D:
Haha thanks :3 I'll make more, I promise <3
Zare
Hi. I hope I won't get too detailed.

[Easy]
  1. 00:13:456 (2) - try to make the second part of the wave blanket the end of the previous slider to make it look better
  2. 00:16:019 (2) - get the shape of this symmetrical? Wit a sec, there was a thread that explained how to get beziers perfect pretty well, I'll link it: t/37194
  3. 00:23:070 (3) - I'd rotate this clockwise by a few degrees, rn it looks too close to 00:21:788 (1) -
  4. 00:24:352 (5,6) - why is this suddenly 0.90 spacing? suggestion: Make a triangle out of 00:24:031 (4,5,6)
  5. 00:40:696 (2,3) - avoid stacks like these in Easy diffs, please
  6. 01:07:296 (4) - how about rotating it a bit like that so it flows a bit better into the nect circle
  7. 01:21:397 (2,3,4,5,1) - i dislike the movement here, how about something more round and a blanket at the end?
  8. 01:27:165 (3,4) - make this blanket look better and
  9. 01:28:127 (4,1) - again no stack here pls
  10. 02:04:982 (1,1) - consecutive spinners are also a bit unusual in Easy diffs because beginners don't expect this kind of thing, just map the first one with objects, i suppose
  11. 02:48:566 (3,1) - fix that overlap
    02:51:771 (1) - I like this slider for some reason lol
  12. 02:51:771 (1,4) - however try to avoid overlaps such as these, consider that low ar like this will make stuff appear very soon so even the (4) here touches the (1)
[Bakari's Normal]
  1. CS - 1?
  2. 00:14:097 (1) - why is the slierend snapped to the blue tick?
  3. 00:24:833 - i'd start the slider here for the vocals (put a circle on previous white tick)
  4. 00:36:530 (5,6,1) - flow is kinda messed up here, bend (1) to the other side or make it a straight one?
  5. 00:47:426 (1,2) - How about making those blanket each other?
  6. 00:52:554 (1,2) - ^
  7. 00:55:438 (1) - remove NC?
  8. 01:07:456 (1) - ^ and then place on downbeat sldier
  9. 01:09:860 (5) - why exactly did you raise the spacing starting from here? I'd switch it all to 0.9 as before
  10. 01:20:435 (2,3) - improved flow:
  11. 01:50:240 (1,2) - blankets again?
  12. 01:51:522 (3) - get this symmetrical? You woo can check the link posted for Asphyxia, waves should be explained there
  13. 02:22:928 (5,1) - blanket?
[Hard]
Please! Check your spacings! You keep changing it with like every circle , in the beginning it varies from around 1.40 to more than 1.60(!!). Get this consistent and right, please, it looks bad and plays weird atm, I won't point it all out but it's reaaaally important you fix this.

  1. 00:16:180 (2,1) - not cool overlap
  2. 00:17:942 (5) - this would be better flow wise:
  3. 00:17:942 (5,6) - this especially: bad spacing. Why suddenly 0.9 wtf, you need consistency in a Hard diff.
  4. 00:22:269 (2,3) - imperfect blanket
  5. 00:24:512 (1,2) - ^
  6. 00:26:916 (1,3) - ^
  7. 00:28:678 (6,7) - ^
  8. 00:29:560 (1) - please not in a Hard diff, this spinner is so short =/
  9. 01:09:379 (5,6,7,8,9) - dunno about other modders, but i'd say no. Compared to the rest of the song there is nothing implying jumps here, and I'd rather not have any in a [Hard] in the first place. Please consider just DS'in these.
  10. 01:10:180 (1,1) - delete these NC's
  11. 01:21:557 (7) - don't make weird spacing changes just for the sake of blankets. Make you blankets fit the spacing or use other shapes
  12. 01:26:524 (5,6) - what. what's with this antijump. Distance Snap anyone?
  13. 01:52:803 (4,5) - fix blanket
  14. 01:54:085 (1) - place at (256|192), the exact center of the map
  15. 02:05:703 (1) - meh
  16. 02:10:747 - I can't agree with raising the SV here like that. I know it'S the last kiai and stuff, but technically the music doesn't imply a speedup or anything, so I'd refrain from such changes in a [Hard] diff, at least
  17. 02:42:958 (3,4) - I see no reason for the jumps
  18. 02:57:540 (1,2,3,4) - ^
About this diff: As this is Nightcore, and since Nightcore is... simple, rhytmically, this diff is pretty fitting in that sense, but has got some issues regarding spacing, shapes and aesthetics. As I said, fix the spacing first, it will make the map look much cleaner.

[Collab]
  1. HP+1?
  2. 00:21:468 (9,1) - you >could< make this a blanket, would require some rearranging afterwards, tho
  3. 00:37:652 (2,3,4,5) - i feel these could look cool as square
  4. 00:40:055 (2) - no need to stack this on that (6), you don't see it ingame, instead put it on the y-axis and make the whole 00:40:055 (2,3,4,5) - symmetrical
  5. 00:41:337 (8) - bend the other way?
  6. 01:23:961 (6,7,8,9) - such a long stack, you sure you don't wanna space them out or something?
  7. 01:32:934 (2) - Again a case where the spacing was killed in order to create a pattern... Avoid this please
  8. 01:35:978 (4,5) - fix that blanket
  9. 01:59:533 (5) - make it blanket (4) properly
  10. 02:55:777 (4,5) - dis spacing
Topic Starter
Asphyxia

Zarerion wrote:

Hi. I hope I won't get too detailed. Not atl all, this is nice <3

[Easy]
  1. 00:13:456 (2) - try to make the second part of the wave blanket the end of the previous slider to make it look better I don't get this, sorry (I'm an idiot ><)
  2. 00:16:019 (2) - get the shape of this symmetrical? Wit a sec, there was a thread that explained how to get beziers perfect pretty well, I'll link it: t/37194 I think I fixed it, thanks.
  3. 00:23:070 (3) - I'd rotate this clockwise by a few degrees, rn it looks too close to 00:21:788 (1) - Sure, done (?)
  4. 00:24:352 (5,6) - why is this suddenly 0.90 spacing? suggestion: Make a triangle out of 00:24:031 (4,5,6) Oh, fixed the spacing and made it a triangle :)
  5. 00:40:696 (2,3) - avoid stacks like these in Easy diffs, please I think these stacks are okay and I think also that they're not too hard for easy players etc, so I wont change this, sorry.
  6. 01:07:296 (4) - how about rotating it a bit like that so it flows a bit better into the nect circle Doone!
  7. 01:21:397 (2,3,4,5,1) - i dislike the movement here, how about something more round and a blanket at the end? Sure, fixed like that :P
  8. 01:27:165 (3,4) - make this blanket look better and Fix'd I think.
  9. 01:28:127 (4,1) - again no stack here pls See the answer above with the stack ^
  10. 02:04:982 (1,1) - consecutive spinners are also a bit unusual in Easy diffs because beginners don't expect this kind of thing, just map the first one with objects, i suppose Ehh, I honestly think it's okay this way so I'm going to keep it. + I like it more like this. :---(
  11. 02:48:566 (3,1) - fix that overlap K, ty.
    02:51:771 (1) - I like this slider for some reason lol <3
  12. 02:51:771 (1,4) - however try to avoid overlaps such as these, consider that low ar like this will make stuff appear very soon so even the (4) here touches the (1) I made it that it wont touch the (1), thanks.
[Hard]
Please! Check your spacings! You keep changing it with like every circle , in the beginning it varies from around 1.40 to more than 1.60(!!). Get this consistent and right, please, it looks bad and plays weird atm, I won't point it all out but it's reaaaally important you fix this.

  1. 00:16:180 (2,1) - not cool overlap Fixed I guess.
  2. 00:17:942 (5) - this would be better flow wise: Meh, I think the current one is better maybe? Anyway going to keep it as it is, sorry.
  3. 00:17:942 (5,6) - this especially: bad spacing. Why suddenly 0.9 wtf, you need consistency in a Hard diff. Fixed I guess :P
  4. 00:22:269 (2,3) - imperfect blanket
  5. 00:24:512 (1,2) - ^
  6. 00:26:916 (1,3) - ^
  7. 00:28:678 (6,7) - ^ I fixed all the blankets, tried to make them perfect as possible.
  8. 00:29:560 (1) - please not in a Hard diff, this spinner is so short =/ I think the spinner is fine here, also it doesn't seem so short so no change on this~
  9. 01:09:379 (5,6,7,8,9) - dunno about other modders, but i'd say no. Compared to the rest of the song there is nothing implying jumps here, and I'd rather not have any in a [Hard] in the first place. Please consider just DS'in these. I think this is fine also, a little jump like this isn't going to kill the map and it plays fine this way and this wont be too hard for hard diff players (or that's what I assume). It's also quite fun, so no change~
  10. 01:10:180 (1,1) - delete these NC's Done, thanks.
  11. 01:21:557 (7) - don't make weird spacing changes just for the sake of blankets. Make you blankets fit the spacing or use other shapes This is fine imo ?
  12. 01:26:524 (5,6) - what. what's with this antijump. Distance Snap anyone? LOL fixed.
  13. 01:52:803 (4,5) - fix blanket Kk
  14. 01:54:085 (1) - place at (256|192), the exact center of the map Done
  15. 02:05:703 (1) - meh b]Keeping it.[/b]
  16. 02:10:747 - I can't agree with raising the SV here like that. I know it'S the last kiai and stuff, but technically the music doesn't imply a speedup or anything, so I'd refrain from such changes in a [Hard] diff, at least I did this with the first kiai too, I don't see why not? I honestly think that without this SV raise here it would be pretty dull to play this (this is just me). I personally enjoy when the SV raises so I'm going to keep this.
  17. 02:42:958 (3,4) - I see no reason for the jumps Sure, fixed.
  18. 02:57:540 (1,2,3,4) - ^ I thought it was fun to jump, but I guess not then, fixed to normal DS.
About this diff: As this is Nightcore, and since Nightcore is... simple, rhytmically, this diff is pretty fitting in that sense, but has got some issues regarding spacing, shapes and aesthetics. As I said, fix the spacing first, it will make the map look much cleaner.

[Collab]
  1. HP+1? We'll have a talk with Kyshiro on this again.
  2. 00:21:468 (9,1) - you >could< make this a blanket, would require some rearranging afterwards, tho
  3. 00:37:652 (2,3,4,5) - i feel these could look cool as square Fine as it is now, no change.
  4. 00:40:055 (2) - no need to stack this on that (6), you don't see it ingame, instead put it on the y-axis and make the whole 00:40:055 (2,3,4,5) - symmetrical I made it stack + symmetrical, atleast I think it is now, thanks fixed.
  5. 00:41:337 (8) - bend the other way? Sure, neat.
  6. 01:23:961 (6,7,8,9) - such a long stack, you sure you don't wanna space them out or something? I tried something different here, it's fine now aka keeping it~
  7. 01:32:934 (2) - Again a case where the spacing was killed in order to create a pattern... Avoid this please wat, it's fine ..
  8. 01:35:978 (4,5) - fix that blanket Fixed I guess
  9. 01:59:533 (5) - make it blanket (4) properly Fixed I guess.
  10. 02:55:777 (4,5) - dis spacing
Fix'd :P

Thanks for the mod, very helpful :)
Irreversible
IRC Mod :3
16:53 Irreversible: hey
16:53 Irreversible: did we have m4m? xD
16:53 Asphyxia: yes
16:54 Irreversible: :( xDDD
16:54 Asphyxia: wat =o
16:54 Irreversible: nothing
16:54 Irreversible: my modding is just so bad lately
16:54 Asphyxia: doesn't matter
16:54 Irreversible: can we do irc?
16:55 Irreversible: *o*
16:55 Asphyxia: sure
16:55 Irreversible: cool
16:55 Asphyxia: if you could tho post the normal mod in the thread because it's a GD
16:55 Irreversible: sure thing
16:56 Asphyxia: thanks
16:56 *Irreversible is editing [http://osu.ppy.sh/b/291881 Master Blaster - Come Clean (Nightcore Mix) [Easy]]
16:56 Asphyxia: kk
16:56 Irreversible: 00:13:456 (2) - move some grids to the right to get a better blanket with 00:11:533 (1) - ?
16:57 Irreversible: 00:15:378 (1) - and afterwards you can stack this with slider end of 00:11:533 (1)
16:57 Asphyxia: Sure, I moved the (2) a bit to the right
16:57 Irreversible: and something in general already: please check your DS over your whole map, it varys between 0.9 to 0.7 xD
16:58 Asphyxia: but I can't move it that much because distance snap
16:58 Irreversible: oh well
16:58 Irreversible: if it's with such a big gap
16:58 Irreversible: it's not a big deal
16:58 Irreversible: but between small gaps, you can see it very well
16:58 Irreversible: but nobody would ever tell that, when it's a big gap, this is not snapped well xD
16:59 Asphyxia: okay lol
16:59 Asphyxia: Just ignore the hitsounds, the hitsounds are coming soon
16:59 Asphyxia: I think
16:59 Irreversible: alright
17:00 Irreversible: 00:49:029 (2) - try this rhythm once, it fits the strong beats etc. better: (the big slider is just.. not a good soltuion to fit the song imo) http://puu.sh/4gqdJ.jpg
17:01 Asphyxia: I personally think that the big slider is fine, but I'll take a look at it
17:01 Asphyxia: sure
17:02 Asphyxia: Hmm, you're right
17:04 Asphyxia: ok fixed
17:04 Irreversible: :D
17:04 Irreversible: 01:12:984 (1) - this spinner
17:04 Irreversible: 01:15:468 - i would endi t here tbh o.o
17:04 Irreversible: or on the blue tick, not so sure, btu the reason is that.. there is better spot to finish o.o
17:05 Asphyxia: 01:15:628 - I might end it here tho
17:05 Irreversible: yeah would also work
17:05 Asphyxia: Ok, fixed
17:05 Irreversible: 01:25:883 (1,2,3) - watch out here, you can see the DS fail very clearly
17:06 Asphyxia: fixed
17:06 Irreversible: 02:15:878 (1,2,3) - ^
17:06 Irreversible: pls go over your whole map to fix those
17:08 Irreversible: 02:54:655 (2) - replace with a circle and a slider
17:08 Irreversible: fits the musicb etter
17:09 Asphyxia: k
17:09 Asphyxia: fixed
17:09 Irreversible: and a last rhythm suggestion
17:09 Irreversible: http://puu.sh/4gqy9.jpg 02:59:783 (7) -
17:10 Irreversible: rest is good o:
17:11 *Irreversible is editing [http://osu.ppy.sh/b/290810 Master Blaster - Come Clean (Nightcore Mix) [Hard]]
17:11 Irreversible: 00:11:373 - add a circle here, in easy it's not a good idea, but here it is.
17:11 Asphyxia: if you could please wait a moment
17:11 Asphyxia: it would be awesome
17:11 Asphyxia: lol
17:11 Irreversible: sure
17:13 Asphyxia: ok
17:13 Asphyxia: added a note
17:16 Asphyxia: rrrrrrrrr
17:18 Irreversible: sry
17:18 Irreversible: was playing smth xD
17:18 Irreversible: back :D
17:18 Irreversible: 00:12:013 - i think emphasizing the red tick would actually be better here
17:18 Irreversible: so i would delete this circle
17:19 Irreversible: and move back the next slider to it
17:19 Irreversible: while extending it 00:12:815 - to this spot
17:19 Asphyxia: oh sry I was at wc too
17:19 Asphyxia: LOL
17:20 Irreversible: 00:16:019 (1,2,3,4,1) - good idea, but the curve looks bad, try tidying it up a bit
17:20 Irreversible: 00:16:500 (4) - in particular, this here looks rather bad, since it gets very edgy
17:20 Irreversible: 00:24:672 (2) - blanket
17:21 Irreversible: 00:35:729 (4) - this circle should actually be UNDER 00:35:248 (3) - this slider, to create a better flow, shouldn't it? :x
17:21 Asphyxia: hmm k
17:21 Asphyxia: fixed
17:21 Irreversible: http://puu.sh/4gr1A.jpg just make it like this
17:22 Asphyxia: ok
17:23 Irreversible: hm
17:23 Irreversible: some general thing
17:23 Irreversible: please take care of the long vocals
17:23 Irreversible: 00:37:011 -
17:23 Irreversible: for example this one
17:24 Asphyxia: I think it's fine tho
17:24 Asphyxia: but it might be just me
17:24 Irreversible: well
17:24 Irreversible: i often map to the lyrics
17:24 Irreversible: so
17:24 Irreversible: it's probably me :P
17:24 Asphyxia: I will take a better look at it if some1 says about it
17:24 Asphyxia: some1 else than you
17:24 Asphyxia: ofc
17:24 Asphyxia: xD
17:25 Irreversible: insta new account :D
17:25 Irreversible: 00:52:233 - same here, i think it should start 1/2 tick later, but yeah, not going to mention it again xDD
17:25 Asphyxia: LOL
17:25 Irreversible: 00:55:118 (1,2) - bad flow , why is the slider going up and the circle is behind it?
17:25 Irreversible: 00:56:079 (3,4,5,6,1) - DS fail
17:25 Irreversible: 01:00:245 (1) - move it just some grids down, it'll look more polished i guess
17:26 Irreversible: 01:06:495 (3,4,5,6,7) - DS my friend, DS <3
17:26 Asphyxia: uhh just a minute, how could I avoid the bad flow
17:26 Irreversible: sure
17:26 Irreversible: ehm
17:26 Irreversible: just put the angle point
17:26 Irreversible: (this which actually makes the curve)
17:27 Irreversible: wait let me send you a screen
17:27 Asphyxia: ok
17:27 Irreversible: http://puu.sh/4gref.jpg watch out how i blanked 9 xD
17:27 Asphyxia: k done
17:27 Asphyxia: lemme fix the others too
17:27 Irreversible: sure
17:28 Irreversible: 01:09:379 (5,6,7,8,9) - ok, last time i'm going to mention DS xDD
17:29 Irreversible: 01:11:302 (1,2,1,2) - o.o i think this sounds technically wrong
17:29 Irreversible: should there be two circles?
17:29 Asphyxia: I think the star jump is okay like I explained in the last mod
17:29 Irreversible: yeah it is
17:29 Irreversible: but the ds between them isn't good
17:29 Irreversible: xD
17:30 Asphyxia: and I don't know about the 1,2,1,2
17:30 Asphyxia: we'll see
17:31 Asphyxia: and I made the star jump DS smaller
17:31 Irreversible: sure :d
17:32 Irreversible: 01:24:601 (1) - from here on
17:32 Irreversible: to the break
17:32 Irreversible: it seems really very random to me
17:32 Irreversible: the spacing isn't proper, and the rhythm, what exactly is it following? o.o
17:32 Irreversible: 01:33:254 (5) - for example here, before you mapped a short slider ( 01:30:530 (3) - ) and there it's a long one D:
17:34 Asphyxia: you can continue anyway
17:35 Asphyxia: but just wondering, the DS is fine?
17:35 Asphyxia: or?
17:37 Asphyxia: well
17:37 Asphyxia: you were right
17:37 Asphyxia: the distance was meh
17:37 Asphyxia: I tired to fix the distance on that part
17:38 Irreversible: sry was af
17:38 Irreversible: hmm
17:38 Irreversible: well not always
17:38 Asphyxia: no problem
17:38 Irreversible: sometimes it looks really untidy D:
17:38 Asphyxia: I needed to go AFK too
17:38 Asphyxia: for a sec
17:38 Asphyxia: so
17:38 Asphyxia: it was nice
17:38 Irreversible: XD haha
17:38 Irreversible: afk sibling <3
17:39 Irreversible: do you get what i mean with the rhythm is random?
17:39 Asphyxia: yeah but I will take a look at it IF some1 says about it
17:39 Asphyxia: because no1 have said anything about it so I assume it's fine
17:39 Irreversible: well
17:39 Irreversible: up to you
17:40 Irreversible: the rest of the rhythm is fine
17:40 Irreversible: some DS errors
17:40 Irreversible: but i'm sure you'll fix them won't you :P
17:40 Asphyxia: I'll try my best
17:40 Asphyxia: first time making a hard diff so
17:41 Asphyxia: I have so many problems with it
17:41 Asphyxia: :s
17:41 Irreversible: haha
17:41 Irreversible: for your first map
17:41 Irreversible: it's very good
17:41 Irreversible: you'll learn with the time :P
17:43 *Irreversible is editing [http://osu.ppy.sh/b/290060 Master Blaster - Come Clean (Nightcore Mix) [Collab]]
17:43 Irreversible: hm
17:44 Irreversible: kyshiros parts are awesome i suppose
17:45 Irreversible: your parts are okay too but
17:46 Asphyxia: soo
17:46 Asphyxia: the mod is there?
17:46 Asphyxia: ok
17:46 Irreversible: well here it is mostly placement, for example these things:
17:46 Irreversible: 00:42:939 (2,3) -
17:46 Irreversible: well
17:46 Irreversible: since you don't have a specific mapping style yet
17:46 Irreversible: this is just some advise
17:46 Irreversible: how i would to it
17:47 Irreversible: http://puu.sh/4gs0x.jpg check that out
17:47 Irreversible: it has a much better flow
17:47 Irreversible: 00:45:183 (3,4,5,6) - but this pattern is great :D
17:47 Irreversible: (if you move 6 a bit to the left)
17:48 Irreversible: i often map like this, that you can follow a path, without making too much other ways >< well idk.. that's up to you
17:48 Irreversible: is it your first map?
17:48 Asphyxia: I have 1 ranked map
17:48 Asphyxia: but that's it
17:48 Irreversible: oh well
17:48 Irreversible: it's not bad
17:48 Asphyxia: and I've never done any GD's
17:48 Asphyxia: etc
17:49 Irreversible: hm
17:49 Asphyxia: I moved (6) bit to the left
17:49 Irreversible: well
17:49 Irreversible: this thing with
17:49 Irreversible: respecting mappers mapping style
17:49 Asphyxia: I'm learning ;)
17:49 Irreversible: yeah
17:49 Irreversible: but still
17:49 Irreversible: if i suggest something
17:49 Irreversible: idk :c
17:49 Irreversible: 02:01:456 (4) -
17:50 Irreversible: look at this
17:50 Irreversible: what would be, if you move it a bit down? :3
17:50 Irreversible: 02:02:738 - or what about a reversed slider here, instead of a big one
17:51 Asphyxia: I guess it would be nicer
17:51 Irreversible: :D
17:51 Irreversible: these kidn of things
17:51 Irreversible: are the things, which make your map nicer
17:51 Irreversible: but currently, i'm learning myself
17:51 Irreversible: to make a map more special
17:51 Irreversible: xD
17:51 Irreversible: i still hope i could help you a bit :c
17:52 Asphyxia: yeah you helped me alot
17:52 Asphyxia: thanks
17:52 Asphyxia: <3
17:52 Irreversible: <3
17:52 Irreversible: sorry that i cant bring more suggestions
17:52 Irreversible: xD
17:52 Irreversible: i'll give you another mod after some time though, ok? :D
17:52 Asphyxia: post the log and you'll get the kudo
17:52 Irreversible: just keep working
17:52 Asphyxia: sure LOL
17:52 Irreversible: thanks!
17:52 Asphyxia: yeah I will

[Bakari's Normal]

Only nazi stuff, the map itself is perfect imo. 1-2 Rhythm issues but that's it. Feel free to deny, if you don't wanna fix the stuff!

00:11:373 - I don't recommend this in easy, but in normal it should be okay, since it's only a lame stack. But it fits so perfectly <3 Add a circle, for a better start & lyrics fitting
00:17:942 (2) - Move this one a bit to the left, 1,08 and 1.02 are a quite big difference!
00:34:607 (1) - I see that you wanted to make a triangle pattern here, yet it's not really good made, if you would move this one to 196 200, it would be better :P 00:35:889 (4) - Pls don't forget to stack this afterwards.
00:47:426 (1) - Same here actually, please move it some grids to make a nicer triangle pattern :c
01:20:596 (3) - Even if it's only a rotation by 4°, it would let it look better //nazi <3
01:36:780 (5) - Not sure if the first straight part is paralell to the second one o.o You might check that!
01:55:367 (1) - I think this one should actually start where circle 5 is o.o If you are trying to follow the lyrics (what i think) this would be the best solution
02:21:646 (2,3,4) - Very unconsistent spacing in compare with your other parts like that, i suggest making something like http://puu.sh/4gszK.jpg, so let it look fitting with the rest of your map <3

good luck, and take 2 of my stars <3
Topic Starter
Asphyxia

Irreversible wrote:

IRC Mod :3
16:53 Irreversible: hey
16:53 Irreversible: did we have m4m? xD
16:53 Asphyxia: yes
16:54 Irreversible: :( xDDD
16:54 Asphyxia: wat =o
16:54 Irreversible: nothing
16:54 Irreversible: my modding is just so bad lately
16:54 Asphyxia: doesn't matter
16:54 Irreversible: can we do irc?
16:55 Irreversible: *o*
16:55 Asphyxia: sure
16:55 Irreversible: cool
16:55 Asphyxia: if you could tho post the normal mod in the thread because it's a GD
16:55 Irreversible: sure thing
16:56 Asphyxia: thanks
16:56 *Irreversible is editing [http://osu.ppy.sh/b/291881 Master Blaster - Come Clean (Nightcore Mix) [Easy]]
16:56 Asphyxia: kk
16:56 Irreversible: 00:13:456 (2) - move some grids to the right to get a better blanket with 00:11:533 (1) - ?
16:57 Irreversible: 00:15:378 (1) - and afterwards you can stack this with slider end of 00:11:533 (1)
16:57 Asphyxia: Sure, I moved the (2) a bit to the right
16:57 Irreversible: and something in general already: please check your DS over your whole map, it varys between 0.9 to 0.7 xD
16:58 Asphyxia: but I can't move it that much because distance snap
16:58 Irreversible: oh well
16:58 Irreversible: if it's with such a big gap
16:58 Irreversible: it's not a big deal
16:58 Irreversible: but between small gaps, you can see it very well
16:58 Irreversible: but nobody would ever tell that, when it's a big gap, this is not snapped well xD
16:59 Asphyxia: okay lol
16:59 Asphyxia: Just ignore the hitsounds, the hitsounds are coming soon
16:59 Asphyxia: I think
16:59 Irreversible: alright
17:00 Irreversible: 00:49:029 (2) - try this rhythm once, it fits the strong beats etc. better: (the big slider is just.. not a good soltuion to fit the song imo) http://puu.sh/4gqdJ.jpg
17:01 Asphyxia: I personally think that the big slider is fine, but I'll take a look at it
17:01 Asphyxia: sure
17:02 Asphyxia: Hmm, you're right
17:04 Asphyxia: ok fixed
17:04 Irreversible: :D
17:04 Irreversible: 01:12:984 (1) - this spinner
17:04 Irreversible: 01:15:468 - i would endi t here tbh o.o
17:04 Irreversible: or on the blue tick, not so sure, btu the reason is that.. there is better spot to finish o.o
17:05 Asphyxia: 01:15:628 - I might end it here tho
17:05 Irreversible: yeah would also work
17:05 Asphyxia: Ok, fixed
17:05 Irreversible: 01:25:883 (1,2,3) - watch out here, you can see the DS fail very clearly
17:06 Asphyxia: fixed
17:06 Irreversible: 02:15:878 (1,2,3) - ^
17:06 Irreversible: pls go over your whole map to fix those
17:08 Irreversible: 02:54:655 (2) - replace with a circle and a slider
17:08 Irreversible: fits the musicb etter
17:09 Asphyxia: k
17:09 Asphyxia: fixed
17:09 Irreversible: and a last rhythm suggestion
17:09 Irreversible: http://puu.sh/4gqy9.jpg 02:59:783 (7) -
17:10 Irreversible: rest is good o:
17:11 *Irreversible is editing [http://osu.ppy.sh/b/290810 Master Blaster - Come Clean (Nightcore Mix) [Hard]]
17:11 Irreversible: 00:11:373 - add a circle here, in easy it's not a good idea, but here it is.
17:11 Asphyxia: if you could please wait a moment
17:11 Asphyxia: it would be awesome
17:11 Asphyxia: lol
17:11 Irreversible: sure
17:13 Asphyxia: ok
17:13 Asphyxia: added a note
17:16 Asphyxia: rrrrrrrrr
17:18 Irreversible: sry
17:18 Irreversible: was playing smth xD
17:18 Irreversible: back :D
17:18 Irreversible: 00:12:013 - i think emphasizing the red tick would actually be better here
17:18 Irreversible: so i would delete this circle
17:19 Irreversible: and move back the next slider to it
17:19 Irreversible: while extending it 00:12:815 - to this spot
17:19 Asphyxia: oh sry I was at wc too
17:19 Asphyxia: LOL
17:20 Irreversible: 00:16:019 (1,2,3,4,1) - good idea, but the curve looks bad, try tidying it up a bit
17:20 Irreversible: 00:16:500 (4) - in particular, this here looks rather bad, since it gets very edgy
17:20 Irreversible: 00:24:672 (2) - blanket
17:21 Irreversible: 00:35:729 (4) - this circle should actually be UNDER 00:35:248 (3) - this slider, to create a better flow, shouldn't it? :x
17:21 Asphyxia: hmm k
17:21 Asphyxia: fixed
17:21 Irreversible: http://puu.sh/4gr1A.jpg just make it like this
17:22 Asphyxia: ok
17:23 Irreversible: hm
17:23 Irreversible: some general thing
17:23 Irreversible: please take care of the long vocals
17:23 Irreversible: 00:37:011 -
17:23 Irreversible: for example this one
17:24 Asphyxia: I think it's fine tho
17:24 Asphyxia: but it might be just me
17:24 Irreversible: well
17:24 Irreversible: i often map to the lyrics
17:24 Irreversible: so
17:24 Irreversible: it's probably me :P
17:24 Asphyxia: I will take a better look at it if some1 says about it
17:24 Asphyxia: some1 else than you
17:24 Asphyxia: ofc
17:24 Asphyxia: xD
17:25 Irreversible: insta new account :D
17:25 Irreversible: 00:52:233 - same here, i think it should start 1/2 tick later, but yeah, not going to mention it again xDD
17:25 Asphyxia: LOL
17:25 Irreversible: 00:55:118 (1,2) - bad flow , why is the slider going up and the circle is behind it?
17:25 Irreversible: 00:56:079 (3,4,5,6,1) - DS fail
17:25 Irreversible: 01:00:245 (1) - move it just some grids down, it'll look more polished i guess
17:26 Irreversible: 01:06:495 (3,4,5,6,7) - DS my friend, DS <3
17:26 Asphyxia: uhh just a minute, how could I avoid the bad flow
17:26 Irreversible: sure
17:26 Irreversible: ehm
17:26 Irreversible: just put the angle point
17:26 Irreversible: (this which actually makes the curve)
17:27 Irreversible: wait let me send you a screen
17:27 Asphyxia: ok
17:27 Irreversible: http://puu.sh/4gref.jpg watch out how i blanked 9 xD
17:27 Asphyxia: k done
17:27 Asphyxia: lemme fix the others too
17:27 Irreversible: sure
17:28 Irreversible: 01:09:379 (5,6,7,8,9) - ok, last time i'm going to mention DS xDD
17:29 Irreversible: 01:11:302 (1,2,1,2) - o.o i think this sounds technically wrong
17:29 Irreversible: should there be two circles?
17:29 Asphyxia: I think the star jump is okay like I explained in the last mod
17:29 Irreversible: yeah it is
17:29 Irreversible: but the ds between them isn't good
17:29 Irreversible: xD
17:30 Asphyxia: and I don't know about the 1,2,1,2
17:30 Asphyxia: we'll see
17:31 Asphyxia: and I made the star jump DS smaller
17:31 Irreversible: sure :d
17:32 Irreversible: 01:24:601 (1) - from here on
17:32 Irreversible: to the break
17:32 Irreversible: it seems really very random to me
17:32 Irreversible: the spacing isn't proper, and the rhythm, what exactly is it following? o.o
17:32 Irreversible: 01:33:254 (5) - for example here, before you mapped a short slider ( 01:30:530 (3) - ) and there it's a long one D:
17:34 Asphyxia: you can continue anyway
17:35 Asphyxia: but just wondering, the DS is fine?
17:35 Asphyxia: or?
17:37 Asphyxia: well
17:37 Asphyxia: you were right
17:37 Asphyxia: the distance was meh
17:37 Asphyxia: I tired to fix the distance on that part
17:38 Irreversible: sry was af
17:38 Irreversible: hmm
17:38 Irreversible: well not always
17:38 Asphyxia: no problem
17:38 Irreversible: sometimes it looks really untidy D:
17:38 Asphyxia: I needed to go AFK too
17:38 Asphyxia: for a sec
17:38 Asphyxia: so
17:38 Asphyxia: it was nice
17:38 Irreversible: XD haha
17:38 Irreversible: afk sibling <3
17:39 Irreversible: do you get what i mean with the rhythm is random?
17:39 Asphyxia: yeah but I will take a look at it IF some1 says about it
17:39 Asphyxia: because no1 have said anything about it so I assume it's fine
17:39 Irreversible: well
17:39 Irreversible: up to you
17:40 Irreversible: the rest of the rhythm is fine
17:40 Irreversible: some DS errors
17:40 Irreversible: but i'm sure you'll fix them won't you :P
17:40 Asphyxia: I'll try my best
17:40 Asphyxia: first time making a hard diff so
17:41 Asphyxia: I have so many problems with it
17:41 Asphyxia: :s
17:41 Irreversible: haha
17:41 Irreversible: for your first map
17:41 Irreversible: it's very good
17:41 Irreversible: you'll learn with the time :P
17:43 *Irreversible is editing [http://osu.ppy.sh/b/290060 Master Blaster - Come Clean (Nightcore Mix) [Collab]]
17:43 Irreversible: hm
17:44 Irreversible: kyshiros parts are awesome i suppose
17:45 Irreversible: your parts are okay too but
17:46 Asphyxia: soo
17:46 Asphyxia: the mod is there?
17:46 Asphyxia: ok
17:46 Irreversible: well here it is mostly placement, for example these things:
17:46 Irreversible: 00:42:939 (2,3) -
17:46 Irreversible: well
17:46 Irreversible: since you don't have a specific mapping style yet
17:46 Irreversible: this is just some advise
17:46 Irreversible: how i would to it
17:47 Irreversible: http://puu.sh/4gs0x.jpg check that out
17:47 Irreversible: it has a much better flow
17:47 Irreversible: 00:45:183 (3,4,5,6) - but this pattern is great :D
17:47 Irreversible: (if you move 6 a bit to the left)
17:48 Irreversible: i often map like this, that you can follow a path, without making too much other ways >< well idk.. that's up to you
17:48 Irreversible: is it your first map?
17:48 Asphyxia: I have 1 ranked map
17:48 Asphyxia: but that's it
17:48 Irreversible: oh well
17:48 Irreversible: it's not bad
17:48 Asphyxia: and I've never done any GD's
17:48 Asphyxia: etc
17:49 Irreversible: hm
17:49 Asphyxia: I moved (6) bit to the left
17:49 Irreversible: well
17:49 Irreversible: this thing with
17:49 Irreversible: respecting mappers mapping style
17:49 Asphyxia: I'm learning ;)
17:49 Irreversible: yeah
17:49 Irreversible: but still
17:49 Irreversible: if i suggest something
17:49 Irreversible: idk :c
17:49 Irreversible: 02:01:456 (4) -
17:50 Irreversible: look at this
17:50 Irreversible: what would be, if you move it a bit down? :3
17:50 Irreversible: 02:02:738 - or what about a reversed slider here, instead of a big one
17:51 Asphyxia: I guess it would be nicer
17:51 Irreversible: :D
17:51 Irreversible: these kidn of things
17:51 Irreversible: are the things, which make your map nicer
17:51 Irreversible: but currently, i'm learning myself
17:51 Irreversible: to make a map more special
17:51 Irreversible: xD
17:51 Irreversible: i still hope i could help you a bit :c
17:52 Asphyxia: yeah you helped me alot
17:52 Asphyxia: thanks
17:52 Asphyxia: <3
17:52 Irreversible: <3
17:52 Irreversible: sorry that i cant bring more suggestions
17:52 Irreversible: xD
17:52 Irreversible: i'll give you another mod after some time though, ok? :D
17:52 Asphyxia: post the log and you'll get the kudo
17:52 Irreversible: just keep working
17:52 Asphyxia: sure LOL
17:52 Irreversible: thanks!
17:52 Asphyxia: yeah I will

[Bakari's Normal]

Only nazi stuff, the map itself is perfect imo. 1-2 Rhythm issues but that's it. Feel free to deny, if you don't wanna fix the stuff!

00:11:373 - I don't recommend this in easy, but in normal it should be okay, since it's only a lame stack. But it fits so perfectly <3 Add a circle, for a better start & lyrics fitting
00:17:942 (2) - Move this one a bit to the left, 1,08 and 1.02 are a quite big difference!
00:34:607 (1) - I see that you wanted to make a triangle pattern here, yet it's not really good made, if you would move this one to 196 200, it would be better :P 00:35:889 (4) - Pls don't forget to stack this afterwards.
00:47:426 (1) - Same here actually, please move it some grids to make a nicer triangle pattern :c
01:20:596 (3) - Even if it's only a rotation by 4°, it would let it look better //nazi <3
01:36:780 (5) - Not sure if the first straight part is paralell to the second one o.o You might check that!
01:55:367 (1) - I think this one should actually start where circle 5 is o.o If you are trying to follow the lyrics (what i think) this would be the best solution
02:21:646 (2,3,4) - Very unconsistent spacing in compare with your other parts like that, i suggest making something like http://puu.sh/4gszK.jpg, so let it look fitting with the rest of your map <3

good luck, and take 2 of my stars <3
Thanks for da irc mod!
Dark_Ai
Hitsound as you request /sorry for delay ><
osu file format v12

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Title:Come Clean (Nightcore Mix)
TitleUnicode:Come Clean (Nightcore Mix)
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ArtistUnicode:Master Blaster
Creator:Asphyxia
Version:Easy
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Tags:Kyshiro -bakari- collab collaboration remix techno maikel6311
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Topic Starter
Asphyxia

Dark_Ai wrote:

Hitsound as you request /sorry for delay ><
osu file format v12

[General]
AudioFilename: Nightcore - Come Clean.mp3
AudioLeadIn: 0
PreviewTime: 34028
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11529,17137,34603,55114,76906,97417,102544,117927,130746,151257,182022
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Come Clean (Nightcore Mix)
TitleUnicode:Come Clean (Nightcore Mix)
Artist:Master Blaster
ArtistUnicode:Master Blaster
Creator:Asphyxia
Version:Easy
Source:
Tags:Kyshiro -bakari- collab collaboration remix techno maikel6311
BeatmapID:291881
BeatmapSetID:111538

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,97621,101108
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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360,304,46144,2,0,P|304:292|172:356,1,200,8|8,0:0|0:0,0:0:0:0:
100,332,47106,1,0,0:0:0:0:
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152,284,49029,1,0,0:0:0:0:
232,280,49349,2,0,P|228:216|420:136,1,300,8|0,0:0|0:0,0:0:0:0:
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228,228,56400,2,0,L|124:268,2,100
304,200,57361,1,2,0:0:0:0:
352,136,57681,6,0,P|348:112|392:48,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
200,188,58963,2,0,L|88:188,2,100
256,248,59925,1,2,0:0:0:0:
328,284,60245,6,0,P|380:284|416:232,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,61527,12,0,64732,0:0:0:0:
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372,104,71141,1,2,0:0:0:0:
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324,200,80435,1,0,0:0:0:0:
280,132,80756,6,0,L|168:92,1,100,8|0,0:0|0:0,0:0:0:0:
148,168,81397,2,0,L|52:136,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
192,236,82358,1,0,0:0:0:0:
264,268,82679,1,8,0:0:0:0:
344,248,82999,1,0,0:0:0:0:
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256,204,90370,1,8,0:0:0:0:
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352,164,92293,1,8,0:0:0:0:
232,268,92934,1,8,0:0:0:0:
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368,200,103830,2,0,B|312:228|272:208|224:184|160:216,1,200,8|8,0:0|0:0,0:0:0:0:
256,192,105112,12,2,107035,0:0:0:0:
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256,36,108958,2,0,P|276:88|408:80,2,200,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,196,110881,1,2,0:0:0:0:
100,164,111522,6,0,P|80:216|168:344,1,200,2|2,0:0|0:0,0:0:0:0:
224,348,112483,1,0,0:0:0:0:
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132,148,115367,2,0,P|120:216|4:292,1,200,2|2,0:0|0:0,0:0:0:0:
180,316,116649,6,0,P|220:276|368:276,2,200,2|2|2,0:0|0:0|0:0,0:0:0:0:
132,252,118252,1,0,0:0:0:0:
164,180,118572,2,0,P|216:168|256:32,1,200,2|2,0:0|0:0,0:0:0:0:
340,28,119533,5,8,0:0:0:0:
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336,272,120495,2,0,L|240:316,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
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116,56,122418,1,2,0:0:0:0:
64,116,122738,1,8,0:0:0:0:
52,196,123059,6,0,P|48:256|160:340,1,200,2|2,0:0|0:0,0:0:0:0:
224,316,124020,1,8,0:0:0:0:
296,276,124341,1,0,0:0:0:0:
256,192,124982,12,0,126263,0:0:0:0:
256,192,126904,12,0,130109,0:0:0:0:
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384,56,147094,5,0,0:0:0:0:
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328,112,164400,5,0,0:0:0:0:
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388,80,182026,1,2,0:0:0:0:
Thanks<333
pieguyn
hi \:D/

[Easy]
00:16:660 - imo it's weird to suddenly start putting a whistle every 2 beats, the change of pace is really too strong for this part = = IMO, just put a whistle every downbeat seems fine. also creates transition w/claps too
00:35:889 (2,3) - wrong spacing lol
00:49:349 (3) - missing clap on end
01:07:296 (4,1) - wrong spacing
01:09:219 (2,3) - wrong spacing again, go through map and fix spacing plz, no need for me to point out every one :P
01:25:883 (1,3) - swap NCs for downbeat. then remove NC on 01:28:447 (1) -
01:27:165 (3) - add finish on start to match cymbal
02:29:979 (1,2) - swap NCs for downbeat? mb I just don't get NCs here 0.0
02:51:771 (1) - finish on start

[Bakari's Normal]
00:21:788 - mb start whistles from here
00:26:916 (1) - whistle on end
00:49:509 (4) - clap on repeat
01:27:165 (1) - clap on repeat
01:29:248 (5) - clap on repeat
01:29:729 (1) - clap on repeat
01:31:652 (4) - clap on end

[Hard]
spacing is kind of weird but seems fine enough > <
00:11:373 - why no hitsound here 0.0 seems some whistles could fit ~
00:35:248 (3) - better blanket http://puu.sh/4h8NR.jpg
01:10:661 (11) - add NC for downbeat, fits pattern too
01:22:358 (2) - http://puu.sh/4h8RL.jpg ?
01:27:165 (1) - add finish on start to match cymbal
01:30:050 (2) - http://puu.sh/4h8Sq.jpg ?
01:33:254 (5) - 2nd point 1 grid right
01:58:361 - finish on start
02:05:623 (1) - finish here seems a bit noisy for me, mb remove it?
02:05:623 (1) - remove NC, no need for 1 note combo here
02:21:005 (4) - NC for downbeat
02:51:771 (1) - add finish on start same idea as before

[Collab]
seems fine. then it's Nightcore so not sure how to suggest stuff 0.0

hope it helps :D
good luck ~
Topic Starter
Asphyxia

pieguy1372 wrote:

hi \:D/ Hiii<3

[Easy]
00:16:660 - imo it's weird to suddenly start putting a whistle every 2 beats, the change of pace is really too strong for this part = = IMO, just put a whistle every downbeat seems fine. also creates transition w/claps too Dark_Ai did the hitsounds and I don't anything about them so I wont touch this, sorry ><
00:35:889 (2,3) - wrong spacing lol Lelele, fixed.
00:49:349 (3) - missing clap on end Fix'd.
01:07:296 (4,1) - wrong spacing Fixed.
01:09:219 (2,3) - wrong spacing again, go through map and fix spacing plz, no need for me to point out every one :P I went through the map, everything seems to be fine I think, thanks :)
01:25:883 (1,3) - swap NCs for downbeat. then remove NC on 01:28:447 (1) - Done, thanks!
01:27:165 (3) - add finish on start to match cymbal Sure, seems nice.
02:29:979 (1,2) - swap NCs for downbeat? mb I just don't get NCs here 0.0 Done!
02:51:771 (1) - finish on start K.


[Hard]
spacing is kind of weird but seems fine enough > < Well, I've tried to improve the spacing so yay, it's fine now! :D
00:11:373 - why no hitsound here 0.0 seems some whistles could fit ~ As before, I don't know anything about hitsounds so I wont really add anything, if you have suggestions where to add them, I would be happy to hear them. :)
00:35:248 (3) - better blanket http://puu.sh/4h8NR.jpg
01:10:661 (11) - add NC for downbeat, fits pattern too Done.
01:22:358 (2) - http://puu.sh/4h8RL.jpg ? Blanket? Sure.
01:27:165 (1) - add finish on start to match cymbal Ok!
01:30:050 (2) - http://puu.sh/4h8Sq.jpg ? I don't get what you're saying here, if you're pointing out the blanket, fixed.
01:33:254 (5) - 2nd point 1 grid right Done!
01:58:361 - finish on start Ya okay
02:05:623 (1) - finish here seems a bit noisy for me, mb remove it? Sure thing.
02:05:623 (1) - remove NC, no need for 1 note combo here Ehh..... sure.
02:21:005 (4) - NC for downbeat Okay
02:51:771 (1) - add finish on start same idea as before Sure.

[Collab]
seems fine. then it's Nightcore so not sure how to suggest stuff 0.0

hope it helps :D
good luck ~
Thanks for useful mod, it helped alot ^^
Topic Starter
Asphyxia
Looool, I updated and easy diff didn't update right away? pls >:

Anyway updated Easy and Hard, waiting for kyshiro and bakari :P
riffy

Zarerion wrote:

[Bakari's Normal]
  1. CS - 1? [b]Why? I will not change something as serious as CS if you won't tell me why. My CS feels balanced and reasonable! Also, it's a part of my style and I can't see any reason to change it. [/b]
  2. 00:14:097 (1) - why is the slierend snapped to the blue tick? SOMEONE didn't update it, maybe. I've re-snapped it, I swear :D
  3. 00:24:833 - i'd start the slider here for the vocals (put a circle on previous white tick) nah, I'd prefer to avoid overusing of 1/2 notes here. it follows vocals as it is now good enough.
  4. 00:36:530 (5,6,1) - flow is kinda messed up here, bend (1) to the other side or make it a straight one? improved it a bit
  5. 00:47:426 (1,2) - How about making those blanket each other? k
  6. 00:52:554 (1,2) - ^ ^
  7. 00:55:438 (1) - remove NC? k
  8. 01:07:456 (1) - ^ and then place on downbeat sldier no. (you didn't tell me why, I willnot give you the reason why I rejected this suggestion. fair enough, huh?)
  9. 01:09:860 (5) - why exactly did you raise the spacing starting from here? I'd switch it all to 0.9 as before blargh
  10. 01:20:435 (2,3) - improved flow: improved? I'd prefer to keep my pattern, sorry
  11. 01:50:240 (1,2) - blankets again? k
  12. 01:51:522 (3) - get this symmetrical? You woo can check the link posted for Asphyxia, waves should be explained there why this slider should be symmetrical? why? It looks good enough, it fits with the flow and it's smooth. I can see no reason to change it
  13. 02:22:928 (5,1) - blanket? k

Irreversible wrote:

[Bakari's Normal]

Only nazi stuff, the map itself is perfect imo. 1-2 Rhythm issues but that's it. Feel free to deny, if you don't wanna fix the stuff!

00:11:373 - I don't recommend this in easy, but in normal it should be okay, since it's only a lame stack. But it fits so perfectly <3 Add a circle, for a better start & lyrics fitting dude, I'm a player and I know how it plays :< sorry, but I'd like to keep it that way :<
00:17:942 (2) - Move this one a bit to the left, 1,08 and 1.02 are a quite big difference! k
00:34:607 (1) - I see that you wanted to make a triangle pattern here, yet it's not really good made, if you would move this one to 196 200, it would be better :P 00:35:889 (4) - Pls don't forget to stack this afterwards.
00:47:426 (1) - Same here actually, please move it some grids to make a nicer triangle pattern :c
01:20:596 (3) - Even if it's only a rotation by 4°, it would let it look better //nazi <3
01:36:780 (5) - Not sure if the first straight part is paralell to the second one o.o You might check that!
01:55:367 (1) - I think this one should actually start where circle 5 is o.o If you are trying to follow the lyrics (what i think) this would be the best solution
02:21:646 (2,3,4) - Very unconsistent spacing in compare with your other parts like that, i suggest making something like http://puu.sh/4gszK.jpg, so let it look fitting with the rest of your map <3

good luck, and take 2 of my stars <3
applied all others suggestions, too


Didn't like the whistles, claps are applied, tho. @ pieguy

code
osu file format v12

[General]
AudioFilename: Nightcore - Come Clean.mp3
AudioLeadIn: 0
PreviewTime: 34028
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11529,17137,34603,55114,76906,97417,102544,117927,130746,151257,182022
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Come Clean (Nightcore Mix)
TitleUnicode:Come Clean (Nightcore Mix)
Artist:Master Blaster
ArtistUnicode:Master Blaster
Creator:Asphyxia
Version:Bakari's Normal
Source:
Tags:Kyshiro -bakari- collab collaboration remix techno maikel6311
BeatmapID:291215
BeatmapSetID:111538

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"6PrvV.jpg",0,0
//Break Periods
2,97620,106394
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1278,320.476869581938,4,2,0,80,1,0
11533,-133.333333333333,4,2,0,80,0,0
11633,-133.333333333333,4,2,0,100,0,0
21788,-100,4,2,0,80,0,0
34607,-100,4,2,0,80,0,1
44542,-100,4,2,0,80,0,0
44862,-100,4,2,0,80,0,1
54637,-100,4,2,0,80,0,1
55118,-100,4,2,0,80,0,0
130750,-100,4,2,0,80,0,1
140685,-100,4,2,0,80,0,0
141005,-100,4,2,0,80,0,1
151261,-100,4,2,0,80,0,0


[Colours]
Combo1 : 255,255,128
Combo2 : 255,128,64
Combo3 : 128,128,255
Combo4 : 128,255,128

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180,321,156388,6,0,P|140:297|112:221,1,120,0|8,0:0|0:0,0:0:0:0:
136,128,157029,2,0,P|176:152|204:228,1,120,0|8,0:0|0:0,0:0:0:0:
180,321,157670,1,0,0:0:0:0:
274,372,157991,2,0,L|398:364,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,158952,12,0,160875,0:0:0:0:
200,292,161516,6,0,P|236:304|320:288,1,120,0|8,0:0|0:0,0:0:0:0:
412,244,162157,2,0,P|424:196|392:132,1,120,0|8,0:0|0:0,0:0:0:0:
268,64,162798,2,0,P|256:112|288:176,1,120,0|8,0:0|0:0,0:0:0:0:
384,216,163439,1,0,0:0:0:0:
312,296,163759,1,8,0:0:0:0:
216,344,164080,6,0,P|180:348|104:304,1,120,0|8,0:0|0:0,0:0:0:0:
92,204,164721,1,0,0:0:0:0:
188,156,165041,1,8,0:0:0:0:
216,52,165362,2,0,L|80:12,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
324,44,166323,1,8,0:0:0:0:
372,140,166644,5,0,0:0:0:0:
456,204,166964,2,0,P|416:244|349:244,1,120,8|0,0:0|0:0,0:0:0:0:
272,176,167605,1,8,0:0:0:0:
168,192,167925,2,0,P|136:168|104:88,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
212,92,168887,1,0,0:0:0:0:
308,44,169207,6,0,P|368:28|432:48,1,120,0|8,0:0|0:0,0:0:0:0:
484,132,169848,2,0,P|496:176|468:240,2,90
428,128,170489,1,0,0:0:0:0:
344,200,170810,1,8,0:0:0:0:
280,288,171130,2,0,P|244:304|164:280,1,120,0|0,0:0|0:0,0:0:0:0:
108,196,171771,6,0,P|144:180|224:204,1,120,0|8,0:0|0:0,0:0:0:0:
280,288,172412,1,0,0:0:0:0:
332,296,172572,1,0,0:0:0:0:
384,288,172733,2,0,P|412:260|432:180,1,120,8|0,0:0|0:0,0:0:0:0:
328,152,173374,1,8,0:0:0:0:
400,64,173694,2,0,L|464:48,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
328,152,174335,6,0,L|188:184,1,120,0|8,0:0|0:0,0:0:0:0:
168,276,174976,1,0,0:0:0:0:
92,200,175296,1,8,0:0:0:0:
104,92,175617,2,0,P|140:64|224:52,1,120,0|8,0:0|0:0,0:0:0:0:
308,100,176258,2,0,L|360:60,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,208,176899,5,0,0:0:0:0:
252,300,177219,1,8,0:0:0:0:
156,248,177540,2,0,L|92:244,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
212,156,178181,2,0,P|232:120|220:32,1,120,0|8,0:0|0:0,0:0:0:0:
128,88,178822,1,0,0:0:0:0:
112,196,179142,1,8,0:0:0:0:
196,264,179463,6,0,P|248:260|304:212,1,120,0|8,0:0|0:0,0:0:0:0:
380,152,180104,1,0,0:0:0:0:
456,228,180424,2,0,L|448:352,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
464,120,181386,2,0,P|432:72|360:64,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Asphyxia


*hides* :---(

Asphyxia wrote:

Looool, I updated and easy diff didn't update right away? pls >:

Anyway updated Easy, Normal and Hard, waiting for kyshiro and bakari :P
scanter
Hi o3o/

Red = Unrankable or you should fix somethings.
Green = Just chat or General things
Blue = Please consider it. your pattern or something seems to really strange. high level suggestion.

General

  1. nothing to see ._./

Easy

  1. In my opinion, hitsound pattern is so dangerous.
  2. 01:09:219 (2) - Let's do makes perfect blanket it \:D/
  3. 01:28:127 (2) - Move to like x:448, y:368 plz. Easy players can't playing well about stacked note.
  4. 02:48:246 (2) - Very nice distance lol

Bakari's Normal

  1. Wow. I can't understand your hitsound pattern. but seems to good
  2. 00:11:633 - Unsnapped timing point one. snap to 00:11:693 or delete it plz.
  3. 00:44:542 - Clap?
  4. 00:52:233 - ^?
  5. 01:09:860 (5) - Wow. it has nice distance.
  6. 01:56:649 (2) - If you can, how about makes it more perfect blanket?

Hard

  1. 00:16:660 (1) - NC is not needed here. players playing well what like your pattern.
  2. 00:36:530 (7,8,1) - Distance seems to a little close. let's make it x1.0. Move to x:320, y:232 lol
  3. 00:42:939 (2) - Anti-jump. Hard players can't see this well. how about NC?
  4. 00:53:195 (5) - End point was not perfect stacked. move to x:137, y:237.
  5. 01:12:904 (1) - This is sharp distance. Hard players might miss here. move to like x:278, y:297 much better IMO.
  6. 01:17:871 (4) - Add NC plz. tempo was suddenly changed.
  7. 03:01:706 (1) - Muted slider's repeat point or end point is unrankable. you should fix to something.

Collab

  1. 00:18:423 (6) - Reduce its length to red-tick and add 1 circle 00:18:904 here much better for play & vocal's rhythm.
  2. 00:21:468 - Whistle?
  3. 00:52:714 (10) - If you can, how about change this symmetry pattern to something and NC here?
  4. 00:57:681 (1,2,3) - Uh. how about this shapes? it will become more funny for play lol. just Ctrl + G per number.
  5. 01:12:103 (5,7,9) - Per NC plz. this is confusing pattern.
  6. 01:15:067 - Add something here seems to really great. you can hear drum sound. I know you prefer to this symmetry pattern, but I dare to suggestion this.
  7. 01:23:961 (6) - NC? stacked on.
  8. 01:37:100 (7) - When I played this map first time, I was missed here. NC or make distance like x1.2 much better IMO.
  9. 01:53:124 (2) - Make it perfect stack on plz lol
  10. 02:08:186 (1) - Um. maybe almost every players might dunno what is its end. how about just put like this?
  11. 03:01:706 (1) - Same as Hard diff
That's all I can found ;) GL anyway ~ :)
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