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Rhythmics & Cat Like Thief - Summer Wars

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Topic Starter
XinCrin
This beatmap was submitted using in-game submission on domingo, 16 de febrero de 2014 at 01:25:33 p.m.

Artist: Rhythmics & Cat Like Thief
Title: Summer Wars
Tags: waves dj satomi techno trance
BPM: 170
Filesize: 8184kb
Play Time: 03:00
Difficulties Available:
  1. Easy (2.75 stars, 165 notes)
  2. Hard (4.98 stars, 342 notes)
  3. Insane (4.87 stars, 417 notes)
  4. Normal (4.14 stars, 203 notes)
Download: Rhythmics & Cat Like Thief - Summer Wars
Information: Scores/Beatmap Listing
---------------
Check taiko ver. by Kin here : http://osu.ppy.sh/s/139110
  1. Genre : UK Hardcore
Mapset:
Easy by me : 100 %
Normal by me : 100 %
Hard by me : 100 %
Insane by me : 100 %
SB by me : 100 %
Skin by me : 100 %
Ready for mods!!
Gero
Call me, for mod ;)
BounceBabe
Don't know if thats ok, but i made a difficultie as well. If you like it, take it. If you don't like it, it's also ok.

Either way, enjoy it!

BB's Insane
Topic Starter
XinCrin

BounceBabe wrote:

Don't know if thats ok, but i made a difficultie as well. If you like it, take it. If you don't like it, it's also ok.

Either way, enjoy it!

BB's Insane
I'm doing the Insane diff. with TeA, I'm sorry. Anyway, I will put the diff. in the description of map :3 . Thanks!
riffy
Yo.

[General]
  1. Enable epilepsy warning. SB contains some flashing elements!
  2. Who made taiko diffs. Credit him! He deserves some credits in Creator's Word!
  3. I have never heard of thecno. I'm 99% sure that it meant to be "techno"
  4. There're two unused files in your SB folder. -cloud.png and teamo.png. i think you should remove them from your folder!
  5. 01:42:738 - this suggestion goes for all diffs, so let me put it here - end spinner here and drag your break to 01:43:091 It fits much better. example
[Easy]
  1. Consider using AR3. So, we can get really well-balanced diff spread. Also, AR3 helps beginners to read patterns much better! (3/5/7/9)
  2. 00:48:032 (3,4) - use Ctrl+G to swap them on timeline. It will emphasize bass and make rhythm a bit more understandable for beginners. Once you're done, don't forget to fix spacing! :3 example
  3. 01:25:443 (4) - nazi -try to use soft curve for this slider. It will fit here much, much better! What's more it will make sense with your previous sliders.
  4. 02:29:679 (2) - tail of this slider is too close to (1) and players may mistakenly hit it. I strongly recommend you to make this pattern a bit more understandable!
[Normal]
  1. I'd set OD/HP to 4 since it fits with your SV and rhythm much better.What's more it makes diff spread a bit better balanced. Anyway, you can set OD to4 but keep HP Drain 3 if you think that gaps are too big.
  2. 00:57:738 - add a circle here to emphasize downbeat. It fits here perfectly, imo.
  3. 01:11:679 (5) - nazi - I know you, and I know that you can make blanket here much neater and better.
  4. 01:28:620 (5) - ctrl+h it to make your flow a little bit more interesting. Once you do it - fix DS here!
  5. 01:31:796 - you could use slowdown for this part. Long sliders aren't really fitting here, but if you want to keep it simple - it's fine, too!
  6. 02:26:855 (1,2) - swapping NC will make more sense with music. That loud part stars on 02:27:738, therefore, you'd better place a new combo here!
  7. 02:28:973 - 02:29:679 - these beats are completely different. You shouldn't "connect them" with one slider. Remove (2) and place two circles on 02:28:973 and 02:29:679 - it will work much, much better!
  8. 02:32:149 - sounds like a perfect place for 1/2 slider. It will perfectly fit with music here!
    Note: Oh, and move 02:32:502 (2)'s tail somewhere else, or players may mistakenly hit it because it too close to (1). Well, this slider doesn't give you a nice flow, anyway.
[Hard]
  1. To get better balanced diff spread and more playable/enjoyable patterns, consider using OD/HP 6. It will fit with your current diff settings much better.
  2. Well, I'd say that AR8 makes more sense with your SV and rhythm. But it ruins balance in this mapset. So, consult a BAT and see if AR8 is needed here!
  3. 01:40:973 (2) - add a repeat to this slider, so both slider will have exactly the same number of repeats and it will fit with music much better!
  4. 02:32:149 (4,1) - nazi - blanket here could be better. This diff looks awesome but this minor thing bugs me a lot.

    Awesome!
[Insane]
  1. 00:45:561 - well, since this diff is the hardest, you could place a stream or at least some sliders here to follow music. But it's totally up to you.
  2. 01:07:443 (13) - for such sliders, placing a new combo is a good idea, i think. Since it's 1/8 slider, it's bettr if we make it more noticeable.
  3. 01:29:943 - end your stream here, and place an 1/8 slider on 01:30:032 - this beat. It will reflect music the way better, try it!
  4. 01:40:973 (9) - how about adding one more reverse? It'd fit here perfectly, try it!

    Rest is just perfect. I think I'm in love with this map.
~~~~~~~~~~~~~~~~~~~
Mapset needs a couple more mods, but I really LOVE it. Flow and patterns are really awesome. So, yeah. Star! ~

Good luck!


Note to Flask: i ninja'd you this time :3
Flask
Hey Xin owo ~ Lovely song <3

[General]
  1. Enable the epilepsy warning. The storyboard contains lots of strobe effects, and then you should enable that.
  2. Add Audio Lead-In on both Taikin diffs.
  3. Tag Kinzo since it was Kin's previous name? This map contains that tag too.
  4. And...
[Insane]
  1. 00:16:267 (3,4) - Actually, I can't see any reason for jumping. Some pattern like this (ex: 00:13:796 (4,1) - ) isn't jumping at all, and it seems good. To keep consistent, you can just reduce the spacing between these two objects, or just add jumps at every patterns like the pattern here. (I'd recommend to add jumps :V)
  2. 00:23:679 (4,1) - Curve (4) a bit to make a blanket between these two objects?
  3. 00:48:032 (1,2) - I don't think there should be a jump pattern, it should be placing by random spacing (which's 1.0x) to keep consistent with 00:46:620 (1,2) - / 00:49:443 (1,2) -. Just move to x:392, y:164 and it'll become consistent.
  4. 00:52:267 - I don't hear any finish sound in the music, or some sound like finish sound. So, if you add a finish at a don't-have-finish-sound part, it'll be really weird, and it follows nothing.
  5. 00:57:385 (4,5) - Again, jump will be kinda weird if the music there is smooth. I'd prefer ctrl+g and ctrl+j (for its shape)to avoid jumping and weird flow.
  6. 00:58:973 (4,1) - Perhaps change the direction where (4) towards, to make a better flow between these two objects?
  7. 01:27:032 (4) - Ctrl+H and move it back to make a better shape which flows better.
  8. 01:38:855 (1,2) - This jump is really huge, which's inconsistent with 01:39:914 (5,6) -. Don't care about "stack (2) on the previous (2)'s head" anymore, it'll destroy the patterns there >:
  9. 02:18:385 - / 02:21:208 - / 02:24:032 - / 02:25:443 - I can't understand, why don't you add whistle on these parts? They extremely fits with that, and there might be so empty without any hitsounds. So, add whistle on those slider begins.
  10. 02:27:738 (1,2) - Use a 1/2 slider with reserve + a note to instead these two 1/2 sliders? Just want to suggest you to separate the soft-music parts and strong-music parts.
  11. 02:55:973 (3,2) - Stack them properly.
[Hard]
  1. 00:32:149 (4) - I can hear the vocal sound at 00:32:326 -, to follow that, try to use a 1/2 slider + a note instead of a 1/1 slider?
  2. 00:50:502 (4) - Similar pattern with ^, forgive the blanket and just use a 1/2 slider + a note instead.
  3. 00:56:149 (4) - ^
  4. 02:49:091 (4,1) - Is this jump making by intentional? It makes me feel the jump is so small :V perhaps increase the spacing between them, or just use random spacing to replace them.
    Awesome.
[Normal]
  1. 01:04:973 - Add a finish here, I can hear a finish-like sound in the music here clearly.
[Easy]
  • Since this diff contains many blankets and sliderarts, I'll become nazier than before ;_;
  1. 00:12:385 (1,2) - Make the blanket better by simply move the first red node in this slider to x:352, y:88.
  2. 00:22:620 (3) - Move the fifth node to x:200, y:332 to make the blanket with (1) better.
  3. 00:58:973 - / 00:59:679 - / 01:00:385 - Where are the claps? ;A;;;;;;
  4. 01:00:385 - Ctrl+j for this slider's shape. The flow might be better with that.
  5. 02:18:385 - / 02:19:796 - / 02:21:208 - / 02:22:620 - / 02:24:032 - / 02:25:443 - Same opinion with those whistle as [Insane]. Please add it on them if you agree with me ;____;
This mapset is really awesome. Take my star!
Note to bakari: what the flask? lul
BounceBabe

XinCrin wrote:

BounceBabe wrote:

Don't know if thats ok, but i made a difficultie as well. If you like it, take it. If you don't like it, it's also ok.

Either way, enjoy it!

BB's Insane
I'm doing the Insane diff. with TeA, I'm sorry. Anyway, I will put the diff. in the description of map :3 . Thanks!
Oh :( thought you might like it. May I ask why you don't accept it?
Topic Starter
XinCrin
SPOILER

-Bakari- wrote:

Yo.

[General]
  1. Enable epilepsy warning. SB contains some flashing elements! Done !
  2. Who made taiko diffs. Credit him! He deserves some credits in Creator's Word! Done!
  3. I have never heard of thecno. I'm 99% sure that it meant to be "techno" Oh , my mistake . Fixed
  4. There're two unused files in your SB folder. -cloud.png and teamo.png. i think you should remove them from your folder! Deleted
  5. 01:42:738 - this suggestion goes for all diffs, so let me put it here - end spinner here and drag your break to 01:43:091 It fits much better. example
Done , nice idea :3

[Easy]
  1. Consider using AR3. So, we can get really well-balanced diff spread. Also, AR3 helps beginners to read patterns much better! (3/5/7/9) Okay
  2. 00:48:032 (3,4) - use Ctrl+G to swap them on timeline. It will emphasize bass and make rhythm a bit more understandable for beginners. Once you're done, don't forget to fix spacing! :3 example nice idea , Done!
  3. 01:25:443 (4) - nazi -try to use soft curve for this slider. It will fit here much, much better! What's more it will make sense with your previous sliders. Ok
  4. 02:29:679 (2) - tail of this slider is too close to (1) and players may mistakenly hit it. I strongly recommend you to make this pattern a bit more understandable!
Ok , Fixed

[Normal]
  1. I'd set OD/HP to 4 since it fits with your SV and rhythm much better.What's more it makes diff spread a bit better balanced. Anyway, you can set OD to4 but keep HP Drain 3 if you think that gaps are too big. OD+HP 4 , it's fine :P
  2. 00:57:738 - add a circle here to emphasize downbeat. It fits here perfectly, imo. I really feel very uncomfortable, if I add a circle here. Also, if I add a circle here, I should do it in the other places for consistency, and I will not do that
  3. 01:11:679 (5) - nazi - I know you, and I know that you can make blanket here much neater and better. I think it's fine now lol
  4. 01:28:620 (5) - ctrl+h it to make your flow a little bit more interesting. Once you do it - fix DS here! But with CTRL + H, does not change this circle . I don't know :o
  5. 01:31:796 - you could use slowdown for this part. Long sliders aren't really fitting here, but if you want to keep it simple - it's fine, too! Many maps ago, I had problems with slowdowns, so I prefer to keep it that way. But it's still a good idea :)
  6. 02:26:855 (1,2) - swapping NC will make more sense with music. That loud part stars on 02:27:738, therefore, you'd better place a new combo here! Done
  7. 02:28:973 - 02:29:679 - these beats are completely different. You shouldn't "connect them" with one slider. Remove (2) and place two circles on 02:28:973 and 02:29:679 - it will work much, much better! Ok , Done
  8. 02:32:149 - sounds like a perfect place for 1/2 slider. It will perfectly fit with music here! Great , Done
    Note: Oh, and move 02:32:502 (2)'s tail somewhere else, or players may mistakenly hit it because it too close to (1). Well, this slider doesn't give you a nice flow, anyway.
[Hard]
  1. To get better balanced diff spread and more playable/enjoyable patterns, consider using OD/HP 6. It will fit with your current diff settings much better. Done!
  2. Well, I'd say that AR8 makes more sense with your SV and rhythm. But it ruins balance in this mapset. So, consult a BAT and see if AR8 is needed here! I will ask to some BAT about this
  3. 01:40:973 (2) - add a repeat to this slider, so both slider will have exactly the same number of repeats and it will fit with music much better! Ok
  4. 02:32:149 (4,1) - nazi - blanket here could be better. This diff looks awesome but this minor thing bugs me a lot. Fixed !

    Awesome!
<3

[Insane]
  1. 00:45:561 - well, since this diff is the hardest, you could place a stream or at least some sliders here to follow music. But it's totally up to you. I added a 1/4 slider , I don't know if it's fine
  2. 01:07:443 (13) - for such sliders, placing a new combo is a good idea, i think. Since it's 1/8 slider, it's bettr if we make it more noticeable.
  3. 01:29:943 - end your stream here, and place an 1/8 slider on 01:30:032 - this beat. It will reflect music the way better, try it! nice idea . Done!
  4. 01:40:973 (9) - how about adding one more reverse? It'd fit here perfectly, try it! Done !

    Rest is just perfect. I think I'm in love with this map.
~~~~~~~~~~~~~~~~~~~
Mapset needs a couple more mods, but I really LOVE it. Flow and patterns are really awesome. So, yeah. Star! ~

Good luck!


Note to Flask: i ninja'd you this time :3

Thanks for very useful mod :)

SPOILER

Flask wrote:

Hey Xin owo ~ Lovely song <3

[General]
  1. Enable the epilepsy warning. The storyboard contains lots of strobe effects, and then you should enable that. Enabled !
  2. Add Audio Lead-In on both Taikin diffs. About this, I will ask a BAT, because when you play the taiko diffs. The audio lead-in is totally unnecessary, since there was an update of peppy, which is automatically added to an audio lead-in, if started before the difficulty
  3. Tag Kinzo since it was Kin's previous name? This map contains that tag too. I think it is unnecessary, because in my previous ranked map, just added Kin and no problems
  4. And...
Deleted

[Insane]
  1. 00:16:267 (3,4) - Actually, I can't see any reason for jumping. Some pattern like this (ex: 00:13:796 (4,1) - ) isn't jumping at all, and it seems good. To keep consistent, you can just reduce the spacing between these two objects, or just add jumps at every patterns like the pattern here. (I'd recommend to add jumps :V) I'll leave it so for now, I'm starting to mapping Insane, bit a bit will improve in insane diffs.
  2. 00:23:679 (4,1) - Curve (4) a bit to make a blanket between these two objects? Done
  3. 00:48:032 (1,2) - I don't think there should be a jump pattern, it should be placing by random spacing (which's 1.0x) to keep consistent with 00:46:620 (1,2) - / 00:49:443 (1,2) -. Just move to x:392, y:164 and it'll become consistent. I think this little jump, flows well and highlights the kiai time. I like so I'll leave it so for now
  4. 00:52:267 - I don't hear any finish sound in the music, or some sound like finish sound. So, if you add a finish at a don't-have-finish-sound part, it'll be really weird, and it follows nothing. Ok , Removed
  5. 00:57:385 (4,5) - Again, jump will be kinda weird if the music there is smooth. I'd prefer ctrl+g and ctrl+j (for its shape)to avoid jumping and weird flow. Done
  6. 00:58:973 (4,1) - Perhaps change the direction where (4) towards, to make a better flow between these two objects? Done
  7. 01:27:032 (4) - Ctrl+H and move it back to make a better shape which flows better. Ok
  8. 01:38:855 (1,2) - This jump is really huge, which's inconsistent with 01:39:914 (5,6) -. Don't care about "stack (2) on the previous (2)'s head" anymore, it'll destroy the patterns there >: Okay , I changed the circle position
  9. 02:18:385 - / 02:21:208 - / 02:24:032 - / 02:25:443 - I can't understand, why don't you add whistle on these parts? They extremely fits with that, and there might be so empty without any hitsounds. So, add whistle on those slider begins. Done
  10. 02:27:738 (1,2) - Use a 1/2 slider with reserve + a note to instead these two 1/2 sliders? Just want to suggest you to separate the soft-music parts and strong-music parts. Done
  11. 02:55:973 (3,2) - Stack them properly. Done
[Hard]
  1. 00:32:149 (4) - I can hear the vocal sound at 00:32:326 -, to follow that, try to use a 1/2 slider + a note instead of a 1/1 slider? You have reason . Done
  2. 00:50:502 (4) - Similar pattern with ^, forgive the blanket and just use a 1/2 slider + a note instead. Done
  3. 00:56:149 (4) - ^ Here , I will not change it . I think than 1/1 slider follow better the music
  4. 02:49:091 (4,1) - Is this jump making by intentional? It makes me feel the jump is so small :V perhaps increase the spacing between them, or just use random spacing to replace them. Yes , is intentional . But i will increase the spacing lol
    Awesome.
[Normal]
  1. 01:04:973 - Add a finish here, I can hear a finish-like sound in the music here clearly.Done
[Easy]
  • Since this diff contains many blankets and sliderarts, I'll become nazier than before ;_; lol
  1. 00:12:385 (1,2) - Make the blanket better by simply move the first red node in this slider to x:352, y:88. Done
  2. 00:22:620 (3) - Move the fifth node to x:200, y:332 to make the blanket with (1) better. Done
  3. 00:58:973 - / 00:59:679 - / 01:00:385 - Where are the claps? ;A;;;;;; I forgot it :P . Fixed
  4. 01:00:385 - Ctrl+j for this slider's shape. The flow might be better with that. Done
  5. 02:18:385 - / 02:19:796 - / 02:21:208 - / 02:22:620 - / 02:24:032 - / 02:25:443 - Same opinion with those whistle as [Insane]. Please add it on them if you agree with me ;____;
This mapset is really awesome. Take my star!
Note to bakari: what the flask? lul

*-* Thanks a lot guys :) . Updated ~
ErunamoJAZZ
Hola! :)

Jugué todas las Standar diff, y la verdad las sentí bien todas (aunque ya sabes, no soy un experto ._. )
Solo noté una cosita:
SPOILER
El aviso de epilepcia tapa el intro de la canción... solo pasa la primer vez que se va a jugar una diff, y eso si se comienza inmediatamente; si se empieza a justar los parametros (oscurecer fondo y todo eso), da tiempo de que se vaya y no da problemas.

Si quieres lo puedes corre, o dejalo así... :P


Y en el insane... puedo pedir un triple hit aquí 00:55:620 (2) -? :3


Saludos y suerte con el rank!! ;D
Topic Starter
XinCrin
Desactive ese mensaje y lo agregue manualmente desde el SB , para que no oculte el SB :) . Gracias !
rezoons
Hi :),

Mod from your victory at The French Baguette queue!:

[Easy]
  1. 00:29:679 (1) - Move the seconde point to x=308 y=144 for a better blanket.
  2. 02:08:502 (1) - Move it to x=268 y=344 for a better overlap with 02:07:091 (4)?
  3. 02:29:679 (2) - NC?
  4. 02:32:855 - Add a note here? We can clearly ear one. Or if you want the symetry you can also remove 02:33:208 (3) and add the symetric of 02:29:679 (2) at 02:32:855.
  5. 02:34:620 (2) - Move the second point to x=204 y=312 for a better blanket? And if you do this don't forget to modify 02:33:914 (1) by symetry.
  6. 02:56:149 - Add a note? You put a clap every 4 beats so the fact that there is nothing here is a little bit awkward.
[Normal]
  1. 00:48:738 (4,1) - This overlap doesn't look good. I think you can avoid it. I think you can do a better overlap if you rotate it and stack it with 00:48:032 (3) like this:
  2. 01:08:855 (1) - The voice start 1/2 beat earlier so start it 1/2 beat earlier. But since the sound is quiet maybe slow it down to 50% then you don't have to change your slider.
  3. 02:15:914 (2,3) - Sicne you put one clap every 4 beat why do you put one on 2? Shouldn't it be at the tail of 3?
  4. 02:21:914 (4) - Move it to x=408 y=80 (then adjust the distance with the others) in order to have a good parallelogram with 02:21:561 (3,4,5,1).
  5. 02:27:738 (4) - NC? Like you did in Hard and Insane?
  6. 02:33:738 - Add a note?
  7. 02:41:679 (4) - Move it to x=256 y=244 for a better blanket?
[Hard]
  1. 00:56:149 (4) - The blanket doesn't look very good. Move the second point to x=52 y=100 the third point to x=60 y=156 and the last one where you want.
  2. 01:03:561 (1) - One grid right for a better overlap?
  3. 01:08:855 (2) - Move it to x=156 y=48 for a better diamond with 01:08:679 (1,2,3,1).
  4. 01:12:738 (2,3) - 1 grid right for a better blanket with 01:13:443 (1)?
  5. 01:19:973 (3) - Maybe bend it a little bit more.
  6. 01:25:796 (3,2) - Small overlap
  7. 01:36:032 (1) - Move it to x=68 y=328?
  8. 01:37:443 (1) - Why not putting it right after 01:33:208 (1,1,1)?
  9. 02:00:032 (1,1) - Move them to x=132 y=116? At the center of the vortex in the storyBoard. Like you did in the Insane diff.
[Insane]
  1. 00:45:561 (1) - Actually i think that plays better because of the powerful sound there is at 00:46:267.
  2. 00:55:091 (1) - Move it to x=172 y=36? It's nearly there? (And if you do this don't forget to correct 00:55:796 (3))
  3. 01:14:502 (5,6) - Maybe CTRL+G in order to add another jump? Because there is only one here.
  4. 01:19:973 (4,5) - Maybe CTRL+G because i find the flow of 01:20:149 (5,6,1) a little bit weird.
  5. 01:30:032 (13) - NC? Or remove the one at 01:07:443 (1).
  6. 01:33:208 (1,1,1) - I still don't understand how it's work. If it's the same as in the Hard diff then 01:33:208 (1) and 01:36:032 (1) should be stacked.
  7. 01:40:973 (9) - Same as 01:30:032 (13).
  8. 02:16:443 (3,4) - CTRL+G? Seeing the direction of 02:16:091 (2) it would have a better flow imo.
  9. 02:24:032 (1,2) - Stach them better.
  10. 02:26:855 (1) - Remove the NC. You didn't put one here on the other diff.
  11. 02:37:443 (9) - Same as 01:30:032 (13).
  12. 02:43:620 (4) - Move it to x=152 y=52 for the blanket?
  13. 02:59:326 (1,2,3) - We can actually hear the 1/4 here so why are they only after 03:00:032 (3)?
  14. 03:00:385 (7) - Guess....
I like Nightcore, i like your diff...... Well Star ^^
And good luck for rank :).

OSU! needs more Techno, Trance and other NON-Japanese related songs!
YEAH! I'm 100% with you!
Topic Starter
XinCrin

rezoons wrote:

Hi :),

Mod from your victory at The French Baguette queue!:

[Easy]
  1. 00:29:679 (1) - Move the seconde point to x=308 y=144 for a better blanket. Done
  2. 02:08:502 (1) - Move it to x=268 y=344 for a better overlap with 02:07:091 (4)? No , this will flows very bad with 02:08:149 (5)
  3. 02:29:679 (2) - NC? No , Try to follow my New Combo pattern xD
  4. 02:32:855 - Add a note here? We can clearly ear one. Or if you want the symetry you can also remove 02:33:208 (3) and add the symetric of 02:29:679 (2) at 02:32:855. It's a Easy diff. I do not want to make it so difficult for beginners
  5. 02:34:620 (2) - Move the second point to x=204 y=312 for a better blanket? And if you do this don't forget to modify 02:33:914 (1) by symetry. No, this blanket is intentional
  6. 02:56:149 - Add a note? You put a clap every 4 beats so the fact that there is nothing here is a little bit awkward .I think it's better without a note there, I do not want to add many notes for this easy diff
[Normal]
  1. 00:48:738 (4,1) - This overlap doesn't look good. I think you can avoid it. I think you can do a better overlap if you rotate it and stack it with 00:48:032 (3) like this: Well . . I like the overlap, so do not change it
  2. 01:08:855 (1) - The voice start 1/2 beat earlier so start it 1/2 beat earlier. But since the sound is quiet maybe slow it down to 50% then you don't have to change your slider. Adding a slowdown in Normal diff. , Could confuse players, especially beginners.
  3. 02:15:914 (2,3) - Sicne you put one clap every 4 beat why do you put one on 2? Shouldn't it be at the tail of 3? Oh , Fixed !
  4. 02:21:914 (4) - Move it to x=408 y=80 (then adjust the distance with the others) in order to have a good parallelogram with 02:21:561 (3,4,5,1). Done
  5. 02:27:738 (4) - NC? Like you did in Hard and Insane? But , this is not a hard or insane diff. Sorry
  6. 02:33:738 - Add a note? I'm following the bass here , sincerely i think than add a note here is totally unnecesary
  7. 02:41:679 (4) - Move it to x=256 y=244 for a better blanket? Hmm , Okay
[Hard]
  1. 00:56:149 (4) - The blanket doesn't look very good. Move the second point to x=52 y=100 the third point to x=60 y=156 and the last one where you want. No , I think than this idea is bad , the blanket will be bad if i change as your suggestion
  2. 01:03:561 (1) - One grid right for a better overlap? Ok
  3. 01:08:855 (2) - Move it to x=156 y=48 for a better diamond with 01:08:679 (1,2,3,1). Done
  4. 01:12:738 (2,3) - 1 grid right for a better blanket with 01:13:443 (1)? Okay
  5. 01:19:973 (3) - Maybe bend it a little bit more. Hmm , no . I like as is it
  6. 01:25:796 (3,2) - Small overlap Hmmm ?
  7. 01:36:032 (1) - Move it to x=68 y=328? Ok
  8. 01:37:443 (1) - Why not putting it right after 01:33:208 (1,1,1)? No , I like as is flowing this :P
  9. 02:00:032 (1,1) - Move them to x=132 y=116? At the center of the vortex in the storyBoard. Like you did in the Insane diff. Done
[Insane]
  1. 00:45:561 (1) - Actually i think that plays better because of the powerful sound there is at 00:46:267.
  2. 00:55:091 (1) - Move it to x=172 y=36? It's nearly there? (And if you do this don't forget to correct 00:55:796 (3))
  3. 01:14:502 (5,6) - Maybe CTRL+G in order to add another jump? Because there is only one here.
  4. 01:19:973 (4,5) - Maybe CTRL+G because i find the flow of 01:20:149 (5,6,1) a little bit weird.
  5. 01:30:032 (13) - NC? Or remove the one at 01:07:443 (1).
  6. 01:33:208 (1,1,1) - I still don't understand how it's work. If it's the same as in the Hard diff then 01:33:208 (1) and 01:36:032 (1) should be stacked.
  7. 01:40:973 (9) - Same as 01:30:032 (13).
  8. 02:16:443 (3,4) - CTRL+G? Seeing the direction of 02:16:091 (2) it would have a better flow imo.
  9. 02:24:032 (1,2) - Stach them better.
  10. 02:26:855 (1) - Remove the NC. You didn't put one here on the other diff.
  11. 02:37:443 (9) - Same as 01:30:032 (13).
  12. 02:43:620 (4) - Move it to x=152 y=52 for the blanket?
  13. 02:59:326 (1,2,3) - We can actually hear the 1/4 here so why are they only after 03:00:032 (3)?
  14. 03:00:385 (7) - Guess....
    I changed all nazi things and some CTRL+G .
I like Nightcore, i like your diff...... Well Star ^^ It's not Nightcore
And good luck for rank :).

OSU! needs more Techno, Trance and other NON-Japanese related songs!
YEAH! I'm 100% with you!
Thank you for modding
:)!!
rezoons

XinCrin wrote:

I like Nightcore, i like your diff...... Well Star ^^ It's not Nightcore
Seriously?!?! It sounds a lot like nightcore XD
DakeDekaane
Hola :v
The SB... The SB... THE SB <3
I really can suggest much for osu! difficulties, they're awesome, good job Xin :3
I may go a bit nazi, not much, I lost that "skill" a long ago, so I'll just point some stuff that can be improved a bit.

[General]
The combo can't be clearly seen with the actual skin in Taiko :c

[Hard]
00:16:973 (1,2,3) - The blanketing here looks a bit sloppy.
00:23:855 (5,1) - If this was intended to be a blanket, it'd be improved.
02:08:149 (3,1) - ^
02:28:091 (2) - This is a bit odd as you're not stacking notes too often, this could look better.
02:50:326 (2,3,4,1) - This squarish pattern breaks a bit the flow, consider arranging this in another way

[Normal]
00:29:679 (1) - This slider looks a bit squeezed, try to soften the curve a bit.
00:49:443 (1,2,3) - (3) has a nice blanket but (1) no :c
02:00:032 (1,2) - This is not so symmetrical, was it on purpose?

[Easy]
01:33:208 (1) - This is not symmetric, try this.
144,296,93208,6,0,B|204:332|256:288|256:288|308:332|365:297,1,240,4|0,0:0|0:0,0:0:0:0:
02:09:561 (2,3) - This blanket can be better.

Now small suggestions about Taikos.
[Oni]
Simple suggestions will be for piano tones, unless I explain another thing.
00:16:267 (56) - k
00:17:679 (63) - d
00:18:032 (65) - k
00:44:414 (215,217) - Maybe remove both and make (216) a big don like previous?
01:20:061 (440) - Remove? I think this is like breaking the song a bit.
01:25:885 (476) - ^
01:29:591 (501) - Remove and make 502 a big don?
02:10:796 (184) - k

[Muzukashii]
01:37:443 (372,373,374,375,376,377,378,379) - It'd be better if you stick with previous building and put k for every note and D for strong ones.
02:14:855 (518) - k, for piano
02:18:032 (532) - d, as above.

That'd be all from my part, good luck with this.
Topic Starter
XinCrin

DakeDekaane wrote:

Hola :v
The SB... The SB... THE SB <3
I really can suggest much for osu! difficulties, they're awesome, good job Xin :3
I may go a bit nazi, not much, I lost that "skill" a long ago, so I'll just point some stuff that can be improved a bit.

[General]
The combo can't be clearly seen with the actual skin in Taiko :c Maybe, but I think there is no problem with this

[Hard]
00:16:973 (1,2,3) - The blanketing here looks a bit sloppy. It's my style of blankets, I'll leave as is
00:23:855 (5,1) - If this was intended to be a blanket, it'd be improved. Okay
02:08:149 (3,1) - ^ ^ I guess
02:28:091 (2) - This is a bit odd as you're not stacking notes too often, this could look better. Good idea . Done!
02:50:326 (2,3,4,1) - This squarish pattern breaks a bit the flow, consider arranging this in another way In my opinion that flows fine , Hmm . I'll leave it so

[Normal]
00:29:679 (1) - This slider looks a bit squeezed, try to soften the curve a bit.Fixed
00:49:443 (1,2,3) - (3) has a nice blanket but (1) no :c So what do you recommend? :o
02:00:032 (1,2) - This is not so symmetrical, was it on purpose? Yup

[Easy]
01:33:208 (1) - This is not symmetric, try this. Done!
144,296,93208,6,0,B|204:332|256:288|256:288|308:332|365:297,1,240,4|0,0:0|0:0,0:0:0:0:
02:09:561 (2,3) - This blanket can be better. Yes , I fixed the blanket

Now small suggestions about Taikos.
[Oni]
Simple suggestions will be for piano tones, unless I explain another thing.
00:16:267 (56) - k
00:17:679 (63) - d
00:18:032 (65) - k
00:44:414 (215,217) - Maybe remove both and make (216) a big don like previous?
01:20:061 (440) - Remove? I think this is like breaking the song a bit.
01:25:885 (476) - ^
01:29:591 (501) - Remove and make 502 a big don?
02:10:796 (184) - k

[Muzukashii]
01:37:443 (372,373,374,375,376,377,378,379) - It'd be better if you stick with previous building and put k for every note and D for strong ones.
02:14:855 (518) - k, for piano
02:18:032 (532) - d, as above.

That'd be all from my part, good luck with this.
A bit nazi but helpful xD . Thanks a lot Deka !
Kin

DakeDekaane wrote:

[Oni]
Simple suggestions will be for piano tones, unless I explain another thing.
00:16:267 (56) - k here the 2 next note is same as this one, and don, I prefer don here
00:17:679 (63) - d prefer k here, it fit with the next pattern
00:18:032 (65) - k sorry I prefer dkd here D:
00:44:414 (215,217) - Maybe remove both and make (216) a big don like previous? sound really nice to me, fix'd
01:20:061 (440) - Remove? I think this is like breaking the song a bit. I like how it sound with dkd D:
01:25:885 (476) - ^
01:29:591 (501) - Remove and make 502 a big don? fix'd
02:10:796 (184) - k hm d sound better to me

[Muzukashii]
01:37:443 (372,373,374,375,376,377,378,379) - It'd be better if you stick with previous building and put k for every note and D for strong ones. kinda fix'd
02:14:855 (518) - k, for piano pattern sound good, but I prefer let don because previous and next note are same as this one
02:18:032 (532) - d, as above. sound nice, fix'd
I don't have puush on this computer :(
http://www.mediafire.com/?zo3icqkd433d56c
Topic Starter
XinCrin
Updated ~
Loooctav
Hola! Lo haré en español porque ando medio decaído y no quiero pensar mucho Me estrézo hablando ingles :/ Me cuesta mucho

[Easy]
00:15:561 (1) Creo que no es necesaria la curva tan rara, es lindo, pero en ese caso creo que podrías hacer una especie de pirámide, o algo que encaje más
00:16:973 (4) Dalo vuelta para que sea compatible con el Flow.. la punta va para un lado y el slider siguiente para el otro. True Story :v
00:19:091 (2) ^
00:21:208 (1,3) Me gusto mucho que hicieras blanket con el (3) al (1) Pero creo que esta muy cerca la blanket al circulo.. podrías darle un poco más de espacio
00:26:855 (1) Creo que este slider debería llegar hasta 00:27:561... bla bla bla, en resumen dejalo así Creo que sigue más el ritmo
00:31:796 (4) El flow otra vez, aunque no sea tan necesario aquí creo que deberías arreglarlo un poco.
00:32:502 (1) Una curva no le haría mal.
00:49:091 (4,1,2) Escucha bien el ritmo que haces las notas, no encajan, cámbialo :v
00:53:679 (3) Este cambio de ritmo suena feo, sigue como ibas anteriormente, recuerda que un jugador nuevo sigue el ritmo de la canción, no las notas A no ser que sea una persona con muy buenos reflejos :v
00:59:326 (3) 1.. 2.. 3.. El flow otra vez (888) La canción decia 1..2..3.. escala otra vez :v Siendo que el flow no va bien, aunque sea una distancia corta.
01:03:561 (1) Punto rojo innecesario, imo
01:04:973 (3) La punta debería apuntar hacia abajo, y en general dalo vuelta
01:20:149 (4,1) La blanket que le hiciste al (4) con el (1) Esta muy cerca del circulo... el cual se ve algo feo, podrías dejarla más lejos. imo
01:23:326 El ritmo suena mejor así
01:30:032 Agrega un circulo, que este lo más cercano al centro del mapa..
01:38:855 Mueve este slider a x:184 y:224 Para que se ve más bonito :c
02:13:443 (4,1,2,3,4) Aquí el ritmo que haces con las notas no encaja, siendo que las notas largas van al azar...
02:44:149 (3) Siendo que el ritmo cambio demasiado aquí...
02:50:502 (4) Podrías subir más esta nota para que se vea mejor, recuerda que hay un pequeño break, y no es necesario el distance snap en este caso.
02:50:855 (1,2,3) La nota (2) Podrías ir entremedio de los sliders (1,3), se vería más bonito :v

[Normal]

WIP
sheela
[Easy]
02:47:326 (3) - Ctrl+H and Ctrl+G?

[Insane]
01:01:443 (3) - Make a curve?
01:36:032 (1) - x:432 y:316
02:18:914 (2) - Remove it?

Sorry if it isn't a lot. Good Luck and star!
Topic Starter
XinCrin

sheela901 wrote:

[Easy]
02:47:326 (3) - Ctrl+H and Ctrl+G? Hmm , Probably it doesn't flow too good imo

[Insane]
01:01:443 (3) - Make a curve? Okay
01:36:032 (1) - x:432 y:316 Sure , it's better :3
02:18:914 (2) - Remove it? i'm following the piano here as in other places .So , I will not remove it :P

Sorry if it isn't a lot. Good Luck and star!
Thanks for modding and for star <3 !!

Updated :3
Dark_Ai
Hey mod as your in-game request nazi mod ;_;



General
  • it's fine and also nice SB :D

Easy
  • Delete ''Sprite,Foreground,Centre,"SB\epilepsy.png",320,240'' from the osb/osu
    01:08:149 - add a circle here? since you can hear a quietly beat or piano (whatever xD) out of the song
    01:34:620 (2,3) - make it central with 1 grid right

Normal
  • Delete ''Sprite,Foreground,Centre,"SB\epilepsy.png",320,240'' from the osb/osu
    00:46:267 - a circle is missing here. I'd add it here since there is a drum beat in the song and a circle would fit really well here
    01:08:149 - same as Easy
    02:20:855 (2) - move slider end point 1 grid down to make this slider parallel with the preview one

Hard
  • 00:46:267 - add a circle with clap here? like you can hear there is a beat too so better to dont ignore it
    01:05:679 (3) - Ctrl + G for a better flow
    01:05:679 (3) - same as Easy

Insane
  • 00:45:561 (1) - I would add clap at the end
    01:08:149 - same as Easy
    01:14:502 (5) - add NC here and remove on the next one since she begins to sing ''Do you...'' here. I think its better tho
    02:24:032 (1,2) - make a better stack here?
    02:27:208 - What do you think about to add a circle here? because she stops sing here

Rest comming soon >< maybe tonight when i'm back home >o<

Well nice mapset tho owo Good luck with get this ranked ~



(ノ ゚Д゚)ノ彡
would be nice wah :P
Topic Starter
XinCrin

Dark_Ai wrote:

Hey mod as your in-game request nazi mod ;_;



General
  • it's fine and also nice SB :D
<3

Easy
  • Delete ''Sprite,Foreground,Centre,"SB\epilepsy.png",320,240'' from the osb/osu Upps , Removed
    01:08:149 - add a circle here? since you can hear a quietly beat or piano (whatever xD) out of the song Yes, but I'm not following the piano. I am following the bass
    01:34:620 (2,3) - make it central with 1 grid right Done


Normal
  • Delete ''Sprite,Foreground,Centre,"SB\epilepsy.png",320,240'' from the osb/osu Removed
    00:46:267 - a circle is missing here. I'd add it here since there is a drum beat in the song and a circle would fit really well here Yes , added
    01:08:149 - same as Easy Same answer here
    02:20:855 (2) - move slider end point 1 grid down to make this slider parallel with the preview oneFixed

Hard
  • 00:46:267 - add a circle with clap here? like you can hear there is a beat too so better to dont ignore itAdded
    01:05:679 (3) - Ctrl + G for a better flow Yes , flows better
    01:05:679 (3) - same as Easy
Same here

Insane
  • 00:45:561 (1) - I would add clap at the end Done
    01:08:149 - same as Easy Same
    01:14:502 (5) - add NC here and remove on the next one since she begins to sing ''Do you...'' here. I think its better tho Okay
    02:24:032 (1,2) - make a better stack here? Ok , Done
    02:27:208 - What do you think about to add a circle here? because she stops sing heresounds pretty goodd . Done

Rest comming soon >< maybe tonight when i'm back home >o<

Well nice mapset tho owo Good luck with get this ranked ~



(ノ ゚Д゚)ノ彡 haha <3
would be nice wah :P
Thank you for modding Ai ! :) Updated ~
Xivaxi
From my mod queue
[Insane]
00:12:738 (1) - 5th point x:200 y:172 to blanket cleaner
00:13:443 (3,4) - These two should either be lined up on the y axis, or staggered more - right now it's slightly off and looks like a mistake
00:15:561 (1) - first, move this slider up to x:200 y:108 to line it up with 00:14:855 (3,4) these two better, then 2nd point x:288 y:76, 3rd point x:364 y:132 to blanket better
00:16:091 (2) - Line this up to be parallel with the line formed by 00:14:855 (3,4,1) , if you did my changes above, then that will be around x:352 y:224
00:29:326 (4,5,1) - Line these up, you'll have to adjust the slider a bit so it still blankets though
00:30:738 (4,5) - These and 00:31:091 (1,2) these should be parallel
00:57:032 (2,3,4) - Either make these perfectly straight, or curve them more
02:06:738 (4,5,1) - Triangle
02:07:091 (1,2,3) - Triangle here too
02:14:149 (1) - 2nd point x:388 y:244 3rd point x:328 y:316 to blanket a little cleaner
02:45:208 (1,2,3,1) - These should form a diamond-like shape, moving 02:46:620 (1) - to around x:320 y:132 should do it
02:50:855 (1) - x:160 y:168 to center this better in the triangle
02:52:620 (2) - 2nd point x:276 y:164, 3rd point x:376 y:164 to blanket cleaner
02:56:502 (1,2,3,4) - This looks ugly. The 1 should be a part of the pattern, but right now is too far out and just makes everything look messy. Try and find a way to tie the 1 in with 2, 3, and 4, you'll probably have to change the slider before to do this.

[Hard]
00:16:973 (1) - up to x:204 y:108 to make it straighter with the rest of the pattern (I think? maybe my eyes are going bad) Nudge everything else after this up with it to keep the pattern if you do this
00:23:326 (3) - Line it up with 00:22:620 (1,2) these two
00:24:738 (2) - 3rd point x:360 y:280
00:25:443 (1,3) - these two should be lined up on the same x-line
00:48:032 (1,2,3,1) - These should all be lined up perfectly (nudging the last 3 notes down 1 tick should do this I think...)
00:51:738 (4,5) - Line these up?
00:57:385 (3,4,5,1) - Either make these a perfect square, or make the start of the slider 00:57:914 (1) a mirror of the far circle 00:57:385 (3) relative to The two middle circles 00:57:561 (4,5) , this pattern just looks slightly messy the way it is right now
01:08:679 (1,2,3) - Should be spaced evenly
01:16:796 (2,3) - Line these up cleaner
01:38:855 (1,2,3) - These 3 circles ruin the rhythm in this pattern. The first half of the pattern has all the sliders starting on white ticks, but after these 3 circles, the sliders start on the red ticks, despite the music not switching the accents... Add another circle here and push all the sliders back to the white ticks. Or just remove the circles altogether and make this straight sliders
02:26:855 (4) - Move this to x:108 y:112 so 3 is centered better
02:35:855 (2,3,4) - Make this a cleaner triangle

[Normal]
00:52:973 (2) - 2nd point x:420 y:228, 3rd point x:488 y:228 to blanket better and center the next slider a bit better - adjust the next slider a bit as well to make it go straight through the center of this
02:05:679 (3) - Push this up to x:196 y:96 to line this up with the other two notes, It looks a lot cleaner like this.
02:19:796 (1,2) - The end part of 1 should be parallel with 2
02:21:561 (3,4) - line these up with the endpoint of 2
02:40:973 (3,4,5,1) - Make a perfect square
02:44:855 (4,1) - Line these up with the endpoint of 3
02:57:208 (4) - This should be centered perfectly within 02:56:502 (1,2,3) and 02:57:914 (5,6,7) , you'll have to adjust the curve of the slider a bit to do this
02:58:620 (8) - I think this should ideally be a mirror of 02:57:208 (4) across those center triplets.
Nice map and song! GL~
Topic Starter
XinCrin

Xivaxi wrote:

From my mod queue
[Insane]
00:12:738 (1) - 5th point x:200 y:172 to blanket cleaner
00:13:443 (3,4) - These two should either be lined up on the y axis, or staggered more - right now it's slightly off and looks like a mistake
00:15:561 (1) - first, move this slider up to x:200 y:108 to line it up with 00:14:855 (3,4) these two better, then 2nd point x:288 y:76, 3rd point x:364 y:132 to blanket better
00:16:091 (2) - Line this up to be parallel with the line formed by 00:14:855 (3,4,1) , if you did my changes above, then that will be around x:352 y:224
00:29:326 (4,5,1) - Line these up, you'll have to adjust the slider a bit so it still blankets though
00:30:738 (4,5) - These and 00:31:091 (1,2) these should be parallel
00:57:032 (2,3,4) - Either make these perfectly straight, or curve them more
02:06:738 (4,5,1) - Triangle
02:07:091 (1,2,3) - Triangle here too
02:14:149 (1) - 2nd point x:388 y:244 3rd point x:328 y:316 to blanket a little cleaner
02:45:208 (1,2,3,1) - These should form a diamond-like shape, moving 02:46:620 (1) - to around x:320 y:132 should do it
02:50:855 (1) - x:160 y:168 to center this better in the triangle
02:52:620 (2) - 2nd point x:276 y:164, 3rd point x:376 y:164 to blanket cleaner
02:56:502 (1,2,3,4) - This looks ugly. The 1 should be a part of the pattern, but right now is too far out and just makes everything look messy. Try and find a way to tie the 1 in with 2, 3, and 4, you'll probably have to change the slider before to do this.

[Hard]
00:16:973 (1) - up to x:204 y:108 to make it straighter with the rest of the pattern (I think? maybe my eyes are going bad) Nudge everything else after this up with it to keep the pattern if you do this
00:23:326 (3) - Line it up with 00:22:620 (1,2) these two
00:24:738 (2) - 3rd point x:360 y:280
00:25:443 (1,3) - these two should be lined up on the same x-line
00:48:032 (1,2,3,1) - These should all be lined up perfectly (nudging the last 3 notes down 1 tick should do this I think...)
00:51:738 (4,5) - Line these up?
00:57:385 (3,4,5,1) - Either make these a perfect square, or make the start of the slider 00:57:914 (1) a mirror of the far circle 00:57:385 (3) relative to The two middle circles 00:57:561 (4,5) , this pattern just looks slightly messy the way it is right now
01:08:679 (1,2,3) - Should be spaced evenly
01:16:796 (2,3) - Line these up cleaner
01:38:855 (1,2,3) - These 3 circles ruin the rhythm in this pattern. The first half of the pattern has all the sliders starting on white ticks, but after these 3 circles, the sliders start on the red ticks, despite the music not switching the accents... Add another circle here and push all the sliders back to the white ticks. Or just remove the circles altogether and make this straight sliders
02:26:855 (4) - Move this to x:108 y:112 so 3 is centered better
02:35:855 (2,3,4) - Make this a cleaner triangle

[Normal]
00:52:973 (2) - 2nd point x:420 y:228, 3rd point x:488 y:228 to blanket better and center the next slider a bit better - adjust the next slider a bit as well to make it go straight through the center of this
02:05:679 (3) - Push this up to x:196 y:96 to line this up with the other two notes, It looks a lot cleaner like this.
02:19:796 (1,2) - The end part of 1 should be parallel with 2
02:21:561 (3,4) - line these up with the endpoint of 2
02:40:973 (3,4,5,1) - Make a perfect square
02:44:855 (4,1) - Line these up with the endpoint of 3
02:57:208 (4) - This should be centered perfectly within 02:56:502 (1,2,3) and 02:57:914 (5,6,7) , you'll have to adjust the curve of the slider a bit to do this
02:58:620 (8) - I think this should ideally be a mirror of 02:57:208 (4) across those center triplets.
Nice map and song! GL~
Well . . .since the mod is a bit naz i . I think than it is unnecessary answer every suggestions . I fixed all blankets that you suggest me :) . Thank you for modding !! Updated ~
Azure
from popner's modding team

[General]
nope

[Normal]
nice

[Normal]
  1. 00:49:443 (1) move to x332, y64
[Hard]
  1. 02:50:326 (2,3,4,1) Why not make a square?

[Insane]
  1. OD-1
    01:01:443 (3) move to x180, y324 make 01:01:091 (1,2,3) a trangle
    remember to fix 01:01:796 (4) stick with (3)
  2. 01:18:385 (3) ctral+G ?
  3. 01:19:973 (4,5) ^ ? (just for jump)
  4. 01:30:032 NC like 01:07:443
  5. 02:50:855 (1) move to x154, y188 on 02:50:326 (3,4,5) center of trangle and 02:50:502 (4,5) ctrl+G
nice flow, good luck ;)
Topic Starter
XinCrin

Azure wrote:

from popner's modding team

[General]
nope

[Normal]
nice

[Normal]
  1. 00:49:443 (1) move to x332, y64
Done

[Hard]
  1. 02:50:326 (2,3,4,1) Why not make a square?
Okay

[Insane]
  1. OD-1 Oh , Done!
    01:01:443 (3) move to x180, y324 make 01:01:091 (1,2,3) a trangle nice idea , Done
    remember to fix 01:01:796 (4) stick with (3)
  2. 01:18:385 (3) ctral+G ? I think that it will doesn't flow very well , so , i will not change it
  3. 01:19:973 (4,5) ^ ? (just for jump) Same as above
  4. 01:30:032 NC like 01:07:443 Done
  5. 02:50:855 (1) move to x154, y188 on 02:50:326 (3,4,5) center of trangle and 02:50:502 (4,5) ctrl+G I don't like as flowing, I'll leave so.
nice flow, good luck ;)
Thank you for modding !!! :) . Updated ~
Shohei Ohtani
lol all of my PM requests get shorter and shorter for every map

You were the first PM request I did today

:3

Timing:
Offset: 32. It doesn't really matter but people are gonna be poopybutts about it so it'd be best to just move it there o3o

Storyboard:
01:43:091 - OK 2 MINUTES IN GLAD I KNOW WHO THE MAPPER IS NOW. (Move this to the first break. You even have the cinematic widescreen thing going on there). Possibly also change to "Map and Storyboard by XinCrin"

Insane:
00:16:796 (4) - It's an ok looking pattern but it's weird how (4) is father away from (3) than from (1). Even out the spacing here
00:29:326 (4) - ^
00:51:385 (2,3,4) - This would play better as note, slider, slider rather than slider, slider, note
01:19:796 (3) - Nazi stacking issue, but I'll point it out before other people do. Stack this with the beginning of (3) in the previous combo
01:33:208 (1,1,1) - You could do SO MUCH more here. If there wasn't a break afterwards, I'd be like "ok cool giving the players a rest", but because there's a break afterwards, why make it so simple here?
02:00:032 (1,1) - ^
02:56:502 (1,2,3,4) - I understand the whole stacking thing, but this would play a lot better if the spacing was more even

Hard:
01:22:973 (4) - I know it may cause issues with this touching the screen border, but can you try moving this so it's parallel with (2)
01:33:208 (1,1,1) - Same as insane
02:00:032 (1,1) - ^

Normal:
It's a bit 1/1y, but it's ok

Easy:
Same as normal

can you uguu me.
Topic Starter
XinCrin

CDFA wrote:

lol all of my PM requests get shorter and shorter for every map

You were the first PM request I did today

:3

Timing:
Offset: 32. It doesn't really matter but people are gonna be poopybutts about it so it'd be best to just move it there o3o Hmm , If someone else tells me . I will change it

Storyboard:
01:43:091 - OK 2 MINUTES IN GLAD I KNOW WHO THE MAPPER IS NOW. (Move this to the first break. You even have the cinematic widescreen thing going on there). Possibly also change to "Map and Storyboard by XinCrin" Ok , i will try to change it

Insane:
00:16:796 (4) - It's an ok looking pattern but it's weird how (4) is father away from (3) than from (1). Even out the spacing here Hmm , okay . I will try to do it better
00:29:326 (4) - ^ ^
00:51:385 (2,3,4) - This would play better as note, slider, slider rather than slider, slider, note Honestly , imo doesn't flows very well as you say . I will not change it
01:19:796 (3) - Nazi stacking issue, but I'll point it out before other people do. Stack this with the beginning of (3) in the previous combo Fixed!
01:33:208 (1,1,1) - You could do SO MUCH more here. If there wasn't a break afterwards, I'd be like "ok cool giving the players a rest", but because there's a break afterwards, why make it so simple here? I prefer to follow the sound that dominates the song. Also it's following good the SB imo
02:00:032 (1,1) - ^ Ok , Here i will do it :P
02:56:502 (1,2,3,4) - I understand the whole stacking thing, but this would play a lot better if the spacing was more even Hmm. Okay . Fixed!

Hard:
01:22:973 (4) - I know it may cause issues with this touching the screen border, but can you try moving this so it's parallel with (2) I changed a bit this pattern
01:33:208 (1,1,1) - Same as insane Same
02:00:032 (1,1) - ^ Same answer as Insane

Normal:
It's a bit 1/1y, but it's ok n.n

Easy:
Same as normal but is a easy diff . . Xd

can you uguu me.
oKAY n.n

Thank you for modding CDFA!! :)
mancuso_JM_
Hi! I promised a mod a long time ago, so here we go! :) (In english this time)

|Standard|

[Easy:]

• 00:12:738 (2) - Let me nazi you a bit.. I know that you try variety with your sliders, but this Slider looks pretty weird and ugly. I suggest you to use a simple blanket in there instead
• 00:43:796 (Spin) - What about adding a hitsound in this Spinner? It will sound perfectly with the change in the vocal, you can probably add a Finish.
• 00:48:032 (3) - The rhythm becomes really consecutive for an easy diff. with BPM 170, and in definetly the slider end doesn't follow exactly the high pitch in the music, for that reason, I recommend you to reduce this slider length by 1/1 (and leave 00:48:738 without any beat).
• 00:50:855 (3) - (^). In addition is a better idea if you start with a rhythm change in 00:52:267 - (as you will do if you make these changes)
• 00:57:208 (4) - This note sounds definetly off-beat, because it is not any sound at this point. Move this note 1/1 back to follow properly the music (add a clap in this note after to do that).
• 01:14:149 (4) - Try to don't use a lot of consecutive objects with that BPM in Easy diffs. at some points it could be hard to follow to new players. Instead of this 1/1 slider, remove the slider and add a single note in 01:14:502 - (add a clap in this note ofc).
• 01:25:443 (4) - (^)
• 01:34:620 (2,3) - Definetly these sliders could be much better (yes, a bit nazi but it'll help you to fix the structure of the map :P). I've already fixed that for you, here have a screenshoot and a code (this code will have the pattern (2,3,1,2), because I needed to fix the spacing between the notes and a little blanketing too)
Screenshoot + Code

316,226,94620,2,0,B|322:158|265:126|265:126|203:92|210:28,1,240
301,28,96032,2,0,B|308:92|246:126|246:126|189:158|195:226,1,240
252,296,97443,6,0,P|172:312|112:188,1,240,4|0,0:0|0:0,0:0:0:0:
160,116,98855,2,0,P|271:115|300:223,1,240,4|0,0:0|0:0,0:0:0:0:
• 02:05:326 (1) - I personally dislike this note here, it is not following any high pitch in the music, the new section should start in 02:05:679 - where the music sounds much higher and represents more the music. On a second scale, this note is breaking your comboing (but this is really secundary :P), but yeah, would be better if you delete this note and start the new section with the slider in 02:05:679
• 02:12:738 (3) - A Clap at the slider end will sound exquisite
• 02:24:032 (2) - I saw that you didn't use red ticks at all here to make some of variety. In this case, sounds reasonable (listening to the music) if you reduce this slider length in 1/2
• 02:30:385 (3,1) - Swap the combo placement to adapt it to your symetry, actually it seems just too weird to me
• 02:55:091 (3) - You took the worst idea here :/.. The slider end is not following any concrete thing, you have two options here:
  1. Extend this Slider length in 1/1
  2. Reduce the Slider length in 1/1 and then add a single note in 02:56:149 - (In both cases, the reason is to follow better the high pitch in the music)
- Well, this fits well as a Easy diff. but you should adapt better to the BPMs.. I think you know why I say you that, but I'll repeat it anyway, your Easy are Hard when you map a song with semi-high BPM and your Normal diffs. are really simple (easier than your Easy in that case) when you map in a semi-low BPM song.
Take that in consideration to your next maps, it'll help you to be a better mapper, believe me..
A Global opinion about this map, it is pretty well constructed in general, it just bother me some consecutive patterns but I mentioned most of them in my mod, so yeah :)


[Normal:]

• 00:12:385 - 00:23:679 - The lack of hitsounding in this first section made me feel weird at the time play and mod the map. Some soft whistle would fix perfectly in this first part, you should try adding some of them here and there
• 00:24:738 (2) - I'd recommend you a clap here for the reason mentioned above
• 00:25:443 (3) - *Really Nazi* Move the Red Sliderway point to x:300 y:120 to fix the following blanket with (4)
• 00:27:914 (3,4,5) - This pattern flows a bit bad to me, it will fix the flow if you do something like this
• 00:29:502 (x) - The previous pattern sound weird as well, I find coherent to follow your hitsounding and to complete the sentence ''Can you remember'' add a note here with Clap.
• 00:33:561 (2) - Add a Clap because this combo without any hitsounds sounds really weird
• 00:43:796 (Spin) - As I said in Easy, you can maybe add a Finish here to follow the vocals change
• 00:46:267 (1,2) - *Nazi* Fix the blanket between them, you know :P (I love to naziing you with the blankets haha)
• 00:46:267 - 01:06:032 - I can do a long rhythmical mod in this section, there is no variety here, it is just a simple 1/1 1/1 2/1 sliders that repeat a lot of times. Some stops in some place sounds fitting as well, for example, you reduce the Slider in 00:53:679 by 1/1 and some other cases. Reconsider that, because the music let you use varieties sometimes.
• 01:25:796 (3,4,1) - It is weird this 3-plet in 1/2, at least here, sounds pretty random. I'd use a 1/2 Slider instead of (3,4).
• 01:28:620 (5) - Move this Note to x:256 y:136 to give the map some of variety
• 01:34:620 (3,1) - Swap the combo placement for consistency with the Easy (?
• 02:05:149 - 02:16:620 - Some soft whistle is suggested as I said in my first suggestion here in this diff.
• 02:06:561 (x) - I'd add a note here, after the 3/1 Slider, this place sounds really empty.
• 02:07:091 (6) - I'd add a Clap here due to the lack of hitsounding in this section
• 02:50:502 (4,5,1) - As I said before, I find this 3-plet random. So, would be better if you use a 1/2 Slider instead of (4,5).
• 02:52:620 (4,1) - *Nazi xD* - You should try this slider more ''curvy'', because this is breaking a bit the thematic of your sliders.. You can maybe do something like this (I'd try some curvy in (1) too).
Screenshoot + Code

268,228,172620,2,0,B|248:280|260:332|260:332|200:316|126:327,1,240,8|8,0:0|0:0,0:0:0:0:
• 02:57:914 (5) - This combo is pretty much longer than the rest of the map. It sounds coherent if you add a New Combo here

- The only thing that bother me is the lack of variety in the pattern that I mentioned you, and the hitsounding sometimes too. The other looks pretty prolix in general.

[Hard:]

• 00:26:326 (2) - Put this note in x:200 y:204, the flow and transition in the map will become better (After that move (3) 1 or 2 grids down)
• 00:43:796 (Spin) - You should add a Whistle in this Spinner as I mentioned in the other diffs.
• 00:50:855 (1,2,3) - This rhythmical pattern sounds weird in general, I'd use a simpler thing like this one..
• 00:56:149 (4,1,2) - In general, I don't recommend slider ends over downbeats in the hardest difficulties, in addition some part of this pattern sounds forced. To make this pattern better, reduce (4) in 1/2 and add a note in 00:56:502 - instead (add a NC in this note btw), after that, the note in 00:56:679 - feels really forced and it is not following anything in the music, so would be better to remove it from here. Have a screenshoot to end my idea :P
• 00:57:385 (3) - The music definetly change here, I'd add a New Combo
• 01:08:679 (1,2,3,1) - Reduce this jump at least a bit. After the spinner, this plays forced and this is not a good thing.
• 01:19:443 (3,4) - Ugh.. This flows bad. With a simple Reverse Selection (Ctrl+G) in (3) you will fix that.
• 01:21:914 (1,2,3) - Another weird jump, the music doesn't go in a high pitch comparing with the previous part. Maybe a little spacing increase between (2,3) is the best option, so you can maybe do something like this
• 01:26:149 (1,2,3,4) - This pattern, needs some tweaks to have a perfect rhythm. Actually it only has 2 Sliders in 1/1 and those notes over red ticks that doesn't follow the music properly, try this instead:

• 01:33:208 (1,1,1) - I see your intention here, but still, the combo spam is not the way I think. If I were you, I let this as (1,2,3) instead.
• 01:40:091 (6,1) - I'd increase a bit the spacing between these objects, it provides an excellent effect listening the music and seeing the storyboard. You should give it a try
• 02:13:796 (4,5) - This stack called me a bit the attention, because actually you don't have stacked patterns. For a better transition, unstack these objects.
• 02:28:796 - 02:30:208 - 02:31:620 - 02:33:032 - Don't you think that all these notes are just providing a bad rhythm? I personally think that, these notes are not following any relevant thing I think, so my suggestion is delete all these notes and try other thing with the objects placement.
• 02:37:443 (2) - Add other repetition in this Slider, will cover properly the music, you will notice that
• 02:41:679 (3) - This Slider provides a bad sound here and in the following pattern, you know, this is not a good thing :p. I recommend you to reduce this Slider in 1/2 and then add a note in 02:42:032 to fix that
• 02:48:738 (3,4) - *I can be nazi here :P* In (3) move the middle slider waypoint 2 grids up and in (4) move it 2 grids down to emphasize a bit more that curve, actually that point looks really unnecesary.
• 02:49:796 (x) - Add a Note (Stacked with the previous (1) if it is possible).
• 02:50:326 (2) - Since the music change here, a New Combo is the best option

- I think (and hope) that everything will become much better. Actually, the map played fine, but needed some tweaks to have a better flow/rhythm.. I think this will help. Still, good job with this diff. I have to say.

[Insane:]

• 00:14:855 (3) - Flip Vertically (Ctrl+J) and place this Slider in x:184 y:300 for a better flow
• 00:22:267 (4) - *Nazi* - Curve this Slider, this stright slider looks aesthetic comparing with the rest of the pattern. You can probably try a simple thing like this..
• 00:31:796 (4,5,6) - For consistency with the previous part, you should increase the spacing between these 3 Notes
• 00:43:796 (Spin) - Exactly the same as I suggested you in the previous diffs. :P. Try adding a hitsound in this Spinner (preferably a Finish).
• 00:45:561 (1) - This is technically wrong, there is no sound over 1/8. Everything is 1/4, make sure to fix that please
• 00:50:502 (4) - *Nazi* I'd try a curvy slider here as well.
• 01:08:679 (1,2,1) - I'd use a constant spacing between these notes, it will fit better with the song.
• 01:14:149 (3,4) - This jump is bad placed, the music pitch change is not here, if you want a jump you should add it between (4,1,2,3), I highly recommend that.
• 01:18:385 (3,4) - That kind of patterns flow bad almost always, I don't recommend the usage of them in a Standard diff. Try using a Reverse Selection (Ctrl+G) in (3) and you will fix this issue
• 01:25:620 (3,4,1) - I didn't understand this inconsistent spacing, I mean this part is following the same thing, the sentence ''Can you remember''.. Would be better if you make that consistent
• 01:33:208 (1,1,1) - Exactly the same as I said in Hard, the combo spam is not the way. So, try using (1,2,3) instead
• 02:12:208 (3,4) - Useless jump, do a reverse selection (ctrl+G) in (3) please
• 02:26:679 (4,1,2) - Oh no... The spacing in 1/1 and 1/2 is exactly in a same pattern, this is not good :/. Try a stack or other thing, but would be better if you change that to don't have problems in the future
• 02:28:443 (1) - This is pretty similar as I said in Hard, this note is just providing a bad sound here, remove it please and try other variety in the object placement
• 02:37:443 (9) - Add other repetition here to cover better the rhythm (as I said in Hard)
• 02:50:326 (3) - What about a New Combo to show better the usage of the jump and due to the music change?

- Some inconsistencies, and 1/2 spam sometimes, but still is not a bad diff.

|Taiko|

[Taikin Muzukashii:]

Settings:
--> The Overall Difficulty is a bit low, looking that this is a Muzu (not a Futsuu, not a Kantan). I'd increase it by 1 Tick (OD+1)

• 00:04:973 (12) - I read your pattern, and I see your idea but I think is not 100% completed. Use a don here instead, the highest pitch in the piano already disappeared.
• 00:07:091 (18) - Following your idea, this should be a kat, because the sound in the piano become higher
• 00:10:620 (28) - And.. This should be a don as well
• 00:12:738 - Slider speed changes are not recommended in Muzukashii (specially used in this way, in a same pattern). If you want to keep it, move this green line to 00:12:826 - but I highly recommend you to keep the 1.0x in all the map.
• 00:15:914 (49,50,51,52,53,54) - This is a weird variation in the pattern, I personally find it not totally fitting. To make it more ''fitting'' and consistent with the whole of the map, remove (51) and then add a kat in 00:16:796.
• 00:21:561 (73,74,75,76,77,78,79,80) - Well, I felt something like I mentioned above. I think you tried a variety but it was not 100% achieved. I'd try something like this instead
• 00:42:385 (156,163) - I'd add finishers in these notes, they sounds fine, flow fine and follow properly the music of course
• 00:49:796 (183,189) - In these notes, I think kats will represent the music better
• 00:53:414 (200) - This not is really inconsistent comparing it with the similar sections as this one. Remove it from here please
• 01:08:149 (T) - Useless inherited timing point, is not doing anything here. It's ok if you delete it
• (00:23:502 - 00:33:914) - (01:09:208 - 01:26:149) - These sections are pretty inconsistent, but the song sounds really similar. In the first case you decided to follow the drums, in the other one you decided to focus in vocals preferably. I think in some way, you should adapt this and make it more consistent between them (just saying)
• 01:31:796 - 01:33:208 - 01:34:620 - 01:36:032 - 01:37:443 - 01:38:855 - 01:40:267 - Sorry, but this sequence is not acceptable for a Muzu, the slider speed change is not acceptable as I said before. Please, remove these Inherited Timing sections and keep always the same Slider velocity.
• 01:31:796 (356,360,364,368,372) - After to fix the above suggestions, I'd add finishers in these notes to give it other ''touch'' to the pattern
• 01:43:443 (589,590,591,592,593) - This pattern sounds a bit wrong, remove (591) and use a d k k d pattern here.
• 01:42:738 - 01:52:973 - Hmm.. Basically, I didn't understand that much what you follow in this section. In my opinion, you should use more patterns like I mentioned above.
• 02:15:914 (523) - Use a kat here for a better flow.
• 02:16:973 - Well, I'll repeat that one more time, but slider speed changes are not totally acceptable in Muzu.. Especially in this case because produce overlapped notes and this is unrankable. If you want to keep it, move this Inherited timing point to 02:17:061 - but I highly recommend you to remove it from here (I won't repeat this stuff anymore in this diff. :P)

- Is not bad, but it has quite a lot inconsistencies.. With more mods, this can be fixed.

[Taikin Oni:]

Settings:
--> Due to the velocity of the map, I think that a tick in the Overall Difficulty it won't hurt :P (OD+1).

• 00:01:444 - 00:12:738 - I'd like to see this first part more consistent with the Muzu (The big notes are ok, but I mean the rest of the patterns).
• 00:45:561 (224,225,226,227,228,229,230,231,232) - I'd use a simplier thing here, always following the music but simplier. I'd try something like kkkkddddk. I personally find it more fluent
• 00:46:973 (234) - Hmm.. Finisher (?
• 00:50:502 (254,255,256,257,258,259) - This dkd doesn't follow the music really well, and flows weird as well. I'd try something like ddk d k d instead in this pattern.
• 01:07:796 - This Slider speed change provides overlapped notes, and this is unrankable nowadays. Keep this green line with 1,25x and then add a new green line in 01:07:885 with 1,0x to fix that

Well, Technically fine. Just try to fix all these overlapped notes, because they make the difficulty unrankable :/

This became longer than I thought :o
Still, is not a bad mapset, but some more mods here will make the map even better.
That's all from me! Hope this can helps you!!
Best of Luck, Xin! ;)
Kin

mancuso_JM_ wrote:

|Taiko|

[Taikin Muzukashii:]

Settings:
--> The Overall Difficulty is a bit low, looking that this is a Muzu (not a Futsuu, not a Kantan). I'd increase it by 1 Tick (OD+1) OD = HP, then OD+HP +1

• 00:04:973 (12) - I read your pattern, and I see your idea but I think is not 100% completed. Use a don here instead, the highest pitch in the piano already disappeared. hm, 12 have the same sound as 10, I prefer keep k
• 00:07:091 (18) - Following your idea, this should be a kat, because the sound in the piano become higher yeah, fix'd
• 00:10:620 (28) - And.. This should be a don as well same as earlier
• 00:12:738 - Slider speed changes are not recommended in Muzukashii (specially used in this way, in a same pattern). If you want to keep it, move this green line to 00:12:826 - but I highly recommend you to keep the 1.0x in all the map. x1 all the map
• 00:15:914 (49,50,51,52,53,54) - This is a weird variation in the pattern, I personally find it not totally fitting. To make it more ''fitting'' and consistent with the whole of the map, remove (51) and then add a kat in 00:16:796. don deleted, but kat not add'd, because it feel a bit strange to hear d k k d 2 times
• 00:21:561 (73,74,75,76,77,78,79,80) - Well, I felt something like I mentioned above. I think you tried a variety but it was not 100% achieved. I'd try something like this instead I tried with this, but it feel a bit strange with the previous pattern, I prefer keep it
• 00:42:385 (156,163) - I'd add finishers in these notes, they sounds fine, flow fine and follow properly the music of course add'd
• 00:49:796 (183,189) - In these notes, I think kats will represent the music better fix'd
• 00:53:414 (200) - This not is really inconsistent comparing it with the similar sections as this one. Remove it from here please fix'd
• 01:08:149 (T) - Useless inherited timing point, is not doing anything here. It's ok if you delete it delete'd
• (00:23:502 - 00:33:914) - (01:09:208 - 01:26:149) - These sections are pretty inconsistent, but the song sounds really similar. In the first case you decided to follow the drums, in the other one you decided to focus in vocals preferably. I think in some way, you should adapt this and make it more consistent between them (just saying)
• 01:31:796 - 01:33:208 - 01:34:620 - 01:36:032 - 01:37:443 - 01:38:855 - 01:40:267 - Sorry, but this sequence is not acceptable for a Muzu, the slider speed change is not acceptable as I said before. Please, remove these Inherited Timing sections and keep always the same Slider velocity. forgot to delete, fix'd
• 01:31:796 (356,360,364,368,372) - After to fix the above suggestions, I'd add finishers in these notes to give it other ''touch'' to the pattern fix'd
• 01:43:443 (589,590,591,592,593) - This pattern sounds a bit wrong, remove (591) and use a d k k d pattern here. almost fix'd
• 01:42:738 - 01:52:973 - Hmm.. Basically, I didn't understand that much what you follow in this section. In my opinion, you should use more patterns like I mentioned above. it follow the lil voice, you can hear it with headphone
• 02:15:914 (523) - Use a kat here for a better flow. fix'd
• 02:16:973 - Well, I'll repeat that one more time, but slider speed changes are not totally acceptable in Muzu.. Especially in this case because produce overlapped notes and this is unrankable. If you want to keep it, move this Inherited timing point to 02:17:061 - but I highly recommend you to remove it from here (I won't repeat this stuff anymore in this diff. :P) deleted

- Is not bad, but it has quite a lot inconsistencies.. With more mods, this can be fixed.

[Taikin Oni:]

Settings:
--> Due to the velocity of the map, I think that a tick in the Overall Difficulty it won't hurt :P (OD+1). same as muzu, HP+OD +1

• 00:01:444 - 00:12:738 - I'd like to see this first part more consistent with the Muzu (The big notes are ok, but I mean the rest of the patterns). Fix'd, I think
• 00:45:561 (224,225,226,227,228,229,230,231,232) - I'd use a simplier thing here, always following the music but simplier. I'd try something like kkkkddddk. I personally find it more fluent fix'd
• 00:46:973 (234) - Hmm.. Finisher (? nice one, fix'd
• 00:50:502 (254,255,256,257,258,259) - This dkd doesn't follow the music really well, and flows weird as well. I'd try something like ddk d k d instead in this pattern. hm I prefer keep it, it's better for follow the melody
• 01:07:796 - This Slider speed change provides overlapped notes, and this is unrankable nowadays. Keep this green line with 1,25x and then add a new green line in 01:07:885 with 1,0x to fix that changed the 1st green line a x1,17, and 2nd x1

Well, Technically fine. Just try to fix all these overlapped notes, because they make the difficulty unrankable :/

This became longer than I thought :o
Still, is not a bad mapset, but some more mods here will make the map even better.
That's all from me! Hope this can helps you!!
Best of Luck, Xin! ;)
thanks for mod ! \o

Update here : http://puu.sh/4c73n.rar
Topic Starter
XinCrin

mancuso_JM_ wrote:

Hi! I promised a mod a long time ago, so here we go! :) (In english this time)

|Standard|

[Easy:]

• 00:12:738 (2) - Let me nazi you a bit.. I know that you try variety with your sliders, but this Slider looks pretty weird and ugly. I suggest you to use a simple blanket in there instead D: This slider looks so ugly . Changed !
• 00:43:796 (Spin) - What about adding a hitsound in this Spinner? It will sound perfectly with the change in the vocal, you can probably add a Finish. The song stops silently. So I prefer the spinner does not sound
• 00:48:032 (3) - The rhythm becomes really consecutive for an easy diff. with BPM 170, and in definetly the slider end doesn't follow exactly the high pitch in the music, for that reason, I recommend you to reduce this slider length by 1/1 (and leave 00:48:738 without any beat). Yes, but I didn't like your suggestion. If I do what you tell me. The rhythm, will feel very strange and cuted in my opinion.
• 00:50:855 (3) - (^). In addition is a better idea if you start with a rhythm change in 00:52:267 - (as you will do if you make these changes) Hmm I don't understand this idea D: . I will try to ask you in-game
• 00:57:208 (4) - This note sounds definetly off-beat, because it is not any sound at this point. Move this note 1/1 back to follow properly the music (add a clap in this note after to do that). Done
• 01:14:149 (4) - Try to don't use a lot of consecutive objects with that BPM in Easy diffs. at some points it could be hard to follow to new players. Instead of this 1/1 slider, remove the slider and add a single note in 01:14:502 - (add a clap in this note ofc). As I said : Yes, but I didn't like your suggestion. If I do what you tell me. The rhythm, will feel very strange and cuted in my opinion.
• 01:25:443 (4) - (^) Same as above
• 01:34:620 (2,3) - Definetly these sliders could be much better (yes, a bit nazi but it'll help you to fix the structure of the map :P). I've already fixed that for you, here have a screenshoot and a code (this code will have the pattern (2,3,1,2), because I needed to fix the spacing between the notes and a little blanketing too) I used the code because I'm so lazy xD . Fixed
Screenshoot + Code

316,226,94620,2,0,B|322:158|265:126|265:126|203:92|210:28,1,240
301,28,96032,2,0,B|308:92|246:126|246:126|189:158|195:226,1,240
252,296,97443,6,0,P|172:312|112:188,1,240,4|0,0:0|0:0,0:0:0:0:
160,116,98855,2,0,P|271:115|300:223,1,240,4|0,0:0|0:0,0:0:0:0:
• 02:05:326 (1) - I personally dislike this note here, it is not following any high pitch in the music, the new section should start in 02:05:679 - where the music sounds much higher and represents more the music. On a second scale, this note is breaking your comboing (but this is really secundary :P), but yeah, would be better if you delete this note and start the new section with the slider in 02:05:679 Done!
• 02:12:738 (3) - A Clap at the slider end will sound exquisite aha . Done
• 02:24:032 (2) - I saw that you didn't use red ticks at all here to make some of variety. In this case, sounds reasonable (listening to the music) if you reduce this slider length in 1/2 In my opinion , this slider follows much better the music/voice as a 1/1 slider
• 02:30:385 (3,1) - Swap the combo placement to adapt it to your symetry, actually it seems just too weird to me Fixed
• 02:55:091 (3) - You took the worst idea here :/.. The slider end is not following any concrete thing, you have two options here:
  1. Extend this Slider length in 1/1
  2. Reduce the Slider length in 1/1 and then add a single note in 02:56:149 - (In both cases, the reason is to follow better the high pitch in the music)
Second idea , sounds better .Done

- Well, this fits well as a Easy diff. but you should adapt better to the BPMs.. I think you know why I say you that, but I'll repeat it anyway, your Easy are Hard when you map a song with semi-high BPM and your Normal diffs. are really simple (easier than your Easy in that case) when you map in a semi-low BPM song.
Take that in consideration to your next maps, it'll help you to be a better mapper, believe me..
A Global opinion about this map, it is pretty well constructed in general, it just bother me some consecutive patterns but I mentioned most of them in my mod, so yeah :)


[Normal:]

• 00:12:385 - 00:23:679 - The lack of hitsounding in this first section made me feel weird at the time play and mod the map. Some soft whistle would fix perfectly in this first part, you should try adding some of them here and there Done
• 00:24:738 (2) - I'd recommend you a clap here for the reason mentioned above Done
• 00:25:443 (3) - *Really Nazi* Move the Red Sliderway point to x:300 y:120 to fix the following blanket with (4) Done
• 00:27:914 (3,4,5) - This pattern flows a bit bad to me, it will fix the flow if you do something like this
• 00:29:502 (x) - The previous pattern sound weird as well, I find coherent to follow your hitsounding and to complete the sentence ''Can you remember'' add a note here with Clap. Done!
• 00:33:561 (2) - Add a Clap because this combo without any hitsounds sounds really weird Same answer as Easy
• 00:43:796 (Spin) - As I said in Easy, you can maybe add a Finish here to follow the vocals change
• 00:46:267 (1,2) - *Nazi* Fix the blanket between them, you know :P (I love to naziing you with the blankets haha)
• 00:46:267 - 01:06:032 - I can do a long rhythmical mod in this section, there is no variety here, it is just a simple 1/1 1/1 2/1 sliders that repeat a lot of times. Some stops in some place sounds fitting as well, for example, you reduce the Slider in 00:53:679 by 1/1 and some other cases. Reconsider that, because the music let you use varieties sometimes. I changed a bit the boring patterns here
• 01:25:796 (3,4,1) - It is weird this 3-plet in 1/2, at least here, sounds pretty random. I'd use a 1/2 Slider instead of (3,4). Are you kidding me ? D: . Be hear clearly the 3 plets in music
• 01:28:620 (5) - Move this Note to x:256 y:136 to give the map some of variety Done
• 01:34:620 (3,1) - Swap the combo placement for consistency with the Easy (? Done
• 02:05:149 - 02:16:620 - Some soft whistle is suggested as I said in my first suggestion here in this diff. Done!
• 02:06:561 (x) - I'd add a note here, after the 3/1 Slider, this place sounds really empty. Done
• 02:07:091 (6) - I'd add a Clap here due to the lack of hitsounding in this section Hmm . Okay
• 02:50:502 (4,5,1) - As I said before, I find this 3-plet random. So, would be better if you use a 1/2 Slider instead of (4,5). Same answer
• 02:52:620 (4,1) - *Nazi xD* - You should try this slider more ''curvy'', because this is breaking a bit the thematic of your sliders.. You can maybe do something like this (I'd try some curvy in (1) too).
Screenshoot + Code

268,228,172620,2,0,B|248:280|260:332|260:332|200:316|126:327,1,240,8|8,0:0|0:0,0:0:0:0:
• 02:57:914 (5) - This combo is pretty much longer than the rest of the map. It sounds coherent if you add a New Combo here Done

- The only thing that bother me is the lack of variety in the pattern that I mentioned you, and the hitsounding sometimes too. The other looks pretty prolix in general.

[Hard:]

• 00:26:326 (2) - Put this note in x:200 y:204, the flow and transition in the map will become better (After that move (3) 1 or 2 grids down)Done!
• 00:43:796 (Spin) - You should add a Whistle in this Spinner as I mentioned in the other diffs.
• 00:50:855 (1,2,3) - This rhythmical pattern sounds weird in general, I'd use a simpler thing like this one.. As I said . .
Done!
• 00:56:149 (4,1,2) - In general, I don't recommend slider ends over downbeats in the hardest difficulties, in addition some part of this pattern sounds forced. To make this pattern better, reduce (4) in 1/2 and add a note in 00:56:502 - instead (add a NC in this note btw), after that, the note in 00:56:679 - feels really forced and it is not following anything in the music, so would be better to remove it from here. Have a screenshoot to end my idea :P
I did done another thing , but anyways i changed this pattern :P
• 00:57:385 (3) - The music definetly change here, I'd add a New Combo Done
• 01:08:679 (1,2,3,1) - Reduce this jump at least a bit. After the spinner, this plays forced and this is not a good thing. Done
• 01:19:443 (3,4) - Ugh.. This flows bad. With a simple Reverse Selection (Ctrl+G) in (3) you will fix that. Done
• 01:21:914 (1,2,3) - Another weird jump, the music doesn't go in a high pitch comparing with the previous part. Maybe a little spacing increase between (2,3) is the best option, so you can maybe do something like this Fixed
• 01:26:149 (1,2,3,4) - This pattern, needs some tweaks to have a perfect rhythm. Actually it only has 2 Sliders in 1/1 and those notes over red ticks that doesn't follow the music properly, try this instead: Done!

• 01:33:208 (1,1,1) - I see your intention here, but still, the combo spam is not the way I think. If I were you, I let this as (1,2,3) instead. Done!
• 01:40:091 (6,1) - I'd increase a bit the spacing between these objects, it provides an excellent effect listening the music and seeing the storyboard. You should give it a try Done
• 02:13:796 (4,5) - This stack called me a bit the attention, because actually you don't have stacked patterns. For a better transition, unstack these objects.Done
• 02:28:796 - 02:30:208 - 02:31:620 - 02:33:032 - Don't you think that all these notes are just providing a bad rhythm? I personally think that, these notes are not following any relevant thing I think, so my suggestion is delete all these notes and try other thing with the objects placement. In my opinion , these objects are flowing and following properly the music . Hmm , I will not change it for now
• 02:37:443 (2) - Add other repetition in this Slider, will cover properly the music, you will notice that Done
• 02:41:679 (3) - This Slider provides a bad sound here and in the following pattern, you know, this is not a good thing :p. I recommend you to reduce this Slider in 1/2 and then add a note in 02:42:032 to fix that Done
• 02:48:738 (3,4) - *I can be nazi here :P* In (3) move the middle slider waypoint 2 grids up and in (4) move it 2 grids down to emphasize a bit more that curve, actually that point looks really unnecesary. Done
• 02:49:796 (x) - Add a Note (Stacked with the previous (1) if it is possible). sounds great . Done!
• 02:50:326 (2) - Since the music change here, a New Combo is the best option Done

- I think (and hope) that everything will become much better. Actually, the map played fine, but needed some tweaks to have a better flow/rhythm.. I think this will help. Still, good job with this diff. I have to say.

[Insane:]

• 00:14:855 (3) - Flip Vertically (Ctrl+J) and place this Slider in x:184 y:300 for a better flow Done
• 00:22:267 (4) - *Nazi* - Curve this Slider, this stright slider looks aesthetic comparing with the rest of the pattern. You can probably try a simple thing like this.. Done

• 00:31:796 (4,5,6) - For consistency with the previous part, you should increase the spacing between these 3 Notes Done
• 00:43:796 (Spin) - Exactly the same as I suggested you in the previous diffs. :P. Try adding a hitsound in this Spinner (preferably a Finish). As I said in other diffs. . .
• 00:45:561 (1) - This is technically wrong, there is no sound over 1/8. Everything is 1/4, make sure to fix that please Fixed
• 00:50:502 (4) - *Nazi* I'd try a curvy slider here as well. Done
• 01:08:679 (1,2,1) - I'd use a constant spacing between these notes, it will fit better with the song. In my opinion , this jump flows very well with the voice.
• 01:14:149 (3,4) - This jump is bad placed, the music pitch change is not here, if you want a jump you should add it between (4,1,2,3), I highly recommend that. Done
• 01:18:385 (3,4) - That kind of patterns flow bad almost always, I don't recommend the usage of them in a Standard diff. Try using a Reverse Selection (Ctrl+G) in (3) and you will fix this issue Fixed
• 01:25:620 (3,4,1) - I didn't understand this inconsistent spacing, I mean this part is following the same thing, the sentence ''Can you remember''.. Would be better if you make that consistent Fixed
• 01:33:208 (1,1,1) - Exactly the same as I said in Hard, the combo spam is not the way. So, try using (1,2,3) instead Done
• 02:12:208 (3,4) - Useless jump, do a reverse selection (ctrl+G) in (3) please In 3 ? :o
• 02:26:679 (4,1,2) - Oh no... The spacing in 1/1 and 1/2 is exactly in a same pattern, this is not good :/. Try a stack or other thing, but would be better if you change that to don't have problems in the future
• 02:28:443 (1) - This is pretty similar as I said in Hard, this note is just providing a bad sound here, remove it please and try other variety in the object placement
• 02:37:443 (9) - Add other repetition here to cover better the rhythm (as I said in Hard) Done
• 02:50:326 (3) - What about a New Combo to show better the usage of the jump and due to the music change? Done

- Some inconsistencies, and 1/2 spam sometimes, but still is not a bad diff.

This became longer than I thought :o
Still, is not a bad mapset, but some more mods here will make the map even better.
That's all from me! Hope this can helps you!!
Best of Luck, Xin! ;)

Oh . . . It was very helpful . Thanks for mod my map mancuso !! . Updated!! :)
Kogure
VJJSVAIOIFOQWOEKLSK Primer mod en un buen rato a tu peticion xD
In english ofc

[General]
  1. On each mapset, put a new combo on the first beat, you seem to have forgotten it or something.
  2. I would suggest using a custom slidertick with clap for easy and normal mapsets, though it's still k as it is now.
[Hitsounds]
  1. Consider adding Finish on these spots in every difficulty (if not added) so they are consistent on each mapset:
    SPOILER
    1. 00:52:267 -
    2. 00:56:502 -
    3. 01:00:738 -
    4. 01:04:973 -
    5. 01:23:326 -
    6. 01:28:973 -
    7. 01:29:679 -
    8. 01:30:385 -
    9. 01:34:620 -
    10. 01:36:032 -
    11. 01:37:443 -
    12. 01:38:149 -
    13. 01:38:855 -
    14. 01:39:561 -
    15. 02:32:502 -
    16. 02:45:208 -
    17. 02:53:679 -
    18. 02:56:502 -
[Easy]
  1. 01:14:855 (1) - Consider making this slider curvy, as it is the only one that is not curved in this section.
  2. 02:05:679 (1) - New combo here, fix da nc bug.
[Normal]
  1. 00:52:973 (2) - You should try making this slider more curvier, so the slider at 00:53:679 (3) goes exactly through the center of it.
  2. 01:20:502 (1) - Shouldn't it be like this?
  3. 01:33:208 (1) - New combo here, fix da nc bug ^ 2.
  4. 02:42:385 (1) - Dunno if this finish fits here.
[Hard]
  1. 01:29:679 (2) - Extend it to 01:30:296? This one is different taking a look to the other sliders of this kind through the mapset.
[Insane]
  1. 01:13:973 (2,3,4,1,2) - This star pattern could be better.
That is all i could find Dx
It's a pretty good mapset, and cool storyboard :3
Good luck with the rank Xin :oops:
Topic Starter
XinCrin

Kogure wrote:

VJJSVAIOIFOQWOEKLSK Primer mod en un buen rato a tu peticion xD
In english ofc

[General]
  1. On each mapset, put a new combo on the first beat, you seem to have forgotten it or something. Fixed
  2. I would suggest using a custom slidertick with clap for easy and normal mapsets, though it's still k as it is now.
[Hitsounds]
  1. Consider adding Finish on these spots in every difficulty (if not added) so they are consistent on each mapset:
    SPOILER
    • Done . I guess
    1. 00:52:267 -
    2. 00:56:502 -
    3. 01:00:738 -
    4. 01:04:973 -
    5. 01:23:326 -
    6. 01:28:973 -
    7. 01:29:679 -
    8. 01:30:385 -
    9. 01:34:620 -
    10. 01:36:032 -
    11. 01:37:443 -
    12. 01:38:149 -
    13. 01:38:855 -
    14. 01:39:561 -
    15. 02:32:502 -
    16. 02:45:208 -
    17. 02:53:679 -
    18. 02:56:502 -
[Easy]
  1. 01:14:855 (1) - Consider making this slider curvy, as it is the only one that is not curved in this section. Yes , but I prefer to have a better flow that as looks the map :P
  2. 02:05:679 (1) - New combo here, fix da nc bug. Done
[Normal]
  1. 00:52:973 (2) - You should try making this slider more curvier, so the slider at 00:53:679 (3) goes exactly through the center of it. Done
  2. 01:20:502 (1) - Shouldn't it be like this? Fixed
  3. 01:33:208 (1) - New combo here, fix da nc bug ^ 2.
  4. 02:42:385 (1) - Dunno if this finish fits here.Fixed
[Hard]
  1. 01:29:679 (2) - Extend it to 01:30:296? This one is different taking a look to the other sliders of this kind through the mapset.Done
[Insane]
  1. 01:13:973 (2,3,4,1,2) - This star pattern could be better.Fixed
That is all i could find Dx
It's a pretty good mapset, and cool storyboard :3
Good luck with the rank Xin :oops:
Thanks for the mod Kogure !! :D . Updated ~
OzzyOzrock
[Taikin Oni]
00:29:855 (136) - d
00:45:561 (224,225,226,227,228,229,230,231,232) - sounds like kkkkkkkkd
01:41:767 (1) - should start at 01:41:679
01:54:385 - 02:04:267: I feel like this easier part should go before the hard streamy part, instead of backwards.
02:38:238 (1) - should start at 02:38:149
02:56:502 (99) - finish

Fun map, goes with the song very well.
[Muzukashii]
01:41:326 (384) - should end at 01:41:679

The way that this is all random 1/2 patterns sometimes is kind of bad, but there's nothing wrong about it.

Nice taiko set. Good luck!
Aurele
Since I playtested Insane, I gave XinCrin a little irc mod.

Nice job here, I will be looking at the other diffs anytime soon :3/
Topic Starter
XinCrin
Here is the log

SPOILER
2013-09-09 19:06 Gabe: 00:19:267 (3) - guess you should be moving it to x:408 y:182 to make it more aligned
2013-09-09 19:06 Gabe: ACTION is editing [http://osu.ppy.sh/b/276915 Rhythmics & Cat Like Thief - Summer Wars [Insane]]
2013-09-09 19:06 XinCrin: wait
2013-09-09 19:07 XinCrin: let me see
2013-09-09 19:07 XinCrin: yes
2013-09-09 19:07 XinCrin: but i don't like this http://puu.sh/4nrP1.jpg
2013-09-09 19:08 Gabe: 00:22:267 (4) - I didn't liked how it was played, the flow is now pretty good. make a reverse and move it to x:336 y:154
2013-09-09 19:08 Gabe: let's see
2013-09-09 19:08 Gabe: http://osu.ppy.sh/ss/975953
2013-09-09 19:08 Gabe: it isn't so bad
2013-09-09 19:09 Gabe: (@ point above) http://osu.ppy.sh/ss/975955
2013-09-09 19:09 XinCrin: Oh
2013-09-09 19:09 XinCrin: sorry
2013-09-09 19:10 XinCrin: Done and done
2013-09-09 19:11 Gabe: 00:50:502 (4) - to be able to catch this slider perfectly with a not so bad flow, I guess it would be better to do something like this: http://puu.sh/4nrXH.jpg
2013-09-09 19:12 XinCrin: looks fine
2013-09-09 19:12 XinCrin: Done
2013-09-09 19:13 Gabe: 01:13:973 (2,3,4,1,2,3) - make this star shape more smoother, it isn't looking pretty cool while playing (Because yes, I saw it while playing) (You can do better with the shape) http://osu.ppy.sh/ss/975958
2013-09-09 19:14 XinCrin: Okay
2013-09-09 19:15 XinCrin: I will fix it
2013-09-09 19:15 Gabe: 02:15:385 - I looked at how your previous object where sounding and this clap does not belong here
2013-09-09 19:16 Gabe: 02:43:620 (4) - you could make a better blanket here o:
2013-09-09 19:17 XinCrin: It's true
2013-09-09 19:17 XinCrin: Fixed both
2013-09-09 19:17 Gabe: 02:50:855 (1) - Making this slider more centered between the three previous circles would be looking better http://puu.sh/4nseT.jpg
2013-09-09 19:18 Gabe: That's it
2013-09-09 19:19 XinCrin: Done
2013-09-09 19:21 XinCrin: Thank you :D/

Thanks Gabe :D/ . Updated ~
Kin

OzzyOzrock wrote:

[Taikin Oni]
00:29:855 (136) - d sound good fix'd
00:45:561 (224,225,226,227,228,229,230,231,232) - sounds like kkkkkkkkd right fix'd
01:41:767 (1) - should start at 01:41:679 true fix'd
01:54:385 - 02:04:267: I feel like this easier part should go before the hard streamy part, instead of backwards.
02:38:238 (1) - should start at 02:38:149 ^
02:56:502 (99) - finish fix'd \o

Fun map, goes with the song very well.
[Muzukashii]
01:41:326 (384) - should end at 01:41:679

The way that this is all random 1/2 patterns sometimes is kind of bad, but there's nothing wrong about it. yeah I fail'd, fix'd

Nice taiko set. Good luck! thanks :D
thanks for mod :D

update : http://puu.sh/4nUrE.rar
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