Hi, sorry I have no time to check mods feel free to delete the diff Xin's Normal 

thx a lot for your modMoodyRPG wrote:
Random mod here.
Generaldone
- I think 1500 in Audio Lead-In is a liitle excessive, adjust to 1000? done
- Disable the letterbox during breaks
Easyyes sir
- - 00:14:895 (1,2) - Looks bad the overlap between those sliders, so try to move (2), something like this yes sir
- 00:19:779 (6) - Delete whistle because sounds weird sure
- 00:40:709 (2) - Add a whistle here for consistency 'kay
- 00:51:872 (2) - Same ^ 'k
- 01:02:337 (2,1) - Spacing it was already, but i checked again
- 01:10:011 (2) - Delete whistle and add a clap here ok
- 01:40:709 (2) - Add a whistle to follow your hitsound pattern done
- 01:49:081 (4) - Delete clap and add a finish please
Xin's Normalfixed but at 01:49:430 -
- - 00:36:872 (1) - Sounds a little off this slider in my opinion, move to 00:37:221 done on purpose
- 01:49:430 (5,6) - This part sounds off for me, in my opinion you should to end here 01:49:081
Normaldone
- -- Nice diff but the sliders needs more work in my opinion i will think about it
- 01:16:988 (2) - Add clap here and here 01:16:639 yes
- 01:18:383 (5,6) - Same about the claps okay
- 01:23:267 (1) - Remove new combo to follow your combo pattern
Hardmade on purpose because those jumps are far each other
- - 00:05:128 (5,1) - Spacing just a regular jump, done to introduce next ones
- 00:35:825 (1,1,1,1,) - Why you do this about new combos? Remove all
Good luck
Hi, sorry I have no time to check mods feel free to delete the diff Xin's Normalnah, i'll keep it but i will follow mods
DANKESCHÖNnich95 wrote:
Hi, Genshin
Your request from my modding queueRed = Unrankable
Biue = You should modified
Black = My suggestiondoneGeneral
- Add "Chyo-Kun" in tags, because he/she is Taiko guest diff.
doneEasy
- 00:12:104 (3) Add NC be better. done
- 01:00:942 (2,1) - Spacing is too far. Please fix it. done
- 01:13:500 (1) - Add clap in slider end.
okXin's Normal
- 00:06:523 (3) - Add clap in slider begin. ok
- 00:08:267 (4) - Switch clap between slider begin and end. It suits the melody better. ok
- 00:39:662 (5) - Add NC? ok
- 01:30:244 (6) - Add NC here. ok
- 01:49:430 (1) - Remove NC be better.
doneNormal
- 00:14:895 (1) - Add NC here, since this note follows a spinner. done
- 00:28:151 (5,6) - Move to down 2 grids? ok
- 00:32:367 (1,2) - Move (1,2) to left 2 grids, then move (1) to up 1 grid. changed sliders directly
- 00:55:360 (3,4) - Switch clap them.
Hard
- 00:23:267 (1) - Add finish? can work
- 00:36:174 (1,1,1) - Remove NC all. May be consider from 00:34:430 (1,2,3,4). 2nd person who tells me this, so okay
- 01:31:988 (6,7,8) - Add whistle them. done
- 01:37:211 (1) - Remove whistle.
That's all that I can find them, and hope that my mod will be useful for you.
Good luck~
all done, thxkanpakyin wrote:
Taiko mod here. Sorry for long delay.
[Chyo's Taiko Oni]I can see there are a lot of room for refinement. You need to find more Taiko mods.
- 00:10:011 (4,5,6) - Triplet doesn't fit the music here, how about changing it to 1/2?
- 00:11:407 (4,5,6) - ^
- 00:12:104 (1) - hum, I'm wondering why you want to end the spinner at blue tick? Anyway, I prefer either white tick or red tick.
- 00:17:860 (2) - , 00:18:209 (4) - , 00:19:081 (3) - How about changing these note to don?
- 00:30:244 (1,2,3,4) - These diplets don't fit the music here. Considering changing it?
- 01:05:476 - Add a note here to make the note more coherent?
- 01:06:697 - , 01:06:872 - ^Same.
- 01:09:662 (7,1,2) - I didn't see any reason that big notes were needed because there were no accent present there.
- 01:10:360 - This place is too empty compare to the whole difficulty.
- Please map the whole MP3!
Anyway, good luck with ranking.
160,96,31639,6,0,B|232:48|296:100|296:100|356:152|420:104|420:104,2,280
152,96,42802,6,0,B|148:184|232:208|232:208|304:228|320:296,2,280
thxLolicore Flandre wrote:
Hi there, from my lazy mod queue!
Lets see now =.o...
[General]00:00:941 - How about setting the volume here at 35%? Sounds better :3 okno thx
00:31:639 - Put a new green timing point here with 40% volume :3 ok
01:31:872 - ^
[Easy]00:21:872 (2) - this shape looks ugly.. breaks the flow aswell, consider shaping it better changed patternsame
00:24:662 (2) - ^ same
00:31:639 (1) - you can certainly think of a better shape than that. done
A nice shape would fit the melody and give a nice flow...here try thisslider shape00:37:221 (1) - same for this slider like 00:31:639 (1) - just mirror it done160,96,31639,6,0,B|232:48|296:100|296:100|356:152|420:104|420:104,2,280
00:42:802 (1) - too plain.. how about this? okslider shape01:21:872 (1) - well...its nicely done but not 100% perfect..maybe with time you can improve it xD so? xD152,96,42802,6,0,B|148:184|232:208|232:208|304:228|320:296,2,280
01:27:453 (1) - ^
[Xin's Normal]00:06:523 (2) - this clap doesnt fit on the intro at all. changed
00:08:267 (4) - ^ ^
00:15:244 (2) - how about making a blanket of 00:16:290 (3) ? no thx
00:20:476 (1,2,3,4) - I think this arrangment will be better to rhythm http://puu.sh/1gvql ye
00:53:965 (1) - curve it more so it matches the curve of 00:53:267 (4) done
00:55:360 (2) - ^ (mirror) ^
01:05:477 (2) - same as 00:15:244 (2) no thx
01:10:709 (1,2,3,4) - same as 00:20:476 (1,2,3,4) its seems copy pasta done
01:27:453 (1,2) - looks overmapped and doesnt fit very well.... maybe this instead http://puu.sh/1gvzr done
01:36:174 (1) - shape it to match 01:35:128 (4) 's curve no thx
01:38:616 (1,2,3,4) - this combo doesnt fit the rhythm at all. Try this arrangement http://puu.sh/1gvK5 done on purpose to be different from the other normal
01:46:640 (1,2) - swap their places, it sounds better when they're switched.
[Normal]I kinda feel this difficulty is redundant in the mapset...[Hard]
Its overmapped imo00:10:709 (7) - split this repeat slider to 2 small sliders? yes...thx anyway
00:31:639 (1) - :U ... xD
Looks really plain and linear...If i was in your place, i'd remap this difficulty. Its an opinion.
Overall nice for a first map.
good luck!
thx **xRayne wrote:
Star because your map is awesome ;3
ありがとう!Star Stream wrote:
From my queue
[General]ok
- wrong offset imo, try 961 sounds a bit off
- for all diffs, the finish sound for last note doesn't fit well imo, maybe whistle for that
[Easy]ok
- 00:05:128 (3,4) - make it perfectly, you could copy 00:03:732 (1,2) - and stack on 3
[Normal]:S
- i recommend you to use only Xin's for Normal diff..
[Xin's]yes
- CS4 could be a bit hard for beginners, -1?
[Hard]^ same
- 00:05:128 (1,2,3,4,5) - keep your distance plz it's a pattern
- 00:07:918 (5) - arrow is hidden by 1's hitburst, try other way done
- 00:10:360 (6) - NC due to the sudden jump ok
- 00:19:430 (3) - clap? would fit well with your clap patter this works
- 00:35:825 (1,2,3,4) - too sharp for this diff, maybe you could copy from 00:34:430 (1,2,3,4) - and ctrl+h nah, it's slow
- 00:57:453 (4) - clap on the head, like you did for 00:18:383 (3) - nice
- 00:58:500 (2) - same as 00:19:430 (3) - if you followed ^ yes
- 01:08:616 (4,2) - ^ ok
- 01:13:500 (4) - NC ok
- 01:33:035 (1) - arrow is almost hidden by 6's hitburst, try other way plz just on edit
- 01:44:546 (3) - ^
Good lukc with rank~
Deni wrote:
----------------------------------------------------------------------------------------------
General
Add Chyo to the tags.
Imo the kiai time doesn't really fit the song that much and would be fine without it.
You should use some more hitsounds. Some parts are completly without hitsounds.
I can't mod taiko.
Folder seems fine.![]()
Easy
00:12:104 (1) - Finish is too loud here. Use 30%-40% volume.
01:21:872 (1) - Make it more beautiful like this (2) :[/color] that's too long
Or use a different slider.
01:27:453 (1) - Same here, doesn't look good.
01:38:616 (1) - Add whistle on reverse ? yes
01:45:593 (2,1) - Overlap yep but just the side, and i can't move it anywhere because spacing
[/color]
Xin's Normal
00:46:726 - 00:47:250 - Why so empty here?
01:31:639 (3) - Delete (3) and (4) and make 1 long slider so that it fits to the music.ok
01:49:430 (5) - Remove New Combo[/color]
Normal
No real problem here, just think of what I said in General about the hitsounds.
Hard
00:10:709 (7) - New Combo
01:13:500 (4) - ^ ok
01:49:430 (6) - Too silent. ok
If you have any questions contact me ingame or via pm.[/color]
that's not a stream xD, or better, it is but slow (one finger) so, no changesNitori-n wrote:
So many mods already. o.o I'll try to help with something...
[General]
Maybe it's just me, but the Kiai time looks kinda out of place in this song. It's quiet and doesn't really have a "climax".
[Easy]
Switch the pattern of 01:10:709 (1,2,3,4) - with 01:13:500 (1,2) - so you can establish the rhythm of that triple hit. danke
[Normal]
01:31:639 (3,4) - I would replace these clap sounds with soft whistle sounds (the bell ones). Just so it's consistent with the rest of this part.
[Hard] okay
00:19:081 (1,2,3,4,5) - This is the only stream I saw that was this close together. So I think these should be spaced out like the others.
fixed everything. thx for your modUnderminE wrote:
[Easy]
01:00:942 (2) - x: 96 y: 272
01:03:732 (3) - x: 304
Slider tick rate 2 goes amazing with this song just saying
[Xin's Normal]
Needs more hitsounds, also you can use normal-whistle to catch that violin at background
01:25:360 (4,5,6) - such a good usage of whistles, try this kind of hitsound-pattern more in the rest of the map
Checked the rest, nothing wrong with mapset but needs a good usage of hitsounds. Especially soft-whistles. Also as I said in Xin's Normal diff, you can use Normal-whistle with low-volume for those viloin parts on sliders. It would sound awesome.
fixed everything, thx for your mod.HellDawn wrote:
Just a quick mod :/
Normal
00:06:523 (1,2,3,4,5,6) - Pattern looks bad so I made something like thisSPOILER104,184,6523,5,2,0:0:0
160,280,6872,1,0,0:0:0
256,232,7221,1,2,0:0:0
352,280,7569,1,0,0:0:0
408,188,7918,2,0,B|368:124|288:116,1,120
204,120,8616,2,8,B|108:152|100:200,1,120,8|8,0:0|0:0,0:0:0
00:31:639 (1,2,3) - It would be better If you move to center them
Hard
00:50:128 (5,6,7) - 1 grid down
all doneDark Fang wrote:
Hi
[Genral]
offset +3 (945) ok
[Easy]
00:04:430 (2) - 2 grid down with (3),(4) and adjust next notes
00:09:314 (1) - keep DS
00:27:453 (3) - 2 grid down
00:53:267 (4) - why don't you use Whistle instead Clap?
01:14:895 (4) - add Clap at end of slider
01:37:221 (3) - remove Whistle and 01:37:919 (4) - add Whistle
all done
[Xin's Normal]
00:47:337 (3) - 1 grid down
01:16:290 - add Whistle pls like 1st KIAI Time for consistent
01:43:151 (4) - add Whistle?
done
[Normal]
Circle -1
nothing special. but sound is boring can you stuff Whistle sound?
no for circle size
[Taiko]
00:18:386 (1) - d?
00:19:084 (1) - d?
I like it <3
[Hard]
01:23:267 (4) - add Whistle at start of slider?
01:28:848 (4) - ^
01:33:035 (1) - this slider's arrow coverd by 01:31:988 (6)'s hitbuster. Tilt angle pls
01:44:546 (3) - ^
about hitsound. same as Normal diff
mapped by a newbie mapper. Just like my maps. ._. Well, they aren't that good, but this is already good enough.bomber34 wrote:
This does not get ranked because .... ?
谢谢yu_yu12354 wrote:
HI~ I am a Taiko modder.
I find this song randomly and may I mod it please? wwwwwww
[Overall:]
The map sounds good at all. But you should try to add more notes at Taiko . Is that finished yet? If don't, just ignore it wwwwwOverall, Oni should have at least 500 notes and the difficulty is harder than Taiko . Otherwise,it's better for you changing to Taiko but not Taiko Oni
Also, you should need more mods on Taiko
[Taiko Oni:]
It is quite easy for the Taiko Oni
you've better change the difficulty and Change the name to Taiko
difficulty change → 4
I think you should add more notes in the Taiko
00:03:910 (2) remove clap
00:04:084 (3,4) clap
00:05:567 add a clap note
00:07:747 add like this?k k d d k
00:12:107 remove the spinner Is it better to change like this?k k d d k k d d ....until 00:14:549
00:20:131 add a finish note
01:02:340 same as 00:12:107
GOOD LUCK![]()
If you need more modding, you may PM me AHHA(If you don't mind)
thxFoxxer wrote:
General
The beatmap looks great. You can put the Approach Rate of Hard on 8, looks better for me. done
Slider Tick Rate of Hard should be 2.
Hard
Red = Unrankable, you should fix.
Black = My suggestion.
00:41:410 (4,5) - It's out of the playfield. fixed
01:22:921 (2,3,4) - Can you move this a little bit down?sure
01:33:038 (1) - It's out of the playfield.fixed
01:44:549 (3) - ^fixed
01:45:945 (3) - ^fixed
01:49:782 (no notes) - You can add a spinner here, since the sound is decreasing. no thanks
Good Luck~
fatto tuttoLally wrote:
Hi Hi from TAM :3
[General][Easy]
- aggiungi Kingdom Hearts alle tag credo che sia la tag piu' importanche che ti sei dimenticato.
Snapping:
green timing lines che non sono snappate:Spacing:
- 00:14:896 - snap to 00:14:898
- 00:28:848 - snap to 00:28:851
- 01:05:128 - snap to 01:05:131
- 01:19:081 - snap to 01:19:084
- 01:47:337 - snap to 01:47:340
- 01:48:035 - snap to 01:48:038
- 01:48:732 - snap to 01:48:735
Placement:
- 01:44:200 (1,2) - se noti lo spacing non è giusto qui
Hitsounds:
- 00:09:317 (1,2) - questa pattern personalmente non mi piace molto perche non cerchi di redere il flow un po' migliore facendo una cosa del genere? ho semplicemente fatto meglio lo slider (1) - e poi lo copiato e rotato di +30 gradi per redere la parren piu' carina e un pochino simmetrica come si potrebbe dire o3o ovviamente poi aggiusta lo spacing con la prossima nota
- 00:16:293 (2) - questo slider in se non ha problemi ma se fai caso 00:14:200 (4) - è cosi brutto da vedere, perche non cerchi di stackare la fine del slider (2) - con il (4) - ?
- 00:35:131 (2,3,4,1) - questa pattern è un po' troppo rigida che ne dici se invede facessi una cosa del genere?: allora come prima cosa lo slider (1) -dopo lo spinner non va a cambiare posizione,crei una pattern a triandolo con i prossimi cerchi (2,3) - in questo modo:
inseguito il cerchio (4) - è posizionato in modo tale da formare una blanket con il prossimo slider,cio' vuol dire che lo dovrai modificare un po' del tutto in questo modo; se ovviamente segui il mio consigllio tieni sempre conto di fixare lo spacing con il prossimo cerchio- 00:42:107 (4,1,2) - lo slider (1) con i cerchi (4) - e (2) - non formano una blanket perfetta che si potrebbe migliorare un sacco secondo me per rendere la pattern piu' carina e piu' pulita.
- 01:27:456 (1) - ciao slider o3o che ne dici di renderlo piu' pulito e dare una forma piu' semplice come: // secondo me ci starebbe molto meglio :V ed è anche piu' facile da fare con la 3 point formula,vabbe se decidi di usare questo slider fixa lo spacing ecc
[Xin's Normal]
- 01:34:433 - rimuovi il whistle dal slider body
Snapping:
green lines that are not correctly snapped:Spacing:
- 00:03:732 - snap to 00:03:735
- 00:14:896 - snap to 00:14:898
- 00:28:848 - snap to 00:28:851
- 00:31:639 - snap to 00:31:642
- 01:05:128 - snap to 01:05:131
- 01:19:081 - snap to 01:19:084
- 01:48:383 - snap to 01:48:386
Placement:
- 00:08:270 (3) - the next object is a bit far
- 00:10:363 (4) - same about here
- 00:38:270 (2) - look good the spacing here
- 00:58:851 (9) - prev object is to close to this circle
Hitsounds:
- 00:15:247 (2,3) - you can make a better blanket here since the new 3 point formula can help you a lot
- 00:37:224 (1,2) - the end of slider (1) - can make a better blanket for slider (2) -
- 00:45:945 (1) - this slider can be make more simmetrical and much better try to improve it
and try to create a simmetrical patter with 00:45:596 (5,1,2) - i think it will flow much better imo
- 00:56:758 (5,6,7,8,9) - this pattern is uhm not so good try to improve the ugly overlap >.<
- 01:05:479 (2,3) - this blanket can be done better imo
- 01:27:805 (2,3) - try to improve a bit this smal overlap :V
- 01:28:851 (3) - the slider form can be done better since the end is not so cute
- 01:32:340 (3,1) - the slider (1) - make a not so nice blanket for slider (3) - try to make slider (1) - better with the new 3 formula point >u<
- 01:37:572 (4,1) - try to make a better blanket with (4) - slider end for having a better flow
[Normal]
- 00:20:479 (1) - add a whistle at slider ens , try to continue your prev hitsound pattern and add a whistle at 00:21:526 (2) -
- 00:21:875 (3) - remove whistle at reverse arrow , and add it at slider end
- 00:22:921 (4) - add a whistle
- 00:26:758 (2) - whistle at slider start and end
- 00:35:479 (3) - whistle at slider end
- 00:36:875 (6) - remove whistle
- 00:38:270 (2) - whistle at slider end
- 00:40:014 (1) - whistle at slider start
- 00:46:991 (2) - whistle
- 00:47:689 (4) - whistle at slider start
same with the next hitsounds relook they >u<
Snapping:
- 00:14:896 - snap to 00:14:898
00:28:848 - snap to 00:28:851
00:31:639 - snap to 00:31:642
01:05:128 - snap to 01:05:131
01:19:081 - snap to 01:19:084
01:47:511 - snap to 01:47:514
01:48:209 - snap to 01:48:212
01:48:907 - snap to 01:48:910
Spacing:Placement:
- 00:34:084 (4) - è un po' vicina al prev slider
- 00:38:619 (3) - un po' troppo vicino al prossimo cerchio
Hitsounds:
- 00:20:131 - questa nota sembra di troppo
- 00:40:014 (1,2,3,4,5) - èerche non cercho di creare simmetria qui?
- 00:45:596 - questo slider non è semmetrico credo che riusciresti a migliorare la simmetria o3o
- 01:02:340 - qui si sente un suono di un finish che ne dici di iniziare lo spinner qui : 01:02:689 - e aggiungere li un circle + finish?
[Hard]
- 00:36:526 - rimuovi il whistle dal slider body
- 00:48:386 (1) - whistle all'inizio dello slider
- 00:49:084 (2) - add a whistle
- 00:49:782 - whistle qui
- 00:50:479 (4) - whistle
- 00:59:200 - missing clap ?
- 01:10:363 - missing clap?
- 01:21:875 - whistle
- 01:27:456 - a 01:31:642 - sembra cosi vuoto senza hitsounds ._.
- 01:37:921 (6) - rimuovi il whistle dal slider body
- Sulla hard diro poco perchè credo che ci voglio un lavoro serio sullo spacing perchè la parte iniziale con cui hai cominciato a 0.80 di spacing sembra cosi stretta,devi pensare al play dato che la mappa è molto semplice e i giocatori per la maggior parte della mappa singletapperanno e avere uno spacing cosi stretto è un po' d'inpiccio, come dopo lo spinner hai iniziato a usare lo spacing a 1.0 mi è sembrato tutto meglio,ma pur in certi punti restava lo spacing a 0.80 che rende tutto inconsistente, io ti consiglierei ri riprendere tutto dall'inizio e rifare tutto lo spacing a 1.0, lo so che è un lavoro faticose e rompi palle ma l'ho fatto anche io e ti dico che il flow della mappa potrebbe migliorare molto,è una mappa abbastanza pulita anche se segue sempre gli stessi pattern a stella e a quadrato,quindi per prima cosa cerca di migliorare lo spacing qui >-< poi anche qui ci sono le linee verdi unsnappate quindi fixa anche qui tutto,questo è una conseguenza del timing change o3o quindi non dimenticartene :3
Spero ti posso aiutare un po >.<
followed almost all tips, thxFlower wrote:
Hi~ random mod
[General]
BPM is doubled imo. Technically it has no problem, but some BATs may think it inappropriate. Half the BPM and double the SVs. (you can ignore this, until you get further ideas from BATs)
The hitclaps are reaaaally annoying. I think the map should at least use some custom claps, or you can remap the sound samples with a better pattern.
from 01:46:991 - to end, it's better using a spinner to fit the fade-out, rather than using other notes.
However, I strongly recommend you remap all diffs, since the quality is still not improved to a satisfying status, especially that of the sliders and hitsounds.
[Easy]
ok
[Xin's Normal]
00:13:154 (3) - doesn't blanket well
00:23:270 (1,3) - slider shape
[Normal]
00:10:014 - 00:11:410 - clap
00:44:200 (3,4) - fix shape
00:53:968 (1,2,3,4) - ^
01:12:107 (3) - not stacked properly. if you intend doing this, move 1 grid left-downward
01:13:503 (1,2,3,4) - use ctrl+shift+D make a perfect square
01:30:247 - whistle
01:30:945 - ^
[Hard]
00:31:642 (1) - fix shape
00:32:689 (2,3,4) - separate a bit more
01:01:293 (6,7,8) - ^
01:41:410 (1,2,3,4,5,6,7,8) - use ctrl+shift+D make a perfect star
va binSephibro wrote:
Y U NO RANK THIS MAP
Easy
ok
Xin's Normal
ok
Normal
01:35:828 (1,2,3,4) - i think 1-4 and 2-3 should have the same y to make the pattern symmetrical
Hard
00:19:084 (1,2,3,4,5) - maybe a little bit more spaced, but it's cool like this too. up to you
00:57:805 (5) - clap here
And btw, if there exists a single reason not to make this map ranked, please explain it.
Mine is hanging here more than 1,5 year, so this one is still young. :3bomber34 wrote:
can someone rank this anyhow?
This one hangs here for a year now ...
osu file format v12
[General]
AudioFilename: Kingdom Hearts Music - Wonderland (Welcome to Wonderland).mp3
AudioLeadIn: 1004
PreviewTime: 65128
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Wonderland
TitleUnicode:Wonderland
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Genshin
Version:Xin's Normal
Source:Kingdom Hearts
Tags:square enix disney sora kairi riku XinCrin Chyo Alice
BeatmapID:182094
BeatmapSetID:45050
[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"wonderland.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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That maybe that should not be "Shimomura Yoko" but "Yoko Shimomura"?those wrote:
Nice to know you have a found list of potentially otherwise formatted maps. Point of the post?
So, my bad, sorry \o\pimpG wrote:
good to see some activity here
the correct is surely Shimomura Yoko and i don't doubt that people already noticed that in the previous maps
they probably keep using Yoko Shimomura to keep consistency.
Actually it is "Welcome to Wonderland", so the actual title is correct.ThoomyyxD wrote:
Before rank...
Name: Yoko Shimomura - Wonderland
this xD!
i'm kh player :3
You are just a player, I'm a fan and I think the actual title is better since this is the original. Tho they are different in every game.ThoomyyxD wrote:
i'm kh player :3
GL ~Cherry Blossom wrote:
Go for ranking !!!
Whats funny is that almost every composer on this site is spelled incorrectly. Uematsu Nobuo, Kanno Yoko, Shimomura Yoko, Hisaishi Joe, Kajiura Yuki (this one has more spelled right however), Kondo Koji, Sawano Hiroyuki etc.pimpG wrote:
FINALLY !!!!!
congratulations my friend
edit:
lanturn, in the future, changing title/artist of ranked maps will be possible, so i think atm consistency is more important.
they will change if this is actually the best for the maps...
btw dkun gave the bubble and jericho looks to not disagree at all,
i suppose he checked the previous discussion about tittle, there is no much to do i guess