:3
Thanks for the mod! it was very helpful ^_^AnreFM wrote:
Hello M4M from your queue
my pleasure to mod two difficulties~
hope this helps orz
- NORMAL
about the NC placements, my NCs are actually following the instrumentals instead of the vocals (you can probably tell from NC appearing on long white ticks), and i believe that is a more consistent and readable NC pattern to play with. So sorry i think i will keep the NCs the way i did them
- 00:21:352 (4) - NC from here instead of 00:21:986 (1) -, you are following different beats here
- 00:32:756 (3) - NC here, different vocals
- 00:40:359 (5) - NC ^
- 00:48:596 (1,2,3) - looks better sure
- 00:55:249 (4) - NC, vocals
- 00:59:050 (5) - Move up a few grid for more symmetrical ok
- 01:13:939 (4) - NC, different beats used
- 01:49:265 (4) - NC here instead of 01:49:899 (1) -, different beats
- 02:06:055 (2,1,2) - Make it like this, , more aligned with the sliders and fit to the vocal
- 02:15:559 (5) - NC should be here, vocals
- 02:22:212 (4) - NC here, different rhythm used, may confuse beginners orz
- 02:31:082 (5) - NC should be here for different vocals
- 02:50:723 (1) - Remove NC here, still following the vocal. NC here 02:52:623 (3) - instead for different rhythm
- 03:54:714 (3,4) - Why stack these two? you can make a pattern with these moved 03:54:714 (3) out of stack
- 04:39:065 (1) - Remove NC here, add NC at 04:40:015 (2) - instead, vocals still going
- 05:29:751 (2) - Why the sharp dot here? doesn't really fit with the song here imo made it smooth
- 05:35:453 (3) - NC, different beats
- 05:39:255 (4) - NC ^, remove the NC here 05:39:888 (1) - and then start the NC at 05:41:156 (2) - instead
- 05:43:072 (5) - NC ^
KISEKIi hope that helped you
- 00:40:359 (2) - NC here, beats used is different than the previous, thus remove the NC here 00:40:993 (1) -
- 00:55:565 (6) - Start NC here instead of 00:56:199 (1) -
- 00:58:100 (3) - Move the slider tail down a few grid, not quite symmetrical this is actually symmetrical, it was a ctrl+cv slider
- 01:06:336 (5) - NC start here instead of 01:07:603 (1) -, vocals start here
- 01:06:336 (5,6) - Make it like this too? looked better this was intentional to keep in line with 01:07:603 (1)
- 01:25:660 (2) - NC, vocals
- 01:52:908 (7) - Move this to 01:52:697? fit better with the music ur right
- 02:22:845 (6) - Extend this slider to 02:23:162, fit better. And raise the tail if it seems too jumpy orz did something else to fill the gap
- 04:11:187 (4,5) - Make these two into an anti-jump? fit with the current song here orz did a back-forth flow similar to 01:01:901 (4,5,6,1)
- 04:25:760 (1,2,3,4,5,6) - You can make a pattern using these circles actually, kinda messy lol i actually mapped it like this to honor the app version of this song, which used a similar distance-increasing technique here http://osu.ppy.sh/b/46873
great map!
Thanks for the mod~[ Sana ] wrote:
Sana's modding from M4M MODDING
[ Insane ]
Your pattern is such nice..so i just picked some comboing and NC~~
as stated in the reply for the previous mod, i used NC patterns to follow the rhythm of the instrumentals, which i felt were more consistent and easier to read in gameplay (due to jumps needing follow points). So i will keep them as is. However if more people point out about these NC placements then i will consider changing them
00:25:154 (6) - NC
00:25:787 (1) - remove NC
00:32:756 (6) - NC
00:33:390 (1) - remove NC
00:47:329 (6,7) - NC for anti-jump this i will do since it makes more sense
00:55:565 (6) - NC
00:56:199 (1) - remove NC
01:06:336 (5) - NC
01:10:454 (5) - NC
01:11:405 (1) - remove NC
01:17:741 (4,5) - NC yes
01:40:395 (5) - NC
01:53:067 (8) - NC
02:00:670 (6) - NC
02:01:303 (1) - remove NC
02:08:273 (9) - NC
02:08:906 (1) - remove NC
02:15:876 (6) - NC
02:16:509 (1) - remove NC
02:18:410 (5,6) - better spacing like this -> http://puu.sh/2WIqD.jpg sure
02:31:082 (6) - NC
02:31:715 (1) - remove NC
03:08:463 (5) - NC
03:28:104 (9) - NC
03:49:646 (3) -NC
03:54:081 (5,6,7) - NC did at 03:53:447 (4)
03:59:783 (5) - NC
04:26:393 (3,5) - NC yes
05:05:358 (6) - NC
05:05:675 (1) - remove NC
05:31:969 (9) - NC
05:32:285 (1) - remove NC
05:49:448 (1) - slider should be end here wut this is a spinner...?
Nice map
GOOD LUCK~!!
Thanks for the mod, about finish placements i guess we just interpret the hitsounds differently, I only use finishes when it is heard in the music, and compounding with claps accordingly. Good catch on some rhythm stuff though ^_^bokito wrote:
hi~m4m
I'm a new modder If you think my mod is bad that you can not use my mod. >.< i will try to explain if i deny stuff so you can learn from modding~
only 2 combo colour? don't think out add 1 or 2 ? the two combos fit the bg nicely (would look too similar if i did 3 blues)
[kiseki]
00:39:726 (1) - when i play this i feel uncomfortable >< its the music cant really do anything
01:44:830 (5) - cancel whistle try to add clap? clap doesnt really fit here imo
01:52:433 (5,6,7) - I think here a bit random its the guitars im following
01:55:601 (4) - add finish there is no finish in the music
01:57:502 (1) - ^ as above
03:30:638 (4) - nc ok
03:37:607 (3) - cancel finish there is finish in the music
03:38:716 (2) - ^ as above
03:26:837 (5) - add finish no finish in the music
03:28:737 (1) - ^ as above
04:02:000 (2) this would negelect the vocals i mapped to
04:07:703 sureRhythm Changeremove slider add two circle in04:07:703 and 04:08:019Rhythm changegood idea, also did some changes afterwards04:17:206 (1) remove and in04:16:256 - add 1/2 slider
04:17:048 (1,1) - push "j" move to 04:16:889
04:54:904 (3) - cancel finish there is finish in the music
04:56:647 (4) - ^ as above
04:56:171 (1) - add finish no finish sound
05:04:250 (2) - cancel finish and clap they are present in the music
05:18:347 (3) - cancel finish finish is in music
05:18:980 (1) - add finish(but you can not add If add 05:19:455 (2) cancel finish) there is no finish in the music
[Easy]
01:42:296 (1) - add finish there is no finish in the music
01:44:197 (3) - ^ as above
01:46:097 (1) - head ^ as above
01:51:800 (3) - the end cancel finish and clap they exist in the music
01:51:800 (3,4) - remove the current one fits better imo and corresponds with later occurences (02:22:212 (4,5), 03:38:241 (5,6), etc)Rhythm change02:16:509 (1) - add finish no finish sound01:51:483 slider in here star
02:22:212 (4) - the end cancel finish and clap both are present in the music
02:53:415 (4) - the end canerl finish present in the music
03:07:829 (3) - ^ as above
03:38:241 (5) - ^ as above
05:10:744 (3) - ^ as above
04:46:668 (1) - add finish no finish sound in the music
04:46:034 (5) - x396 y28 ok
05:18:980 (4) - the repeat cancel finish it is in the music
05:20:247 (5) - cancel finish as above
I only find that so hard to me but a nice map
Thanks for the mod~Alumetorz wrote:
From my queue~
Duh. I played this and I literally cried. What an awesome map!
[General]
I tried to look through the timing as accurately as possible but I couldn't find anything.
[Normal][Kiseki]
- 01:03:802 (1) - Add whistle at end of slider and remove at 01:04:752 (2) done
- 04:16:256 (1,1,1) - This should all be one combo imo i originally did this to show rhythm change, but i guess its not needed xD
- 03:58:516 (3) - Whistle at end of slider? sure
- 04:04:851 (1) - Whistle at end of slider and at (3)? (remove at (2)) ok
I really tried to find something. I spent more time modding this than it seems, it's just too perfect to me. I already thought about skipping this map, but I still wanted to tell you what I found. So sorry about that short mod ^^" really appreciated, mod was pretty helpful ^_^
- 01:13:306 (4) - This may be to close to the hp bar? moved it down
- 03:56:615 (1) - Remove whistle? i like how the whistle sounds there
- 04:57:439 (9) - Remove NC? NC is used to indicate sv change
- 05:45:060 (2) - Remove whistle? this whistle is following the downbeat of the piano
Good luck~ o/
谢谢mod和星星~baldrace wrote:
Hi~from my queue
random mod
general
没有0.0
Kiseki
00:56:940(2) 感觉可以往上挪一点 好
01:24:710(4) 折返一次感觉好一点 ok
02:23:162(7) 换成两个note感觉好一点 个人比较喜欢circle跟slider叠在一起
03:31:272加一个饼 这地方很难加。。。
04:17:523 好坑啊。。加一个note凑个二连吧。。哇我怎么没有想到,改成了短slider(更好打一些)
Normal
02:38:904 感觉不要叠着比较好 ctrl+g
04:27:027 ^ 改了
02:53:257 蓝线节奏感觉坑新...=3=随便了 这里的节奏就这样><之前也出现过应该没事
05:12:011 ^ 同上
找不到其他了。。
就这样吧=。=good luck
Thanks for the mod~xChippy wrote:
Hihi M4M from PM :3Srry if my mod sucks, I'm still a noob in modding/mapping >< don't m4m if it's totally useless =w=
Kiseki
All suggestions =w=
04:16:255 (1) - the end is unsnapped owo fixed
00:20:085 (5) - Add whistle at the head since the piano o-o? added
00:35:291 (3) - last point a little bit lower :3 maybe 270|25? that would kill the blanket ><
03:27:629 (3) - remove this note this note is following the heavy instrument
04:17:523 (1) - maybe NC this yes
04:26:393 (1) - remove nc ok
04:27:027 (1) - ^ as above
05:14:387 (4) - remove note following guitar
05:37:988 (3) - last point a bit lower 312|48 maybe? did something here so the blanket is improved
Normal
00:53:348 (2) - Add whistle here sure
01:54:651 (2) - add a note following vocals here
02:02:571 (2) - Start this slider here 02:02:254 (2) - and add a repeat, at the repeat add whistle+drum sample also following vocals
03:09:730 (7) - The distance here is a little higher than the others, fix it if it's not intentional :3 done
03:52:497 (2) - remove whistle the piano here ><
04:03:901 (4) - remove whistle from the repeat and add it at the head good idea
05:45:060 (3) - remove whistle from head there is a heavy beat on the piano here
As expected (?)! couldn't find much =w=
Really good map!!
Gogo good luck!
yepCDFA wrote:
Also, don't kudosu this, but is "Ending Version" actually in the song title?
Thanks for the mod and star~CDFA wrote:
why sleep when you can mod
Hard:
00:30:222 (2) - Is there any way to avoid this overlap? Even if you make it a curved slider or something. this was actually intentional to give that straight like flow, cant just always spam blankets and stuff
01:39:128 (2) - Curve this so it blankets? sure
01:57:185 (5) - Maybe have this on the other side of the slider? i would prefer the zig-zag flow here
02:08:273 (9) - NC and remove later NC because these are the pick-ups to the next phrase I actually NCed the map to follow the instrumental patterns, but i NCed a note earlier so the large numbers are not there anymore
02:36:309 (2) - This whistle sounds really out of place true, moved it to another note with more musical stress (the red line)
02:39:952 (2) - Move it slightly away from the endpoint ok
02:52:307 (3) - Why is this jump so severe? reduced to 1.5x
04:18:473 (3) - This random 2.6 spacing might be really hard to read
04:19:424 (5) - ^ changed this section completely
04:25:760 (1,2,3,4,5,6) - What pattern is this supposed to make? a little mimic of the approval version of this map (except its harder in that one xD)
Normal:
Be wary that this IS your easiest diff, so I'd suggest removing some of your blue tick stuff if you can. i understand your point here, but to make it atleast somewhat easier to play i assured that all blue tick stuff have 1/2 rhythm gap and proper DS so the player wont be misled...i guess i will get more opinions on this
01:52:592 (4) - This note starts on the red tick, not the blue i really wanted to cover the clap because that sounded alot more dominant than the white tick
04:17:206 (2,3) - This, especially having stuff on a blue tick, is usually bad, especially for the easiest diff yeah these ones dont have the 1/2 gap like the others, i will follow vocals here instead
LOL SHORT ASS MOD UM
But the map itself is very nice. Great looking sliders, not trying to be an insane, and you got the hitsounds perfect. thanks for the complement
Starring because I felt I should have found more but I didn't :<
done everything, and should i omit first bar line for the red lines later (starting at 05:41:789)?those wrote:
Red lines here:
00:18:184 - 94.70
01:36:990 - 73.00
01:37:811 - 87.70
For the red lines starting 01:32:312 - until 01:37:811 - , in the Style tab in F6, check "Omit first bar line".
谢谢mod~Flower wrote:
Hi~
[Kiseki]
00:34:657 (2) - 顺时针旋转一些来响应3的flow?ok
00:49:546 (2) - 感觉Ctrl+G的flow好一点 对比一下?个人比较喜欢在00:50:497 (3) 跳
01:52:592 (3) - delete this? 这里的吉他比较响,还有为了之后的类似节奏做铺垫
02:52:623 (1,2,3,4,5,6,7,1) - 节奏有点略奇怪,不过就这样吧 可能是spacing的原因吧,我再做些测试
03:38:875 (3) - 后移1/4的话听起来感觉好不少 改成了类似的rhythm
[Normal]
HP OD+1?OD+1吧
00:27:371 (3,4) - 包好一些,小细节 好
01:42:296 (1,2,3) - 包好一些,关掉grid来摆 yep
01:52:592 (4) - 建议缩短1/4,后移1/4 我想留着1/2的间距,DS比较容易读
挑不出什么来……good luck~
Sakuya Minagami wrote:
国人?看到轨迹系列的map果断进来了。。。
normal:
00:45:695(1)(2)(3)是不是音效渐轻比较好?很好
00:54:298-00:55:249空白有点不自然,开篇的4不是重音感觉有点奇怪是不是考虑别的节奏比较好?
比如像这样:http://osu.ppy.sh/ss/855145是不是会比较好?这里主要是跟钢琴和vocal的空白
01:00:000(1)(2)这是一个长音是不是做成慢速链更好些?改成了slider
01:27:561(2)删了会不会更好些?跟钢琴的红线
01:50:849(2)链2可以做成往返链。。。不过作为normal难度会不会偏高了点?是有些难度,而且flow难控制一些
02:23:003(5)起步在蓝线听起来有点奇怪。。。把5链向前挪到02:22:845的位置上,同时在02:23:479上加点6会不会更好些?
做成这样:http://osu.ppy.sh/ss/855168 基本上所有的蓝线都是跟的鼓点,而且1/2的间距更好打一些
03:00:226(3)(4)这两条链的结束音都太响了。。。调到了40%
03:38:875 是否可以加点6会节奏更好些?(略犹豫,感觉不加好像也挺不错的)加了的话dt起来就很麻烦了
03:57:565(1)(2)(3))(4)音效太响了 改成了渐响
04:41:599 同02:23:003的问题,这里的链4起步完全不对,违和感比之前的要强 嘛忽略vocal的话这个听起来就比较正常了
05:11:377 链4音效删了finish是不是反而更好些?背景音乐里有finish ><
05:11:377(4)(5)链同04:41:599,不过不是很明显,删了5链把4拉长做成往返链条会不会更好?同样跟的鼓点
05:43:714(1)(2)(3)做成逐渐降音如何?kk
关于蓝线节奏的问题,你不是第一个抱有疑问的,所以我会再找一些人测试一下; 如果很多人觉得打起来很怪的话我会改掉的
kiseki:
00:39:637 链1的whistle音效删了是否更好?把音量降低了一些
00:46:695(1)(2)(3)降音?好
00:48:596 链1的音效是不是只选一个finish更好?主要是为了转太鼓的时候有一个蓝色的finish
03:09:413 点8删音效clap drum clap 音效听着不错
03:29:371 链2删音效whistle 吉他音不能忽略
03:48:695 链1结束删音效whistle 这里是钢琴
04:09:286 链1结束和点2是不是删了音效会更好?删了1
04:17:206 链3-链8的衔接有点不明所以?。。。。这里是跟的钢琴(抄app版)
04:20:533 链2是不是设置成1/16的往返会更好些?这里的确是1/8
05:06:309 链2贴得太紧稍微往外挪一点会不会更好?比如像这样:http://osu.ppy.sh/ss/855257 好
位置:点2 x:488 y:68 折点: x:456 y:112 往返点: x:407 y:118
05:10:427 链2结束音效是否删了更好?这里也是有钢琴的红线音
05:14:545 链5开头是不是少加了一个finish的音效?这里音乐里没有finish
05:15:812 链8开头是不是少加了一个finish的音效?同上,但是漏了一个whistle所以加了那个
见到第二张空の軌跡3rd的空を見上げて。。。希望超越前一张map!:https://osu.ppy.sh/s/12366 那张对我来说是CS5的巅峰
祝好运!同为轨迹fans力顶!
LOLjonathanlfj wrote:
lolol my body wasnt ready for this
consulting this with BATs...asaink wrote:
Unicode title is not correct. 「空を"見"上げて」: This is correct.