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ClariS - reunion (TV Size)

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Sonnyc
General:

-- Well, no custom color with this sweet BG is :<
-- Consider adding Finish at the start of 00:23:223 (1)? It fits the song imo

Easy:

00:01:889 (1) - ctrl+H? for better flow,,
00:04:334 (3) - Add Whistle at the start?
00:58:334 (2) - There is a sound in the music, so add a Clap?
01:17:889 (2) - 1 Grid left
01:27:111 (1) - 1/4 gap between the previous slider is too short in an Easy. Consider ending 01:25:223 (3) at 01:26:778, and start the spinner from 01:27:000.

Normal:

00:29:445 (5) - NC?
00:35:445 (3) - Well instead a note, a slider starting here would rather fit the music. Just deleting this to fit the beat will be the easiest solution, though!
00:40:334 (5) - Put the last dot around (228,132) to avoid overlap with 00:40:111 (4)?
00:44:556 (1) - Off screen a bit. http://osu.ppy.sh/ss/799350
00:45:445 (2,4) - This may be tricky as a Normal~ Add NC at (4) to avoid confusion.
00:48:111 (1) - 2 Grids up
01:12:111 (5) - NC?
01:27:000 (1,1) - Similar opinion with Easy.

Hard:

00:03:000 (2) - (144,188) would be better for symmetry.
00:18:778 (2,3) - Keep distance please~ Since this was a jump unlike 00:17:000 (2,3), it felt weird,,
00:21:445 (1,2) - Switch comboes. Since 00:22:111 (2) was an unexpected 1/4 slider, NC will avoid confusion.
00:26:334 (2) - Distance check with previous slider~
00:51:667 (1) - Well, I felt 0.5x for a sv change was too large. I don't think any changes can be able,, just my opinion.
01:03:667 (5) - 2 Grids up will make this jump more organized.
01:26:556 (2) - Make this a 1/2 slider? 01:26:778 feels too empty.

Insane:

-- Kinda concerned about this stack 01:01:223 (1,3,5). Adjusting stack leniency to 5 will look better on all those kind of stacks. Not mandatory, but I prefer fixing :3

00:01:889 (1) - A small thing, but ctrl+H will make a better flow to the next note ww
00:07:000 (2) - There is a whistle, is this intended to the lyric? If yes, add NC at 00:07:223 (3). If not, delete~
00:08:556 (1) - I felt short combo for this pattern didn't seemed nice. I think that was intended to the sv change, but since the previous pattern was notes, NC has no effect imo.
00:11:445 (1,2,3) - The current pattern is nice enough, but consider adding stream to fit the music~
00:13:223 (1,2,3,4,5) - I think the jump to 00:14:111 (1) is too large. Consider dragging all those abit lower to make a little closer.
00:26:556 (3) - Instead of lowering the distance, consider placing at (240,60) to maintain around 2.00x.
00:29:889 (1) - Well, similar combo suggestion here too. There's kinda different reason, but anyways just deleting NC feels better,,
00:38:223 (3) - Place at (215,41) or anywhere else. This is the only 1/4 jump made by a note, which was confusing.
00:57:445 (1) - Well, deleting combo is also readable imo.
01:05:445 (4) - (224,300) give a perfect distance between 01:05:000 (2) and 01:05:889 (1).
01:07:223 (5) - Placing around (3) will interact with your previous patterns, and I feel this plays better,, your choice!
01:27:000 (1) - This is kinda note ending the kiai, and starting this note, the song becomes calm. So I don't think a jump really fits here.

Nice map, except the custom color DDDDDD:
Good luck :3
Topic Starter
UnitedWeSin
Sonnyc

Sonnyc wrote:

General:

-- Well, no custom color with this sweet BG is :<
;__; I can't pick colors that I like. I don't plan to keep default here, so I'll work more on it.

-- Consider adding Finish at the start of 00:23:223 (1)? It fits the song imo
It's too loud, the finish in the music is very soft there, so I feel the whistle works better.

Easy:

00:01:889 (1) - ctrl+H? for better flow,,
ok ;_;

00:04:334 (3) - Add Whistle at the start?
I'd like to keep it consistent with other diffs. I don't think a whistle fits nice there because the vocals aren't sharp.

00:58:334 (2) - There is a sound in the music, so add a Clap?
done in all diffs

01:17:889 (2) - 1 Grid left
fix

01:27:111 (1) - 1/4 gap between the previous slider is too short in an Easy. Consider ending 01:25:223 (3) at 01:26:778, and start the spinner from 01:27:000.
unsure, let me think more

Normal:

00:29:445 (5) - NC?
ok

00:35:445 (3) - Well instead a note, a slider starting here would rather fit the music. Just deleting this to fit the beat will be the easiest solution, though!
delete, added note earlier

00:40:334 (5) - Put the last dot around (228,132) to avoid overlap with 00:40:111 (4)?
ok

00:44:556 (1) - Off screen a bit. http://osu.ppy.sh/ss/799350
fixxx

00:45:445 (2,4) - This may be tricky as a Normal~ Add NC at (4) to avoid confusion.
I think it's fine ;_;

00:48:111 (1) - 2 Grids up
rearranged this

01:12:111 (5) - NC?
too short ;_;

01:27:000 (1,1) - Similar opinion with Easy.
unsure

Hard:

00:03:000 (2) - (144,188) would be better for symmetry.
ok then nice

00:18:778 (2,3) - Keep distance please~ Since this was a jump unlike 00:17:000 (2,3), it felt weird,,
;_; I don't really notice this in play, and I like the placement. It's difficult to place the 3 in a blanket like it is and maintain constant distance snap. I'll keep for now.

00:21:445 (1,2) - Switch comboes. Since 00:22:111 (2) was an unexpected 1/4 slider, NC will avoid confusion.
ok I NC on 2 then

00:26:334 (2) - Distance check with previous slider~
fixx

00:51:667 (1) - Well, I felt 0.5x for a sv change was too large. I don't think any changes can be able,, just my opinion.
Plays nice to me. ;_;

01:03:667 (5) - 2 Grids up will make this jump more organized.
I guess I don't see why, it makes the spacing different.

01:26:556 (2) - Make this a 1/2 slider? 01:26:778 feels too empty.
ok

Insane:

-- Kinda concerned about this stack 01:01:223 (1,3,5). Adjusting stack leniency to 5 will look better on all those kind of stacks. Not mandatory, but I prefer fixing :3
done :3

00:01:889 (1) - A small thing, but ctrl+H will make a better flow to the next note ww
I want to keep my blanket instead ;_;

00:07:000 (2) - There is a whistle, is this intended to the lyric? If yes, add NC at 00:07:223 (3). If not, delete~
add on the 3

00:08:556 (1) - I felt short combo for this pattern didn't seemed nice. I think that was intended to the sv change, but since the previous pattern was notes, NC has no effect imo.
I'd like to keep this one due to the large jump with the SV change.

00:11:445 (1,2,3) - The current pattern is nice enough, but consider adding stream to fit the music~
A stream seems a bit much, I prefer current pattern.

00:13:223 (1,2,3,4,5) - I think the jump to 00:14:111 (1) is too large. Consider dragging all those abit lower to make a little closer.
ok I'll reduce a bit ;_;

00:26:556 (3) - Instead of lowering the distance, consider placing at (240,60) to maintain around 2.00x.
It was originally that way, but I found it to be too much movement, so I changed to this. I think it's much more relaxing in play.

00:29:889 (1) - Well, similar combo suggestion here too. There's kinda different reason, but anyways just deleting NC feels better,,
I'd like to keep to be consistent with hard diff. I'll add a NC earlier.

00:38:223 (3) - Place at (215,41) or anywhere else. This is the only 1/4 jump made by a note, which was confusing.
I think it's ok as is. I like this placement. ;_;

00:57:445 (1) - Well, deleting combo is also readable imo.
done

01:05:445 (4) - (224,300) give a perfect distance between 01:05:000 (2) and 01:05:889 (1).
fixx

01:07:223 (5) - Placing around (3) will interact with your previous patterns, and I feel this plays better,, your choice!
I think I repeated the back and forth patterns enough, and I'd have to rearrange the next combo I think.

01:27:000 (1) - This is kinda note ending the kiai, and starting this note, the song becomes calm. So I don't think a jump really fits here.
ok then agreed ;3

Nice map, except the custom color DDDDDD:
Good luck :3

Thank you so much for modding and 2 stars Sonnyc! :>
Hinsvar
Hi; modding here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the harder diffs of the mapset.

>General
  1. I'm really sure the video can be smaller than 16 MB at 720p without decreasing its quality. Don't really think I have the time to try and encode though...
>Easy
  1. 00:26:778 (1) - Drag the middle and last anchor point one grid to the right? The 00:25:445 (2,1) blanket will look better this way.
  2. 00:30:334 (1) - Move to (64,64)? It will form a blanket-ish pattern with 00:28:334 (3) which looks neater.
  3. 00:53:445 (1) - I'd rather stack this below 00:51:667 (1); it just goes nicely with the song, IMO, but that's not necessary I guess.
>Normal
  1. 00:33:445 (4,5,1) - ...I don't see why should you make the pattern look weird (IMO) like this, so move (5) to (184,312) and (6) one grid down so they'll be in line?
  2. 00:53:445 (1) - Same as Easy, but yeah, completely optional.
>Hard
  1. 00:08:223 - The beat here is just too subtle. Just make 00:08:111 (1) a plain 1/2 slider; using a repeating 1/4 one is... confusing. Might be just me, but oh well.
  2. 00:13:223 (1,2) - I'm sure enough the song itself suggests the rhythm to be like this. Sounds far more wonderful and fitting. Can be somewhat difficult, I suppose, but eh...
  3. 00:15:667 (1) - Why making a 3/4 slider with the end silenced? It feels seriously forced. No, really, I'm serious. Also, it's hard to determine when this slider ends. Just use a plain 1/2 slider with the end not silenced.
  4. 00:18:778 (2,3) - I see no point in forcing the jump for (3) to fit 00:17:889 (1)'s curve. What about something like this? (It also affects (1) btw.)
  5. 00:22:111 (1) - Remove NC? I don't see any reason why it should be NC'd.
  6. 00:28:334 (4) - Add a whistle on the head to emphasize the instrument on the song here? Also apply NC? Using NC here fits according to the song.
  7. 00:29:890 (1) - There's no need to make the tail of the slider silent, since a faint sound from the song can be heard.
  8. 00:43:667 (1) - I see no point on using NC here, so remove it?
  9. 01:04:778 (2,3) - Not sure why, but I just want to Ctrl+G them to follow the vocal pitch. It's just me though~
  10. 01:12:556 (3,4) - Are you sure the clap isn't swapped?
  11. 01:18:778 (2) - Uh, use clap instead? Don't think whistle fits here.
  12. 01:26:111 (1) - I also don't think NC is needed there. Remove that?
>Insane
  1. 00:07:223 (1,2) - ...The increase of spacing is just crazy and don't go well with the song, IMO. ~2.7x should do.
  2. 00:07:667 (3,4) - And this too. ~3.5-4x is fine in my eyes.
  3. 00:15:667 (1) - Same as Hard.
  4. 00:29:889 (1) - ^
  5. 00:43:889 (1,2,3) - These 1/4 sliders... they look randomly placed for me and also has a strange flow. Make them similar to 00:13:445 (3,4,5), I guess?
That's it, I guess.

Good luck on the way 8-)
Topic Starter
UnitedWeSin
Hinsvar

Hinsvar wrote:

Hi; modding here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the harder diffs of the mapset.

>General
  1. I'm really sure the video can be smaller than 16 MB at 720p without decreasing its quality. Don't really think I have the time to try and encode though...
    fixed thanks to jonathanlfj
>Easy
  1. 00:26:778 (1) - Drag the middle and last anchor point one grid to the right? The 00:25:445 (2,1) blanket will look better this way.
    k
  2. 00:30:334 (1) - Move to (64,64)? It will form a blanket-ish pattern with 00:28:334 (3) which looks neater.
    it's already blanketing
  3. 00:53:445 (1) - I'd rather stack this below 00:51:667 (1); it just goes nicely with the song, IMO, but that's not necessary I guess.
    I'll stick with original intentions here. I feel the movement is much more enjoyable for this level player.
>Normal
  1. 00:33:445 (4,5,1) - ...I don't see why should you make the pattern look weird (IMO) like this, so move (5) to (184,312) and (6) one grid down so they'll be in line?
    I rearrange a bit. The slight curvature plays much better imo than a straight linear flow.
  2. 00:53:445 (1) - Same as Easy, but yeah, completely optional.
>Hard
  1. 00:08:223 - The beat here is just too subtle. Just make 00:08:111 (1) a plain 1/2 slider; using a repeating 1/4 one is... confusing. Might be just me, but oh well.
    Can't really agree with you there. Two 1/2 sliders in a row really wouldn't fit here because the music is so different for each 1/2. The 1/2 repeating slider does fine to separate the ideas in the music imo, similar to how the triplet does the same thing in the Insane diff.
  2. 00:13:223 (1,2) - I'm sure enough the song itself suggests the rhythm to be like this. Sounds far more wonderful and fitting. Can be somewhat difficult, I suppose, but eh...
    So remove a repeat from each 1/2 slider? I'm sorry, I just can't see how that fits the music better, I clearly hear a continuous 1/4 stream through the whole section. Just look at the insane diff.
  3. 00:15:667 (1) - Why making a 3/4 slider with the end silenced? It feels seriously forced. No, really, I'm serious. Also, it's hard to determine when this slider ends. Just use a plain 1/2 slider with the end not silenced.
    This is following the bass sustained note in the background. Since there is no sound on the blue tick, or the red tick before it, it makes sense to silence the slider end. It fits the music, and is not unrankable, and I think it plays really nice. I'm not sure why you don't like it. ><
  4. 00:18:778 (2,3) - I see no point in forcing the jump for (3) to fit 00:17:889 (1)'s curve. What about something like this? (It also affects (1) btw.)
    unsure how to fix ;_;

  5. 00:22:111 (1) - Remove NC? I don't see any reason why it should be NC'd.
    I'll remove the 1 before it.
  6. 00:28:334 (4) - Add a whistle on the head to emphasize the instrument on the song here? Also apply NC? Using NC here fits according to the song.
    oo nice I forgot ;_;
  7. 00:29:890 (1) - There's no need to make the tail of the slider silent, since a faint sound from the song can be heard.
    It's too loud since the slowdown itself is following the bass hit.
  8. 00:43:667 (1) - I see no point on using NC here, so remove it?
    I'd like to keep, it makes the placement easier to read.
  9. 01:04:778 (2,3) - Not sure why, but I just want to Ctrl+G them to follow the vocal pitch. It's just me though~
    Not sure, I think current pattern is fine. Making patterns too complicated can be dangerous at this AR
  10. 01:12:556 (3,4) - Are you sure the clap isn't swapped?
    Nice! fixed
  11. 01:18:778 (2) - Uh, use clap instead? Don't think whistle fits here.
    fixed -.-
  12. 01:26:111 (1) - I also don't think NC is needed there. Remove that?
    ok
>Insane
  1. 00:07:223 (1,2) - ...The increase of spacing is just crazy and don't go well with the song, IMO. ~2.7x should do.
  2. 00:07:667 (3,4) - And this too. ~3.5-4x is fine in my eyes.
    orz, you're basically destroying all of my original intentions here. I've tested this lots of times, other people have tested, it's not a difficult placement, and it fits the buildup in the song leading into the triplet and then slow down slider imo. It's already super easy to SS this, even with HD.
  3. 00:15:667 (1) - Same as Hard.
  4. 00:29:889 (1) - ^
  5. 00:43:889 (1,2,3) - These 1/4 sliders... they look randomly placed for me and also has a strange flow. Make them similar to 00:13:445 (3,4,5), I guess?
    ok fixed
That's it, I guess.

Good luck on the way 8-)

Thanks for modding! It helped me fix some silly errors.
Flower
Hi~

[General]
Audio lead-in is somewhat too short. recommended 1000.

//Background and Video events
Video,270,"vid.avi"

change "avi" to "flv" xD

[Insane]
full combo on first try q:
00:01:445 (1) - try this? http://puu.sh/3baXj.wav (if so, also add this to other diffs)
00:06:334 (4,5) - ctrl+G?
00:11:889 (3) - add clap, which sounds cooler
00:18:556 (3) - slightly move it leftwards as I find the stack somewhat not so comfortable
00:23:223 - add finish?
00:37:889 (2,3,4) - it's the only 1/4 jump (slider+note) which is hard to read. maybe move to x:196 y:264
00:47:000 (2,3,4,5,6,7) - slightly rotate them anti-clockwise to avoid straight pattern
00:57:000 (1) - make it blanket 00:56:111 (1) - ?

[Hard]
00:03:445 (3) - not quite symmetrical. try this:
184,112,3445,2,0,P|256:84|332:116,1,160,2|0,0:0|0:0,0:0:0:0:
00:11:889 - if you added clap in Insane then do the same
00:23:223 - if you added finish in Insane then do the same
00:51:667 (1) - x1 -> x0.5 in Hard is somewhat abrupt imo. try 0.75, and make some good shape maybe
01:25:223 (1) - not quite symmetrical.

[Normal]
00:11:889 - if you added clap in Insane then do the same
00:19:667 (1) - reverse arrow overlapped
00:23:223 - if you added finish in Insane then do the same

[Easy]
00:11:889 - if you added clap in Insane then do the same
00:23:223 - if you added finish in Insane then do the same
other are fine.

Good luck~
Topic Starter
UnitedWeSin
Flower

Flower wrote:

Hi~

[General]
Audio lead-in is somewhat too short. recommended 1000.
Because there is some time before drain time starts in the song, I think it's no problem.

//Background and Video events
Video,270,"vid.avi"

change "avi" to "flv" xD
redownload :P

[Insane]
full combo on first try q:
:) pro

00:01:445 (1) - try this? http://puu.sh/3baXj.wav (if so, also add this to other diffs)
Thanks for the offer but I feel like that finish is too harsh. I prefer just a drum finish.

00:06:334 (4,5) - ctrl+G?
lol fixed, it plays way better...

00:11:889 (3) - add clap, which sounds cooler
lemme think a little more on this

00:18:556 (3) - slightly move it leftwards as I find the stack somewhat not so comfortable
I'd prefer to keep the placement. I'm not getting that uncomfortable feeling at all.

00:23:223 - add finish?
It's too loud because it's not supported by a finish in the music.

00:37:889 (2,3,4) - it's the only 1/4 jump (slider+note) which is hard to read. maybe move to x:196 y:264
I'd really like to keep this.

00:47:000 (2,3,4,5,6,7) - slightly rotate them anti-clockwise to avoid straight pattern
ok then

00:57:000 (1) - make it blanket 00:56:111 (1) - ?
it is ;_;

[Hard]
00:03:445 (3) - not quite symmetrical. try this:
184,112,3445,2,0,P|256:84|332:116,1,160,2|0,0:0|0:0,0:0:0:0:
oops, kk

00:11:889 - if you added clap in Insane then do the same
00:23:223 - if you added finish in Insane then do the same
00:51:667 (1) - x1 -> x0.5 in Hard is somewhat abrupt imo. try 0.75, and make some good shape maybe
alright fixed since Sonny also mentioned

01:25:223 (1) - not quite symmetrical.
fix

[Normal]
00:11:889 - if you added clap in Insane then do the same
00:19:667 (1) - reverse arrow overlapped
Tested with default skin and it seems to not be a problem.

00:23:223 - if you added finish in Insane then do the same

[Easy]
00:11:889 - if you added clap in Insane then do the same
00:23:223 - if you added finish in Insane then do the same
other are fine.

Good luck~

Thanks very much for modding!

And thank Hinsvar for star. :3
Scorpiour
Hi there~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Set Stackleniency in Insane back to 0.7
  2. Increase Audio Lead-in to 1000
[Insane]
  1. 00:08:111 (1,2,3) - The main issue of this diff : triplet on white-tick. In common, it's not recommend to place triplet on white tick because the last note of triplet is "the stress which generally on the white tick. That is, if you start a triplet on white tick, it is end on red tick then the beat heard odd but not smooth. 00:13:223 (1,2,3) - here is a triplet on red-tick and you can feel the different between them. I won't repeat this issue multipe times in the mod so just address here and hope you can consider it.
  2. 00:06:778 (1,2,1,2,3,4) - the NC around here is messed a bit that i suggest make it more consistent ie 00:06:556 (5) - +NC for jmp distance change, or 00:07:889 (4) - +NC for vocal.. etc
  3. 00:29:445 (1,2,3,1) - ^
  4. 00:38:223 (3) - tricky jump :<
  5. 00:45:223 (2,3,4,5) - the flow here is weird a bit that (5) is expected stay at right side but not left...perhaps an alternate like this?
  6. 00:53:445 (1) - depend on the prev slider i suppose it should end at 00:54:334 -
  7. 01:02:111 (5,1) - here's just a suggestion. In general the spacing of note->slider has higher tolerance so that a reduced spacing here may break your flow after a jump pattern. You can pay more attention to similar case.
[Hard]
  1. 01:03:223 (3,4,5,6) - not a good flow imo. i may choose this
  2. 01:12:778 (4) - i'd like to stack it to 01:11:889 (3) - and move 01:13:000 (1) - to 243:146 then make it horizontally also for flow like this:
  3. 01:13:445 (2) - if you apply the above one, ctrl+g it
[Normal]
  1. hmmm ... personally i may not use STR2 in Normal & Easy but anyway~~up to u :>
  2. 00:42:334 (3) - stack to 00:42:556 (1) - ?
[Easy]
  1. 00:15:667 (2) - worry about the difficulty here. Delete is fine imo
That's all, the kiai part of Insane is looked out of control a bit .. so i suppose it still needs more works~
Topic Starter
UnitedWeSin
Thanks for modding! I'm going to remap the kiai in the Insane, probably following more closely to instrumentals like I do in the rest of the diff. Give me a few days and I will respond in detail to the mod.~
indyinyou
love this song :3

[Hard]

try add some slidertick like this

http://puu.sh/3hs8I

:)
Topic Starter
UnitedWeSin
Scorpiour

Scorpiour wrote:

Hi there~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Set Stackleniency in Insane back to 0.7
    It was changed through modding for stacks in kiai, but I removed those stacks so I'll change back.
  2. Increase Audio Lead-in to 1000
    Not necessary imo, the current lead-in is plenty.
[Insane]
  1. 00:08:111 (1,2,3) - The main issue of this diff : triplet on white-tick. In common, it's not recommend to place triplet on white tick because the last note of triplet is "the stress which generally on the white tick. That is, if you start a triplet on white tick, it is end on red tick then the beat heard odd but not smooth. 00:13:223 (1,2,3) - here is a triplet on red-tick and you can feel the different between them. I won't repeat this issue multipe times in the mod so just address here and hope you can consider it.
    I removed a few, but the ones you mention make sense because there is a triplet in the music placed on the white tick. If it's following the music then I really don't see a problem. No one has mentioned anything like this before, and I've never seen this mentioned in modding anywhere...I can see it being a problem if the triplets were overmapped and not following the music.
  2. 00:06:778 (1,2,1,2,3,4) - the NC around here is messed a bit that i suggest make it more consistent ie 00:06:556 (5) - +NC for jmp distance change, or 00:07:889 (4) - +NC for vocal.. etc
    Current seems fine for me. NC at 00:06:778 (1) to show jump and NC at 00:07:223 (1) for this pattern 00:07:223 (1,2,3,4).
  3. 00:29:445 (1,2,3,1) - ^
    Current setup was added through modding. NC on the triplet makes it nicer to read and consistent with 00:08:111 (1,2,3). NC on 00:29:889 (1) for SV change makes it nicer imo.
  4. 00:38:223 (3) - tricky jump :<
    ok changed
  5. 00:45:223 (2,3,4,5) - the flow here is weird a bit that (5) is expected stay at right side but not left...perhaps an alternate like this?
    I really don't agree here, the flow feels nice and unique to me, I'd like to keep it.
  6. 00:53:445 (1) - depend on the prev slider i suppose it should end at 00:54:334 -
    I can't agree there. The clacking in the BGM that the 00:54:334 (1,2,3,4) is following starts at the end of the slider at 00:54:111. If the slider started later, it would be difficult to tell what the 1-4 stack is following. Your way is how I originally mapped it, but I changed to this because I found it really awkward.
  7. 01:02:111 (5,1) - here's just a suggestion. In general the spacing of note->slider has higher tolerance so that a reduced spacing here may break your flow after a jump pattern. You can pay more attention to similar case.
    redid this
[Hard]
  1. 01:03:223 (3,4,5,6) - not a good flow imo. i may choose this
    I don't agree, I find this flow where direction is changed to be more comfortable.
  2. 01:12:778 (4) - i'd like to stack it to 01:11:889 (3) - and move 01:13:000 (1) - to 243:146 then make it horizontally also for flow like this:
  3. 01:13:445 (2) - if you apply the above one, ctrl+g it
    No change, I don't see a problem with current setup.
[Normal]
  1. hmmm ... personally i may not use STR2 in Normal & Easy but anyway~~up to u :>
  2. 00:42:334 (3) - stack to 00:42:556 (1) - ?
    I prefer current placement sorry. ;_;
[Easy]
  1. 00:15:667 (2) - worry about the difficulty here. Delete is fine imo
    I'd like to keep for the whistle. I've seen far worse things in easy diffs.
That's all, the kiai part of Insane is looked out of control a bit .. so i suppose it still needs more works~

Thank you so much for modding!

I'll be updating further with custom colors and other things shortly.

@indyinyou~
Thanks a lot for checking! I'd rather not use a slider tick hitsound for this map. :3
scanter
This map seems to approach the rank in my opinion. \:D/
Topic Starter
UnitedWeSin
Thanks! :3
jonathanlfj
oh swag its 2kd!
better now than later

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
tis cool

[Easy]
00:04:334 (3) - maybe a whistle on the end
00:12:556 (5) - NC here instead of 00:14:111 (1)
00:34:334 (1,2,3) - make dem perfect blankets here
00:55:223 (1) - shift this left for a triangle pattern with 00:55:667 (2,1)
triangles everywhere

[Normal]
00:03:445 (3) - whistle end
00:23:000 (5) - have this note at 00:22:111 instead fits the music better
00:32:111 (3) - blanket better ><
01:03:223 (2,3,4) - try following vocals here: 01:16:334 - add note~
i would have expected more vocal following, but either way its fine

[Hard]
Since you spammed NC in this diff try HP+1
00:03:445 (3) - whistle end
00:11:223 (2,3,4,5) - why wasnt this like this: 00:15:223 (4) - feels better if you stack on 00:15:000 (3), since 00:15:445 (5) has its own unique sound which warrants a jump
00:29:445 (1) - no need to NC here
00:47:445 (4,5) - this jump felt a bit weird to play, a slider jump with 00:47:667 (5,1) feels alot more natural due to the change in vocals
00:55:223 (1,2) - try a jump here
01:03:445 (4,5) - ctrl+g for magic (and NC on 01:03:223 (3) indicating jump)

[Insane]
00:03:445 (3) - whistle end (wow i said the same thing 4 times)
00:07:667 (3) - why not NC here for consistency (NC every white line gg)
00:22:778 (4,5,1) - equal spacing here would flow alot better (try something like 1.8x)
00:29:445 (1) - no need to NC
00:40:778 (3) - oh em gee u almost had a perfect hexagon here
00:54:334 (1,2,3,4) - manually stack this toward bottom left, stack leniency causes this to touch 00:55:223 (1) in game play which doesnt look very pleasing
01:08:778 (1,2) - tbh ctrl+g flows better on this jump, but that would break flow on 01:09:223 (3) so yeah up to you
01:19:000 (2,3,4,5,6,7) - this is what u need:
so yeah u can reject all this and i still approve it for rank so gogogogogogo
oh and i have deposited a star already and now i should deposit another one cause 2kd \:D/
Frostmourne
Hi ! UWS (knowing this from Tari's map :P), from my Modding queue

eh.. you made me start to feel "how to mod map"
Please let me know if you want to change something in the map and contact me via either forum-pm or in-game. :)
Topic Starter
UnitedWeSin
jonathanfljfljfljflj

jonathanlfj wrote:

oh swag its 2kd!
better now than later

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
tis cool

[Easy]
00:04:334 (3) - maybe a whistle on the end
didn't want to add because I just want a whistle on the sharper vocal "ta" bla bla

00:12:556 (5) - NC here instead of 00:14:111 (1)
alright then

00:34:334 (1,2,3) - make dem perfect blankets here
-.-

00:55:223 (1) - shift this left for a triangle pattern with 00:55:667 (2,1)
fixed
triangles everywhere
:oops: :oops: :oops:

[Normal]
00:03:445 (3) - whistle end
00:23:000 (5) - have this note at 00:22:111 instead fits the music better
ok good point

00:32:111 (3) - blanket better ><
><

01:03:223 (2,3,4) - try following vocals here: 01:16:334 - add note~
i would have expected more vocal following, but either way its fine
Maybe I could have mapped more to vocals, but I enjoy following the bgm here. I removed random vocal following in the kiai.

[Hard]
Since you spammed NC in this diff try HP+1
Idk, I'll keep. If I'm wrong the it'll be a learning experience. :)

00:03:445 (3) - whistle end
00:11:223 (2,3,4,5) - why wasnt this like this: ok then

00:15:223 (4) - feels better if you stack on 00:15:000 (3), since 00:15:445 (5) has its own unique sound which warrants a jump
I'll make two stacks, it plays nice to me.

00:29:445 (1) - no need to NC here
sure

00:47:445 (4,5) - this jump felt a bit weird to play, a slider jump with 00:47:667 (5,1) feels alot more natural due to the change in vocals
indeed, fixed

00:55:223 (1,2) - try a jump here
brilliant

01:03:445 (4,5) - ctrl+g for magic (and NC on 01:03:223 (3) indicating jump)
redid this, I thought the jumping felt random idk...

[Insane]
00:03:445 (3) - whistle end (wow i said the same thing 4 times)
00:07:667 (3) - why not NC here for consistency (NC every white line gg)
cool I like it

00:22:778 (4,5,1) - equal spacing here would flow alot better (try something like 1.8x)
I like this placement and I enjoy the flow so I'd like to keep.

00:29:445 (1) - no need to NC
alright

00:40:778 (3) - oh em gee u almost had a perfect hexagon here



00:54:334 (1,2,3,4) - manually stack this toward bottom left, stack leniency causes this to touch 00:55:223 (1) in game play which doesnt look very pleasing
niceee

01:08:778 (1,2) - tbh ctrl+g flows better on this jump, but that would break flow on 01:09:223 (3) so yeah up to you
I prefer the current setup.

01:19:000 (2,3,4,5,6,7) - this is what u need: Ok I like it.

so yeah u can reject all this and i still approve it for rank so gogogogogogo
oh and i have deposited a star already and now i should deposit another one cause 2kd \:D/

Thanks! You're good at spotting the parts which I'm unsure about.
dkun
Hi, popping in for Frostmourne here.

After checking the map.. I just want to say.. wow. I'm pretty sure Frostmourne's reaction was the same thing. ;)
jonathanlfj
its about time...hohoho
Frostmourne

dkun wrote:

Hi, popping in for Frostmourne here.

After checking the map.. I just want to say.. wow. I'm pretty sure Frostmourne's reaction was the same thing. ;)
It already happened in like 2-3 secs that you noticed me for that revoked bubble LOL and then I noticed UWS didn't check the previous mod haha.
well, Good luck UWS :D
Topic Starter
UnitedWeSin
:) :) :)
Can't thank you enough really.
And thank you jona for pushing map.
Andrea
More ClariS, yay!
Oyatsu
Go! Go! and make it congratz you/ haha ^^
Umi
gogo UWS >3</
Aurele
jonathanlfj
gggggggggggg
Oyatsu
Woa!!!!!!!!! Congratz! UWS ^^
alacat
congrats :3
NewRulerNA
gratz UWS!
Topic Starter
UnitedWeSin
Wow thanks Gabe and everyone!! :D :D :D
I hope you guys enjoy the map!
Raose
congrats! :D nice song & map :)
DakeDekaane
<:
Lanturn
I remember modding this 2 months ago, and yet it felt like an eternity since I've seen this map last, congrats on the rank! Well deserved for a great mapset. I love how your difficulties start out very similar to each other :)
Zero__wind
congratz~
EmPao
gratz~
scanter
Finally ! congratz \o/
HanzeR
the best <3
Natsu
congratz nice mappu
Flask
nice <3
kajiyatta
gratz 8-)
dkun
Hell yeah. You go UWS. 8-)
Frostmourne
8-)
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