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Aimi - Link (TV Size)

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Topic Starter
Knarf

kelvinli wrote:

Hi

[General]
Offset feels very biased. try Offset:6010 in the second red line OK
Is there a video without chinese subtitles? If so, use it to replace the current one
Use Grid Size 4 (or even disable the grid snapping function) so you'll have an easier time snapping notes Thanks

[Hard]
The distance spacing is too small for a Hard. Use Alt+mousewheel to adjust the distance (you are using 0.7x currently, where generic hards tend to have 1.0x or something). Most overlap issues will be completely fixed after the adjustment. OK
The whole map is just too loud. Reduce the volume by 30% might help Sorry but how?

Lack of hitsounds detected...

I see you have abused the use of NC, NC should not be added too frequently, especially when this is a hard diff. Generally, NCs are added between 4 white lines, but it severely depends on how you map

00:00:676 (1,2,3,4) - These 4 sliders are very loud. I might even use soft for those if I were yuo Sorry but how?
00:07:307 (1,2,3) - inconsistent spacing Fixed
00:07:973 (1,2,3) - ^ Fixed
00:26:622 (3) - sliders repeating 2 times can be confusing Fixed
00:28:568 (5) - end this on the white tick Fixed
00:32:298 (4) - ^ Fixed
00:32:946 (5) - This slider is just weird as it is... There are no clues in the music in indicate the existence of a 1 1/2 slider :( Fixed
00:38:622 (5,1) - I don't understand this distance, it is like 3/2 beats apart Fixed
00:47:055 - feels empty.Add something here plox? What's plox?
00:50:136 (3,4,5) - very un-readable. Break it, use other patterns Fixed
00:57:271 - Add a stream here? No...
01:01:163 (4) - I would rather let it go further instead of reversing Fixed
01:04:244 (3,1) - This overlap is not pretty Fixed
01:11:703 (7,8,9) - The distance of these 3 are different from former notes, confusing! Fixed
01:13:163 - add note? Fixed
01:17:217 (6,1) - This spacing is sort of unpredictable, really. Make them closer or they'll be alone forever :/ Fixed
01:19:325 (4,1) - Now there is a small overlap, not that intuitive, right? Fixed
01:26:460 (1) - Instead of a spinner which ends at a weird spot, why not just map till the music really ends? The music is messy...

[Hitsound]
The lack of hitsounds results in the feeling of bland while playing this map.
In most generic maps, patterns on hitsounds can be easily seen. In a 4/4 beats map, there are 4 white lines per section, 1 long and 3 shorts, as in followings:
In modern music, which emphasize the 2nd and 4th beats, claps are added.(i.e. the 2nd and 4th white line) While whistles and finish are used depending on the situation, usually using background music as an indicator
As for your map, you might try >this< clap Thanks

Well in overall, the map is pretty decent as of yuor first map. Still a lot to learn. Play other maps and learn from others, it'll help improving your map as well

Im drunk

Thanks for modding^^




koko31 wrote:

From ~Freshly Baked Mods~
Keep in mind all personal opinion. Hope I don't double up with above mod, apologising in advance.

Normal
___________________________

  1. 00:07:163 (2) - This? Fixed
  2. 00:23:703 (1) - This? No
  3. 00:28:568 (5) - Extend slider to white tick Fixed
  4. 00:39:271 (1) - This? Fixed
  5. 00:48:838 (4) - Shorten slider to white tick Fixedand add note 00:49:325 (5) What?
  6. 01:25:000 (2) - Similar fix as 00:07:163 (2)
Fixed

Hard
___________________________

  1. 01:44:445 (3) - Change slider maybe? Suggestion below What time?
  2. 00:14:460 (1) - Weird, not in sync Fixed
  3. 00:19:000 (2) to 00:19:487 (5) - Inconsistent spacing Fixed
  4. 00:24:027 (4) - Extend until white tick Fixed
  5. 00:26:298 (2) - Ctrl-G Fixed
  6. 00:59:379 (1) - Inconsistent spacing Fixed
  7. 01:00:027 (1) - ^ Fixed
  8. 01:00:676 (1) - ^ Fixed
  9. 01:07:163 (2) - ^ Fixed
  10. 01:16:406 (4) - Weird, not in sync
Fixed


General stuff as per previous post. Good luck! :)
Thanks for modding^^
riffy
Yo. Just a little help.

[General]
  1. After offset changes, you forgot to re-snap notes. Timing > resnap all notes. Do it every time you change offset or BPM, so hitobjcts will be snapped right on ticks.
  2. Red lines (timing points) MUST be consistent in ALL diffs. No matter what. Please, make sure that they're consistent! AiBat says so :<
  3. Why _Reia in tags? If he/she didn't make a guest diff or storyboard for you - remove this tag. Just mention her/him in "Creator's Word"
  4. You'll need more diffs. Normal is too hard for the easiest diff :< But we will think about it later, at first you should learn a bit more about mapping. I'll give you some suggestions and useful links.
  5. Hitsounds are too loud. they really hurt ears! I can't even hear music! Please, make sure you'll reduce volume of your hitsounds!
    How?
    Press F6 and go to timing panel!
    Then, click on any of red sections and switch to Audio settings example
    change volume! example
[Normal]
  1. Spacing should be consistent. use distanc snap for it. There's a lot of spacing mistakes, for example 00:16:406 (2,1) - 00:17:703 (3,4) - 00:26:622 (1,2,3) - 00:29:865 (1,2). It's hrd to read your patterns, so try to use consistent spacing. It will help us to understand your rhythm!
  2. 00:13:811 (3,1) - Overlaps. The diff itself looks a little bit messy because of low Approach Rate and overlaps. Personally, I think that you should avoid them. Unless you're sure that overlap will look good here.
If you agree with my suggestions about spacing - you'll have to re-arrange your diff. :< Once you're done - poke me again! And we'll see what can i do for you! :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is not a mod post, of course! It's just some suggestions.

Links: what's distance snap / Standard Ranking Criteria / Ranking Criteria / more about [Normal] diffs

Any questions? Notsure about something? Poke me in-game or via forum pm and I'll do my best to help you! :)

Good luck!
Topic Starter
Knarf

-Bakari- wrote:

Yo. Just a little help.

[General]
  1. After offset changes, you forgot to re-snap notes. Timing > resnap all notes. Do it every time you change offset or BPM, so hitobjcts will be snapped right on ticks. Fixed
  2. Red lines (timing points) MUST be consistent in ALL diffs. No matter what. Please, make sure that they're consistent! AiBat says so :< Fixed
  3. Why _Reia in tags? If he/she didn't make a guest diff or storyboard for you - remove this tag. Just mention her/him in "Creator's Word" He is making guest insane :D
  4. You'll need more diffs. Normal is too hard for the easiest diff :< But we will think about it later, at first you should learn a bit more about mapping. I'll give you some suggestions and useful links. I am gonna make easy :D
  5. Hitsounds are too loud. they really hurt ears! I can't even hear music! Please, make sure you'll reduce volume of your hitsounds!
    How?
    Press F6 and go to timing panel!
    Then, click on any of red sections and switch to Audio settings example
    change volume! example
Fixed

[Normal]
  1. Spacing should be consistent. use distanc snap for it. There's a lot of spacing mistakes, for example 00:16:406 (2,1) - 00:17:703 (3,4) - 00:26:622 (1,2,3) - 00:29:865 (1,2). It's hrd to read your patterns, so try to use consistent spacing. It will help us to understand your rhythm! Fixed
  2. 00:13:811 (3,1) - Overlaps. The diff itself looks a little bit messy because of low Approach Rate and overlaps. Personally, I think that you should avoid them. Unless you're sure that overlap will look good here.
Fixed

If you agree with my suggestions about spacing - you'll have to re-arrange your diff. :< Once you're done - poke me again! And we'll see what can i do for you! :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is not a mod post, of course! It's just some suggestions.

Links: what's distance snap / Standard Ranking Criteria / Ranking Criteria / more about [Normal] diffs

Any questions? Notsure about something? Poke me in-game or via forum pm and I'll do my best to help you! :)

Good luck!

Thanks^^
Fycho
Hi~from PM

Black: suggetions
Blue: might consider
Red: Must fixed

[General]
  • Unchecked Letterbox and countdown
    建议:
    因为有视频请把letterbox和倒数计时去掉
    为避免太突然Leadin请设置在1500
    还有我是不是该吐槽下视频上的优酷标记和中文字幕?。请从极影等地方下载无任何水印,字幕的视频动画生肉,用裁剪工具推荐mediacoder把OP裁剪出来,并且把音频轨去掉,视频格式为flv或者avi

    我个人觉得第一根红线的BPM不是185,你可以找个专业的测timing的来测下
    现在没设置preview point貌似也是不行的,点击最上面的timing然后选择最后一项来设置

[hard]

  • Setting:
    我个人不喜欢小圈hard…一般都是CS4
    HP+1
    Hitsounds:
    音效太吵,Normal的音效还敢全100%真佩服楼主耳朵,反正我是受不了
    按照现在的标准,不加音效是不给rank的,你既然文件夹里有normal-hitclap,normal-hitfinish等音效,请务必设置成这样,如图

    加音效可以试试2,4白线clap,某些段落的起始和开头大白线加finish
    Pattern&Rhythm
    在mod之前先说下,这个难度应该主要听着鼓音下note和slider,跟人声的长音作为辅助下节奏。别乱下,别光跟人声,因为节奏很乱也只能稍微说说。
    00:05:865 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,1,2,3,4) –前面这些节奏还可以,后面的人唱的部分完全无厘头
    00:09:253 (1,2,3,4) –间距扩大,spacing=1.2
    00:14:442 (1) –这个应该在这里结束00:14:766 ,跟鼓音下滑条
    然后00:14:928 –加滑条,在这里00:15:253 –结束。。00:15:415 –这里可以加note
    00:18:172 (1) –听着鼓音下note和滑条,高难度不要漏掉这些音00:18:334 -00:18:658 –
    00:19:631 (1,2) -^
    00:23:604 (3) -为什么是蓝线起??
    00:26:604 (3) –为什么又是蓝线
    00:29:361 –这块空拍无意义
    00:33:253 –别乱空出这么多拍,打了也别扭,像老图一样
    00:34:388 (3) –Hard的话是不建议放这么长的滑条的
    00:35:685 (1,2) –像这些都是跟人声的长滑条坚决杜绝
    00:38:847 (1) –又乱下
    00:24:009 (4,2) –这样的overlap很难看,overlap是滑条或者note交叉有公共部分的意思
    00:40:874 (4) –又蓝线结束了。。
    00:43:469 (4,5) –弯曲的滑条摆好后请用心拉拉好看,把判定点拉到中间别矗在那样,滑条像豆芽菜一样

[normal]

  • Normal 我懒说了,基本和Hard一样,音效吵,请一定要开着distance下note,我觉得spacing别0.7了0.8可以,少overlap例如00:07:307 (2,1) ,00:59:361 (6,2) –
    下节奏少下到红线更别蓝线
    00:05:865 (1) –这个滑条不仅尾端unsanp而且跨过时间点红线,这是unrank的
    01:27:739 (1) –这个也unsap,类似的开aimod自己检查

[Other]
现在只是建议,多看看喜欢的图是怎么下的,也要多mod别人的图积累经验,多看图,提升自己的水平,等水平涨进到一定阶段再来remap。现在这样mod了也没什么作用,等你觉得图够好了再叫我来mod细节,有不懂的ingame问我.不管怎么样请一定要坚持下来
可能我语气比较重了别介意
Good luck
Topic Starter
Knarf

Fycho wrote:

Hi~from PM

Black: suggetions
Blue: might consider
Red: Must fixed

[General]
  • Unchecked Letterbox and countdown
    建议:
    因为有视频请把letterbox和倒数计时去掉 Fixed
    为避免太突然Leadin请设置在1500 Fixed
    还有我是不是该吐槽下视频上的优酷标记和中文字幕?。请从极影等地方下载无任何水印,字幕的视频动画生肉,用裁剪工具推荐mediacoder把OP裁剪出来,并且把音频轨去掉,视频格式为flv或者avi[/color] 我會找找看的
    我个人觉得第一根红线的BPM不是185,你可以找个专业的测timing的来测下
    现在没设置preview point貌似也是不行的,点击最上面的timing然后选择最后一项来设置 Fixed

[hard]

  • Setting:
    我个人不喜欢小圈hard…一般都是CS4
    HP+1 Fixed
    Hitsounds:
    音效太吵,Normal的音效还敢全100%真佩服楼主耳朵,反正我是受不了 Fixed
    按照现在的标准,不加音效是不给rank的,你既然文件夹里有normal-hitclap,normal-hitfinish等音效,请务必设置成这样,如图
    Fixed
    加音效可以试试2,4白线clap,某些段落的起始和开头大白线加finish 我會試試的
    Pattern&Rhythm
    在mod之前先说下,这个难度应该主要听着鼓音下note和slider,跟人声的长音作为辅助下节奏。别乱下,别光跟人声,因为节奏很乱也只能稍微说说。
    00:05:865 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,1,2,3,4) –前面这些节奏还可以,后面的人唱的部分完全无厘头
    00:09:253 (1,2,3,4) –间距扩大,spacing=1.2 Fixed
    00:14:442 (1) –这个应该在这里结束00:14:766 ,跟鼓音下滑条
    然后00:14:928 –加滑条,在这里00:15:253 –结束。。00:15:415 –这里可以加note Fixed
    00:18:172 (1) –听着鼓音下note和滑条,高难度不要漏掉这些音00:18:334 -00:18:658 Fixed
    00:19:631 (1,2) -^ Fixed
    00:23:604 (3) -为什么是蓝线起?? 因為人聲在藍線...
    00:26:604 (3) –为什么又是蓝线 Fixed
    00:29:361 –这块空拍无意义 Fixed
    00:33:253 –别乱空出这么多拍,打了也别扭,像老图一样 Fixed
    00:34:388 (3) –Hard的话是不建议放这么长的滑条的 弄斷好像很怪?
    00:35:685 (1,2) –像这些都是跟人声的长滑条坚决杜绝 嗯...
    00:38:847 (1) –又乱下 跟人聲...
    00:24:009 (4,2) –这样的overlap很难看,overlap是滑条或者note交叉有公共部分的意思 Fixed
    00:40:874 (4) –又蓝线结束了。。 Fixed
    00:43:469 (4,5) –弯曲的滑条摆好后请用心拉拉好看,把判定点拉到中间别矗在那样,滑条像豆芽菜一样 Fixed

[normal]

  • Normal 我懒说了,基本和Hard一样,音效吵,请一定要开着distance下note,我觉得spacing别0.7了0.8可以,少overlap例如00:07:307 (2,1) ,00:59:361 (6,2) –
    下节奏少下到红线更别蓝线 Fixed
    00:05:865 (1) –这个滑条不仅尾端unsanp而且跨过时间点红线,这是unrank的
    01:27:739 (1) –这个也unsap,类似的开aimod自己检查[/color]
不明白??

[Other]
现在只是建议,多看看喜欢的图是怎么下的,也要多mod别人的图积累经验,多看图,提升自己的水平,等水平涨进到一定阶段再来remap。现在这样mod了也没什么作用,等你觉得图够好了再叫我来mod细节,有不懂的ingame问我.不管怎么样请一定要坚持下来
可能我语气比较重了别介意
Good luck
謝謝 :)
pimp
mod as requested

general

sorry this map needs a lot of work, i can only give you some advices, more than that would be like mapping for you

you must to use a background with one of this dimensions: 800x600 / 1024x768 for 4:3. or 1280x720 / 1366x768 for 16:9
move 1st section to 00:00:659
your video dimensions are higher than the allowed for wide screen (max of 854x480) and the video contains audio track. use this video instead http://puu.sh/3Pulf.avi


normal

map with distance snap on, and i prefer you use only one distance for the whole diff
in general your patterns are too difficult for normal, try to map the white ticks and following the drums, some notes on red ticks sometimes

00:09:901 (1,2,1) - don't let your notes touch like that, thats called overlap, some overlaps affect the readability of the notes, other just don't look good
00:12:172 (2,1) - this notes are too far for their distance on time line, thats called jump. and a jump is not allowed for difficulty for beginners, that may look easy for you to hit, but don't expect newbies will enjoy it
00:12:496 (1,2,3,4) - same as above, keep in mind that just because the notes looks good does not means they will play good, you have to make a balanced mapping for flow shape and difficulty balance
00:37:793 (2,3,4) - more overlaps
00:58:388 (4,5,6,1) - same as above
01:01:955 (5,1,2) - same as above

hard

hard is way better than normal, still can be improved a lot by your own, i'll just mention the high priority issues

00:24:009 (4) - this sounds so bad. and it does not fits anything at all, i suggest you remove the repeat and make slider end at 00:24:334 and add a note at 00:24:496
00:29:199 - even if you are following vocal, don't let gaps in your hard, swift to drums....
00:32:280 (4) - same as 00:24:009 (4) -
00:43:469 (4,5) - this slider curves on short sliders are really ugly, make them softer
01:16:388 (4,5,6) - mapping "traps" on your 1st map is not recommended. keep your slider bodies and repeats always visible


insane

00:05:216 (3,4,5,6,7,8,9,10,1) - this does not follows anything in the song, a challenge like that is called "overmapping" overmapping can ruin your map if you dont know how to do it. i suggest you don't overmap at all, and hear the song with headphones
00:06:820- map this part too. break makes no sense
00:15:091 (1) - spinner end on white tick.
00:31:712 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3) - wrong snapping, looks like this notes was moved to blue ticks. take care

as i said, the map needs a lot of work. you guys should look at other people's maps / play more, to improve your skills
that's what all new mappers do and it will surely make you guys improve, if you guys try hard

good luck
Topic Starter
Knarf

pimpG wrote:

mod as requested

general

sorry this map needs a lot of work, i can only give you some advices, more than that would be like mapping for you

you must to use a background with one of this dimensions: 800x600 / 1024x768 for 4:3. or 1280x720 / 1366x768 for 16:9
move 1st section to 00:00:659 Fixed
your video dimensions are higher than the allowed for wide screen (max of 854x480) and the video contains audio track. use this video instead http://puu.sh/3Pulf.avi Fixed


normal

map with distance snap on, and i prefer you use only one distance for the whole diff
in general your patterns are too difficult for normal, try to map the white ticks and following the drums, some notes on red ticks sometimes

00:09:901 (1,2,1) - don't let your notes touch like that, thats called overlap, some overlaps affect the readability of the notes, other just don't look good Fixed
00:12:172 (2,1) - this notes are too far for their distance on time line, thats called jump. and a jump is not allowed for difficulty for beginners, that may look easy for you to hit, but don't expect newbies will enjoy it Fixed
00:12:496 (1,2,3,4) - same as above, keep in mind that just because the notes looks good does not means they will play good, you have to make a balanced mapping for flow shape and difficulty balance Fixed
00:37:793 (2,3,4) - more overlaps Fixed
00:58:388 (4,5,6,1) - same as above Fixed
01:01:955 (5,1,2) - same as above Fixed

hard

hard is way better than normal, still can be improved a lot by your own, i'll just mention the high priority issues

00:24:009 (4) - this sounds so bad. and it does not fits anything at all, i suggest you remove the repeat and make slider end at 00:24:334 and add a note at 00:24:496 Fixed
00:29:199 - even if you are following vocal, don't let gaps in your hard, swift to drums.... Fixed
00:32:280 (4) - same as 00:24:009 (4) - Fixed
00:43:469 (4,5) - this slider curves on short sliders are really ugly, make them softer Fixed
01:16:388 (4,5,6) - mapping "traps" on your 1st map is not recommended. keep your slider bodies and repeats always visible Fixed


insane

00:05:216 (3,4,5,6,7,8,9,10,1) - this does not follows anything in the song, a challenge like that is called "overmapping" overmapping can ruin your map if you dont know how to do it. i suggest you don't overmap at all, and hear the song with headphones
00:06:820- map this part too. break makes no sense
00:15:091 (1) - spinner end on white tick.
00:31:712 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3) - wrong snapping, looks like this notes was moved to blue ticks. take care

as i said, the map needs a lot of work. you guys should look at other people's maps / play more, to improve your skills
that's what all new mappers do and it will surely make you guys improve, if you guys try hard

good luck

Thanks^^
Rizia
Form my queue
No kds

[整體]
把第2條紅線放到00:05:848 -

[Hard]
Check AI Mod unsnap

轉成Insane,Hard做成這樣是非常的難

有部份空掉的位置可以放到note


[Normal]
00:06:010 (1) - 放到00:05:848 - 開始
00:31:307 (5) - 放開一點
00:35:199 (1,2,3) - ^
01:27:739 (1) - spinner太短

[建議]
mapping時建議將背後的格調到最細
當心一下DS,,因為我覺得好隨機
Normal請把overlap的地方改走
不過第一張圖都算好了
Topic Starter
Knarf

Kawaiwkyik wrote:

Form my queue
No kds

[整體]
把第2條紅線放到00:05:848 -

[Hard]
Check AI Mod unsnap

轉成Insane,Hard做成這樣是非常的難

有部份空掉的位置可以放到note Fixed


[Normal] 我稍後會重做 :)
00:06:010 (1) - 放到00:05:848 - 開始
00:31:307 (5) - 放開一點
00:35:199 (1,2,3) - ^
01:27:739 (1) - spinner太短

[建議]
mapping時建議將背後的格調到最細
當心一下DS,,因為我覺得好隨機
Normal請把overlap的地方改走
不過第一張圖都算好了
謝謝^^
TheVileOne
Mod as requested

General

Remember to make an easier difficulty

Normal
Where are the hitsounds?

00:05:848 (1,2,3) - A few things to note. The first being it doesn't fit the beat very well. The gap should be filled and I think starting with a 1/2th stack is unnecessary. I suggest starting a slider here and ending 00:06:334 - . Map the next part as you see fit.
00:07:307 (4,5,1) - Grid snap off and apply 1.00 spacing here.
00:08:604 (1,2,3) - Badly spaced. Apply 1.00 here as well.
00:09:901 (3,4,5) - Crudely placed IMO. You could form a diamond shape out of 1,2,3,4 and have 3 blanket 4 in the pattern. This will give a much nicer pattern. http://osu.ppy.sh/ss/906214 Exit out of the pattern is nicer too http://puu.sh/3SWt2.jpg <Consider using a slider similar to this one. Yours is uneven.
Remember to keep your spacing consistent. If you need to adjust the spacing then make sure to do so. don't just leave the spacing broken.
00:15:091 (3) - Spacing is a bit closer than it should be with the previous object, and because this slider curves upward before curving downward it would look better if the slider were also slightly higher than 00:14:442 (2) - . If you do so make spacing adjustments if necessary.
00:21:739 (5) - Poorly shaped IMO. I know its a copy of 00:20:604 (3) -, but when I played it i didn't notice the symmetry pattern as much, but I noticed the slider end strangely hooking in out of the pattern. Only change if you agree with me though. Only my opinion and my preference for symmetrical slider arcs. From the abstract perspective 00:21:739 (5,1) - might be completely acceptable as a transition. Keep in mind how this pattern transitions if you change it.
00:28:550 (4,1) - Bit far for a Normal and even from a playing perspective it's far for the difficulty settings for the map. In order to comfortably play this pattern, you will need to move the cursor at an unusually high pace for the difficulty settings and slider speed. I highly recommend changing this. There is something else that bothers me. 00:29:847 (1,2,3) - feels weird to play. It confusing to pick up a rhythm after a jump that is partly mapped to beat and vocal. I don't like starting the rhythm with a stack. A slider would be better. The next part would need to be changed as well. Example timeline http://puu.sh/3SYSw.jpg
00:31:793 (1,2) - Such an ugly transition. Use a slider curve that looks better as a blanket. Here's an example of such a slider http://osu.ppy.sh/ss/906308
00:36:172 (3) - Remove. The pattern is better with the two sliders.
00:43:307 (3) - Slider can be more symmetrical. Move the second slider point to around x 40 y 123 to fix.
00:47:199 (3) - I suggest straightening. http://puu.sh/3SZTE.jpg
00:52:064 (5) - I think it fits better slightly more to the right. Use a spacing of 0.95-1.00 instead of 0.88. I think a 1/1 slider fits better than a repeat slider here.
00:54:334 (1,2,3,4) - Lacks polish. Highly recommend snapping these to 1.00 spacing. The more even the spacing, the cleaner a pattern looks.
00:56:766 (7,1) - Too close.
00:59:361 (5) - Avoid having this slider so close to 01:00:009 (1) - . It looks bad. Use similar curves/angles to keep the proximity equidistant. http://puu.sh/3T0DN.jpg
01:01:631 (4) - Keep your distance from 2. It will look cluttered if you place it too close.
01:05:199 (2) - Use a curve similar to 3 instead?
01:10:712 (2) - Use a 1/1 slider? That would allow you to curve it opposite of 01:09:415 (3) -.
01:12:009 (5,1) - Avoid overlap and random transitions.
01:17:199 (4) - Adjust the slider points to get a cleaner transition. http://puu.sh/3T23n.jpg
01:23:685 (1,2) - Same as the beginning of the map if you changed.
01:26:442 (1) - End here 01:28:550 - ?

Hard
AR is high for a Hard, The pace increase is very high between this and the previous difficulty. The spread should generally be closer than this, but it might be okay due to the high star rating for the Normal. Overall more consistent than Normal. the abstract parts surprisingly worked. I tried so hard to find flaws with some of your more inconsistent patterns. For the most part everything flowed well enough, but there may be several spacing concerns that may show up when people use Hard rock. I didn't feel like nitpicking over every spacing flaw to figure out which ones are problematic. I'll leave this difficulty to people who are more comfortable with AR8 maps to point out additional flaws that I may have missed/skipped over.

00:06:658 (4,5) - Too close.
00:09:091 (9,1,2,3,4,1,2,3,4) - This is not a hard mode transition and is much harder than the rest of the map.
00:14:280 (4,1) - Jump is a bit extreme for a Hard.
00:29:199 (1) - Blanket better with 5.
00:38:847 (6) - Should be on the next red tick. Also consider turning this 00:38:604 (5) - into a slider.
01:10:064 (10,1,2,3,4) - Form is not great here. 10 is fine I guess, but 01:11:199 (4) - is just bad.
01:24:496 (4,5) - Too close.
01:26:442 (1) - Same as in Normal


If you need a recheck, get a few more mods and contact me again.
Topic Starter
Knarf

TheVileOne wrote:

Mod as requested

General

Remember to make an easier difficulty

Normal All fixed. I am lazy to copy all >.<
Where are the hitsounds?

00:05:848 (1,2,3) - A few things to note. The first being it doesn't fit the beat very well. The gap should be filled and I think starting with a 1/2th stack is unnecessary. I suggest starting a slider here and ending 00:06:334 - . Map the next part as you see fit.
00:07:307 (4,5,1) - Grid snap off and apply 1.00 spacing here.
00:08:604 (1,2,3) - Badly spaced. Apply 1.00 here as well.
00:09:901 (3,4,5) - Crudely placed IMO. You could form a diamond shape out of 1,2,3,4 and have 3 blanket 4 in the pattern. This will give a much nicer pattern. http://osu.ppy.sh/ss/906214 Exit out of the pattern is nicer too http://puu.sh/3SWt2.jpg <Consider using a slider similar to this one. Yours is uneven.
Remember to keep your spacing consistent. If you need to adjust the spacing then make sure to do so. don't just leave the spacing broken.
00:15:091 (3) - Spacing is a bit closer than it should be with the previous object, and because this slider curves upward before curving downward it would look better if the slider were also slightly higher than 00:14:442 (2) - . If you do so make spacing adjustments if necessary.
00:21:739 (5) - Poorly shaped IMO. I know its a copy of 00:20:604 (3) -, but when I played it i didn't notice the symmetry pattern as much, but I noticed the slider end strangely hooking in out of the pattern. Only change if you agree with me though. Only my opinion and my preference for symmetrical slider arcs. From the abstract perspective 00:21:739 (5,1) - might be completely acceptable as a transition. Keep in mind how this pattern transitions if you change it.
00:28:550 (4,1) - Bit far for a Normal and even from a playing perspective it's far for the difficulty settings for the map. In order to comfortably play this pattern, you will need to move the cursor at an unusually high pace for the difficulty settings and slider speed. I highly recommend changing this. There is something else that bothers me. 00:29:847 (1,2,3) - feels weird to play. It confusing to pick up a rhythm after a jump that is partly mapped to beat and vocal. I don't like starting the rhythm with a stack. A slider would be better. The next part would need to be changed as well. Example timeline http://puu.sh/3SYSw.jpg
00:31:793 (1,2) - Such an ugly transition. Use a slider curve that looks better as a blanket. Here's an example of such a slider http://osu.ppy.sh/ss/906308
00:36:172 (3) - Remove. The pattern is better with the two sliders.
00:43:307 (3) - Slider can be more symmetrical. Move the second slider point to around x 40 y 123 to fix.
00:47:199 (3) - I suggest straightening. http://puu.sh/3SZTE.jpg
00:52:064 (5) - I think it fits better slightly more to the right. Use a spacing of 0.95-1.00 instead of 0.88. I think a 1/1 slider fits better than a repeat slider here.
00:54:334 (1,2,3,4) - Lacks polish. Highly recommend snapping these to 1.00 spacing. The more even the spacing, the cleaner a pattern looks.
00:56:766 (7,1) - Too close.
00:59:361 (5) - Avoid having this slider so close to 01:00:009 (1) - . It looks bad. Use similar curves/angles to keep the proximity equidistant. http://puu.sh/3T0DN.jpg
01:01:631 (4) - Keep your distance from 2. It will look cluttered if you place it too close.
01:05:199 (2) - Use a curve similar to 3 instead?
01:10:712 (2) - Use a 1/1 slider? That would allow you to curve it opposite of 01:09:415 (3) -.
01:12:009 (5,1) - Avoid overlap and random transitions.
01:17:199 (4) - Adjust the slider points to get a cleaner transition. http://puu.sh/3T23n.jpg
01:23:685 (1,2) - Same as the beginning of the map if you changed.
01:26:442 (1) - End here 01:28:550 - ?

Hard
AR is high for a Hard, The pace increase is very high between this and the previous difficulty. The spread should generally be closer than this, but it might be okay due to the high star rating for the Normal. Overall more consistent than Normal. the abstract parts surprisingly worked. I tried so hard to find flaws with some of your more inconsistent patterns. For the most part everything flowed well enough, but there may be several spacing concerns that may show up when people use Hard rock. I didn't feel like nitpicking over every spacing flaw to figure out which ones are problematic. I'll leave this difficulty to people who are more comfortable with AR8 maps to point out additional flaws that I may have missed/skipped over.

00:06:658 (4,5) - Too close. Fixed
00:09:091 (9,1,2,3,4,1,2,3,4) - This is not a hard mode transition and is much harder than the rest of the map. Fixed
00:14:280 (4,1) - Jump is a bit extreme for a Hard. Fixed
00:29:199 (1) - Blanket better with 5. Fixed
00:38:847 (6) - Should be on the next red tick. Also consider turning this 00:38:604 (5) - into a slider. Fixed
01:10:064 (10,1,2,3,4) - Form is not great here. 10 is fine I guess, but 01:11:199 (4) - is just bad. Fixed
01:24:496 (4,5) - Too close. Fixed
01:26:442 (1) - Same as in Normal Fixed


If you need a recheck, get a few more mods and contact me again.

Thanks a lot^^
neonat
Remember to make an easier difficulty.

Normal

00:11:199 (5) - NC
00:12:496 (1) - remove NC
00:19:469 (1) - shift to 00:19:631
00:21:739 (5) - shift to 00:21:901
00:28:550 (4) - remove repeat, put a note at 00:29:361
00:34:388 (2) - awkward. Don't repeat and lengthen the slider to end at 00:34:874
00:42:982 (2) - slider end at 00:43:307
00:43:307 (3) - slider start at 00:43:469 end at 00:43:793
01:01:955 (5) - slider end at 01:02:280
01:16:388 (2) - end at 01:16:550

Hard

00:03:253 (1) - end at 00:05:523
00:34:388 (3) - end at 00:34:874
00:45:415 (3) - first repeat at 00:45:739 end at 00:46:064
00:51:739 - add a note
01:02:280 (4) - end at 01:02:604 to hold with the vocals
01:09:091 (7) - replace with a sldier ending at 01:09:253
01:20:280 - add a note
Topic Starter
Knarf

neonat wrote:

Remember to make an easier difficulty.

Normal

00:11:199 (5) - NC fixed
00:12:496 (1) - remove NC fixed
00:19:469 (1) - shift to 00:19:631 added note
00:21:739 (5) - shift to 00:21:901 fixed
00:28:550 (4) - remove repeat, put a note at 00:29:361 it's much worser...
00:34:388 (2) - awkward. Don't repeat and lengthen the slider to end at 00:34:874 fixed
00:42:982 (2) - slider end at 00:43:307 fixed
00:43:307 (3) - slider start at 00:43:469 end at 00:43:793 fixed
01:01:955 (5) - slider end at 01:02:280 imo it's for drum
01:16:388 (2) - end at 01:16:550 fixed

Hard

00:03:253 (1) - end at 00:05:523 fixed
00:34:388 (3) - end at 00:34:874 fixed
00:45:415 (3) - first repeat at 00:45:739 end at 00:46:064 fixed
00:51:739 - add a note fixed
01:02:280 (4) - end at 01:02:604 to hold with the vocals no
01:09:091 (7) - replace with a sldier ending at 01:09:253 fixed
01:20:280 - add a note fixed
Thanks^^
HelloSCV
here's your ticket!

General

  1. set offset to 648(-28) and deletle 2nd timing point, don't need it
  1. move the kiai end 01:21:091 - here is better imo
  1. and you need to use some hitsounds, some maps which done without hitsounds are unrankable


Normal

  1. you SHOULBE decrease this diff's star rating to under 3.24 or make Easy diff, there should be at least one difficulty around ~2.5/3 star difficulty level

Hard

  1. CS +1,AR -1,OD -1
  1. this diff looks harder than Insane orz
00:52:550 (1) - incrase this spinner's end to 00:54:009 - here

Insane

  1. you really need to re-arrange rhythms ._.
00:05:844 (1) - reduce 1 repeat for rhythm
00:29:188 (3,4) - well i think just 5 notes stream is better than this,
00:35:593 (2) - NC for SV changing
01:10:973 (6,7,8,9) - plz change this to fit with song
01:17:217 (6,7,8,9) - ^

good luck~
Topic Starter
Knarf

HelloSCV wrote:

here's your ticket!

General

  1. set offset to 648(-28) imo it is acceptable and deletle 2nd timing point, don't need it
changed 2nd timing point so it will not be weird.
  1. move the kiai end 01:21:091 - here is better imo
fixed
  1. and you need to use some hitsounds, some maps which done without hitsounds are unrankable
I will add later

Normal

  1. you SHOULBE decrease this diff's star rating to under 3.24 or make Easy diff, there should be at least one difficulty around ~2.5/3 star difficulty level
I will make easy diff later

Hard

  1. CS +1,AR -1,OD -1
  1. this diff looks harder than Insane orz there are no any 1/4s, so imo it's ok...
00:52:550 (1) - incrase this spinner's end to 00:54:009 - here fixed


good luck~
Thanks^^
jyu
it seems you'll get mods from me and zorefire lucky you

[General]

[Normal]

  • AR5 fits more i think. it fits the fast bpm and AR4 makes it kinda hard to read

    00:00:659 (1) - this spinner ends too soon. how about ending it at 00:05:361 - ?
    00:11:199 (5,1) - switch nc
    00:11:199 (5) - this blanket can be improved by only using three points
    00:22:550 (1) - remove nc
    00:44:766 (1,2) - rhythm suggestion
    00:48:820 (6) - end this at 00:49:306 - fits the vocal more
    00:55:307 (4) - nc?
    01:20:442 (2,3) - distance error

[Hard]

  • 00:00:659 - to 00:03:253 - the hitsound seems a bit too loud

    00:15:739 (4,1) - the anti-jump is kinda awkward, i think
    00:25:307 (2) - this can be improved. i suppose three points are enough
    00:34:388 (3) - ^
    00:45:415 (3) - ^
    00:56:928 (4) - ^
    01:06:820 (1,2,3,4) - suggestion
about those curves, i suppose you're trying to make an arc, but it's not really balanced. usually people use only three points to make curve, like this

good luck~
Topic Starter
Knarf

AlpacaCokelat wrote:

it seems you'll get mods from me and zorefire lucky you

[General]

[Normal]

  • AR5 fits more i think. it fits the fast bpm and AR4 makes it kinda hard to read fixed

    00:00:659 (1) - this spinner ends too soon. how about ending it at 00:05:361 - ? fixed
    00:11:199 (5,1) - switch nc fixed
    00:11:199 (5) - this blanket can be improved by only using three points fixed
    00:22:550 (1) - remove nc fixed
    00:44:766 (1,2) - rhythm suggestion fixed
    00:48:820 (6) - end this at 00:49:306 - fits the vocal more fixed
    00:55:307 (4) - nc? fixed
    01:20:442 (2,3) - distance error Yeah sorry. fixed

[Hard]

  • 00:00:659 - to 00:03:253 - the hitsound seems a bit too loud I will fix hitsound later.

    00:15:739 (4,1) - the anti-jump is kinda awkward, i think fixed
    00:25:307 (2) - this can be improved. i suppose three points are enough fixed
    00:34:388 (3) - ^ fixed
    00:45:415 (3) - ^ fixed
    00:56:928 (4) - ^ fixed
    01:06:820 (1,2,3,4) - suggestion fixed
about those curves, i suppose you're trying to make an arc, but it's not really balanced. usually people use only three points to make curve, like this

good luck~
Thanks^^
IamKwaN
from PM request

[General]
可以刪減第二個紅色timing point。
另外就是難度的問題,你的normal 4.12星,但如果你要rank的話,你還需要一個~2.5/3星的難度呢。
然後呢我看了看NC,發覺你的NC擺法沒有一個規則,建議在大白線開新combo,每4白線或者8白線開新combo是比較慣常的做法。

[Normal]
這個難度的spacing是隨機的嗎?這個做法不太可取,建議全部按照distance snap擺放。這裡snapping的問題我先略過嚕。
然後就是mapping按照歌詞的問題,一般鼓/重音都落在白線的位置,而歌詞則在紅線上開始。這點在整個normal難度也找到,非常建議不要按歌詞進行mapping,而是按音樂。
00:27:091 (2) - slider後重疊,normal難度一般不會出現。
00:28:550 (5) - 換成這樣會不會比較好?因為我mapping習慣跟白線而不是按紅線或者歌詞。
00:29:847 (1) - 這裡也是跟歌詞,個人不喜歡這種做法。鼓的位置應該是這裡:00:29:685
00:38:442 - 鼓在這裡,而這裡變成slider了,奇怪奇怪。
00:39:090 - ^
00:39:415 - ^
00:41:237 - 這裡為啥神馬也沒有?明明充滿樂器的聲音。
00:52:550 (1,1) - 中間可預留更多空位,新手普遍不能應對這快捷的circle。
00:59:361 (5) - 00:59:360 這裡沒有重音。
後面的地方依舊老毛病,我也略過了。Normal真的需要remap呢...問題頗為嚴重...你可以多玩一些normal才map,真的會有幫助。
至於hitsound,我好像一個也聽不到,是你忘記了還是故意的?建議加上hitsound呢,這樣才算是完整的beatmap,對吧?

[Hard]
CS-1 (Circle Size)
AR-1 (Approach Rate)
00:09:901 (5) - 這個jumping比較突然,音樂也沒有轉折,所以我覺得不跳更好,或者跳少點;在kiai的地方才擺這類型的大跳會比較好。
00:13:793 (1) - ^
00:16:388 (1) - 離開遠點,Prev只有0.42x。
00:36:982 - 這裡明顯有一下鼓音。
00:42:009 (5) - Prev:0.35x,太誇張了...
00:44:604 - 加一個circle比較配合音樂。
00:45:415 (3) - 與音樂重音完全錯配...
00:57:577 - Kiai time可以多些jumping,因為一首歌最high的地方在這裡。
01:04:550 (1,2,3,4) - 這4個圓圈能否放得比較工整?例如:正方形之類。
01:04:712 - 加circle。
01:21:090 (1) - 延長到01:23:360。
Hard的問題相對Normal沒那麼嚴重,但個人建議開50%聽清楚音樂在那兒,而不是歌詞在那兒;hitsound跟normal一樣,我也聽不出有放。
有問題可pm我或者在遊戲裡找我(以上 ;)
Topic Starter
Knarf

IamKwaN wrote:

from PM request

[General]
可以刪減第二個紅色timing point。 刪紅線會令鼓聲落紅線...太樣衰了
另外就是難度的問題,你的normal 4.12星,但如果你要rank的話,你還需要一個~2.5/3星的難度呢。
然後呢我看了看NC,發覺你的NC擺法沒有一個規則,建議在大白線開新combo,每4白線或者8白線開新combo是比較慣常的做法。

[Normal]
這個難度的spacing是隨機的嗎?這個做法不太可取,建議全部按照distance snap擺放。這裡snapping的問題我先略過嚕。 不是1.0x嗎?....
然後就是mapping按照歌詞的問題,一般鼓/重音都落在白線的位置,而歌詞則在紅線上開始。這點在整個normal難度也找到,非常建議不要按歌詞進行mapping,而是按音樂。 好的我會慢慢重map的 :?
00:27:091 (2) - slider後重疊,normal難度一般不會出現。
00:28:550 (5) - 換成這樣會不會比較好?因為我mapping習慣跟白線而不是按紅線或者歌詞。
00:29:847 (1) - 這裡也是跟歌詞,個人不喜歡這種做法。鼓的位置應該是這裡:00:29:685
00:38:442 - 鼓在這裡,而這裡變成slider了,奇怪奇怪。
00:39:090 - ^
00:39:415 - ^
00:41:237 - 這裡為啥神馬也沒有?明明充滿樂器的聲音。
00:52:550 (1,1) - 中間可預留更多空位,新手普遍不能應對這快捷的circle。
00:59:361 (5) - 00:59:360 這裡沒有重音。
後面的地方依舊老毛病,我也略過了。Normal真的需要remap呢...問題頗為嚴重...你可以多玩一些normal才map,真的會有幫助。
至於hitsound,我好像一個也聽不到,是你忘記了還是故意的?建議加上hitsound呢,這樣才算是完整的beatmap,對吧?

[Hard]
CS-1 (Circle Size)
AR-1 (Approach Rate)
00:09:901 (5) - 這個jumping比較突然,音樂也沒有轉折,所以我覺得不跳更好,或者跳少點;在kiai的地方才擺這類型的大跳會比較好。
00:13:793 (1) - ^
00:16:388 (1) - 離開遠點,Prev只有0.42x。
00:36:982 - 這裡明顯有一下鼓音。
00:42:009 (5) - Prev:0.35x,太誇張了...
00:44:604 - 加一個circle比較配合音樂。
00:45:415 (3) - 與音樂重音完全錯配...
00:57:577 - Kiai time可以多些jumping,因為一首歌最high的地方在這裡。
01:04:550 (1,2,3,4) - 這4個圓圈能否放得比較工整?例如:正方形之類。
01:04:712 - 加circle。
01:21:090 (1) - 延長到01:23:360。
Hard的問題相對Normal沒那麼嚴重,但個人建議開50%聽清楚音樂在那兒,而不是歌詞在那兒;hitsound跟normal一樣,我也聽不出有放。
有問題可pm我或者在遊戲裡找我(以上 ;) 其它全部fixed好了...我懶
謝謝!^^
Chirikatori
Well, here's my mod, or rather infact, just opinions. :D

[General]

[Normal]
SPOILER
00:10:712 (x) => Add a repeated slider: 00:10:712 - 00:10:874 - 00:11:036 (Fits more)
00:10:874 (4) => Delete. (As it's in the way from this one ^)
00:11:198 (1) => Shorten the slider, should look like this: 00:11:523 - 00:11:847 (Fits more)
00:19:306 (1) => Shorten it by two ticks, red tick: 00:19:306 - 00:19:793 (Fits more)
00:20:117 (2) => Make this to a repeated slider: 00:19:955 - 00:20:117 - 00:20:279 (Fits more)
00:30:333 (3) => I would lenghten this by two ticks, also change to a plain slider: 00:30:333 - 00:30:820 (Fits more)
00:31:793 (6) => Make this to a repeated slider: 00:31:793 - 00:31:955 - 00:32:117 (Fits more)
01:01:369 (3,4) => Too hard, delete 3 and 4 and just add a simple hitcircle: 01:01:631
01:07:144 (5) => Make this to a repeated slider: 01:07:144 - 01:07:306 - 01:07:469 (Fits more)
[Hard]
SPOILER
Would recommend that you change the Circle size into a 3, no wait 4? .. Well, the third tick though.

00:17:685 (5) => Make this to a repeated slider: 00:17:685 – 00:17:847 – 00:18:009 (Fits more?)
00:30:009 (2) => ^, 00:30:009 – 00:30:171 – 00:30:333 (Fits more? Actually, it is good as it is. Just that with a repeated slider, it feels more smoothly)

And there's nothing more I would change. Well done.

Great map by the way.

Sincerely, Chirikatori
zorefire
From modding queue
[General]
mp3 quality isn't at the best it could be at
[Normal]
00:46:388 (1,2) - slider would be better hard to read as circles
01:01:469 (3,4) - maybe slider
[Hard]
00:09:252 (1,2,3,4,5,6,7,8) - too much for a hard do something slightly less difficult
[Insane]
to much curved slider do different patterns
00:37:487 (2,3,4,5) - more spacing please too easy
00:42:027 (8,9,10) - ^
01:20:379 (1,2,3) - see these jumps are good could use more of those in your map's insane.
Topic Starter
Knarf

Chirikatori wrote:

Well, here's my mod, or rather infact, just opinions. :D

[General]

[Normal]
SPOILER
00:10:712 (x) => Add a repeated slider: 00:10:712 - 00:10:874 - 00:11:036 (Fits more) fixed
00:10:874 (4) => Delete. (As it's in the way from this one ^) fixed
00:11:198 (1) => Shorten the slider, should look like this: 00:11:523 - 00:11:847 (Fits more) fixed
00:19:306 (1) => Shorten it by two ticks, red tick: 00:19:306 - 00:19:793 (Fits more) fixed
00:20:117 (2) => Make this to a repeated slider: 00:19:955 - 00:20:117 - 00:20:279 (Fits more) fixed
00:30:333 (3) => I would lenghten this by two ticks, also change to a plain slider: 00:30:333 - 00:30:820 (Fits more) fixed
00:31:793 (6) => Make this to a repeated slider: 00:31:793 - 00:31:955 - 00:32:117 (Fits more) fixed
01:01:369 (3,4) => Too hard, delete 3 and 4 and just add a simple hitcircle: 01:01:631 fixed
01:07:144 (5) => Make this to a repeated slider: 01:07:144 - 01:07:306 - 01:07:469 (Fits more) fixed
[Hard]
SPOILER
Would recommend that you change the Circle size into a 3, no wait 4? .. Well, the third tick though. small is good:D

00:17:685 (5) => Make this to a repeated slider: 00:17:685 – 00:17:847 – 00:18:009 (Fits more?) fixed
00:30:009 (2) => ^, 00:30:009 – 00:30:171 – 00:30:333 (Fits more? Actually, it is good as it is. Just that with a repeated slider, it feels more smoothly) fixed

And there's nothing more I would change. Well done.

Great map by the way.
Sincerely, Chirikatori
Thanks^^

zorefire wrote:

From modding queue
[General]
mp3 quality isn't at the best it could be at
[Normal]
00:46:388 (1,2) - slider would be better hard to read as circles fixed
01:01:469 (3,4) - maybe slider fixed
[Hard]
00:09:252 (1,2,3,4,5,6,7,8) - too much for a hard do something slightly less difficult fixed
Thanks^^
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Things

[Normal]
00:40:063 (5,6,7) - To improve this, make (5) like this >> http://puu.sh/3VzNc.jpg >> and low (6) a bit, then add a note at 00:41:685 stacked with the slider's head at 00:42:009 (7).

[Hard]
♥ Nice ^^

That's it ^^

Hope to get ranked soon !!!!

Att.
Topic Starter
Knarf

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Things

[Normal]
00:40:063 (5,6,7) - To improve this, make (5) like this >> http://puu.sh/3VzNc.jpg >> and low (6) a bit, then add a note at 00:41:685 stacked with the slider's head at 00:42:009 (7). fixed

[Hard]
♥ Nice ^^

That's it ^^

Hope to get ranked soon !!!!

Att.
Thanks^^. I am now adding hitsounds.
Also thanks for the star! :)
Tari
I'm here now :oops:

Normal
[Normal]

  1. 00:10:712 (4,1) - Sorry, but you have to change the rhythm here, The slider number 1 here starts at the weirdest times, please try different rhythms, possibly add 1/4th notes at places where it fits Here an example :
  2. 00:15:090 (3) - What the heck is this? please move this back to the previous red tick. Your skipping all the strong beats and that isn't good imo (depends what beats your expressing)
  3. 00:19:306 (1,2,3) - Try to make the rhythm similar to the previous combo, like this : http://puu.sh/3XnZU.jpg , The way these sliders are placed are meh,
  4. 00:23:846 (4) - Move this slider into the next white tick, and add a note to compensate for this, it follows vocals and downbeat better to me,
  5. 00:27:738 (4,5) - Again another rhythm problem, :x Try this : http://puu.sh/3Xoup.jpg sounds much better
  6. 00:31:306 (4,5) - Another problem here, they keep coming up x-x-x Please change to this : http://puu.sh/3XoCy.jpg
  7. 00:05:848 (1) - Add finish to start? its first note
  8. 00:34:387 (2) - Add finish here too, I can clearly high it
  9. 00:42:982 (2,3) - Change to this? : http://puu.sh/3Xpha.jpg
  10. 00:44:604 (5) - Shorten slider to white tick?
  11. 00:49:469 (1) - Add finish?
  12. 00:51:253 (4,5) - Add finish to both notes here
  13. 00:57:577 (1) - Add finish to end?
  14. 01:03:901 (4) - End slider 1 red tick earlier, and add note to 01:04:550 , Fits better to me
  15. 01:11:847 (4) - Try this : http://puu.sh/3XpsO.jpg
  16. 01:13:793 (2) - End Slider at red tick?

Hard
[Hard]

  1. 00:01:956 (3,4,5,6) - Space this farther and make symmetrical, like this: http://puu.sh/3XpBo.jpg
  2. 00:10:550 (1) - Unstack, feels two stacked notes are enough
  3. 00:10:874 (3) - Finish to start?
  4. 00:14:928 (2) - Same as above add finish?
  5. 00:20:117 (7) - How about add new combo here, follows music better.
  6. 00:23:847 (4) - Add new combo here and how about start slider in next red tick and add note here? fits better to me
  7. 00:29:847 (2) - Move this to next white tick? fits better for me
  8. 00:31:307 (1) - End slider in red tick?
  9. 00:41:847 - Add note?
  10. 00:47:199 (3) - Finish to end?
  11. 00:50:118 (7) - Add new combo here?
  12. 00:52:064 (7) - Add Finish?
  13. 01:01:631 (1) - ^
  14. 01:02:928 (2) - ^
  15. 01:04:226 (7) - ^

Map could use more work~
Topic Starter
Knarf

Tari wrote:

I'm here now :oops:

Normal
[Normal]

  1. 00:10:712 (4,1) - Sorry, but you have to change the rhythm here, The slider number 1 here starts at the weirdest times, please try different rhythms, possibly add 1/4th notes at places where it fits Here an example : http://puu.sh/3XnFM.png wrong image...nvm, I guess I've fixed it.
  2. 00:15:090 (3) - What the heck is this? please move this back to the previous red tick. Your skipping all the strong beats and that isn't good imo (depends what beats your expressing) fixed
  3. 00:19:306 (1,2,3) - Try to make the rhythm similar to the previous combo, like this : http://puu.sh/3XnZU.jpg , The way these sliders are placed are meh, fixed
  4. 00:23:846 (4) - Move this slider into the next white tick, and add a note to compensate for this, it follows vocals and downbeat better to me, fixed
  5. 00:27:738 (4,5) - Again another rhythm problem, :x Try this : http://puu.sh/3Xoup.jpg sounds much better fixed
  6. 00:31:306 (4,5) - Another problem here, they keep coming up x-x-x Please change to this : http://puu.sh/3XoCy.jpg fixed
  7. 00:05:848 (1) - Add finish to start? its first note fixed
  8. 00:34:387 (2) - Add finish here too, I can clearly high it fixed
  9. 00:42:982 (2,3) - Change to this? : http://puu.sh/3Xpha.jpg imo there's drum
  10. 00:44:604 (5) - Shorten slider to white tick? fixed
  11. 00:49:469 (1) - Add finish? fixed
  12. 00:51:253 (4,5) - Add finish to both notes here fixed
  13. 00:57:577 (1) - Add finish to end? fixed
  14. 01:03:901 (4) - End slider 1 red tick earlier, and add note to 01:04:550 , Fits better to me fixed
  15. 01:11:847 (4) - Try this : http://puu.sh/3XpsO.jpg
  16. 01:13:793 (2) - End Slider at red tick?

Hard
[Hard]

  1. 00:01:956 (3,4,5,6) - Space this farther and make symmetrical, like this: http://puu.sh/3XpBo.jpg00:01:956 (3) -
  2. 00:10:550 (1) - Unstack, feels two stacked notes are enough fixed
  3. 00:10:874 (3) - Finish to start? fixed
  4. 00:14:928 (2) - Same as above add finish? fixed
  5. 00:20:117 (7) - How about add new combo here, follows music better. fixed
  6. 00:23:847 (4) - Add new combo here and how about start slider in next red tick and add note here? fits better to me fixed
  7. 00:29:847 (2) - Move this to next white tick? fits better for me fixed
  8. 00:31:307 (1) - End slider in red tick? fixed
  9. 00:41:847 - Add note? fixed
  10. 00:47:199 (3) - Finish to end? fixed
  11. 00:50:118 (7) - Add new combo here? fixed
  12. 00:52:064 (7) - Add Finish? fixed
  13. 01:01:631 (1) - ^ fixed
  14. 01:02:928 (2) - ^ fixed
  15. 01:04:226 (7) - ^ fixed

Map could use more work~

Thanks^^
MineC24
From PM request~

Normal
AR - 1 (If you don't make Easy diff. If you make Easy diff, ignore this :D )

00:18:658 (5,1) - <- look little overwrapped.
So, how about this? ->
01:01:631 (4,5) - change beat by this -> (If you want :D )
01:07:631 (1) - remove NC and 01:08:117 (2) - add NC

Hard
00:19:631 (6) - how about this? ex :
00:32:118 (3,4) - more improve this blanket pattern (little fix this pattern)
00:44:118 (6) - ctrl + > please

some fix unnatural patterns plz (ex : inordinate slider copy pattern)

GL :)
Topic Starter
Knarf

MineC24 wrote:

From PM request~

Normal
AR - 1 (If you don't make Easy diff. If you make Easy diff, ignore this :D ) I'll make Easy later:)

00:18:658 (5,1) - <- look little overwrapped.
So, how about this? -> fixed
01:01:631 (4,5) - change beat by this -> (If you want :D ) Sure~
01:07:631 (1) - remove NC and 01:08:117 (2) - add NC
fixed

Hard
00:19:631 (6) - how about this? ex : fixed
00:32:118 (3,4) - more improve this blanket pattern (little fix this pattern) ... fixed
00:44:118 (6) - ctrl + > please fixed

some fix unnatural patterns plz (ex : inordinate slider copy pattern)

GL :)

Thanks^^
pife1
Hi:
General.
01:07:469 Turn off KIAI, restart 01:08:117

In Normal
00:05:847 - add timing section with Volumen 70% and custom 1
00:05:847 (1) - add clap at the end of slider
00:12:496 (3) - ^
00:13:144 (4) - ^
00:13:793 (1) - ^
00:14:442 (2) - ^
00:16:388 (1) - add finish at the beginning and add clap at the end
00:17:037 (2) - add clap at the end of slider
00:18:009 (4) - ^
00:19:306 (1) - ^
00:20:279 (3) - add clap
00:20:604 (4) - add clap at the end of slider
00:21:253 (5) - ^
00:21:901 (1) - ^
00:42:009 (8) - add finish at the end
00:47:199 (2) - add finish at the end
01:17:037 (6) - Move to at the red note previous and snap with 01:17:199 (7)
01:20:442 (2) - In my opinion this note should be a blanket
I mean:

In the Hard
00:19:631 (6) - In my opinion there is not enough time hit to 00:20:117 (1)

That's all,I hope have helped you :)
Topic Starter
Knarf
Thanks^^
I have to sleep now, though.
Recheck on the next day~ Sorry~
Sleepy Tori
general.
i really suggest that you make the sound effects for the beat objects louder. it is really hard for me to determine if beats are in the correct place.
the same would go for players. it would also be good to add sound effects to the objects in the right places.

[normal]
00:05:847 (1,2,3,4,5) - can't really tell whats happening here since there is no beat volume.
00:55:307 (1,2,3,4) - here would be a really good place to put in sound effects

[hard]
to me, this would be more considered as an insane since i have no clue whats going on because the is no audio on the notes.

overall. i think this is a good mapset. i didn't find and combo mistakes or anything like that.

good luck :D
Topic Starter
Knarf
Yeah I wake up now :) Sorry for delay response.

pife1 wrote:

Hi:
General.
01:07:469 Turn off KIAI, restart 01:08:117 fixed

In Normal
00:05:847 - add timing section with Volumen 70% and custom 1 drum starts at red line is not pretty... anyway, increased volume
00:05:847 (1) - add clap at the end of slider fixed
00:12:496 (3) - ^ fixed
00:13:144 (4) - ^ fixed
00:13:793 (1) - ^ fixed
00:14:442 (2) - ^ fixed
00:16:388 (1) - add finish at the beginning and add clap at the end fixed
00:17:037 (2) - add clap at the end of slider fixed
00:18:009 (4) - ^ fixed
00:19:306 (1) - ^ fixed
00:20:279 (3) - add clap fixed
00:20:604 (4) - add clap at the end of slider fixed
00:21:253 (5) - ^ fixed
00:21:901 (1) - ^ fixed
00:42:009 (8) - add finish at the end fixed
00:47:199 (2) - add finish at the end fixed
01:17:037 (6) - Move to at the red note previous and snap with 01:17:199 (7) fixed
01:20:442 (2) - In my opinion this note should be a blanket fixed
I mean:

In the Hard
00:19:631 (6) - In my opinion there is not enough time hit to 00:20:117 (1) hmm... the distance is still 1.2x so I think it's ok

That's all,I hope have helped you :)
Thanks^^

snlrocks wrote:

general.
i really suggest that you make the sound effects for the beat objects louder. it is really hard for me to determine if beats are in the correct place.
the same would go for players. it would also be good to add sound effects to the objects in the right places. increased volume to 70%, hope this helps :D

[normal]
00:05:847 (1,2,3,4,5) - can't really tell whats happening here since there is no beat volume. fixed
00:55:307 (1,2,3,4) - here would be a really good place to put in sound effects fixed

[hard]
to me, this would be more considered as an insane since i have no clue whats going on because the is no audio on the notes.

overall. i think this is a good mapset. i didn't find and combo mistakes or anything like that.

good luck :D
Thanks^^
Yoeri
Hi there.

[General]
Please find a better mp3 if possible.
Most of the hitsounding doesn't fit very well. Try to only place the claps on the snare drum, and don't overuse finishes.

[Normal]
Overall the timing is pretty tricky for a Normal, especially during Kiai time.
00:30:982 (3) - Finish doesn't fit here.
00:54:334 (1,2,3) - ^
01:20:442 (2) - Could this be next to the slider instead of under it?

[Hard]
This map is too hard to be a Hard, especially with CS 5.
Especially here the hitsounding is a mess, there are claps all over the place.
00:48:820 (4) - A rather weird curve.
01:14:604 (7) - This slider is hard to read due to the smaller slider before it.
01:17:199 (6) - ^
01:20:766 (3) - Circle is hard to read due to the slider before it.
11t
Hello! From my queue.

[General]

Hitsounds: Eeeehhhhh... Well to me they seem too muted, quiet. Your hitsounds lack impact. I noticed quite a lot of people talked about your hitsounds being too loud before, so I guess you lowered the volume a lot, but now they're a bit too quiet in my opinion.

But I think the real issue here with hitsounds is your choice of samples. Personally, I think normal-hitnormal.wav is not a good sound to use as your normal hitsound. Sampling a kick drum to use as a hitsound is generally a bad idea unless you absolutely know what you're doing, and you use it very sparingly. This is because a kick drum requires a huge amount of headroom out of the song's frequency range; specifically, a kick drum must be given dominance over the low bass registers to be heard properly. Unfortunately, nowadays professional mixed and mastered songs tend to be compressed to utilize as much of the lower bass registers as possible, leaving you with very little headroom to put samples in that frequency range.

But anyway so without going over more of the technical bits basically your hitnormal.wav becomes muffled throughout the song, and since you're using this as a hitnormal hitsound, pretty much this means that the majority of your hitsounds are muffled.

Also, you need a better snare hitsound. Your current one lacks impact unless driven to a high volume, but then that hurts ears. Imo the default Normal Hit hitsound would work better.

Offset: Your notes are time-snapped correctly. Your offset isn't exactly right, though. The downbeat for each measure occurs two beats away from where you currently have it. Open your Timing and Control Points window (F6), select your second red timing point, and change the offset of it from 5361 to 6009. Make sure that all of the checkboxes at the bottom are unchecked before you click OK.

[Normal]

Approach Rate: strongly consider increasing. I think that this map switches between red and white ticks too often to use AR5 for. AR5 is nice for slow maps, but this is not a slow map, and especially during the Kiai section it becomes difficult to keep track of all the slow-moving approach circles that AR5 gives you. Personally I think the map plays best on AR7.

Your sliders tick too often. I think you should change the tick rate to 1.

00:46:388 (1) - Tricky to land. The delay might be easier to read if you spaced this out a bit more from the previous slider.

00:57:252 - You could add another hitcircle here, to fit the percussion and make the 00:56:766 (4,1) transition less awkward.

01:01:469 (3) - Remove Finish hitsound.
01:01:631 (4) - Add Finish.
01:02:928 (2) - Add Finish.
01:03:901 (4) - Add Finish.
01:08:117 (1) - Add Finish.
01:13:793 (2) - Add Finish.
01:15:577 (4) - Add Finish.
01:16:388 (5) - Add Finish.
01:17:199 (7) - Add Finish.
01:23:685 (1) - Add Finish.
For the above, you might want to decrease the volume on most of them so they don't sound too blatant.

Personally in general I don't think it's good mapping practice to have everything in a map snapped to a single distance. Every song has gaps, pauses, and fragmentation, and so your spacing should also have gaps, pauses, and fragmentation to reflect and reinforce that, but that's just my opinion.

[Hard]

This map is too hard for me to play through, so I can't offer much feedback here, sorry! On that note, I think you should rename it to Insane; the speed and distance of your objects seem to be beyond the Hard difficulty range.

Watching autoplay run through it though, it seems like your snare hitsounds are either missing or mistimed throughout the song. After fixing the offset like I mentioned above, add your snare hitsounds to every 2nd and 4th white tick of each measure, except for those sections with drum fills, in which case you should adapt your snare hitsound usage to match the pattern of the drums for those couple of measures.

Overall, this is a solid mapset, but there are some general issues you should really address, like hitsound choice and usage. Good luck with ranking!
Topic Starter
Knarf

Yoeri wrote:

Hi there.

[General]
Please find a better mp3 if possible.
Most of the hitsounding doesn't fit very well. Try to only place the claps on the snare drum, and don't overuse finishes.

[Normal]
Overall the timing is pretty tricky for a Normal, especially during Kiai time.
00:30:982 (3) - Finish doesn't fit here. fixed
00:54:334 (1,2,3) - ^ fixed
01:20:442 (2) - Could this be next to the slider instead of under it? fixed

[Hard]
This map is too hard to be a Hard, especially with CS 5.
Especially here the hitsounding is a mess, there are claps all over the place. I'll try to fix it...
00:48:820 (4) - A rather weird curve. fixed
01:14:604 (7) - This slider is hard to read due to the smaller slider before it. fixed
01:17:199 (6) - ^ fixed
01:20:766 (3) - Circle is hard to read due to the slider before it. fixed

Thanks^^

11t wrote:

Hello! From my queue.

[General]

Hitsounds: Eeeehhhhh... Well to me they seem too muted, quiet. Your hitsounds lack impact. I noticed quite a lot of people talked about your hitsounds being too loud before, so I guess you lowered the volume a lot, but now they're a bit too quiet in my opinion.

But I think the real issue here with hitsounds is your choice of samples. Personally, I think normal-hitnormal.wav is not a good sound to use as your normal hitsound. Sampling a kick drum to use as a hitsound is generally a bad idea unless you absolutely know what you're doing, and you use it very sparingly. This is because a kick drum requires a huge amount of headroom out of the song's frequency range; specifically, a kick drum must be given dominance over the low bass registers to be heard properly. Unfortunately, nowadays professional mixed and mastered songs tend to be compressed to utilize as much of the lower bass registers as possible, leaving you with very little headroom to put samples in that frequency range.

But anyway so without going over more of the technical bits basically your hitnormal.wav becomes muffled throughout the song, and since you're using this as a hitnormal hitsound, pretty much this means that the majority of your hitsounds are muffled.

Also, you need a better snare hitsound. Your current one lacks impact unless driven to a high volume, but then that hurts ears. Imo the default Normal Hit hitsound would work better.

Offset: Your notes are time-snapped correctly. Your offset isn't exactly right, though. The downbeat for each measure occurs two beats away from where you currently have it. Open your Timing and Control Points window (F6), select your second red timing point, and change the offset of it from 5361 to 6009. Make sure that all of the checkboxes at the bottom are unchecked before you click OK. offset 6009 will cause slider under red line...

[Normal]

Approach Rate: strongly consider increasing. I think that this map switches between red and white ticks too often to use AR5 for. AR5 is nice for slow maps, but this is not a slow map, and especially during the Kiai section it becomes difficult to keep track of all the slow-moving approach circles that AR5 gives you. Personally I think the map plays best on AR7.

Your sliders tick too often. I think you should change the tick rate to 1.

00:46:388 (1) - Tricky to land. The delay might be easier to read if you spaced this out a bit more from the previous slider. fixed

00:57:252 - You could add another hitcircle here, to fit the percussion and make the 00:56:766 (4,1) transition less awkward. fixed

01:01:469 (3) - Remove Finish hitsound. fixed
01:01:631 (4) - Add Finish. fixed
01:02:928 (2) - Add Finish. fixed
01:03:901 (4) - Add Finish. fixed
01:08:117 (1) - Add Finish. fixed
01:13:793 (2) - Add Finish. fixed
01:15:577 (4) - Add Finish. fixed
01:16:388 (5) - Add Finish. fixed
01:17:199 (7) - Add Finish. fixed
01:23:685 (1) - Add Finish. fixed
For the above, you might want to decrease the volume on most of them so they don't sound too blatant.

Personally in general I don't think it's good mapping practice to have everything in a map snapped to a single distance. Every song has gaps, pauses, and fragmentation, and so your spacing should also have gaps, pauses, and fragmentation to reflect and reinforce that, but that's just my opinion.

[Hard]

This map is too hard for me to play through, so I can't offer much feedback here, sorry! On that note, I think you should rename it to Insane; the speed and distance of your objects seem to be beyond the Hard difficulty range.

Watching autoplay run through it though, it seems like your snare hitsounds are either missing or mistimed throughout the song. After fixing the offset like I mentioned above, add your snare hitsounds to every 2nd and 4th white tick of each measure, except for those sections with drum fills, in which case you should adapt your snare hitsound usage to match the pattern of the drums for those couple of measures.

Overall, this is a solid mapset, but there are some general issues you should really address, like hitsound choice and usage. Good luck with ranking!

Thanks^^
ax_pokl
From ax_pokl's Modding Queue
M4M Chindren's Song Remix.

概览
话说你既然没有用到soft音效,为什么还需要soft的音效文件?
我记得没有Easy或者Normal难度是不能rank的。
其实我觉得滑条的tick(小点)声音太吵了,可以把它去掉,或者把Slider Tick Rate改成1。
话说红线应该在重音拍上。
我建议你把clap重音统一全部调整到后拍上。
你可以用goldwave把hitnormal的声音弄响一点。
Spaceing基本没什么问题,不过感觉节奏比较混乱(有些地方不合音乐),还需调整。

Aimi - Link (TV Size) (kookookook) [Normal].osu
我觉得音效太轻了,基本听不见。
00:18:009 (4) - 这一拍之前的clap重音都是在后拍上的,为什么从这一拍开始改到前拍了?
00:23:847 (4) - new combo?
00:33:901 (1) - 这个感觉要超出屏幕了。
00:38:117 (2) - 这个好像不合音乐。
00:44:604 (5) - 同上。
01:02:117 (5) - 同上。

Aimi - Link (TV Size) (kookookook) [Hard].osu
Hard难度用5号的Circle Size有点太小了吧?这个难度可以叫Insane了。(建议直接把CS调大一点)
00:09:253 (1,2,3,4,5,6,7,8) - 这地方是有多么坑爹。
这个我觉得挺不错的,没什么好调的地方,就是圈小太坑。
Topic Starter
Knarf

ax_pokl wrote:

From ax_pokl's Modding Queue
M4M Chindren's Song Remix.

概览
话说你既然没有用到soft音效,为什么还需要soft的音效文件?
我记得没有Easy或者Normal难度是不能rank的。
其实我觉得滑条的tick(小点)声音太吵了,可以把它去掉,或者把Slider Tick Rate改成1。
话说红线应该在重音拍上。
我建议你把clap重音统一全部调整到后拍上。
你可以用goldwave把hitnormal的声音弄响一点。
Spaceing基本没什么问题,不过感觉节奏比较混乱(有些地方不合音乐),还需调整。

Aimi - Link (TV Size) (kookookook) [Normal].osu
我觉得音效太轻了,基本听不见。
00:18:009 (4) - 这一拍之前的clap重音都是在后拍上的,为什么从这一拍开始改到前拍了?
00:23:847 (4) - new combo?
00:33:901 (1) - 这个感觉要超出屏幕了。
00:38:117 (2) - 这个好像不合音乐。
00:44:604 (5) - 同上。
01:02:117 (5) - 同上。

Aimi - Link (TV Size) (kookookook) [Hard].osu
Hard难度用5号的Circle Size有点太小了吧?这个难度可以叫Insane了。(建议直接把CS调大一点)
00:09:253 (1,2,3,4,5,6,7,8) - 这地方是有多么坑爹。
这个我觉得挺不错的,没什么好调的地方,就是圈小太坑。

呵呵我不懂怎改 :cry: …跪求IRC 你再上時告訴我吧^^
謝謝
Aldwych
Hi, Modding queue :

General


Imo, histsounds are too shy, perhaps you should increase the volume of its.
- 00:57:252 Again, boobies time, second opening that i see its on this queue T_T.

Normal


- 00:18:009 : Clap hitsound here and not on the end of the slider.
- 00:18:658 : Clap
- 00:19:306 : Well, i won't check all you clap hitsound but i think that most of them are false, clap hitsound is here, then 00:19:955 etc...
- 00:21:901 : Finish the end oqf this slider at the same position as the blue circle n°2 (00:19:955)
- 00:25:631 : Try to have the same X position as the previous slider (n°5).
- 00:36:333 : Try to have the same Y position as the previous slider (n°4).
- 00:54:982 : Finish hitsound.

Hard


- 00:09:252 : How about using tornado combo here? (t/48512)
- 00:27:739 : Moreover than the circle hasn't the same position as the green slider n°3 before. I prefer to see this circle at this position (416;64)
- 00:39:415 : Y position => 288 istead of 292.
- 00:34:225 : Try to have the same X position as the next slider.
- 01:13:144 : This isn't a whistle but a finish hitsound here.
- 01:19:306 : Finish here too.

That's all i can see, gl hf for rank. ;)
Topic Starter
Knarf

Aldwych wrote:

Hi, Modding queue :

General


Imo, histsounds are too shy, perhaps you should increase the volume of its.
- 00:57:252 Again, boobies time, second opening that i see its on this queue T_T. hmmm...I don't show video when I map XD

Normal


- 00:18:009 : Clap hitsound here and not on the end of the slider. fixed
- 00:18:658 : Clap fixed
- 00:19:306 : Well, i won't check all you clap hitsound but i think that most of them are false, clap hitsound is here, then 00:19:955 etc... fixed
- 00:21:901 : Finish the end oqf this slider at the same position as the blue circle n°2 (00:19:955) fixed
- 00:25:631 : Try to have the same X position as the previous slider (n°5). fixed
- 00:36:333 : Try to have the same Y position as the previous slider (n°4). fixed
- 00:54:982 : Finish hitsound. fixed

Hard


- 00:09:252 : How about using tornado combo here? (t/48512) fixed
- 00:27:739 : Moreover than the circle hasn't the same position as the green slider n°3 before. I prefer to see this circle at this position (416;64) fixed
- 00:39:415 : Y position => 288 istead of 292. fixed
- 00:34:225 : Try to have the same X position as the next slider. fixed
- 01:13:144 : This isn't a whistle but a finish hitsound here. fixed
- 01:19:306 : Finish here too. fixed

That's all i can see, gl hf for rank. ;)
Thanks^^
jonathanlfj
Modding upon request~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
00:05:361 - remove red line, then add one at 00:06:010 and you will have the correct downbeats. Then you should fix your NC patterns according to the new downbeat pattern
on a side note, the audio quality is a bit poor; see if you can get permission to use the mp3 and offset from http://osu.ppy.sh/s/59055

[Normal]
00:09:901 (3) - forgot a clap on the repeat
00:21:901 (1) - ^ on start
00:23:847 (1) - forgot clap on both ends
00:26:604 (1,2) - the angle on this plays a bit weird, how bout something like this: 00:27:415 (3) - claps went completely missing after this until the very end, do add them on the 2/4th white ticks when appropriate
00:35:685 (4) - this slider plays more comfortable if you shorten it to 00:36:009 imo (you can add a note at 00:36:172)
00:52:064 (5) - 2 consecutive finishes sounds too overwhelming, consider taking off one of them
01:02:117 (5) - plays better of you shorten this to 01:02:280 to follow the vocals
01:08:118 (1,2) - try this: 01:13:793 (2) - finish on the end, like 01:16:388 (5)
01:16:874 - felt like there should be a note here, its awkward to skip over the first sound of the vocals

[Hard]
Circle size - 1, plays like an insane right now due to the difficulty of cursor snapping caused by small circles
00:00:659 (1) - the sliders in this section are barely audible due to the nature of the custom hitnormal you used, please bump the volume to 40% or more
00:13:145 (1,5,1) - not perfectly stacked
00:16:388 (1) - add a finish on the start, its in the music
00:23:847 (4) - make this a circle and start the slider at 00:24:008 instead, follows the music better imo
00:34:388 (3) - add finish on start, very loud finish in the music here
00:40:874 (4) - use a 3-point slider here, the blanket around 00:40:226 (2) isnt very good with the 4-point slider you have atm
00:41:846 - add a note here to cover the guitar sound in the music
00:50:766 (3,4) - snap this to the grid above it, so 00:50:118 (1,2,3,4) has a nice and even spacing
00:57:739 (2) - finish on start, its heard in the music and can mark the start of the kiai time
01:05:523 (4,5,6,7) - would have expected this to be perfectly centered
01:08:118 (2) - again a finish on the start for music + kiai respawn
01:12:657 - add a note here, the heavy rhythm in the music lands here and it feels really empty not hitting it (can stack under 01:12:009 (7))
01:14:604 (7) - i am doubting the rankability of this repeat slider, since half the slider track + the repeat is covered by the previous repeat slider. Please use something like this to avoid the ambiguity: 01:17:199 (6) - same as above, this one you can try something else, e.g. a blanket around 01:17:037 (5)
01:23:684 (1) - finish on the start to match the music
the claps patterns in this diff are quite interesting

That's all, just don't forget to make an Easy diff so the spread will be complete ><
Good luck~
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