攻洗~
The editor will automatically do that for you. You don't need to specifically manually check for spinner new combo and post-spinner new combo; treat the spinner as another object and see if it belongs to the previous combo, the next combo, or its own combo.Niva wrote:
'There must be a new combo either on or after a group of spinners, so that the objects on opposing sides of the spinner(s) don't form a single combo'