Yeah, it was my original BPM.animask wrote:
by any chance was that the original BPM you had?Senbon wrote:
animask wrote:
BPM
141.91
142 might work too?
Half 141.91 and round it?
Still don't know the offset yet...
Eh nvm...I'm not so good at timing anyways
xP
It'll take me hours to find a good one.
..and that equals 71!^w^
Thing is, I really stink at combos. :\blissfulyoshi wrote:
Easy:SPOILERNormal mod:
00:26:73 (1) - it is a little irritating that this note is so close to the previous one Fixed
Combo mod: (I did not know how you wanted to apply new combos to the map, so I applied them to where I believed they fit.)
00:15:74 (6) - new combo
00:47:43 (4) - new combo
00:54:19 (3) - new combo
01:05:60 (4) - new combo
01:10:25 (1,2) - swap new combo or remove the new combo entirely
All done
Normal:SPOILERCombo mod:
I have very little understanding at how you placed the new combos once the vocals start. It makes more sense after the break, but I really want to know what the current combos are snapped to. This is the only diff where I didn't try to make a guess.
I fixed it up... I guess... or made it worse. ._.
Hard:SPOILERNormal mod:
00:42:36 (9) - The hitsounds sounded a little overpowering on this slider. Could you turn down the volume here a bit
01:11:09 (5) - " "
Both done
Combo mod: (again another guess at new combos)
00:19:97 (5) - new combo
00:21:66 (7,1) - swap new combo
00:47:43 (5,1) - swap new combo
00:52:08 (12,1) - swap new combo
00:54:19 (2) - new combo
00:58:42 (9) - new combo, or start a new combo at 7 if you want to follow spacing rules
01:00:53 (13,1) - swap new combo
all done
Nice map. I just really want to understand what the combos are supposed to follow.
Star.
Thanks!