While playing Don't Stop Me Now for about the ten-gazilionth time, I got to thinking, and what I'd really like to see sometime is some sort of option in the editor that allows for scores to be calculated with the Ouendan/EBA formulas (i.e. Hit score * ((Combo - 2) * .04) for Easy, Hit Score * ((Combo - 2) * .1) for Normal, and Hit Score * ((Combo - 2) * .2) for Hard and Insane). The map creator should be able to enable/disable this option and choose which formula they want for a particular beatmap (since, as is often the case, osu! may grade a map as, say, a Normal when the creator intended for it to be an Easy/Hard).
Again, this feature would be completely optional, and chances are most people wouldn't use it anyway, but it would definitely help authentic/pseudoauthentic maps feel even more authentic. It's the only thing keeping Don't Stop Me Now from truly feeling like a true-blue EBA level to me. If the fact that it may adversely affect player ranks is too much of a problem, might I suggest instead of making it an editor option, making it a mod instead, so that the player has the option of using authentic scoring. Their final score could then be adjusted, according to the scoring formula the player chose, to more accurately reflect the score the player would've gotten had they not used the mod.
Again, it's more of an aesthetic idea than anything.
Again, this feature would be completely optional, and chances are most people wouldn't use it anyway, but it would definitely help authentic/pseudoauthentic maps feel even more authentic. It's the only thing keeping Don't Stop Me Now from truly feeling like a true-blue EBA level to me. If the fact that it may adversely affect player ranks is too much of a problem, might I suggest instead of making it an editor option, making it a mod instead, so that the player has the option of using authentic scoring. Their final score could then be adjusted, according to the scoring formula the player chose, to more accurately reflect the score the player would've gotten had they not used the mod.
Again, it's more of an aesthetic idea than anything.