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Kotera Kanako - Sora wo Miagete Ending version

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BeatofIke
:3
UnitedWeSin
23:12 jonathanlfj: oh yeah did u test my 95bpm 5 min song yet?
23:12 jonathanlfj: xD
23:12 UnitedWeSin: no
23:12 jonathanlfj: oh really
23:12 jonathanlfj: ur the missing link
23:13 jonathanlfj: http://puu.sh/2Idy1.osu
23:13 jonathanlfj: and then update with this http://puu.sh/2IyYd.zip
23:14 jonathanlfj: oh and play with dt is highly recommended or else u might fall asleep xD
23:14 UnitedWeSin: :O
23:14 UnitedWeSin: that's two .osu files
23:14 UnitedWeSin: no osb?
23:14 jonathanlfj: wait wut
23:15 jonathanlfj: http://puu.sh/2Hh1H
23:15 jonathanlfj: my bad xD
23:15 jonathanlfj: replace the .osu with http://puu.sh/2IyYd
23:16 jonathanlfj: remake is making u retry
23:16 jonathanlfj: the irony
23:16 UnitedWeSin: so man ;_;
23:17 jonathanlfj: i think u meant mean lolol
23:17 jonathanlfj: http://puu.sh/2Iz3X.jpg
23:17 UnitedWeSin: rofl
23:17 UnitedWeSin: i ment mad
23:17 jonathanlfj: first time i've seen a map get over 50k plays in 24 hours
23:17 jonathanlfj: this is history
23:17 UnitedWeSin: it's a decent map
23:18 jonathanlfj: i told u dttttt
23:18 UnitedWeSin: dc is for wimps
23:18 UnitedWeSin: dt*
23:20 jonathanlfj: lol
23:20 jonathanlfj: then single tap the streams
23:20 jonathanlfj: i warned u
23:24 UnitedWeSin: rank plz k thx
23:24 jonathanlfj: lol
23:24 UnitedWeSin: dt would destroy that
23:24 jonathanlfj: its more fun with dt i tell u
23:24 UnitedWeSin: neva
23:24 jonathanlfj: the jumps are more fun
23:25 jonathanlfj: and its easier to alternate for streams cause it would be roughly 140bpm
23:27 UnitedWeSin: lol
23:28 jonathanlfj: lol chipmunk voice
23:28 UnitedWeSin: rofl
23:29 UnitedWeSin: not sure why I had trouble reading some of the streams
23:29 jonathanlfj: bpm changes make the clashes sound so awkward
23:29 jonathanlfj: i have a similar concern
23:29 jonathanlfj: thats why im asking players to play around to see if they are sight readable
23:30 jonathanlfj: its most probably because of the variation in note count
23:30 jonathanlfj: for the streams
23:30 jonathanlfj: and tbh under normal speed they are single tappable so its quite easy to do
23:30 jonathanlfj: but then on dt its all abt reaction and music intepretation
23:30 UnitedWeSin: 04:33:363 (5,6,7,8,9,10,11) -
23:30 jonathanlfj: yes that one
23:30 UnitedWeSin: pretty hard to read imo
23:31 UnitedWeSin: I'd have a circle at 04:33:996 -
23:31 UnitedWeSin: then delete the 04:34:154 (6) -
23:31 UnitedWeSin: and have the stream start on the red tick
23:31 jonathanlfj: the concern is
23:32 jonathanlfj: then the spacing between 04:33:363 (5) - and 04:34:313 (7) - will cause reability issues
23:32 jonathanlfj: since under normal speed this is ar7
23:32 jonathanlfj: so im trying to keep beat spacings between notes consistent
23:33 jonathanlfj: hoe bout move 6 to 04:33:996
23:33 jonathanlfj: there is a sound there too
23:33 jonathanlfj: tbh there is sound like on every tick during the last kiai xD
23:34 UnitedWeSin: yea
23:34 UnitedWeSin: move 6 there
23:34 jonathanlfj: plays better?
23:34 jonathanlfj: cause intuitively 5-note stream makes more sense
23:34 UnitedWeSin: well
23:34 UnitedWeSin: yes
23:34 UnitedWeSin: i don't hear the stream starting until 04:34:313 - tbh
23:34 jonathanlfj: now its a problem of where...
23:35 jonathanlfj: since i dont want to stack and if u realize everything is blanketed perfectly
23:35 UnitedWeSin: you could even have a 1/2 slider at 04:33:996 -
23:35 jonathanlfj: to lead to the next slider?
23:35 UnitedWeSin: you'd probablyhave to change placement on 04:32:095 (2,3,4) -
23:37 UnitedWeSin: or you could have a triplet instead
23:37 UnitedWeSin: http://puu.sh/2IzAc.png
23:38 jonathanlfj: actually im trying this
23:38 jonathanlfj: http://puu.sh/2IzB0.jpg
23:38 UnitedWeSin: lol that could work
23:38 jonathanlfj: except now there is 4 notes after slider
23:39 jonathanlfj: but i guess thats one of the standard stream setup
23:39 UnitedWeSin: yea that's fine
23:40 UnitedWeSin: maybe NC at 00:39:647 (1) -
23:40 UnitedWeSin: 00:39:647 (1) -
23:40 UnitedWeSin: f
23:40 UnitedWeSin: 00:39:647 (4) -
23:41 jonathanlfj: to indicate snap difference?
23:41 UnitedWeSin: well yes the 1/3 is super suprising on first try imo
23:41 jonathanlfj: 01:24:710 (4) - this one also?
23:41 UnitedWeSin: likely if you want consistency
23:42 jonathanlfj: sure then
23:42 UnitedWeSin: although that one is a lot nicer since it starts on the white tick
23:42 UnitedWeSin: so the NC isn't as necessary
23:42 jonathanlfj: well for consistency sake i changed it
23:42 jonathanlfj: im most worried abt the last kiai due to all the notes b4 and after sliders
23:43 jonathanlfj: they represent the music fine but im a bit iffy abt their playability
23:43 jonathanlfj: 05:17:871 (2,3,4,5) - does this one make sense
23:44 UnitedWeSin: yea that's fine
23:45 UnitedWeSin: 05:17:080 (1) - why end on blue tick?
23:45 jonathanlfj: im following the drums
23:46 jonathanlfj: i cound add a note at 05:17:713 (2) - to make it another stream xD
23:48 jonathanlfj: 05:17:871 (2,3,4) - actually how bout just move these one tick ahead?
23:48 UnitedWeSin: yea note at 05:18:030 - maybe stacked on the slider works nice
23:49 jonathanlfj: im thinking connect 05:17:080 (1,2,3,4) - and make it jump to 05:18:347 (5) -
23:49 UnitedWeSin: oh waiat wtf
23:49 jonathanlfj: to follow what i did at 05:09:477 (1,2,3,4) - and stuff
23:50 UnitedWeSin: osu is being weird 1 sec
23:51 UnitedWeSin: yea
23:51 UnitedWeSin: 05:17:871 (2) - delete that
23:51 UnitedWeSin: or
23:51 UnitedWeSin: you mean have the 3 note stream after the 1 instead?
23:52 jonathanlfj: http://puu.sh/2IzXk.jpg
23:52 jonathanlfj: like this
23:53 UnitedWeSin: hmm
23:53 jonathanlfj: i just realized
23:53 jonathanlfj: 03:33:806 (3,4,5,6,7) -
23:54 jonathanlfj: my consistency is destroyed
23:54 UnitedWeSin: ?
23:54 jonathanlfj: the spacing xD
23:55 UnitedWeSin: idk i feel like the stream at 05:17:713 - doesn't fit
23:55 UnitedWeSin: and just 2 singles would be better
23:55 UnitedWeSin: 05:17:713 -
23:55 UnitedWeSin: grr
23:55 UnitedWeSin: http://puu.sh/2IA3h.png
23:56 UnitedWeSin: lol
23:57 jonathanlfj: let me analyse the patterns
00:01 jonathanlfj: i got it
00:01 jonathanlfj: http://puu.sh/2IAbY.jpg
00:01 jonathanlfj: slidersssss
00:01 jonathanlfj: saves the day
00:01 UnitedWeSin: :)
00:01 UnitedWeSin: i thought you wouldn't like a slider there
00:01 jonathanlfj: the power of ctrl+cv and then flippping
00:01 UnitedWeSin: lol
00:01 UnitedWeSin: rofl
00:01 jonathanlfj: the previous combo was a note jump so slider would do well here
00:02 jonathanlfj: anything else wirth mentioning?
00:03 jonathanlfj: i think this is worth kds post this when i submit map xD
00:03 UnitedWeSin: oh you submitted?
00:03 jonathanlfj: nope but when i do
00:03 UnitedWeSin: well I'd have to play again xD
00:03 jonathanlfj: remember the bonus you receive for the new system when ur the first modder?
00:03 UnitedWeSin: which I shall
00:04 UnitedWeSin: i do not
00:06 jonathanlfj: star rating went from 4.40 to 4.39
00:06 jonathanlfj: gg
00:06 UnitedWeSin: 02:07:481 (5,6,7) - hm
00:07 jonathanlfj: that part is guitar
00:07 jonathanlfj: there are similar occurences of this in other parts so i think its fine
00:07 UnitedWeSin: i don't think it's a problem if you add a note at 02:07:322 -
00:08 UnitedWeSin: it's impossible to tell that it's mapped to the guitar in play
00:08 jonathanlfj: there is no music ther xD
00:08 UnitedWeSin: the guitar is there
00:08 jonathanlfj: that wiggly sound?
00:08 UnitedWeSin: honestly it plays alright, it's just that the gap makes you have to think
00:09 UnitedWeSin: because it starts on the blue tick
00:09 jonathanlfj: well based on previous gameplay its not hard to see that this is the end of a "slider" starting at 02:07:006
00:10 jonathanlfj: i remember another one of these
00:10 jonathanlfj: 03:34:915 (4,5,6) -
00:10 UnitedWeSin: yes but that is mapped to the drums
00:10 UnitedWeSin: which are totally audible
00:11 jonathanlfj: here comes the questions
00:11 jonathanlfj: would the player know these if they are first time playing
00:11 UnitedWeSin: the reason why 02:07:481 (5,6,7) - plays weird is because it's not really following the rhythm,
00:11 UnitedWeSin: 02:03:204 (5,6,7,1,2,3,4) - is following the rhythm
00:11 UnitedWeSin: the drums/bass
00:12 UnitedWeSin: but there's nothing to support the 02:07:481 (5,6,7) -
00:12 UnitedWeSin: if you want to follow the guitar then you should start following it at 02:07:006 -
00:12 UnitedWeSin: remove the repeat from the 02:06:372 (4) -
00:12 jonathanlfj: i see ur point
00:12 jonathanlfj: let me think of something
00:14 UnitedWeSin: i see some sort of slider at 02:07:006 - with a NC
00:14 UnitedWeSin: maybe a 1/4 repeater
00:14 UnitedWeSin: or a stream starting there
00:16 jonathanlfj: http://puu.sh/2IAz5.jpg
00:16 jonathanlfj: this
00:17 UnitedWeSin: yea that's fine
00:17 UnitedWeSin: i'd NC on the 5 but that's just me
00:17 jonathanlfj: yeah trying not to spam nc unless there are huge streams
00:17 jonathanlfj: 10 seems fine for me
00:19 UnitedWeSin: only other concern
00:19 UnitedWeSin: 02:36:309 (2,3,4,5) -
00:20 UnitedWeSin: you start following this stream after it starts
00:21 jonathanlfj: ?02:36:150 (2) - there is a pause here
00:21 UnitedWeSin: i'd start following at 02:35:517 -
00:21 UnitedWeSin: try like
00:21 UnitedWeSin: http://puu.sh/2IAGg.png
00:22 UnitedWeSin: oh i guess there is a pause
00:22 jonathanlfj: yeah i tried to map to the background as the transition to the stream later
00:24 UnitedWeSin: `http://puu.sh/2IAKa.png
00:24 UnitedWeSin: could work
00:24 UnitedWeSin: have the slider represent the pause
00:25 jonathanlfj: see thats the thing im trying to avoid ><
00:25 jonathanlfj: slider-note-slider stream
00:25 jonathanlfj: i can never do them myself so i dont want to force others to do it in my map xD
00:29 UnitedWeSin: hmm
00:29 UnitedWeSin: idk :P
00:29 UnitedWeSin: maybe it's fine
00:31 UnitedWeSin: 03:38:875 (3,4) - change to 1/4 slider?
00:32 jonathanlfj: sure
00:32 jonathanlfj: adds some variety
00:33 UnitedWeSin: 03:49:012 (2) - i prefer it a (416,128)
00:33 UnitedWeSin: probly just me
00:34 UnitedWeSin: more spacing is better and leads nicer into the 3 imo
00:34 jonathanlfj: oh u break my ds
00:34 UnitedWeSin: jumps >:)
00:34 jonathanlfj: this is a uber slow section
00:34 jonathanlfj: lol
00:34 jonathanlfj: but let me see
00:34 UnitedWeSin: 04:01:049 (1) - :O
00:35 jonathanlfj: its NCed lol
00:35 UnitedWeSin: :)
00:35 jonathanlfj: i usually jump on the stuff b4 NC
00:35 UnitedWeSin: 04:17:206 (2,3,4,5,6,7) - honestly you could make each aNC
00:36 jonathanlfj: NC spam?
00:36 UnitedWeSin: yessssssssss
00:36 UnitedWeSin: it has a bad name, but I think it could be cool there
00:36 UnitedWeSin: and maybe read better
00:36 jonathanlfj: insta hp recovery for hr ok
00:36 UnitedWeSin: pff hr
00:36 UnitedWeSin: right now you hit the first one and it's like
00:36 UnitedWeSin: oh
00:36 UnitedWeSin: yea
00:36 jonathanlfj: oh no one is going to hr this except mayve the first 3 on the score board
00:37 jonathanlfj: with hd hr dt
00:37 jonathanlfj: if that day comes
00:37 jonathanlfj: how2 rank 5 min map
00:37 UnitedWeSin: gonna do hard and normal?
00:37 jonathanlfj: no just normal xD
00:37 UnitedWeSin: ah
00:37 jonathanlfj: something around 2.5 to 3 stars
00:38 jonathanlfj: who would play an easy for this map like seriously
00:38 UnitedWeSin: :<
00:38 jonathanlfj: insta 4mod fc
00:38 jonathanlfj: and yeah if u didnt realize this is hard xD
00:40 jonathanlfj: dont get fooled by all streams and stuff this is single tappable
00:40 jonathanlfj: oh wow another fantastic future ranked
00:40 jonathanlfj: i dont even
00:41 UnitedWeSin: oh kewl
00:41 UnitedWeSin: :)
00:41 UnitedWeSin: omg 3 ranks in like the last hour wtf
00:41 UnitedWeSin: flask speedrankin
00:41 UnitedWeSin: all day
00:41 jonathanlfj: bats want to exercise their power b4 new system arrives
00:42 jonathanlfj: cause in new system they can only unrank xD
00:42 UnitedWeSin: 05:02:666 (3,4) - change to 1/4 slider?
00:42 jonathanlfj: that one i want to keep because 05:02:824 (4) - is whistled
00:42 jonathanlfj: so want player to click
00:43 UnitedWeSin: you could change the 05:02:507 (2,3) -
00:43 jonathanlfj: oh u and ur love of 1/4 sliders
00:43 jonathanlfj: i dont like them in middle of streams cause 100 = no perfect = fffffffff
00:43 UnitedWeSin: there just so many 3 note streams after slider in this section ;_;
00:44 jonathanlfj: thats for consistency sake lol
00:44 UnitedWeSin: you could change one to a 1/4 repeat slider :>
00:44 UnitedWeSin: like 05:10:110 (2,3,4) - that one
00:44 jonathanlfj: i thought abt it
00:44 jonathanlfj: but then the last note has a clap
00:44 UnitedWeSin: -.-
00:44 jonathanlfj: yeah i like players clicking for key notes
00:44 UnitedWeSin: well the only 3 note stream here that doesn't annoy me is 05:04:725 (3,4,5) -
00:45 UnitedWeSin: lol
00:45 jonathanlfj: oh wait i looked at the wrong one
00:45 jonathanlfj: 05:09:477 (1,2,3,4) - this is just random im probably swaping for a slider xD
00:46 UnitedWeSin: ? o.o
00:46 jonathanlfj: i dnno why its there lol
00:47 UnitedWeSin: ok 1 more thing
00:48 UnitedWeSin: `02:22:687 -
00:48 UnitedWeSin: unfitting rhythm imo
00:48 jonathanlfj: oh snap forgot a finish there xD
00:48 UnitedWeSin: http://puu.sh/2IBfB.png
00:48 UnitedWeSin: the stacked triplet doesn't fit the music at all imo
00:49 jonathanlfj: sure i will change it
Slow maps underrated.
I'd be happy to help with anything else, just ask.
AnreFM
Hello M4M from your queue :)
my pleasure to mod two difficulties~
hope this helps orz

  • NORMAL
  1. 00:21:352 (4) - NC from here instead of 00:21:986 (1) -, you are following different beats here
  2. 00:32:756 (3) - NC here, different vocals
  3. 00:40:359 (5) - NC ^
  4. 00:48:596 (1,2,3) - looks better
  5. 00:55:249 (4) - NC, vocals
  6. 00:59:050 (5) - Move up a few grid for more symmetrical
  7. 01:13:939 (4) - NC, different beats used
  8. 01:49:265 (4) - NC here instead of 01:49:899 (1) -, different beats
  9. 02:06:055 (2,1,2) - Make it like this, , more aligned with the sliders and fit to the vocal
  10. 02:15:559 (5) - NC should be here, vocals
  11. 02:22:212 (4) - NC here, different rhythm used, may confuse beginners orz
  12. 02:31:082 (5) - NC should be here for different vocals
  13. 02:50:723 (1) - Remove NC here, still following the vocal. NC here 02:52:623 (3) - instead for different rhythm
  14. 03:54:714 (3,4) - Why stack these two? you can make a pattern with these
  15. 04:39:065 (1) - Remove NC here, add NC at 04:40:015 (2) - instead, vocals still going
  16. 05:29:751 (2) - Why the sharp dot here? doesn't really fit with the song here imo
  17. 05:35:453 (3) - NC, different beats
  18. 05:39:255 (4) - NC ^, remove the NC here 05:39:888 (1) - and then start the NC at 05:41:156 (2) - instead
  19. 05:43:072 (5) - NC ^

  • KISEKI
  1. 00:40:359 (2) - NC here, beats used is different than the previous, thus remove the NC here 00:40:993 (1) -
  2. 00:55:565 (6) - Start NC here instead of 00:56:199 (1) -
  3. 00:58:100 (3) - Move the slider tail down a few grid, not quite symmetrical
  4. 01:06:336 (5) - NC start here instead of 01:07:603 (1) -, vocals start here
  5. 01:06:336 (5,6) - Make it like this too? looked better
  6. 01:25:660 (2) - NC, vocals
  7. 01:52:908 (7) - Move this to 01:52:697? fit better with the music
  8. 02:22:845 (6) - Extend this slider to 02:23:162, fit better. And raise the tail if it seems too jumpy orz
  9. 04:11:187 (4,5) - Make these two into an anti-jump? fit with the current song here orz
  10. 04:25:760 (1,2,3,4,5,6) - You can make a pattern using these circles actually, kinda messy lol
i hope that helped you :)
great map!
Topic Starter
jonathanlfj

AnreFM wrote:

Hello M4M from your queue :)
my pleasure to mod two difficulties~
hope this helps orz

  • NORMAL
  1. 00:21:352 (4) - NC from here instead of 00:21:986 (1) -, you are following different beats here
  2. 00:32:756 (3) - NC here, different vocals
  3. 00:40:359 (5) - NC ^
  4. 00:48:596 (1,2,3) - looks better sure
  5. 00:55:249 (4) - NC, vocals
  6. 00:59:050 (5) - Move up a few grid for more symmetrical ok
  7. 01:13:939 (4) - NC, different beats used
  8. 01:49:265 (4) - NC here instead of 01:49:899 (1) -, different beats
  9. 02:06:055 (2,1,2) - Make it like this, , more aligned with the sliders and fit to the vocal
  10. 02:15:559 (5) - NC should be here, vocals
  11. 02:22:212 (4) - NC here, different rhythm used, may confuse beginners orz
  12. 02:31:082 (5) - NC should be here for different vocals
  13. 02:50:723 (1) - Remove NC here, still following the vocal. NC here 02:52:623 (3) - instead for different rhythm
  14. 03:54:714 (3,4) - Why stack these two? you can make a pattern with these moved 03:54:714 (3) out of stack
  15. 04:39:065 (1) - Remove NC here, add NC at 04:40:015 (2) - instead, vocals still going
  16. 05:29:751 (2) - Why the sharp dot here? doesn't really fit with the song here imo made it smooth
  17. 05:35:453 (3) - NC, different beats
  18. 05:39:255 (4) - NC ^, remove the NC here 05:39:888 (1) - and then start the NC at 05:41:156 (2) - instead
  19. 05:43:072 (5) - NC ^
about the NC placements, my NCs are actually following the instrumentals instead of the vocals (you can probably tell from NC appearing on long white ticks), and i believe that is a more consistent and readable NC pattern to play with. So sorry i think i will keep the NCs the way i did them


  • KISEKI
  1. 00:40:359 (2) - NC here, beats used is different than the previous, thus remove the NC here 00:40:993 (1) -
  2. 00:55:565 (6) - Start NC here instead of 00:56:199 (1) -
  3. 00:58:100 (3) - Move the slider tail down a few grid, not quite symmetrical this is actually symmetrical, it was a ctrl+cv slider
  4. 01:06:336 (5) - NC start here instead of 01:07:603 (1) -, vocals start here
  5. 01:06:336 (5,6) - Make it like this too? looked better this was intentional to keep in line with 01:07:603 (1)
  6. 01:25:660 (2) - NC, vocals
  7. 01:52:908 (7) - Move this to 01:52:697? fit better with the music ur right
  8. 02:22:845 (6) - Extend this slider to 02:23:162, fit better. And raise the tail if it seems too jumpy orz did something else to fill the gap
  9. 04:11:187 (4,5) - Make these two into an anti-jump? fit with the current song here orz did a back-forth flow similar to 01:01:901 (4,5,6,1)
  10. 04:25:760 (1,2,3,4,5,6) - You can make a pattern using these circles actually, kinda messy lol i actually mapped it like this to honor the app version of this song, which used a similar distance-increasing technique here http://osu.ppy.sh/b/46873
i hope that helped you :)
great map!
Thanks for the mod! it was very helpful ^_^
Hanabi
Sana's modding from M4M MODDING


[ Insane ]

Your pattern is such nice..so i just picked some comboing and NC~~

00:25:154 (6) - NC
00:25:787 (1) - remove NC
00:32:756 (6) - NC
00:33:390 (1) - remove NC
00:47:329 (6,7) - NC for anti-jump
00:55:565 (6) - NC
00:56:199 (1) - remove NC
01:06:336 (5) - NC
01:10:454 (5) - NC
01:11:405 (1) - remove NC
01:17:741 (4,5) - NC
01:40:395 (5) - NC
01:53:067 (8) - NC
02:00:670 (6) - NC
02:01:303 (1) - remove NC
02:08:273 (9) - NC
02:08:906 (1) - remove NC
02:15:876 (6) - NC
02:16:509 (1) - remove NC
02:18:410 (5,6) - better spacing like this -> http://puu.sh/2WIqD.jpg
02:31:082 (6) - NC
02:31:715 (1) - remove NC
03:08:463 (5) - NC
03:28:104 (9) - NC
03:49:646 (3) -NC
03:54:081 (5,6,7) - NC
03:59:783 (5) - NC
04:26:393 (3,5) - NC
05:05:358 (6) - NC
05:05:675 (1) - remove NC
05:31:969 (9) - NC
05:32:285 (1) - remove NC
05:49:448 (1) - slider should be end here


Nice map

GOOD LUCK~!!
Topic Starter
jonathanlfj

[ Sana ] wrote:

Sana's modding from M4M MODDING


[ Insane ]

Your pattern is such nice..so i just picked some comboing and NC~~

as stated in the reply for the previous mod, i used NC patterns to follow the rhythm of the instrumentals, which i felt were more consistent and easier to read in gameplay (due to jumps needing follow points). So i will keep them as is. However if more people point out about these NC placements then i will consider changing them

00:25:154 (6) - NC
00:25:787 (1) - remove NC
00:32:756 (6) - NC
00:33:390 (1) - remove NC
00:47:329 (6,7) - NC for anti-jump this i will do since it makes more sense
00:55:565 (6) - NC
00:56:199 (1) - remove NC
01:06:336 (5) - NC
01:10:454 (5) - NC
01:11:405 (1) - remove NC
01:17:741 (4,5) - NC yes
01:40:395 (5) - NC
01:53:067 (8) - NC
02:00:670 (6) - NC
02:01:303 (1) - remove NC
02:08:273 (9) - NC
02:08:906 (1) - remove NC
02:15:876 (6) - NC
02:16:509 (1) - remove NC
02:18:410 (5,6) - better spacing like this -> http://puu.sh/2WIqD.jpg sure
02:31:082 (6) - NC
02:31:715 (1) - remove NC
03:08:463 (5) - NC
03:28:104 (9) - NC
03:49:646 (3) -NC
03:54:081 (5,6,7) - NC did at 03:53:447 (4)
03:59:783 (5) - NC
04:26:393 (3,5) - NC yes
05:05:358 (6) - NC
05:05:675 (1) - remove NC
05:31:969 (9) - NC
05:32:285 (1) - remove NC
05:49:448 (1) - slider should be end here wut this is a spinner...?


Nice map

GOOD LUCK~!!
Thanks for the mod~
bokito
hi~m4m
I'm a new modder If you think my mod is bad that you can not use my mod. >.<
only 2 combo colour? don't think out add 1 or 2 ?
[kiseki]
00:39:726 (1) - when i play this i feel uncomfortable
01:44:830 (5) - cancel whistle try to add clap?
01:52:433 (5,6,7) - I think here a bit random
01:55:601 (4) - add finish
01:57:502 (1) - ^
03:30:638 (4) - nc
03:37:607 (3) - cancel finish
03:38:716 (2) - ^
03:26:837 (5) - add finish
03:28:737 (1) - ^
04:02:000 (2)
04:07:703
Rhythm Change
remove slider add two circle in04:07:703 and 04:08:019
Rhythm change
04:17:206 (1) remove and in04:16:256 - add 1/2 slider
04:17:048 (1,1) - push "j" move to 04:16:889
04:54:904 (3) - cancel finish
04:56:647 (4) - ^
04:56:171 (1) - add finish
05:04:250 (2) - cancel finish and clap
05:18:347 (3) - cancel finish
05:18:980 (1) - add finish(but you can not add If add 05:19:455 (2) cancel finish)
[Easy]
01:42:296 (1) - add finish
01:44:197 (3) - ^
01:46:097 (1) - head ^
01:51:800 (3) - the end cancel finish and clap
01:51:800 (3,4) - remove
Rhythm change
01:51:483 slider in here star
02:16:509 (1) - add finish
02:22:212 (4) - the end cancel finish and clap
02:53:415 (4) - the end canerl finish
03:07:829 (3) - ^
03:38:241 (5) - ^
05:10:744 (3) - ^
04:46:668 (1) - add finish
04:46:034 (5) - x396 y28
05:18:980 (4) - the repeat cancel finish
05:20:247 (5) - cancel finish
I only find that so hard to me but a nice map
Topic Starter
jonathanlfj

bokito wrote:

hi~m4m
I'm a new modder If you think my mod is bad that you can not use my mod. >.< i will try to explain if i deny stuff so you can learn from modding~
only 2 combo colour? don't think out add 1 or 2 ? the two combos fit the bg nicely (would look too similar if i did 3 blues)
[kiseki]
00:39:726 (1) - when i play this i feel uncomfortable >< its the music cant really do anything
01:44:830 (5) - cancel whistle try to add clap? clap doesnt really fit here imo
01:52:433 (5,6,7) - I think here a bit random its the guitars im following
01:55:601 (4) - add finish there is no finish in the music
01:57:502 (1) - ^ as above
03:30:638 (4) - nc ok
03:37:607 (3) - cancel finish there is finish in the music
03:38:716 (2) - ^ as above
03:26:837 (5) - add finish no finish in the music
03:28:737 (1) - ^ as above
04:02:000 (2) this would negelect the vocals i mapped to
04:07:703 sure
Rhythm Change
remove slider add two circle in04:07:703 and 04:08:019
Rhythm change
04:17:206 (1) remove and in04:16:256 - add 1/2 slider
04:17:048 (1,1) - push "j" move to 04:16:889
good idea, also did some changes afterwards
04:54:904 (3) - cancel finish there is finish in the music
04:56:647 (4) - ^ as above
04:56:171 (1) - add finish no finish sound
05:04:250 (2) - cancel finish and clap they are present in the music
05:18:347 (3) - cancel finish finish is in music
05:18:980 (1) - add finish(but you can not add If add 05:19:455 (2) cancel finish) there is no finish in the music
[Easy]
01:42:296 (1) - add finish there is no finish in the music
01:44:197 (3) - ^ as above
01:46:097 (1) - head ^ as above
01:51:800 (3) - the end cancel finish and clap they exist in the music
01:51:800 (3,4) - remove the current one fits better imo and corresponds with later occurences (02:22:212 (4,5), 03:38:241 (5,6), etc)
Rhythm change
01:51:483 slider in here star
02:16:509 (1) - add finish no finish sound
02:22:212 (4) - the end cancel finish and clap both are present in the music
02:53:415 (4) - the end canerl finish present in the music
03:07:829 (3) - ^ as above
03:38:241 (5) - ^ as above
05:10:744 (3) - ^ as above
04:46:668 (1) - add finish no finish sound in the music
04:46:034 (5) - x396 y28 ok
05:18:980 (4) - the repeat cancel finish it is in the music
05:20:247 (5) - cancel finish as above
I only find that so hard to me but a nice map
Thanks for the mod, about finish placements i guess we just interpret the hitsounds differently, I only use finishes when it is heard in the music, and compounding with claps accordingly. Good catch on some rhythm stuff though ^_^
Alumetorz
From my queue~
Duh. I played this and I literally cried. What an awesome map!

[General]
I tried to look through the timing as accurately as possible but I couldn't find anything.

[Normal]
  1. 01:03:802 (1) - Add whistle at end of slider and remove at 01:04:752 (2)
  2. 04:16:256 (1,1,1) - This should all be one combo imo
  3. 03:58:516 (3) - Whistle at end of slider?
  4. 04:04:851 (1) - Whistle at end of slider and at (3)? (remove at (2))
[Kiseki]
  1. 01:13:306 (4) - This may be to close to the hp bar?
  2. 03:56:615 (1) - Remove whistle?
  3. 04:57:439 (9) - Remove NC?
  4. 05:45:060 (2) - Remove whistle?
I really tried to find something. I spent more time modding this than it seems, it's just too perfect to me. I already thought about skipping this map, but I still wanted to tell you what I found. So sorry about that short mod ^^"

Good luck~ o/
Topic Starter
jonathanlfj

Alumetorz wrote:

From my queue~
Duh. I played this and I literally cried. What an awesome map!

[General]
I tried to look through the timing as accurately as possible but I couldn't find anything.

[Normal]
  1. 01:03:802 (1) - Add whistle at end of slider and remove at 01:04:752 (2) done
  2. 04:16:256 (1,1,1) - This should all be one combo imo i originally did this to show rhythm change, but i guess its not needed xD
  3. 03:58:516 (3) - Whistle at end of slider? sure
  4. 04:04:851 (1) - Whistle at end of slider and at (3)? (remove at (2)) ok
[Kiseki]
  1. 01:13:306 (4) - This may be to close to the hp bar? moved it down
  2. 03:56:615 (1) - Remove whistle? i like how the whistle sounds there
  3. 04:57:439 (9) - Remove NC? NC is used to indicate sv change
  4. 05:45:060 (2) - Remove whistle? this whistle is following the downbeat of the piano
I really tried to find something. I spent more time modding this than it seems, it's just too perfect to me. I already thought about skipping this map, but I still wanted to tell you what I found. So sorry about that short mod ^^" really appreciated, mod was pretty helpful ^_^

Good luck~ o/
Thanks for the mod~
Kinomi
Hi~from my queue
random mod

general
没有0.0

Kiseki
00:56:940(2) 感觉可以往上挪一点
01:24:710(4) 折返一次感觉好一点
02:23:162(7) 换成两个note感觉好一点
03:31:272加一个饼
04:17:523 好坑啊。。加一个note凑个二连吧。。

Normal
02:38:904 感觉不要叠着比较好
04:27:027 ^
02:53:257 蓝线节奏感觉坑新...=3=随便了
05:12:011 ^

找不到其他了。。

就这样吧=。=good luck
Topic Starter
jonathanlfj

baldrace wrote:

Hi~from my queue
random mod

general
没有0.0

Kiseki
00:56:940(2) 感觉可以往上挪一点
01:24:710(4) 折返一次感觉好一点 ok
02:23:162(7) 换成两个note感觉好一点 个人比较喜欢circle跟slider叠在一起
03:31:272加一个饼 这地方很难加。。。
04:17:523 好坑啊。。加一个note凑个二连吧。。哇我怎么没有想到,改成了短slider(更好打一些)

Normal
02:38:904 感觉不要叠着比较好 ctrl+g
04:27:027 ^ 改了
02:53:257 蓝线节奏感觉坑新...=3=随便了 这里的节奏就这样><之前也出现过应该没事
05:12:011 ^ 同上

找不到其他了。。

就这样吧=。=good luck
谢谢mod和星星~
xChippy
Hihi M4M from PM :3

Srry if my mod sucks, I'm still a noob in modding/mapping >< don't m4m if it's totally useless =w=
Kiseki
All suggestions =w=
04:16:255 (1) - the end is unsnapped owo
00:20:085 (5) - Add whistle at the head since the piano o-o?
00:35:291 (3) - last point a little bit lower :3 maybe 270|25?
03:27:629 (3) - remove this note
04:17:523 (1) - maybe NC this
04:26:393 (1) - remove nc
04:27:027 (1) - ^
05:14:387 (4) - remove note
05:37:988 (3) - last point a bit lower 312|48 maybe?

Normal
00:53:348 (2) - Add whistle here
01:54:651 (2) - add a note
02:02:571 (2) - Start this slider here 02:02:254 (2) - and add a repeat, at the repeat add whistle+drum sample
03:09:730 (7) - The distance here is a little higher than the others, fix it if it's not intentional :3
03:52:497 (2) - remove whistle
04:03:901 (4) - remove whistle from the repeat and add it at the head
05:45:060 (3) - remove whistle from head

As expected (?)! couldn't find much =w=
Really good map!!
Gogo good luck!
Topic Starter
jonathanlfj

xChippy wrote:

Hihi M4M from PM :3

Srry if my mod sucks, I'm still a noob in modding/mapping >< don't m4m if it's totally useless =w=
Kiseki
All suggestions =w=
04:16:255 (1) - the end is unsnapped owo fixed
00:20:085 (5) - Add whistle at the head since the piano o-o? added
00:35:291 (3) - last point a little bit lower :3 maybe 270|25? that would kill the blanket ><
03:27:629 (3) - remove this note this note is following the heavy instrument
04:17:523 (1) - maybe NC this yes
04:26:393 (1) - remove nc ok
04:27:027 (1) - ^ as above
05:14:387 (4) - remove note following guitar
05:37:988 (3) - last point a bit lower 312|48 maybe? did something here so the blanket is improved

Normal
00:53:348 (2) - Add whistle here sure
01:54:651 (2) - add a note following vocals here
02:02:571 (2) - Start this slider here 02:02:254 (2) - and add a repeat, at the repeat add whistle+drum sample also following vocals
03:09:730 (7) - The distance here is a little higher than the others, fix it if it's not intentional :3 done
03:52:497 (2) - remove whistle the piano here ><
04:03:901 (4) - remove whistle from the repeat and add it at the head good idea
05:45:060 (3) - remove whistle from head there is a heavy beat on the piano here

As expected (?)! couldn't find much =w=
Really good map!!
Gogo good luck!
Thanks for the mod~
Shohei Ohtani
why sleep when you can mod

Hard:
00:30:222 (2) - Is there any way to avoid this overlap? Even if you make it a curved slider or something.
01:39:128 (2) - Curve this so it blankets?
01:57:185 (5) - Maybe have this on the other side of the slider?
02:08:273 (9) - NC and remove later NC because these are the pick-ups to the next phrase
02:36:309 (2) - This whistle sounds really out of place
02:39:952 (2) - Move it slightly away from the endpoint
02:52:307 (3) - Why is this jump so severe?
04:18:473 (3) - This random 2.6 spacing might be really hard to read
04:19:424 (5) - ^
04:25:760 (1,2,3,4,5,6) - What pattern is this supposed to make?

Normal:
Be wary that this IS your easiest diff, so I'd suggest removing some of your blue tick stuff if you can.
01:52:592 (4) - This note starts on the red tick, not the blue
04:17:206 (2,3) - This, especially having stuff on a blue tick, is usually bad, especially for the easiest diff

LOL SHORT ASS MOD UM

But the map itself is very nice. Great looking sliders, not trying to be an insane, and you got the hitsounds perfect.

Starring because I felt I should have found more but I didn't :<
Shohei Ohtani
Also, don't kudosu this, but is "Ending Version" actually in the song title?
Topic Starter
jonathanlfj

CDFA wrote:

Also, don't kudosu this, but is "Ending Version" actually in the song title?
yep
http://www.falcom.co.jp/cd/sora_cd/sora_cd.html
first album, #17 in disk 2 is the title in japanese

btw i will reply the mod tommorow, been modding and doing stuff too and its like 3am here orz

CDFA wrote:

why sleep when you can mod

Hard:
00:30:222 (2) - Is there any way to avoid this overlap? Even if you make it a curved slider or something. this was actually intentional to give that straight like flow, cant just always spam blankets and stuff
01:39:128 (2) - Curve this so it blankets? sure
01:57:185 (5) - Maybe have this on the other side of the slider? i would prefer the zig-zag flow here
02:08:273 (9) - NC and remove later NC because these are the pick-ups to the next phrase I actually NCed the map to follow the instrumental patterns, but i NCed a note earlier so the large numbers are not there anymore
02:36:309 (2) - This whistle sounds really out of place true, moved it to another note with more musical stress (the red line)
02:39:952 (2) - Move it slightly away from the endpoint ok
02:52:307 (3) - Why is this jump so severe? reduced to 1.5x
04:18:473 (3) - This random 2.6 spacing might be really hard to read
04:19:424 (5) - ^ changed this section completely
04:25:760 (1,2,3,4,5,6) - What pattern is this supposed to make? a little mimic of the approval version of this map (except its harder in that one xD)

Normal:
Be wary that this IS your easiest diff, so I'd suggest removing some of your blue tick stuff if you can. i understand your point here, but to make it atleast somewhat easier to play i assured that all blue tick stuff have 1/2 rhythm gap and proper DS so the player wont be misled...i guess i will get more opinions on this
01:52:592 (4) - This note starts on the red tick, not the blue i really wanted to cover the clap because that sounded alot more dominant than the white tick
04:17:206 (2,3) - This, especially having stuff on a blue tick, is usually bad, especially for the easiest diff yeah these ones dont have the 1/2 gap like the others, i will follow vocals here instead

LOL SHORT ASS MOD UM

But the map itself is very nice. Great looking sliders, not trying to be an insane, and you got the hitsounds perfect. thanks for the complement

Starring because I felt I should have found more but I didn't :<
Thanks for the mod and star~
those
Red lines here:

00:18:184 - 94.70
01:36:990 - 73.00
01:37:811 - 87.70

For the red lines starting 01:32:312 - until 01:37:811 - , in the Style tab in F6, check "Omit first bar line".
Topic Starter
jonathanlfj

those wrote:

Red lines here:

00:18:184 - 94.70
01:36:990 - 73.00
01:37:811 - 87.70

For the red lines starting 01:32:312 - until 01:37:811 - , in the Style tab in F6, check "Omit first bar line".
done everything, and should i omit first bar line for the red lines later (starting at 05:41:789)?
Flower
Hi~

[Kiseki]
00:34:657 (2) - 顺时针旋转一些来响应3的flow?
00:49:546 (2) - 感觉Ctrl+G的flow好一点 对比一下?
01:52:592 (3) - delete this?
02:52:623 (1,2,3,4,5,6,7,1) - 节奏有点略奇怪,不过就这样吧
03:38:875 (3) - 后移1/4的话听起来感觉好不少

[Normal]
HP OD+1?
00:27:371 (3,4) - 包好一些,小细节
01:42:296 (1,2,3) - 包好一些,关掉grid来摆
01:52:592 (4) - 建议缩短1/4,后移1/4

挑不出什么来……good luck~
Topic Starter
jonathanlfj

Flower wrote:

Hi~

[Kiseki]
00:34:657 (2) - 顺时针旋转一些来响应3的flow?ok
00:49:546 (2) - 感觉Ctrl+G的flow好一点 对比一下?个人比较喜欢在00:50:497 (3) 跳
01:52:592 (3) - delete this? 这里的吉他比较响,还有为了之后的类似节奏做铺垫
02:52:623 (1,2,3,4,5,6,7,1) - 节奏有点略奇怪,不过就这样吧 可能是spacing的原因吧,我再做些测试
03:38:875 (3) - 后移1/4的话听起来感觉好不少 改成了类似的rhythm

[Normal]
HP OD+1?OD+1吧
00:27:371 (3,4) - 包好一些,小细节
01:42:296 (1,2,3) - 包好一些,关掉grid来摆 yep
01:52:592 (4) - 建议缩短1/4,后移1/4 我想留着1/2的间距,DS比较容易读

挑不出什么来……good luck~
谢谢mod~
Sakuya Minagami
国人?看到轨迹系列的map果断进来了。。。

normal:

00:45:695(1)(2)(3)是不是音效渐轻比较好?

00:54:298-00:55:249空白有点不自然,开篇的4不是重音感觉有点奇怪是不是考虑别的节奏比较好?
比如像这样:http://osu.ppy.sh/ss/855145是不是会比较好?

01:00:000(1)(2)这是一个长音是不是做成慢速链更好些?

01:27:561(2)删了会不会更好些?

01:50:849(2)链2可以做成往返链。。。不过作为normal难度会不会偏高了点?

02:23:003(5)起步在蓝线听起来有点奇怪。。。把5链向前挪到02:22:845的位置上,同时在02:23:479上加点6会不会更好些?
做成这样:http://osu.ppy.sh/ss/855168

03:00:226(3)(4)这两条链的结束音都太响了。。。

03:38:875 是否可以加点6会节奏更好些?(略犹豫,感觉不加好像也挺不错的)

03:57:565(1)(2)(3))(4)音效太响了

04:41:599 同02:23:003的问题,这里的链4起步完全不对,违和感比之前的要强

05:11:377 链4音效删了finish是不是反而更好些?

05:11:377(4)(5)链同04:41:599,不过不是很明显,删了5链把4拉长做成往返链条会不会更好?

05:43:714(1)(2)(3)做成逐渐降音如何?

kiseki:

00:39:637 链1的whistle音效删了是否更好?

00:46:695(1)(2)(3)降音?

00:48:596 链1的音效是不是只选一个finish更好?

03:09:413 点8删音效clap

03:29:371 链2删音效whistle

03:48:695 链1结束删音效whistle

04:09:286 链1结束和点2是不是删了音效会更好?

04:17:206 链3-链8的衔接有点不明所以?。。。。

04:20:533 链2是不是设置成1/16的往返会更好些?

05:06:309 链2贴得太紧稍微往外挪一点会不会更好?比如像这样:http://osu.ppy.sh/ss/855257
位置:点2 x:488 y:68 折点: x:456 y:112 往返点: x:407 y:118

05:10:427 链2结束音效是否删了更好?

05:14:545 链5开头是不是少加了一个finish的音效?

05:15:812 链8开头是不是少加了一个finish的音效?

见到第二张空の軌跡3rd的空を見上げて。。。希望超越前一张map!:https://osu.ppy.sh/s/12366

祝好运!同为轨迹fans力顶!
Topic Starter
jonathanlfj
SPOILER

Sakuya Minagami wrote:

国人?看到轨迹系列的map果断进来了。。。

normal:

00:45:695(1)(2)(3)是不是音效渐轻比较好?很好

00:54:298-00:55:249空白有点不自然,开篇的4不是重音感觉有点奇怪是不是考虑别的节奏比较好?
比如像这样:http://osu.ppy.sh/ss/855145是不是会比较好?这里主要是跟钢琴和vocal的空白

01:00:000(1)(2)这是一个长音是不是做成慢速链更好些?改成了slider

01:27:561(2)删了会不会更好些?跟钢琴的红线

01:50:849(2)链2可以做成往返链。。。不过作为normal难度会不会偏高了点?是有些难度,而且flow难控制一些

02:23:003(5)起步在蓝线听起来有点奇怪。。。把5链向前挪到02:22:845的位置上,同时在02:23:479上加点6会不会更好些?
做成这样:http://osu.ppy.sh/ss/855168 基本上所有的蓝线都是跟的鼓点,而且1/2的间距更好打一些

03:00:226(3)(4)这两条链的结束音都太响了。。。调到了40%

03:38:875 是否可以加点6会节奏更好些?(略犹豫,感觉不加好像也挺不错的)加了的话dt起来就很麻烦了

03:57:565(1)(2)(3))(4)音效太响了 改成了渐响

04:41:599 同02:23:003的问题,这里的链4起步完全不对,违和感比之前的要强 嘛忽略vocal的话这个听起来就比较正常了

05:11:377 链4音效删了finish是不是反而更好些?背景音乐里有finish ><

05:11:377(4)(5)链同04:41:599,不过不是很明显,删了5链把4拉长做成往返链条会不会更好?同样跟的鼓点

05:43:714(1)(2)(3)做成逐渐降音如何?kk

关于蓝线节奏的问题,你不是第一个抱有疑问的,所以我会再找一些人测试一下; 如果很多人觉得打起来很怪的话我会改掉的


kiseki:

00:39:637 链1的whistle音效删了是否更好?把音量降低了一些

00:46:695(1)(2)(3)降音?

00:48:596 链1的音效是不是只选一个finish更好?主要是为了转太鼓的时候有一个蓝色的finish

03:09:413 点8删音效clap drum clap 音效听着不错

03:29:371 链2删音效whistle 吉他音不能忽略

03:48:695 链1结束删音效whistle 这里是钢琴

04:09:286 链1结束和点2是不是删了音效会更好?删了1

04:17:206 链3-链8的衔接有点不明所以?。。。。这里是跟的钢琴(抄app版)

04:20:533 链2是不是设置成1/16的往返会更好些?这里的确是1/8

05:06:309 链2贴得太紧稍微往外挪一点会不会更好?比如像这样:http://osu.ppy.sh/ss/855257
位置:点2 x:488 y:68 折点: x:456 y:112 往返点: x:407 y:118

05:10:427 链2结束音效是否删了更好?这里也是有钢琴的红线音

05:14:545 链5开头是不是少加了一个finish的音效?这里音乐里没有finish

05:15:812 链8开头是不是少加了一个finish的音效?同上,但是漏了一个whistle所以加了那个

见到第二张空の軌跡3rd的空を見上げて。。。希望超越前一张map!:https://osu.ppy.sh/s/12366 那张对我来说是CS5的巅峰

祝好运!同为轨迹fans力顶!
mod好评!非常感谢~
dkun
Small timing check with another BAT and a TR change on Hard (to 2 from 1). Map looks good to go with me.

(let me know when you've updated)

edit: buuuuub
Topic Starter
jonathanlfj
cool stuff thanks dkun~
Aurele
♥♥♥
kanpakyin
o.o
Aurele
o.o
Topic Starter
jonathanlfj
lol wut
Oyatsu
Wow! Go! Go! joona~ ^^
LunarSakuya
irc gg
00:04 LunarSakuya: normals good
00:04 jonathanlfj: yeah DS ftw
00:05 LunarSakuya: unf
00:05 LunarSakuya: kiseki
00:06 jonathanlfj: ?
00:06 LunarSakuya: 00:34:657 (2) - https://osu.ppy.sh/ss/889134 some oval flow thing to consider
00:06 jonathanlfj: i see what u did there
00:06 LunarSakuya: LOL
00:06 jonathanlfj: let me move things around
00:09 jonathanlfj: done
00:09 jonathanlfj: made sure all my blankets were perfecto
00:10 LunarSakuya: nice train
00:14 LunarSakuya: 02:53:415 (3,4) - found this a bit trippy
00:14 LunarSakuya: makes me wanna go too fast when i hit the stream?
00:14 jonathanlfj: 05:12:169 (3,4,5,6,7) - maybe a more natural flow like that?
00:15 jonathanlfj: single tappable streams what else can i do
00:15 LunarSakuya: yeah the 2nd one, "dropdown" from the previous slider
00:16 jonathanlfj: works better?
00:16 LunarSakuya: imo~
00:16 jonathanlfj: let me do some magic here
00:16 LunarSakuya: make a bird :|||||||||||||\\
00:20 LunarSakuya: 04:37:164 (5) - delete whistle on tail, sounds kinda loud?
00:20 jonathanlfj: sec im still repositioning
00:20 jonathanlfj: this is hard
00:20 jonathanlfj: i need my perfect positions
00:21 LunarSakuya: np take ur time
00:21 LunarSakuya: we got all night bby
00:21 LunarSakuya: 04:52:370 (1,2,3,4) - stream looks funny, i think you need to move (3) down a grid or somehting
00:23 LunarSakuya: ok thats it for me lol
00:23 jonathanlfj: alriight i will get to them
00:23 jonathanlfj: im allmost done this repositioning
00:24 LunarSakuya: mmmmmmmm
00:24 LunarSakuya: that reminds me
00:24 LunarSakuya: i gotta start sketching

-------THIS IS YOUR BIRTHDAY THREAD NOW-------



Happy 19th Birthday & congrats on rank!! :)
Topic Starter
jonathanlfj
lolol my body wasnt ready for this
Anyways thanks for the rank and birthday wish~
veniastcline
Gratz and happy birthday~ :D
Alarido
RANKEEEEOOOOOOOOOOOOOOOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU ^^


Congratz Dja!!!!
Oyatsu
Congratz! jona ^^
UnitedWeSin
Love this. :>
Don't play it on DT whatever you do.
scanter
congratz \o/ nice mapset <3
AnreFM
YAAAAAAAAAAAY RANKEEDZ

and meanwhile happy birthday too!!! :)
Flask

jonathanlfj wrote:

lolol my body wasnt ready for this
LOL
Happy birthday o3ob
Natsu
gratz and Happy birthday :D/
Nymph
grats! :) I really love this game
Breeze
Nice to see another sora no kiseki song map :P
congratulations
Quilt
gratz xD and happy birthday
Konei
Congratz and happy birthday :>
Andrea
Wonderful work, I'm impressed.
Topic Starter
jonathanlfj
Thanks everyone~
Thanks to all the birthday wishes too xD
asaink
Unicode title is not correct. 「空を"見"上げて」: This is correct.
Topic Starter
jonathanlfj

asaink wrote:

Unicode title is not correct. 「空を"見"上げて」: This is correct.
consulting this with BATs...
dkun
looking into fixing it via backend.

note to all BAT's -- please don't unrank.
Topic Starter
jonathanlfj

least played map 2013
dkun
all should be resolved.
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