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IKU - Rimless ~Fuchinashi no Sekai~ (TV Size)

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jonathanlfj
applied everything to my diff
i hope no one book me for combo spamming the bpm change sections ><
http://puu.sh/3DRP4.zip

EDIT: After some discussion I decided to add NC only on 01:18:505 (1) since too many NCs make the section look too confusing, and one is enough to indicate the slow down (the one b4 the kiai was another trick since it involved sv changes as well)
MMzz
Bubbled!
Scorpiour
sorry for the inconvenience but i need to pop the bubble due to :

01:07:955 - meaningless red line here neither change bpm nor fix stanza or timing signature. You need to delete it and resnap all note

i'll mod it later
Topic Starter
those

Scorpiour wrote:

sorry for the inconvenience but i need to pop the bubble due to :

01:07:955 - meaningless red line here neither change bpm nor fix stanza or timing signature. You need to delete it and resnap all note

i'll mod it later
Without it 01:07:955 - becomes stanza 9, which is not congruent to 0 mod 4 when it should be. Thus it's a non-issue. Thanks for the +5.
Scorpiour

those wrote:

Scorpiour wrote:

sorry for the inconvenience but i need to pop the bubble due to :

01:07:955 - meaningless red line here neither change bpm nor fix stanza or timing signature. You need to delete it and resnap all note

i'll mod it later
Without it 01:07:955 - becomes stanza 9, which is not congruent to 0 mod 4 when it should be. Thus it's a non-issue. Thanks for the +5.
the reasons of extra red line are:

change bpm
change timing signature
fix stanza start point.

and your red line is not related to these three reason, and also doesn't change the performance of osu! As a result i don't think this is a suitable reason to add that.
Topic Starter
those
If you were to map this song, and you chose to start mapping the section starting 01:07:955 - , where would your offset go? Pick it, and if the stanza count is not congruent to 0 mod 4, then you add a red line.

Playing it with Nightcore mod may help you understand what I mean, if you don't already. If the 01:07:955 - 80bpm line isn't there, an unpleasant crash cymbal will play at 01:16:955 - - the wrong time. If there's any concern about a timing problem, 80bpm translates to exactly 3,000ms per measure. Having an integer - an unrounded value - will ensure that any lines snapped will not cause any change to the timing.

I don't know about you, but I'd like to map to accommodate the most game modes as possible, as seen by choosing which bar lines to leave out in the later section starting 01:17:705 - so as to not break that section into multiple bars for Taiko when it shouldn't be.

What's the issue, again?
Scorpiour
i still find no relation between stanza count and a%4==0

Nightcore mod is not considered while mapping we have emphasized that already.
Topic Starter
those
Well I'm not changing it since it's the correct timing. I'm sorry if you don't understand its importance. Can I have my bubble back, or do you need a number of people to convince you?
Seph
lol
Topic Starter
those
Man I was afraid of you popping in and telling me to rename and delete
Seph
want me to
Konei
Lol, I dont even know why having that line should be a problem.
dkun

Konei wrote:

Lol, I dont even know why having that line should be a problem.
that's because it's not a problem. re-bubbled as this breaks nothing. (and after internal discussion as well)
Scorpiour
the timing is wrong definetely.

confirmed with two other BATs
Topic Starter
those
Please show me where the timing is wrong :3
Also, perhaps you could suggest a solution as a better accommodation?

Verdict in bold. Give it a read :D
15:50 dkun: hey guys
15:50 dkun: hey guys
15:51 dkun: if a timing is correct, but a red section fixes how nightcore mod presents itself
15:51 dkun: ie: a new red section
15:51 dkun: is this okay?
15:51 Sushi: like a stanza reset ?
15:51 dkun: y
15:51 Sushi: I would say that it's ok
15:52 dkun: need more opinions, anyone?
15:52 mm201: Sounds fine to me, does it fix/ruin things in taiko?
15:52 dkun: because I would call this an invalid "unrankable" bubble pop
15:52 dkun: those:
15:52 mm201: I'd think taiko fixing red lines would follow the same logic
15:54 dkun: it moreover fixes the cymbials from nightcore
15:54 dkun: not sure on taiko
15:54 dkun: "Playing it with Nightcore mod may help you understand what I mean, if you don't already. If the 01:07:955 - 80bpm line isn't there, an unpleasant crash cymbal will play at 01:16:955 - - the wrong time. If there's any concern about a timing problem, 80bpm translates to exactly 3,000ms per measure. Having an integer - an unrounded value - will ensure that any lines snapped will not cause any change to the timing."
15:54 mm201: the logic should be the same, only nightcore is even pickier since it works in groups of 4 bars
15:55 dkun: which the red line is working around
15:55 dkun: and which the map was popped over
15:55 dkun: due to an "unneeded" red line
15:55 mm201: shouldn't have been popped
15:55 dkun: which is ridiculous
15:55 dkun: okay, re-bubbling
15:55 mm201: if the red line is placed perfectly and doesn't lead to rounding errors
15:55 mm201: make sure snapped red lines are placed in the right way
15:55 mm201: there are wrong ways to do it
15:56 dkun: "01:07:955 - meaningless red line here neither change bpm nor fix stanza or timing signature. You need to delete it and resnap all note "
15:56 dkun: vs "Without it 01:07:955 - becomes stanza 9, which is not congruent to 0 mod 4 when it should be. Thus it's a non-issue. Thanks for the +5."
15:56 mm201: note that fixing nightcore is unnecessary
15:56 dkun: unnecessary, but allowed
15:56 mm201: yup
15:56 dkun: it shows that the mapper cares

15:57 mm201: is there just one extra red line?
15:57 mm201: if there's ever more than one, check that they placed them the ight way
15:57 mm201: right**
15:57 dkun: there's a few slowdown sections which lower the bpm, but this section is steady with the rest of the map
15:58 dkun: but the section is placed correctly, yes
15:58 mm201: for future reference: there are two correct ways:
15:58 mm201: either place red lines starting from the end and working back
15:58 mm201: or place them as green lines then change them to red once you're done
15:59 mm201: placing them from start to finish is WRONG and causes rounding errors
15:59 dkun: i'm sure those knows what he's doing :p
15:59 dkun: but i'll keep that in reference for myself
16:00 dkun: okay, re-bubbling this
16:00 mm201: each red line could be as much as 0.5ms out, and following the first two methods keeps that error from accumulating
16:06 dkun: okay, re-bubbled
16:06 dkun: thanks for the help sushi/mm201
16:06 Sushi: np
16:10 mm201: anytime
Scorpiour
we never allowed redundant uninherited timing point in any case whatever the purpose.

and

in fact, redundant uninherited timing point may cause a 1ms offset to all notes before.

also

it is not a stanza reset case because it doesn't change the downbeat position

as a result

in osu gameplay, or in ranking criteria, or in music theory, the uninherited timing point is meaningless.


what wrong is wrong, whatever how many excuse you find.
Shohei Ohtani
Idunno, I like where the finish is. Adding a finish on this note as well as 01:18:505 (1) makes it sound really cool, adding more and more emphasis to the end of the song.

But as for why the bubble was unpopped.

Scorpiour wrote:

we never allowed redundant uninherited timing point in any case whatever the purpose.
There hasn't really been a huge reason to do so, which is why it doesn't usually happen. However, most mappers/modders don't look at maps in nightcore. But it seems like a nice enough reason to change from the status quo if it's doing nothing but benefitting. If it was just there for the sake of being there, I would agree, it would be pointless, but resetting the stanzas so there isn't unwanted sounds seems like it has a huge point.

in fact, redundant uninherited timing point may cause a 1ms offset to all notes before.
a 1ms unsnapping that MAY happen isn't something hugely to worry about when adding timing points. Even with the timing of maps, there's a 10ms discrepency that'll make it ok, so I don't see how 1ms will make a huge difference. If it's really a huge issue of the probable offset change, maybe change to OD7 to give more leniency.

it is not a stanza reset case because it doesn't change the downbeat position
It still counts as a stanza reset because it resets the stanza numbers. The term you're looking for is a meter change / time signature change.

in osu gameplay, or in ranking criteria, or in music theory, the uninherited timing point is meaningless.
For the issue at hand, I don't really think we can be like "well in theory." If a composer were to not want a cymbal crash somewhere, he would solve the issue by not putting a cymbal crash there. However, we don't have control over Nightcore mod in terms like that. So to fix it, we have to do things like that. It wouldn't be done in a theory standpoint because there are other ways to fix it.

I'm literally seeing no downsides to this.

Unrelated, but:
Insane:
00:38:630 - There's a note missing here o-o. Like it's probably following the drums, but it just feels weird to have a note missing there
00:39:755 (1,2,1,2,1) - Why are there new combos on these? It should work just fine as one long combo. I understand maybe it's because of the timing changes, but it looks a bit odd to me.
NatsumeRin
Final say:

We don't have a rule saying you can't add extra red lines. Multiple red line may cause issues because of 1ms difference, but:
1. It seems certain BPMs won't have the problem. (80/120/160 etc) Aka we don't have a timing problem here.
2. Even it has, i think 1ms won't be an issue here.

The red line is not meaningless, it's there for a reason (even it's really minor).

Restoring the bubble.

Also, we'll probably get some kind of rule for such cases, hope won't wait long.

For BATs:
I guess you have better places to discuss the problems, so yeah.
Andrea
This map got +10 with a discussion, interesting.
Seph
how to get more sp? get a discussion.

yeahhhhhhh
Topic Starter
those
Changes inc from mod, will self-pop bubble for now.
jericho2442
00:24:005 (5,6) - here i just think having the jump a little bit smaller would flow better, i understand your reason behind it but still think i hurts the flow of the section a bit
00:34:505 (1,2,3) - same comment over this jump as last night with the other one, i think the jump suits buuut its just that bit too big and dramatic for this part of the map
00:38:442 (6,7) - i think a 1/4 (1/2 cuttime) timing would suit better on these notes, it just works better for the player to notice imo
00:34:880 (3,4,5) - this spacing changes here seem to have no meaning. i do believe having these notes all the same spacing would help this flow much better

also some of the speed changes are a lil hard to notice but everyone else seems to be fine with them so guess thats just me

check them out then i will return your bubble anyway ^^
Topic Starter
those
Changed up the combo starting 00:34:505 (1) - , everything else was as discussed. Thanks!
jericho2442
ooook yup rebubbled!
dkun
hearts for everyone!
Konei
congratz those.
jonathanlfj
gratz~
Quilt
gratz :)
LunarSakuya
yey
Seph
oh wow im late

grats bby
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