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RADWIMPS - Amaotoko

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DarknessAngel
wo lai le


[General]


關於超過10MB的問題,那是在Guidelines的範圍內,把你的理由告訴BAT應該就沒問題。但是還是盡量避免這種(容量超過)情況,其實有些音效不用特意去跟,效果不是很強,我是翻過資料夾才發現有那麼多音效的,實際上聽到的沒那麼多...



[Normal]


雖然是placement mod但...有些不得不提出來lol

00:47:908 (1) - finish啊...沒有N:C7的finish好不舒服啊...orz

00:57:664 (3) - 移動到(76,60),然後看看00:56:688 (2,3)的形狀,我是覺得好看點。改完後00:59:127 (4)也要用DS微調下

01:07:420 (1) - 相信我,這邊的音效跟鑼聲會好上很多,如果你把原先的whistle去掉,會發現它存不存在其實沒有很大區別,反倒是鑼聲更需要凸顯它的存在感

03:25:957 (1) - 別介意我這樣的說法 ><:「可以不要這麼無聊嗎?」 這真的很浪費,務必試一下這個提案: 自03:25:957開始,每個長白線上放一個轉盤且結束點都在第4個白線上
雖然同是轉盤,但不覺得這種運用比較有趣嗎 ? xD

03:33:274 - 感覺我必須吐嘈最後那個音...lol 我一點也沒感覺出為何要降音,我知道音樂幾乎消失了但你為什麼要無視鑼聲呢 ??? lol N:C7 50% with finish sound please. 明明這麼合的 ! 話說全難度適用



[Hard]


00:19:615 (8) - 我一直覺得很可惜的是這裡不太好看,因為00:18:640 (6,7,8)不是等間距。(為了不破壞你的排列)我思考了1分鐘終於想出了這邊的改法 ! 把00:19:615 (8,9,1,2,3,4,5,6)一同選取起來 (黃8 ~ 紫籃6),用1.2x的DS移動到(244,260),然後再稍微調整00:22:786 (7)讓00:22:298 (6,8)之間為等間距

01:11:322 (1) - 移動到(284,384)使(1)的尾部跟01:11:810 (2)尾 01:12:298 (3)頭 等間距我覺得好看點,而且其實這麼做也是為了拉開01:11:079 (4,1)之間的間距,要跳的話就明顯點

01:19:615 (1,2),01:27:420 (1,2),02:10:347 (1,2)之類統一的應用 - 只是想提一下我對這邊的看法,我第一次打這難度打到這邊的時候,是覺得有些無聊的,因為你在01:15:225 (1,2),01:23:030 (1,2)之類的點已經用過這類排法/節奏,所以玩到這邊我就想「啊,又是這個呢」。如果是我map這難度,我會在這邊統一把2個1/1滑條換成4個1/1 notes,並且間距要大 (這樣就有藉移動表現人聲拉長音的效果),藉此讓譜面變化多了一個,趣味性也提升一些

01:34:737 (1) - 這東西要跟01:34:249 (10)尾部包好才行:p。把01:34:737 (1)的第2個點移動到(468,288)、第3個點到(444,324),然後選取01:35:225 (2,3,4,5)後用1.2x DS挪到(368,360)便完工 ! \0.0/
順便一提,你可能沒發現原本01:35:957 (4)跟01:34:737 (1)尾部 (出現300的點)碰在一起,不好看,上面這麼做也順便避免了物件重疊 (雖說2個300還是有些重疊到=.=)

02:09:615 (8) - 它跟02:08:883 (6)的尾部靠的太近有些不好看,選取02:09:371 (7,8,9)後轉動-15度然後挪到(112,72)會好看點
然後02:09:615 (8,9)來個ctrl + g ? 比起原本的我更喜歡現在的波型flow,移動感也很好的連接了02:10:347 (1)

03:29:859 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 像Insane那樣在最後弄點不同的梗會更好,除了變化多了一個之外,這一大段的節奏很有I難度的感覺,連續5連和大跳讓我覺得整個Hard的難度平衡性有些崩了(後面太難),也許可以放點2個折返的短滑條搭配1/2滑條什麼的讓玩家處理得上心一些



總體看來不錯,mod得滿愉快x3
mintong89
才发现有人做这首 很好听耶 (*´∇`*)

怒射星 (。・ω・)ノ゙ ☆
jyu
From queue, i'm sorry for being late ;w; school has just started
noob modder, so mostly lame suggestions


[General]



  • uhh... you used a really complex hitsound system so yeah

    and it would be great if the title appear at 00:17:176 -

    imo, combo colour 3 is too bright at kiai time which makes the reverse arrow not quite visible. how about darkening it a bit?

[Normal]

  • AR-1? BPM is quite slow and i think AR4 fits the song more in this diff

    00:47:908 (1) - add finish at slider's head? there's cymbal sound
    01:53:518 (4) - i prefer to nc since you're following a new beat here
    03:05:469 (1,2,3,4,1,2) - only suggestion, make 03:07:420 (1,2) - a bit parallel with 03:05:957 (2,3) -
    03:25:957 (1) - making it a double-flip spinners seems nice. how about making the first spinner ends at 03:29:371 - then the second spinner start at 03:29:859 -

[Hard]

  • 00:51:322 (3,4) - how about unstack them? like 00:55:225 (4,5) - after all you used stack at this part to accent the double clap like 00:56:201 (2,3) - so stacking 00:51:322 (3,4) -while the second clap sounds weak is kinda awkward to me
    01:30:835 (1,3) - idk only suggestion, making symmetry seems nice

[Insane]

  • nice
sorry for poor mod :'3 no kds. nice mapset~
good luck~
Topic Starter
Zero__wind

AlpacaCokelat wrote:

From queue, i'm sorry for being late ;w; school has just started
noob modder, so mostly lame suggestions


[General]



  • uhh... you used a really complex hitsound system so yeah I will ask BAT about it, will be fine, it's only in guidence, not rules

    and it would be great if the title appear at 00:17:176 - nice idea~

    imo, combo colour 3 is too bright at kiai time which makes the reverse arrow not quite visible. how about darkening it a bit? well I think it's fine and I have really few reverses =.=

[Normal]

  • AR-1? BPM is quite slow and i think AR4 fits the song more in this diff 5 is just the common one

    00:47:908 (1) - add finish at slider's head? there's cymbal sound yeah, also mentioned in the previous mod
    01:53:518 (4) - i prefer to nc since you're following a new beat here Don't want to create too short combo sets in easy diffs
    03:05:469 (1,2,3,4,1,2) - only suggestion, make 03:07:420 (1,2) - a bit parallel with 03:05:957 (2,3) - no, the both 1234 are totally symmetrical
    03:25:957 (1) - making it a double-flip spinners seems nice. how about making the first spinner ends at 03:29:371 - then the second spinner start at 03:29:859 - yeah I made it even more~

[Hard]

  • 00:51:322 (3,4) - how about unstack them? like 00:55:225 (4,5) - after all you used stack at this part to accent the double clap like 00:56:201 (2,3) - so stacking 00:51:322 (3,4) -while the second clap sounds weak is kinda awkward to me Actually I think either is fine, I didn't considered that much when mapping, that would be too tiring :3
    01:30:835 (1,3) - idk only suggestion, making symmetry seems nice
    sorry, not really fond of that

[Insane]

  • nice
sorry for poor mod :'3 no kds. nice mapset~
good luck~
Thx for your mod~

@DNA : all fixed :3 简直不得了
@米桶 :谢射星
@Tsusuko : sorry no fix, they are not neccessary
@sheela901 : I was also not sure of the title but I won't change it for now, and the slider in N is totally fine, sorry
Sun Rainbow
包含着祝愿的SB
http://puu.sh/3H7UY.zip
No_Gu
from my queue

[General]
我觉得timing再加5-10ms差不多。。你那个有点早

[Normal]
00:34:249 (3) - 建议停在00:34:981 刚好match吉他音 听着舒服
01:30:347 (4) - 开头不加clap么
02:54:737 (2,4) - 音量略大

[Hard]
00:03:518 (4,5,6) - copy一个然后旋转2次120会很好看
00:31:810 (9) - 其实我觉得最后一个repeat真没啥必要
00:34:249 (2,3,4) - 虽然节奏没问题但是感觉还是 http://puu.sh/3INtT.jpg 听着舒服
00:48:396 (2,3) - 前后等距?
01:16:201 (2,3) - 这。。
02:56:688 (3) - 同N。我觉得你插几条线改改音量应该不算太费事

[Insane]
我觉得可以尝试一下AR9
00:16:688这段开始有军鼓啊。。不加音效?
00:27:542 (7,8) - 别stack
00:32:298 (1,2,3,4) - 不得不锁挺难看
00:38:396 (6,12) - 还是别吝啬NC。。
01:26:449 - 这边少东西了吧。。然后后面都乱了
01:46:937 (2,3,4) - 我感觉这边第三下没音。。包括前面01:43:035 (2) - 也是。。你删掉第三个note听感觉完全不一样
02:00:352 (1,2,3,4,5) - 我实在不理解你的间距

flow问题不大,但是图看着非常乱,如果你想的话不少地方都应该微调下。音效还不错
Sun Rainbow
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\BG\B.jpg",320,240
M,0,0,,320,240
F,0,0,1079,1
F,0,1079,16688,1
Sprite,Background,Centre,"SB\BG\bg02.jpg",320,240
F,0,1079,1566,0,0.4480002
F,0,1566,8883,0.4480002
F,0,8883,9371,0.4480002,0
Sprite,Background,Centre,"SB\BG\bg01.jpg",320,240
F,0,8883,9371,0,0.4640003
F,0,9371,16688,0.4640003,0.6773336
Sprite,Background,Centre,"SB\BG\BG04.jpg",320,240
F,0,32298,32786,0,1
M,0,32298,47908,320,379,320,240
Sprite,Background,Centre,"SB\BG\bg01.jpg",320,240
F,0,63518,71810,1
M,0,63761,,320,240
Sprite,Background,Centre,"SB\BG\bg02.jpg",320,240
F,0,71322,71810,0,1
F,0,71810,75225,1
Sprite,Background,Centre,"SB\BG\bg02.jpg",320,240
F,0,189859,190347,0,1
F,0,190347,212786,1
F,0,212786,213274,1,0
Sprite,Background,Centre,"SB\BG\BG04_2.jpg",320,240
F,0,114249,114737,0,1
M,0,114249,125957,320,255,320,281
F,0,114737,125469,1
F,0,125469,125957,1,0
Animation,Background,Centre,"SB\Rain\rain.png",320,240,3,325,LoopForever
M,0,0,,320,240
F,0,0,16688,0.4666666,1
F,0,48396,,0
F,0,63518,213761,1
F,0,213761,225469,1,0
Sprite,Background,Centre,"SB\BG\BG04_1.jpg",320,240
M,0,47908,63518,320,240
F,0,63518,,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\o_2.png",320,240
L,0,32
S,0,16688,,0.5626668
F,0,16688,17176,0.3226665,0.1893332
M,0,16688,,390,237
F,0,32304,32379,0.1893332,0
Sprite,Foreground,Centre,"SB\o_2.png",320,240
S,0,75225,,0.7653335
F,0,75225,90347,0.2799999,0.2746667
M,0,75225,90835,933,224,39,215
R,0,75225,90835,0.3626668,1.429333
F,0,90347,90835,0.2746667,0
Sprite,Foreground,Centre,"SB\white.png",320,240
F,0,75225,75713,1,0
Sprite,Foreground,Centre,"SB\white.png",320,240
F,0,16688,17176,1,0
Sprite,Foreground,Centre,"SB\Ring.png",320,240
F,0,32298,32420,0,1
S,0,32298,32420,0.1,0.3666667
F,0,32420,32786,1,0
S,0,32420,32786,0.3666667,0.6013337
Sprite,Foreground,Centre,"SB\o_1.png",320,240
F,0,47908,48396,0,1
M,0,48396,,309,151
S,0,48396,,1.661333
F,0,48396,62542,1
F,0,62542,63518,1
Sprite,Foreground,Centre,"SB\BG\B.jpg",320,240
F,0,62542,63518,0,1
F,0,63518,63761,1,0
Sprite,Foreground,Centre,"SB\Kiri Black.png",320,240
M,0,173761,,282,389
F,0,173761,174249,0,0.7146667
F,0,174249,185469,0.7146667
F,0,185469,189859,0.7146667,0
//Storyboard Sound Samples
只改了一项
Topic Starter
Zero__wind

No_Gu wrote:

from my queue

[General]
我觉得timing再加5-10ms差不多。。你那个有点早 确实是有不小的问题=。=自己都没查过…加了8

[Normal]
00:34:249 (3) - 建议停在00:34:981 刚好match吉他音 听着舒服 感觉就和后面保持一致性了 就当是低难度的一种简化处理了
01:30:347 (4) - 开头不加clap么 =。=
02:54:737 (2,4) - 音量略大 个人感觉还好 这个音量是在Insane里面配合放跳的时候用的 在低难度沿用了而已

[Hard]
00:03:518 (4,5,6) - copy一个然后旋转2次120会很好看 思考了半天终于大概弄出了个形儿
00:31:810 (9) - 其实我觉得最后一个repeat真没啥必要 好吧 既然是第二次被指出来了
00:34:249 (2,3,4) - 虽然节奏没问题但是感觉还是 http://puu.sh/3INtT.jpg 听着舒服 暂时没有改 就当是保持一致性了
00:48:396 (2,3) - 前后等距? 不太想改 再看看吧 我觉得这样移动比较舒服
01:16:201 (2,3) - 这。。 ORZ 这个确实比较蠢
02:56:688 (3) - 同N。我觉得你插几条线改改音量应该不算太费事

[Insane]
我觉得可以尝试一下AR9 我觉得为了让更多人可以DT所以设的AR8 会再考虑考虑
00:16:688这段开始有军鼓啊。。不加音效? 嗯有考虑过 但是最后没有加是因为这一段我是全normal的 那种鼓的效果在normal音的覆盖下没什么感觉
00:27:542 (7,8) - 别stack fixed
00:32:298 (1,2,3,4) - 不得不锁挺难看 嗯改得弧度大了些
00:38:396 (6,12) - 还是别吝啬NC。。 虽然之前好像也有人说过 虽然不是这个点 不过我还是不太打算改 这里我都是两段一NC的
01:26:449 - 这边少东西了吧。。然后后面都乱了 是的=。=啊啊啊啊啊啊好难过
01:46:937 (2,3,4) - 我感觉这边第三下没音。。包括前面01:43:035 (2) - 也是。。你删掉第三个note听感觉完全不一样 那个kick的确 中间好像没有音,不过这里也当是简化处理了 反正只需要按住不动 因为想用四分拍六分拍混拍本来就已经比较混杂了 所以想每一个小段落保持一致性 就弄成这样了 大概不会改
02:00:352 (1,2,3,4,5) - 我实在不理解你的间距 当初大概是想用5填充空间 而且考虑到它是个slider 即使放远点也比较好点到 这样 嘛 现在拉回来做了个三角

flow问题不大,但是图看着非常乱,如果你想的话不少地方都应该微调下。音效还不错
Thx for your mod~
Nymph
[General]
感觉letterbox多余 建议弄掉

开头没鼓点那段timing我不太确定 因为感觉有late但是我timing弱渣拿不准 我会再问问别人意见明天再看


[Insane]
02:29:379 (1,2,3,4,5,6,7,8,9,10,11) - 这里你确定节奏正确么?我怎么听都不对劲啊


EDIT:have a try
Fycho
:oops:
Topic Starter
Zero__wind
ah yeah
have a try then

and to the BAT who may wanna rank this map (if no neccessary fixing is needed)
I'd like to see the title and artist appear at 00:16:696 - (white color is ok I think)
gratefully thanks in advance
Marcin
I know it's already bubbled, but just passing by and saw
[Normal]
01:01:574 (3) - Slider end, isn't it supposed to have for example whistle?
Topic Starter
Zero__wind

Marcin wrote:

I know it's already bubbled, but just passing by and saw
[Normal]
01:01:574 (3) - Slider end, isn't it supposed to have for example whistle?
no
I used the custom clap (bell) at this point and I think it's nice
Strawberry
[Normal]
the present diff is a bit excessive for a beginning diff.. some suggestions from me.
  1. 00:02:550 (2,3) - curve them further on like this? more catching with the previous slider(1,4). http://puu.sh/412Oi.jpg
  2. 00:11:330 (3,4) - same with abovve?
  3. 00:35:965 (4) - some hard for beginners as the first diff since the circle is on the red line and there has a gap with previous slider (3).. how about to stagger that with the following slider?
  4. 01:41:818 (4) - moving the anchor on that tail onto x~0 y~156? looks better imo.
  5. 01:42:550 (1) - right 1 grid on the middle anchor of the slider.(same reason as above.~
  6. 01:50:355 (1,2) - same as 00:02:550. i.e. http://puu.sh/413nk.jpg
  7. 01:54:013 (5) - strongly recommend to remove the circle since it's really over the difficulty it should have.. honestly the 1/4 slider is already hard to read for beginners imo..
  8. 02:04:013 (3) - 1 grid up for the consistency?
  9. 02:08:891 (5) - i'd make the blanket better~ http://puu.sh/413BM.jpg
  10. 02:36:940 (1) - really too hard to catch on the red tick as the beginning of the part.. (and 02:40:843 (1) - 02:44:745 (1) - 02:48:648 (1) - 02:53:526 (6) -
  11. 03:25:965 (1,1,1,1) - just merging them? i didn't see any reason to do that like now on the beginning diff.
Topic Starter
Zero__wind

Strawberry wrote:

[Normal]
the present diff is a bit excessive for a beginning diff.. some suggestions from me.
  1. 00:02:550 (2,3) - curve them further on like this? more catching with the previous slider(1,4). http://puu.sh/412Oi.jpg I hope I've polished all the sliders' shapes mentioned
  2. 00:11:330 (3,4) - same with abovve?
  3. 00:35:965 (4) - some hard for beginners as the first diff since the circle is on the red line and there has a gap with previous slider (3).. how about to stagger that with the following slider? as I'm following the vocal throughout this diff, moving it to white tick would make the rhythm quite weird, while unstacking the circle will only make it looks worse for me considering the distance snap. So I'd prefer to keep it. After all, it's a Normal, hopefully it'll be ok
  4. 01:41:818 (4) - moving the anchor on that tail onto x~0 y~156? looks better imo. k
  5. 01:42:550 (1) - right 1 grid on the middle anchor of the slider.(same reason as above.~
  6. 01:50:355 (1,2) - same as 00:02:550. i.e. http://puu.sh/413nk.jpg
  7. 01:54:013 (5) - strongly recommend to remove the circle since it's really over the difficulty it should have.. honestly the 1/4 slider is already hard to read for beginners imo.. no no I never used 1/4 slider in this diff. I think it's ok to do so though, just a 1/2-gap circle between two sliders. As it's at a intense connecting part, I think it fits
  8. 02:04:013 (3) - 1 grid up for the consistency? nope, already nice now
  9. 02:08:891 (5) - i'd make the blanket better~ http://puu.sh/413BM.jpg
  10. 02:36:940 (1) - really too hard to catch on the red tick as the beginning of the part.. (and 02:40:843 (1) - 02:44:745 (1) - 02:48:648 (1) - 02:53:526 (6) - hmm, actually when the gap is longer, players have more time to recogonize what is happening next. just one stacking circle on sliders' head should be ok in Normal though, it would really look bad if unstack them
  11. 03:25:965 (1,1,1,1) - just merging them? i didn't see any reason to do that like now on the beginning diff. it's the idea of DNA, to match the 4 sentences with 4 spinners. I think there's nothing different for the players, they only need to keep spinning, whether they're splited or merged
thx for your mod~

Zero__wind wrote:

and to the BAT who may wanna rank this map
I'd like to see the title and artist appear at 00:16:696 - (white color is ok I think)
gratefully thanks
Strawberry
Rebubbled~
kanpakyin
[General]
  1. Aimod showed this to me: File missing:sb\rain\rain.png

[Insane]
  1. 01:02:550 (1,2) - 我覺得這邊可以弄一點花樣, 比如說超小間距甚麼的, 這樣做的話剛好能夠fit上pitch
  2. 01:22:062 (3) - inperfect blanket, you can improve it by removing the grid snap.

[Hard]
  1. 01:01:330 (5) - I would say adding a new combo here and then removing at 01:01:574 (1) - is much better in order to fit the vocal.

[Normal]
  1. 00:34:257 (3) - imo, this should be ended at 00:34:989 - , so that it can fit the vocal and the music.
  2. 00:43:769 (6,1) - Probably swap the new combo here? I mean you could add a new combo on (6)- and then remove on (1)-
  3. 00:45:965 (3) - Same as 00:34:257
  4. 03:25:965 - ~ end - 太懶不能忍...至少我覺得不用這樣四個spinner帶過去啊...
  5. 我覺得這diff的 1/2slider + 1/1 slider的梗太多了
Topic Starter
Zero__wind

kanpakyin wrote:

[General]
  1. Aimod showed this to me: File missing:sb\rain\rain.png discussed directly and this is alright

[Insane]
  1. 01:02:550 (1,2) - 我覺得這邊可以弄一點花樣, 比如說超小間距甚麼的, 這樣做的話剛好能夠fit上pitch
    nice idea
  2. 01:22:062 (3) - inperfect blanket, you can improve it by removing the grid snap. hope I've got it right this time =.= fixed so many times...怀疑美死早

[Hard]
  1. 01:01:330 (5) - I would say adding a new combo here and then removing at 01:01:574 (1) - is much better in order to fit the vocal. I'm always adding NC at downbeat

[Normal]
  1. 00:34:257 (3) - imo, this should be ended at 00:34:989 - , so that it can fit the vocal and the music. k
  2. 00:43:769 (6,1) - Probably swap the new combo here? I mean you could add a new combo on (6)- and then remove on (1)- no, adding NC at downbeat
  3. 00:45:965 (3) - Same as 00:34:257 no, considering the difficulty, consistent 1/1 beat gap at both sides of 00:47:428 (4) - would make it much easier to be handled by new players imo
  4. 03:25:965 - ~ end - 太懶不能忍...至少我覺得不用這樣四個spinner帶過去啊... 哭了啊 不想改了啦 我觉得4个spinner对应4句话的这个点子还不错的说 不是真的因为懒…
  5. 我覺得這diff的 1/2slider + 1/1 slider的梗太多了 因为基本上…节奏就是这样的啦 跟vocal有时候节奏会这样蠢……
kanpakyin
Ranked.

(ノ・ω・)ノ
happy623
gratz :D
Topic Starter
Zero__wind

kanpakyin wrote:

Ranked.

(ノ・ω・)ノ
yeah~ thank you kpy
this is the shortest thread of my maps `w`
DarknessAngel
耶 ~ 恭喜 !
Regou
Grats~~
Moway
i really like this mapset

grats!
Azure
零風風風www ometedo
pw384
fang ding xiao tian shi
Selisi
grats!~
fanzhen0019
好啊
mathi747
Grats, great map as always :3
RADWIMPS <3
Ulysses
wow congratz
Topic Starter
Zero__wind
wow
yeah, thx everyone
Just glad that you like it
Enjoy
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