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Linked Horizon - Jiyuu no Tsubasa (TV Size) [Taiko|Osu]

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Kodora

SapphireGhost wrote:

- As a BAT I can confirm that this difficulty is objectively rankable and as a player, I find it fun and playable.
This.

Yuko, you're awesome <3
Topic Starter
Chloe

Kodora wrote:

Sorry, i didnt noticed one important detail:

Diff spread is bad here, Firce777 have more diffs than you. You should map one more your own diff if you want it ranked.

Shiro wrote:

Alright so let's make it clear. This mapset is currently unrankable because:
- a guest mapper (Firce777) has mapped more difficulties (2) than the uploader (Chloe, who mapped only one).
I know it at first but I see this map : http://osu.ppy.sh/b/240093


Makar wrote:

I strongly dislike maps with a difficulty naming system like this. How am I supposed to know which difficulty is which? Seriously. Use these maps in multiplayer and #lobby would have no idea. I'm sorry, but it's just really stupid and I wish things like this would stop.
umm. I'll change the name of diffs, but it not means it makes no sence,in fact, any naming system has it's sence , just like a mapper's mapping style. of course, players can know the difficulty from the stars or the creator's word or the name just like Skystar/Chloe.


DakeDekaane wrote:

Try this timing, it should be pretty accurate imo, no kds. Call me back for a mod when you're done with previous mods.
1. Offset: -486/1278ms BPM: 136.00
2. Offset: 13,631ms BPM: 157.50
umm... sry dake, I don't think it's the better for me. Try to use it but don't fit the drum and vocal in some place.


Makar wrote:

Also, the Skystar difficulty makes no sense. It's just 1/4 everywhere. You could copy the difficulty on another song and it would make just as much sense.

Loctav wrote:

What the heck is this Skystar diff again? Did you mute the song while mapping it? :/
Putting sense and playability into your maps seems very optional here.
Also the diff namings suck, like Makar said.

I hope people don't take it personal.

Darksonic wrote:

Skystar diff is terrible and almost unplayable, what's the sense of making the map SUPER extreme if not even a single part of it fits with the song? and just like Makar said, it's just 1/4 everywhere, extreme spacing, and it even has 1/8s which doesn't fit in the song, just no. This map can't be ranked with that diff.

For example: 01:25:265 (1) - What's this? sounds TERRIBLE.
I don't know your meanings.
it's unplayable? Not even a single part of it fits with the song? wwwwwwwwwwwwwhy you think so? I called some players play it and I spec them, they could passed or played well and told me the diff makes sence in playing.
You even think he muted the song while mapping it? have you try it????
OVERMAP is not the most terrible thing in a map, the pro player can enjoy it when they can play it and get a high score(of course, Yuko can pass it).



Also thx for SG's opinion and others' support.
Skystar

Kodora wrote:

[Skystar]

Consider use AR 10? This diff is only for very high-level-skill players what wont have big problems with reading such high AR, and a lot of parts become much more readable with AR 10, especially spaced part in the end. IMO AR 10 will fit perfectly here. 9 and 10 are both fine to me but a bunch of players said that 9 is better, so.

  1. 00:13:782 (1) - This NC looks a bit randomly, remove it. I undestand that you put NC on previous note to emphazire velocity change, but it is not nesessary in this case, raising sv to x1.20 1) too small to really feel this change 2) it perfectly fits the music, so player intuition will be enough to hit it correct. No, these 1.2x sliders need a single combo.

    Note: same goes to all your NC patterns where did you used x1.20 SV change
  2. 00:17:340 (3,1,2) - I'd recomment use same spacing here, this placement may cofuse players a lot. Yes.
  3. 00:36:076 (7,8,9,10) - Players may be cofused a bit about those doubles, so i recommend put NC at 00:36:076 (7) - and change placement a bit: Actually there is no difference between the two lol...

  4. 00:41:223 (1) - Whistle to the beginning of slider Added.
  5. 00:44:300 (1) - ^ ^
  6. 00:51:169 (7,1) - Try to use same spacing here It would be hard, since it's 1/6.
  7. 01:11:550 - Add break time here. Diff is epic hard enough, so better prevent losing HP for nothing. No.
  8. 01:13:074 (1) - add finish to the beginning of slider? Added.
  9. 01:17:646 (1) - nazi: please stack perfectly end of 01:18:217 (4) - with beginning of 01:17:646 (1) This part has been remapped.
  10. 01:22:217 (1,2,3) - 2-reverse-slider was working perfectly at 01:19:550 (2,3,4) - with helping to restore hp, but here they work bad due to form of them and really hard pattern, so i recommend you separate them to single 1/4 sliders w/o reverses & make circular pattern using them. ^
  11. 01:26:217 (1) - what if add a little kiai fountain to the end of this slider? It will awesome fit the song here. Sounds good.
Awesome stuff.

SapphireGhost wrote:

Chloe has asked me to check the Skystar difficulty here.

Attack on Skystar
- As a BAT I can confirm that this difficulty is objectively rankable and as a player, I find it fun and playable. However, there are a few suggestions I would like to give.
00:40:103 (1) - I did not find this slowdown readable on the first attempt, so try to make it more intuitive. Fixed.
00:43:151 (1) - ^ ^
01:03:360 (8,9,10,1,2,3,4,1) - This combination of 1/6 and 1/4 is very difficult to play, the pattern needs to be simplified to make it easier. Well.
01:10:598 (5,1,2,3,1,2,3,4,5,1) - It is difficult to understand what is going on in this section. Again, it would be helpful to simplify the pattern. Eh.. honestly that's simple enough for me, aren't you?
01:23:741 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - With the rest of the map in mind this pattern is too difficult, especially to put right at the end. For the overall consistency of difficulty in the map, it would be best to make it easier. Remapped.

However, because maps can now be unranked for any subjective reason and the BATs in this thread do not want this difficulty to be ranked, I cannot help you any more. Good luck with your mapset.
Thanks for modding, they are helpful.
@Chloe: http://puu.sh/3SA2O.osu My name's wrong in the tags, plz fix it.

Additionally, for those who are saying it's just 1/4 everywhere: Did you even pay attention to the drums of the song? Please, before coming to complain, have a look through the map and the song.
Sushi
Timing on request

The current timing was wtf, full of little things to try to correct previous stuff that were wrong.

Here's my opinion about the timing of this map :

1 - BPM 136,500 Offset 1318
2 - BPM 135,000 Ofsset 12746
3 - BPM 157,500 Offset 13635


That's all it needs.
Topic Starter
Chloe

Sushi wrote:

Timing on request

The current timing was wtf, full of little things to try to correct previous stuff that were wrong.

Here's my opinion about the timing of this map :

1 - BPM 136,500 Offset 1318
2 - BPM 135,000 Ofsset 12746
3 - BPM 157,500 Offset 13635


That's all it needs.

yay, it's awesome to the song, fixed all diffs with it!

@other mappers: plz update your maps' latest version before you look to a mod
Umi

Sushi wrote:

Timing on request

The current timing was wtf, full of little things to try to correct previous stuff that were wrong.

Here's my opinion about the timing of this map :

1 - BPM 136,500 Offset 1318
2 - BPM 135,000 Ofsset 12746
3 - BPM 157,500 Offset 13635


That's all it needs.
Sushi the best ;3

EDIT : some change in my diff

here
osu file format v12

[General]
AudioFilename: Linked Horizon - JiyunoTsubasa.mp3
AudioLeadIn: 2000
PreviewTime: 45635
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Jiyuu no Tsubasa (TV Size)
TitleUnicode:自由の翼 (TV Size)
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Chloe
Version:Umi's Easy
Source:Shingeki no Kyojin
Tags:Sound Horizon Revo Opening Attack on Titan ziyouzhiyi 自由之翼 Sun Rainbow Flower -Umi- 進撃の巨人 mercury2004 op2 firce777 Skystar Amamiya Yuko
BeatmapID:276224
BeatmapSetID:102371

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,191,"Shingeki no Kyojin.flv"
0,0,"Shingeki no Kyojin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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45635,-100,4,1,1,60,0,1
55920,-100,4,1,1,60,0,0
57635,-100,4,1,1,60,0,1
71539,-100,4,1,1,60,0,0
73063,-100,4,1,1,60,0,1
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85254,-100,4,1,1,70,0,0
86587,-100,4,1,1,70,0,1
86682,-100,4,1,1,70,0,0


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Combo1 : 244,249,94
Combo2 : 91,132,0
Combo3 : 161,115,49
Combo4 : 207,181,177

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mancuso_JM_
Ugh.. i have to say that I don't like this song :(
Anyway both taiko look fine now
So, have this
eldnl
As requested

[Chloe]

00:07:911 - 00:09:669 - I suggest to remove these claps, because they're not following a real clap in the song, makes them sound so wrong. (Same applies to normal difficulty)
00:27:349 (1) - Remove this lonely new combo.
00:31:920 - I'm not sure if you did this on purpose, but is clearly out of rhythm.
00:33:920 (3) - Same goes for this note, feels like a random rhythm, probably because you were following a different rhythm before, not the voice.
01:25:063 - I think this part doesn't fit with the difficulty, it's easier even in skystar difficulty, I strongly suggest to change it.

[Skystar]

Contrary to the opinion of others, I think this is not that bad, obviously it is overmapped on some parts, and I'm going to point out them.
00:27:349 - I guess some notes doesn't fit in this part, unlike the rest of the song, this part feels quiet, some streams like 00:33:444 or 00:34:777 shouldn't be there.
00:48:111 - These 1/6 streams doesn't follow anything in the song, this is the only part where I think it's overmapped, and if you remove them, a big part of the problem will be removed.
01:11:539 (1) I wonder why here is not a finish.

I can't help more than this, leave this in the most experienced hands:3
Good luck!
Topic Starter
Chloe
eldnl

eldnl wrote:

As requested

[Chloe]

00:07:911 - 00:09:669 - I suggest to remove these claps, because they're not following a real clap in the song, makes them sound so wrong. (Same applies to normal difficulty)
00:27:349 (1) - Remove this lonely new combo.
00:31:920 - I'm not sure if you did this on purpose, but is clearly out of rhythm.
00:33:920 (3) - Same goes for this note, feels like a random rhythm, probably because you were following a different rhythm before, not the voice.
01:25:063 - I think this part doesn't fit with the difficulty, it's easier even in skystar difficulty, I strongly suggest to change it.

[Skystar]

Contrary to the opinion of others, I think this is not that bad, obviously it is overmapped on some parts, and I'm going to point out them.
00:27:349 - I guess some notes doesn't fit in this part, unlike the rest of the song, this part feels quiet, some streams like 00:33:444 or 00:34:777 shouldn't be there.
00:48:111 - These 1/6 streams doesn't follow anything in the song, this is the only part where I think it's overmapped, and if you remove them, a big part of the problem will be removed.
01:11:539 (1) I wonder why here is not a finish.

I can't help more than this, leave this in the most experienced hands:3
Good luck!


will check it later~ thank you :D
Garven
Just did a quick test play of the Skystar and Chloe difficulties.

SPOILER
2013-08-03 23:45 Garven: Chloe diff or Skystar diff?
2013-08-03 23:45 Garven: Hm
2013-08-03 23:46 Garven: A play test might not work so well, heh
2013-08-03 23:46 Garven: ACTION is playing [http://osu.ppy.sh/b/284049 Linked Horizon - Jiyuu no Tsubasa (TV Size) [Skystar]] -NoFail
2013-08-03 23:46 Chloe: those two I think...
2013-08-03 23:46 Garven: ok
2013-08-03 23:46 Garven: Yeah, I can't follow this haha
2013-08-03 23:47 Chloe: wow
2013-08-03 23:47 Garven: I'll reserve judgement on that one since I can't really play it that well
2013-08-03 23:47 Garven: Might fare better in editor
2013-08-03 23:48 Chloe: yay, fare in editor might be better
2013-08-03 23:48 Garven: This really doesn't feel like it's representing the guitar that well though
2013-08-03 23:48 Chloe: cause it
2013-08-03 23:48 Garven: It's just kind of using that as an excuse to have giant strings of streams like this
2013-08-03 23:48 Chloe: umm. I see
2013-08-03 23:48 Chloe: Well, I'll told Yuko
2013-08-03 23:48 Garven: Those last ones weren't htat bad
2013-08-03 23:49 Garven: But the intro and middle
2013-08-03 23:49 Garven: Really are kinda eugh
2013-08-03 23:49 Chloe: wow, the last part is not bad?
2013-08-03 23:50 Garven: Yeah, it fit quite well
2013-08-03 23:50 Garven: It's the epic finale
2013-08-03 23:50 Garven: But the rest of the song didn't really feel like it warranted that level of play for such a sustainted amount of time.
2013-08-03 23:51 Chloe: umm x.x
2013-08-03 23:51 Chloe: overmapped most of time
2013-08-03 23:51 Garven: Lemme check the Chloe diff
2013-08-03 23:52 Garven: Not really "overmapped"
2013-08-03 23:52 Garven: Just .. badly executed.
2013-08-03 23:52 Chloe: uh
2013-08-03 23:52 Garven: Doesn't represent the music that well
2013-08-03 23:52 Chloe: don't fit
2013-08-03 23:55 Garven: Eew
2013-08-03 23:55 Garven: Those stacks
2013-08-03 23:55 Garven: Don't play well at all
2013-08-03 23:55 Garven: Not when you're moving at such a high velocity
2013-08-03 23:55 Garven: It breaks your flow and is frustrating.
2013-08-03 23:55 Garven: There were some really weird spacing things going on as well
2013-08-03 23:55 Garven: Lemme find them
2013-08-03 23:55 Chloe: oh..
2013-08-03 23:56 Garven: Also I recommend you find a good custom clap sound
2013-08-03 23:56 Garven: The default one sounds awful against such a strong percussion section in the music
2013-08-03 23:56 Chloe: Umm
2013-08-03 23:56 Chloe: this clap is not good?
2013-08-03 23:56 Garven: The default clap?
2013-08-03 23:56 Garven: Doesn't sound good for this song imo
2013-08-03 23:57 Chloe: not default clap
2013-08-03 23:57 Garven: 00:07:911 (1) -
2013-08-03 23:57 Garven: 00:09:669 (1) -
2013-08-03 23:57 Chloe: I used a custom clap
2013-08-03 23:57 Chloe: oh these two
2013-08-03 23:57 Chloe: ok
2013-08-03 23:58 Garven: 00:25:063 (1,2,3) - I'd keep these as circles instead of sliders. The rhythms they create really threw me off and go against what's going on in the music
2013-08-03 23:58 Garven: 00:27:444 (1) - This spinner is awkward
2013-08-03 23:58 Garven: 00:31:968 (5,6,7) - ??
2013-08-03 23:58 Chloe: x.x
2013-08-03 23:59 Chloe: 00:31:968 (5) -
2013-08-03 23:59 Garven: I guess you're trying to follow that piano part
2013-08-03 23:59 Garven: But it doesn't read well at all
2013-08-03 23:59 Chloe: I think it follow the vocal ;__;
2013-08-03 23:59 Chloe: yeah but also follow the vocal
2013-08-03 23:59 Garven: 00:33:254 (2,3,4) - These were the spacing things that I was talking about
2013-08-03 23:59 Garven: But I guess it's more that you're following a bad rhythm is all
2013-08-04 00:00 Garven: They aren't expected in a song that is very entrenched with a steady 1/4 rhythm
2013-08-04 00:00 Chloe: oh yeah, I missed it
2013-08-04 00:00 Chloe: ok :3
2013-08-04 00:00 Garven: That kind of extends for that entire section, really
2013-08-04 00:01 Garven: 00:39:158 (8,1,2) - This is cruel
2013-08-04 00:01 Garven: 00:42:777 (1,2,3) - As is this spacing.
2013-08-04 00:01 Garven: If you're doing crazy jumps like that, then following it up with the same spacing but very different rhythm, it's not going to be read intuitively.
2013-08-04 00:02 Chloe: ok I'll do
2013-08-04 00:02 Garven: 00:52:873 (6,1) - doing rhythm like this in the strong 1/4 rhythm style that I mentioned earlier is kind of off-balance
2013-08-04 00:03 Garven: It'd be better if you had it as a triple rhythm instead of a double rhythm
2013-08-04 00:03 Garven: So like this http://puu.sh/3Tj2i/2ba9626e0b.jpg
2013-08-04 00:03 Chloe: I know
2013-08-04 00:04 Garven: 00:55:540 (7,8) - And this wuold probably be better without the extra beat at all and just extend the slider since the phrase is going into a big rise
2013-08-04 00:05 Garven: 01:18:015 (1,2,3,4,5) - This progression
2013-08-04 00:05 Garven: Stream movement, then into stacks
2013-08-04 00:05 Garven: Please don't do that
2013-08-04 00:05 Garven: 01:19:920 (4,5,6,7) - Here too: keep the movement going. These stacks kill the epic finale this song deserves.
2013-08-04 00:06 Garven: 01:25:064 (1,2,1,2,1,2,1,2,1,2,1,2) - I'd rather this just follow the music instead of being a long stream. Sure, you want something huge and awesome, but this is kind of overdoing it. Also new combo spam is looked down upon.
2013-08-04 00:06 Chloe: umm, but if I kept they the movement , then the space is not enough and it'd become harder
2013-08-04 00:06 Garven: It plays poorly with stacks.
2013-08-04 00:06 Garven: You'll just have to redesign your patterns a little bit.
2013-08-04 00:07 Chloe: yeah, I planed to replace most of all the placement
2013-08-04 00:07 Garven: I mean, http://puu.sh/3Tjaq/985fbfd5ab.jpg
2013-08-04 00:07 Garven: Didn't even have to really do much there.
2013-08-04 00:08 Chloe: oh
2013-08-04 00:08 Garven: 01:19:920 (4,5,6,7,8) - And this maybe something like this: http://osu.ppy.sh/ss/906897
2013-08-04 00:08 Garven: Or just a plain c curve for the stream
2013-08-04 00:09 Garven: http://puu.sh/3Tjdh/b8b6e8d361.jpg
2013-08-04 00:09 Garven: But yeah, just a couple ideas
2013-08-04 00:09 Garven: Anyway, that's what I'd be pointing out that would make your map better.
2013-08-04 00:09 Garven: Yuko's would probably take a lot more time
2013-08-04 00:09 Chloe: yeah, I agreed
2013-08-04 00:10 Garven: But yeah, see what the others have to say about it and see if you can get some dialogue going

Good luck!
pw384
why were the diffs' names changed? I suppose previous ones are better bcz the current ones seems to be messy (although they show the difficulty well)
btw good luck! \:D/
OnosakiHito

mancuso_JM_ wrote:

Ugh.. i have to say that I don't like this song :(
Anyway both taiko look fine now
So, have this
I agree. Taikos are fine. But maybe just one question aside:
01:25:254 - shouldn't the end of this kiai be moved forward to 01:26:587 ?

Nothing urgent at all, I know.
Topic Starter
Chloe

OnosakiHito wrote:

mancuso_JM_ wrote:

Ugh.. i have to say that I don't like this song :(
Anyway both taiko look fine now
So, have this
I agree. Taikos are fine. But maybe just one question aside:
01:25:254 - shouldn't the end of this kiai be moved forward to 01:26:587 ?

Nothing urgent at all, I know.
All right , changed it and I'll change the mp3 and timing later , then does it need re-app or it will still be fine after I do it?
lolcubes
Just played the taiko diffs to see them, and I have 2 small suggestions that may improve the map.

For Oni:
1) I believe 1.00 -> 1.33 -> 1.67 -> 2.00 slider velocity changes are too drastic and linear, I would suggest 1.00 -> 1.25 -> 1.50 -> 2.00 instead.
2) 01:25:254 - This is the spot where I would suggest putting a 2.00x SV change because this whole phrase is the ending, rather than the last note only. It would make more sense to have it here. I see you had the kiai ending here before (according to Onosaki's post), so by moving the kiai you moved the SV change at the "wrong" place haha.

Also god damn this looks impossible on HR haha. Cool map though.
Nemis
I played [Skystar] difficulty and I'd like to say some:

I found patterns like 00:13:635 (1,1,2) - this one not readable since the spacing is the same while the elements are differently distanced in the time. I needed a few tries to understand that 00:13:920 (1,2,3,4,5) - this pattern was 1/2 (same 00:16:682 (1,1,2,3,4,5,6,1) - here)... I found spacing errors like this one until 00:27:349 (1) - here.

For a better playability 00:38:301 (2) - this note should be stacked under 00:38:015 (1) - this note since you stacked 00:38:396 (3,4) - these and 00:38:587 (5,6) - these notes. It's like play this pattern, and imo it's not fun to play.

In my opinion Skystar difficulty is really hard but playable, even if it's a bit overmapped...

I think the timing needs another redline since the first three notes are totally off:
854,508.474576271186,4,1,0,50,1,0

Try adding this redline and then snap those notes in this way:

Not perfect I think, but much better °>°
Topic Starter
Chloe
Hi Nemis~ thx for test play and the suggestion, and I'll use another mp3 and new timing for the map.
Kyouren
Hi-Hi, CHOLE!!!????
I Like your Diff and this SONGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!?????????????????

I Give a STAR!!!!!!!!!!!!!!!!!!!!!???????????????????????


:D :D

It's HAPPINESS!!!!!!!!!!!!!!!!??????????????

Good Luck,CHOLE
Topic Starter
Chloe

gokugohan12468 wrote:

Hi-Hi, CHOLE!!!????
I Like your Diff and this SONGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!?????????????????

I Give a STAR!!!!!!!!!!!!!!!!!!!!!???????????????????????


:D :D

It's HAPPINESS!!!!!!!!!!!!!!!!??????????????

Good Luck,CHOLE
thank you >w<
Xinely
yo as requested ~


  • General
    offset should be 1265? o.o


  • Easy
    irc lol
    21:42 -Umi-: ready !
    21:42 Xinely: 00:03:029 (3) - in tail feels empty imo, add whistle?
    21:42 Xinely: 00:06:559 (3) - ^
    21:43 -Umi-: well
    21:43 -Umi-: i'm not really fan of whistle >3<
    21:43 -Umi-: Gomen xD
    21:43 Xinely: lol
    21:45 Xinely: how nazi
    21:45 Xinely: 00:20:864 (2) - 1 grid up
    21:46 -Umi-: but i grip up it's now the other side not symetry x)
    21:46 -Umi-: one*
    21:46 Xinely: D: imo it's more symetry lol
    21:47 -Umi-: i disable gris snap :3
    21:47 -Umi-: grid*
    21:47 -Umi-: better now :3
    21:47 Xinely: oh u xD
    21:47 -Umi-: ahah x)
    21:47 Xinely: 00:30:403 (2) - i know u are branket maniac, make branket here? i'm not good make branket so just example (here)[http://puu.sh/3UluH.jpg]
    21:48 -Umi-: seriously ? Xd
    21:48 -Umi-: Isn't good enough ? :'(
    21:48 Xinely: it's more neat x)
    21:48 Xinely: imo u can make better branket than before
    21:49 -Umi-: imo she is good >"<
    21:49 -Umi-: 3*
    21:49 -Umi-: anyine have complain about this yet :'(
    21:49 Xinely: from 00:28:879 (1) - itentional no hitsound here?
    21:50 -Umi-: yeah '-'
    21:50 Xinely: seems make boring, how about clap only D:
    21:50 -Umi-: clap dosn't really fit for me in this part
    21:50 -Umi-: :o
    21:50 Xinely: D:
    21:52 Xinely: i'm fan of diagonal so 00:58:975 (2) - 204,232? xD
    21:52 -Umi-: ok fixed xD
    21:52 Xinely: 01:00:879 (4,1) - swap NC for consistency
    21:52 -Umi-: okay >.<
    21:53 Xinely: 01:08:498 (1) - finish in head? seems u forget it lol
    21:53 -Umi-: ops yeah
    21:54 Xinely: nothing again, nice rhythm ~


  • Normal
    00:04:353 (4) - remove finish here, no need imo
    00:06:118 (2) - should be finish here if i see consistency before
    00:07:441 (4) - swap finish (remove tail and add in head)
    00:09:647 (2) - inconsistency spacing here
    00:15:134 (1,2) - put in 93,338. stacked in head will make confuse for newbie
    00:45:641 (1,2) - remove finish in tail and in the (2)
    00:47:165 (3) - finish in head
    00:52:879 (2) - remove finish
    00:57:641 (1,2) - imo this rhythm more playable based vocal http://puu.sh/3Um8s.jpg
    01:00:689 (1) - finish in head

will continue tomorrow due i'm so sleepy now ;-;


  • Flower
    00:04:794 (1) - finish in head?
    00:13:168 (3) - remove finish?
    00:37:641 (5) - try whistle in tail?
    00:45:641 (1) - add finish too in head?
    01:14:594 (2) - imo remove finish in tail here, clap enough imo just like 01:13:070 (1) -


  • Rainbow
    00:30:022 (3) - try ctrl+G?
    00:38:403 - add note?
    00:41:260 (6) - NC for consistency
    00:50:213 (1) - that 1,06x spacing itentional?
    00:59:546 (5) - NC for consistency
    01:25:260 (1,2,3,4) - this circle kinda hard in hard diff with a enough high bpm, try to use slider instead, http://puu.sh/3V7uV.jpg
    01:26:594 - suggest to map this with circle+finish, spin start in 01:26:689 - and end in 01:28:689 -

i can't mod insane diffs, yeah imo it's fine , already testplay it
Good Luck ~ defeat kuria go
osuyo
hi~
I came because it is free time
m2004

00:07:993 (5) - The fix to 1/6
00:10:640 (4,5) - ^

insane

~00:13:607 I think better to unified 1/4 or 1/6 is good
00:31:863 (5) - It is difficult in the timing
00:33:927 (3) - ^
00:34:594 (1) - ^
01:25:070 (1,2,1,2,1,2,1,2,1,2,1,2) - I can’t . lol

Good luck
Topic Starter
Chloe
Xinely

Xinely wrote:

yo as requested ~


  • General
    offset should be 1265? o.o YEAH , YOU'RE RIGHT


  • Normal
    00:09:647 (2) - inconsistency spacing here hmm, it's actually consistency here, maybe something wrong =.=
    00:57:641 (1,2) - imo this rhythm more playable based vocal http://puu.sh/3Um8s.jpg Tried it but not good imo
fixed all except those two ; ; thx and cy~


osuyo

osuyo wrote:

hi~
I came because it is free time lol

insane

~00:13:607 I think better to unified 1/4 or 1/6 is good no, I think it's better for now.
00:31:863 (5) - It is difficult in the timing fixed
00:33:927 (3) - ^ lol. no, I think it's completly readable for now
00:34:594 (1) - ^ ^
01:25:070 (1,2,1,2,1,2,1,2,1,2,1,2) - I can’t . lol lol

Good luck
thx for modding <3
Megurine Luka
我总觉得再骗一次kd好像不太好 :o

嘛既然skins到账就加油吧

既然给了kd那就;w;

SPOILER
http://puu.sh/3UpyL.rar

如果使用的话有些注意事项:
1. particle的三个是新皮肤系统里的类似烟花效果,如果不想要就不要加
2. hit300啥的我就用了老梗(血迹)新做,不要计较了=-=
3. 浅色combo color的hitcircle效果比较好,可以调下你的combo color就是了
4. 记得[color]一栏最后加一行SliderBorder : 255,255,255
mercury2004
by some reason, mod post doesnt pop in my mailbox. sry for uber late :cry: If i dont come in and fix the mod within that day. please pm me

distance snap fixed again

Sweet vanilla part
m2004
01:25:265 (1,2,3,4) - Put some circles here is better then those sliders imo reduced spacing, a bit more player friendly
01:26:407 (4,5,6) - delete 4 and 5 (hmm.. but I don't think so) should be ok with this now
Cuberiti part
Unsnapped inherited (green) sections at:
00:03:942 - snap to 00:03:949
00:04:052 - snap to 00:04:095
00:05:694 - snap to 00:05:707
00:05:804 - snap to 00:05:854 all of them snapped to 1/3 beat
00:15:128 (9) - nc here? ok, 3 in a row, fixed
00:27:532 (1) - i think this note should at the middle to reduce the diffculty , really hard to read at the first play its called insane difficulty for a reason
Kodora part
00:15:513 (10) - New combo
00:21:266 (7) - ^
00:53:265 (11) - ^ fixed all of them
00:56:312 (3,4,5,1) - what happened with spacing here? 1.4 spacing correctly
01:26:217 (3,6) - Remove finishes from beginning of sliders finish is ok here
ok all fixed. take another star, i really want this rank.

osu file format v12

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TitleUnicode:自由の翼 (TV Size)
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Chloe
Version:m2004's Insane
Source:Shingeki no Kyojin
Tags:Sound Horizon Revo Opening Attack on Titan ziyouzhiyi 自由之翼 Sun Rainbow Flower -Umi- 進撃の巨人 mercury2004 op2 firce777 Skystar Amamiya Yuko
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Topic Starter
Chloe

Megurine Luka wrote:

既然给了kd那就;w;
;w;

mercury2004 wrote:

by some reason, mod post doesnt pop in my mailbox. sry for uber late :cry: If i dont come in and fix the mod within that day. please pm me
ok~
Umi
Somes changes with Xinely's mod

here '-'
osu file format v12

[General]
AudioFilename: Linked Horizon - JiyunoTsubasa.mp3
AudioLeadIn: 2000
PreviewTime: 45641
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11081
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Jiyuu no Tsubasa (TV Size)
TitleUnicode:自由の翼 (TV Size)
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Chloe
Version:Umi's Easy
Source:Shingeki no Kyojin
Tags:Sound Horizon Revo Opening Attack on Titan ziyouzhiyi 自由之翼 Sun Rainbow Flower -Umi- 進撃の巨人 mercury2004 op2 firce777 Skystar Amamiya Yuko
BeatmapID:276224
BeatmapSetID:102371

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,191,"Shingeki no Kyojin.flv"
0,0,"Shingeki no Kyojin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 91,132,0
Combo3 : 161,115,49
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Really really Nice skin Megurine Luka ! *-*
Skystar
Shiro
Spent a lot of time together with Skystar to try to make his diff feel better
here's the log
Please tell me that it's fine now

chat log
2013-08-09 12:17 Shiro: Skystar 你好
2013-08-09 12:18 Amamiya Yuko: Hi
2013-08-09 12:18 Shiro: 0.0
2013-08-09 12:18 Amamiya Yuko: lol 你好
2013-08-09 12:18 Shiro: do you still have your diff for Chloe's map
2013-08-09 12:19 Amamiya Yuko: yes
2013-08-09 12:19 Shiro: ah ffffffffff brb T.T
2013-08-09 12:20 Amamiya Yuko: lol ok
2013-08-09 12:22 Shiro: why ask your diff removed
2013-08-09 12:24 Amamiya Yuko: uh..
2013-08-09 12:24 Amamiya Yuko: cause everyone hates it?
2013-08-09 12:25 Shiro: ACTION is editing [http://osu.ppy.sh/b/284616 Linked Horizon - Jiyuu no Tsubasa (TV Size) [Skystar]]
2013-08-09 12:25 Shiro: SG liked it
2013-08-09 12:25 Amamiya Yuko: only him
2013-08-09 12:25 Shiro: well
2013-08-09 12:25 Shiro: to be honest that diff is super hard and not very intuitive
2013-08-09 12:26 Shiro: people come in expecting a slow 150 BPM song and you mapped it 300 BPM like
2013-08-09 12:26 Amamiya Yuko: yes
2013-08-09 12:26 Shiro: It's not OBJECTIVELY overmapped
2013-08-09 12:26 Shiro: but it FEELS overmapped
2013-08-09 12:27 Amamiya Yuko: but that fact is
2013-08-09 12:27 Amamiya Yuko: most of the bats feel it's overmapped
2013-08-09 12:28 Shiro: I'm torn myself to be honest like
2013-08-09 12:29 Shiro: I don't understand this diff at all and it doesn't feel right to me
2013-08-09 12:29 Shiro: but it's not objectively overmapped
2013-08-09 12:29 Amamiya Yuko: subjective unranking is now available, isn't it?
2013-08-09 12:30 Shiro: yes
2013-08-09 12:31 Shiro: do you want me to try to help you make this less subjectively overmapped to other BATs ?
2013-08-09 12:31 Amamiya Yuko: p_p how?
2013-08-09 12:32 Shiro: huh... this is going to need a lot of work I think but it might worth a try
2013-08-09 12:32 Shiro: I'll try not to remove the constant 1/4 beat
2013-08-09 12:32 Shiro: because that's how YOU decided to map it and I won't make you change the way you map
2013-08-09 12:32 Amamiya Yuko: i can remove all the 1/6s, at least
2013-08-09 12:32 Shiro: yes these will have to go
2013-08-09 12:33 Shiro: but my idea was
2013-08-09 12:33 Shiro: to make this look more like a 157 BPM map with lots of streams
2013-08-09 12:33 Shiro: rather than a 310 BPM map
2013-08-09 12:35 Shiro: however
2013-08-09 12:35 Shiro: it will require remapping a lot
2013-08-09 12:35 Shiro: Q.Q
2013-08-09 12:35 Amamiya Yuko: tell me what i need to change Q.Q
2013-08-09 12:36 Shiro: First
2013-08-09 12:36 Shiro: the spacing
2013-08-09 12:36 Amamiya Yuko: SV spacing or rhythm?
2013-08-09 12:36 Amamiya Yuko: LOL
2013-08-09 12:36 Shiro: the spacing as it is is too high for the 1/4 imo
2013-08-09 12:36 Shiro: Also
2013-08-09 12:36 Shiro: you could use sliderjumps
2013-08-09 12:36 Shiro: instead of circles
2013-08-09 12:36 Shiro: these would fit
2013-08-09 12:36 Amamiya Yuko: o_o
2013-08-09 12:36 Amamiya Yuko: are you sure?
2013-08-09 12:37 Shiro: can I modify this a bit ?
2013-08-09 12:37 Amamiya Yuko: ofc
2013-08-09 12:39 Shiro: http://puu.sh/3XACk.osu
2013-08-09 12:39 Shiro: I changed the first few seconds after the slower part
2013-08-09 12:40 Amamiya Yuko: ...
2013-08-09 12:41 Amamiya Yuko: OMG
2013-08-09 12:41 Amamiya Yuko: it's acceptable?
2013-08-09 12:41 Shiro: I'm sure it'd be more easily accepted
2013-08-09 12:42 Amamiya Yuko: 00:20:387 (2,1) - even if this? o___o
2013-08-09 12:42 Shiro: I personally see no problem with this - it's been done before, it's playable, and can be read perfectly fine
2013-08-09 12:42 Shiro: as long as the jump isn't too big
2013-08-09 12:43 Amamiya Yuko: WOW YOU'RE RIGHT
2013-08-09 12:44 Amamiya Yuko: Shiro you save me ;________;
2013-08-09 12:44 Shiro: hum
2013-08-09 12:44 Shiro: save
2013-08-09 12:44 Shiro: your previous diff
2013-08-09 12:44 Shiro: as I dunno
2013-08-09 12:44 Shiro: Skystar old
2013-08-09 12:44 Shiro: and make a "new" diff
2013-08-09 12:44 Amamiya Yuko: i will remap it in your way
2013-08-09 12:44 Shiro: also one last thing if I may
2013-08-09 12:45 Shiro: try to make it a bit more intuitive
2013-08-09 12:45 Shiro: I know your maps have lots of traps usually
2013-08-09 12:45 Amamiya Yuko: hmm
2013-08-09 12:45 Shiro: but I don't think it's going to work here, map is too fast :/
2013-08-09 12:45 Amamiya Yuko: i know right
2013-08-09 12:45 Shiro: try to make it a bit more straightforward you know
2013-08-09 12:45 Shiro: like my maps >.>
2013-08-09 12:45 Shiro: boringly easy :D
2013-08-09 12:45 Shiro: except no one likes my maps :(
2013-08-09 12:46 Shiro: please call me when you're done remapping so I can have a look at the new diff
2013-08-09 12:46 Amamiya Yuko: ok
2013-08-09 12:46 Amamiya Yuko: btw
2013-08-09 12:46 Amamiya Yuko: hmm
2013-08-09 12:46 Amamiya Yuko: SV 3.2 is fine? lol
2013-08-09 12:46 Shiro: I don't mind it
2013-08-09 12:46 Shiro: a bit fast but it fits the song
2013-08-09 12:46 Shiro: undeniably
2013-08-09 12:46 Amamiya Yuko: ok thank you so much <3
2013-08-09 12:46 Shiro: heh
2013-08-09 12:46 Shiro: don't thank me yet
2013-08-09 12:47 Shiro: we need to make your diff accepted now Q.Q
2013-08-09 12:47 Shiro: good luck O: I'll check the diff when you're done
2013-08-09 12:47 Amamiya Yuko: i'll do my best >.>
2013-08-09 13:25 Shiro: btw
2013-08-09 13:25 Shiro: http://osumodding.tumblr.com/post/57704081634
2013-08-09 13:25 Shiro: O:
2013-08-09 13:25 Shiro: you should read this
2013-08-09 14:30 Amamiya Yuko: ^^ hi i was taking a bath that spent about 2 hours im god gg
2013-08-09 14:31 Shiro: o.O
2013-08-09 14:31 Shiro: 2 hours D:
2013-08-09 14:31 Amamiya Yuko: hahaha
2013-08-09 14:31 Amamiya Yuko: YES 2 HOURS SO PRO
2013-08-09 14:33 Shiro: you should read that article I wrote T.T
2013-08-09 14:33 Shiro: also have you started remapping o:
2013-08-09 14:33 Amamiya Yuko: yes
2013-08-09 14:35 Amamiya Yuko: ACTION is editing [http://osu.ppy.sh/b/187410 rerulili - Noushou Sakuretsu Girl [Rin]]
2013-08-09 14:35 Amamiya Yuko: if remap my diff like this
2013-08-09 14:36 Shiro: no
2013-08-09 14:36 Shiro: don't base yourself on natsumerin
2013-08-09 14:36 Amamiya Yuko: hmm ok
2013-08-09 14:52 Amamiya Yuko: http://puu.sh/3XE3n.osu
2013-08-09 14:53 Amamiya Yuko: is it acceptable now ><
2013-08-09 14:53 Amamiya Yuko: ah i mean the intro lol
2013-08-09 14:54 Shiro: beginning is better
2013-08-09 14:54 Shiro: did you remap everything
2013-08-09 14:55 Amamiya Yuko: no
2013-08-09 14:55 Shiro: 00:03:955 (1,2,3,1,2,3) - maybe make these a bit smaller
2013-08-09 14:55 Amamiya Yuko: lol ok
2013-08-09 14:56 Shiro: finish mapping everything O:
2013-08-09 14:56 Shiro: it was looking great so far
2013-08-09 14:56 Amamiya Yuko: only done until 00:27:349 -
2013-08-09 14:56 Shiro: I PERSONALLY dislike the stacks
2013-08-09 14:56 Shiro: you know, like slider -> stacked 1/4 circle+slider
2013-08-09 14:56 Shiro: but they play fine
2013-08-09 14:57 Amamiya Yuko: lol
2013-08-09 14:57 Amamiya Yuko: going to have dinner
2013-08-09 14:57 Shiro: O:
2013-08-09 14:57 Shiro: enjoy
2013-08-09 15:13 Amamiya Yuko: http://puu.sh/3XEGx.jpg you prefer this?
2013-08-09 15:14 Shiro: for the beginning keep them properly spaced ?
2013-08-09 15:14 Shiro: you can make more complex patterns after when players are more used to the rhythms I think
2013-08-09 15:15 Amamiya Yuko: eh i mean, you said you dislike the stack patterns lol
2013-08-09 15:15 Shiro: in the beginning yes
2013-08-09 15:15 Shiro: but you're free to keep them o: it's just my opinion
2013-08-09 15:16 Amamiya Yuko: ok xD
2013-08-09 16:00 Amamiya Yuko: i have done!!
2013-08-09 16:00 Shiro: O_O
2013-08-09 16:00 Shiro: so fast
2013-08-09 16:00 Amamiya Yuko: http://puu.sh/3XG3M.osu
2013-08-09 16:01 Amamiya Yuko: because not a fully remap lol
2013-08-09 16:01 Shiro: ACTION is playing [http://osu.ppy.sh/b/284616 Linked Horizon - Jiyuu no Tsubasa (TV Size) [Skystar]]
2013-08-09 16:02 Amamiya Yuko: o_o no map
2013-08-09 16:02 Shiro: hmmmm
2013-08-09 16:02 Amamiya Yuko: HMMMMMM ;___;
2013-08-09 16:02 Shiro: still kinda confusing
2013-08-09 16:02 Shiro: I failed T.T
2013-08-09 16:02 Shiro: I suck
2013-08-09 16:03 Shiro: 00:30:206 (6,1) - super weird can you reverse (6) ?
2013-08-09 16:06 Amamiya Yuko: ok
2013-08-09 16:06 Shiro: 00:30:777 (2,3,4) - space them properly this looks weird and is rather confusing
2013-08-09 16:07 Amamiya Yuko: properly?
2013-08-09 16:08 Shiro: same distance between them
2013-08-09 16:08 Amamiya Yuko: 00:30:777 (2,3) - that's 1/6
2013-08-09 16:08 Amamiya Yuko: 00:30:968 (3,4) - 1/4
2013-08-09 16:08 Shiro: O_o why 1/6
2013-08-09 16:08 Amamiya Yuko: vocal o_o
2013-08-09 16:09 Shiro: I don't hear it in 1/6 D:
2013-08-09 16:09 Amamiya Yuko: hmm
2013-08-09 16:09 Amamiya Yuko: i'm wrong
2013-08-09 16:09 Amamiya Yuko: lol
2013-08-09 16:09 Amamiya Yuko: fixed
2013-08-09 16:09 Shiro: 1/4 ?
2013-08-09 16:09 Amamiya Yuko: yes
2013-08-09 16:09 Amamiya Yuko: http://osu.ppy.sh/ss/917406
2013-08-09 16:10 Shiro: 00:32:872 (4,5,6,7) - either make them 1/4 sliders or make them two stacks, this is very weird to play as is
2013-08-09 16:12 Amamiya Yuko: http://osu.ppy.sh/ss/917413
2013-08-09 16:13 Shiro: That would work I think
2013-08-09 16:14 Shiro: 00:33:444 (1,2,3,4,5,6) - this part's weird because you've never used so much 1/4 so far, and the pattern is rather confusing (because mixing sliders and circles) I suggest you use the same kind of rhythm you had before like 00:27:729 (2,3,4,5) -
2013-08-09 16:16 Amamiya Yuko: k fixed
2013-08-09 16:16 Shiro: can I see ?
2013-08-09 16:16 Shiro: a screenshot
2013-08-09 16:17 Amamiya Yuko: http://osu.ppy.sh/ss/917422
2013-08-09 16:17 Shiro: xiexie~
2013-08-09 16:17 Amamiya Yuko: >w<
2013-08-09 16:17 Shiro: awesome
2013-08-09 16:17 Shiro: 00:36:110 (6,7,8,9,1) - please either space the circle normally (like a compressed stream into the slider) or make them two sliders this is unplayable D:
2013-08-09 16:18 Amamiya Yuko: this isn't i think D:
2013-08-09 16:18 Shiro: I thought it was
2013-08-09 16:18 Shiro: xx xx
2013-08-09 16:18 Shiro: two doubles
2013-08-09 16:19 Shiro: 00:38:777 (1,2,3,1,2,3,4,1) - same problem actually
2013-08-09 16:19 Shiro: the spacing makes it confusing
2013-08-09 16:19 Amamiya Yuko: ;__;
2013-08-09 16:20 Amamiya Yuko: i like parting a stream as two notes or four notes
2013-08-09 16:20 Shiro: well it plays super weird
2013-08-09 16:20 Shiro: you can do that if you make it not confusing
2013-08-09 16:21 Shiro: http://puu.sh/3XGGf.jpg
2013-08-09 16:21 Amamiya Yuko: hmm overlaps seem ugly
2013-08-09 16:21 Shiro: you don't have to make them overlap
2013-08-09 16:21 Shiro: just make sure it doesn't look like two doubles
2013-08-09 16:22 Amamiya Yuko: http://osu.ppy.sh/ss/917434
2013-08-09 16:22 Shiro: 00:38:777 (1,2,3,1,2,3,4,1) - this NEEDS to be fixed though
2013-08-09 16:23 Shiro: hmmm I think that's ok
2013-08-09 16:23 Shiro: I'm not quite sure about other BATs though
2013-08-09 16:23 Amamiya Yuko: 00:38:968 (2,3) - change to a slider?
2013-08-09 16:24 Shiro: yeah why not make sliderjumps here
2013-08-09 16:25 Shiro: http://puu.sh/3XGOq.jpg something like that
2013-08-09 16:25 Shiro: you're more creative than me so you'll probabyl find something better
2013-08-09 16:26 Amamiya Yuko: http://osu.ppy.sh/ss/917439 i found that
2013-08-09 16:26 Shiro: try to make (4) lead more naturally into (1) please
2013-08-09 16:26 Shiro: hold on
2013-08-09 16:27 Shiro: http://puu.sh/3XGSN.jpg green is slider movement
2013-08-09 16:27 Shiro: red is what is required to go into (1)
2013-08-09 16:27 Shiro: green and red should be the same :(
2013-08-09 16:28 Amamiya Yuko: oh
2013-08-09 16:28 Amamiya Yuko: ok
2013-08-09 16:28 Amamiya Yuko: hmm but there's no place
2013-08-09 16:29 Shiro: damn
2013-08-09 16:29 Shiro: try to
2013-08-09 16:29 Shiro: do this
2013-08-09 16:29 Amamiya Yuko: ok fixed
2013-08-09 16:29 Amamiya Yuko: lol
2013-08-09 16:30 Shiro: http://puu.sh/3XGXr.jpg
2013-08-09 16:30 Shiro: ?
2013-08-09 16:30 Amamiya Yuko: no i moved (1)
2013-08-09 16:30 Shiro: oh okay
2013-08-09 16:30 Shiro: 00:41:254 (1) - for this part the rhythm is a bit weird try this http://puu.sh/3XGYy.jpg without the jump on 00:42:206 (3,1) -
2013-08-09 16:31 Amamiya Yuko: o:
2013-08-09 16:31 Amamiya Yuko: that 3/4 is fine imo
2013-08-09 16:32 Shiro: it needs to lead more easily into the next slider then cause it's weird
2013-08-09 16:32 Shiro: also you have too much 1/4 :( you need more 1/2
2013-08-09 16:32 Amamiya Yuko: http://osu.ppy.sh/ss/917451 how about
2013-08-09 16:32 Shiro: and this part is pretty calm
2013-08-09 16:32 Shiro: hmmm reduce the jump between 1 and 2 ?
2013-08-09 16:34 Amamiya Yuko: http://osu.ppy.sh/ss/917455 it seems better o_o
2013-08-09 16:35 Shiro: hmm okay
2013-08-09 16:35 Shiro: 00:46:587 (6,7) - this has bad flow, you jump to the bottom and then go back up with the slider it's weird try to rotate 00:46:587 (6) - to make it point to 00:46:777 (7) -
2013-08-09 16:37 Amamiya Yuko: http://osu.ppy.sh/ss/917463 if i didnt misunderstand
2013-08-09 16:37 Shiro: http://puu.sh/3XHcq.jpg
2013-08-09 16:38 Amamiya Yuko: i like that blanket ;_____;
2013-08-09 16:38 Shiro: It's confusing and doesn't flow well :/
2013-08-09 16:38 Amamiya Yuko: well fixed
2013-08-09 16:39 Shiro: T.T sorry
2013-08-09 16:39 Amamiya Yuko: np xD
2013-08-09 16:39 Shiro: 00:47:063 (8,1,2,3,4,1) - too big spacing this won't be accepted
2013-08-09 16:39 Amamiya Yuko: :o
2013-08-09 16:40 Amamiya Yuko: tell me 1.0x is fine plz ;_;
2013-08-09 16:40 Shiro: huuuh I don't think it will D: you can try though !
2013-08-09 16:40 Shiro: it needs to be
2013-08-09 16:40 Shiro: close enough to look like 1/4
2013-08-09 16:42 Amamiya Yuko: i have decreased the spacing where it has more than two 1/4 circles ;_;
2013-08-09 16:42 Shiro: also that part is too heavy on 1/4
2013-08-09 16:43 Shiro: that's the main problem I think there's A LOT of 1/4
2013-08-09 16:45 Amamiya Yuko: hmm ok
2013-08-09 16:45 Shiro: I'm not sure if I can help you with that though
2013-08-09 16:46 Shiro: like all the kiai
2013-08-09 16:46 Shiro: has too much 1/4
2013-08-09 16:46 Shiro: >;<
2013-08-09 16:46 Shiro: >.<
2013-08-09 16:51 Amamiya Yuko: http://puu.sh/3XHF6.osu T.T
2013-08-09 16:53 Shiro: hmmm
2013-08-09 16:53 Shiro: try to focus more on vocals ?
2013-08-09 16:53 Shiro: can I edit this and give you a rhythm ?
2013-08-09 16:54 Amamiya Yuko: sigh
2013-08-09 16:54 Amamiya Yuko: i know right but
2013-08-09 16:54 Amamiya Yuko: that's not what i want to follow on T.T
2013-08-09 16:54 Shiro: let me try
2013-08-09 16:58 Shiro: http://puu.sh/3XHTz.osu something like this ? it's a suggest
2013-08-09 16:58 Shiro: suggestion
2013-08-09 16:58 Amamiya Yuko: o_o
2013-08-09 16:58 Shiro: hmm I'll afk for a little bit, try to make this feel more like a 1/2 focused map
2013-08-09 16:59 Amamiya Yuko: wowowowow
2013-08-09 16:59 Amamiya Yuko: seems good
2013-08-09 16:59 Amamiya Yuko: thx for support ><
2013-08-09 17:12 Shiro: back
2013-08-09 17:12 Amamiya Yuko: http://puu.sh/3XInQ.osu T.T
2013-08-09 17:13 Shiro: 00:51:349 (1,2,3,4,1) - this might be a bit too hard ?
2013-08-09 17:14 Shiro: 00:53:158 (7) - would sound better if this was removed imo
2013-08-09 17:14 Amamiya Yuko: i need a triple rhythm lol...
2013-08-09 17:14 Shiro: okay
2013-08-09 17:14 Shiro: 00:55:920 (1,2,3,4,5,6,7,8,9) - do the same rhythm you did before ? with the slower sliders
2013-08-09 17:16 Amamiya Yuko: where i did?
2013-08-09 17:16 Shiro: 00:39:539 (1,2,1) -
2013-08-09 17:16 Shiro: but do like
2013-08-09 17:16 Shiro: hold on I have an idea
2013-08-09 17:17 Shiro: http://puu.sh/3XIyz.jpg
2013-08-09 17:20 Amamiya Yuko: cool
2013-08-09 17:21 Amamiya Yuko: and i drew a cool slider for that 1/1 rhythm xD
2013-08-09 17:21 Shiro: o:
2013-08-09 17:21 Shiro: 01:09:825 (1,2,3,4,5,1,2,3,4,1,2,3) - about this
2013-08-09 17:21 Shiro: do something similar
2013-08-09 17:21 Shiro: with less 1/4 ?
2013-08-09 17:21 Amamiya Yuko: this part is different ;_;
2013-08-09 17:21 Shiro: I mean
2013-08-09 17:21 Shiro: try to remove some of this 1/4
2013-08-09 17:27 Amamiya Yuko: k
2013-08-09 17:28 Shiro: 01:22:777 (6,1,2) - this has iffy flow too you go down then rush back up
2013-08-09 17:28 Amamiya Yuko: hmm i know right
2013-08-09 17:28 Amamiya Yuko: but it looks hard to fix ;_;
2013-08-09 17:29 Shiro: yeah
2013-08-09 17:29 Shiro: if you can, fix it
2013-08-09 17:32 Amamiya Yuko: anything else? ><
2013-08-09 17:32 Shiro: hmmm
2013-08-09 17:32 Shiro: nah, the end is ok I think
2013-08-09 17:32 Shiro: too hard for me but ok
2013-08-09 17:32 Shiro: I hope people are going to be fine with this T_T
2013-08-09 17:32 Amamiya Yuko: someone told me same
2013-08-09 17:32 Amamiya Yuko: with the end T_T
2013-08-09 17:33 Amamiya Yuko: do you have to post our log?
2013-08-09 17:33 Shiro: well it depends do you want me to get a kd or not
2013-08-09 17:34 Amamiya Yuko: i want xD
2013-08-09 17:34 Shiro: okay then
2013-08-09 17:36 Shiro: ACTION is listening to [http://osu.ppy.sh/b/284616 Linked Horizon - Jiyuu no Tsubasa (TV Size)]
2013-08-09 17:38 Amamiya Yuko: o_o
2013-08-09 17:38 Shiro: wait wait >.<
Sun Rainbow
osu file format v12

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[Metadata]
Title:Jiyuu no Tsubasa (TV Size)
TitleUnicode:自由の翼 (TV Size)
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Chloe
Version:Rainbow's Hard
Source:Shingeki no Kyojin
Tags:Sound Horizon Revo Opening Attack on Titan ziyouzhiyi 自由之翼 Sun Rainbow Flower -Umi- 進撃の巨人 mercury2004 op2 firce777 Skystar Amamiya Yuko
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224,44,31927,6,0,P|207:107|186:134,1,80
191,158,32213,2,0,L|183:206,1,40,0|8,0:0|0:0,0:0:0:0:
115,237,32498,2,0,P|120:279|145:322,1,80
216,328,32879,6,0,P|304:344|392:328,1,160,4|0,0:0|0:0,0:0:0:0:
428,276,33451,2,0,P|456:216|432:116,1,160,4|8,0:0|0:0,0:0:0:0:
400,56,34022,2,0,P|364:92|360:136,1,80
344,200,34403,2,4,P|288:156|304:60,1,160,0|0,0:0|0:0,0:0:0:0:
192,76,34975,2,4,P|196:158|140:202,1,160,0|8,0:0|0:0,0:0:0:0:
60,192,35546,2,0,P|100:272|172:268,1,160
236,240,36117,6,0,P|253:212|293:188,1,80
316,264,36498,2,0,P|360:252|400:256,1,80,4|0,0:0|0:0,0:0:0:0:
440,320,36879,2,0,P|468:284|468:224,1,80,8|0,0:0|0:0,0:0:0:0:
436,180,37260,1,0,0:0:0:0:
388,116,37451,1,0,0:0:0:0:
316,148,37641,2,0,B|288:124|288:128|252:160|252:160|212:128|212:124|184:148,1,160,12|4,0:0|0:0,0:0:0:0:
248,328,38403,5,0,0:0:0:0:
256,192,38784,12,4,39546,0:0:0:0:
128,32,39736,5,0,0:0:0:0:
128,32,39927,2,0,P|100:72|104:116,1,80,8|0,0:0|0:0,0:0:0:0:
180,88,40308,2,0,P|184:144|212:176,1,80
260,112,40689,1,8,0:0:0:0:
260,112,40879,2,0,P|296:148|332:152,1,80,0|0,0:0|0:0,0:0:0:0:
328,72,41260,5,0,0:0:0:0:
408,56,41451,1,0,0:0:0:0:
456,120,41641,1,0,0:0:0:0:
428,196,41832,1,0,0:0:0:0:
348,204,42022,1,0,0:0:0:0:
292,148,42213,2,0,P|272:196|288:244,1,80,8|0,0:0|0:0,0:0:0:0:
248,296,42594,5,4,0:0:0:0:
200,236,42784,2,0,P|128:276|32:264,1,160
12,200,43356,2,0,L|12:148,2,40
92,188,43736,2,0,L|92:96,1,80,8|0,0:0|0:0,0:0:0:0:
152,56,44117,1,0,0:0:0:0:
224,16,44308,6,0,P|264:40|308:36,1,80,0|8,0:0|0:0,0:0:0:0:
376,28,44689,2,0,P|376:68|328:112,1,80
280,128,45070,1,0,0:0:0:0:
204,152,45260,2,0,P|200:204|220:252,1,80,8|0,0:0|0:0,0:0:0:0:
276,292,45641,6,0,P|336:308|436:232,1,191.999994140625,4|8,0:0|0:0,0:0:0:0:
438,73,46213,2,0,P|378:57|278:133,1,191.999994140625
196,80,46784,1,0,0:0:0:0:
372,144,47165,6,0,P|340:196|304:212,1,95.9999970703126
202,210,47546,2,0,P|172:196|140:144,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
100,56,47927,1,0,0:0:0:0:
48,136,48117,6,0,P|28:192|40:256,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
72,316,48498,1,0,0:0:0:0:
164,348,48689,2,0,P|264:332|360:356,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
448,344,49260,2,0,P|472:292|472:232,1,95.9999970703126
408,184,49641,2,0,P|408:136|436:80,2,95.9999970703126,0|8|0,0:0|0:0|0:0,0:0:0:0:
328,108,50213,5,4,0:0:0:0:
252,176,50403,2,0,P|156:168|96:244,1,191.999994140625
76,328,50975,2,8,P|132:344|184:336,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
308,276,51356,2,0,P|252:260|200:268,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
112,224,51736,5,4,0:0:0:0:
60,132,51927,2,0,P|116:88|236:92,2,191.999994140625
28,236,52879,2,8,P|60:288|100:316,1,95.9999970703126
164,324,53260,2,0,P|224:324|300:272,1,143.999995605469
320,252,53641,2,0,P|326:190|346:117,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
424,132,54022,1,0,0:0:0:0:
496,196,54213,6,0,L|480:308,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
404,344,54594,2,0,L|300:324,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
248,252,54975,2,0,P|176:256|120:356,2,191.999994140625,8|0|4,0:0|0:0|0:0,0:0:0:0:
324,196,55927,6,0,P|360:152|364:96,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
356,68,56213,2,0,L|413:66,1,47.9999985351563
456,148,56498,1,0,0:0:0:0:
412,232,56689,6,0,P|376:272|244:248,1,191.999994140625,8|0,0:0|0:0,0:0:0:0:
196,176,57260,2,0,P|156:212|160:268,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
200,336,57641,1,0,0:0:0:0:
292,360,57832,6,0,P|336:284|296:184,1,191.999994140625,4|8,0:0|0:0,0:0:0:0:
212,168,58403,2,0,P|168:244|208:344,1,191.999994140625
292,360,58975,1,8,0:0:0:0:
388,340,59165,2,0,P|428:300|480:280,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
480,188,59546,6,0,P|436:168|400:116,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
380,40,59927,2,0,P|332:72|344:204,1,191.999994140625
256,248,60498,1,8,0:0:0:0:
177,194,60689,2,0,P|180:72|132:40,1,191.999994140625
60,108,61260,2,0,P|40:152|52:208,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
112,268,61641,6,0,B|156:300|176:336|176:336|300:336,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
372,336,62213,2,0,P|400:292|400:236,1,95.9999970703126
360,164,62594,1,0,0:0:0:0:
304,88,62784,2,0,P|352:72|416:88,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
360,164,63165,2,0,P|308:176|204:80,2,191.999994140625,0|8|4,0:0|0:0|0:0,0:0:0:0:
449,201,64117,6,0,P|489:278|475:384,2,191.999994140625
360,164,65070,2,0,P|341:223|304:268,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
240,196,65451,2,0,L|144:196,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
76,128,65832,2,0,P|56:72|80:28,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
156,80,66213,2,0,B|248:80|248:80|344:24,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
412,84,66784,2,0,L|320:144,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
332,232,67165,2,0,L|412:284,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
348,356,67546,2,0,B|264:300|264:300|168:300,1,191.999994140625
84,260,68117,2,8,P|68:208|96:168,1,95.9999970703126
148,100,68498,6,0,P|212:104|260:88,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
332,60,68879,2,0,P|404:64|444:76,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
480,152,69260,2,0,P|492:252|444:336,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
356,356,69832,2,0,P|296:344|256:352,1,95.9999970703126
168,360,70213,2,0,P|116:360|68:328,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
36,252,70594,2,0,P|16:152|60:68,1,191.999994140625
148,96,71165,5,0,0:0:0:0:
184,112,71260,1,0,0:0:0:0:
220,124,71356,1,0,0:0:0:0:
256,116,71451,1,0,0:0:0:0:
292,104,71546,2,0,L|256:296,1,191.999994140625
256,192,72117,12,0,73832,0:0:0:0:
80,176,74213,5,8,0:0:0:0:
144,244,74403,2,0,P|204:252|264:248,1,95.9999970703126
328,212,74784,2,0,P|384:204|428:208,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
476,288,75165,1,0,0:0:0:0:
424,208,75356,6,0,P|416:156|440:96,1,95.9999970703126
468,28,75736,1,8,0:0:0:0:
376,52,75927,2,0,P|312:64|252:52,1,95.9999970703126
188,36,76308,2,0,P|132:36|80:52,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
28,116,76689,2,0,P|4:168|12:228,1,95.9999970703126
48,292,77070,1,0,0:0:0:0:
132,340,77260,1,8,0:0:0:0:
132,340,77641,5,4,0:0:0:0:
192,268,77832,1,0,0:0:0:0:
288,264,78022,1,8,0:0:0:0:
360,200,78213,1,0,0:0:0:0:
425,129,78403,2,0,P|327:109|266:183,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
84,124,79165,6,0,L|64:224,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
116,300,79546,2,0,P|164:320|216:320,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
300,288,79927,2,0,P|356:288|408:304,1,95.9999970703126
464,232,80308,2,0,P|484:184|472:120,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
412,72,80689,6,0,L|360:72,2,47.9999985351563,4|0|0,0:0|0:0|0:0,0:0:0:0:
352,148,81070,2,0,P|304:124|284:72,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
220,20,81451,2,0,P|184:60|200:192,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
252,268,82022,1,0,0:0:0:0:
332,324,82213,2,0,P|380:304|432:300,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
472,216,82594,2,0,P|416:196|380:160,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
344,88,82975,6,0,P|304:132|300:188,1,95.9999970703126
308,212,83260,2,0,L|238:197,1,47.9999985351563,0|8,0:0|0:0,0:0:0:0:
212,120,83546,1,0,0:0:0:0:
140,184,83736,6,0,P|92:208|44:208,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
76,116,84117,1,8,0:0:0:0:
148,52,84308,1,0,0:0:0:0:
212,120,84498,2,0,P|264:136|320:128,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
320,56,84879,2,0,P|372:80|384:136,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
456,152,85260,5,2,0:0:0:0:
456,152,85356,1,2,0:0:0:0:
412,216,85546,1,2,0:0:0:0:
412,216,85641,1,2,0:0:0:0:
336,188,85832,2,0,P|316:136|208:132,1,160,2|2,0:0|0:0,0:0:0:0:
256,196,86403,1,0,0:0:0:0:
256,192,86594,12,4,88689,0:0:0:0:
FIXED
Topic Starter
Chloe
well, re-upload the Skystar.
I wanna say lots of things in here but I don't know what should I write here...
Hope it can be acceptable. lol
Ayu
is this serious
Shiro
After internal discussion, Skystar difficulty is considered acceptable. Go ahead and keep working on this now !
Topic Starter
Chloe
Already solved most of the problems with Shiro, let's go and rank this !~
pw384
总之先去找泡吧 看他们敢不敢戳

Edit:
I have saved previous Skystar: http://puu.sh/3Z4ms.osu
Regou
Go Go Chloe!!
Flower

Take this!
Fycho
take my star
Raose
Rizia
your req
[skystar]
00:35:539 (4) - Ctrl+G?
01:12:682 - add 1 note?
Mikkuri
FCable confirmed!!
the last part is so hard TT
Skystar

0OoMickeyoO0 wrote:

FCable confirmed!!
the last part is so hard TT
omg Mickey omg
not ss you noob
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