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Luo Jiyi - Jian Wu Hong Xiu

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eniyan
こんにちは!queoeのスレッドから来ました! :)

さっそくmoddingを開始したいと思います。

まず最初に。。。サークルとサークルを重ねてbeatmapを作るとplayするときにわかりづらい配置になっていたら勝手にずらしてくれることを知っていますか?
SS
↓beatmap作成時↓プレイ時
勝手にずらしてくれるのでプレイヤーにわかりやすいように配置しようという心掛けは理解できるのですが気にせず作っていきましょう。


[Normal]
  1. 01:42:220 (4,5) - しっかり重ねましょう。
[Sword]
  1. 00:08:146 (1,2,3,4) - 重ねるなら重ねる。ずらすならずらした方がいいです。ちなみに僕はずらすことを推薦します。そしてずらすにあたって、
    今までのこのタイミングでのサークルからサークルの距離は
    でしたがここで距離を変えてしまうとプレイヤーが混乱してしまいます。
    一定距離に保つかもしくは十分な距離を開けることを提案します。
  1. 00:12:499 (5,6,7,1,2,3) - ここも上と同様でしょうか。例を挙げておきます。
ただしこれは例であり、00:14:374 (1) - へのつながりを考慮していません。そこは工夫してください。[/list]
  1. 00:07:521 (1,2,3,4,5) - たたくタイミングが違うのにすべてが同じ間隔だとプレイヤーはわかりません。
  1. 00:21:908 (3) - 重ねるかずらすかしましょう。
  1. 00:23:158 (1) - 配置をこう変えたらどうでしょう?
  1. 00:30:658 (2,3) - 距離を離しましょう。
  1. 01:50:033 (1,2) - ここも距離を離しましょう。
Breeze
[Normal]

  1. 01:16:908 - 感觉这里少个note,加个感觉会更好
  2. 01:42:533 (5) - 这个是故意没和4重叠的?
其他没什么
star
Azure
as 大哥 request ヾ(`・ω ・´)
很美的歌,所以不自覺弄了些東西

[General]
把combo顏色換成這樣會不會好點(原本的深藍色感覺很 突兀)


不介意的話請笑納 :3 skin

[Normal]
  1. 02:05:033 加個note感覺無妨?

[Sword]
  1. 00:35:033 (3,4) http://puu.sh/3H7Z6.jpg 這樣感覺好點(跟音樂)
  2. 00:37:376 這裡可以加note 不過排列上可能不好弄
  3. 00:59:095 (3,4) 不跟前面的 (1,2) 對稱嗎?
Topic Starter
Megurine Luka
All fixed at @Azure @Breeze

@EnixYuki: I only fixed some cuz most of the spacing is intentionally and I think it's fine to have it in a Hard diff ~
Kiiwa
:3
SPOILER
2013-07-21 15:48 Megurine Luka: irc?
2013-07-21 15:48 Kiiwa: okkkkkkkkkkkkkk
2013-07-21 15:48 Kiiwa: im lazy \:D/
2013-07-21 15:49 Megurine Luka: =3= ME TOO
2013-07-21 15:49 Kiiwa: /np plz
2013-07-21 15:50 Megurine Luka: ACTION is listening to [http://osu.ppy.sh/b/159530 Luo Jiyi - Jian Wu Hong Xiu]
2013-07-21 15:53 Kiiwa: increase audio lead-in to 3 on all diffs.
2013-07-21 15:54 Kiiwa: Sword:
2013-07-21 15:54 Megurine Luka: lol
2013-07-21 15:54 Megurine Luka: yes
2013-07-21 15:54 Kiiwa: 00:30:658 (2,3) - confusing spacing when playing for first time... stack fully maybe better :3
2013-07-21 15:55 Kiiwa: 01:50:033 (1,2) - ^this one too
2013-07-21 15:57 Kiiwa: brb ><
2013-07-21 15:58 Kiiwa: ok here
2013-07-21 16:00 Kiiwa: This map is too pro D:
2013-07-21 16:00 Kiiwa: nothing else to say T_T
2013-07-21 16:00 Kiiwa: baka luka
2013-07-21 16:02 Megurine Luka: =3=
2013-07-21 16:02 Megurine Luka: I went to take some medicine bfe
2013-07-21 16:02 Megurine Luka: stomachace T.T
2013-07-21 16:03 Megurine Luka: all fixed -3-
2013-07-21 16:05 Megurine Luka: updated =3=
Breeze
Hmm slow song, nothing much to mod, I'm not 100% sure about the timing, it sounds fine for me
Bubbled
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • Tickrate 2 really adds a lot to the song, please consider using it in every difficulty.
    01:02:533 to 01:12:533 could be used as break time, if you need it (and i'd actually recommend it for every difficulty).
- Sword:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:07:521 (1) - move the middle anchorpoint to x:264, y:316 and the last to x:240, y:276. This should make the stack look a bit better.
    00:12:499 (5) - move it one square to the right (grid4)
    00:13:749 (3) - move it one square to the right and one to the top.
    00:21:908 (3) - why this weird stack? You didn't make anything similiar anywhere else. A normal stack works fine (if you do that obviously fix 00:22:220 (4,5) as well) and you used them in the whole map (apart from a few manual ones)
    00:26:908 (4) - this one is also not used anywhere else in the map and it's kinda a weird anti-jump to do here. Make it like this or similiar?:
    00:39:720 (6) - i think it's better if you keep following the triangle-shaped pattern, it just feels... weird as it is now.
    00:38:470 (2,3,4,5,6) - rotating this by 13° (clockwise, selection center), makes it much smoother with 00:37:533 (1)
dkun
Let me know when you fix CNF's suggestions. I'd love to give this map a final check!
Yutsuki yukari
GO~go
Topic Starter
Megurine Luka

Card N'FoRcE wrote:

- General: (Considerations and things you need to check/fix for the whole map)
  • Tickrate 2 really adds a lot to the song, please consider using it in every difficulty. hmm I think they're now tickrate 1 0.0
    01:02:533 to 01:12:533 could be used as break time, if you need it (and i'd actually recommend it for every difficulty).nah cuz I think it's a very short song and I would like to have it fully mapped to show I'm not lazy XD
- Sword:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:07:521 (1) - move the middle anchorpoint to x:264, y:316 and the last to x:240, y:276. This should make the stack look a bit better.
    00:12:499 (5) - move it one square to the right (grid4)
    00:13:749 (3) - move it one square to the right and one to the top.
    00:21:908 (3) - why this weird stack? You didn't make anything similiar anywhere else. A normal stack works fine (if you do that obviously fix 00:22:220 (4,5) as well) and you used them in the whole map (apart from a few manual ones)
    00:26:908 (4) - this one is also not used anywhere else in the map and it's kinda a weird anti-jump to do here. Make it like this or similiar?:
    00:39:720 (6) - i think it's better if you keep following the triangle-shaped pattern, it just feels... weird as it is now.
    00:38:470 (2,3,4,5,6) - rotating this by 13° (clockwise, selection center), makes it much smoother with 00:37:533 (1)

Other things are all fixed. and thank you

I was almost going to bed yesterday when I saw your mod. Sorry for the late reply and thanks =3=
dkun
(´∇ノ`*)ノ
pw384
大哥又rank了!
Banana
刚准备开工mod然后发现rank了.-. (pia
S o r d a
congratz!
Oyatsu
Congratz! ^^
smallboat
恭喜..好厲害 :o 真快 :( 希望以後能跟你指教~!
jonathanlfj
gratz~
Topic Starter
Megurine Luka
Thanks dkun~ and mina san~
wantuole
送分好评
fanzhen0019
我还没mo就rank了
Azure
哇大哥恭喜(。・ω・。)ノ♡
cmn_891127
竟是rank了~~~~~~~~~
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