Hi~
Late mod as always -w-
[General]
It'd be very nice if you make a bit thinner the approach circle, in Hard diff the triples look very bad imo
Why invisible 300?
[Your Promise]
00:24:444 (1,2,3) - For some reason I don't like the flow here too much, it's like you forced it in a way that 00:25:839 (3) is stacked with 00:23:513 (4), you could try something similar to this instead (I rotated (1) 15° clockwise there).
01:18:397 (2) - *nazi* 1 grid to the left so this would be perfect symmetry?
01:51:653 (3,2) - *nazi* not perfecty stacked x:
[Your Love]
You should put a spinner in this diff, maybe in the same position as Normal diff.
00:31:885 (1,2,3) - Moving (3) to x:272 y:280 would look better and make a neat pattern, you could also copy (1) and rotate 120° clockwise and putting it in the coordinate I said. Don't forget fix hitsounds if you make the copy.
01:05:374 (1,2) - 4x spacing, this jump is too laaaaaaaarge, you definitely should decrease it, the easiest way to do is reversing (Ctrl+G) both sliders, so the spacing will reduce to 1.65x and this way the jump is more suitable, and makes things a bit consistent with 01:09:095 (1,2).
01:33:978 (2) - Reverse it? The flow will be more natural if you do, imo.
01:51:885 (1) - I can't find this slider fitting here, it'd fit much better if you start it in 01:52:118, making it a 1/2 beat slider obviously, and maybe putting a circle in this beat.
I have nothing else to add here, nice map, good luck Bakai :3
Late mod as always -w-
[General]
It'd be very nice if you make a bit thinner the approach circle, in Hard diff the triples look very bad imo
Why invisible 300?
[Your Promise]
00:24:444 (1,2,3) - For some reason I don't like the flow here too much, it's like you forced it in a way that 00:25:839 (3) is stacked with 00:23:513 (4), you could try something similar to this instead (I rotated (1) 15° clockwise there).
01:18:397 (2) - *nazi* 1 grid to the left so this would be perfect symmetry?
01:51:653 (3,2) - *nazi* not perfecty stacked x:
[Your Love]
You should put a spinner in this diff, maybe in the same position as Normal diff.
00:31:885 (1,2,3) - Moving (3) to x:272 y:280 would look better and make a neat pattern, you could also copy (1) and rotate 120° clockwise and putting it in the coordinate I said. Don't forget fix hitsounds if you make the copy.
01:05:374 (1,2) - 4x spacing, this jump is too laaaaaaaarge, you definitely should decrease it, the easiest way to do is reversing (Ctrl+G) both sliders, so the spacing will reduce to 1.65x and this way the jump is more suitable, and makes things a bit consistent with 01:09:095 (1,2).
01:33:978 (2) - Reverse it? The flow will be more natural if you do, imo.
01:51:885 (1) - I can't find this slider fitting here, it'd fit much better if you start it in 01:52:118, making it a 1/2 beat slider obviously, and maybe putting a circle in this beat.
I have nothing else to add here, nice map, good luck Bakai :3