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kemu - Ikasama Life Game

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Garven
Just a couple observations on the Joker diff since this was brought up in #lounge.

First, tick rate 2 of course. These slider speed changes are unreadable otherwise.

All the soft hitsounds with 1/4 spam everywhere doesn't fit this very loud song at all.

03:36:096 (1,1,1,1,1) - Please don't new combo spam.
03:58:296 (1,1,1,1) - ^

02:33:996 (1,1,1,1) - This sudden slowdown doesn't really fit well with the song at this point - especially with that acceleration right afterward.

The bad sliders were already pointed out be dkun.
MMzz
Posting my opinion on something for more clarification.

00:19:896 (5) - This note is a readability trap. Looking at 00:16:296 (7) - , they are a compareable length, so it can be safe to assume that 00:19:896 (5) - is the start of a 1/4 triplet, 00:20:196 (1) - being the last note. But its not.
00:38:346 (5) - You do the concept I explained above, so you are just conflicting your use of short sliders, that is very bad for readability because it leads the player to guessing the nature of these short sliders every time they appear.
00:41:046 (7,8,9,10,11,12,13,1,2) - Then this and everything similar to it is just blatantly overmapped, not acceptable at all.

Other staff had some issues too, they will most likely post too.
val0108
LOL

3BAT MOD.

00:58:821 (5,1) - The devil jump lol
03:27:696 (1,2) - I thought this to be near timing.
03:55:896 (3,4) - I don't know this just stack hidden sliders.ask BAT.

go rerank!
Lach
00:16:896 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - for starters, they aren't all the same spacing, but they should honestly just keep the same form but be connected.
Zeraph
Val + Lach 3 hit BAT combo break.
gg.
pw384
what
SapphireGhost

dkun wrote:

(Other staff members should be adding their opinions as well on this map.)
If you need evidence that this map is readable, I was able to sightread Skystar, Regou and Joker and then achieved an FC on all three difficulties (with HD on Regou). I understand that some users find the map less readable, for which the lower difficulties are available. However, there is an audience for this kind of map that finds it playable and the unrank is subjective rather than objective.

I strongly disagree with the unranking of this map and I'm disappointed to see it done so quickly without any discussion in the Moderator's Lounge. If the map was literally impossible to sightread, then I would not have been able to sightread it.
YodaSnipe
Can't tell if he's actually srs lol
pw384

SapphireGhost wrote:

However, there is an audience for this kind of map that finds it playable and the unrank is subjective rather than objective.
The same opinion
eikkaleyd

384059043 wrote:

SapphireGhost wrote:

However, there is an audience for this kind of map that finds it playable and the unrank is subjective rather than objective.
The same opinion
The same opinion
YodaSnipe
You all have bad opinions.

(lol'd at subjective opinions I kill myself XD)
kriers

SapphireGhost wrote:

dkun wrote:

(Other staff members should be adding their opinions as well on this map.)
If you need evidence that this map is readable, I was able to sightread Skystar, Regou and Joker and then achieved an FC on all three difficulties (with HD on Regou). I understand that some users find the map less readable, for which the lower difficulties are available. However, there is an audience for this kind of map that finds it playable and the unrank is subjective rather than objective.

I strongly disagree with the unranking of this map and I'm disappointed to see it done so quickly without any discussion in the Moderator's Lounge. If the map was literally impossible to sightread, then I would not have been able to sightread it.
says one of the best pattern readers in the game.

I certainly hope you don't think your reading capabilities should set the standard for everyone else in this game.
raririn
all the difficulties are readable imo but im not staff member so
hehe
Lan wings

384059043 wrote:

SapphireGhost wrote:

However, there is an audience for this kind of map that finds it playable and the unrank is subjective rather than objective.
The same opinion
dkun

kriers wrote:

SapphireGhost wrote:

If you need evidence that this map is readable, I was able to sightread Skystar, Regou and Joker and then achieved an FC on all three difficulties (with HD on Regou). I understand that some users find the map less readable, for which the lower difficulties are available. However, there is an audience for this kind of map that finds it playable and the unrank is subjective rather than objective.

I strongly disagree with the unranking of this map and I'm disappointed to see it done so quickly without any discussion in the Moderator's Lounge. If the map was literally impossible to sightread, then I would not have been able to sightread it.
says one of the best pattern readers in the game.

I certainly hope you don't think your reading capabilities should set the standard for everyone else in this game.
Thanks.
YodaSnipe

kriers wrote:

SapphireGhost wrote:

If you need evidence that this map is readable, I was able to sightread Skystar, Regou and Joker and then achieved an FC on all three difficulties (with HD on Regou). I understand that some users find the map less readable, for which the lower difficulties are available. However, there is an audience for this kind of map that finds it playable and the unrank is subjective rather than objective.

I strongly disagree with the unranking of this map and I'm disappointed to see it done so quickly without any discussion in the Moderator's Lounge. If the map was literally impossible to sightread, then I would not have been able to sightread it.
says one of the best pattern readers in the game.

I certainly hope you don't think your reading capabilities should set the standard for everyone else in this game.
I think this is the most perfect statement ever.
Jarby

kriers wrote:

says one of the best pattern readers in the game.

I certainly hope you don't think your reading capabilities should set the standard for everyone else in this game.
Good thing there are five other difficulties
SapphireGhost

kriers wrote:

I certainly hope you don't think your reading capabilities should set the standard for everyone else in this game.
No, they do not. However, maps cannot appeal to everybody. Some maps are difficult to play for reasons like a fast stream speed or large jumps and not all players can play these patterns. I cannot request that these maps be unranked because not everyone can play them. Part of the difficulty of this map is the fact that the patterns are difficult to read, which some people can and cannot do. This does not make the map unrankable, because the patterns are not impossible to read.

I am certainly not the only player in the game that can read this map, but I realize there are not many and I realize I have the unpopular opinion amongst the BAT. I am still going to support it, because an unpopular opinion is not an incorrect one. I respectfully disagree and I hope you can return that respect.
pw384

kriers wrote:

SapphireGhost wrote:

If you need evidence that this map is readable, I was able to sightread Skystar, Regou and Joker and then achieved an FC on all three difficulties (with HD on Regou). I understand that some users find the map less readable, for which the lower difficulties are available. However, there is an audience for this kind of map that finds it playable and the unrank is subjective rather than objective.

I strongly disagree with the unranking of this map and I'm disappointed to see it done so quickly without any discussion in the Moderator's Lounge. If the map was literally impossible to sightread, then I would not have been able to sightread it.
says one of the best pattern readers in the game.

I certainly hope you don't think your reading capabilities should set the standard for everyone else in this game.
Well, some of the players even can't play Normal diff. Should we unrank ALL mapsets?

还是那句老话。贵圈真乱。
呵呵。
Megurine Luka

Jarby wrote:

kriers wrote:

says one of the best pattern readers in the game.

I certainly hope you don't think your reading capabilities should set the standard for everyone else in this game.
Good thing there are five other difficulties
And yes pro maps designed for pros

To other posters: better to use English instead of Chinese. Using Chinese worth nothing and would make the argument more serious.
YodaSnipe

384059043 wrote:

Well, some of the players even can't play Normal diff. Should we unrank ALL mapsets?

还是那句老话。贵圈真乱。
呵呵。
You kill me man. Best jokes of all time <3 you to death.
[Mahua]
人家作图就是为了玩 如果因为读图不是很好就un掉 我只能说麻痹不服别玩啊
MountainBrother

kriers wrote:

I certainly hope you don't think your reading capabilities should set the standard for everyone else in this game.
same to you.
pw384

YodaSnipe wrote:

384059043 wrote:

Well, some of the players even can't play Normal diff. Should we unrank ALL mapsets?

还是那句老话。贵圈真乱。
呵呵。
You kill me man. Best jokes of all time <3 you to death.
I believe I am serious enough. Understand or not, it's your choice.

EDIT: 为什么总是给我自动加e2 @ar3

EDIT2: 不服不要玩,再见。
mintong89

qq944364487 wrote:

人家作图就是为了玩 如果因为读图不是很好就un掉 我只能说麻痹不服别玩啊
+1

bybf bfbyw
Flask
If you can't play Joker why not try my easy ;_;
YodaSnipe

384059043 wrote:

Well, some of the players even can't play Normal diff. Should we unrank ALL mapsets?

还是那句老话。贵圈真乱。
呵呵。

384059043 wrote:

I believe I am serious enough. Understand or not, it's your choice.

EDIT: 为什么总是给我自动加e2 @ar3

EDIT2: 不服不要玩,再见。
Bro let's get it on- All mapsets are now being unranked.
xsrsbsns

SapphireGhost wrote:

kriers wrote:

I certainly hope you don't think your reading capabilities should set the standard for everyone else in this game.
No, they do not. However, maps cannot appeal to everybody. Some maps are difficult to play for reasons like a fast stream speed or large jumps and not all players can play these patterns. I cannot request that these maps be unranked because not everyone can play them. Part of the difficulty of this map is the fact that the patterns are difficult to read, which some people can and cannot do. This does not make the map unrankable, because the patterns are not impossible to read.

I am certainly not the only player in the game that can read this map, but I realize there are not many and I realize I have the unpopular opinion amongst the BAT. I am still going to support it, because an unpopular opinion is not an incorrect one. I respectfully disagree and I hope you can return that respect.
This is definitely the most beautiful BAT post I have ever read.
raririn

Flask wrote:

If you can't play Joker why not try my easy ;_;
maybe Regou's Normal is more challenging to them ww

YodaSnipe wrote:

384059043 wrote:

Well, some of the players even can't play Normal diff. Should we unrank ALL mapsets?

还是那句老话。贵圈真乱。
呵呵。

384059043 wrote:

I believe I am serious enough. Understand or not, it's your choice.

EDIT: 为什么总是给我自动加e2 @ar3

EDIT2: 不服不要玩,再见。
Bro let's get it on- All mapsets are now being unranked.
why are you so serious about this?
eikkaleyd

SapphireGhost wrote:

I realize I have the unpopular opinion amongst the BAT. I am still going to support it, because an unpopular opinion is not an incorrect one. I respectfully disagree and I hope you can return that respect.
SG you are the best BAT.
MMzz
There is no need to fight about things guys. We (the staff) are putting focus on getting the map re-ranked, there isn't much of a reason to make a fuss over this. Just hold on tight and the staff will do their best to resolve the issues in the map. Stop acting like an Unrank is a negative thing that causes the end of the world. Please. :o
Mythol
It seems you guys are always saying "leave it to the staff" but the reason people are fighting is because you guys un-ranked a map without properly discussing it. (At least from what I read so far) This excuse can only be used so many times right ... Wasn't there another unjustified un-rank like 2 weeks ago?

EDIT: by the way I was also able to sightread Skystar's diff, didn't try the other ones sorry.


EDIT 2: I just checked Joker diff and it probably needed an unrank. I hope someone will talk it over with Nymph/Scorpiour about this since it is essentially their fault.
YodaSnipe
This time it's warranted :)
Winshley
Mods with question marks ("?") are suggestions~

[General]
- Slider tick rate 2, as everyone mentioned.

[Flask's Easy]
All good

[Normal]
- 01:36:846 (1) - Remove New Combo?
- 02:20:496 (1,2,1,2,1,2,1,2,1,2,1,2,1) - Ehh, I'm not sure if normal players can read this.

[Hard]
- 00:19:896 (1) - Remove New Combo? (Other diffs have no New Combo except this one)
- 01:27:696 (1) - Remove New Combo?
- 03:16:596 (1) - Remove New Combo?
- 03:57:996 (2,3) - Not really an issue, but it's a little clusterfucked imo. Consider altering it a bit?

[Skystar]
- 00:19:896 (4,1) - Partially covered sliders followed by slider speed change. This might give people heart attack on first try. :P
- 00:54:846 (1) - Remove New Combo?
- 01:01:896 (3,4,5,6) - Spacing is a bit weird, especially on (5). Your choice~
- 02:33:996 (1,1,1) - Remove New Combo. (New Combo spam... X_X)

[Regou]
I like this diff. <3
- 00:15:696 (1,1) - Somewhat lazy, I'd say. Consider mapping some notes here instead?
- 01:15:996 (1,1) - Remove New Combo?
- 01:17:496 (1,1) - Remove New Combo?
- 02:48:096 (1) - Replace with a circle? I thought it was a double. :o

[Joker]
This diff is the reason why slider tick rate 2 is suggested.
- 00:19:896 (5,1) - This surely can scare players with the slider speed change.
- 00:48:846 (1) - Remove New Combo?
- 00:57:996 (1,1) - Remove New Combo?
- 00:58:596 (2,3,4,5,1) - (Comment) Spaced stream followed by a jump with a fast slider. You're killing me! Dx
- 01:35:946 (1,1) - The sliders are covered, and has speed change. Again, this might scare players.
- 01:46:446 (1) - Remove New Combo?
- 02:20:946 (1) - Remove New Combo?
- 02:22:296 (1) - Remove New Combo?
- 02:23:496 (1) - Remove New Combo?
- 02:24:696 (1) - Remove New Combo?
- 02:33:696 (1,1,1,1) - Remove New Combo?
- 03:36:096 (1,1,1,1,1) - Remove New Combo. Don't spam with it.
- 03:39:396 (1) - Remove New Combo?
- 03:58:446 (1,1,1) - Remove New Combo?
Tenshichan
You guys cant be serious... But go on please unrank more maps because not anyone can beat them. It's totally frustrating if you spend time FCing a diff and it gets unranked because of some narrow opinions.
Respect to SapphireGhost.
pw384

Tenshichan wrote:

You guys cant be serious... But go on please unrank more maps because not anyone can beat them. It's totally frustrating if you spend time FCing a diff and it gets unranked because of some narrow opinions.
Respect to SapphireGhost.
:3 support
Lach

Tenshichan wrote:

You guys cant be serious... But go on please unrank more maps because not anyone can beat them. It's totally frustrating if you spend time FCing a diff and it gets unranked because of some narrow opinions.
Respect to SapphireGhost.
With all due respect, it was a few hours after ranking. And they took it down for totally valid reasons. Be thankful it wasn't a few days. The maps aren't really going to become that much easier.
wcx19911123
I'll give some opinions what the mapper was thought when he mapped those patterns

dkun wrote:

Joker
  1. Tick 2 is a must on this difficulty.
    I'll explain this later
  2. 00:19:896 (5) - How does a player know how slow this is? Note: 00:15:696 (5) -
    when players(whose playing level can play this diff) play this pattern, they won't pay any attentions on how fast the slider(00:19:896 (5) - ) is. they would see the approach circles and get the time when the slider start, then click it and hold without moving the mouse. and then they'll see next slider's approach circle and get the time to click
  3. 01:35:946 (1,1) - This overlap needs to go.
    the object(01:36:846 (1) - ) is easy enough to be read as a speed-up slider for the players who can pass this diff. first, the 2 sliders are not 100% overlapped, high level players can easily to tell what kind of the object is. second, deo to there're many speed changing objects before this one, players can also realize the next slider is a speed-up one(the song is near to the kiai part, this is a transition to it)
  4. 01:45:996 (2,1) - This is blatantly unreadable without tick rate 2.
    as I explained at 00:19:896 (5) - , players won't pay attention to how fast the slider is, they just care about when the slider start. cuz to play a short slider, it just need to click when the slider start(it means players mostly pay attention to the approach circles to a short slider but not how fast the slider is), and hold it wihtout moving mouse(cuz the slider is short, it‘s not necessary to move the mouse), then pay attention to the next objects' approach circle
  5. 01:55:296 (1) - Is this really a slowdown? It should speed up, if you want to be consistent with 00:57:696 (1) -
    the slider is still in the song's soft part, so the mapper just keep the current speed for it, even when mostly players know the pattern would be speed-uped from 01:56:496 - . the reason why not change it to a few sliders as 00:57:696 (1) - is for a changeable patterns. changeable patterns are always make map fun to play but not boring(or we all can copy and paste all the patterns when the song has several similar parts)
  6. 02:15:096 (5,6,7,8,1) - The stream needs to go outwards, not inwards.
    you didn't explain your reason why the stream should be like what you said. my understanding is that you're afraid of mostly players won't know what the next objects after the slider. but in fact, mostly players(if they can pass this diff) would know what's the next cuz the approach circles are totally visible
Skystar
  1. Tick 2 as well.
  2. 00:19:896 (4,1) - 0.5 -> 1.5x? Just no. Also the path of the second slider makes this literally almost unreadable, if not unreadable.
    well in fact the first slider's speed is useless for playing(see what I said at 00:19:896 (5) - in Joker diff). and for those players who can pass this diff, they already played many many maps and they would know the song would speed up after 00:20:196 - (like http://osu.ppy.sh/s/45160, [Rin] 00:07:225 - )

Garven wrote:

02:33:996 (1,1,1,1) - This sudden slowdown doesn't really fit well with the song at this point - especially with that acceleration right afterward.
well, I think they fit the song very well. the tone of the vocal become higher and higher, then the sliders become faster and faster, I didn't see anything bad

MMzz wrote:

00:19:896 (5) - This note is a readability trap. Looking at 00:16:296 (7) - , they are a compareable length, so it can be safe to assume that 00:19:896 (5) - is the start of a 1/4 triplet, 00:20:196 (1) - being the last note. But its not.
as I said before in quoting dkun, players won't read short sliders depends on their speed/shape/rhythm, the only thing players want to know is when the slider start, and the only thing the approach circles brings. players won't think the slider is 1/4 beat just when they see it is as long as 00:15:696 (5) - . btw, for 00:15:696 (5) - this slider, players won't pay attention to how long the slider is or how many times the slider repeat, the only thing players want to know is when the slider start. short slider's length/speed won't bring any thing bad for playing the map
00:38:346 (5) - You do the concept I explained above, so you are just conflicting your use of short sliders, that is very bad for readability because it leads the player to guessing the nature of these short sliders every time they appear.
as I said before, short sliders won't confuse players, they would know there's a 1/4 slider but they won't care 00:38:346 (5) - is start at 00:38:196 - or at 00:38:346 - (this slider is a special case because the objects 00:38:196 (4,5,1) - starts at same beats, they all start at 1/2 beat. so it's no matter when the 1/4 slider is, cuz you only need to click your mouse at 00:38:196 - ,00:38:346 - and 00:38:496 - , the approach circles is easy to tell)
00:41:046 (7,8,9,10,11,12,13,1,2) - Then this and everything similar to it is just blatantly overmapped, not acceptable at all.
I don't see anything wrong with this patterns. if you think 3/4 sliders are overmapped, in fact it's as easy to read/play as 1/2 sliders.. but the feeling is different different from 1/2 sliders. use some reasonable 3/4 only make the map more changeable and fun to play, they won't do anything to the difficulty of the diff or make patterns confusing to read
plus, tick rate 2 won't help players to read speed up/down too much if the difficulty of the diff is high enough(neither does newcombo), I expained some reasons for this above. and for Joker diff, the slow/speed-up slider is either short sliders(00:19:896 (5) - , 00:48:846 (1) - no need to move the mouse) or long sliders(00:37:146 (1) - , 01:55:296 (1) - longer than 1/1 so that there's tick in the slider already)

I think you can play this map first or find some pure players(don't know modding/mapping at all)' opinions on this map. remember that map is mapped for playing at the first place but not for modding, map needs mods only when it plays bad
Chloe
It's not unreadable.
Fycho
:o
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