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Rhodanthe* - Jumping!! (TV Size)

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Umi
hi hi sorry for delay >3<

let'su go !! :3

General

Sliderslide + slidertick are unrankable I already told u what to do in game so it's ok now :3
IRC stuff
2013-07-24 00:58 -Umi-: hi cloudsplash o/
2013-07-24 00:58 CloudSplash16: Hi -Umi-
2013-07-24 00:58 -Umi-: are u free right now ? :3
2013-07-24 00:58 CloudSplash16: not really :/
2013-07-24 00:59 -Umi-: hum :x there are a little problem in your beatmap, it a bit hard to explain in the mod >.< that's why i want to tell u in game '-'
2013-07-24 01:00 CloudSplash16: ok, what is it?
2013-07-24 01:00 -Umi-: but np i'll try and pm me if you don't understand
2013-07-24 01:00 CloudSplash16: i can listen for a bit
2013-07-24 01:00 -Umi-: just that sliderslide + slidertick are unrankable
2013-07-24 01:00 -Umi-: so i want explain u what to do ^^
2013-07-24 01:01 CloudSplash16: ok
2013-07-24 01:01 -Umi-: can i now ?
2013-07-24 01:01 CloudSplash16: ok, youc an explain now
2013-07-24 01:01 -Umi-: well go in your song folder plz
2013-07-24 01:02 CloudSplash16: ok
2013-07-24 01:02 -Umi-: and also open your easy diff in edit ^^
2013-07-24 01:02 CloudSplash16: k.
2013-07-24 01:02 -Umi-: so
2013-07-24 01:03 -Umi-: delete your sliderslide2
2013-07-24 01:03 -Umi-: normal-sliderslide2*
2013-07-24 01:03 CloudSplash16: ok, deleted
2013-07-24 01:03 -Umi-: 00:24:313 -
2013-07-24 01:03 -Umi-: so this timing point
2013-07-24 01:03 -Umi-: change into N:C1
2013-07-24 01:04 CloudSplash16: ok, changed
2013-07-24 01:04 -Umi-: then
2013-07-24 01:04 -Umi-: 00:24:665 -
2013-07-24 01:04 -Umi-: here add a timing point N:C2
2013-07-24 01:05 CloudSplash16: ok
2013-07-24 01:05 -Umi-: and here
2013-07-24 01:05 -Umi-: 00:24:836 -
2013-07-24 01:05 -Umi-: back to N:C1
2013-07-24 01:05 CloudSplash16: i see.
2013-07-24 01:06 -Umi-: and this on each tick who need clap
2013-07-24 01:06 CloudSplash16: so i should only make the one slider tick N:C2, and then switch back
2013-07-24 01:06 -Umi-: yeah
2013-07-24 01:06 CloudSplash16: for each one
2013-07-24 01:06 -Umi-: in take some time but rankable :3
2013-07-24 01:06 -Umi-: it*
2013-07-24 01:06 CloudSplash16: thanks, I didn't know that was unrankable.
2013-07-24 01:07 -Umi-: np and do same for soft ^^
2013-07-24 01:07 CloudSplash16: yeah :)
2013-07-24 01:07 -Umi-: delete soft-slidertick
2013-07-24 01:07 -Umi-: and creaté soft-slidertick2
2013-07-24 01:07 -Umi-: create
2013-07-24 01:07 CloudSplash16: ok
2013-07-24 01:08 -Umi-: that'all for this i'll continu the rest on forum :3
2013-07-24 01:08 CloudSplash16: ok thanks :)
2013-07-24 01:08 -Umi-: np o/
- Btw your normal-hitclap doesn't really fit imo, try this one ? http://puu.sh/3K6hk/92e31bfeb7.rar
- 00:23:808 - why preview point here ? oO it should be here 00:56:893 - for sure :o
- And why there are no insane ? :cry:

Easy

- 00:10:608 (3) - when you select a note you can see here the DS (distance spacing)
and you can see that it's not 1,3 but 1,24 so move this note a bit, try to be closer as possible of your DS , not more than 0,3 or 0,4 of difference
- 00:32:208 (4) - same here
- 00:34:950 (4) - ^
- 00:35:293 (1,2) - what about a blanket here
- 01:03:408 (2,3) - blanket ?
- 01:23:293 (1,2) - like this ?

Normal

- 00:02:893 (5) - finish this slider 1/2 earlier fit better imo. If you do, add whistle on end
- 00:05:636 (5) - same
- 00:09:236 (1,2,3,4) - i don't really like these stack :/ >
- from 00:46:265 - to 00:54:150 - the notes are close imo, increase a bit your DS could be fine :3
- 00:34:436 (5,6,7,1) - this part is pretty hard for a normal diff
- 00:53:293 (4,5) - change into 1/2 slider too hard imo
- 00:56:036 (4,5,6) - change into reverse slider
- 01:01:865 (5,1) - like this :3 ?
- 01:03:408 (2,3) - symmetry ?
- 01:06:836 (3,4) - same

Hard

- 00:01:693 (3) - move to x:336,y:192
- 00:03:750 (1,2,3,4) - blanket ? :o
- 00:05:636 (2) - add whistle on end
- 00:18:665 - add note ?
- 00:25:522 (1) - move end point to x:396,y:240 for perfect blanket
- 00:27:065 (1) - same shape as 00:26:036 (2) -
- 00:27:750 (3,1) - better imo
- 00:31:865 (4) - ctrl+g ? funny :3
- 00:37:865 (6) - stack with 00:37:350 (4) - 'end ?
- 00:38:550 (2,3) - move to x:288,y:140 better blanket
- 00:41:636 (3,4) - 1/2 slider instead ?
- 00:43:865 (2) - move to x:84,y:224 better flow
- 00:56:722 (1) - delete this note, it follow nothing >.<
- 01:14:036 (2) - ctrl +G
- 01:14:722 (4) - ^

that's all i guess, but nice beatmap for your first :D . A bit sad about insane :/ good luck ! :3
And a second modder of our queue will come mod too :3
Topic Starter
Little

-Umi- wrote:

hi hi sorry for delay >3< It's ok ^^

let'su go !! :3

General

Sliderslide + slidertick are unrankable I already told u what to do in game so it's ok now :3 Yup. Fixed! (I think)
IRC stuff
2013-07-24 00:58 -Umi-: hi cloudsplash o/
2013-07-24 00:58 CloudSplash16: Hi -Umi-
2013-07-24 00:58 -Umi-: are u free right now ? :3
2013-07-24 00:58 CloudSplash16: not really :/
2013-07-24 00:59 -Umi-: hum :x there are a little problem in your beatmap, it a bit hard to explain in the mod >.< that's why i want to tell u in game '-'
2013-07-24 01:00 CloudSplash16: ok, what is it?
2013-07-24 01:00 -Umi-: but np i'll try and pm me if you don't understand
2013-07-24 01:00 CloudSplash16: i can listen for a bit
2013-07-24 01:00 -Umi-: just that sliderslide + slidertick are unrankable
2013-07-24 01:00 -Umi-: so i want explain u what to do ^^
2013-07-24 01:01 CloudSplash16: ok
2013-07-24 01:01 -Umi-: can i now ?
2013-07-24 01:01 CloudSplash16: ok, youc an explain now
2013-07-24 01:01 -Umi-: well go in your song folder plz
2013-07-24 01:02 CloudSplash16: ok
2013-07-24 01:02 -Umi-: and also open your easy diff in edit ^^
2013-07-24 01:02 CloudSplash16: k.
2013-07-24 01:02 -Umi-: so
2013-07-24 01:03 -Umi-: delete your sliderslide2
2013-07-24 01:03 -Umi-: normal-sliderslide2*
2013-07-24 01:03 CloudSplash16: ok, deleted
2013-07-24 01:03 -Umi-: 00:24:313 -
2013-07-24 01:03 -Umi-: so this timing point
2013-07-24 01:03 -Umi-: change into N:C1
2013-07-24 01:04 CloudSplash16: ok, changed
2013-07-24 01:04 -Umi-: then
2013-07-24 01:04 -Umi-: 00:24:665 -
2013-07-24 01:04 -Umi-: here add a timing point N:C2
2013-07-24 01:05 CloudSplash16: ok
2013-07-24 01:05 -Umi-: and here
2013-07-24 01:05 -Umi-: 00:24:836 -
2013-07-24 01:05 -Umi-: back to N:C1
2013-07-24 01:05 CloudSplash16: i see.
2013-07-24 01:06 -Umi-: and this on each tick who need clap
2013-07-24 01:06 CloudSplash16: so i should only make the one slider tick N:C2, and then switch back
2013-07-24 01:06 -Umi-: yeah
2013-07-24 01:06 CloudSplash16: for each one
2013-07-24 01:06 -Umi-: in take some time but rankable :3
2013-07-24 01:06 -Umi-: it*
2013-07-24 01:06 CloudSplash16: thanks, I didn't know that was unrankable.
2013-07-24 01:07 -Umi-: np and do same for soft ^^
2013-07-24 01:07 CloudSplash16: yeah :)
2013-07-24 01:07 -Umi-: delete soft-slidertick
2013-07-24 01:07 -Umi-: and creaté soft-slidertick2
2013-07-24 01:07 -Umi-: create
2013-07-24 01:07 CloudSplash16: ok
2013-07-24 01:08 -Umi-: that'all for this i'll continu the rest on forum :3
2013-07-24 01:08 CloudSplash16: ok thanks :)
2013-07-24 01:08 -Umi-: np o/
- Btw your normal-hitclap doesn't really fit imo, try this one ? http://puu.sh/3K6hk/92e31bfeb7.rar yes, this hitclap fits better (i'm still a beginner at mapping, so i don't know much about hitsounding) however, I noticed after listening to only the hitsounds, that when i use this on slidertick, since i don't have a silent normal-sliderslide2, the default normal-sliderslide sound distorts the slidertick and sounds very awkward. Hmm.. could I use silent normal-sliderslide2, or would that be unrankable?
- 00:23:808 - why preview point here ? oO it should be here 00:56:893 - for sure :o If I place preview point exactly on 00:56:893 , the fade-in makes it sound awkward. Should I place the preview point before this to include "JUMP!" in preview, or place preview point after to omit it? I've placed preview point at 00:57:065 for now.
- And why there are no insane ? :cry: Sorry :| I'm not good enough to map insane yet; I don't have mapping experience, and I hope to get ranked, so I was afraid if I made insane that I would have too many problems

Easy

- 00:10:608 (3) - when you select a note you can see here the DS (distance spacing) Ah thanks for the tip
and you can see that it's not 1,3 but 1,24 so move this note a bit, try to be closer as possible of your DS , not more than 0,3 or 0,4 of difference Fixed
- 00:32:208 (4) - same here Fixed
- 00:34:950 (4) - ^ Fixed
- 00:35:293 (1,2) - what about a blanket here Fixed
- 01:03:408 (2,3) - blanket ? blanketed
- 01:23:293 (1,2) - like this ? Changed. Nice :)

Normal

- 00:02:893 (5) - finish this slider 1/2 earlier fit better imo. If you do, add whistle on end Changed (and added whistle). I had to move things around a bit to maintain distance spacing; i hope it still flows ok
- 00:05:636 (5) - same Changed
- 00:09:236 (1,2,3,4) - i don't really like these stack :/ > Ok, changed.
- from 00:46:265 - to 00:54:150 - the notes are close imo, increase a bit your DS could be fine :3 Used 1.1 DS for this section. Hope it makes a difference (don't want to change too much, because "Normal" diff)
- 00:34:436 (5,6,7,1) - this part is pretty hard for a normal diff Not sure what to do.. changed circles to 1/2 slider
- 00:53:293 (4,5) - change into 1/2 slider too hard imo Changed
- 00:56:036 (4,5,6) - change into reverse slider Changed
- 01:01:865 (5,1) - like this :3 ? Changed :)
- 01:03:408 (2,3) - symmetry ? I decided to make diagonal symmetry in blanket around end of 1
- 01:06:836 (3,4) - same Changed

Hard

- 00:01:693 (3) - move to x:336,y:192 Ok.
- 00:03:750 (1,2,3,4) - blanket ? :o Haha, how did I not notice that before? xD Fixed.
- 00:05:636 (2) - add whistle on end Added
- 00:18:665 - add note ? Changed 00:18:493 (3) to a slider instead.. is that ok?
- 00:25:522 (1) - move end point to x:396,y:240 for perfect blanket Fixed
- 00:27:065 (1) - same shape as 00:26:036 (2) - Fixed
- 00:27:750 (3,1) - better imo Ok, changed
- 00:31:865 (4) - ctrl+g ? funny :3 Changed.
- 00:37:865 (6) - stack with 00:37:350 (4) - 'end ? Changed. Nice :)
- 00:38:550 (2,3) - move to x:288,y:140 better blanket Ok, so I've been getting this a lot. The reason I made it "not perfect" blanket, is that 00:38:550 (2,3) are stacked, and when people are actually playing the map, it would look like perfect blanket between 00:38:036 (1,2) , whereas if I moved it so it looked like perfect blanket in editor, it would overlap in game. Is it wrong for me to keep it there?
- 00:41:636 (3,4) - 1/2 slider instead ? Changed :)
- 00:43:865 (2) - move to x:84,y:224 better flow ok, changed
- 00:56:722 (1) - delete this note, it follow nothing >.< ok. deleted.
- 01:14:036 (2) - ctrl +G Ok, changed
- 01:14:722 (4) - ^ ok, changed

that's all i guess, but nice beatmap for your first :D . A bit sad about insane :/ good luck ! :3 Thanks (and sorry about no insane :| )
And a second modder of our queue will come mod too :3 Yay :3
Thanks For Modding! :)
Your suggestions were very helpful! :)
(My 100th post! xD)
alacat
Hi :3 from My queue.

[General]
  1. I recommend you to put kiai end in easy and normal diff at here. Same as your hard diff.01:20:550 -
[Easy]
  1. How about adding "soft-sliderslide2" file ? it copies from "soft-sliderslide".
    Because i feel this sound is loud from 00:01:350 - to 00:01:522 - and so on.
  2. 00:06:493 (1) - add a finish to the haed of the slider.
  3. 00:09:236 (1,2,3) - add a whistle to the head of the slider.
  4. 00:24:322 (1) - add a finish to the haed of the slider.
  5. 00:27:065 (1) - try to bend slider to the opposite direction ? you can make the natural flow.
  6. 00:35:293 (1) - add a finish to the haed of the slider.
  7. 00:51:750 (1) - add a whistle to the tail of the slider.
  8. 01:02:722 (1) - ,01:13:693 (1) - add a finish to the haed of the slider.
  9. 01:22:265 (3,1,2) - i guess it is confusing many beginners here.
    The flow is nice :3 But i dont like some stacks part .3.
[Normal]
  1. 00:01:693 (2) - add a whistle to the head of the slider.
  2. 00:02:379 (3) - add a whistle.
  3. 00:06:493 (1) - add a finish to the haed of the slider.
  4. 00:18:493 (4) - add a finish to the tail of the slider.
  5. 00:24:322 (1) - ,00:35:293 (1) - ,00:54:493 (1) - add a finish to the haed of the slider.
  6. 00:46:265 (1) - Remove a whistle to the tail of the slider.and add it to the head at here. 00:46:950 (2) - like this your pattern. 00:51:750 (1,2,3) -
  7. 00:56:893 (5,1) - emm ... not stack better imo. Please check your stack pattern. 00:58:950 (4,5) - 01:01:693 (4,5) -
  8. 01:02:722 (1) - ,01:08:208 (1) - ,01:13:693 (1) - add a finish to the haed of the slider.
  9. 01:04:608 (4) - try to bend slider to the opposite direction ? you can make the natural flow.
    Same as easy diff, good flow ~
[Hard]
  1. 00:09:922 (3) - Please move it left more. You could improve this flow a bit.
    https://osu.ppy.sh/ss/885405
  2. 00:11:808 - i think you don't need to follow the sound at here. so try to chenge a circle ?
  3. 00:23:979 (4) - emm... i want to put more spacing here.
  4. 00:28:779 (2,3,4,5) - I recommend you to make the spacing equal here. looks better imo
  5. 00:35:293 (1) - ,00:54:493 (1) - ,00:54:493 (1) - add a finish to the haed of the slider.
  6. 00:34:950 (4,5) - How about remaking this ? :3 00:34:950 (4) - stack on here. 00:34:265 (2) -
    https://osu.ppy.sh/ss/885411
  7. 00:53:465 (2,3,4,5) - I think it would look better if it was symmetrical.
you must add more hit sounds ^^/

nice map :3 good luck with the rank :)
Topic Starter
Little

alacat wrote:

Hi :3 from My queue. Hi.

[General]
  1. I recommend you to put kiai end in easy and normal diff at here. Same as your hard diff.01:20:550 - Ok, Fixed.
[Easy]
  1. How about adding "soft-sliderslide2" file ? it copies from "soft-sliderslide".
    Because i feel this sound is loud from 00:01:350 - to 00:01:522 - and so on. Fixed
  2. 00:06:493 (1) - add a finish to the haed of the slider. Added
  3. 00:09:236 (1,2,3) - add a whistle to the head of the slider. Added
  4. 00:24:322 (1) - add a finish to the haed of the slider. Added
  5. 00:27:065 (1) - try to bend slider to the opposite direction ? you can make the natural flow. Ok, Changed
  6. 00:35:293 (1) - add a finish to the haed of the slider. Added
  7. 00:51:750 (1) - add a whistle to the tail of the slider. Added
  8. 01:02:722 (1) - ,01:13:693 (1) - add a finish to the haed of the slider. Added
  9. 01:22:265 (3,1,2) - i guess it is confusing many beginners here. I switched the order of 2 and 3. I hope this is less confusing now
    The flow is nice :3 But i dont like some stacks part .3. ok
[Normal]
  1. 00:01:693 (2) - add a whistle to the head of the slider. Added
  2. 00:02:379 (3) - add a whistle. Added
  3. 00:06:493 (1) - add a finish to the haed of the slider. Added
  4. 00:18:493 (4) - add a finish to the tail of the slider. Added
  5. 00:24:322 (1) - ,00:35:293 (1) - ,00:54:493 (1) - add a finish to the haed of the slider. Added
  6. 00:46:265 (1) - Remove a whistle to the tail of the slider.and add it to the head at here. 00:46:950 (2) - like this your pattern. 00:51:750 (1,2,3) - Fixed
  7. 00:56:893 (5,1) - emm ... not stack better imo. Please check your stack pattern. 00:58:950 (4,5) - 01:01:693 (4,5) - Ok, unstacked
  8. 01:02:722 (1) - ,01:08:208 (1) - ,01:13:693 (1) - add a finish to the haed of the slider. Added
  9. 01:04:608 (4) - try to bend slider to the opposite direction ? you can make the natural flow. Fixed
    Same as easy diff, good flow ~ thanks
[Hard]
  1. 00:09:922 (3) - Please move it left more. You could improve this flow a bit. Fixed
    https://osu.ppy.sh/ss/885405
  2. 00:11:808 - i think you don't need to follow the sound at here. so try to chenge a circle ? I think this is fine
  3. 00:23:979 (4) - emm... i want to put more spacing here. ok, changed
  4. 00:28:779 (2,3,4,5) - I recommend you to make the spacing equal here. looks better imo Ok, fixed
  5. 00:35:293 (1) - ,00:54:493 (1) - ,00:54:493 (1) - add a finish to the haed of the slider. Added. You listed 00:54:493 (1) twice. Did you mean 01:13:693 (1) ?
  6. 00:34:950 (4,5) - How about remaking this ? :3 00:34:950 (4) - stack on here. 00:34:265 (2) - Changed
    https://osu.ppy.sh/ss/885411
  7. 00:53:465 (2,3,4,5) - I think it would look better if it was symmetrical. Ok, changed
you must add more hit sounds ^^/ Yeah. I'm still a beginner at mapping, so I'm not good at hit sounding :|

nice map :3 good luck with the rank :) Thanks :)
Thanks For Modding! :)
neurosis


Colour-coded modding:
Red is unrankable. You must fix this.
Orange is highly suggested. These are things we think you should really fix, and if you do not we want to know why you didn't.
Everything in normal black is personal opinion. You are free to take this advice or ignore it.


[General]
Tags: add KinMoza! to tags (alternative title used by studio)
an insane difficulty would be fun with this bpm, it's your choice though!


all just suggestions since this is really well mapped:

[Hard]
00:38:722 (3) - i'm not so sure about the sliders length here, i think something closer to this would sound better
00:59:122 (3,4) - i think this could play really good with the vocals!
01:20:550 (1) - almost touching hp bar, could you move down a little?
nearly perfect, i'm surprised this is your first map!

[Normal]
01:05:122 (5) - i think this would be kind of difficult for beginners. maybe remove it and extend 01:04:608 (4) - to where it starts

[Easy]
can't find anything :<

this mapset is too good! i'm really surprised it's your first. if you happen to add an insane call me back and i'll mod that too!
Topic Starter
Little

emmy wrote:



Colour-coded modding:
Red is unrankable. You must fix this.
Orange is highly suggested. These are things we think you should really fix, and if you do not we want to know why you didn't.
Everything in normal black is personal opinion. You are free to take this advice or ignore it.


[General]
Tags: add KinMoza! to tags (alternative title used by studio) Added. Is the exclamation point necessary?
an insane difficulty would be fun with this bpm, it's your choice though! I'm still a beginner at mapping, so I'm afraid that if I make an insane diff, there might be too many problems


all just suggestions since this is really well mapped:

[Hard]
00:38:722 (3) - i'm not so sure about the sliders length here, i think something closer to this would sound better I think it's ok as it is
00:59:122 (3,4) - i think this could play really good with the vocals! Nah, I like it the way it is
01:20:550 (1) - almost touching hp bar, could you move down a little? Fixed
nearly perfect, i'm surprised this is your first map! haha.. thanks :P

[Normal]
01:05:122 (5) - i think this would be kind of difficult for beginners. maybe remove it and extend 01:04:608 (4) - to where it starts Ok, changed

[Easy]
can't find anything :<

this mapset is too good! i'm really surprised it's your first. if you happen to add an insane call me back and i'll mod that too! Thanks ><
Thanks For Modding :)
neurosis

CloudSplash16 wrote:

Tags: add KinMoza! to tags (alternative title used by studio) Added. Is the exclamation point necessary?
it's included in a few sources: 1 2 3

CloudSplash16 wrote:

an insane difficulty would be fun with this bpm, it's your choice though! I'm still a beginner at mapping, so I'm afraid that if I make an insane diff, there might be too many problems
fair enough, although some other mappers may be willing to make a gd if you were interested in it

sorry for not being much help orz
rezoons
Hi :),

-Umi- told me that your map needed more mod so here i am:
It's your second mod from The French Baguette queue!

[Général]
  1. The music is louder in the kiai so why your hitsound aren't louder too?
[Easy]
  1. 00:11:979 (1) - The music is the same as 01:19:179 (1,2,3,4) so why a spinner here? Spinner are not fun to play. Besides you already have another spinner in the diff. And it's the same in all the diff.

CloudSplash16 wrote:

Ok, so I've been getting this a lot. The reason I made it "not perfect" blanket, is that 00:38:550 (2,3) are stacked, and when people are actually playing the map, it would look like perfect blanket between 00:38:036 (1,2) , whereas if I moved it so it looked like perfect blanket in editor, it would overlap in game. Is it wrong for me to keep it there?
  1. 00:30:836 (2,3) - It's basically the same here but you let the blanket so....
  2. 00:49:008 (1) - Add whistle at the start? Like you did for 00:51:750 (1)?
  3. 00:57:236 (1,2) - You should use this rythm because the two "Yeah!" at 00:57:236 and 00:57:579 are "powerful" sounds and must be played imo. In fact you can put a finish on both of them.
  4. 00:59:979 (1) - I think you should add a whistle in both the head and tail of the slider.
  5. 01:01:350 (3) - ^ only on the head of this one.
  6. 01:10:950 (1,2) - Same as 00:57:236 (1,2) you should use this rythm because the two "Go!" in "Let's Go!" at 01:11:293 and 01:11:979 are very powerful sound. Besides since it's the same thing repated two slider of the smae length is more logical.
  7. 01:24:665 (3) - I think you can add a NC here like you did on the Hard diff since we can clearly hear the music change.
[Normal]
  1. 00:01:007 (1,2) - The flow is kind awkward here. In a Hard i wouldn't mind but in a Normal where beginner tend to go to the end of the slider this sudden change of direction is weird to play so try to fix this.
  2. 00:02:379 (3) - Remove the whistle? There isn't any in your other diff. Besides you didn't put any on the head of 00:07:865 (3) where it's basically the same rythm. (Or add whistle in the other diff which i think fits better but if you add one here you must add a lot of others in your map)
  3. 00:21:750 (1,2) - Both slider represent the same thing in the music but oddly they aven't the same hitsound. The first one has a Clap at the end and not the sencond one.
  4. 00:21:750 (1,3) - Small overlap not very good looking.
  5. 00:26:550 (6,1) - Put NC on 6 and remove the one on 1?
  6. 00:57:236 (1) - Move the second slider point one grid up so the blanket will look much better.
  7. 01:24:665 (3) - NC for the same reason as in the Easy diff.
[Hard]
  1. Ar-1? Or if you want a Hard+ HP+1 and OD+1?
  2. 00:11:979 (1) - Why does this spinner doesn't end at the same time as in the other diff?
  3. 00:28:779 (2,3,4,5) - Why is the spacing much lower here than in the rest of your map?
  4. 00:34:950 (4,5,1) - The spacing between 4 and 5 and the one between 5 and 1 should be the same. It will look better imo and fits the music better.
  5. 00:40:093 (1,2,3,1) - Same as 00:28:779 (2,3,4,5). It's really weird. When there is this sound in the backround sometimes (like here) you lower the spacing and sometimes (like 00:34:436 (3,4,5)) there is a jump.
  6. 01:13:350 (6,2) - Small overlap not very good looking.
  7. 01:22:779 (1) - Remove NC? You never put one here in the other diff.
  8. 01:24:665 (3) - I think you can add a NC here like you did on the Hard diff since we can clearly hear the music change.
The map is ok.
~Good Luck~
Topic Starter
Little

rezoons wrote:

Hi :), Hi.

-Umi- told me that your map needed more mod so here i am:
It's your second mod from The French Baguette queue!

[Général]
  1. The music is louder in the kiai so why your hitsound aren't louder too? Fixed.
[Easy]
  1. 00:11:979 (1) - The music is the same as 01:19:179 (1,2,3,4) so why a spinner here? Spinner are not fun to play. Besides you already have another spinner in the diff. And it's the same in all the diff. replaced with 4 hit circles (in normal, replaced with repeating slider and slider as seen later in map

CloudSplash16 wrote:

Ok, so I've been getting this a lot. The reason I made it "not perfect" blanket, is that 00:38:550 (2,3) are stacked, and when people are actually playing the map, it would look like perfect blanket between 00:38:036 (1,2) , whereas if I moved it so it looked like perfect blanket in editor, it would overlap in game. Is it wrong for me to keep it there?
  1. 00:30:836 (2,3) - It's basically the same here but you let the blanket so.... so.... I guess I'll change the one on my hard diff for consistency
  2. 00:49:008 (1) - Add whistle at the start? Like you did for 00:51:750 (1)? It's already there.
  3. 00:57:236 (1,2) - You should use this rythm because the two "Yeah!" at 00:57:236 and 00:57:579 are "powerful sound and must be played. In fact you can put a finish on both of them. Ok, changed
  4. 00:59:979 (1) - I think you should add a whistle in both the head and tail of the slider. Ok, added
  5. 01:01:350 (3) - ^ only on the head of this one. Ok, added
  6. 01:10:950 (1,2) - Same as 00:57:236 (1,2) you should use this rythm because the two "Go!" in "Let's Go!" at 01:11:293 and 01:11:979 are very powerful sound. Besides since it's the same thing repated two slider of the smae length is more logical. Changed.
  7. 01:24:665 (3) - I think you can add a NC here like you did on the Hard diff since we can clearly hear the music change. Ok, added
[Normal]
  1. 00:01:007 (1,2) - The flow is kind awkward here. In a Hard i wouldn't mind but in a Normal where beginner tend to go to the end of the slider this sudden change of direction is weird to play so try to fix this. Fixed
  2. 00:02:379 (3) - Remove the whistle? There isn't any in your other diff. Besides you didn't put any on the head of 00:07:865 (3) where it's basically the same rythm. (Or add whistle in the other diff which i think fits better but if you add one here you must add a lot of others in your map) Added whistle throughout soft section
  3. 00:21:750 (1,2) - Both slider represent the same thing in the music but oddly they aven't the same hitsound. The first one has a Clap at the end and not the sencond one. Removed clap from end of first slider
  4. 00:21:750 (1,3) - Small overlap not very good looking. Adjusted
  5. 00:26:550 (6,1) - Put NC on 6 and remove the one on 1? Ok, changed
  6. 00:57:236 (1) - Move the second slider point one grid up so the blanket will look much better. Fixed
  7. 01:24:665 (3) - NC for the same reason as in the Easy diff. Ok, changed
[Hard]
  1. Ar-1? Or if you want a Hard+ HP+1 and OD+1? If I lowered AR, it would be confusing with too many notes on the screen. I feel it is fine the way it is.
  2. 00:11:979 (1) - Why does this spinner doesn't end at the same time as in the other diff? Well, now the other diffs don't have spinner, so yea.. I still want to keep spinner in Hard diff here.
  3. 00:28:779 (2,3,4,5) - Why is the spacing much lower here than in the rest of your map? This was to stack notes and prevent overlapping, but changed.
  4. 00:34:950 (4,5,1) - The spacing between 4 and 5 and the one between 5 and 1 should be the same. It will look better imo and fits the music better. Fixed
  5. 00:40:093 (1,2,3,1) - Same as 00:28:779 (2,3,4,5). It's really weird. When there is this sound in the backround sometimes (like here) you lower the spacing and sometimes (like 00:34:436 (3,4,5)) there is a jump. Fixed
  6. 01:13:350 (6,2) - Small overlap not very good looking. Stacked ends. Is it better?
  7. 01:22:779 (1) - Remove NC? You never put one here in the other diff. Removed
  8. 01:24:665 (3) - I think you can add a NC here like you did on the Hard diff since we can clearly hear the music change. LOL.
The map is ok.
~Good Luck~ Thanks
Thanks For Modding :)
Konei
ohai, from my Queue.


[General]

  1. Don't wanna force you or something lol, but I think 175 BPM is enough to map an Insane difficulty. You could make Hard softer then and that'd give a better spread with the Normal.

[Easy]

  1. 00:08:893 (4) - Hmm, dont you think centering this on the grid might seem a lot cleaner?
  2. 00:34:950 (4,1) - Don't use stacks in your easiest difficulty, it can get reaaaally confusing, also this Easy is hard enough, so you should prevent it from being even more hard.
  3. 00:51:408 (2,1) - Same as above.
  4. 01:01:008 (2,3) - ^
  5. 01:13:350 (4,1) - ^
  6. 01:22:950 (3,1,2) - ^but this is extra confusing because of that other stack.
  7. Not much to say, good work, but I highly advise you to get rid of that stacks. Also there are some Sliders which feel as if you were too lazy to create a rhythm and used Sliderticks for that so yea, try to follow the song a bit closer?

[Normal]

  1. 00:01:007 (1) - Try ctrl + h to get a better transition, current one is odd due to the ending being on the other side.
  2. 00:09:579 (2,3) - Actually, you could try to replace them by a 1/2 repeat Slider to get that double clap on the red tick.
  3. 00:18:493 (4) - Try to start Sliders on heavy beats instead of leting them end there. You should mind this for every map you do because you have to click the start, not the end of a Slider so by cllicking the start you'll have a better feeling when playing.
  4. 00:31:522 (5,6,7) - Uhm, linear patterns like this often play exhausting and akwardly, so you'd be better if you tried to curve the circle path a bit.
  5. 00:42:493 (5) - Try ctrl + H to get a better flow here, the ending is showing in a different direction as the circle, which isn't a good way to go.
  6. 00:46:265 - Err, I highly advise not to use slowdowns in easier difficulties. Players will have to recalculate the Slider lengths, which is not easy for newbies all of the sudden. In generally, just map this part with 1,00
  7. Tho KIAI looks much better, I thin the other parts could use more work on flow and cleanness. Also I would want this SV change to be removed.

[Hard]

  1. 00:17:979 (2,3) - This stack plays odd, since you are expecting to follow the Sliders paths and it suddenly stops on a Sliderend, try to unstack it, there are many nice things you can do with this.
  2. 00:19:693 (3,4) - You'd better stack this perfectly for the sake of cleaness.
  3. 00:23:379 (2) - Ughh, this circle is overmapped, you shouldn't do that in a Hard. Removing it would sound pretty much better.
  4. 00:30:322 (2) - I don't see a reason to jump here to be honest, try to space it normally, or at least reduce the distance.
  5. 00:50:722 (3,4) - Hum, unstack? Flows pretty boring to stack them on the end.
  6. 00:53:465 (2,3) - Same here.
  7. 00:57:922 (3,4,5) - Would be better if you moved this down to prevent it from touching the other circles.
  8. Pretty good, but some Slider transitions are not as good as they could be and the spread seems a bit too big because the diff feels a bit too jumpy.

Pretty good mapset all in all owo Tho I'd love to see an Insane here.
Other diffs just need a bit more work.

Good luck ~
rezoons

CloudSplash16 wrote:

I think you can add a NC here like you did on the Hard diff since we can clearly hear the music change. LOL.
Oops...... Copt/paste mitsake. XD
Topic Starter
Little

Konei wrote:

ohai, from my Queue. hai


[General]

  1. Don't wanna force you or something lol, but I think 175 BPM is enough to map an Insane difficulty. You could make Hard softer then and that'd give a better spread with the Normal. I'm still a beginner at mapping, and I was afraid that if I mapped an insane, it might not have been good, and had a lot of problems. I'd prefer to get some more mapping experience before I try to map insane diffs.

[Easy]

  1. 00:08:893 (4) - Hmm, dont you think centering this on the grid might seem a lot cleaner? ok, changed
  2. 00:34:950 (4,1) - Don't use stacks in your easiest difficulty, it can get reaaaally confusing, also this Easy is hard enough, so you should prevent it from being even more hard. Removed all stacks
  3. 00:51:408 (2,1) - Same as above.
  4. 01:01:008 (2,3) - ^
  5. 01:13:350 (4,1) - ^
  6. 01:22:950 (3,1,2) - ^but this is extra confusing because of that other stack.
  7. Not much to say, good work, but I highly advise you to get rid of that stacks. Also there are some Sliders which feel as if you were too lazy to create a rhythm and used Sliderticks for that so yea, try to follow the song a bit closer? ok

[Normal]

  1. 00:01:007 (1) - Try ctrl + h to get a better transition, current one is odd due to the ending being on the other side. Already changed after a previous mod
  2. 00:09:579 (2,3) - Actually, you could try to replace them by a 1/2 repeat Slider to get that double clap on the red tick. Changed :)
  3. 00:18:493 (4) - Try to start Sliders on heavy beats instead of leting them end there. You should mind this for every map you do because you have to click the start, not the end of a Slider so by cllicking the start you'll have a better feeling when playing. I'll keep that in mind, but I feel that it's ok here.
  4. 00:31:522 (5,6,7) - Uhm, linear patterns like this often play exhausting and akwardly, so you'd be better if you tried to curve the circle path a bit. Ok, changed a bit
  5. 00:42:493 (5) - Try ctrl + H to get a better flow here, the ending is showing in a different direction as the circle, which isn't a good way to go. Fixed
  6. 00:46:265 - Err, I highly advise not to use slowdowns in easier difficulties. Players will have to recalculate the Slider lengths, which is not easy for newbies all of the sudden. In generally, just map this part with 1,00 Fixed! Does this apply to Easy as well? I used relatively long sliders for this section in Easy to allow player to adjust
  7. Tho KIAI looks much better, I thin the other parts could use more work on flow and cleanness. Also I would want this SV change to be removed.

[Hard]

  1. 00:17:979 (2,3) - This stack plays odd, since you are expecting to follow the Sliders paths and it suddenly stops on a Sliderend, try to unstack it, there are many nice things you can do with this. Unstacked
  2. 00:19:693 (3,4) - You'd better stack this perfectly for the sake of cleaness. Fixed. I think?
  3. 00:23:379 (2) - Ughh, this circle is overmapped, you shouldn't do that in a Hard. Removing it would sound pretty much better. Removed
  4. 00:30:322 (2) - I don't see a reason to jump here to be honest, try to space it normally, or at least reduce the distance. Fixed
  5. 00:50:722 (3,4) - Hum, unstack? Flows pretty boring to stack them on the end. I think it's fine. I like it the way it is.
  6. 00:53:465 (2,3) - Same here.
  7. 00:57:922 (3,4,5) - Would be better if you moved this down to prevent it from touching the other circles. ok.. not sure exactly what you mean. hope i fixed it
  8. Pretty good, but some Slider transitions are not as good as they could be and the spread seems a bit too big because the diff feels a bit too jumpy.

Pretty good mapset all in all owo Tho I'd love to see an Insane here.
Other diffs just need a bit more work.

Good luck ~ Thanks
Thanks For Modding! :)
Nemis
Suggestion
High suggestion/must fix

[General]
I'd add "Kiniro" to help the players finding the map
In my opinion Normal and Easy difficulties are a bit hard for the difficulty they should have

[Hard]
00:01:007 (1,2,3) - Improve this triangle a little bit (just move 00:01:007 (1) - this slider 1 tiny grid up and then fix 00:01:007 (1,3) - this blanket)
00:01:522 (2) - Here is missing a clap, add it
00:04:093 (2) - Add a clap on its head and on its tail
00:17:636 (2) - Add a note here, it follows the music
00:20:379 (2) - Add a note here, it follows the music
00:27:065 (1,2,3) - Change this pattern's rhythm in the one below:
00:30:322 (2) - Curve this slider a bit more, it would be better to see
00:32:208 (5,2,3) - Stack these three elements manually or move 00:32:893 (2) - this note somewhere else 'cause if you play the map you'll see this:
00:38:208 (2) - Add a note here, it follows the vocals
00:39:750 (2,1) - Move these two elements at x:124 y:248 to make a half square with 00:38:722 (4,1,2) - these elements:
00:51:750 (1,2,3,1) - Use x1.6 distance spacing as in the other patterns in this part, there is no necessity to decrease it
00:54:493 (1,2) - I'd use 1/2 sliders instead of 1/1, it would follow the vocals really better:
01:17:979 (2) - Add a note here, it follows the vocals
01:24:665 (1,2) - Improve this blanket a little bit:

[Normal]
00:06:493 (1,2) - Improve this blanket a little bit
00:54:493 (1,2) - Fix this blanket or change 00:55:179 (2) - this slider's form a little bit

[Easy]
The greenline at 11979 should be N:C2. If that's not correct remove it, it's not necessary

00:13:008 (4) - Move the break's starting 1/1 after this note
00:49:008 (1) - Change or improve its form a little bit. I'd make a blanket with 00:48:665 (2,1) - these two elements
Topic Starter
Little

Nemis wrote:

Suggestion
High suggestion/must fix

[General]
I'd add "Kiniro" to help the players finding the map Added
In my opinion Normal and Easy difficulties are a bit hard for the difficulty they should have ok

[Hard]
00:01:007 (1,2,3) - Improve this triangle a little bit (just move 00:01:007 (1) - this slider 1 tiny grid up and then fix 00:01:007 (1,3) - this blanket) ok, fixed
00:01:522 (2) - Here is missing a clap, add it added
00:04:093 (2) - Add a clap on its head and on its tail added
00:17:636 (2) - Add a note here, it follows the music changed to reverse slider
00:20:379 (2) - Add a note here, it follows the music no, it's fine
00:27:065 (1,2,3) - Change this pattern's rhythm in the one below: ok, changed
00:30:322 (2) - Curve this slider a bit more, it would be better to see Fixed
00:32:208 (5,2,3) - Stack these three elements manually or move 00:32:893 (2) - this note somewhere else 'cause if you play the map you'll see this: Tried to stack, hope this fixes it
00:38:208 (2) - Add a note here, it follows the vocals ok, changed to reverse slider
00:39:750 (2,1) - Move these two elements at x:124 y:248 to make a half square with 00:38:722 (4,1,2) - these elements: ok, changed
00:51:750 (1,2,3,1) - Use x1.6 distance spacing as in the other patterns in this part, there is no necessity to decrease it ok, changed
00:54:493 (1,2) - I'd use 1/2 sliders instead of 1/1, it would follow the vocals really better: ok, changed
01:17:979 (2) - Add a note here, it follows the vocals ok, changed to reverse slider
01:24:665 (1,2) - Improve this blanket a little bit: fixed

[Normal]
00:06:493 (1,2) - Improve this blanket a little bit Fixed
00:54:493 (1,2) - Fix this blanket or change 00:55:179 (2) - this slider's form a little bit Changed

[Easy]
The greenline at 11979 should be N:C2. If that's not correct remove it, it's not necessary This should be N:C1, removed inheriting section at 00:24:322

00:13:008 (4) - Move the break's starting 1/1 after this note ok, changed
00:49:008 (1) - Change or improve its form a little bit. I'd make a blanket with 00:48:665 (2,1) - these two elements No, I think it's fine
Thanks For Modding! :)
XinCrin
Hello , from my queue ~

  • Easy
  1. 00:06:493 (1) You should remove the Finish of this slider, because it sounds very strong here. The song does not go up in volume, is soft even here
  2. 00:29:808 (1,2,3) This pattern could be a bit hard to read for beginners. Because the tail of (3) is slightly hidden by (1). Try to make another pattern would be better in my opinion
  3. 00:59:979 (1) You should move this slider, a bit below. Because the tail of the slider, is touching the scorebar . That it's unrankeable . To fix that , move the last sliderpoint to x:192 y:36
  4. 01:10:950 (5) Put a NC here , I'm sure you've forgotten
  5. 01:24:665 (1) You should remove the NC, I think it's unnecessary. But if you want to keep it, no problem

    Normal
  6. 00:06:493 (6) Following your NewCombo patterns , you should put a NC here , it's totally necessary too
  7. 00:37:008 (4,1) You made ​​a jump here, I think is not a good idea. In my opinion it flows better, if you keep a constant distance spacing
  8. 01:24:665 (1,2,3) Try to move all this blanket, a little above. It really stuck with previous sliders, which could be uncomfortable to play

    Hard
  9. 00:05:636 (2,3) This blanket does not flow really well, also it does not look good. Try changing this blanket to be more visible and playable please
  10. 00:11:636 (5) This slider will flow much better if you do it as a circular slider
  11. 00:33:750 (1) Move this slider to x: 472 y: 236 for better flow. Probably you have to fix the spacing, but if you want you can leave it as a jump
  12. 00:41:293 (2,3) This antijump not really flow very well. Try to keep the same spacing, because honestly this antijump not flow very well, and this could confuse to the players
Good Luck !
Topic Starter
Little

XinCrin wrote:

Hello , from my queue ~

  • Easy
  1. 00:06:493 (1) You should remove the Finish of this slider, because it sounds very strong here. The song does not go up in volume, is soft even here Hmm. I think it's ok to have Finish here, it's quite subtle imo, and the song does go up in volume, due to entrance of electric bass.
  2. 00:29:808 (1,2,3) This pattern could be a bit hard to read for beginners. Because the tail of (3) is slightly hidden by (1). Try to make another pattern would be better in my opinion Changed pattern
  3. 00:59:979 (1) You should move this slider, a bit below. Because the tail of the slider, is touching the scorebar . That it's unrankeable . To fix that , move the last sliderpoint to x:192 y:36 Fixed; made it less angled so i could keep alignment with 2 and 3
  4. 01:10:950 (5) Put a NC here , I'm sure you've forgotten Fixed
  5. 01:24:665 (1) You should remove the NC, I think it's unnecessary. But if you want to keep it, no problem Keeping this

    Normal
  6. 00:06:493 (6) Following your NewCombo patterns , you should put a NC here , it's totally necessary too Fixed
  7. 00:37:008 (4,1) You made ​​a jump here, I think is not a good idea. In my opinion it flows better, if you keep a constant distance spacing I changed this pattern
  8. 01:24:665 (1,2,3) Try to move all this blanket, a little above. It really stuck with previous sliders, which could be uncomfortable to play Not really sure what you mean here, but I changed the pattern to try to get better flow.

    Hard
  9. 00:05:636 (2,3) This blanket does not flow really well, also it does not look good. Try changing this blanket to be more visible and playable please ok :| but i like how it felt before
  10. 00:11:636 (5) This slider will flow much better if you do it as a circular slider ok.
  11. 00:33:750 (1) Move this slider to x: 472 y: 236 for better flow. Probably you have to fix the spacing, but if you want you can leave it as a jump Moved, stacked 00:34:265 (2,4) with 00:33:065 (3) so no jump
  12. 00:41:293 (2,3) This antijump not really flow very well. Try to keep the same spacing, because honestly this antijump not flow very well, and this could confuse to the players Moved around a bit; not the same spacing, but i think it's now enough not to confuse.
Good Luck ! Thanks
Thanks For Modding! :)
XinCrin
Oh , I forgot to leave you stars ~ :)
Topic Starter
Little

XinCrin wrote:

Oh , I forgot to leave you stars ~ :)
Thanks for stars! :D
Zero__wind
do you need an Insane diff?
Topic Starter
Little

Zero__wind wrote:

do you need an Insane diff?
Could you make one? I'd be very grateful if you did. :)
Tari
OK~

Easy
[Easy]

  1. 00:03:750 (1,2) - How about try to make them symmetrical here? so they follow the same design as 00:09:236 (1,2) - Here is an example : http://puu.sh/3N70p.jpg
  2. 00:31:179 (3,4,1) - Uh check symmetry here too I guess? seems off because 4 is uncentered to the grid
  3. 00:33:922 (3) - I can see your trying to blanket some previous note here, if you fix note 4 of the above you need to adjust this blanket a little here as well, (only if you do the above)
  4. 00:53:122 (2,3) - Move this whole thing to the right, so note 3 can be middle of center (Its more comfortable place to put note right before a spinner and seems to be readable more)
  5. 00:54:493 (1) - Sorry, but I don't like your current sampleset, switch to SC:1 (Soft hit-custom 1) with the finish still on and it sounds so much better to me, (I can barely hear the drum sound)
  6. 01:06:836 (3) - Whistle sounds nice to the start of the slider sounds nice to me
  7. 01:12:322 (3) - Miss whistle here? comparing it to 01:01:350 (3) -
  8. 01:12:322 (3,4,1) - oh and that reminds me, that curvy third slider doesn't fit well with how you place these notes in a straight line, how about this : http://puu.sh/3N80m.jpg more better with the whole design (oh and you can make that slider (note 1) blanket note 3 here if you want)
  9. 01:20:550 (1,2,3,1,2,1) - Just find it little strange why you mapped this , but not break there pretty much same thing (and since you mapped this its obviously mappable

Normal
[Normal]

  1. 00:06:493 (1) - Whistle fits alot better to me
  2. 00:11:979 (1) - Better to use circle here then slider , wait if you want to use sliders then use it in easy LOL (This is kinda throw off on how hard the map is cause you use the harder things in the easier diffs , might want to change this part in easy diff to sliders instead)
  3. 01:19:179 (1,2) - ^
  4. 00:22:950 (3) - Whistle added I guess sounds nice (and since this part has some distinction in music)
  5. 00:17:465 (3) - Same here, for consistency
  6. 00:32:550 (1,2,3,4,5,6) - The end of this combo is seriously overmapped , try something more simple here LOL
  7. 00:39:236 (4,5,6,7) - The pause between 4 and 5 doesn't seem right QQ, (sorry I'm a big yes yes to keeping 1/2 constant while adding 1/4th from time to time)
  8. 00:53:636 (5) - Orz, this slider looks not the best, how about curve it down more : http://puu.sh/3N8Df.jpg
  9. 01:04:608 (4) - Whistle somewhere in this preferably the start
  10. 01:15:579 (4) - ^
  11. 01:06:836 (3) - Whistle here
  12. 01:12:836 (4) - ^
  13. 01:17:808 (4) - Weird sliders , try something else lol

Hard
[Hard]

  1. 00:13:350 (1) - Whistle to end, I can clearly hear a trumpet sound here
  2. 00:19:179 (2) - Same here, but to start
  3. 00:22:950 (1) - ^
  4. 00:28:779 (2,3) - Rearrange the notes here, and make note 3 stack like this : http://puu.sh/3N92W.jpg
  5. 00:39:236 (1) - No need for a new combo here
  6. 01:06:836 (1) - Whistle clearly needs to be here
  7. 01:22:436 (2) - Try to make same spacing as 00:39:750 (2) - please
  8. 01:20:550 (1) - Whistle to end too
  9. 01:25:179 (2) - Increasing spacing here would feel really good
    Some placements in the map look messy (overlaps, squished notes etc.) but I won't poke on it too much

Good luck~
Topic Starter
Little

Tari wrote:

OK~

Easy
[Easy]

  1. 00:03:750 (1,2) - How about try to make them symmetrical here? so they follow the same design as 00:09:236 (1,2) - Here is an example : http://puu.sh/3N70p.jpg No, it's ok
  2. 00:31:179 (3,4,1) - Uh check symmetry here too I guess? seems off because 4 is uncentered to the grid Made symmetry
  3. 00:33:922 (3) - I can see your trying to blanket some previous note here, if you fix note 4 of the above you need to adjust this blanket a little here as well, (only if you do the above) Made blanket
  4. 00:53:122 (2,3) - Move this whole thing to the right, so note 3 can be middle of center (Its more comfortable place to put note right before a spinner and seems to be readable more) ok, changed
  5. 00:54:493 (1) - Sorry, but I don't like your current sampleset, switch to SC:1 (Soft hit-custom 1) with the finish still on and it sounds so much better to me, (I can barely hear the drum sound) I don't want soft finish here. There is no cymbal in the music here.
  6. 01:06:836 (3) - Whistle sounds nice to the start of the slider sounds nice to me ok.
  7. 01:12:322 (3) - Miss whistle here? comparing it to 01:01:350 (3) - ok.
  8. 01:12:322 (3,4,1) - oh and that reminds me, that curvy third slider doesn't fit well with how you place these notes in a straight line, how about this : http://puu.sh/3N80m.jpg more better with the whole design (oh and you can make that slider (note 1) blanket note 3 here if you want) no, it's ok
  9. 01:20:550 (1,2,3,1,2,1) - Just find it little strange why you mapped this , but not break there pretty much same thing (and since you mapped this its obviously mappable Break in Easy for beginners. Mapped the end because it would be awkward to have another break right at the end

Normal
[Normal]

  1. 00:06:493 (1) - Whistle fits alot better to me ok
  2. 00:11:979 (1) - Better to use circle here then slider , wait if you want to use sliders then use it in easy LOL (This is kinda throw off on how hard the map is cause you use the harder things in the easier diffs , might want to change this part in easy diff to sliders instead) I wouldn't necessarily say that sliders are easier than circles in this case, since beginners typically like to follow vocals, and to click 4 circles would make more sense to them. I don't really want to make my normal any harder, since it's already pushing it in terms of difficulty.
  3. 01:19:179 (1,2) - ^ ^
  4. 00:22:950 (3) - Whistle added I guess sounds nice (and since this part has some distinction in music) ok
  5. 00:17:465 (3) - Same here, for consistency ok
  6. 00:32:550 (1,2,3,4,5,6) - The end of this combo is seriously overmapped , try something more simple here LOL was following instrumental, but ok, changed
  7. 00:39:236 (4,5,6,7) - The pause between 4 and 5 doesn't seem right QQ, (sorry I'm a big yes yes to keeping 1/2 constant while adding 1/4th from time to time) Changed to slider
  8. 00:53:636 (5) - Orz, this slider looks not the best, how about curve it down more : http://puu.sh/3N8Df.jpg No, I prefer to curve this way
  9. 01:04:608 (4) - Whistle somewhere in this preferably the start ugh. I know it's meant to emphasize the accent in trumpet, but sounds a bit random on it's own, so added to 1, 2 and 3 as well
  10. 01:15:579 (4) - ^ ^
  11. 01:06:836 (3) - Whistle here no
  12. 01:12:836 (4) - ^ ok
  13. 01:17:808 (4) - Weird sliders , try something else lol Tried something else.

Hard
[Hard]

  1. 00:13:350 (1) - Whistle to end, I can clearly hear a trumpet sound here added
  2. 00:19:179 (2) - Same here, but to start added
  3. 00:22:950 (1) - ^ ok. added
  4. 00:28:779 (2,3) - Rearrange the notes here, and make note 3 stack like this : http://puu.sh/3N92W.jpg No, imo it's better to keep 00:28:779 (2) stacked on 00:27:750 (2) because it's more noticeable.
  5. 00:39:236 (1) - No need for a new combo here I'm making combos by measure, so removed nc at 00:40:093 (3) instead
  6. 01:06:836 (1) - Whistle clearly needs to be here ok
  7. 01:22:436 (2) - Try to make same spacing as 00:39:750 (2) - please ok, changed
  8. 01:20:550 (1) - Whistle to end too ok
  9. 01:25:179 (2) - Increasing spacing here would feel really good no
    Some placements in the map look messy (overlaps, squished notes etc.) but I won't poke on it too much ok

Good luck~ thanks
Thanks For Modding! :)
Unsfamiliar
Hiya! From my queue.

Here we go:

Easy
  1. 00:03:750 (1) - Make the same clap sound at the end of this slider as you used for the ticks in 00:01:007 (1,3).
  2. 00:08:208 - ^
  3. 00:09:579 - ^
  4. 01:21:922 (2) - Remove clap at the start of the slider and the end of the slider. Add the clap at the point of reverse instead (01:22:265).
  5. 01:22:950 (3) - Add clap.

Normal
  1. 00:36:493 (3) - Remove clap at the end of this slider.
  2. 00:37:522 (5) - Shorten this slider by a 1/2 note, then add a clap at the end of the slider (00:37:693). Then add a note here 00:37:865.
  3. 00:56:036 (4) - Add claps or some other hit sound on each of the ends of this slider?

Hard
  1. 00:26:036 (2) - Remove the clap at the end of this slider.
  2. 00:27:236 (1) - The beat of the drum is currently in the middle of the slider. So shorten this slider by a 1/2 note and leave the clap at the end of it (00:27:408). Then add a note at 00:27:579. Works perfectly!
  3. 00:39:750 (2,3) - This is kind of misleading. To justify the gap in the timeline maybe don't make (3) on the same spot as (2)?
Very nice song and incredibly solid map set! I also mapped a new anime op from this season :D

I hope some of my suggestions are helpful. Good luck.

Ciao~
Topic Starter
Little

Unsfamiliar wrote:

Hiya! From my queue. Hi

Here we go:

Easy
  1. 00:03:750 (1) - Make the same clap sound at the end of this slider as you used for the ticks in 00:01:007 (1,3). Umm.. didn't I already?
  2. 00:08:208 - ^ it's already there
  3. 00:09:579 - ^ it's already there
  4. 01:21:922 (2) - Remove clap at the start of the slider and the end of the slider. Add the clap at the point of reverse instead (01:22:265). Fixed. :) I must've forgotten this when I copied the slider from somewhere
  5. 01:22:950 (3) - Add clap. Fixed.

Normal
  1. 00:36:493 (3) - Remove clap at the end of this slider. Well there is actually a hit in the music here, but since I didn't put this n anywhere else, I'll take it out for consistency.
  2. 00:37:522 (5) - Shorten this slider by a 1/2 note, then add a clap at the end of the slider (00:37:693). Then add a note here 00:37:865. No, too many notes. I don't have to account for every single clap.
  3. 00:56:036 (4) - Add claps or some other hit sound on each of the ends of this slider? Added drum claps

Hard
  1. 00:26:036 (2) - Remove the clap at the end of this slider. There's a clap in the music. Keeping this.
  2. 00:27:236 (1) - The beat of the drum is currently in the middle of the slider. So shorten this slider by a 1/2 note and leave the clap at the end of it (00:27:408). Then add a note at 00:27:579. Works perfectly! Changed. Yes, this is better
  3. 00:39:750 (2,3) - This is kind of misleading. To justify the gap in the timeline maybe don't make (3) on the same spot as (2)? I think this is fine.
Very nice song and incredibly solid map set! I also mapped a new anime op from this season :D

I hope some of my suggestions are helpful. Good luck. Thanks

Ciao~
Thanks For Modding! :)
Fycho
paas by
nice song~star
Zero__wind
my diff and star ;w;
Here we go~
http://puu.sh/3NFBv.osu
remember to add me in the tags of all diffs
Topic Starter
Little

Zero__wind wrote:

my diff and star ;w; Thanks!
Here we go~
http://puu.sh/3NFBv.osu
remember to add me in the tags of all diffs Don't worry, I wouldn't forget ;)
Thanks For Guest Diff! :D
Topic Starter
Little

Fycho wrote:

paas by
nice song~star
Thanks >w<
Losertic
Hello!

From M4M.

Modding

General

  1. Pass.

Easy

  1. 00:44:893 (3) - mirror...? http://osu.ppy.sh/ss/894104

Normal

  1. 00:28:093 (4) - nc
  2. 00:37:522 (5) - ^
  3. 00:38:036 (1) - remove nc
  4. 00:38:036 (2,3) - reverse slider? http://osu.ppy.sh/ss/894117 (it's example)
  5. 01:13:350 (5) - ....remove? (maybe it's down difficult?)

Hard

  1. 00:27:236 (5) - remove NC or 00:26:550 (3) - NC.

Zero's Insane

  1. consider AR-1
  2. 00:12:322 (1,1) - distance?. beatmap play->slider miss this part. (maybe i'm not good osu skill.. :( ) so, consider this slider 00:56:550 (1,1) - like this. stack (1)(1) note.

S.T.A.R

good map.
Topic Starter
Little

Losertic wrote:

Hello!

From M4M.

Modding

General

  1. Pass.

Easy

  1. 00:44:893 (3) - mirror...? http://osu.ppy.sh/ss/894104 Changed. and this goes better with the music :)

Normal

  1. 00:28:093 (4) - nc No, I'm going 1 combo every 2 measures.
  2. 00:37:522 (5) - ^ Going by measures of music, not vocal phrases
  3. 00:38:036 (1) - remove nc ^
  4. 00:38:036 (2,3) - reverse slider? http://osu.ppy.sh/ss/894117 (it's example) Hmm. ok, changed the second slider, kept the first one because I don't want it to look too cluttered, more spaced out.
  5. 01:13:350 (5) - ....remove? (maybe it's down difficult?) Removed. This was to follow brass in music, but I guess it's not really necessary and made it hard.

Hard

  1. 00:27:236 (5) - remove NC or 00:26:550 (3) - NC. Ah. I forgot to fix that before. Moved NC to 00:27:065 (1) instead.


S.T.A.R Thanks

good map. Thanks
Thanks For Modding! :)
Topic Starter
Little
oops accidentally double posted
Fushimi Rio
Good map. Star.
Topic Starter
Little

Eggache0 wrote:

Good map. Star.
Thanks!
ts8zs

CloudSplash16 wrote:

ts8zs wrote:

May I make an insane:?
Sorry, I'm not accepting Guest Diffs now:3 ><
M4M
[01's Insane]
————Chinese Start————
用英文讲实在是太麻烦了,中文:
停顿中间夹有vocal或者乐器之类的,并且没有nc,你怎么看 00:01:693 (3,4) - 00:40:779 (1,2) -
00:23:465 (4) - 396,360 Anti clock
00:29:122 (7,8,9,10) - 这四个是一组的
00:56:550 (1) - 这里怎么不停顿了?
01:00:665 (1) - Ctrl+G
>01:01:008 (2) - Ctrl+G
01:08:893 (3,4,1,2) - http://osu.ppy.sh/ss/895802
01:25:179 (4,5,6,7,1) - http://osu.ppy.sh/ss/895808
About flow
以下全是个人意见
00:03:408 (7) - 不会改,但就是觉得好别扭 以下未指明的都差不多一个情况
00:08:893 (7) -
00:10:265 (6) -
00:18:836 (1) -
00:35:808 (2) - 感觉放在上个Combo的3上比现在好
00:40:436 (5) - 向右一点?
00:41:979 (5) - 向下移到包住8头
00:51:408 (8) -
01:05:122 (5) -
01:18:836 (3) - 直接包住压住的那个2感觉比现在好
————Chinese End————
[Hard]
00:33:065 (3) - Blanket
00:37:865 (6) - move to 376,68?
00:38:036 (1,2) - 2sliders?
01:01:008 (4) - Whistle?
[Normal]
Don't make notes too narrow like 00:14:208 (2,3,4,5) -
So do sliders 00:48:150 (5) -
[Easy]
Nothing

GL and thanks for zero_wind to ask me recheck
Topic Starter
Little

ts8zs wrote:

CloudSplash16 wrote:

Sorry, I'm not accepting Guest Diffs now:3 >< lol, i wasn't planning on taking gd's, but many mods suggested I add an insane xD. Does this mean you want to GD? :P I don't know about taking another insane...
M4M

[Hard]
00:33:065 (3) - Blanket Fixed
00:37:865 (6) - move to 376,68? Moved to 372,68 for triangle after moving things around a bit
00:38:036 (1,2) - 2sliders? Changed; Hope this is ok
01:01:008 (4) - Whistle? Fixed
[Normal]
Don't make notes too narrow like 00:14:208 (2,3,4,5) - Not sure what to do here, I extended slider 4
So do sliders 00:48:150 (5) - :P It's ok
[Easy]
Nothing

GL and thanks for zero_wind to ask me recheck
Thanks For Modding! :)
Zero__wind

ts8zs wrote:

M4M
[01's Insane]
————Chinese Start————
用英文讲实在是太麻烦了,中文:
停顿中间夹有vocal或者乐器之类的,并且没有nc,你怎么看 00:01:693 (3,4) - 00:40:779 (1,2) -
00:23:465 (4) - 396,360 Anti clock
00:29:122 (7,8,9,10) - 这四个是一组的
00:56:550 (1) - 这里怎么不停顿了?
01:00:665 (1) - Ctrl+G
>01:01:008 (2) - Ctrl+G
01:08:893 (3,4,1,2) - http://osu.ppy.sh/ss/895802
01:25:179 (4,5,6,7,1) - http://osu.ppy.sh/ss/895808
About flow
以下全是个人意见
00:03:408 (7) - 不会改,但就是觉得好别扭 以下未指明的都差不多一个情况
00:08:893 (7) -
00:10:265 (6) -
00:18:836 (1) -
00:35:808 (2) - 感觉放在上个Combo的3上比现在好
00:40:436 (5) - 向右一点?
00:41:979 (5) - 向下移到包住8头
00:51:408 (8) -
01:05:122 (5) -
01:18:836 (3) - 直接包住压住的那个2感觉比现在好
I rejected every single point which isn't anything helpful for me, but my replying post has been deleted by the system under the poor network for not-known reason. If you really want I can seriously write it all again
no fix


CloudSplash16 wrote:

lol, i wasn't planning on taking gd's, but many mods suggested I add an insane xD. Does this mean you want to GD? :P I don't know about taking another insane...
And don't ever mind this, I already explained this before he posted, he was just childishly carping

@Losertic : sorry I don't find any problem with that two points, but well, thx for your mod

CloudSplash16 wrote:

anyhow, I've changed a circle's placement after many times of testing by myself, so just use the code below and upload plz, thx :3
SPOILER
osu file format v12

[General]
AudioFilename: Jumping.mp3
AudioLeadIn: 1500
PreviewTime: 57065
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Jumping!! (TV Size)
TitleUnicode:Jumping!! (TV Size)
Artist:Rhodanthe*
ArtistUnicode:Rhodanthe*
Creator:CloudSplash16
Version:Zero's Insane
Source:Kin-iro Mosaic
Tags:zero__wind opening op studio gokumi kinmoza kiniro oomiya shinobu alice cartelet inokuma youko komichi aya kujou karen karasuma sakura isami nishi asuka tanaka manami taneda risa touyama nao uchiyama yumi cs16
BeatmapID:281677
BeatmapSetID:103482

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kinmosa.jpg",0,0
Video,0,"OP480.wmv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1008,342.857142857143,4,2,1,45,1,0
12322,-100,4,2,1,65,0,0
12665,-100,4,2,1,75,0,0
13008,-66.6666666666667,4,2,1,85,0,0
13265,-66.6666666666667,4,2,1,45,0,0
13350,-100,4,2,1,65,0,0
18493,-75.187969924812,4,2,1,75,0,0
18836,-100,4,2,1,65,0,0
24322,-100,4,2,1,55,0,0
45408,-100,4,3,1,85,0,0
45750,-100,4,3,1,65,0,0
46265,-133.333333333333,4,2,1,55,0,0
46608,-133.333333333333,4,2,1,45,0,0
54493,-100,4,2,1,55,0,0
55693,-100,4,2,1,60,0,0
56550,-100,4,2,1,65,0,0
56893,-66.6666666666667,4,2,1,85,0,0
57150,-66.6666666666667,4,2,1,55,0,0
57236,-100,4,2,1,85,0,1
57408,-100,4,2,1,75,0,1
67522,-100,4,2,1,45,0,1
67865,-100,4,1,1,55,0,1
68122,-100,4,2,1,75,0,0
68208,-100,4,2,1,75,0,1
79950,-100,4,1,1,55,0,1
80208,-66.6666666666667,4,2,1,85,0,1
80465,-66.6666666666667,4,2,1,55,0,1
80550,-100,4,2,1,65,0,0


[Colours]
Combo1 : 255,128,64
Combo2 : 255,128,128
Combo3 : 255,255,128
Combo4 : 0,255,128
Combo5 : 128,128,255
Combo6 : 255,128,255

[HitObjects]
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278,120,1522,1,8,0:0:0:0:
188,20,1693,1,2,0:0:0:0:
188,20,2036,2,0,P|166:51|157:96,1,85,8|0,0:0|0:0,0:0:0:0:
56,320,2379,2,0,P|93:323|137:308,2,85,2|0|8,0:0|0:0|0:0,0:0:0:0:
85,210,2893,2,0,P|171:200|238:244,1,170,8|2,0:0|0:0,0:0:0:0:
245,366,3408,1,8,0:0:0:0:
432,84,3750,6,0,P|399:49|393:11,1,85,2|0,0:0|0:0,0:0:0:0:
429,258,4093,2,0,P|457:235|471:190,1,85,8|8,0:0|0:0,0:0:0:0:
238,260,4436,2,0,P|272:272|318:261,1,85,2|0,0:0|0:0,2:0:0:0:
361,169,4779,2,0,P|326:156|280:167,1,85,8|0,0:0|0:0,2:0:0:0:
238,260,5122,5,2,0:0:0:0:
361,169,5293,1,0,0:0:0:0:
300,28,5465,1,8,0:0:0:0:
300,28,5636,1,8,0:0:0:0:
300,28,5979,2,0,P|255:35|220:56,1,85,2|8,0:0|0:0,0:0:0:0:
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332,364,7008,1,8,0:0:0:0:
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468,60,9579,1,8,0:0:0:0:
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476,252,9922,2,0,P|438:278|400:288,1,85,2|0,0:0|0:0,0:0:0:0:
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316,68,14036,1,0,0:0:0:0:
176,109,14208,2,0,P|154:154|155:191,2,85,0|0|0,0:0|1:0|0:0,0:0:0:0:
300,220,14722,6,0,P|274:294|196:332,1,170,2|0,0:0|1:0,0:0:0:0:
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280,346,16436,1,0,1:0:0:0:
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218,202,17465,5,0,0:0:0:0:
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373,221,17808,1,0,1:0:0:0:
480,68,17979,1,4,0:0:0:0:
480,68,18322,1,0,0:0:0:0:
480,68,18493,6,0,L|480:184,1,113.049995342484,4|0,1:2|0:0,0:0:0:0:
390,326,18836,5,4,0:0:0:0:
254,369,19008,1,0,0:0:0:0:
254,369,19093,1,0,0:0:0:0:
254,369,19179,2,0,P|211:356|181:330,1,85,2|0,1:2|0:0,0:0:0:0:
12,352,19522,5,0,0:0:0:0:
63,284,19693,1,0,0:0:0:0:
42,201,19865,1,0,1:0:0:0:
87,129,20036,1,0,0:0:0:0:
200,216,20208,6,0,P|242:205|279:183,1,85,2|0,0:0|0:0,0:0:0:0:
87,129,20550,1,0,1:0:0:0:
278,185,20722,1,2,0:0:0:0:
278,185,21065,1,0,0:0:0:0:
356,104,21236,2,0,L|368:20,1,85,0|0,1:0|0:0,0:0:0:0:
497,81,21579,1,0,0:0:0:0:
462,188,21750,5,0,0:0:0:0:
352,278,21922,2,0,P|316:300|275:304,1,85,0|2,1:0|0:0,0:0:0:0:
244,288,22179,1,2,0:0:0:0:
244,288,22265,1,0,0:0:0:0:
450,297,22436,5,0,0:0:0:0:
309,319,22608,2,0,P|266:320|229:303,1,85,0|2,1:0|0:0,0:0:0:0:
211,274,22865,1,2,0:0:0:0:
211,274,22951,5,4,1:2:0:0:
288,200,23122,1,0,0:0:0:0:
204,372,23293,1,2,0:0:0:0:
76,220,23465,1,2,1:2:0:0:
256,192,23550,12,4,24322,0:0:0:0:
212,96,24665,6,0,P|284:56|370:75,1,170,0|0,1:0|0:0,0:0:0:0:
328,156,25179,1,0,0:0:0:0:
463,85,25350,1,0,1:0:0:0:
304,179,25522,1,4,0:0:0:0:
304,179,25865,1,0,0:0:0:0:
368,272,26036,2,0,P|400:304|440:320,1,85,0|2,1:0|0:0,0:0:0:0:
464,209,26379,1,0,0:0:0:0:
383,329,26550,2,0,P|339:345|299:345,1,85,2|0,0:0|1:0,0:0:0:0:
192,316,26893,1,0,0:0:0:0:
293,262,27065,6,0,P|304:296|301:345,1,85,0|2,0:0|0:0,0:0:0:0:
104,360,27408,2,0,P|93:326|95:277,1,85,0|0,1:0|0:0,0:0:0:0:
196,52,27750,2,0,P|206:85|204:134,2,85,2|0|0,0:0|0:0|1:0,0:0:0:0:
30,99,28265,2,0,P|63:172|150:195,1,170,2|0,0:0|0:0,0:0:0:0:
196,52,28779,1,0,1:0:0:0:
124,104,28950,1,2,0:0:0:0:
144,195,29122,1,0,0:0:0:0:
208,260,29293,1,0,0:0:0:0:
140,324,29465,1,0,1:0:0:0:
52,347,29636,1,0,0:0:0:0:
144,195,29808,6,0,P|224:168|300:204,1,170,0|0,0:0|1:0,0:0:0:0:
356,332,30322,2,0,P|398:350|436:348,1,85,2|0,0:0|0:0,0:0:0:0:
399,151,30665,1,0,0:0:0:0:
298,202,30836,1,0,1:0:0:0:
484,224,31008,2,0,P|509:158|473:68,1,170,4|0,0:0|0:0,0:0:0:0:
335,102,31522,2,0,P|354:132|399:151,1,85,0|2,1:0|0:0,0:0:0:0:
336,296,31865,1,0,0:0:0:0:
232,252,32036,2,0,P|217:208|222:169,2,85,0|0|2,0:0|1:0|0:0,0:0:0:0:
132,352,32550,5,2,0:0:0:0:
72,256,32722,1,0,0:0:0:0:
221,170,32893,1,0,1:0:0:0:
72,256,33065,2,0,P|28:192|40:104,1,170,2|0,0:0|0:0,0:0:0:0:
167,40,33579,1,0,1:0:0:0:
221,170,33750,6,0,P|301:178|376:124,1,170,4|2,0:0|0:0,0:0:0:0:
275,70,34265,1,0,1:0:0:0:
324,276,34436,1,0,0:0:0:0:
324,276,34779,1,0,0:0:0:0:
184,337,34950,1,0,1:0:0:0:
272,168,35122,1,0,1:0:0:0:
448,236,35293,6,0,P|439:326|384:378,1,170,4|0,0:0|1:0,0:0:0:0:
273,352,35808,1,0,0:0:0:0:
184,337,35979,2,0,P|139:322|112:296,2,85,0|0|0,0:0|0:0|1:0,0:0:0:0:
272,168,36493,2,0,P|265:79|204:36,1,170,2|0,0:0|0:0,0:0:0:0:
110,174,37008,2,0,L|184:132,1,85,0|2,1:0|0:0,0:0:0:0:
65,56,37350,1,0,0:0:0:0:
31,194,37522,2,0,P|55:234|88:253,2,85,0|0|2,0:0|1:0|0:0,0:0:0:0:
192,284,38036,6,0,P|172:327|140:348,1,85,4|0,0:0|0:0,0:0:0:0:
236,200,38379,2,0,P|272:230|284:266,1,85,2|0,1:2|0:0,0:0:0:0:
164,136,38722,1,0,0:0:0:0:
266,87,38893,1,0,0:0:0:0:
172,24,39065,1,0,1:0:0:0:
328,168,39236,6,0,P|364:79|335:9,1,170,4|0,0:0|0:0,0:0:0:0:
328,168,39750,2,0,L|408:196,1,85,0|2,1:0|0:0,0:0:0:0:
266,87,40093,1,0,0:0:0:0:
266,87,40265,1,0,0:0:0:0:
236,196,40436,2,0,L|269:275,1,85,2|0,1:2|0:0,0:0:0:0:
408,196,40779,5,4,0:0:0:0:
408,196,41122,1,0,1:0:0:0:
351,326,41293,2,0,P|267:370|202:343,1,170,2|0,0:0|0:0,0:0:0:0:
236,196,41808,1,0,1:0:0:0:
437,23,41979,2,0,P|407:101|331:137,1,170,4|0,0:0|0:0,0:0:0:0:
236,196,42493,1,0,1:0:0:0:
212,96,42665,1,2,0:0:0:0:
333,137,42836,2,0,P|345:178|344:220,1,85
140,252,43179,2,0,P|127:210|128:168,1,85,0|0,1:0|0:0,0:0:0:0:
132,32,43522,5,2,0:0:0:0:
212,96,43693,1,0,0:0:0:0:
236,196,43865,1,0,1:0:0:0:
208,296,44036,2,0,P|166:328|132:334,1,85,2|0,0:0|0:0,0:0:0:0:
36,232,44379,2,0,P|29:179|41:147,1,85,0|0,0:0|1:0,0:0:0:0:
309,61,44722,2,0,P|303:139|236:196,1,170,4|0,0:0|0:0,0:0:0:0:
124,194,45236,1,0,1:0:0:0:
309,61,45408,5,8,0:0:0:0:
308,60,45750,1,8,0:0:0:0:
386,212,45922,2,0,B|346:293|422:293|386:374,1,170,4|4,0:0|0:1,0:0:0:0:
451,142,46608,6,0,P|477:190|468:260,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
395,323,47122,1,0,0:0:0:0:
320,348,47293,1,0,0:0:0:0:
240,348,47465,2,0,P|185:309|170:254,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
266,255,47979,1,0,0:0:0:0:
240,348,48150,2,0,P|168:376|120:368,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
10,302,48665,1,0,1:0:0:0:
10,302,49008,5,0,0:0:0:0:
54,116,49350,1,0,0:0:0:0:
137,161,49522,2,0,P|166:208|167:280,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
54,116,50036,1,0,0:0:0:0:
179,16,50208,2,0,P|242:25|297:66,1,127.500004863739,2|0,0:0|0:0,2:0:0:0:
333,160,50722,1,0,0:0:0:0:
435,190,50893,2,0,P|480:136|473:80,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
333,160,51408,1,0,1:0:0:0:
333,160,51750,5,0,0:0:0:0:
352,312,52093,2,0,P|403:349|468:351,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
479,256,52608,1,0,0:0:0:0:
435,190,52779,1,0,0:0:0:0:
333,160,52950,2,0,P|266:147|208:164,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
223,269,53465,1,0,0:0:0:0:
124,232,53636,2,0,P|101:169|112:112,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
251,31,54150,1,0,1:0:0:0:
251,31,54493,6,0,P|246:75|256:116,1,85,4|0,0:0|0:0,0:0:0:0:
223,269,54836,2,0,P|228:225|218:184,1,85,2|0,1:2|0:0,0:0:0:0:
344,68,55179,1,0,0:0:0:0:
164,116,55350,1,0,0:0:0:0:
223,269,55522,1,0,1:0:0:0:
402,200,55693,2,0,P|444:163|460:128,1,85,4|0,0:0|0:0,0:0:0:0:
258,38,56036,5,4,0:0:0:0:
168,196,56207,1,4,0:0:0:0:
402,200,56379,1,4,0:0:0:0:
432,309,56550,6,0,L|408:332,5,28.3333333333333
376,353,56893,6,0,P|288:304|272:220,1,191.250007295609,4|0,1:2|0:0,0:0:0:0:
215,131,57236,6,0,P|258:113|296:116,1,85,4|0,0:0|0:0,0:0:0:0:
272,316,57579,2,0,P|229:334|191:331,1,85,2|0,1:2|0:0,0:0:0:0:
56,228,57922,1,0,0:0:0:0:
38,128,58093,1,0,0:0:0:0:
152,264,58265,1,0,1:0:0:0:
74,329,58436,1,2,0:0:0:0:
136,156,58608,6,0,P|172:135|215:131,2,85,0|0|0,0:0|0:0|1:0,0:0:0:0:
320,204,59122,2,0,P|336:112|312:40,1,170,2|0,0:0|0:0,0:0:0:0:
202,226,59636,2,0,P|228:264|272:284,1,85,0|2,1:0|0:0,0:0:0:0:
376,88,59979,6,0,L|419:15,1,85,2|0,0:0|0:0,0:0:0:0:
164,96,60322,2,0,L|248:97,1,85,0|2,1:0|0:0,0:0:0:0:
361,278,60665,6,0,L|320:204,1,85
248,97,61008,2,0,L|164:96,1,85,0|2,1:0|0:0,0:0:0:0:
52,192,61350,6,0,P|37:232|38:275,2,85,2|0|0,0:0|0:0|1:0,0:0:0:0:
164,96,61865,2,0,P|176:184|132:248,1,170,2|2,0:0|0:0,0:0:0:0:
64,44,62379,1,0,1:0:0:0:
164,96,62550,1,0,0:0:0:0:
264,150,62722,6,0,P|347:113|376:42,1,170,4|2,0:0|1:2,0:0:0:0:
263,36,63236,1,0,0:0:0:0:
264,150,63408,2,0,P|263:198|272:236,1,85
404,364,63750,2,0,P|405:316|396:278,1,85,0|2,1:0|0:0,0:0:0:0:
356,184,64093,5,0,0:0:0:0:
311,347,64265,1,0,0:0:0:0:
476,304,64436,1,0,1:0:0:0:
507,136,64608,2,0,P|464:48|400:16,1,170,2|0,0:0|0:0,0:0:0:0:
356,184,65122,2,0,P|394:148|404:112,1,85,0|2,1:0|0:0,0:0:0:0:
247,204,65465,5,0,0:0:0:0:
227,313,65636,1,0,0:0:0:0:
332,276,65808,2,0,L|416:272,1,85,0|2,1:0|0:0,0:0:0:0:
461,147,66150,5,0,0:0:0:0:
441,256,66321,1,0,0:0:0:0:
356,184,66493,2,0,L|272:188,1,85,0|2,1:0|0:0,0:0:0:0:
140,212,66836,5,4,0:0:0:0:
227,313,67008,1,0,0:0:0:0:
271,188,67179,1,0,1:0:0:0:
140,212,67350,1,2,0:0:0:0:
227,313,67522,6,0,L|268:328,1,42.5
132,170,67693,2,0,L|140:212,1,42.5,0|0,0:0|0:0,3:0:0:0:
271,188,67865,2,0,L|303:160,1,42.5
160,60,68036,2,0,L|120:45,1,42.5
32,200,68208,6,0,P|57:283|126:322,1,170,4|2,0:0|1:2,0:0:0:0:
228,272,68722,1,0,0:0:0:0:
396,252,68893,2,0,P|376:292|344:316,1,85
248,148,69236,2,0,P|292:145|329:161,1,85,0|2,1:0|0:0,0:0:0:0:
396,252,69579,5,0,0:0:0:0:
296,236,69750,1,0,0:0:0:0:
248,148,69922,1,0,1:0:0:0:
351,46,70093,2,0,P|421:88|445:169,1,170,2|0,0:0|0:0,0:0:0:0:
296,236,70608,2,0,L|212:260,1,85,0|2,1:0|0:0,0:0:0:0:
60,251,70950,6,0,P|91:308|152:335,1,127.5,4|0,0:0|0:0,0:0:0:0:
204,272,71293,2,0,L|288:270,1,85,0|2,1:0|0:0,0:0:0:0:
451,232,71636,6,0,P|420:289|359:316,1,127.5,4|0,0:0|0:0,0:0:0:0:
304,256,71979,2,0,L|221:235,1,85,0|2,1:0|0:0,0:0:0:0:
109,171,72322,5,0,0:0:0:0:
221,106,72493,1,0,0:0:0:0:
221,235,72665,1,0,1:0:0:0:
24,224,72836,2,0,P|18:133|71:79,1,170,2|0,0:0|0:0,0:0:0:0:
221,106,73350,2,0,P|265:80|284:48,1,85,0|0,1:0|0:0,0:0:0:0:
109,171,73693,6,0,P|109:222|127:254,1,85,4|0,0:0|0:0,0:0:0:0:
221,106,74036,1,2,1:2:0:0:
125,251,74208,1,0,0:0:0:0:
281,184,74379,2,0,P|319:104|288:33,1,170,2|0,0:0|1:0,0:0:0:0:
221,106,74893,1,2,0:0:0:0:
224,248,75065,6,0,P|256:276|296:288,2,85,0|0|0,0:0|0:0|1:0,0:0:0:0:
374,216,75579,2,0,P|400:300|362:369,1,170,2|0,0:0|0:0,0:0:0:0:
281,184,76093,2,0,P|299:144|331:120,1,85,0|2,1:0|0:0,0:0:0:0:
281,184,76436,5,0,0:0:0:0:
399,264,76608,1,0,0:0:0:0:
344,104,76779,2,0,B|298:84|260:84,1,85,0|2,1:0|0:0,0:0:0:0:
231,184,77122,5,0,0:0:0:0:
113,264,77294,1,0,0:0:0:0:
168,104,77465,2,0,B|214:84|252:84,1,85,0|2,1:0|0:0,0:0:0:0:
256,292,77808,6,0,L|256:376,2,85,4|0|0,1:2|0:0|1:0,0:0:0:0:
231,184,78322,2,0,P|173:108|104:88,1,170,2|8,0:0|3:0,0:0:0:0:
56,324,78836,2,0,P|88:304|113:264,1,85,4|0,0:3|0:0,0:0:0:0:
231,184,79179,5,0,0:0:0:0:
247,154,79265,1,0,0:0:0:0:
258,122,79350,1,0,0:0:0:0:
260,88,79436,1,0,0:0:0:0:
258,54,79522,6,0,P|252:32|240:16,3,42.5
184,96,79865,6,0,P|164:98|142:92,1,42.5
328,152,80036,2,0,P|347:154|369:148,1,42.5
231,184,80208,6,0,P|204:264|248:356,1,191.250007295609,4|0,0:0|0:0,0:0:0:0:
321,280,80550,6,0,P|364:268|396:244,1,85,4|0,0:1|0:0,0:0:0:0:
231,184,80893,2,0,P|199:152|162:137,1,85,2|0,1:2|0:0,0:0:0:0:
28,183,81236,1,0,0:0:0:0:
88,312,81408,2,0,P|119:280|134:243,2,85,0|0|0,0:0|1:0|0:0,0:0:0:0:
28,183,81922,6,0,P|16:136|26:98,1,85,2|0,0:0|0:0,0:0:0:0:
118,14,82265,1,0,1:0:0:0:
236,60,82436,2,0,P|176:124|97:140,1,170,2|0,0:0|0:0,0:0:0:0:
224,228,82950,2,0,P|256:256|296:264,1,85,0|0,1:0|0:0,0:0:0:0:
391,350,83293,6,0,P|416:313|426:273,1,85
296,263,83636,1,0,1:0:0:0:
391,350,83808,1,2,0:0:0:0:
391,350,83893,1,2,0:0:0:0:
391,350,83979,6,0,P|435:353|475:341,1,85
418,225,84322,1,0,1:0:0:0:
391,350,84494,1,2,0:0:0:0:
391,350,84579,1,2,0:0:0:0:
391,350,84665,5,4,1:2:0:0:
500,240,84836,1,0,0:0:0:0:
340,144,85008,1,0,1:0:0:0:
426,69,85179,2,0,P|451:137|418:225,1,170,4|0,0:0|0:0,0:0:0:0:
294,295,85693,1,0,1:0:0:0:
192,196,85865,1,0,0:0:0:0:
192,196,85950,1,0,0:0:0:0:
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256,192,86122,12,4,87408,1:2:0:0:
Topic Starter
Little
Updated :3
LexiaLovesU
HOLY SHIT LOLIS EVERYWHERE >//.//<
SO CUTE
HELLO FROM LEXIA'S NYANYA MODDING QUEUE
LEXIA HERE STARTING YOUR MOD
:)

[Easy]
I thinks its perfect :)
great job :D

[Normal]
I think its perfect again
great job :D

[Hard]
again perfect

i cant find a single thing wrong sorry :(
Fycho
hi~

Black: suggetions
Blue: might consider
Red: Must fixed

[General]
none<3


[Easy]

  • Remove green line: 00:17:808
    00:05:122 (3,2) –avoid this overlap
    00:46:265 (1,2) –I think it’s too hard for beginners to read
    00:49:008 (1,2) -^
    01:19:179 (1,2,3,4) –This is harder than the same section in normal diff.I suggestion you use slider in this diff and use 4 circles in normal diff

[normal]

  • 00:05:636 (5) –what do you think it ends at 00:06:150 –
    00:11:979 (1) –remove whistle 。Only add whistle on its head tail and reserve arrow
    00:57:922 (2,5) –don’t overlap
    01:04:608 (4,2) –don’t overlap
    01:08:208 (1) –this shape?
    01:12:836 (4) –end at white tick to be the same as 01:01:865 (5) .And don’t forget to add clap on it

[hard]

  • 00:19:693 (3) –move to 00:19:522 (x,y =213,240)
    00:28:265 (1) –try this?
    00:32:208 (5) -Parallel to 00:31:865 (4) -,You can use copy and paste Ctrl+G
    00:51:750 (1) –make a bilateral symmetry
    00:58:779 (1,3) –make a good blanket
    01:07:350 –add a circle
    01:08:036 -^
    01:09:408 -^
    01:11:465 -^
    01:12:150 -^
    Hitsound:
    00:23:465 (2) –add whistle on head?

[ Zero's Insane]

  • 00:15:408 (3) –这个可以往左下放点使00:15:408 (3,4,1) –正三角形
    00:39:236 (1) –Ctrl+G?前面滑条都是往下的,这个反过来转有点好吧我有强迫症够了xD
    00:39:750 (2) –如果上面的改了的话这个可以往左边挪或者Ctrl+G
    00:45:922 (3) –我觉得这个滑条就可以开始减速
    00:52:093 (2) –还可以离00:51:750 (1) 远点
    01:17:808 (1,2,3) –要是我的话我绝对会在这里放跳,8个note,音乐这里正激昂,你那平淡的滑条一点都没能体现音乐那种活力和氛围。 (PS:Hard就是你这么下的;w;)
    01:19:179 (1,2,3,4,1,1,2,1) –这些仔细听下来,1/4的音是从01:19:865 到01:20:465 –如果01:20:208 (1) –是跟人声的话,那这些01:19:179 (1,2,3,4,1) 是跟的什么,我不觉得那个糍糍糍的声音可以跟,缺乏表现力。

    音效:
    00:16:608 (3,4) –减少音量
    00:17:294 (3) -^
    00:21:579 (6) –whistle?
    00:23:293 (3) –这个最好也加上normal的hit音
    00:23:465 (4) –这个可以加大音量,适合歌曲气氛
    00:28:265 (4) –首finish和00:25:522 (4) 保持一致?
    00:29:808 (1) –首whistle
    00:36:493 (4) –首finish前后一致
    00:43:522 (1) –finish?
    00:45:922 (3) –尾端normal的finish感觉略沉重考虑换成soft的
    00:59:979 (1,1) –首finish?
    01:02:722 (1) –首finish略违和,不过我也说不上原因,最好连着前面一句一起听,总觉得这个finish的音调不对。
    01:13:693 (1) -^
    01:14:379 (4) –首的whistle,前面三句相同的地方都没加,最好统一下00:57:922 -01:03:408 -01:08:893 –
    01:18:322 (2) –首加个finish效果不错
    01:24:836 (2,3) –我觉得这两个音乐里音效一样,map上音效不一样不怎么好
    01:26:036 (1) –normal的太沉重


good luck~
Selisi
Hellow, From zero's M4M moding queue~
poor english mod ,sry.whis it can help you
[Easy]
  1. 00:32:550 (1,2) - 1 may surround 2 better(you may blanket it well)
  1. 00:54:493 (1) - I wish the spinner end at 00:56:550 - Because end at white timing line may help new players grasp rhythm~(you may agree,when you play it again ;)
  1. 01:06:836 (3) - this slider may do a corner (just suggestion http://osu.ppy.sh/ss/900733
  1. 01:06:836 (3) - and put a fin at slider starting point?
[Normal]
  1. 01:08:208 (1,2) - these two may change to same shape and symmetry
  1. 01:06:836 (3,4) - add finish at these two starting point?
[Hard]
  1. 00:41:293 (2) - just suggestion(Beacuse distance between 2 and 3 a little short. )do like this?http://osu.ppy.sh/ss/900748
  1. done well
[Zero's Insane]
  1. first, cheak your aimod,well some problems happened when updated, objects are less than 10ms apart! and also can find one unsnap~
  1. I will mod this diff again next update~
good luck~
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