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Mamemi - -Rayrain-

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chocomint
good '~', star!
Cyril Scarlet
:D
Lybydose
First offset: 17,135
Second offset: 81,125
LaceWingfield
nice ^^
star
Disoy
Orgol
Star~ Wait me~
Orgol
Star rating is just 3.25
Hitsound is very poor so I think need arrange.please

Download: Conagusuri - RayRain (Kecco) [Lunet].osu
Orgol
bit changed
sorry for triple post :o

Download: Conagusuri - RayRain (Kecco) [Lunet].osu
SaKaS
omg star!!! :)
benjamin_twy
i come to know about this from http://www.youtube.com/watch?v=8gNtU22p ... ture=share
i hope its the same =x the video it sounded really cool

*edit*
YES IT IS THE SAME!
Leader
Yo
[General]
  1. No kiai?!
[Lunet]

  • Diff seems quite messy, sliders could get a better shape with the new system and look the map much better.
  1. 00:41:144 (1) - Noob players can click that by mistake, move away from slider repeat :<
  2. 01:57:795 (1) - Can you try not to touch 01:56:462 (2) - ?
  3. 02:05:462 (4) - Fix spacing?
  4. 02:10:128 (2) - Move last slider point some grid down D:
  5. 02:14:462 (1,2) - Make them the most similar possible :3
    Well, this diff is about two years old and many things has changed, rhythm is weird at the beginning and I see a little whistle spam, but overall it could be much better. :3
[Dis]
  1. 00:27:311 (5) - Remove finish? Or lower volume please D:
  2. 01:06:304 (4,5,6) - Quite hard to sightread >.<
  3. 01:31:295 (7,8) - ^
  4. 01:39:962 (2) - Intentional? I'd stack on (2)
  5. 02:25:128 (5) - ^ Same xD
  6. 02:31:628 (2,3,4) - Excessive jump for a Hard D:
    Nice diff, maybe a bit harder than a common [Hard], but that's fine :3 Also, I'd reduce hitsounds volume
[Kecco]
  1. 00:27:811 (1) - Stacka sul (3) oppure mettila in uno dei due angoli in basso, ci sta bene :3
    Bella diff. :>
Topic Starter
Kecco

Leader wrote:

Yo
[General]
  1. No kiai?!
Fixed.

[Lunet]

  • Diff seems quite messy, sliders could get a better shape with the new system and look the map much better.
  1. 00:41:144 (1) - Noob players can click that by mistake, move away from slider repeat :< Fixed.
  2. 01:57:795 (1) - Can you try not to touch 01:56:462 (2) - ? Fixed.
  3. 02:05:462 (4) - Fix spacing? Fixed.
  4. 02:10:128 (2) - Move last slider point some grid down D: Fixed in another way.
  5. 02:14:462 (1,2) - Make them the most similar possible :3 Fixed in another way.
    Well, this diff is about two years old and many things has changed, rhythm is weird at the beginning and I see a little whistle spam, but overall it could be much better. :3
[Dis]
  1. 00:27:311 (5) - Remove finish? Or lower volume please D: Nope. It's the same as Kecco's diff
  2. 01:06:304 (4,5,6) - Quite hard to sightread >.< Nope. It's respecting the distance snap
  3. 01:31:295 (7,8) - ^ Nope. It's respecting the distance snap
  4. 01:39:962 (2) - Intentional? I'd stack on (2) Fixed
  5. 02:25:128 (5) - ^ Same xD Fixed
  6. 02:31:628 (2,3,4) - Excessive jump for a Hard D: Fixed
    Nice diff, maybe a bit harder than a common [Hard], but that's fine :3 Also, I'd reduce hitsounds volume
I prefer them like this :P It's the same as Kecco's diff.

[Kecco]
  1. 00:27:811 (1) - Stacka sul (3) oppure mettila in uno dei due angoli in basso, ci sta bene :3 Fatto.
    Bella diff. :>
RandF
hi~~~ ;)

let me mod, please

[General]
  1. I think that intro and outro of this map are too long. How about cuttiing them suitably?
    (I suggest -> start:00:11:811- , end:03:23:128-)
  2. change title to " -Rayrain- "
[Lunet]
  1. 01:39:795 (1) - change the slider-end to 01:40:295
  2. I think it is hard to get the timing of beat correctly. I suggest to make DS longer or avoid starting sliders form red line
[Dis]
  1. 00:41:144 (4,1) - avoid overlaping
  2. 00:45:644 (2,3) - ^
  3. 01:09:137 (2,4) - ^
  4. 01:22:462 (5,1) - avoid overlaping or stack correctly
  5. 01:28:462 (1,2) - stack correctly
  6. 01:35:295 (2,3,6) - avoid overlaping
  7. 02:15:295 (2,3) - ^
  8. 02:16:628 (2,3,5) - ^
  9. 02:22:462 (3,4) -stack
  10. 02:23:462 (3,4,5,6) - not stack. less visible
  11. 02:56:295 (4,6) - avoid overlap
  12. 02:24:795 (3,5) - stack correctly
Congrats on revival!

~Good Luck~
Topic Starter
Kecco

RandomEffect wrote:

hi~~~ ;)

let me mod, please

[General]
  1. I think that intro and outro of this map are too long. How about cuttiing them suitably?
    (I suggest -> start:00:11:811- , end:03:23:128-) Nope, since I don't have to cut it according to the ranking criteria
  2. change title to " -Rayrain- " I'll do some research and rename if needed

[Lunet]
  1. 01:39:795 (1) - change the slider-end to 01:40:295 Ok
  2. I think it is hard to get the timing of beat correctly. I suggest to make DS longer or avoid starting sliders form red line
It doesn't matter that much, the timing is correct and the map is almost all-sliders so... I'll leave it like it is now also because the mapper is inactive and I don't want to screw his entire work up.
[Dis]
  1. 00:41:144 (4,1) - avoid overlaping It's made on purpose
  2. 00:45:644 (2,3) - ^ It's made on purpose
  3. 01:09:137 (2,4) - ^ It's made on purpose
  4. 01:22:462 (5,1) - avoid overlaping or stack correctly Ok.
  5. 01:28:462 (1,2) - stack correctly Ok.
  6. 01:35:295 (2,3,6) - avoid overlaping It's made on purpose
  7. 02:15:295 (2,3) - ^ It's made on purpose
  8. 02:16:628 (2,3,5) - ^ It's made on purpose
  9. 02:22:462 (3,4) -stack It's made on purpose
  10. 02:23:462 (3,4,5,6) - not stack. less visible It's made on purpose
  11. 02:56:295 (4,6) - avoid overlap It's made on purpose
  12. 02:24:795 (3,5) - stack correctly Ok.
Congrats on revival!

~Good Luck~
Lally
[General]
  1. dopo 3 ore a cercare il titolo giusto ti confermo che è -Rayrain- ; preso le info da http://vgmdb.net/album/20608 track nr 7
  2. adda il nome tei tuoi Guest mapper nelle tag
  3. 00:00:645 - sta cosa random all'inizio? o.o wtf,sorse è per quello che ti hanno consigliato di tagliare l'mp3
[SB]
  1. 00:17:145 - il flash che c'è qui è troppo veloce e flescianto come si direbbe io direi di fare un soffice inizio e non cosi tanto improvviso perchè sinceramente all inizio di cio' ho pensato allora perchè non hai attivato il epiessy warning, ma vedendo il resto mi sono detta che non ce ne bisogno,quindi dovresti cercare di rendere piu' leggero questo inizio
  2. 01:52:295 - qui il black è cosi improvviso dinuovo e troppo veloce considera di allegerire anche qui e magari iniziare un po' prima l'effetto
  3. il pulse non è che lo usi spesso e solo in una parte dove prorio non si nota

    La cosa che ti consiglierei è
    A: di cercare di sistemare la SB cercando di creare effetti piu' leggeri o
    B: di eliminarla perchè non è che sia mega stra-fantastica
[Lunet]
Sinceramente detto questa diff ha un flow orriblile ç___ç ed è molto vecchia lo so ma gli attuali standard prevedo un livello diciamo maggiore di questo,ci sono un sacco di overlap di cose chefanno difficile la diff che dovrebbe essere quella piu' facile del mapset,io ti consiglierei di metterci seriamente mano e rimappare molte parti o un total remap perchè molti slider possono essere migliorati con la nuova 3 point formula; cerchero' di elencare i maggiori problemi nella diff ma l'ho guardata e riguardata un paio di volte e ci vorrebbe troppo lavoro per i modders per migliorarla >.<
AiBat
Unsnapped inherited (green) sections at:
01:22:958 - snap to 01:22:962
01:23:291 - snap to 01:23:295
01:25:625 - snap to 01:25:628
01:25:958 - snap to 01:25:962
01:28:291 - snap to 01:28:295
01:28:624 - snap to 01:28:628
01:33:624 - snap to 01:33:628
01:33:958 - snap to 01:33:962
01:36:291 - snap to 01:36:295
01:36:624 - snap to 01:36:628
01:38:958 - snap to 01:38:962
01:39:291 - snap to 01:39:295
01:52:291 - snap to 01:52:295
01:52:958 - snap to 01:52:962
01:54:958 - snap to 01:54:962
01:55:291 - snap to 01:55:295
01:57:624 - snap to 01:57:628
01:57:958 - snap to 01:57:962
02:00:291 - snap to 02:00:295
02:00:624 - snap to 02:00:628
02:02:958 - snap to 02:02:962
02:03:291 - snap to 02:03:295
02:05:624 - snap to 02:05:628
02:05:958 - snap to 02:05:962
02:08:291 - snap to 02:08:295
02:08:624 - snap to 02:08:628
02:10:958 - snap to 02:10:962
02:11:291 - snap to 02:11:295
02:13:624 - snap to 02:13:628
02:13:958 - snap to 02:13:962
  1. AR 4 OD and HP 3 pls hp 0 is not allowed
  2. 00:22:478 - try to don't use multiple reverse-arrow in a easier diff of the mapset ; for this and for all the other in this mapset try to remplace1 reverce witha circle
  3. 01:10:970 (1,2) - this is very difficult to read for the beginners, first of all try to don't stack objects and after to use multiple reverse-arrow sliders
  4. 01:14:303 (5,1) - very ugly overlaps ;_;
  5. 01:35:795 (3,1) - same with this one, 02:09:128 (1,3) - ecc .. all the overlaps should be fixed , about 02:10:795 (3) - is better to ctrl + j so you can form a triangle patter with the next and the prev slider, after fixing the overlap ofc o3o
  6. 02:55:128 (1) - this slider touch the hp drain
[Dis]
Questa diff paragonata alla normal/easy è fatta un po' meglio ma sempre come ho detto prime ci sono anche qui lacune nel flow ;_; e un sacco di overlap bruttissimi .3.
AiBat
01:20:803 (3) - Unsnapped slider (end).

Unsnapped inherited (green) sections at:
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00:22:567 - snap to 00:22:561
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01:21:730 - snap to 01:21:712
01:21:896 - snap to 01:21:878
01:24:396 - snap to 01:24:378
01:24:563 - snap to 01:24:545
01:27:063 - snap to 01:27:045
01:27:230 - snap to 01:27:212
01:29:730 - snap to 01:29:712
01:29:896 - snap to 01:29:878
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01:35:063 - snap to 01:35:045
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01:39:730 - snap to 01:39:712
01:53:146 - snap to 01:53:128
01:55:291 - snap to 01:55:295
02:00:396 - snap to 02:00:378
02:00:563 - snap to 02:00:545
02:03:063 - snap to 02:03:045
02:03:230 - snap to 02:03:212
02:05:730 - snap to 02:05:712
02:05:896 - snap to 02:05:878
02:08:396 - snap to 02:08:378
02:08:563 - snap to 02:08:545
02:11:041 - snap to 02:11:045
02:11:208 - snap to 02:11:212
02:11:791 - snap to 02:11:795
02:14:458 - snap to 02:14:462
02:22:458 - snap to 02:22:462
02:29:624 - snap to 02:29:628
02:29:791 - snap to 02:29:795
02:40:291 - snap to 02:40:295
02:40:458 - snap to 02:40:462
02:49:124 - snap to 02:49:128
02:49:291 - snap to 02:49:295
03:00:458 - snap to 03:00:462
03:00:624 - snap to 03:00:628
03:11:124 - snap to 03:11:128
03:11:291 - snap to 03:11:295
03:21:291 - snap to 03:21:295
  1. HP and OD 6 pls
  2. 00:19:145 (3,5) - why don't you try to stack the end of slider 3 with 5 slider start?
  3. 00:19:811 (5,1,2) - why don't you try to clean un a bit this patter with something like:
  4. 00:27:811 - soft sampleset + whistle
  5. 00:41:311 (5,1,2,3,4) - this pattern should be remade because the overlapped circles plays not so good TT
  6. 00:45:644 (2,3) - place it under the reverse-arrow?
  7. 00:49:144- silence this spinner end with 5% volume
  8. 01:00:470 (3,1,2) - ç_ç again
  9. 01:08:303 (6,2) - again overlap
  10. 01:10:470 (1,2,3) - try with a pattern like:
  11. 01:52:628 - if i'm not wrong this is a Hard diff,well i think this a bit to much insane to have a circle in a such short time after the spinner,same with 02:14:628 - and 02:27:962 -
    well in this diff i think all the overlaps should be replaced and improved with other patterns
[Kecco]
Questa diff rispetto a tutte le altre nel mapset è molto buona o3o
AiBat
Unsnapped inherited (green) sections at:
00:22:400 - snap to 00:22:478
00:22:567 - snap to 00:22:644
00:27:650 - snap to 00:27:644
00:27:984 - snap to 00:27:978
00:43:734 - snap to 00:43:811
00:43:901 - snap to 00:43:978
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01:21:730 - snap to 01:21:795
01:21:896 - snap to 01:21:962
01:24:396 - snap to 01:24:462
01:24:563 - snap to 01:24:628
01:27:063 - snap to 01:27:128
01:27:230 - snap to 01:27:295
01:29:730 - snap to 01:29:795
01:29:896 - snap to 01:29:962
01:30:438 - snap to 01:30:462
01:32:563 - snap to 01:32:628
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01:39:063 - snap to 01:39:128
01:39:730 - snap to 01:39:795
01:53:146 - snap to 01:53:128
01:55:063 - snap to 01:55:128
01:55:230 - snap to 01:55:295
01:57:730 - snap to 01:57:795
01:57:896 - snap to 01:57:962
02:00:396 - snap to 02:00:462
02:00:563 - snap to 02:00:628
02:03:063 - snap to 02:03:128
02:03:230 - snap to 02:03:295
02:05:730 - snap to 02:05:795
02:05:896 - snap to 02:05:962
02:08:396 - snap to 02:08:462
02:08:563 - snap to 02:08:628
  1. OD 8 pls ovo
  2. 00:27:811 - usa il soft sampleset qui con un whistle
  3. 00:49:144 - stessa cosa anche qui suona molto meglio
  4. 01:01:470 - una cosa del genere è molto meglio imo
  5. 01:10:970 (2,3) - fai un po' meglio la blanket
  6. 01:33:795 (8) - riesci a piazzarlo sullo slider perfettamente in una maniera simile?: ovviamente dovrai modificare la pattern quandrata dinuovo per formare un quadrato perfetto dinuovo @@
    SPOILER
    non fare caso alle combo number lol
  7. 02:00:462 (5,1) - mi sembra un po' esagerato sto jump
  8. 02:02:128 (8) - (8,1) - stessa cosa riguardo a questo
  9. 02:08:795 (7,1) - idem
  10. 02:44:295 (8,1) - idem
  11. 02:46:462 - che ne dici di fare questo mini stream tutto staccato invece che andare sul lato?

buona fortuna o3o
Topic Starter
Kecco

Lally wrote:

[General]
  1. dopo 3 ore a cercare il titolo giusto ti confermo che è -Rayrain- ; preso le info da http://vgmdb.net/album/20608 track nr 7 Fixed
  2. adda il nome tei tuoi Guest mapper nelle tag Già messi
  3. 00:00:645 - sta cosa random all'inizio? o.o wtf,sorse è per quello che ti hanno consigliato di tagliare l'mp3
Si ma non c'importa, che dici?

[SB]
  1. 00:17:145 - il flash che c'è qui è troppo veloce e flescianto come si direbbe io direi di fare un soffice inizio e non cosi tanto improvviso perchè sinceramente all inizio di cio' ho pensato allora perchè non hai attivato il epiessy warning, ma vedendo il resto mi sono detta che non ce ne bisogno,quindi dovresti cercare di rendere piu' leggero questo inizio
  2. 01:52:295 - qui il black è cosi improvviso dinuovo e troppo veloce considera di allegerire anche qui e magari iniziare un po' prima l'effetto
  3. il pulse non è che lo usi spesso e solo in una parte dove prorio non si nota

    La cosa che ti consiglierei è
    A: di cercare di sistemare la SB cercando di creare effetti piu' leggeri o
    B: di eliminarla perchè non è che sia mega stra-fantastica
Non fixo niente della SB, la preferisco così e non credo ci sia bisogno di un warning.

[Lunet]
Sinceramente detto questa diff ha un flow orriblile ç___ç ed è molto vecchia lo so ma gli attuali standard prevedo un livello diciamo maggiore di questo,ci sono un sacco di overlap di cose chefanno difficile la diff che dovrebbe essere quella piu' facile del mapset,io ti consiglierei di metterci seriamente mano e rimappare molte parti o un total remap perchè molti slider possono essere migliorati con la nuova 3 point formula; cerchero' di elencare i maggiori problemi nella diff ma l'ho guardata e riguardata un paio di volte e ci vorrebbe troppo lavoro per i modders per migliorarla >.<
AiBat
Unsnapped inherited (green) sections at:
01:22:958 - snap to 01:22:962
01:23:291 - snap to 01:23:295
01:25:625 - snap to 01:25:628
01:25:958 - snap to 01:25:962
01:28:291 - snap to 01:28:295
01:28:624 - snap to 01:28:628
01:33:624 - snap to 01:33:628
01:33:958 - snap to 01:33:962
01:36:291 - snap to 01:36:295
01:36:624 - snap to 01:36:628
01:38:958 - snap to 01:38:962
01:39:291 - snap to 01:39:295
01:52:291 - snap to 01:52:295
01:52:958 - snap to 01:52:962
01:54:958 - snap to 01:54:962
01:55:291 - snap to 01:55:295
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02:00:624 - snap to 02:00:628
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02:11:291 - snap to 02:11:295
02:13:624 - snap to 02:13:628
02:13:958 - snap to 02:13:962
  1. AR 4 OD and HP 3 pls hp 0 is not allowed
  2. 00:22:478 - try to don't use multiple reverse-arrow in a easier diff of the mapset ; for this and for all the other in this mapset try to remplace1 reverce witha circle
  3. 01:10:970 (1,2) - this is very difficult to read for the beginners, first of all try to don't stack objects and after to use multiple reverse-arrow sliders
  4. 01:14:303 (5,1) - very ugly overlaps ;_;
  5. 01:35:795 (3,1) - same with this one, 02:09:128 (1,3) - ecc .. all the overlaps should be fixed , about 02:10:795 (3) - is better to ctrl + j so you can form a triangle patter with the next and the prev slider, after fixing the overlap ofc o3o
  6. 02:55:128 (1) - this slider touch the hp drain
[Dis]
Questa diff paragonata alla normal/easy è fatta un po' meglio ma sempre come ho detto prime ci sono anche qui lacune nel flow ;_; e un sacco di overlap bruttissimi .3.
AiBat
01:20:803 (3) - Unsnapped slider (end).

Unsnapped inherited (green) sections at:
00:22:400 - snap to 00:22:394
00:22:567 - snap to 00:22:561
00:27:650 - snap to 00:27:644
00:27:984 - snap to 00:27:978
00:43:734 - snap to 00:43:728
00:43:901 - snap to 00:43:894
00:49:067 - snap to 00:49:061
00:59:901 - snap to 00:59:887
01:21:730 - snap to 01:21:712
01:21:896 - snap to 01:21:878
01:24:396 - snap to 01:24:378
01:24:563 - snap to 01:24:545
01:27:063 - snap to 01:27:045
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01:29:730 - snap to 01:29:712
01:29:896 - snap to 01:29:878
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01:35:063 - snap to 01:35:045
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01:39:730 - snap to 01:39:712
01:53:146 - snap to 01:53:128
01:55:291 - snap to 01:55:295
02:00:396 - snap to 02:00:378
02:00:563 - snap to 02:00:545
02:03:063 - snap to 02:03:045
02:03:230 - snap to 02:03:212
02:05:730 - snap to 02:05:712
02:05:896 - snap to 02:05:878
02:08:396 - snap to 02:08:378
02:08:563 - snap to 02:08:545
02:11:041 - snap to 02:11:045
02:11:208 - snap to 02:11:212
02:11:791 - snap to 02:11:795
02:14:458 - snap to 02:14:462
02:22:458 - snap to 02:22:462
02:29:624 - snap to 02:29:628
02:29:791 - snap to 02:29:795
02:40:291 - snap to 02:40:295
02:40:458 - snap to 02:40:462
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02:49:291 - snap to 02:49:295
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03:21:291 - snap to 03:21:295
  1. HP and OD 6 pls Ok
  2. 00:19:145 (3,5) - why don't you try to stack the end of slider 3 with 5 slider start? Ok
  3. 00:19:811 (5,1,2) - why don't you try to clean un a bit this patter with something like: Ok
  4. 00:27:811 - soft sampleset + whistle No
  5. 00:41:311 (5,1,2,3,4) - this pattern should be remade because the overlapped circles plays not so good TT Ok
  6. 00:45:644 (2,3) - place it under the reverse-arrow? Ok in another way
  7. 00:49:144- silence this spinner end with 5% volume No
  8. 01:00:470 (3,1,2) - ç_ç again Ok
  9. 01:08:303 (6,2) - again overlap Ok
  10. 01:10:470 (1,2,3) - try with a pattern like: Ok
  11. 01:52:628 - if i'm not wrong this is a Hard diff,well i think this a bit to much insane to have a circle in a such short time after the spinner,same with 02:14:628 - and 02:27:962 - Ok
    well in this diff i think all the overlaps should be replaced and improved with other patterns
[Kecco]
Questa diff rispetto a tutte le altre nel mapset è molto buona o3o
AiBat
Unsnapped inherited (green) sections at:
00:22:400 - snap to 00:22:478
00:22:567 - snap to 00:22:644
00:27:650 - snap to 00:27:644
00:27:984 - snap to 00:27:978
00:43:734 - snap to 00:43:811
00:43:901 - snap to 00:43:978
00:49:067 - snap to 00:49:144
00:59:901 - snap to 00:59:970
01:21:730 - snap to 01:21:795
01:21:896 - snap to 01:21:962
01:24:396 - snap to 01:24:462
01:24:563 - snap to 01:24:628
01:27:063 - snap to 01:27:128
01:27:230 - snap to 01:27:295
01:29:730 - snap to 01:29:795
01:29:896 - snap to 01:29:962
01:30:438 - snap to 01:30:462
01:32:563 - snap to 01:32:628
01:35:063 - snap to 01:35:128
01:39:063 - snap to 01:39:128
01:39:730 - snap to 01:39:795
01:53:146 - snap to 01:53:128
01:55:063 - snap to 01:55:128
01:55:230 - snap to 01:55:295
01:57:730 - snap to 01:57:795
01:57:896 - snap to 01:57:962
02:00:396 - snap to 02:00:462
02:00:563 - snap to 02:00:628
02:03:063 - snap to 02:03:128
02:03:230 - snap to 02:03:295
02:05:730 - snap to 02:05:795
02:05:896 - snap to 02:05:962
02:08:396 - snap to 02:08:462
02:08:563 - snap to 02:08:628
  1. OD 8 pls ovo No
  2. 00:27:811 - usa il soft sampleset qui con un whistle No
  3. 00:49:144 - stessa cosa anche qui suona molto meglio No
  4. 01:01:470 - una cosa del genere è molto meglio imo Ok
  5. 01:10:970 (2,3) - fai un po' meglio la blanket La preferisco così
  6. 01:33:795 (8) - riesci a piazzarlo sullo slider perfettamente in una maniera simile?: ovviamente dovrai modificare la pattern quandrata dinuovo per formare un quadrato perfetto dinuovo @@ ^
    SPOILER
    non fare caso alle combo number lol
  7. 02:00:462 (5,1) - mi sembra un po' esagerato sto jump L'ho ridotto un pochino
  8. 02:02:128 (8) - (8,1) - stessa cosa riguardo a questo No
  9. 02:08:795 (7,1) - idem Ok
  10. 02:44:295 (8,1) - idem Ok
  11. 02:46:462 - che ne dici di fare questo mini stream tutto staccato invece che andare sul lato? Ok

buona fortuna o3o
Diasios
Un paio di suggerimenti:

  • • Perchè non usi il pv della canzone? (se decidi di non usarlo allora trova un mp3 senza l'intro iniziale)
    • Trovo la SB abbastanza inutile, se proprio vuoi farne una non limitarti a mettere solo 2 pulse e uno sfondo nero.
    • La canzone è cantata da まめみ (Mamemi) quindi ti consiglio di cambiare l'artist della mappa, conagusuri puoi metterlo nelle tags.
    • Aggiungi "TH12 UFO Undefined Fantastic Object" nelle tags.
    • Che ne dici di usare un BG con dei colori su tonalità più fredde? Quello attuale non è che mi piaccia poi tanto.
    • Controlla AIMod, ci sono un paio di cose da sistemare riguardanti oggetti non snappati e sezioni timing non uguali in tutte le diff.
    • Fossi stato in voi avrei mappato la prima parte della canzone (00:17:145 ~ 00:59:804) con una sv ridotta, nella tua difficoltà soprattutto la velocità è troppo alta e le pattern che hai fatto stonano con la canzone.
Lally
=^=) finalmente ho finito premetto che ho mappato prima ancora che avessi cambiato il titolo quindi fixalo tu per me pls ovo
come volevi una diff da 2,5 è uscita a 2.6 di star rating,rimango insicura su 2 spinner ma me la vedro piu' avanti ovo
non dimenticarti di aggiungere il mio nome nelle tag \o3o/

o3o/° biscotto
osu file format v12

[General]
AudioFilename: Conagusuri -RayRain- PV edit C78.mp3
AudioLeadIn: 0
PreviewTime: 80382
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 17146,27811,38478,49144,59804,102462,113128,169799,180466,201128
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:RayRain
TitleUnicode:RayRain
Artist:Conagusuri
ArtistUnicode:Conagusuri
Creator:Kecco
Version:Lally
Source:Touhou
Tags:hijiri byakuren Zun Cosmic Mind Miyamo EastNewSound Emotional Skyscraper World's End Disoy Lunet
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999904632569
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Topic Starter
Kecco
Replaced Lunet's diff with Lally's.
Topic Starter
Kecco

xxheroxx wrote:

Un paio di suggerimenti:

  • • Perchè non usi il pv della canzone? (se decidi di non usarlo allora trova un mp3 senza l'intro iniziale) Fatto
    • Trovo la SB abbastanza inutile, se proprio vuoi farne una non limitarti a mettere solo 2 pulse e uno sfondo nero. SB cancellata
    • La canzone è cantata da まめみ (Mamemi) quindi ti consiglio di cambiare l'artist della mappa, conagusuri puoi metterlo nelle tags. Direi di no ma aspetto volentieri altri consigli su questo da altri modders
    • Aggiungi "TH12 UFO Undefined Fantastic Object" nelle tags. Fatto
    • Che ne dici di usare un BG con dei colori su tonalità più fredde? Quello attuale non è che mi piaccia poi tanto. Direi di no, ma se puoi linkamene uno
    • Controlla AIMod, ci sono un paio di cose da sistemare riguardanti oggetti non snappati e sezioni timing non uguali in tutte le diff. Fatto
    • Fossi stato in voi avrei mappato la prima parte della canzone (00:17:145 ~ 00:59:804) con una sv ridotta, nella tua difficoltà soprattutto la velocità è troppo alta e le pattern che hai fatto stonano con la canzone. Preferisco mantenerlo così
Megurine Luka
Hello mod from your request~

[General]
  1. not necessary but you can turn off the letterbox in breaks
  2. And maybe use a silence sliderslide sound? I can hear the sound which is quite strange for me.

[Lally]
  1. 01:06:137 (3) - kinda nazi but I might prefer
  2. 02:14:795 (1) - I assume this is an Easy diff so this note is too close to the spinner which is not suitable for new players. But if it is a Normal diff you know, just ignore me.
  3. 02:41:795 (1) - This spacing might cause confuse for new players. I do not really recommend this kind of stack. Ctrl+g might be better imo.
  4. 03:00:462 (1) - same with previous

[Dis]
  1. 01:06:970 (6,1,2) - make the spacing the same?
  2. 02:29:962 (1) - hmm why NC?
  3. 02:35:295 (2,3,4) - might be better if you make 2 hear - 3 and 3 - 4 the same spacing
  4. 02:37:962 (4) - NC to clarify btw
  5. 03:03:628 (1) - maybe del this NC and add NC on 03:03:795 (2) -

[Kecco]
  1. I personally think AR8 fits better Changed my mind
  2. 00:46:811 (2) - Ctrl+g sounds better for me. And if you do this, ctrl+g 00:47:144 (3) - also
  3. 02:10:962 (7) - Ctrl+g?
  4. 03:02:962 (5) - move one grid left so that you can stack 03:01:795 (5) -. kinda nazi though
  5. 03:12:462 (1) - ctrl+g?

Nothing Else~ Good map and good luck~
Topic Starter
Kecco

Megurine Luka wrote:

Hello mod from your request~

[General]
  1. not necessary but you can turn off the letterbox in breaks -OK-
  2. And maybe use a silence sliderslide sound? I can hear the sound which is quite strange for me. -NO-

[Lally]
  1. 01:06:137 (3) - kinda nazi but I might prefer
  2. 02:14:795 (1) - I assume this is an Easy diff so this note is too close to the spinner which is not suitable for new players. But if it is a Normal diff you know, just ignore me.
  3. 02:41:795 (1) - This spacing might cause confuse for new players. I do not really recommend this kind of stack. Ctrl+g might be better imo.
  4. 03:00:462 (1) - same with previous

[Dis]
  1. 01:06:970 (6,1,2) - make the spacing the same? -DONE-
  2. 02:29:962 (1) - hmm why NC? -FIXED-
  3. 02:35:295 (2,3,4) - might be better if you make 2 hear - 3 and 3 - 4 the same spacing -FIXED IN ANOTHER WAY-
  4. 02:37:962 (4) - NC to clarify btw -DONE-
  5. 03:03:628 (1) - maybe del this NC and add NC on 03:03:795 (2) - -NO-

[Kecco]
  1. I personally think AR8 fits better Changed my mind
  2. 00:46:811 (2) - Ctrl+g sounds better for me. And if you do this, ctrl+g 00:47:144 (3) - also -DONE-
  3. 02:10:962 (7) - Ctrl+g? -NO-
  4. 03:02:962 (5) - move one grid left so that you can stack 03:01:795 (5) -. kinda nazi though -DONE-
  5. 03:12:462 (1) - ctrl+g? -DONE-

Nothing Else~ Good map and good luck~
Waiting for Lally to reply to your mod.
Natsu
Hi m4m sorry for the delay my pc was broke orz

Kecco:

  1. 00:21:478 (1,2,3,4,5,6) - this part is so confuse since 00:21:478 (1,2,3) - that part got around 1 - 10 distance and then a random jump on the combo here 00:21:978 maybe you should add new combo 00:21:978 to make this readable
  2. 00:27:144 remove finish from slider boddy atleast?
  3. 00:27:645 try to add a circle here since this place feel so empty for me gonna empathize better the song like you did on 00:48:978
  4. 00:48:478 finish sound bad here maybe reduce the volume or add a whistle instead of finish?
  5. 01:06:304 add finish or clap here since the music change a little i preffer a soft finish imo
  6. 01:14:303 add a circle here then start the spinner on 01:14:387 gonna fit alot better with the song
  7. 01:16:637 add new combo for the jump gonna be more readable
  8. 01:33:795 (8,9) - stack 8 perfect on 9 body plz actually look bad imo
  9. 01:41:795 NC and here too 01:42:295 since that jumps and stream need they to make the map readable
  10. 02:27:128 put NC so the player can notice the repeat slider
  11. 02:27:962 - 02:28:128 - 02:28:295 gonna be nice if you map that parts since when you finish the long previous slider this next part feel so empty
  12. 03:15:712 should be a circle here i dont know why you ignore it if is so important in the music
  13. 03:21:295 remove new combo no sense for me since it should be on 03:21:128 just saying
Dis:

  1. I think AR 8 fit better this diff since 00:25:811 (1,2,3,4,1,2,3,4) - pattern like it are so har to read with AR 7 imo
  2. 00:20:644 Maybe you can move this to other place maybe when 00:19:811 tail get perfect stacked on 00:20:644 body
  3. 00:21:144 this spinner dont make much sense maybe you should map that parts
  4. 00:42:478 same as 00:21:144 the spinner dont fit with the song orz
  5. 01:02:304 new cmbo to tell the player about the next jump gonna be nice
  6. 01:11:137 move this atleast 2 grids down to the previous slider dont cover it alot
  7. 01:19:803 (1,4) - stack they perfect
  8. 01:35:628 new combo actually this pattern luck so confuse with previous .-. a litle overlaped
  9. 01:41:128 add a circle here the start the spinner on 01:41:212
  10. 02:34:462 (5,1,2,3,4) - pattern like this are so ahrd to read thats why I recomend you to put ar 8 on this
  11. 02:50:962 (1,3) - stack they perfect
Lally:

  1. I highly recomend you AR 5 here patterns like 01:53:128 (1,2,3,4,5) - with alot of beats on the screen can be confuse alot for newbies and so hard
  2. to ready AR 5 fix this :3
  3. 00:19:811 should be a new combo
  4. 00:22:478 same here
  5. 00:59:804 missing finish here
  6. 01:40:128 NC .-. long combos like yours can be tedious for new players
    I like your diff but the combos are a ittle messy imo
thats all I can suggest here GL with this :3
Lally

Megurine Luka wrote:

Hello mod from your request~ Hii o3o/
[Lally]
  1. 01:06:137 (3) - kinda nazi but I might prefer fixed a bit
  2. 02:14:795 (1) - I assume this is an Easy diff so this note is too close to the spinner which is not suitable for new players. But if it is a Normal diff you know, just ignore me. is an normal/easy but i will think about this one even if i think is not so hard
  3. 02:41:795 (1) - This spacing might cause confuse for new players. I do not really recommend this kind of stack. Ctrl+g might be better imo. i don't think so because is enought time until the prev circle dissaper at all
  4. 03:00:462 (1) - same with previous here is enought time as the prev exsample

Natsu wrote:

Hi m4m sorry for the delay my pc was broke orz Hi o3o/

Lally:

  1. I highly recomend you AR 5 here patterns like 01:53:128 (1,2,3,4,5) - with alot of beats on the screen can be confuse alot for newbies and so hard
  2. to ready AR 5 fix this :3 i'll think about not really wanna to change the ar
  3. 00:19:811 should be a new combo ok done
  4. 00:22:478 same here ok done
  5. 00:59:804 missing finish here ok done
  6. 01:40:128 NC .-. long combos like yours can be tedious for new players ok done
    I like your diff but the combos are a ittle messy imo i have always problems with new combos X3
thats all I can suggest here GL with this :3

le diff o3o
osu file format v12

[General]
AudioFilename: Conagusuri -RayRain- PV edit C78.mp3
AudioLeadIn: 0
PreviewTime: 80382
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 17135,27801,38468,49134,102458,112458,191124
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:-RayRain-
TitleUnicode:-RayRain-
Artist:Conagusuri
ArtistUnicode:Conagusuri
Creator:Kecco
Version:Lally
Source:Touhou
Tags:TH12 UFO Undefined Fantastic Object hijiri byakuren Zun Cosmic Mind Miyamo EastNewSound Emotional Skyscraper World's End Disoy Lally
BeatmapID:97617
BeatmapSetID:27212

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999904632569
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2Konachan.com - 90461 2girls flowers hijiri_byakuren spear toramaru_shou touhou ultimate_asuka.JPG",0,0
//Break Periods
2,28011,37158
2,49344,58484
2,102662,111808
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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169795,-100,4,2,1,70,0,0
191128,-100,4,2,2,70,0,0
191212,-100,4,2,1,70,0,0


[Colours]
Combo1 : 164,164,255
Combo2 : 165,85,236
Combo3 : 255,149,98
Combo4 : 255,102,179
Combo5 : 106,255,255

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180,120,78470,2,0,P|96:176|84:268,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
256,192,79470,12,0,80803,0:0:0:0:
192,332,81129,6,0,P|284:296|316:204,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
296,108,82129,1,0,0:0:0:0:
232,184,82462,2,0,P|216:228|160:248,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
100,320,83129,1,8,0:0:0:0:
80,224,83462,5,0,0:0:0:0:
60,124,83795,2,0,P|104:64|216:112,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
252,188,84795,2,0,P|312:260|412:244,2,199.999980926514,0|0|0,0:0|0:0|0:0,0:0:0:0:
348,164,86462,6,0,P|424:140|460:152,2,99.9999904632569,4|0|8,0:0|0:0|0:0,0:0:0:0:
296,248,87462,1,0,0:0:0:0:
223,187,87795,2,0,P|179:147|52:207,2,199.999980926514,0|8|4,0:0|0:0|0:0,0:0:0:0:
228,280,89462,1,0,0:0:0:0:
148,340,89795,5,8,0:0:0:0:
64,284,90128,2,0,P|52:204|228:200,1,299.999971389771,0|8,0:0|0:0,0:0:0:0:
284,264,91462,1,0,0:0:0:0:
312,168,91795,6,0,P|288:120|152:52,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
64,60,92795,1,0,0:0:0:0:
72,160,93128,2,0,P|96:208|232:276,1,199.999980926514,0|8,0:0|0:0,0:0:0:0:
320,288,94128,1,0,0:0:0:0:
416,260,94462,6,0,P|460:212|416:84,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
328,96,95462,2,0,P|344:32|376:8,2,99.9999904632569,0|0|0,0:0|0:0|0:0,0:0:0:0:
320,196,96462,1,8,0:0:0:0:
276,284,96795,1,0,0:0:0:0:
192,336,97128,6,0,P|116:336|52:232,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
52,140,98128,2,0,P|92:76|128:64,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
208,36,98795,1,0,0:0:0:0:
184,132,99128,2,0,P|224:168|360:136,1,199.999980926514,8|8,0:0|0:0,0:0:0:0:
420,64,100128,5,0,0:0:0:0:
324,44,100462,2,0,L|280:4,2,49.9999952316285,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,101128,12,0,102462,0:0:0:0:
104,192,113128,6,0,B|178:191|254:310|254:310|328:192|406:191,1,399.999961853028,4|0,0:0|0:0,0:0:0:0:
480,124,114795,2,0,P|428:100|376:100,1,99.9999904632569,2|8,0:0|0:0,0:0:0:0:
300,148,115462,2,0,B|256:172|256:172|212:148,1,99.9999904632569,0|4,0:0|0:0,0:0:0:0:
126,98,116128,1,2,0:0:0:0:
128,200,116462,2,0,L|304:304,1,199.999980926514,8|0,0:0|0:0,0:0:0:0:
456,176,117795,6,0,P|448:136|312:88,2,199.999980926514,8|4|8,0:0|0:0|0:0,0:0:0:0:
408,264,119462,1,2,0:0:0:0:
356,180,119795,2,0,P|276:184|216:80,2,199.999980926514,0|8|4,0:0|0:0|0:0,0:0:0:0:
440,124,121462,1,2,0:0:0:0:
352,76,121795,1,8,0:0:0:0:
216,220,122462,5,0,0:0:0:0:
136,280,122795,1,2,0:0:0:0:
124,180,123128,1,8,0:0:0:0:
204,120,123462,1,0,0:0:0:0:
287,64,123795,6,0,B|346:19|398:36|398:36|434:83|473:83,2,199.999980926514,4|8|0,0:0|0:0|0:0,0:0:0:0:
204,120,125462,2,0,P|165:137|101:111,1,99.9999904632569,0|8,0:0|0:0,0:0:0:0:
13,102,126128,1,2,0:0:0:0:
55,192,126462,2,0,L|57:312,1,99.9999904632569,4|2,0:0|0:0,0:0:0:0:
141,345,127128,2,0,L|139:225,1,99.9999904632569,8|2,0:0|0:0,0:0:0:0:
145,144,127795,2,0,B|193:75|265:75|265:75|295:129|330:156|410:133,1,299.999971389771,0|2,0:0|0:0,0:0:0:0:
362,40,129128,6,0,P|456:59|490:160,1,199.999980926514,4|0,0:0|0:0,0:0:0:0:
472,248,130128,2,0,P|444:268|412:276,1,49.9999952316285,2|0,0:0|0:0,0:0:0:0:
388,300,130462,2,0,P|328:332|208:296,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
144,220,131462,1,2,0:0:0:0:
240,200,131795,2,0,P|199:136|125:122,2,149.999985694885,4|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,133128,12,0,134462,0:0:0:0:
200,240,134795,6,0,P|172:160|172:124,2,99.9999904632569,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,324,135795,1,0,0:0:0:0:
292,232,136128,2,0,P|368:188|468:248,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
464,336,137128,5,4,0:0:0:0:
376,288,137462,1,2,0:0:0:0:
292,232,137795,2,0,P|304:188|316:164,2,49.9999952316285,0|0|2,0:0|0:0|0:0,0:0:0:0:
288,332,138462,2,0,P|220:304|200:184,2,199.999980926514,0|0|4,0:0|0:0|0:0,0:0:0:0:
376,288,140128,6,0,P|353:173|285:145,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
204,88,141128,2,0,P|276:32|392:60,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
456,112,142128,1,2,0:0:0:0:
364,148,142462,6,0,P|324:164|304:316,2,199.999980926514,8|0|8,0:0|0:0|0:0,0:0:0:0:
456,112,144128,1,0,0:0:0:0:
376,52,144462,2,0,P|316:60|280:84,1,99.9999904632569,0|8,0:0|0:0,0:0:0:0:
256,192,145128,12,0,147795,0:0:0:0:
132,252,148462,5,12,0:0:0:0:
236,80,149128,1,12,0:0:0:0:
268,228,149628,1,12,0:0:0:0:
268,228,151128,6,0,P|296:176|424:208,1,199.999980926514,4|0,0:0|0:0,0:0:0:0:
452,288,152128,1,8,0:0:0:0:
368,340,152462,2,0,P|300:356|180:280,1,199.999980926514,0|8,0:0|0:0,0:0:0:0:
172,200,153462,1,8,0:0:0:0:
112,120,153795,2,0,L|64:72,2,49.9999952316285,4|0|8,0:0|0:0|0:0,0:0:0:0:
212,104,154462,6,0,P|296:60|384:120,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
388,208,155462,1,8,0:0:0:0:
296,164,155795,1,8,0:0:0:0:
378,109,156128,2,0,P|408:64|472:48,2,99.9999904632569,8|4|8,0:0|0:0|0:0,0:0:0:0:
388,208,157128,2,0,P|344:304|256:320,2,199.999980926514,0|0|8,0:0|0:0|0:0,0:0:0:0:
208,120,159128,5,12,0:0:0:0:
152,312,159795,1,12,0:0:0:0:
284,236,160295,1,12,0:0:0:0:
284,236,161795,6,0,P|300:164|192:92,2,199.999980926514,4|0|0,0:0|0:0|0:0,0:0:0:0:
204,296,163462,1,8,0:0:0:0:
128,360,163795,2,0,P|104:276|180:196,1,199.999980926514,8|4,0:0|0:0,0:0:0:0:
268,172,164795,1,8,0:0:0:0:
364,144,165128,1,0,0:0:0:0:
288,76,165462,1,8,0:0:0:0:
192,108,165795,6,0,P|172:144|256:272,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
340,280,166795,2,0,P|384:280|400:272,1,49.9999952316285,8|0,0:0|0:0,0:0:0:0:
436,256,167128,2,0,P|472:200|472:160,1,99.9999904632569,4|8,0:0|0:0,0:0:0:0:
440,72,167795,2,0,P|376:56|296:152,2,199.999980926514,0|0|8,0:0|0:0|0:0,0:0:0:0:
488,264,169795,6,0,B|428:332|364:244|304:336,1,199.999980926514,4|0,0:0|0:0,0:0:0:0:
256,244,170795,1,8,0:0:0:0:
202,328,171128,2,0,B|148:244|84:332|24:264,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
8,168,172128,1,8,0:0:0:0:
104,196,172462,2,0,B|176:204|192:160|192:160|176:104|212:60,1,199.999980926514,4|0,0:0|0:0,0:0:0:0:
288,128,173462,2,0,P|404:128|440:60,2,199.999980926514,8|8|8,0:0|0:0|0:0,0:0:0:0:
206,68,175128,5,4,0:0:0:0:
120,120,175462,1,8,0:0:0:0:
108,220,175795,1,0,0:0:0:0:
160,304,176128,2,0,P|228:340|356:312,1,199.999980926514,8|8,0:0|0:0,0:0:0:0:
420,256,177128,1,0,0:0:0:0:
344,192,177462,6,0,P|238:244|180:184,1,199.999980926514,8|8,0:0|0:0,0:0:0:0:
260,132,178462,1,0,0:0:0:0:
256,192,178795,12,0,179795,0:0:0:0:
200,252,180462,6,0,P|208:200|136:76,2,199.999980926514,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,336,182128,1,8,0:0:0:0:
312,252,182462,2,0,P|304:200|376:76,2,199.999980926514,0|4|0,0:0|0:0|0:0,0:0:0:0:
360,340,184128,2,0,P|424:336|464:136,1,299.999971389771,8|0,0:0|0:0,0:0:0:0:
388,92,185462,6,0,P|436:52|492:52,2,99.9999904632569,8|4|8,0:0|0:0|0:0,0:0:0:0:
380,192,186462,1,0,0:0:0:0:
300,132,186795,1,8,0:0:0:0:
220,72,187128,2,0,P|176:52|48:124,2,199.999980926514,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,192,188795,12,0,190462,0:0:0:0:
208,224,191128,6,0,P|180:172|144:160,1,99.9999904632569,12|8,0:0|0:0,0:0:0:0:
56,204,191794,1,0,0:0:0:0:
64,104,192128,2,0,P|112:56|240:64,1,199.999980926514,8|8,0:0|0:0,0:0:0:0:
316,120,193128,6,0,P|360:84|368:36,2,99.9999904632569,0|8|4,0:0|0:0|0:0,0:0:0:0:
224,156,194128,1,8,0:0:0:0:
304,216,194462,2,0,P|240:256|131:192,2,199.999980926514,0|0|0,0:0|0:0|0:0,0:0:0:0:
383,155,196128,2,0,P|414:165|435:194,1,49.9999952316285,8|0,0:0|0:0,0:0:0:0:
454,218,196462,6,0,P|483:266|389:365,1,199.999980926514,4|0,0:0|0:0,0:0:0:0:
311,331,197462,1,8,0:0:0:0:
229,273,197795,2,0,P|154:235|143:119,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
201,49,198795,6,0,P|171:29|144:28,2,49.9999952316285,8|0|4,0:0|0:0|0:0,0:0:0:0:
239,141,199462,1,8,0:0:0:0:
308,213,199795,2,0,P|334:147|327:102,2,99.9999904632569,0|8|0,0:0|0:0|0:0,0:0:0:0:
254,297,200795,1,8,0:0:0:0:
208,207,201128,6,0,L|141:206,1,49.9999952316285,4|4,0:0|0:0,0:0:0:0:

ty for modding <33
Topic Starter
Kecco
Updated!
Megurine Luka
:oops: back to ask for kds ovo

yeah~
Topic Starter
Kecco
So sorry Megu!
Topic Starter
Kecco

Natsu wrote:

Hi m4m sorry for the delay my pc was broke orz

Kecco:

  1. 00:21:478 (1,2,3,4,5,6) - this part is so confuse since 00:21:478 (1,2,3) - that part got around 1 - 10 distance and then a random jump on the combo here 00:21:978 maybe you should add new combo 00:21:978 to make this readable -IT'S PERFECTLY READABLE FOR ME-
  2. 00:27:144 remove finish from slider boddy atleast? -NOPE, IT'S MEANT TO BE SO-
  3. 00:27:645 try to add a circle here since this place feel so empty for me gonna empathize better the song like you did on 00:48:978 -NOPE, SORRY-
  4. 00:48:478 finish sound bad here maybe reduce the volume or add a whistle instead of finish? -NOPE, SORRY-
  5. 01:06:304 add finish or clap here since the music change a little i preffer a soft finish imo -NOPE, SORRY-
  6. 01:14:303 add a circle here then start the spinner on 01:14:387 gonna fit alot better with the song -NOPE, SORRY-
  7. 01:16:637 add new combo for the jump gonna be more readable -NOPE, SORRY-
  8. 01:33:795 (8,9) - stack 8 perfect on 9 body plz actually look bad imo -FIXED IN A DIFFERENT WAY-
  9. 01:41:795 NC and here too 01:42:295 since that jumps and stream need they to make the map readable -FIXED-
  10. 02:27:128 put NC so the player can notice the repeat slider -NOPE, SORRY-
  11. 02:27:962 - 02:28:128 - 02:28:295 gonna be nice if you map that parts since when you finish the long previous slider this next part feel so empty -NOPE, SORRY-
  12. 03:15:712 should be a circle here i dont know why you ignore it if is so important in the music -FIXED-
  13. 03:21:295 remove new combo no sense for me since it should be on 03:21:128 just saying -NAH, I LIKE IT-
Dis:

  1. I think AR 8 fit better this diff since 00:25:811 (1,2,3,4,1,2,3,4) - pattern like it are so har to read with AR 7 imo -I'LL SEE WHAT I CAN DO-
  2. 00:20:644 Maybe you can move this to other place maybe when 00:19:811 tail get perfect stacked on 00:20:644 body -FIXED IN ANOTHER WAY-
  3. 00:21:144 this spinner dont make much sense maybe you should map that parts -NOPE, SORRY-
  4. 00:42:478 same as 00:21:144 the spinner dont fit with the song orz -NOPE, SORRY-
  5. 01:02:304 new cmbo to tell the player about the next jump gonna be nice -OK-
  6. 01:11:137 move this atleast 2 grids down to the previous slider dont cover it alot -OK-
  7. 01:19:803 (1,4) - stack they perfect -OK-
  8. 01:35:628 new combo actually this pattern luck so confuse with previous .-. a litle overlaped -FIXED IN ANOTHER WAY-
  9. 01:41:128 add a circle here the start the spinner on 01:41:212 -NOPE, SORRY-
  10. 02:34:462 (5,1,2,3,4) - pattern like this are so ahrd to read thats why I recomend you to put ar 8 on this -I'LL SEE-
  11. 02:50:962 (1,3) - stack they perfect -OK-

thats all I can suggest here GL with this :3
Leorda
Hi there

[General]
* The difficulty gap between Lally and Dis are too far, Lally diff is easy but Dis are too hard for hard diff. Consider to make an hard diff to make the diff is balanced through this map
* Your difficulty name makes people confusing for which one is easy/hard diff. Consider to include the difficulty name in diff name (e.g. Lally's Normal)
* Please remove the very intro part of MP3, that just useless (00:00:000 - 00:05:478)
* Replace the artist to "こなぐすり" (keep the artist unicode)

[Lally]
02:14:795 (1) - Since this diff is an easiest diff, don't put this object after spinner because beginners can't reach this object after spinner. Consider to make a space between spinner and this object
02:58:795 (1) - This spinner are too short for easier diff because beginners will not able to complete this spinner due to length of spinner are being short. Consider to extend as possible

[Dis]
01:19:137 (1) - Why new combo?
01:21:295 (1) - Spacing error because it's too far from previous one
01:53:628 (2) - Remove whistle at sliderbody? It feels useless, but it's up to you
02:02:795 (3,4) - Make a pattern like this http://osu.ppy.sh/ss/891255 to make a better flow? Hard to explain orz
02:51:795 (1) - Reverse this object for better flow because it'll create a spiral flow pattern?

Well, good luck
Topic Starter
Kecco

Leorda wrote:

Hi there

[General]
* The difficulty gap between Lally and Dis are too far, Lally diff is easy but Dis are too hard for hard diff. Consider to make an hard diff to make the diff is balanced through this map Sorry but I don't see any gap. Plus, there are plenty of maps ranked with this mapset. (Example: http://osu.ppy.sh/s/95533)
* Your difficulty name makes people confusing for which one is easy/hard diff. Consider to include the difficulty name in diff name (e.g. Lally's Normal) Fixed
* Please remove the very intro part of MP3, that just useless (00:00:000 - 00:05:478) The video has that intro, that's why I didn't cut it. Plus, other BATs said it's fine.
* Replace the artist to "こなぐすり" (keep the artist unicode) Fixed

[Lally]
02:14:795 (1) - Since this diff is an easiest diff, don't put this object after spinner because beginners can't reach this object after spinner. Consider to make a space between spinner and this object
02:58:795 (1) - This spinner are too short for easier diff because beginners will not able to complete this spinner due to length of spinner are being short. Consider to extend as possible

[Dis]
01:19:137 (1) - Why new combo? Fixed
01:21:295 (1) - Spacing error because it's too far from previous one Fixed
01:53:628 (2) - Remove whistle at sliderbody? It feels useless, but it's up to you Fixed
02:02:795 (3,4) - Make a pattern like this http://osu.ppy.sh/ss/891255 to make a better flow? Hard to explain orz Fixed
02:51:795 (1) - Reverse this object for better flow because it'll create a spiral flow pattern? Fixed

Well, good luck
Lally
per adesso lascio cosi :V vedro caso mai di pensarci con altre mod o3o
Andrea
Placeholder for coming mod.

~General~
  1. Try to make the Kiai Time consistent between the difficulties if possible.
~Lally's Normal~
  1. 01:21:129 (1) - Too soon after spinner for the easiest difficulty of the mapset.
  2. 01:39:128 (4,1) - Switch the NC on (4), since the music actually changes there.
  3. 01:41:128 (1) - Add a Finish at the end of this spinner, to emphasize with the music.
  4. 02:28:462 (1,2,3) - These timing change might be confusing to read for beginners, try to make some sliders instead.
  5. 02:39:128 (1,2,3) - Same as above for the same reason.
  6. 02:58:795 (1) - This spinner is way too short for a Normal.
  7. 03:11:128 (1) - Remove the clap at the begin of this slider and leave only the finish, it's way too loud at the moment.
  8. 03:21:128 (1) - Remove this NC, it's not necessary.
~Dis's Hard~
  1. Rename it to "Dis' Hard" for correct spelling.
  1. 01:04:803 (8,1,2) - Make the spacing consistent here, it looks and plays weird right now.
  2. 01:35:628 (4,5,6) - Wrong spacing, respace them carefully and correctly.
  3. 03:13:128 (3) - So many slider repeats all of a sudden might be confusing to read, I suggest to remove at least one repeat and add a circle instead, so it's easier to read and play.
~Kecco's Lunatic~
  1. Rename it to "Kecco's Insane" for consistency with the other difficulties.
  1. 01:52:462 (4,1) - Switch the NC on (4), since the music actually changes there.
  2. 01:56:295 (3,4,5) - You used different slider repeats there, I'm not sure if that's a good idea, might be confusing.
    03:21:128 (7,1) - Switch the NC on (7), since the music actually changes there.
Topic Starter
Kecco

Andrea wrote:

Placeholder for coming mod.

~General~
  1. Try to make the Kiai Time consistent between the difficulties if possible.Done


~Dis's Hard~
  1. Rename it to "Dis' Hard" for correct spelling.
Renamed to Disoy's Hard
  1. 01:04:803 (8,1,2) - Make the spacing consistent here, it looks and plays weird right now. Done
  2. 01:35:628 (4,5,6) - Wrong spacing, respace them carefully and correctly. Done
  3. 03:13:128 (3) - So many slider repeats all of a sudden might be confusing to read, I suggest to remove at least one repeat and add a circle instead, so it's easier to read and play. Done
~Kecco's Lunatic~
  1. Rename it to "Kecco's Insane" for consistency with the other difficulties.
I like Lunatic more :D
  1. 01:52:462 (4,1) - Switch the NC on (4), since the music actually changes there. Done
  2. 01:56:295 (3,4,5) - You used different slider repeats there, I'm not sure if that's a good idea, might be confusing. Nope.
    03:21:128 (7,1) - Switch the NC on (7), since the music actually changes there. Done
Andrea
Don't forget to kudosu if it was helpful :P
Lally

Andrea wrote:

Placeholder for coming mod.

~General~
  1. Try to make the Kiai Time consistent between the difficulties if possible.
~Lally's Normal~
  1. 01:21:129 (1) - Too soon after spinner for the easiest difficulty of the mapset. fixed
  2. 01:39:128 (4,1) - Switch the NC on (4), since the music actually changes there.ok
  3. 01:41:128 (1) - Add a Finish at the end of this spinner, to emphasize with the music.ok
  4. 02:28:462 (1,2,3) - These timing change might be confusing to read for beginners, try to make some sliders instead.is not needed is not so hard
  5. 02:39:128 (1,2,3) - Same as above for the same reason.^same
  6. 02:58:795 (1) - This spinner is way too short for a Normal. fixed
  7. 03:11:128 (1) - Remove the clap at the begin of this slider and leave only the finish, it's way too loud at the moment. i love how it sound the finish with the clap so no
  8. 03:21:128 (1) - Remove this NC, it's not necessary. no i like it so
le diff o3o
osu file format v12

[General]
AudioFilename: Conagusuri -RayRain- PV edit C78.mp3
AudioLeadIn: 0
PreviewTime: 80382
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 17135,27801,38468,49134,102458,112458,191124
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:-RayRain-
TitleUnicode:-RayRain-
Artist:Conagusuri
ArtistUnicode:こなぐすり
Creator:Kecco
Version:Lally's Normal
Source:Touhou
Tags:TH12 UFO Undefined Fantastic Object hijiri byakuren Zun Cosmic Mind Miyamo EastNewSound Emotional Skyscraper World's End Disoy Lally
BeatmapID:97617
BeatmapSetID:27212

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999904632569
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2Konachan.com - 90461 2girls flowers hijiri_byakuren spear toramaru_shou touhou ultimate_asuka.JPG",0,0
//Break Periods
2,28011,37158
2,49344,58484
2,102662,111808
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 165,85,236
Combo3 : 255,149,98
Combo4 : 255,102,179
Combo5 : 106,255,255

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160,304,176128,2,0,P|228:340|356:312,1,199.999980926514,8|8,0:0|0:0,0:0:0:0:
420,256,177128,1,0,0:0:0:0:
344,192,177462,6,0,P|238:244|180:184,1,199.999980926514,8|8,0:0|0:0,0:0:0:0:
256,192,178462,12,0,179795,0:0:0:0:
200,252,180462,6,0,P|208:200|136:76,2,199.999980926514,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,336,182128,1,8,0:0:0:0:
312,252,182462,2,0,P|304:200|376:76,2,199.999980926514,0|4|0,0:0|0:0|0:0,0:0:0:0:
360,340,184128,2,0,P|424:336|464:136,1,299.999971389771,8|0,0:0|0:0,0:0:0:0:
388,92,185462,6,0,P|436:52|492:52,2,99.9999904632569,8|4|8,0:0|0:0|0:0,0:0:0:0:
380,192,186462,1,0,0:0:0:0:
300,132,186795,1,8,0:0:0:0:
220,72,187128,2,0,P|176:52|48:124,2,199.999980926514,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,192,188795,12,0,190462,0:0:0:0:
208,224,191128,6,0,P|180:172|144:160,1,99.9999904632569,12|8,0:0|0:0,0:0:0:0:
56,204,191794,1,0,0:0:0:0:
64,104,192128,2,0,P|112:56|240:64,1,199.999980926514,8|8,0:0|0:0,0:0:0:0:
316,120,193128,6,0,P|360:84|368:36,2,99.9999904632569,0|8|4,0:0|0:0|0:0,0:0:0:0:
224,156,194128,1,8,0:0:0:0:
304,216,194462,2,0,P|240:256|131:192,2,199.999980926514,0|0|0,0:0|0:0|0:0,0:0:0:0:
383,155,196128,2,0,P|414:165|435:194,1,49.9999952316285,8|0,0:0|0:0,0:0:0:0:
454,218,196462,6,0,P|483:266|389:365,1,199.999980926514,4|0,0:0|0:0,0:0:0:0:
311,331,197462,1,8,0:0:0:0:
229,273,197795,2,0,P|154:235|143:119,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
201,49,198795,6,0,P|171:29|144:28,2,49.9999952316285,8|0|4,0:0|0:0|0:0,0:0:0:0:
239,141,199462,1,8,0:0:0:0:
308,213,199795,2,0,P|334:147|327:102,2,99.9999904632569,0|8|0,0:0|0:0|0:0,0:0:0:0:
254,297,200795,1,8,0:0:0:0:
208,207,201128,6,0,L|141:206,1,49.9999952316285,4|4,0:0|0:0,0:0:0:0:


@Kecco: comunque la tua diff dovresti chiamarla solo Lunatic imo perchè tu sei il creatore della mappa e non è una guest per qualcuno
@Andrea: molti mapper aspettano tutti i fix per dare il kudosu, non essere impaziente baka :V
Topic Starter
Kecco
Fixed!
Leorda
Rechecked~

Bubbled
Satellite
Kecco's gogo :)
Marcin
Kinda nazi, but hurts (at least mine) eyes:
[Normal]
02:10:128 (2,3) - aren't they supposed to be ideally inline ? https://www.dropbox.com/s/mwqbexpyjy6f1 ... 151101.jpg According to the other patterns like those 02:46:795 (2,3) - http://db.tt/FlmYtwAH
[Hard]
Also
01:20:803 (3) - This circle being under slidertrack is unrankable afaik, according to this rule:
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
03:03:462 (4) - I'm not sure whether this applies too, but in my opinion could be too hard for a hard.
IMO Hard is being too hard, gap between normal and hard is big, but I'll leave that to BAT's
[Insane]
Looks fine ~~
Topic Starter
Kecco
Gave you kudosu but won't pop my bubble for your suggestions, sorry.

Marcin wrote:

Kinda nazi, but hurts (at least mine) eyes:
[Normal]
02:10:128 (2,3) - aren't they supposed to be ideally inline ? https://www.dropbox.com/s/mwqbexpyjy6f1 ... 151101.jpg According to the other patterns like those 02:46:795 (2,3) - http://db.tt/FlmYtwAH Nazi >w<
[Hard]
Also
01:20:803 (3) - This circle being under slidertrack is unrankable afaik, according to this rule:
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
It's perfectly rankable since the hitcircle is almost perfectly visible
03:03:462 (4) - I'm not sure whether this applies too, but in my opinion could be too hard for a hard. You see the sliderpath only in the editor... By the time this 03:03:462 (4) - note shows up, the slider would be already gone.
IMO Hard is being too hard, gap between normal and hard is big, but I'll leave that to BAT's As I said to Leorda pointing out the same question, there are a lot of maps ranked with this same mapset and actually having the hard diff harder than mine.
[Insane]
Looks fine ~~
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