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Judy & Mary - Sobakasu (TV Size)

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Gero

Behonkiss wrote:

All difficulties:

Normal:
-00:17:302 (3): Add a finish at the end. okay
-00:32:098 (1): Consider making the curve here smoother and more symmetrical. No e.e I Like My Slider no changes e.e
thanks for the mod :3
Topic Starter
Natsu

Akashi_S wrote:

for M4M from your queue!

[General]
Nothing really except the song is full of different BPMs. A bat do the timing so i think is ok

[Easy]
Kinda not-too-easy, the star rating shows. Yeah but game play show is really easy
00:23:662 (5) - New combo (NC) here. ok
00:28:570 (1) - Remove new combo (RNC) here and NC at 00:29:624 (2) ok
00:34:926 (1,1) - The next note(which is a slider) comes too soon after spinner < this makes the difficulty little bit hard for newbies consider this. Is a long spinner so i think is ok for now
00:40:564 (1) - Make this slider little bit more symmetrical
172,112,40564,6,0,P|256:68|344:120,3,200,4|0|4|0,0:0|0:0|0:0|0:0,0:0:0

thanks thats better

00:46:162 (1,1) - same as 00:34:926 ok
00:50:766 (2) - move 2 grid left to balance with the slider above. ok
01:01:794 (2,4) - it does not look pretty since the end of slider 2 and beginning of slider 4 is close together. i keep it


[Hard]
00:24:017 (6) - RNC
00:25:082 (1) - NC
01:07:441 (9) - NC here and RNC at 01:07:794 (1).
01:13:071 (7) - NC here and RNC at 01:14:470 (1).
01:13:071 (7) - remove clap at the start of the slider
01:13:771 (8) - ^
01:15:881 (5) - NC here
01:17:293 (1) - RNC here
01:18:704 (5) - NC here

I don't feel right when I play HARD diff but x( is a easy hard diff :p

Good luck, you have high SP so :P
Thanks alot
Gero

cirno- wrote:

General

Normal
00:57:173 (4) - consider finish on slider end Okay Fixed~

Here My Diff Natsu :3

SPOILER
osu file format v11

[General]
AudioFilename: Samurai X Opening 1 (Rurouni Kenshin).mp3
AudioLeadIn: 0
PreviewTime: 54469
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 4711
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sobakasu (TV Size)
TitleUnicode:Sobakasu (TV Size)
Artist:Judy & Mary
ArtistUnicode:Judy & Mary
Creator:Natsu
Version:Gero's Normal
Source:Rurouni Kenshin
Tags:anime Opening freckles samurai x Gero
BeatmapID:209392
BeatmapSetID:69632

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Sin titulo.avi"
0,0,"SamuraiX_12_1024.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
12394,352.422907488987,4,2,0,40,1,0
15213,348.33091436865,4,2,0,40,1,0
17564,-100,4,2,1,40,0,0
17738,-100,4,2,0,40,0,0
17999,352.941176470588,4,2,0,40,1,0
20822,355.029585798817,4,2,0,40,1,0
23218,-100,4,2,1,40,0,0
23395,-100,4,2,0,40,0,0
25082,346.820809248555,4,2,0,40,1,0
26469,350.877192982456,4,2,0,40,1,0
27870,350.36496350365,4,2,0,40,1,0
28132,-100,4,2,1,40,0,0
28307,-100,4,2,0,40,0,0
29271,353.460972017673,4,2,0,40,1,0
32363,-100,4,2,1,40,0,0
32540,-100,4,2,0,40,0,0
34926,351.906158357771,4,2,0,40,1,0
37741,350.877192982456,4,2,0,40,1,0
39144,355.029585798817,4,2,0,40,1,0
40564,350.36496350365,4,2,0,40,1,0
41965,349.854227405248,4,2,0,40,1,0
43364,347.826086956522,4,2,0,40,1,0
44755,351.906158357771,4,2,0,40,1,0
47570,358.208955223881,4,2,0,40,1,0
48017,-100,4,2,1,40,0,0
48196,-100,4,2,0,40,0,0
49002,352.941176470588,4,2,0,40,1,0
51825,356.612184249629,4,2,0,40,1,0
56460,356.612184249629,4,2,0,40,1,1
60383,352.941176470588,4,2,0,40,1,1
60647,-100,4,2,1,40,0,1
60824,-100,4,2,0,40,0,1
68853,352.422907488987,4,2,0,40,1,1
71672,349.854227405248,4,2,0,40,1,0
74470,352.941176470588,4,2,0,40,1,0
77293,352.941176470588,4,2,0,40,1,0
80116,351.906158357771,4,2,0,40,1,0
85746,350.877192982456,4,2,0,40,1,0
87412,-100,4,2,1,40,0,0
87588,-100,4,2,0,40,0,0
88553,356.083086053412,4,2,0,40,1,0
89977,349.854227405248,4,2,0,5,1,0


[Colours]
Combo1 : 128,128,192
Combo2 : 255,255,255
Combo3 : 128,255,255
Combo4 : 128,255,128

[HitObjects]
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368,258,13098,1,0,0:0:0
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120,220,14156,5,8,0:0:0
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120,220,15561,2,0,P|206:145,1,100,8|0,0:0|0:0,0:0:0
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336,40,16606,5,0,0:0:0
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168,173,19057,1,8,0:0:0
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176,304,43364,1,4,0:0:0
264,308,43711,6,0,P|374:308,1,100,2|0,0:0|0:0,0:0:0
427,244,44407,1,10,0:0:0
408,157,44755,2,0,P|368:124|317:106,1,100,0|2,0:0|0:0,0:0:0
232,108,45458,5,0,0:0:0
144,136,45810,1,10,0:0:0
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356,135,47928,2,0,P|322:97|302:41,1,100,2|0,0:0|0:0,0:0:0
214,51,48644,2,0,P|195:96|161:134,1,100,10|4,0:0|0:0,0:0:0
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364,132,50766,2,0,P|322:114|301:62,1,100,8|0,0:0|0:0,0:0:0
210,66,51472,2,0,P|189:113|147:131,1,100,8|0,0:0|0:0,0:0:0
164,220,52181,6,0,P|274:220,1,100,8|0,0:0|0:0,0:0:0
354,220,52894,1,8,0:0:0
256,192,53251,12,4,54677,0:0:0
164,285,55391,6,0,P|257:314|356:283,1,200,0|4,0:0|0:0,0:0:0
408,212,56460,1,8,0:0:0
376,128,56816,1,0,0:0:0
316,60,57173,2,0,P|266:72|224:106,1,100,8|4,0:0|0:0,0:0:0
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76,295,58599,2,0,P|126:307|168:341,1,100,8|0,0:0|0:0,0:0:0
196,252,59312,2,0,P|304:252,1,100,8|0,0:0|0:0,0:0:0
386,252,60026,1,8,0:0:0
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260,220,63206,1,0,0:0:0
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260,220,64618,5,0,0:0:0
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216,68,65324,2,0,P|262:94|283:136,1,100,0|8,0:0|0:0,0:0:0
260,220,66030,1,4,0:0:0
236,308,66383,6,0,P|298:320|339:264|339:264|420:220,1,200,8|8,0:0|0:0,0:0:0
460,152,67441,1,4,0:0:0
396,88,67794,2,0,P|288:52,1,100,8|0,0:0|0:0,0:0:0
210,56,68500,2,0,P|115:87,1,100,8|0,0:0|0:0,0:0:0
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205,300,71672,6,0,P|176:256|132:232,1,100,0|8,0:0|0:0,0:0:0
44,224,72371,2,0,P|61:174|110:146,1,100,0|8,0:0|0:0,0:0:0
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224,44,73421,6,0,P|268:60|275:104|275:104|410:104,1,200,8|8,0:0|0:0,0:0:0
480,108,74470,2,0,P|467:158|423:186,1,100,4|8,0:0|0:0,0:0:0
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256,192,89977,12,4,92775,0:0:0
riffy
Hi. Kinda re-checking. I don't like the song, so I'll write a short mod.

[General]
  1. Your mapset MUST have diff under 3,24 stars. Otherwise, it's unrankable.
  2. As for tags, you MUST remove anime from tags because anime will be added as genre after rank.
  3. Slider Tick Rate 1 will fit here MUCH better, because for 1/3 Beat snap Divisor maps we use tick rate 1 or tick rate 3. Others are totally off.
  4. Remove pointless spinner. Because it feels kinda weird. Then, enable countdown. 00:12:041 - This beat will have "go!" on it, and you will start your pattern with vocals. This spinner is just wrong, imo.
  5. If it is possible, get a better quality video. 320x240 is too low, imo.
  6. 01:29:977 - silince this spinner. Soft hitsounds (5% volume) will be fine. And remove Finish hitsound, of course!
[Easy]
  1. 00:37:741 (1) - this one appears too soon after spinner, and beginners have NO time to recover. also it's overlapped with spinner's hitburst.
  2. 00:40:564 (1) - BPM changes, so you shouldn't add second repeat to this slider. It confuses beginners and also it's just wrong, so replace second repeat with circles.
  3. 00:43:014 (2) - should be fixed, if you've applied previous suggestions. But however, there's an inconsistency in spacing. It will confuse players, and that's why you should fix it.
  4. 00:56:104 (3) - kiai shouldn't start in the middle of a slider! Kiai is the most memorable part of the song, it starts with fountains. That's why this slider here feels wrong. example how to fix
  5. 01:01:794 (2,3,4) - it's just hard to read when (4) is closer than (3), you should fix it!
[Normal]
  1. Both Easy and Normal have same Slider Velocity and consistent 1/1 rhythm. Add some triplets (1/2) to make it Harder than Easy. Right now, it looks like Easy with fast AR. :<
  2. 01:16:940 (2,1) - rhythm/BPM changes in the middle of a slider is not okay, to be honest. If there's any way you can fix it - do it!
  3. 00:56:460 (2) - shouldn't kiai start have a new combo? I think it should, so, place NC here. how to do it without NC spam
[Hard]
  1. 00:56:578 (5,6,7,8,9,10) - Do not overmap. Overmapping makes map unplayable.
  2. 01:13:071 (7) - head / 01:13:771 (8) - tail - extra claps. They're unfitting and inconsistent. Try to keep consistency in your hitsounds.
~~~~~~~~~
As I told, short mod. Don't want to stress beginners with long modposts.

Good luck.
Topic Starter
Natsu

-Bakari- wrote:

Hi. Kinda re-checking. I don't like the song, so I'll write a short mod.

[General]
  1. Your mapset MUST have diff under 3,24 stars. Otherwise, it's unrankable. Done
  2. As for tags, you MUST remove anime from tags because anime will be added as genre after rank. ok
  3. Slider Tick Rate 1 will fit here MUCH better, because for 1/3 Beat snap Divisor maps we use tick rate 1 or tick rate 3. Others are totally off. i think 2 ticks are ok
  4. Remove pointless spinner. Because it feels kinda weird. Then, enable countdown. 00:12:041 - This beat will have "go!" on it, and you will start your pattern with vocals. This spinner is just wrong, imo. Done
  5. If it is possible, get a better quality video. 320x240 is too low, imo. ok
  6. 01:29:977 - silince this spinner. Soft hitsounds (5% volume) will be fine. And remove Finish hitsound, of course!
done

[Easy]
  1. 00:37:741 (1) - this one appears too soon after spinner, and beginners have NO time to recover. also it's overlapped with spinner's hitburst. Fixed
  2. 00:40:564 (1) - BPM changes, so you shouldn't add second repeat to this slider. It confuses beginners and also it's just wrong, so replace second repeat with circles. done
  3. 00:43:014 (2) - should be fixed, if you've applied previous suggestions. But however, there's an inconsistency in spacing. It will confuse players, and that's why you should fix it.
  4. 00:56:104 (3) - kiai shouldn't start in the middle of a slider! Kiai is the most memorable part of the song, it starts with fountains. That's why this slider here feels wrong. example how to fix ok
  5. 01:01:794 (2,3,4) - it's just hard to read when (4) is closer than (3), you should fix it! done


[Hard]
  1. 00:56:578 (5,6,7,8,9,10) - Do not overmap. Overmapping makes map unplayable. i love my stream x_x
  2. 01:13:071 (7) - head / 01:13:771 (8) - tail - extra claps. They're unfitting and inconsistent. Try to keep consistency in your hitsounds.
~~~~~~~~~ done
As I told, short mod. Don't want to stress beginners with long modposts.

Good luck.
thanks~
Gero

-Bakari- wrote:

[Normal]
  1. Both Easy and Normal have same Slider Velocity and consistent 1/1 rhythm. Add some triplets (1/2) to make it Harder than Easy. Right now, it looks like Easy with fast AR. :< I like this the diff sliders now if I add 1/2 might confuse players no change
  2. 01:16:940 (2,1) - rhythm/BPM changes in the middle of a slider is not okay, to be honest. If there's any way you can fix it - do it!
    Fixed~
  3. 00:56:460 (2) - shouldn't kiai start have a new combo? I think it should, so, place NC here. how to do it without NC spam Fixed~
Good luck.
thanks for the mod Bakari-Kun :oops:

Here My Diff Natsu*

http://puu.sh/1P0KQ
XinCrin
Hola , siento responder tarde esto
Perdon pero no puedo modear tu mapa aun porque siento que necesita mas trabajo , especialmente la easy . Llamame de nuevo cuando consigas mas mods :3
Topic Starter
Natsu

XinCrin wrote:

Hola , siento responder tarde esto
Perdon pero no puedo modear tu mapa aun porque siento que necesita mas trabajo , especialmente la easy . Llamame de nuevo cuando consigas mas mods :3
ya volvi a hacer el easy xD
UnitedWeSin
Hello Natsu~
Modding, again, from my queue. :)

Oh wow +75 o.o

I'll just do a quick mod.

[Easy]

Map Design/Rhythm

  1. 00:47:928 (1) - This slider is way too soon after the spinner. If you watch, the slider actually appears before the spinner is even half of the way done. This is not a good thing in an easy diff because the player will get very confused. You must either delete this slider or delete the spinner 00:46:162 (1) and replace it with a simple rhythm.

    or

    That's just a sample rhythm.

  2. 01:00:383 (2) - This slider is almost completely overlapping the HP bar. You cannot place notes that overlap with the bar because it will cause much confusion. You have to move this slider down.

  3. 01:04:265 (1,2,3,4) - Honestly Natsu, there are too many back-to-back 2/1 sliders here, it's sounds very weird and is quite boring. Try adding some circles here and 1/1 sliders to make a more interesting rhythm.

  4. 01:07:441 (4) - The new verse starts here, it would make so much more sense to have a NC here and not at 01:08:500 (1). This is where the chorus starts again. -.-

  5. 01:17:645 (1,2) - This rhythm is a bit strange imo. Try shortening the 1 to end at 01:18:351 and moving the 2 to 01:18:704 so that it hits along with that accent in the vocals. Then add a circle at 01:19:763.
Hitsounds

  1. Right now you only have claps on every other offbeat and I'm unsure why. You should include a clap on every offbeat when it's happening in the music. It doesn't make sense to only have one on every other offbeat when in the music we have one on every offbeat.

  2. 00:43:364 (3) - Maybe add a finish to the head like the other diffs have.
[Gero's Normal]

Map Design/Rhythm

  1. 00:52:181 (1,2) - Maybe instead of just having the straight slider - circle pattern here you could make a nice blanketing pattern with the previous sliders.

  2. 01:18:351 (1) - Make this slider a bit more curved for a better blanket. Maybe just copy and paste the 01:12:371 (2).

  3. 01:21:171 (3) - It would be much better if the 3 were at 01:21:523 to hit along with the loud finish in the music. I suggest moving the 3 there and adding a circle at 01:21:171 stacked on the 01:20:819 (2). Delete the 01:22:227 (4) and add a circle at 01:22:579. I recommend just copying the 01:19:410 (2) and flipping it over to retain symmetry. Maybe even NC at 01:21:523.

Hitsounds

  1. 00:55:747 (2) - It would be much better to remove the finish from the end here and add it to the 00:56:460 (1) because that's where the clash is in the music. There is no finish in the music at 00:56:104.
[Hard]

Map Design/Rhythm

  1. I see a lot of improvement here Natsu, good job.

  2. 00:43:364 (1,2,3,4,5) - Try and make a nicer looking star. Remember that you can use the "create polygon circles" function under the "Compose" tab to create shapes like stars perfectly.

  3. 00:56:104 (4,5,6,7,8,9,10) - The stream is pretty overmapped and will make people rage at your map, but if you want to keep it, then you should. :) Anyways, the stream isn't following the curve of the 4 very well and it looks bad. Remember that you can use the "convert slider to stream" function under the "Compose" tab to make really nice streams. Take a look:
    What you have now:

    With "convert slider to stream":

    See the difference? Try and use these tools to your advantage.
Hitsounds

  1. 00:17:651 (6) - Missing clap here imo.

  2. 00:20:469 (9) - Add a clap to the head to continue offbeat claps.

  3. 00:23:307 (5) - Maybe add a finish to the end here like you've done in the easy diff.

  4. 00:26:819 (6) - Missing clap imo.

  5. 00:34:926 (1) - Replace the finish on the end of the spinner with a whistle just like in the easy diff. It sounds much better that way.

  6. 00:37:741 (1) - Remove the finish from this slider body. Make sure that there is only a finish on the head of the slider.

  7. 00:45:810 (8) - Maybe make this a clap to keep a consistent pattern with 00:44:407 (4).

  8. 00:49:002 (8) - Add a finish here like the other diffs and to end this stream strongly.

  9. 00:52:894 (9) - Replace the finish with a clap to stay consistent here with our offbeat clapping. Plus there is no finish in the music here.

  10. 00:55:391 (2,3) - Make these claps instead of finishes because it would fit nicer with the drum roll. You use too many finishes here it sounds very bad.

  11. 00:56:104 (4) - Add a finish to the end to start the kiai time and to hit with the bang in the music.

  12. 01:00:383 (1) - Remove finish imo, it's quite noisy and there is no finish in the music here.

  13. 01:00:735 (2) - Remove the clap from the slider body and add one to the head.

  14. 01:21:523 (4) - Have a finish on the head to hit along with the loud finish in the music.

  15. 01:31:376 - Maybe add a green line here and change the volume of the spinner to 5% just like you do in the easy diff.

Ok, I hope it helps you.
Gero

UnitedWeSin wrote:

[Gero's Normal]

Map Design/Rhythm

  1. 00:52:181 (1,2) - Maybe instead of just having the straight slider - circle pattern here you could make a nice blanketing pattern with the previous sliders. Fixed~

  2. 01:18:351 (1) - Make this slider a bit more curved for a better blanket. Maybe just copy and paste the 01:12:371 (2). Fixed~

  3. 01:21:171 (3) - It would be much better if the 3 were at 01:21:523 to hit along with the loud finish in the music. I suggest moving the 3 there and adding a circle at 01:21:171 stacked on the 01:20:819 (2). Delete the 01:22:227 (4) and add a circle at 01:22:579. I recommend just copying the 01:19:410 (2) and flipping it over to retain symmetry. Maybe even NC at 01:21:523. Fixed~ I did differently

Hitsounds

  1. 00:55:747 (2) - It would be much better to remove the finish from the end here and add it to the 00:56:460 (1) because that's where the clash is in the music. There is no finish in the music at 00:56:104.
Here I am following the voice, of the instrumental break if I put the finish
break my patterns the claps, no changes sorry nwn
Thanks For The Mod UnitedWeSin :3



EDIT: My Diff Natsu :P!

SPOILER
osu file format v11

[General]
AudioFilename: Samurai X Opening 1 (Rurouni Kenshin).mp3
AudioLeadIn: 0
PreviewTime: 54469
Countdown: 2
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 4711
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sobakasu (TV Size)
TitleUnicode:Sobakasu (TV Size)
Artist:Judy & Mary
ArtistUnicode:Judy & Mary
Creator:Natsu
Version:Gero's Normal
Source:Rurouni Kenshin
Tags:anime Opening freckles samurai x Gero
BeatmapID:209392
BeatmapSetID:69632

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:2

[Events]
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pife1
Muy buen mapa, el unico problema que le veo es la calidad del video pero aqui encontre uno: https://www.youtube.com/watch?v=908jRE_yblE

Lo malo es que esta subtitulado. Espero ser de ayuda.
Topic Starter
Natsu

UnitedWeSin wrote:

Hello Natsu~
Modding, again, from my queue. :)

Oh wow +75 o.o

I'll just do a quick mod. ok

[Easy]

Map Design/Rhythm

  1. 00:47:928 (1) - This slider is way too soon after the spinner. If you watch, the slider actually appears before the spinner is even half of the way done. This is not a good thing in an easy diff because the player will get very confused. You must either delete this slider or delete the spinner 00:46:162 (1) and replace it with a simple rhythm.

    or

    That's just a sample rhythm.

    I remove slider
  2. 01:00:383 (2) - This slider is almost completely overlapping the HP bar. You cannot place notes that overlap with the bar because it will cause much confusion. You have to move this slider down.
    fixed

  3. 01:04:265 (1,2,3,4) - Honestly Natsu, there are too many back-to-back 2/1 sliders here, it's sounds very weird and is quite boring. Try adding some circles here and 1/1 sliders to make a more interesting rhythm. I think about that not sure

  4. 01:07:441 (4) - The new verse starts here, it would make so much more sense to have a NC here and not at 01:08:500 (1). This is where the chorus starts again. -.- Fixed :c

  5. 01:17:645 (1,2) - This rhythm is a bit strange imo. Try shortening the 1 to end at 01:18:351 and moving the 2 to 01:18:704 so that it hits along with that accent in the vocals. Then add a circle at 01:19:763.
i love my slider

Hitsounds

  1. Right now you only have claps on every other offbeat and I'm unsure why. You should include a clap on every offbeat when it's happening in the music. It doesn't make sense to only have one on every other offbeat when in the music we have one on every offbeat. ok

  2. 00:43:364 (3) - Maybe add a finish to the head like the other diffs have.
i ask about it


[Hard]

Map Design/Rhythm

  1. I see a lot of improvement here Natsu, good job. thanks

  2. 00:43:364 (1,2,3,4,5) - Try and make a nicer looking star. Remember that you can use the "create polygon circles" function under the "Compose" tab to create shapes like stars perfectly. lol really thanks that look better alot

  3. 00:56:104 (4,5,6,7,8,9,10) - The stream is pretty overmapped and will make people rage at your map, but if you want to keep it, then you should. :) Anyways, the stream isn't following the curve of the 4 very well and it looks bad. Remember that you can use the "convert slider to stream" function under the "Compose" tab to make really nice streams. Take a look:
    What you have now:

    With "convert slider to stream":

    See the difference? Try and use these tools to your advantage.
lol thanks alot idk about that x_x thanks

Hitsounds

  1. 00:17:651 (6) - Missing clap here imo. done

  2. 00:20:469 (9) - Add a clap to the head to continue offbeat claps. done

  3. 00:23:307 (5) - Maybe add a finish to the end here like you've done in the easy diff.

  4. 00:26:819 (6) - Missing clap imo. done

  5. 00:34:926 (1) - Replace the finish on the end of the spinner with a whistle just like in the easy diff. It sounds much better that way. done

  6. 00:37:741 (1) - Remove the finish from this slider body. Make sure that there is only a finish on the head of the slider. done

  7. 00:45:810 (8) - Maybe make this a clap to keep a consistent pattern with 00:44:407 (4). done

  8. 00:49:002 (8) - Add a finish here like the other diffs and to end this stream strongly. done

  9. 00:52:894 (9) - Replace the finish with a clap to stay consistent here with our offbeat clapping. Plus there is no finish in the music here. done

  10. 00:55:391 (2,3) - Make these claps instead of finishes because it would fit nicer with the drum roll. You use too many finishes here it sounds very bad. done

  11. 00:56:104 (4) - Add a finish to the end to start the kiai time and to hit with the bang in the music. done

  12. 01:00:383 (1) - Remove finish imo, it's quite noisy and there is no finish in the music here. done

  13. 01:00:735 (2) - Remove the clap from the slider body and add one to the head. done

  14. 01:21:523 (4) - Have a finish on the head to hit along with the loud finish in the music. done

  15. 01:31:376 - Maybe add a green line here and change the volume of the spinner to 5% just like you do in the easy diff.
upps


Ok, I hope it helps you.
really this mod help me alot thanks
Topic Starter
Natsu

pife1 wrote:

Muy buen mapa, el unico problema que le veo es la calidad del video pero aqui encontre uno: https://www.youtube.com/watch?v=908jRE_yblE

Lo malo es que esta subtitulado. Espero ser de ayuda.
lastima los subs porque la calidad esta buena yo igual pase buscando y ese que tengo fue el mejor que encontre x:
XinCrin
Hi

General ~

  1. Why the countdown is activated? . It feels strange at first because the music map a bit distorted and start the countdown to feel worse. In my opinion you should disable
Easy ~

  1. 00:15:213 (3) Play very bad this slider below of (1).Especially because it's a diff. easy, the AR is low and the
    objects disappear slowly, becoming more visible (1) and look very bad . Then 00:16:954 (4) - You did a straight slider, this looks very monotonous and otherwise, uncomfortable. Just a suggestion. Why do not you do it like this in the
    picture?
    SPOILER

    268,84,15213,2,0,P|321:167|321:167|292:204|304:268,2,200,0|0|0,0:0|0:0|0:0,0:0:0
    356,32,16954,2,0,P|408:116|408:116|428:68|492:76,1,200,0|8,0:0|0:0,0:0:0
    476,172,17999,6,0,P|468:276|396:332,1,200
  2. 00:23:662 (1) Put a Nc here. This clearly there is a change of voiceand then delete the NC of 00:25:082 (4) because is completely unnecesary
  3. 00:27:870 (1) Why are you mixing that curved slider with a linear flow there? Imo,it really doesn't play good . Consider changing the slider to one linear blanket as 00:28:570 (2) or a curved slider
  4. 00:43:364 (3) This slider is below of 00:40:564 (1) , this is a bad idea , especially because is a Easy diff. but I have a better idea . Why not move this slider to x:312 y:208 , really is better and then fix the spacing in the next slider
  5. 00:59:669 (1) Here's another problem with the wrong stack but I have the solution , you should make a curved slider and then move this slider to x:56 y:272 for stacking correctly.
  6. 01:00:383 (2) ^ Stacks properly this slider with 00:58:599 (4) to make better blanket, and the player feel more comfortable when playing the map
  7. 01:06:383 (3) Those using a spacing of 1.0x in all diff. But here is Reduced to 0.9x, I guess you mistook or something. Move the slider to x: 228 y:204 to fix this problem
Actually this diff. Needs a lot of improvements, but everything can be fixed with mods

Gero's Normal ~

  1. HP -1 because the BPM of the song is high, this will cause a very fast learner lose this diff. , Also is a normal diff.
  2. 00:22:952 (4) The New Combo here is completely unnecessary, since the change of voice and the music starts at the next downbeat. In conclusion delete the New Combo of this slider and then you add it in the next slider , the NC (00:24:017
    (2))
  3. 00:24:727 (3,1,2,3) Hey! . The way to align the circles, plays and look bad to me. Why look better in making a blanket linear, we do more curved? A curved blanket as a star, makes it more attractive the diff.
  4. 00:44:755 (3) Why are you mixing that curved slider with a linear flow there? Imo,it really doesn't play good . Consider changing the slider to one linear blanket , is better imo
  5. 01:23:986 (1) The New Combo here is completely unnecessary, since the change of voice and the music starts at the next
    downbeat. In conclusion delete the New Combo of this slider and then you add it in the next slider , the NC (01:24:338 (2))
Hard ~

  1. 00:19:999 (1) The New Combo here is absolutely necessary, because there is significant change in the tone of voice and also a very long combo is uncomfortable
  2. 00:21:532 (2) I do not think you realize this unnecessary clap. Please delete this clap for two reasons: It is your combo patterns and also sounds very bad
  3. 00:24:017 (1) NC here because it begins a change in tone of voice of the singer and eliminate the New Combo of 00:25:082 (1)
  4. 00:27:170 (7) Why do you put claps, in places that sound bad? . Remove the clap of the start of the slider
  5. 00:44:755 (1) New Combo here, not only by the change of voice, but also because you did a antijump requiring NC
  6. 00:56:104 (1) Nc here , by a very clear voice change, and also the beginning of kiai time
  7. 01:29:977 (4) ^
I can't continue because this diff. really need a lot of help and improvements . Well ...

Good luck to both mappers
Topic Starter
Natsu
Thanks for mod XinCrin just im waiting for other modder to finish then i reply your post :)
XinCrin
Seria mejor que primero apliques mi mod , asi el otro modder no repite las mismas cosas que yo :roll:
Sonnyc
Hello~ .. Sorry for the delay T^T

Easy:

01:04:265 (1) - Clap at the end
01:06:383 (3) - Clap at the start
01:16:234 (4) - ^
01:17:645 (1) - ^
01:21:875 (1) - ^
01:23:283 (2) - ^
01:26:096 (2) - Clap
01:28:202 (2) - Clap at the reverse

-- Claps fit well those parts

Normal:

00:29:624 (1) - Curving will look better imo
01:14:470 (2) - Delete Finish

Hard:

-- Notes from 01:29:977 - are not perfectly sounding for me. I don't think a sound reduction is needed before the spinner.

00:52:181 (9) - NC
Topic Starter
Natsu

XinCrin wrote:

Hi

General ~

  1. Why the countdown is activated? . It feels strange at first because the music map a bit distorted and start the countdown to feel worse. In my opinion you should disable
done
Easy ~

  1. 00:15:213 (3) Play very bad this slider below of (1).Especially because it's a diff. easy, the AR is low and the
    objects disappear slowly, becoming more visible (1) and look very bad . Then 00:16:954 (4) - You did a straight slider, this looks very monotonous and otherwise, uncomfortable. Just a suggestion. Why do not you do it like this in the
    picture? fixed on my way
    SPOILER

    268,84,15213,2,0,P|321:167|321:167|292:204|304:268,2,200,0|0|0,0:0|0:0|0:0,0:0:0
    356,32,16954,2,0,P|408:116|408:116|428:68|492:76,1,200,0|8,0:0|0:0,0:0:0
    476,172,17999,6,0,P|468:276|396:332,1,200
  2. 00:23:662 (1) Put a Nc here. This clearly there is a change of voiceand then delete the NC of 00:25:082 (4) because is completely unnecesary ok
  3. 00:27:870 (1) Why are you mixing that curved slider with a linear flow there? Imo,it really doesn't play good . Consider changing the slider to one linear blanket as 00:28:570 (2) or a curved slider no i like mine
  4. 00:43:364 (3) This slider is below of 00:40:564 (1) , this is a bad idea , especially because is a Easy diff. but I have a better idea . Why not move this slider to x:312 y:208 , really is better and then fix the spacing in the next slider fixed on my way
  5. 00:59:669 (1) Here's another problem with the wrong stack but I have the solution , you should make a curved slider and then move this slider to x:56 y:272 for stacking correctly. since i love my ¨extravagantes¨ sliders
  6. 01:00:383 (2) ^ Stacks properly this slider with 00:58:599 (4) to make better blanket, and the player feel more comfortable when playing the map done
  7. 01:06:383 (3) Those using a spacing of 1.0x in all diff. But here is Reduced to 0.9x, I guess you mistook or something. Move the slider to x: 228 y:204 to fix this problem
no :o


Hard ~

  1. 00:19:999 (1) The New Combo here is absolutely necessary, because there is significant change in the tone of voice and also a very long combo is uncomfortable no
  2. 00:21:532 (2) I do not think you realize this unnecessary clap. Please delete this clap for two reasons: It is your combo patterns and also sounds very bad done
  3. 00:24:017 (1) NC here because it begins a change in tone of voice of the singer and eliminate the New Combo of 00:25:082 (1) nop
  4. 00:27:170 (7) Why do you put claps, in places that sound bad? . Remove the clap of the start of the slider ok
  5. 00:44:755 (1) New Combo here, not only by the change of voice, but also because you did a antijump requiring NC no x_x
  6. 00:56:104 (1) Nc here , by a very clear voice change, and also the beginning of kiai timeok
  7. 01:29:977 (4) ^
Good luck to both mappers
Topic Starter
Natsu

Sonnyc wrote:

Hello~ .. Sorry for the delay T^T

Easy:

01:04:265 (1) - Clap at the end ok
01:06:383 (3) - Clap at the start ok
01:16:234 (4) - ^
01:17:645 (1) - ^
01:21:875 (1) - ^
01:23:283 (2) - ^
01:26:096 (2) - Clap
01:28:202 (2) - Clap at the reverse

i fix the mos of claps in my way

-- Claps fit well those parts



Hard:

-- Notes from 01:29:977 - are not perfectly sounding for me. I don't think a sound reduction is needed before the spinner. fixed

00:52:181 (9) - NC
no
grumd
Finally!
Bubblie :3

Edit: about the chat logs, uhm... We were working on it for two days and most of the mod happened yesterday. There were much rhythm and hitsound fixes in Hard, today we just changed some claps in all the diffs. Couldn't provide the logs since I didn't savelog yesterday :c
Topic Starter
Natsu

grumd wrote:

Finally!
Bubblie :3

*O* thanks <3
Gero
OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG Burbuja *·*!! GO GO GO!! NATSU GOOO!!!
Andrea
~Hard~

HP Drain -1 imo is better.


00:23:898 (8) - New combo.
00:25:082 (1) - Remove new combo.
00:26:122 (5) - New combo.
00:27:870 (1) - Remove new combo.
00:29:271 (1) - ^
00:29:624 (2) - New combo.
00:52:181 (9) - ^
Topic Starter
Natsu

Andrea wrote:

~Hard~

HP Drain -1 imo is better.
done

00:23:898 (8) - New combo.
00:25:082 (1) - Remove new combo.
00:26:122 (5) - New combo.
00:27:870 (1) - Remove new combo.
00:29:271 (1) - ^
00:29:624 (2) - New combo.
00:52:181 (9) - ^
all done
Andrea
Alright, good job.

Ranked~
grumd
Congratulations with your first map, lel :D
Topic Starter
Natsu

Andrea wrote:

Alright, good job.

Ranked~
OMG im so happy <3
Low
Congratulations. :D
Moway
congratulations!
[Yue]
Gratz Gero o:
Shiroyukihime
Grats Natsu :!: :!: :DD
P o M u T a
Natsu good!!!!!!!!
very nice fun hard diff and nice song.
very gratz!
XinCrin
Gratz Natsu
Topic Starter
Natsu
Thanks all im so happy my first beatmap :3
UnitedWeSin
ZOMG congrats Natsu! <3
Gero
Gratz Natsu ohhhh FUCKYEAH!!!

FUCKYEAH MI PRIMERA GUEST DIFF RANKED C':
JFRN
Felicidades, he de rankear yo también :C

Gero wrote:

Gratz Natsu ohhhh FUCKYEAH!!!

FUCKYEAH MI PRIMERA GUEST DIFF RANKED C':
A ti también, no te había visto por los foros en un buen rato.
Lally
gratz \o3o/
Topic Starter
Natsu
Thanks :´) im so happy :)
Mythiax
Felicitaciones Natsu. A seguir rankeando mapas ;D
Crimmi
Finally, a Rurouni Kenshin song has been ranked. 8-)
Topic Starter
Natsu

Crimmi wrote:

Finally, a Rurouni Kenshin song has been ranked. 8-)
ik <3
mancuso_JM_
Congratulations on get your first ranked map! :3
Topic Starter
Natsu

mancusojuanmattos wrote:

Congratulations on get your first ranked map! :3
thanks :)
Pereira006
OMG OMG ! OMG
i so happy you improve lot !

Congratz !!! you first map rank ! :)
Topic Starter
Natsu

Pereira006 wrote:

OMG OMG ! OMG
i so happy you improve lot !

Congratz !!! you first map rank ! :)
Thanks map i get it :D :D thanks for all your help :D
R e d
gratz :3
Topic Starter
Natsu

R e d wrote:

gratz :3
thanks :3
Hatori-kun
Very fun for a first map, Hard was great to play
/me add to favourites :)

Gratz Natsu you deserve :)
K i A i
Congratulations! :D
Im_Your_Loli
I think

i will ike it... :) :)
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