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Dear ft. WISE - Futari De, Hitotsu Dakara

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Topic Starter
- Naoto -
This beatmap was submitted using in-game submission on Saturday, May 04, 2013 at 11:35:33 PM

Artist: Dear ft. WISE
Title: Futari De, Hitotsu Dakara
Tags: Dear U Sad Song
BPM: 110
Filesize: 9687kb
Play Time: 05:10
Difficulties Available:
  1. Alpaca's Normal (2.27 stars, 267 notes)
  2. Easy (0.54 stars, 176 notes)
  3. Hard (4.35 stars, 357 notes)
Download: Dear ft. WISE - Futari De, Hitotsu Dakara
Information: Scores/Beatmap Listing
---------------
Saddest song in the world.
SB - 0% (Not Started)
Easy - 100% (Finished, needs Modding.)
Normal - 100% (Finished by AlpacaCokelat, needs Modding)
Hard - 65.9% (Unfinished, Slowly but steadily. :))
Note, if anyone knows a good hitsound to replace the clap i have, please let me know :)
History
4/25 Alpaca's Normal added
Thanks for the Mods!

Arrival
ampzz
Timing help from the thread:
  1. BPM: 110 (correct)
  2. Offset: 551
Topic Starter
- Naoto -

ampzz wrote:

Timing help from the thread:
  1. BPM: 110 (correct)
  2. Offset: 551
Alrighty. Thanks!
Verlaren
Nice song~ I like it~
Topic Starter
- Naoto -
Thank you so much for your kindness. :)
jyu
Hello there :) random mod

Personally i like the song

General

Ranking Criteria wrote:

Mapsets must have at least two osu! standard or Taiko difficulties, one of which must be an Easy/Normal level. It is possible for Marathon difficulties to have only 1 difficulty, but it must be named Marathon for the BSS to allow the submission to pending.
You should make another diff. Since you already have easy diff, you should make a normal diff, for a good diffspread. Or if you're too busy, you can ask other people to make one for you

Audio lead-in 1.5 seconds recommended

You don't have storyboard, so uncheck letterbox during breaks in Song Setup

idk if 'Very' is needed in Tags, i prefer if you remove it

Kiai times should start here 01:27:823 -

Easy
The setting is too easy

HP Drain Rate +1
Approach Rate +1~2
Overall Difficulty +2

00:09:278 (1) - the hitsound is too loud in this circle (i got shocked) lower it a little bit
00:15:823 (3) - this doesn't fit the song. How about this?


00:33:278 - to 00:35:460 - is really empty. I suggest you to add circles here 00:34:369 - and 00:34:914 - . For the position, my suggestion is


01:01:096 (1) - not a really perfect blanket, move its position into x: 396|y: 212 and then you can adjust its angle so it won't touch the previous slider
01:36:551 (2) - not a perfect blanket either, (suggestion: make it like this http://puu.sh/2E5Ld.jpg )
01:55:096 (3) - not really symmetrical. The red point should be at position x:256|y:276 and the square point at the slider's tail position should be x:144|y:320 http://puu.sh/2E5RA.jpg
02:46:369 (1) - mere suggestion, make it wavier

ok this is a sensitive subject, but some modders will point out about 'stacking in easy/normal diff is not allowed' (e.g 03:20:732 (1,2) - , 04:11:187 (2,3) - , 04:42:005 (1,1) - ) I'm not one of them, but their reason is reasonable (because beginner will be confused with stacks, bla bla etc.) But i have seen many ranked beatmaps with stacks in their easiest diff, so i think this is very subjective. It's up to you to keep those stacks or not

03:38:732 (1) - lower the hitsound a little bit, maybe
03:54:005 (2) - i prefer if this slider ends here 03:54:005 (2) -
04:18:005 (1,1) - they touched a little bit ._. put more distance between them
04:42:005 (1,1) - stack them properly



Combo suggestions
it's up to you to use this or not, because you already have your consistency in combo, but i feel slightly weird with your combo pattern, so here are my suggestions
00:18:005 (4) - nc (new combo) should start here, because this is the big white line
00:20:187 (1) - remove nc
00:22:369 (3) - nc
00:24:551 (1) - remove nc
00:26:732 (3) - nc
00:28:914 (1) - remove nc
00:30:687 (2) - nc
00:52:369 (1) - remove nc
00:52:914 (2) - nc
00:56:732 (1) - remove nc
00:57:278 (2) - nc
01:09:823 (1) - remove nc
01:10:369 (2) - nc
01:27:823 (3) - nc
01:28:914 (1) - remove nc
01:34:914 (1) - ^
01:36:551 (2) - nc
02:53:732 (1) - remove nc
02:55:096 (2) - nc
03:42:005 (1) - remove nc
03:43:096 (2) - nc
03:44:187 (1) - remove nc

i see no reasons for combo spree from 04:39:823 - to 04:43:641 - , it makes them weird

04:40:369 (1,1,1,1) - remove nc
04:48:005 (1) - remove nc
04:48:551 (2) - nc
04:51:278 (1) - remove nc
04:54:551 (1) - ^
04:59:460 (1) - ^
05:04:914 (1) - ^
05:06:005 (2) - nc
05:10:369 (5) - ^

wait is it just me or the mp3 ends weirdly o.o

Your mapping skill is great O.O you have the potential, imo
I wanted to make Normal/Hard guest diff for you if you want :) but it may takes 1-2 weeks

Good luck~
Topic Starter
- Naoto -

AlpacaCokelat wrote:

Hello there :) random mod

Personally i like the song Finally, Editing this.

General

Ranking Criteria wrote:

Mapsets must have at least two osu! standard or Taiko difficulties, one of which must be an Easy/Normal level. It is possible for Marathon difficulties to have only 1 difficulty, but it must be named Marathon for the BSS to allow the submission to pending.
You should make another diff. Since you already have easy diff, you should make a normal diff, for a good diffspread. Or if you're too busy, you can ask other people to make one for you

Audio lead-in 1.5 seconds recommended nooooooooooo

You don't have storyboard, so uncheck letterbox during breaks in Song Setup I will later

idk if 'Very' is needed in Tags, i prefer if you remove it

Kiai times should start here 01:27:823 -

Easy
The setting is too easy

HP Drain Rate +1
Approach Rate +1~2
Overall Difficulty +2 All three okay

00:09:278 (1) - the hitsound is too loud in this circle (i got shocked) lower it a little bit Okay
00:15:823 (3) - this doesn't fit the song. How about this? I like it but i have no idea how to put it, I'll see though


00:33:278 - to 00:35:460 - is really empty. I suggest you to add circles here 00:34:369 - and 00:34:914 - . For the position, my suggestion is
Hmm when i apply this, i feel as if the two notes have nothing to do with the song at all.

01:01:096 (1) - not a really perfect blanket, move its position into x: 396|y: 212 and then you can adjust its angle so it won't touch the previous slider Really? It looks pretty good to me, I'll change the sliders though.
01:36:551 (2) - not a perfect blanket either, (suggestion: make it like this http://puu.sh/2E5Ld.jpg ) Alright, I probably altered your idea though.
01:55:096 (3) - not really symmetrical. The red point should be at position x:256|y:276 and the square point at the slider's tail position should be x:144|y:320 http://puu.sh/2E5RA.jpg Save on the red point, but to me the square point looks a little non-symmetrical if i do that
02:46:369 (1) - mere suggestion, make it wavier Alright

ok this is a sensitive subject, but some modders will point out about 'stacking in easy/normal diff is not allowed' (e.g 03:20:732 (1,2) - , 04:11:187 (2,3) - , 04:42:005 (1,1) - ) I'm not one of them, but their reason is reasonable (because beginner will be confused with stacks, bla bla etc.) But i have seen many ranked beatmaps with stacks in their easiest diff, so i think this is very subjective. It's up to you to keep those stacks or not Keeping them unless told otherwise

03:38:732 (1) - lower the hitsound a little bit, maybe Okay
03:54:005 (2) - i prefer if this slider ends here 03:54:005 (2) - Uhh isnt the beginning 03:54:005?
04:18:005 (1,1) - they touched a little bit ._. put more distance between them Okay
04:42:005 (1,1) - stack them properly Oh, i thought i did. Whoops!



Combo suggestions
it's up to you to use this or not, because you already have your consistency in combo, but i feel slightly weird with your combo pattern, so here are my suggestions
00:18:005 (4) - nc (new combo) should start here, because this is the big white line
00:20:187 (1) - remove nc
00:22:369 (3) - nc
00:24:551 (1) - remove nc
00:26:732 (3) - nc
00:28:914 (1) - remove nc
00:30:687 (2) - nc
00:52:369 (1) - remove nc
00:52:914 (2) - nc
00:56:732 (1) - remove nc
00:57:278 (2) - nc
01:09:823 (1) - remove nc
01:10:369 (2) - nc
01:27:823 (3) - nc
01:28:914 (1) - remove nc
01:34:914 (1) - ^
01:36:551 (2) - nc
02:53:732 (1) - remove nc
02:55:096 (2) - nc
03:42:005 (1) - remove nc
03:43:096 (2) - nc
03:44:187 (1) - remove nc

i see no reasons for combo spree from 04:39:823 - to 04:43:641 - , it makes them weird

04:40:369 (1,1,1,1) - remove nc
04:48:005 (1) - remove nc
04:48:551 (2) - nc
04:51:278 (1) - remove nc
04:54:551 (1) - ^
04:59:460 (1) - ^
05:04:914 (1) - ^
05:06:005 (2) - nc
05:10:369 (5) - ^

wait is it just me or the mp3 ends weirdly o.o

Your mapping skill is great O.O you have the potential, imo
I wanted to make Normal/Hard guest diff for you if you want :) but it may takes 1-2 weeks

Good luck~
Umm I'll edit this when i have the time, and can you guest diff Normal if you can please? Thanks so much for the compliments :D. Oh Yeah, please respond to this or PM me if accepting.
jyu

- Naoto - wrote:

Umm I'll edit this when i have the time, and can you guest diff Normal if you can please? Thanks so much for the compliments :D. Oh Yeah, please respond to this or PM me if accepting.
Yeah, i'm more than happy to make you a guest diff :) but it will takes 1-2 weeks, i hope you're fine with that
Topic Starter
- Naoto -

AlpacaCokelat wrote:

- Naoto - wrote:

Umm I'll edit this when i have the time, and can you guest diff Normal if you can please? Thanks so much for the compliments :D. Oh Yeah, please respond to this or PM me if accepting.
Yeah, i'm more than happy to make you a guest diff :) but it will takes 1-2 weeks, i hope you're fine with that

Alright, I am willing to wait, right now I am kind of too lazy to make a hard diff right now...
jyu
How did i make it so fast

GD
I only mapped 3/4 of the song because :

1. There aren't many modders who want to mod song with 5 minutes length, so it will be hard to get this mapset ranked
2. too lazy /slapped

here we go : http://puu.sh/2GO9R.osu

i think it's a good idea to map only 3 minutes of this song, so it'll be easier to attract more modders. The rest is up to you. If you still want to map the song fully, then i will map it fully too.
Since you're too lazy to make hard gd, how about making it a collab /bitchslapped
Topic Starter
- Naoto -

AlpacaCokelat wrote:

How did i make it so fast

GD
I only mapped 3/4 of the song because :

1. There aren't many modders who want to mod song with 5 minutes length, so it will be hard to get this mapset ranked
2. too lazy /slapped

here we go : http://puu.sh/2GO9R.osu

i think it's a good idea to map only 3 minutes of this song, so it'll be easier to attract more modders. The rest is up to you. If you still want to map the song fully, then i will map it fully too.
Since you're too lazy to make hard gd, how about making it a collab /bitchslapped
Hmmm I believe I'm just going to make a full version anyway, it'll feel weird if i leave out the rest of the song (the last rap part and chorus etc.) Besides, I'm going to make an SB of it so yeah :D Btw, Can i add the hitsounds on your diff?
jyu

- Naoto - wrote:

Hmmm I believe I'm just going to make a full version anyway, it'll feel weird if i leave out the rest of the song (the last rap part and chorus etc.) Besides, I'm going to make an SB of it so yeah :D Btw, Can i add the hitsounds on your diff?
If you feel weird for not mapping the last rap and the last chorus, you can cut the mp3, but it's all up to you

Of course you can add hitsounds on my diff, that would be great :D
jyu
i can't believe i mapped this song fully http://puu.sh/2I4ru.osu

i'm still counting on you if you want to add hitsounds :D
Topic Starter
- Naoto -

AlpacaCokelat wrote:

i can't believe i mapped this song fully http://puu.sh/2I4ru.osu

i'm still counting on you if you want to add hitsounds :D
Alrighty, I'll work on the hitsounds but im not sure when i will be done, I have ap exams and stuff to do, Thanks so much :D

Also, can i make the circles size one size bigger?
jyu
No, don't make it bigger, the current one is enough for me
Arrival
Hi, M4M
From my queue.

[Hard]
00:30:687 (7) - This slider starts on a blue tick and doesn't fit with the vocal. If you want this to fit with the instrumental, make something like this : http://puu.sh/2LEr2.jpg
01:20:187 (4) - Here you should only use one reverse, and complete with a circle or a slider (for exemple: http://puu.sh/2LEMG.jpg)
01:40:914 (2) - Pretty sure you can make a better blanket here
02:00:551 (5) - Here you can use the same style of pattern like you do here 01:30:823 (1,2,3,4) - to fit with the instrumental, because the vocal, which is on what this slider is based on, end at 02:01:641. Use your custom hitsounds !

[Alpaca's normal]
Y U NO USE NAOTO'S CUSTOM SOUNDS ?
00:48:551 (1) - Aww sorry if you doesn't agree, but i feel this slider like : "I don't have inspiration anymore to make somthing which fits with this." I mean, the music doesn't really change, so a slider looks a bit pointless.
01:09:823 (4) - nazi : y=160
01:09:278 (3) - nazi : y=100
03:14:732 (5) - I don't really like this blanket
03:18:005 (3) - Nazi : this isn't really symmetrical with the other slider just before
03:25:641 (1) - Like i say on the first point
04:39:823 - You change the distance snap here, it's only a normal, i'm not sure this is a good idea.
04:52:914 (1) - You know what i'm gonna say i suppose
05:07:641 (3) - Why not use the same slider shape as 05:06:005 (1) - ?

That's funny how the music ends so suddenly :3

[Easy]
00:22:369 (1) - A bit offscreen.
00:30:687 (2) - This should start on the red tick D:
00:48:551 (1) - You can make something more symmetrical here
01:27:823 (3) - NC ? If yes, remove NC on 01:28:914 (1) -
03:00:005 (2) - What about remove one reverse and complete it with a circle or slider ?
03:48:551 (2) - A bit offscreen
04:00:141 (3) - Don't fit with vocal,and you use it just to fit with the "clap" in the music, this can be disorienting for new players who don't know the music/map, or at least, create a little slider which ends on the blue tick
04:12:960 (4) - ^
04:17:596 (3) - ^
04:57:278 (1,1,1) - Why 3 NCs there ?

That's a nice diff ! Send me a PM for a mod on your hard when it will be finished.


Time to sleep for me, 01:05..... o/
Topic Starter
- Naoto -

Arrival wrote:

Hi, M4M
From my queue.

[Hard]
00:30:687 (7) - This slider starts on a blue tick and doesn't fit with the vocal. If you want this to fit with the instrumental, make something like this : http://puu.sh/2LEr2.jpg Oh, the reason why I did that slider is because to have that clap in the music!
01:20:187 (4) - Here you should only use one reverse, and complete with a circle or a slider (for exemple: http://puu.sh/2LEMG.jpg) Alrighty, I'll follow it
01:40:914 (2) - Pretty sure you can make a better blanket here Yesss
02:00:551 (5) - Here you can use the same style of pattern like you do here 01:30:823 (1,2,3,4) - to fit with the instrumental, because the vocal, which is on what this slider is based on, end at 02:01:641. Use your custom hitsounds ! Umm I think I am going to leave this one, because... I have no clue I am just going to leave it. Haha.

[Alpaca's normal]
Y U NO USE NAOTO'S CUSTOM SOUNDS ? <- Lol
00:48:551 (1) - Aww sorry if you doesn't agree, but i feel this slider like : "I don't have inspiration anymore to make somthing which fits with this." I mean, the music doesn't really change, so a slider looks a bit pointless.
01:09:823 (4) - nazi : y=160
01:09:278 (3) - nazi : y=100
03:14:732 (5) - I don't really like this blanket
03:18:005 (3) - Nazi : this isn't really symmetrical with the other slider just before
03:25:641 (1) - Like i say on the first point
04:39:823 - You change the distance snap here, it's only a normal, i'm not sure this is a good idea.
04:52:914 (1) - You know what i'm gonna say i suppose
05:07:641 (3) - Why not use the same slider shape as 05:06:005 (1) - ?

That's funny how the music ends so suddenly :3

[Easy]
00:22:369 (1) - A bit offscreen. Umm I played it and it does not seem so, I am running a 1024x768 window here.
00:30:687 (2) - This should start on the red tick D: I only put the slider there is to follow that clap finish thing.
00:48:551 (1) - You can make something more symmetrical here
01:27:823 (3) - NC ? If yes, remove NC on 01:28:914 (1) - I shall surely do that
03:00:005 (2) - What about remove one reverse and complete it with a circle or slider ? Bleh, I'll leave it.
03:48:551 (2) - A bit offscreen Meh, I'll leave it
04:00:141 (3) - Don't fit with vocal,and you use it just to fit with the "clap" in the music, this can be disorienting for new players who don't know the music/map, or at least, create a little slider which ends on the blue tick Ok
04:12:960 (4) - ^ Ah.. I like this one though.
04:17:596 (3) - ^ ^
04:57:278 (1,1,1) - Why 3 NCs there ? It's because i believe i was following the verses here. I'll remove one NC.

That's a nice diff ! Send me a PM for a mod on your hard when it will be finished. Thanks! It's going to take a long time because of school you know?


Time to sleep for me, 01:05..... o/ Haha, Thanks so much!
jyu

Arrival wrote:

Hi, M4M
From my queue.

[Alpaca's normal]
Y U NO USE NAOTO'S CUSTOM SOUNDS ? :roll:
00:48:551 (1) - Aww sorry if you doesn't agree, but i feel this slider like : "I don't have inspiration anymore to make somthing which fits with this." I mean, the music doesn't really change, so a slider looks a bit pointless. i want to emphasize the part before the singer rests for a bit, but i might change it if more people point this
01:09:823 (4) - nazi : y=160
01:09:278 (3) - nazi : y=100
03:14:732 (5) - I don't really like this blanket me neither, anyway fixed
03:18:005 (3) - Nazi : this isn't really symmetrical with the other slider just before :roll:
03:25:641 (1) - Like i say on the first point gonna keep this one, i prefer spinner before rests
04:39:823 - You change the distance snap here, it's only a normal, i'm not sure this is a good idea.
04:52:914 (1) - You know what i'm gonna say i suppose gonna keep this one too, to emphasize last chorus
05:07:641 (3) - Why not use the same slider shape as 05:06:005 (1) - ? from the beginning i used mirrored sliders too frequently, that's why i changed it at the end

That's funny how the music ends so suddenly :3
No comment means fixed. Thank you :)
@Naoto : i will pm you the update, my internet is laggy atm
neonat
General

Both [Normal] and [Hard] have the same slider velocity. I suggest you have a higher slider velocity for [Hard]

Hard

AR +1

00:18:005 - there's a increase in music volume here, you can have a faster slider speed here compared to the starting
00:32:187 (6) - don't repeat. Add a note at 00:32:596
01:30:823 (1,2) - I know you are trying to follow the music, but with this 2 1/4 beats suddenly coming out of the blue, it is awkward. Having another note at 01:31:096 may make it smoother in the transition to the next set of notes
01:47:460 (6,7) - ^ (another note at 01:48:551 -)
01:49:505 - add a note
01:52:778 - ^
02:36:278 - add a slider here, from 02:36:278 to 02:36:551

You really need to use a faster slider velocity here. It's really really horribly slow.
I also suggest you make an Insane difficulty. As of now, your hard difficulty skips numerous important beats/vocals of the song.
Good luck.
Topic Starter
- Naoto -

neonat wrote:

General

Both [Normal] and [Hard] have the same slider velocity. I suggest you have a higher slider velocity for [Hard] BLEH, i fixed it, took a long time.

Hard

AR +1 Ok

00:18:005 - there's a increase in music volume here, you can have a faster slider speed here compared to the starting I'm not going to make a faster slider speed here.
00:32:187 (6) - don't repeat. Add a note at 00:32:596 Ok
01:30:823 (1,2) - I know you are trying to follow the music, but with this 2 1/4 beats suddenly coming out of the blue, it is awkward. Having another note at 01:31:096 may make it smoother in the transition to the next set of notes I do not think so, if i add a note there will be no point because it does not actually follow anything at all
01:47:460 (6,7) - ^ (another note at 01:48:551 -) ^
01:49:505 - add a note No, following the vocals here.
01:52:778 - ^ ^
02:36:278 - add a slider here, from 02:36:278 to 02:36:551 No, there is no beat or anything there.

You really need to use a faster slider velocity here. It's really really horribly slow. Fixed
I also suggest you make an Insane difficulty. As of now, your hard difficulty skips numerous important beats/vocals of the song. I am not going to make an Insane, there is no point because this song is slow, Hard can suffice. As for the skipping numerous important things...I really do no think so, but alright. Thanks.
Good luck.
Arrival

neonat wrote:

General

Both [Normal] and [Hard] have the same slider velocity. I suggest you have a higher slider velocity for [Hard]



Oh well... Just sayin' : You don't HAVE TO use a higher SV because your map is "harder", just use the SV you like, don't be restricted by haters or conventions....
Now if you prefer a higher SV it's your choice o/
jyu
But i kinda agree with neonat, because higher SV match the song (and especially the diff) more. But idk it's up to naoto to change or not, since changing the SV will cause a lot of work x.x

Anyway, i changed a little bit in my diff, i hope you update it http://puu.sh/2Syow.osu
dkun
please bring this map back from the grave. :cry:
jyu

dkun wrote:

please bring this map back from the grave. :cry:
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