I made an animation for my Back button but it's going too fast,is there any way to make it slow? Adding more frames doesn't seem to work..
("Summary"):MLGnom wrote:
Use "AnimationFramerate: X" frames in skin.ini. But this option will also affect any other animations if you have them.
Or to make animation slower add frames in other way. "play-skip-0" and "play-skip-1" is using same picture number 1, "play-skip-2" and "play-skip-3"is using same picture number 2 etc.
If it's still too fast add more frames as "frame 1" "frame 2" etc.
Sure, go ahead. I don't mind if you will give it to someone else. It's good to have it translated into other languages.Klaudia Klose-KL- wrote:
Great tutorial. Can I translate this into Chinese for my friend? I won't release it on any other places.
I did what has been said,8 single image with 8 frame each,it still doesn't workOsuMe65 wrote:
("Summary"):MLGnom wrote:
Use "AnimationFramerate: X" frames in skin.ini. But this option will also affect any other animations if you have them.
Or to make animation slower add frames in other way. "play-skip-0" and "play-skip-1" is using same picture number 1, "play-skip-2" and "play-skip-3"is using same picture number 2 etc.
If it's still too fast add more frames as "frame 1" "frame 2" etc.
AnimationFramrerate: (insert number here)
- defines a constant framerate for any animated elements (skin.ini option)
eg. AnimationFramerate: 20 (every animation will go 20 frames)
Note: the lower the number, the slower the animation
if still too fast
Repeating Frames
- by using a single image for 2 frames, the animation will go slower than usual, but the consequence is: skin size will increase
eg. Image1 = play-skip-0 and play-skip-1, Image2 = play-skip-2 and play-skip-3
if still too fast
use a single image for 3 frames
xXDoNiXx wrote:
you have to include the black bar on the top cause if you don't add the black bar osu goes LSD XD
options-background.png example without the black bar on the top:
i hope this could answer your question
it's not supported anymore,Zero Black wrote:
xXDoNiXx wrote:
you have to include the black bar on the top cause if you don't add the black bar osu goes LSD XD
options-background.png example without the black bar on the top:
i hope this could answer your question
Can you gift me link download
ThanksOsuMe65 wrote:
try to deselect "Prefer new default when skin behaviour (animations etc.)" in the Skin tab (Options)
spinner-topFunnyFunkyCow wrote:
ThanksOsuMe65 wrote:
try to deselect "Prefer new default when skin behaviour (animations etc.)" in the Skin tab (Options)
It worked!
Another question based off of this one though, I like the spinner when this is checked A LOT more than when it's checked off... is there a way to use only the spinner?
Oh ok, and aside from a few things in the ranking, are there any other changes in the new style?TouchFluffyTail wrote:
If you have the new default skin option disabled osu will use the old spinner style even if you have the new spinner elements in your folder. If you want the new spinner you have to use the new style.
Read a bunch of the older posts, I have a general gist of it. Extreme emphasis on general.TouchFluffyTail wrote:
Well I'm not entirely sure what the option toggle reverts, the skin update changed a lot of things. Hit circles fade differently, slider track points animate into place, judgement hits (300 100 50 miss) draw and decay differently and have an animated particle effect, the spinner was completely redesigned, the HP bar changed in style, and the countdown also completely changed.
The rank menu buttons being unable to be skinned with the new skin was an old bug I believe? I forget since I never really messed with it, you should try using the prefix of 'pause-' on the buttons instead and see if that works. 'pause-back' 'pause-replay' and such.
Edit: this of course means with the NEW default style enabled.
The only way to slow down menu-back is adding "AnimationFramerate: <number of frames per second>" to [General] part in skin.ini .ScarletFrost wrote:
Is there a way to slow down the menu-back-(0,1,2,etc...) gif? My gif is going by way to fast and looks bad.
Every skin with that type of spinner gets its background dimmed for good.Shojhi wrote:
Hello there!
I'm currently working on my first skin, and I have some difficulties with the spinner. I used the stickied tutorial on how to make one, but the spinner-background is a bit darker in-game than in the original file, which destroys the effect of the spinner-metre somewhat. I guess that the new skin-behaviour has something to do with it, so what can I do to fix this?
I uploaded my spinner-background, my spinner-metre and an in-game screenshot for better understanding.
Be careful, these images are quite large!
Thanks in advance!
Sadly it's that since "new" skin were introduced. Old style bg's never got fixed, even after many reports. :/Shojhi wrote:
...
OsuMe65 wrote:
Every skin with that type of spinner gets its background dimmed for good.
tested my own spinner with the same type as yours
Oh, that's a shame. Too bad that it'll not going to work for the time being.MLGnom wrote:
Sadly it's that since "new" skin were introduced. Old style bg's never got fixed, even after many reports. :/
TouchFluffyTail wrote:
All the spinner elements are on screen at once during a spinner. spinner-top is overlaid onto spinner-bottom, and when start spinning both these elements spin at different rates to give the crazier swirl effect. spinner-middle get additive red color as you spin acting as the spinner metre. spinner-glow gets additive blue color as you spin acting as a secondary spin metre, and then flashes whenever you get a spinner bonus tic.
This is correct. As another side note on spinners - spinner-middle2 is basically a spinner-top-top as it's overlaid onto spinner-top and it also spins, giving you three rotating layers to work with. I can't recall if spinner-middle2 spins at the same rate as spinner-top though.OsuMe65 wrote:
this is the element order of the new spinner (if i got it right)
that depends on how you see your hitbursts during play.Shojhi wrote:
I also finished the hitbursts today, the hit300-images are 102x211 large (height x width). They're fitting nicely and they shouldn't be larger than the hitburts that the template provides, but I would like to make sure, are they too large for regular play?
my bad, my badGarygoh884 wrote:
Mistake, during gameplay, the approach circle lies below spinner-middle2, using my own older skin elements I made.
Oh, I see.OsuMe65 wrote:
that depends on how you see your hitbursts during play.
well, as for the size... it should work well since it is smaller than the default's 256x256
1366x768 is a 16:9 resolution, if you are using a 16:10 5:4 or 4:3 resolution the background image will be fit to the resolution vertically then cropped on the sides to fit the ratio.3GidiZ wrote:
Hello, I'm in the middle of skin creation and am now working on menu-background and a question popped as I don't know how to solve it since i'm not a supporter yet. Picture size is 1366x768. I read that picture will be cut from left side at lower width resolutions. Will bottom of the picture will also be cut or will it be shrunk first and then cut?
Got it. Thanks for the quick answer! ^^TouchFluffyTail wrote:
1366x768 is a 16:9 resolution, if you are using a 16:10 5:4 or 4:3 resolution the background image will be fit to the resolution vertically then cropped on the sides to fit the ratio.3GidiZ wrote:
Hello, I'm in the middle of skin creation and am now working on menu-background and a question popped as I don't know how to solve it since i'm not a supporter yet. Picture size is 1366x768. I read that picture will be cut from left side at lower width resolutions. Will bottom of the picture will also be cut or will it be shrunk first and then cut?
Try also different maps, sometimes maps have forced sounds.Tenza wrote:
How do you change the hitsounds on a skin? The skin I'm using does not have any hitsound files like normal-hitclap or so forth. I downloaded a hitsound I liked and put it in but it doesn't make any sound when I play in osu? Yes I reloaded the client and also have the option for using the skins hitsounds enabled.
I just tested to make sure, and you can't animate lighting. It's possible to animate the judgement hits themselves though.Tsuchimikado wrote:
Is it possible to do animated lighting? or to have two lighting png's go off at the same time?
I'm not sure what the actual hitbox on circles is, I've been meaning to ask peppy/test this out myself, but in the meantime the actual hitboxes on cursors and circles are defined by the game, not the graphic. That would be silly.decoy11 wrote:
I want to make a accurate PRO skin for myself and i can't find any info on hitboxes for circles and cursors. Can anyone tell me what they are.
I see a lot of different pixel sizes and shapes for cursors too. Is the hitbox the cursor.png file or is it a separate entity?
I also see people making squares instead of circles for skins. Do the corners of those squares act also as part of the hitbox?
Those are all actual skin elements, but they are not skinnable. They're all part of the base menu system which is entirely locked out from being skinned.OsuMe65 wrote:
@vahn10: skinning the cookie (logo) is strictly prohibited, you know
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anyway, if those are supporter only skinnables, let's wait for a supporter's response for further information/confirmation....
you can see it when you finished watching failed replayOsuMe65 wrote:
@vahn10: skinning the cookie (logo) is strictly prohibited, you know
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anyway, if those are supporter only skinnables, let's wait for a supporter's response for further information/confirmation....
please use the test build and skin one of themTouchFluffyTail wrote:
Those are all actual skin elements, but they are not skinnable. They're all part of the base menu system which is entirely locked out from being skinned.
peppy locked out all the menu skin elements from the main client for good back when the default skin was updated. These things work in the test client but... who cares about skinning menu items only for the test client. Don't bother using these elements.vahn10 wrote:
please use the test build and skin one of them
off topic:TouchFluffyTail wrote:
peppy locked out all the menu skin elements from the main client for good back when the default skin was updated. These things work in the test client but... who cares about skinning menu items only for the test client. Don't bother using these elements.vahn10 wrote:
please use the test build and skin one of them
There isn't. The only slider adjustments you can make are border color, track color override, and the track style.decoy11 wrote:
Is there a way to change the thickness of the slider overlays?
I want to try and match it to my hitcircleoverlay.png thickness
"playfield.png" doesn't work and I think that function wasn't yet removed.TouchFluffyTail wrote:
Didn't it use your playfield.png? Atleast that's how I remember it doing it. I think that functionality got removed completely when the ranking screen got updated to show the song diff BG on the background.
You can always just override that by making a 1366x768 (2732x1536@2x) ranking-panel.png and covering the entire screenspace.
^TouchFluffyTail wrote:
You can always just override that by making a 1366x768 (2732x1536@2x) ranking-panel.png and covering the entire screenspace.
ranking-panel.pngNathanael wrote:
What was the filename for the ranking screen background? I forgot it.. =.=
that is... PizzicatoNathanael wrote:
I'm not sure if its before or after but I think that user uses the skin before the update.
I always see that the user always has a Black Rock Shooter background on his ranking results. [ Not by replacing the real background ]
take note, old skin behavior covers up the entire screen. it's contrary is the new skin behaviorTouchFluffyTail wrote:
You can always just override that by making a 1366x768 (2732x1536@2x) ranking-panel.png and covering the entire screenspace.
playfield.png still has use. it usually appears on maps without BGs, if you can still remember it...Nathanael wrote:
"playfield.png" doesn't work and I think that function wasn't yet removed.
The arrow is still blue even after changing skin behaviours.MLGnom wrote:
You can always use "old skin behaviour"...
Ah, so it's now forced (or it was for a longer time?).Ideolo wrote:
The arrow is still blue even after changing skin behaviours.MLGnom wrote:
You can always use "old skin behaviour"...
Like I said it gives black screen. So these screenshots were made before update. Now you can only edit ranking-panel.png to cover ranking screen.MLGnom wrote:
Right now I'm at work so I'm unable to test if playfield will work when beatmap background is be deleted. (Probably will be only black screen, but I'm not sure about that.)
You can just create a textfile with notepad for example and change the extension.YuZuKi Kenny wrote:
I have a question.
How to make an *.ini file of my skin?
My English is poor. ;(
For transparency you alter the alpha value. In an RGBA code it will be the fourth number. Quick example; 255,255,255,255 is solid white, 255,255,255,0 is totally invisible. Note that not all RGB parameters used by the game accept an alpha value.Zharaff wrote:
Then , what RGB codes if i want transparent colour ?