'sup, my beloved mania community.
Recently I noticed among the newest ranked mania maps, that the difficulty namings are quite (almost very) inappropriate and inaccurate.
Let me specify something:
This is osu!mania, which means that you need to adapt the naming of your difficulties to the standards of this community, neither to the standards of IIDX nor O2Jam.
I know, you are very used to name diffs to "Easy" "Normal" "Hard" and that's it.
But let me clarify where lies the issue:
In this game community, Hard means not "pooting hard". Hard means that the map consists of a decent density, aiming for the advanced players to play it comofortably. The map should be mainly mapped on 1/2 and may contain some 1/4 mapped parts (or streamy parts, depending on song, snapping and bpm).
This community basically has 4 difficulty names instead of 3: Easy, Normal, Hard and Insane. Insane is not the equivalent to SHD in O2jam. Insane is, what Another is in IIDX and what level 20+ maps are on O2jam.
Right now, most Easys are Normals, most Normals are Hards and most Hards are Insanes. And Most Collab/Insane diffs are SHD diffs (latter is fine, but leads to confusion).
The diff naming is misleading, since most people in this community consider Hard as playable after a mediocre amount of playing time of a specific mod.
Take a look at standard and it's note density on Hard diffs, take a look on taiko and it's note density on Muzukashii and then think clearly, if people, who can pass Muzukashiiis and are "theoretically equivalently as good in Mania as they are in Taiko" could also pass your Hards.
I'll poke the current mania-responsible BATs about this topic as well, so they pay more attention to it. In doubt, rename your diffs, but also please aim for a more fluent spread.
This is not o2jam, we have no restriction in the amount of difficulties you can create. You are free to create a cool spread with an accurate diff naming, just step aside from your conservative scheme you seem to take over from other games with similiar gameplay.
We (or at least I) highly appreciate your mapping ambitions and love your creations, but I highly feel uncomfortable about the spread design and difficulty naming.
Also, Easy difficulties should be aimed to players, who have never touched this game EVER BEFORE, so placing 1/2 and even 1/4 in them is ridiculous and will fear away all newcomers to share our love to this game mode.
Thanks for your attention, feel free to drop your opinion.
Recently I noticed among the newest ranked mania maps, that the difficulty namings are quite (almost very) inappropriate and inaccurate.
Let me specify something:
This is osu!mania, which means that you need to adapt the naming of your difficulties to the standards of this community, neither to the standards of IIDX nor O2Jam.
I know, you are very used to name diffs to "Easy" "Normal" "Hard" and that's it.
But let me clarify where lies the issue:
In this game community, Hard means not "pooting hard". Hard means that the map consists of a decent density, aiming for the advanced players to play it comofortably. The map should be mainly mapped on 1/2 and may contain some 1/4 mapped parts (or streamy parts, depending on song, snapping and bpm).
This community basically has 4 difficulty names instead of 3: Easy, Normal, Hard and Insane. Insane is not the equivalent to SHD in O2jam. Insane is, what Another is in IIDX and what level 20+ maps are on O2jam.
Right now, most Easys are Normals, most Normals are Hards and most Hards are Insanes. And Most Collab/Insane diffs are SHD diffs (latter is fine, but leads to confusion).
The diff naming is misleading, since most people in this community consider Hard as playable after a mediocre amount of playing time of a specific mod.
Take a look at standard and it's note density on Hard diffs, take a look on taiko and it's note density on Muzukashii and then think clearly, if people, who can pass Muzukashiiis and are "theoretically equivalently as good in Mania as they are in Taiko" could also pass your Hards.
I'll poke the current mania-responsible BATs about this topic as well, so they pay more attention to it. In doubt, rename your diffs, but also please aim for a more fluent spread.
This is not o2jam, we have no restriction in the amount of difficulties you can create. You are free to create a cool spread with an accurate diff naming, just step aside from your conservative scheme you seem to take over from other games with similiar gameplay.
We (or at least I) highly appreciate your mapping ambitions and love your creations, but I highly feel uncomfortable about the spread design and difficulty naming.
Also, Easy difficulties should be aimed to players, who have never touched this game EVER BEFORE, so placing 1/2 and even 1/4 in them is ridiculous and will fear away all newcomers to share our love to this game mode.
Thanks for your attention, feel free to drop your opinion.