show more
Topic Starter
Kinomi

gxytcgxytc wrote:

[Easy]
00:57:129 (4) - 这样的节奏大丈夫?slider结束在前面的红线,然后空一拍或者加个note 好评
01:22:129 (2) - slider身上有一个whistle,是手误吗
01:37:367 (1) - ^
懒得点头尾中间了,已改
02:09:034 (1) - 感觉延长到后面的长白西线好一些?
01:15:938 (1) - finish有点违和 加到后面的滑条头了

[Normal]
00:24:034 (1,2,3,4) - 没有whistle?
02:04:986 (6) - 没包好,尾巴往左
00:53:081 (2) - x240 y84
00:35:462 (2,3) - 2和3不一样啊= =做对称的话最好ctrl c v
00:39:272 (1,2) - ^
01:22:367 (4) - 应该在01:22:486处的蓝线开头
00:37:367 (4,5,6,7) - 这4个歪了,最好由一个复制出来3个然后各转90度

[Hard]
00:53:081 (2) - 按照节奏应该是结束在红线 故意搞个3/4,别人挑了再看看吧
01:37:724 (2) - moved whistle
01:50:462 (2,3,4,5,6) - 不太好看,尝试摆开点或者1note+2slider? 摆五角星了
顺便NC好乱;_;应该没事吧。。

[Ar3]
01:54:986 (1) - 要不要考虑换个方向..稍微有点难了.前一个这个梗是顺着的的OAO

xD找不出来了
谢谢~
Selisi
Normal难度由于time和steup的问题香草已经remap 现已完成
但是之前的mod并没有说因此而没有价值 谢谢之前的modder的宝贵意见~~~
新的normal总体更几何一些 希望大家能能喜欢~~~
欢迎来mod>v<~~ :)
Zero__wind
some small issue found in test play
Normal
01:21:176 (2) - and 01:23:081 (4) -
remove the whistles on their body, if you didn't add it on purpose
It's kind of noisy imo
Selisi

Zero__wind wrote:

some small issue found in test play
Normal
01:21:176 (2) - and 01:23:081 (4) -
remove the whistles on their body, if you didn't add it on purpose
It's kind of noisy imo
谢谢 凌风的mod~~ 这里的确是全滑条的whistle 不打算做修改 :) (是不是有什么忌讳的地方 快告诉咱> <
Fycho
既然re了那咱就再来一发mod,just suggestions,feel free to ignore them
[Sweet Vanilla's Normal]
  • ds=0.8
    HP+1 AR+1 OD+1
    00:22:605 (5) - 拉拉对称
    00:24:510 (2) - 同上
    00:43:081 (1) - whistle
    00:44:034 (3) - whistle
    00:47:129 (2) - whistle?
    01:05:462 (1) - whistle或者clap随便选个,空着感觉不好
    00:55:938 (2,3) - 间距
    00:59:748 (4) - 形状0.0
    01:32:605 (3) - Finish音应该在滑条首而不是尾
    01:35:224 (3) - delete note
    01:47:843 (1) - 滑条首finish
    01:53:557 (4) - 同上
    01:57:367 (6) - 同上
    02:03:081 (2) - 同上
    02:06:891 (3) - 同上
    01:50:462 (1) - 这个滑条改为01:50:700 - note
    01:52:129 (1,2) - 交换NC
RandF
Thank you for your visit to my queue!

[Easy]
  1. How about mapping symmetrically like this?
    SPOILER
    276,60,64034,5,2,0:0:0:0:
    216,152,64510,1,8,0:0:0:0:
    156,60,64986,1,0,0:0:0:0:
    96,152,65462,2,0,L|52:200,2,50,0|0|4,0:0|0:0|0:0,0:0:0:0:
  2. 01:16:415 (2) - no Finish
  3. 01:55:462 (1,2) -How about mapping symmetrically like this?
    SPOILER
    128,140,115462,6,0,L|204:60,1,100,4|8,0:0|0:0,0:0:0:0:
    308,68,116415,2,0,L|388:144,1,100,4|8,0:0|0:0,0:0:0:0:
  4. 02:07:843 (2,3,4,1) - I suggest to change the rhythm on the pattern of vocal like the follow.

[Sweet Vanilla's Normal]
  1. 01:04:034 (1,2,3,4) - it is better not to stack
  2. 01:52:962 (2) - How about extending the slider like the following?
  3. 02:05:938 (1,2) - How about mapping symmetrically like this?
    SPOILER
    292,116,125938,6,0,L|208:75,1,70,2|0,0:0|0:0,0:0:0:0:
    160,84,126415,2,0,L|97:114,1,70,8|2,0:0|0:0,0:0:0:0:
[Hard]
  1. 00:46:653 (4,1) - DS should be 1.1x
  2. 00:46:891 (1,3) - not stack
  3. 00:49:629 (4) - delete
  4. 01:16:415 (3) - no Finish
  5. 01:37:367 (1) - crap
  6. 01:38:557 (1) - no crap, add Finish
[Ar3's Insane]
  1. 00:43:081 (1,2,3,4) - DS should be uniformed
  2. 00:46:891 (1,2,3,4) - ^
  3. 01:12:486 (6) - delete
  4. 01:22:129 (3,4,5) - DS should be uniformed
  5. 01:26:891 (7) - no finish
  6. 01:31:653 (1) - no crap, add finish
  7. 01:33:319 (4) - finish
  8. 02:00:819 (6) - delete
nice song!
~good luck~
Topic Starter
Kinomi
[Easy]
  1. How about mapping symmetrically like this?
    SPOILER
    276,60,64034,5,2,0:0:0:0:
    216,152,64510,1,8,0:0:0:0:
    156,60,64986,1,0,0:0:0:0: [color=#0000FF]I think it's right now[/color]
    96,152,65462,2,0,L|52:200,2,50,0|0|4,0:0|0:0|0:0,0:0:0:0:
  2. 01:16:415 (2) - no Finish ok
  3. 01:55:462 (1,2) -How about mapping symmetrically like this?
    SPOILER
    128,140,115462,6,0,L|204:60,1,100,4|8,0:0|0:0,0:0:0:0:
    308,68,116415,2,0,L|388:144,1,100,4|8,0:0|0:0,0:0:0:0:
    OK
  4. 02:07:843 (2,3,4,1) - I suggest to change the rhythm on the pattern of vocal like the follow.
    Maybe,but now I don't wangt to change it
[Hard]
  1. 00:46:653 (4,1) - DS should be 1.1x It's a jump
  2. 00:46:891 (1,3) - not stack I think it is not very hard in hard
  3. 00:49:629 (4) - delete sorry..I don't want to delete it
  4. 01:16:415 (3) - no Finish I think finish here is fitted
  5. 01:37:367 (1) - crap OK
  6. 01:38:557 (1) - no crap, add Finish OK
thanks a lot >///<
Selisi

Fycho wrote:

既然re了那咱就再来一发mod,just suggestions,feel free to ignore them
[Sweet Vanilla's Normal]谢谢乃的关注> < ~~~
  • ds=0.8 咦 Distance snap咩 不要吧。。。
    HP+1 AR+1 OD+1 嗯 好> <
    00:22:605 (5) - 拉拉对称 呜 好> <
    00:24:510 (2) - 同上
    00:43:081 (1) - whistle
    00:44:034 (3) - whistle 咦 咦 有的丫。。。
    00:47:129 (2) - whistle? 这里有clap呀。。
    01:05:462 (1) - whistle或者clap随便选个,空着感觉不好 也有clap的> <
    00:55:938 (2,3) - 间距 没有问题的说> <
    00:59:748 (4) - 形状0.0 感觉这样最好惹 可以移动出节奏感 又不会看起来太难看> < 其实咱真不知道这里该如何改动惹> <
    01:32:605 (3) - Finish音应该在滑条首而不是尾 嗯 感觉前后都要加> <
    01:35:224 (3) - delete note 其实不是不可以去掉 咱也考虑过 但是去掉把滑条拉长会很难看的说> <
    01:47:843 (1) - 滑条首finish 咦 改了一下 试试看> <
    01:53:557 (4) - 同上 这个不好吧> <
    01:57:367 (6) - 同上 好的
    02:03:081 (2) - 同上 好的
    02:06:891 (3) - 同上 好的
    01:50:462 (1) - 这个滑条改为01:50:700 - note 这个会缺一个歌词的字音 但是从节奏的角度又是可以的 还是改动了
    01:52:129 (1,2) - 交换NC咦 不太懂> < 不过 从美感上考虑 把1的nc去掉了 改成了2的> <
Selisi

RandomEffect wrote:

Thank you for your visit to my queue!

[Sweet Vanilla's Normal]
  1. 01:04:034 (1,2,3,4) - it is better not to stack ok~ it may be a defect in this map, fixed
  2. 01:52:962 (2) - How about extending the slider like the following? it‘s best not to do this, first, time between 1 and 2 would be shorter. second, symmetry would be broken.
  3. 02:05:938 (1,2) - How about mapping symmetrically like this?yeah I lilke it thanks~~~
    SPOILER
    292,116,125938,6,0,L|208:75,1,70,2|0,0:0|0:0,0:0:0:0:
    160,84,126415,2,0,L|97:114,1,70,8|2,0:0|0:0,0:0:0:0:
thank you !~~~

nice song!
~good luck~
[CSGA]Ar3sgice
把01:26:891 (7) - 的whistle删了就可以了 o.o
ts8zs
00:51:176 - Preview time 因为靠前比较好?
00:33:557 - Break头都放在这里很有 feel 啊……
EZ
00:48:796 (3) - 既然后面也用了……那这个也拉长1/4?
NM
01:24:034 (5) - 尾部clap?
01:34:272 (2) - 头部finish
02:06:415 (2) - 尾whistle?
02:07:843 (5) - Whistle……感觉有点乱……

HD
Well
AR
00:49:748 (4,5,6,7,8) - http://osu.ppy.sh/ss/824458 第一条绿线5%第二条回来
01:39:986 (2) - 直接放在1的头可以么
01:44:748 (5) - NC?
01:51:653 (1,2) - http://osu.ppy.sh/ss/824465
01:54:986 (1,2) - http://osu.ppy.sh/ss/824470
02:08:796 - http://osu.ppy.sh/ss/824473 http://osu.ppy.sh/ss/824474
Topic Starter
Kinomi
[quote="ts8zs"]00:51:176 - Preview time 因为靠前比较好?
00:33:557 - Break头都放在这里很有 feel 啊……

乍看没有我的事,就拉了一下break0.0

EZ
00:48:796 (3) - 既然后面也用了……那这个也拉长1/4?

这边不好啦啊,有鼓声
[CSGA]Ar3sgice

ts8zs wrote:

AR
00:49:748 (4,5,6,7,8) - http://osu.ppy.sh/ss/824458 第一条绿线5%第二条回来 不好.. 那里有个音不是空的
01:39:986 (2) - 直接放在1的头可以么 不可以!
01:44:748 (5) - NC? 太短了吧
01:51:653 (1,2) - http://osu.ppy.sh/ss/824465 。。为什么觉得这么作死还是不改了
01:54:986 (1,2) - http://osu.ppy.sh/ss/824470 不好!
02:08:796 - http://osu.ppy.sh/ss/824473 http://osu.ppy.sh/ss/824474 莫名.. 我先不改了看看。。
。。最后一个为什么是空的
ts8zs

[CSGA]Ar3sgice wrote:

ts8zs wrote:

。。最后一个为什么是空的因为不把前面去掉看不懂……
Jycool
[easy]
00:57:129 (4) - 头和中间加whistle
[Sweet Vanilla's normal]
01:12:605 (7) - 建议与01:11:653 (5) - 的滑条尾stack
[hard]
00:34:986 - 加note
00:41:057 - 加note并加whistle
00:45:938 (3) - 头还是和2stack在一起吧,复读前面的排列
[ar3]
01:37:724 (4,5) - 不建议stack

感觉已经很完善了,祝早日rank :)
Topic Starter
Kinomi

jyc-Binggan wrote:

[easy]
00:57:129 (4) - 头和中间加whistle 好的

[hard]
00:34:986 - 加note 感觉不需要加
00:41:057 - 加note并加whistle
00:45:938 (3) - 头还是和2stack在一起吧,复读前面的排列 故意的啊,有点变化

感觉已经很完善了,祝早日rank :)
谢谢 :)
Selisi

ts8zs wrote:

[/strike]

NM
01:24:034 (5) - 尾部clap? 嗯 背景音是有的 Fixed
01:34:272 (2) - 头部finish fixed
02:06:415 (2) - 尾whistle? 凸显接头的话也是可以的 fixed
02:07:843 (5) - Whistle……感觉有点乱……
嗯 去掉了中部的finish 添加了开头的whistle
谢谢包包子的mod~~

jyc-Binggan wrote:

[Sweet Vanilla's normal]
01:12:605 (7) - 建议与01:11:653 (5) - 的滑条尾stack stack不太好吧... 但是对第二个滑条的位置修改了一下 看起来更美观了...
:)
谢谢mod~~
[CSGA]Ar3sgice
我感觉的话, 那个地方stack确实不算很好, 不过其实因为bpm低不会太难读

有好的建议嘛, 我试试 233 不stack我也不知道往哪放了
Hollow Wings
我是渣modder渣mapper,然后我来mod一把,渣见谅。很多意见是以作为一个有能力打各种奇葩图的玩家而提出(你滚

all of these are maybe just suggestion

[AR3]
OD+1:作为一个打了N多图的家伙表示,insane的标配绝对是OD7,OD6的insane除非是很难很难,或者很简单的insane图(这还是insane?),而事实上即使是很难的insane也会用od7,至于od8就需要衡量一下了,这图OD6明显太低(难道是刷分图?那就无视我吧orz
00:20:700 (2,3,4,5) - 虽然我有ds强迫症,但是这几个obj为什么给我一种random notes的感觉。。。或许可以再排一下?(后面那两段跳就稍微好点
01:54:986 (1,2) - 之前是01:39:748 (1,2) - 这样,这边突然来这么一发大丈夫?读图弱一点就出100了,当然其实也看懂了你为啥这样排,难道正因为如此这才是insane吗orz,我是个人建议摆成这样:
SPOILER

后面的01:55:938 (2) - 可以头贴着(1)的尾向1点或者4点的方向戳,当然只是建议啦。。。

其实本来就没啥问题了QVQ
至于01:37:724 (4,5) - 的stack,其实我也觉得没问题,如果不想stack的话,或许能跳回01:37:129 (1,2,3) - 的地方

[Hard]
00:47:843 (1,2,3) - 不来一发正三角吗
01:10:224 (2,3,4) - 老实说,这个梗有点难读,(3)很容易出100,或许能把 (2) - 直接拉成1/2滑条,把(3)删了,至于排列你自己再看一下吧
01:33:319 (3) - 这个的尾巴拉到192,188?
01:46:891 (4,5,6,7,8,9,1) - 其实我看到这串我就觉得这个hard比insane还难。。。QVQ

其他嘛。。。感觉在低潮的地方对节奏要求有点高,其他嘛,stack有点多,应该不是大问题。。。

[Sweet Vanilla's Normal]
01:28:796 (1,2) - 这两个的滑条尾,要么都加clap要么就都去掉,那样感觉比较好
02:06:891 (3,4,5) - 这边的clap是特色音效吗?那么我建议把(5)的头也加上clap

唔,好像有些地方有点overlap,不知道影响大不大,其他倒没啥

[Easy]
00:20:224 (2,3) - 我有强迫症,这两个好像不在一个圆弧上。。。
00:31:176 (3) - 这个滑条尾的finish有点违和,要么去掉,要么降低音量。。。
01:01:653 (2,3) - 换一下好像顺手一点
01:11:653 (2) - 这个。。。强烈建议改成1/1滑条+note,貌似easy是可以摆红线的
01:31:653 (4) - 其实我觉得这个改成3/4的折返滑条会好一些,至于排列的话似乎是因为被ds限制了才成了现在这样?但是其实后面有break,所以能改的弹性还是很大的。我建议的排列:
01:40:224 (1) - 其实我也不知道easy里这种短break可不可以改ds。。。
02:05:938 (4) - 这个滑条有点太弯了。。。
02:07:843 (2,3) - 你期待玩easy的beginner在有vocal的时候仍然按着bpm节奏打图吗。。。这两个的位置替换个3/4折返滑条吧。。。orzzz

嗯。。。貌似有人建议我说,滑条最好不要拉的太弯(特殊情况除外
嘛。。。这个看个人做图风格了,其他倒也没啥问题了


就是这个歌姬唱的那个天子的曲子好像0.0
good luck
Topic Starter
Kinomi
[quote="Hollow Wings"e48]我是渣modder渣mapper,然后我来mod一把,渣见谅。[strikee48]很多意见是以作为一个有能力打各种奇葩图的玩家而提出(你滚[/strikee48]

all of these are maybe just suggestion

[Hard]
00:47:843 (1,2,3) - 不来一发正三角吗 故意这样的
01:10:224 (2,3,4) - 老实说,这个梗有点难读,(3)很容易出100,或许能把 (2) - 直接拉成1/2滑条,把(3)删了,至于排列你自己再看一下吧
不难吧。。把前面的滑条别当单点打就好了
01:33:319 (3) - 这个的尾巴拉到192,188? 改了这个
01:46:891 (4,5,6,7,8,9,1) - 其实我看到这串我就觉得这个hard比insane还难。。。QVQ 本来间距还更大一点。。

其他嘛。。。感觉在低潮的地方对节奏要求有点高,其他嘛,stack有点多,应该不是大问题。。。尝试了点3/4节奏,我自己打着感觉还好,鉴于我打图水平本来就很差所以应该不会太难

[Easy]
00:20:224 (2,3) - 我有强迫症,这两个好像不在一个圆弧上。。。 这无所谓0.0
00:31:176 (3) - 这个滑条尾的finish有点违和,要么去掉,要么降低音量。。。 去掉了
01:01:653 (2,3) - 换一下好像顺手一点
01:11:653 (2) - 这个。。。强烈建议改成1/1滑条+note,貌似easy是可以摆红线的 这样挺好啊。。简单一点
01:31:653 (4) - 其实我觉得这个改成3/4的折返滑条会好一些,至于排列的话似乎是因为被ds限制了才成了现在这样?但是其实后面有break,所以能改的弹性还是很大的。我建议的排列:
[spoilerboxe48][imge48]http://puu.sh/3nv03.jpg[/imge48][/spoilerboxe48]
可以,本来是太密了改掉的。不过鉴于前面一个滑条向下弯所以这个还是向上弯

01:40:224 (1) - 其实我也不知道easy里这种短break可不可以改ds。。。为什么改。。
02:05:938 (4) - 这个滑条有点太弯了。。。还好吧
02:07:843 (2,3) - 你期待玩easy的beginner在有vocal的时候仍然按着bpm节奏打图吗。。。这两个的位置替换个3/4折返滑条吧。。。orzzz
没事的,你可以看看我片雾烈火那歌。。跟vocal反而巨蠢的。。easy跟着鼓点其实也没什么问题,跟不跟鼓点不用看难度,看曲子怎么样

嗯。。。貌似有人建议我说,滑条最好不要拉的太弯(特殊情况除外
嘛。。。这个看个人做图风格了,其他倒也没啥问题了

滑条不算弯吧。。
就是这个歌姬唱的那个天子的曲子好像0.0
good luck[/quotee48]

谢谢啊>3<
[CSGA]Ar3sgice

Hollow Wings wrote:

[AR3]
OD+1:作为一个打了N多图的家伙表示,insane的标配绝对是OD7,OD6的insane除非是很难很难,或者很简单的insane图(这还是insane?),而事实上即使是很难的insane也会用od7,至于od8就需要衡量一下了,这图OD6明显太低(难道是刷分图?那就无视我吧orz 我用的od8啊..

00:20:700 (2,3,4,5) - 虽然我有ds强迫症,但是这几个obj为什么给我一种random notes的感觉。。。或许可以再排一下?(后面那两段跳就稍微好点 2是blanket的00:19:748 (5) - .. 还好吧
01:54:986 (1,2) - 之前是01:39:748 (1,2) - 这样,这边突然来这么一发大丈夫?读图弱一点就出100了,当然其实也看懂了你为啥这样排,难道正因为如此这才是insane吗orz,我是个人建议摆成这样:
SPOILER
没关系可以打的, 我试过很多次了233
后面的01:55:938 (2) - 可以头贴着(1)的尾向1点或者4点的方向戳,当然只是建议啦。。。

其实本来就没啥问题了QVQ
至于01:37:724 (4,5) - 的stack,其实我也觉得没问题,如果不想stack的话,或许能跳回01:37:129 (1,2,3) - 的地方 和后面距离就小了。。不过可以考虑
你看, 我FC了
Smoothie
Heya
From my modding queue

[AR3]
01:28:081 (2) - Add a whistle?
01:28:557 (5) - ^
01:31:653 (1) - You should remove the clap and add a finish on the slider end instead. It sounds nicer imo.
01:35:224 (2) - Whistle?
01:56:415 (1) - ^

[Hard]
00:19:034 (5,6,7,8) - Doesn't really fit with the music. Try this: http://puu.sh/3nY5P.jpg
00:34:986 (1) - Add a note?
01:01:653 (6) - Add a clap on the slider start.
01:08:676 (5) - Remove this note and extend 01:08:319 (4) to 01:08:676. It think it plays nicer. http://puu.sh/3nYpD.jpg
01:16:415 (3) - Remove the finish. It doesn't fit imo.
01:16:772 (5) - Whistle on the slider end~
01:17:129 (6) - Whistle
01:17:367 (1) - Add a finish on the slider start.
01:18:319 (3) - Remove the finish and add a whistle instead.
01:18:557 (4) - Whistle on the slider end and start~
01:19:034 (5) - Add a whistle on the slider reverse and end.
01:19:748 (7) - whistle on the slider start.
01:20:224 (8,1) - Whistles~
01:27:605 (2) - Whistle on the slider start.
01:51:653 (1) - Add a finish on the slider start~
01:52:605 (3) - Whistle on the slider reverse and end.

[Sweet Vanilla's Normal]
00:47:367 (3) - Add a Whistle on the slider end.
00:52:367 (3) - Remove this note?
01:01:653 (3) - Add a whistle on the reverse~
01:02:605 (1) - Remove the New Combo
01:03:557 (1) - Remove the New Combo if you removed the one above.
01:04:034 (1) - Add a New Combo here if you removed the New Combo's i have mentioned above.
01:22:129 (3) - Add a whistle on the slider start?
01:31:653 (2) - Add a whistle on the slider reverse.
01:37:367 (3) - A whistle on the start, reverse and end~
01:53:557 (2) - Whistle on the reverse.

[Easy]
00:34:986 (1) - Add note?
00:57:129 (4) - Whistle on the reverse?
01:01:176 (1) - Add a whistle.
01:01:653 (2) - Missing clap~
01:02:129 (3) - Remove the clap and add a whistle instead.
01:26:891 (3) - Whistle on the slider end~
01:33:796 (2) - Add a finish here. It sounds nice.
01:37:367 (1) - Whistle on the slider start~

Good Luck!
Topic Starter
Kinomi
[Hard]
00:19:034 (5,6,7,8) - Doesn't really fit with the music. Try this: http://puu.sh/3nY5P.jpg no change,because there is asame rhythm later
00:34:986 (1) - Add a note? In hard I don't want to add/.\
01:01:653 (6) - Add a clap on the slider start. ok
01:08:676 (5) - Remove this note and extend 01:08:319 (4) to 01:08:676. It think it plays nicer. http://puu.sh/3nYpD.jpg vocal here/.\ I think it is not very hard
01:16:415 (3) - Remove the finish. It doesn't fit imo. I think it's nice/.\
01:16:772 (5) - Whistle on the slider end~ ok
01:17:129 (6) - Whistle ok
01:17:367 (1) - Add a finish on the slider start. ok
01:18:319 (3) - Remove the finish and add a whistle instead. ok
01:18:557 (4) - Whistle on the slider end and start~ ok
01:19:034 (5) - Add a whistle on the slider reverse and end. ok
01:19:748 (7) - whistle on the slider start. ok
01:20:224 (8,1) - Whistles~ ok
01:27:605 (2) - Whistle on the slider start. ok
01:51:653 (1) - Add a finish on the slider start~ ok
01:52:605 (3) - Whistle on the slider reverse and end. OK

[Easy]
00:34:986 (1) - Add note? ok
00:57:129 (4) - Whistle on the reverse? ok
01:01:176 (1) - Add a whistle. ok
01:01:653 (2) - Missing clap~ the vocal is small,so I didn't add clap
01:26:891 (3) - Whistle on the slider end~ ok
01:33:796 (2) - Add a finish here. It sounds nice. ok
01:37:367 (1) - Whistle on the slider start~ok

Good Luck![/quote]

thank you for your mod~
[CSGA]Ar3sgice
DakeDekaane
Hi :3
Mod as requested a bit long time, sorry for delay, but I prefer doing mods when I'm in a good mood :3

[General]
Fix your tags, there's a double space between "GIGA" and "BALDR" tags.

[Easy]
00:22:129 (4) - How about doing this, it's less stressful for beginners than multiple repeats.

00:26:891 (4) - You can do this, is a simple rhythm and fits nicely with the song.

00:37:367 (4) - I'd make this a 1/2 beat slider, sounds better in my opinion.
00:45:938 (3) - Make this a 1/1 beat slider and remove the repeat, 3/4 sliders sound a bit weird here.
01:02:129 (3) - Remove clap?
01:12:843 (3,1) - How about making this rhythm instead, I think it sounds better.

01:56:415 (2,3) - Remove the finishes here?
02:00:224 (3) - Shorten this to 02:00:700, sound better in my opinion.
02:04:034 (2) - I'd make this a 1/2 slider, follows better the music.
02:06:891 (1) - ^

[SweetVanilla's Normal]
00:43:081 (1,3) - How about curving these sliders a bit? Like this:
01:37:367 (1) - Maybe NC here?
01:54:510 (1,3) - Swap the NC here.
01:58:319 (1,3) - ^
02:02:129 (1,2) - ^

[Hard]
00:19:272 (6,7) - I'd delete these two, this triple is quite unexpected and doesn't go along with the song.
00:34:986 - A note is missing here :c
00:53:081 (2) - Make this a 1/2 slider instead, the vocals hit in the red tick.
00:57:605 (4) - ^
01:04:034 (1,2,3) - Same for these, make them 1/2 beat sliders, as you have now sounds a bit weird.
01:08:200 (3) - Maybe remove this, I think it sounds better without it.
01:12:129 (2) - Delete this and end the previous slider here.
01:13:557 (1,2,3,4) - This part plays very bad, maybe try a rhythm like this

01:17:129 (6) - Delete and end the previous slider here.
01:22:843 (7) - ^
01:26:415 (5) - ^
01:28:319 (3) - Make this a 1/2 beat slider.
01:33:081 (2) - Delete and end the previous slider here.
02:02:129 (4,5) - Try this rhythm instead? You can also add a circle between (4) and (5) in the pattern I suggest.


[AR3]
It's AR8, you liar :'c
Just kidding, nice diff ;3

That'd be all from my part, good luck \:3/
Topic Starter
Kinomi

DakeDekaane wrote:

Hi :3
Mod as requested a bit long time, sorry for delay, but I prefer doing mods when I'm in a good mood :3 XD

[General]
Fix your tags, there's a double space between "GIGA" and "BALDR" tags. fixed

[Easy]
00:22:129 (4) - How about doing this, it's less stressful for beginners than multiple repeats. I snap nothing after it..so I think it is ok

00:26:891 (4) - You can do this, is a simple rhythm and fits nicely with the song.
00:37:367 (4) - I'd make this a 1/2 beat slider, sounds better in my opinion.
00:45:938 (3) - Make this a 1/1 beat slider and remove the repeat, 3/4 sliders sound a bit weird here.
02:04:034 (2) - I'd make this a 1/2 slider, follows better the music.
02:06:891 (1) - ^
In this map I try to use 3/4 rhythm and find it sounds good so I use them
01:02:129 (3) - Remove clap? OK,a mistake
01:12:843 (3,1) - How about making this rhythm instead, I think it sounds better.

strange D:
01:56:415 (2,3) - Remove the finishes here? OK,try another way put hitsound
02:00:224 (3) - Shorten this to 02:00:700, sound better in my opinion. great,fixed


[Hard]
00:19:272 (6,7) - I'd delete these two, this triple is quite unexpected and doesn't go along with the song.
It's a bit strange but I make a same rhythm later,I will consider to change it

00:34:986 - A note is missing here :c you all tell me to add a note,so I add a note QAQ
00:53:081 (2) - Make this a 1/2 slider instead, the vocals hit in the red tick.
00:57:605 (4) - ^
01:04:034 (1,2,3) - Same for these, make them 1/2 beat sliders, as you have now sounds a bit weird.
01:12:129 (2) - Delete this and end the previous slider here.
01:17:129 (6) - Delete and end the previous slider here.
01:22:843 (7) - ^
01:26:415 (5) - ^
01:28:319 (3) - Make this a 1/2 beat slider.
01:33:081 (2) - Delete and end the previous slider here.
02:02:129 (4,5) - Try this rhythm instead? You can also add a circle between (4) and (5) in the pattern I suggest.

In this map
AR3 make Insane diff,so I don't want my hard diff to be too easy,so I try a lot of hard rhythm.

01:08:200 (3) - Maybe remove this, I think it sounds better without it.OK,I think it is strange too
01:13:557 (1,2,3,4) - This part plays very bad, maybe try a rhythm like this
I try another rhythm here

That'd be all from my part, good luck \:3/ thank you Dake>///<
Kodora
hello, as promised

[General]

Normal & 233's diff have different combo colours, you should fix them.
change "Sweel Vanilla" in tags to "Sweet_Vanilla" since this tag doesnt work as it should work w/o "_"

[233]

HP Drain +1 for better balance between diffs?
Why you dont silence soft-sliderside here? Imo it sounds pretty bad on such quiet song.

00:19:748 (5,6,1) - disable drind snap & stack them perfectly
00:24:510 (4) - Touch HP bar, move it down a bit
00:34:986 (1) - how about make a little kiai fountain here?
01:04:748 (4,5) - Spacing. Jumps like this playes extremely bad on such low AR, you should change this pattern.
00:41:653 (3) - Touch HP bar, move it down a bit
01:45:819 (10) - delete this note, it doesnt fit here imo
02:06:415 (5) - nc due to jump

Diff is nice itself, but imo overjumped - too many & too huge jumps for a such quiet song.

[Hard]

00:34:986 (1) - how about make a little kiai fountain here?
00:41:891 (2) - try to add note at 00:41:891 and begin slider at 00:42:129 - it will cover more drum rhytm what more understandable here
00:50:224 - add note, you missing strong beat here
00:50:700 (2) - add finish to the beginning of slider instead of whistle
00:53:081 (2) - dont really get your rhytm here. if you want focusing on lyrics here - try this, imo it fits much more better:


00:57:605 (4) - are you focusing on drums here? if yes, try this rhytm:

01:05:938 (1) - remove new combo, its unnesessary here
01:09:272 (6,7) - Replace (6) & (7) on timeline here, jumps like this plaeys really bad on such low AR
01:10:462 (3) - for better playability & rhytm remove this note and make 01:10:224 (2) - ends at 01:10:462 (3) -
01:21:176 (3) - clap to the end of slider
01:25:462 (2) - remove clap, it sounds bad
01:26:891 (1) - ^
01:39:748 (1,2,3,4) - for this and all similiar parts: this triple (01:39:748 (1,2,3)) really fits here too bad. 233's diff keep woth much better rhytm, so i suggest you did as he made on his diff - replace first two notes with short slider
01:40:938 (5) - whistle instead of clap fits better
01:43:081 (3) - clap to the beginning of slider
01:48:796 (3,4) - disable grind snap & stack them perfectly
01:52:605 (3) - clap to the beginning, end & reverse?
01:54:986 (7,8,9,1) - same rhytm as at 01:39:748 (1,2,3,4)
02:07:367 (3,4) - why claps here? x_x

imo needs more work on rhytm. and i dont really get your logic at hitsounds here: if you begin set claps follow vocals/drums then you should keep them for a whole part, if not, replace them with whistles & dont set claps for vocal. hitsounds look broken orz.

[Sweet Vanilla's Normal]

Ugly huge circles & suddenly AR 5? Diff looks unbalanced, change CS to 4 and AR to 4 for better balance between diffs.
Silencing both sliderticks & sliderside at the same time is unrankable, make ticks audible & use 5% volume sectios for every tick here.
Tickrate 1 fits better for this diff.

00:16:415 (1) - hitfinish to the beginning of slider instead of whistle?
00:48:081 (1) - this spinner should starts at 00:48:319 -
01:03:557 (1) - remove new combo
01:37:367 (3) - new combo?

[Easy]

HP Drain +1
why easiest diff keep with more huge spacing then Normal?
silence all ticks here?

00:16:415 (1) - hitfinish to the beginning of slider instead of whistle?
00:49:748 (1) - cancel new combo
01:31:653 (4,1,2) - spacing
01:39:748 - add note/slider? feels too empty imo
01:54:986 (5) - nc begins here, not at 01:55:462 (1) - follow lyrics

Good luck.
[CSGA]Ar3sgice

Kodora wrote:

[233]

HP Drain +1 for better balance between diffs? no, high hpdrain is hard to pass regarding high od
Why you dont silence soft-sliderside here? Imo it sounds pretty bad on such quiet song. ? it doesn't matter for me.. it's quiet too

00:19:748 (5,6,1) - disable drind snap & stack them perfectly k
00:24:510 (4) - Touch HP bar, move it down a bit k
00:34:986 (1) - how about make a little kiai fountain here? storyboard is enough..
01:04:748 (4,5) - Spacing. Jumps like this playes extremely bad on such low AR, you should change this pattern. 126bpm ar8 isn't low, baka
00:41:653 (3) - Touch HP bar, move it down a bit k
01:45:819 (10) - delete this note, it doesnt fit here imo why doesn't fit! it's just like triple stream people add in 1/2s
02:06:415 (5) - nc due to jump ? it's all jump, do you mean (6)..

Diff is nice itself, but imo overjumped - too many & too huge jumps for a such quiet song. 233
http://pan.baidu.com/share/link?shareid ... 2097304454
Tsumetaku
Hello As Said :3
說好來摸摸>w<
佔的位好像挺尷尬的...ww
~@~ 好輕鬆~~不用打英文~xD


General
=-=-=-=-=-=-=-=-=-=-=
NaN
(老實說01:36:415 (8) - 的那個SB圈圈在AR3 DIFF讓我以為他是Hitcircle...)
Easy
=-=-=-=-=-=-=-=-=-=-=
00:37:367 (4) - 音好像沒在藍線上... 也不是說不好 只是怪怪的ww *(後面的vocal段放藍線就不錯
00:45:938 (3) - ^ & 換邊?
00:56:415 (3) - 醬子
02:05:938 (4) - ctrl+H.J 然後醬子
okˊˇˋ

Sweet Vanilla's Normal
=-=-=-=-=-=-=-=-=-=-=
00:19:272 (5) - 往下x1格
00:20:224 (1) - 往上x1格
01:49:748 (4) - 第二個tick往左x2格...
02:08:796 (6) - +個note 轉盤往後到紅線開始 (採用的話+上clap 消掉5尾的finish)
真是神整齊的diffww

Hard
=-=-=-=-=-=-=-=-=-=-=
00:37:367 (8) - 第一個tick往左x1格
01:16:415 (3) - 減F
01:19:034 (5) - 醬子
01:35:938 (7) - +clap
01:46:891 (4) - 醬子? blanket
01:51:653 (1) - x468 y312 順便讓01:52:129 (2) blanket 01:50:462 (2)~~

Ar3
=-=-=-=-=-=-=-=-=-=-=
01:10:224 (5) - 往下一格?
01:23:081 (6) - 感覺不是blanket的很好 reverse可以在過去一點
01:27:605 (1) - +F
01:37:367 (3) - +clap

good mapset...沒什麼了...


咕咕. :) (無意義
Topic Starter
Kinomi

Kodora wrote:

[General]

Normal & 233's diff have different combo colours, you should fix them.
change "Sweel Vanilla" in tags to "Sweet_Vanilla" since this tag doesnt work as it should work w/o "_"
why,if i add "_" nothing can be found when searching

[Hard]

00:34:986 (1) - how about make a little kiai fountain here? I think it's unnecessary
00:41:891 (2) - try to add note at 00:41:891 and begin slider at 00:42:129 - it will cover more drum rhytm what more understandable here OK
00:50:224 - add note, you missing strong beat here no,a feeling of stopping
00:50:700 (2) - add finish to the beginning of slider instead of whistle I think finish here is strange
00:53:081 (2) - dont really get your rhytm here. if you want focusing on lyrics here - try this, imo it fits much more better:

I think this rhythm is good

00:57:605 (4) - are you focusing on drums here? if yes, try this rhytm:
I try another rhythm

01:05:938 (1) - remove new combo, its unnesessary here stress finish
01:09:272 (6,7) - Replace (6) & (7) on timeline here, jumps like this plaeys really bad on such low AR vocal from big to small
01:10:462 (3) - for better playability & rhytm remove this note and make 01:10:224 (2) - ends at 01:10:462 (3) -
I think it's not very hard to play..
01:21:176 (3) - clap to the end of slider it sounds strange
01:25:462 (2) - remove clap, it sounds bad
01:26:891 (1) - ^
why,whihout clap it sounds strange..
01:39:748 (1,2,3,4) - for this and all similiar parts: this triple (01:39:748 (1,2,3)) really fits here too bad. 233's diff keep woth much better rhytm, so i suggest you did as he made on his diff - replace first two notes with short slider OK
01:40:938 (5) - whistle instead of clap fits better why whistle,clap is great
01:43:081 (3) - clap to the beginning of slider it sounds strange
01:48:796 (3,4) - disable grind snap & stack them perfectly fixed
01:52:605 (3) - clap to the beginning, end & reverse? add clap in reverse
01:54:986 (7,8,9,1) - same rhytm as at 01:39:748 (1,2,3,4) change a bit
02:07:367 (3,4) - why claps here? x_x sounds great!
imo needs more work on rhytm. and i dont really get your logic at hitsounds here: if you begin set claps follow vocals/drums then you should keep them for a whole part, if not, replace them with whistles & dont set claps for vocal. hitsounds look broken orz.
I think hitsound is logical when it sounds great.rhythm too,when I feel it's better to follow vocal ,I will follow vocal,otherwise i will follow drums

[Easy]

HP Drain +1 WHY..
why easiest diff keep with more huge spacing then Normal? I think it's no problem..
silence all ticks here?

00:16:415 (1) - hitfinish to the beginning of slider instead of whistle? it's a bit noisy
00:49:748 (1) - cancel new combo stress finish
01:31:653 (4,1,2) - spacing fixed
01:39:748 - add note/slider? feels too empty imo OK
01:54:986 (5) - nc begins here, not at 01:55:462 (1) - follow lyrics OK

Good luck.
thank you kodora >3<
Kodora

baldrace wrote:

why,if i add "_" nothing can be found when searching
Because he have no ranked stuff yet :p
Topic Starter
Kinomi

Tsumetaku wrote:

NaN
(老實說01:36:415 (8) - 的那個SB圈圈在AR3 DIFF讓我以為他是Hitcircle...)
Easy
=-=-=-=-=-=-=-=-=-=-=
00:37:367 (4) - 音好像沒在藍線上... 也不是說不好 只是怪怪的ww *(後面的vocal段放藍線就不錯 这我感觉不错
00:45:938 (3) - ^ & 換邊?
00:56:415 (3) - 醬子
02:05:938 (4) - ctrl+H.J 然後醬子
都改了
okˊˇˋ

Hard
=-=-=-=-=-=-=-=-=-=-=
00:37:367 (8) - 第一個tick往左x1格
01:16:415 (3) - 減F
01:19:034 (5) - 醬子
01:35:938 (7) - +clap
01:46:891 (4) - 醬子? blanket
除了这个不好看都改了。。
01:51:653 (1) - x468 y312 順便讓01:52:129 (2) blanket 01:50:462 (2)~~



咕咕. :) (無意義
谢谢~
Selisi

Hollow Wings wrote:

[Sweet Vanilla's Normal]
01:28:796 (1,2) - 这两个的滑条尾,要么都加clap要么就都去掉,那样感觉比较好 嗯 好
02:06:891 (3,4,5) - 这边的clap是特色音效吗?那么我建议把(5)的头也加上clap 差不多吧 虽然clap和fin重叠起来听不太出来惹 但还是吧whistle改成clap了
唔,好像有些地方有点overlap,不知道影响大不大,其他倒没啥 咦 咱已经尽量避免overlap惹...> <

Smoothie wrote:

[Sweet Vanilla's Normal]
00:47:367 (3) - Add a Whistle on the slider end. Fixed
00:52:367 (3) - Remove this note? ok ~because of first overlap...I have removed it...
01:01:653 (3) - Add a whistle on the reverse~ done
01:02:605 (1) - Remove the New Combo ... it's my fault
01:03:557 (1) - Remove the New Combo if you removed the one above.
01:04:034 (1) - Add a New Combo here if you removed the New Combo's i have mentioned above.
01:22:129 (3) - Add a whistle on the slider start? done it...
01:31:653 (2) - Add a whistle on the slider reverse.
01:37:367 (3) - A whistle on the start, reverse and end~ done
01:53:557 (2) - Whistle on the reverse. OK
!

DakeDekaane wrote:

[SweetVanilla's Normal]
00:43:081 (1,3) - How about curving these sliders a bit? Like this:well,have changed all straight slider to bent..
01:37:367 (1) - Maybe NC here? en.....may be
01:54:510 (1,3) - Swap the NC here. well,In order to allow players to discern better,deliberate
01:58:319 (1,3) - ^
02:02:129 (1,2) - ^
/

Kodora wrote:

hello, as promised

[Sweet Vanilla's Normal]

Ugly huge circles & suddenly AR 5? Diff looks unbalanced, change CS to 4 and AR to 4 for better balance between diffs. Ok fixed
Silencing both sliderticks & sliderside at the same time is unrankablesty...I didn't know this,fixed> <, make ticks audible & use 5% volume sectios for every tick here.I have tried default,sounds good QvQ so I don't want to change the volume
Tickrate 1 fits better for this diff.Feeling two better ;)

00:16:415 (1) - hitfinish to the beginning of slider instead of whistle? no,it is very quiet at the beginning
00:48:081 (1) - this spinner should starts at 00:48:319 - I just want to give player more time to finish,well fixed
01:03:557 (1) - remove new combo Fixed
01:37:367 (3) - new combo? fixed
Good luck.

Tsumetaku wrote:

Hello As Said :3
說好來摸摸>w<
Sweet Vanilla's Normal

=-=-=-=-=-=-=-=-=-=-=
00:19:272 (5) - 往下x1格 这么仔细呀0 0 好厉害
00:20:224 (1) - 往上x1格Q.Q
01:49:748 (4) - 第二個tick往左x2格...
02:08:796 (6) - +個note 轉盤往後到紅線開始 (採用的話+上clap 消掉5尾的finish)这个好冒险 这个diff就算了Q.Q
真是神整齊的diffww QvQ
谢谢大家的mod> <~~
Thank you for your mod~~
kanpakyin
Timing requested by Nymph:

BPM is fine.
Offset: 1159

修完offset之後記住把storyboard的offset也要修 就是'Design' -> 'Move all elements in time'
Topic Starter
Kinomi

kanpakyin wrote:

Timing requested by Nymph:

BPM is fine.
Offset: 1159

修完offset之後記住把storyboard的offset也要修 就是'Design' -> 'Move all elements in time'
修正了,谢谢~
Nymph
[General]
timing KPY的就可以 之前early太多了

SB的39秒的Across the Destiny有没有更好的方法?目前这样90度歪倒过来放感觉略奇葩

SB开头的闪光其实我觉得略多余啊(


[Hard]
01:17:349 (1) - 像这里是不是最好继续加上24白线clap在slider尾上啊

01:18:539 (5) - slider结尾同上

01:19:730 (8) - 同上


[Sweet Vanilla's Normal]
00:27:587 (1) - spinner这里建议在00:27:825起可能更好一些,而且结束在00:31:397的话 更符合音乐

01:13:301 (3) - 尾clap?

01:18:063 (1) - 像这种 01:18:301在这个时间起就更合适一些 因为跟vocal的ni的长音开始走 现在在红线开始感觉很赶. 01:20:682 (1) - 然后可以再这里结束spinner 这note也就不需要了

01:31:158 (1) - 为了hitsound的一致性我建议这里还是用clap

01:51:397 (3) - 这个往左上角走是不是更好看一些?因为避免了没必要的重叠遮挡

02:06:397 (2) - 同1分31秒 为了clap的一致性建议依然用clap 要不感觉突然少了一个音 略奇葩

02:07:587 (4) - 这个clap感觉很多余 听起来也很怪 建议取消掉


[Easy]
00:37:349 (4) - 建议弄掉结尾的clap 听起来略怪

01:05:444 (4) - 开头建议加个clap吧 还是我所谓的clap的一致性。。(



希望在以后的图里,能提高slider shape, 排列摆放之类的东西,尤其是细节方面,因为在目前看来还有很强的新人感 香草的normal也是.加油吧
Topic Starter
Kinomi

Nymph wrote:

[General]
timing KPY的就可以 之前early太多了 fixed0.0

SB的39秒的Across the Destiny有没有更好的方法?目前这样90度歪倒过来放感觉略奇葩 其实我觉得这样不错0.0,结合歌名

SB开头的闪光其实我觉得略多余啊 恩.不知道彩虹怎么想的


[Hard]
01:17:349 (1) - 像这里是不是最好继续加上24白线clap在slider尾上啊 ok

01:18:539 (5) - slider结尾同上 ^

01:19:730 (8) - 同上 ^

[Easy]
00:37:349 (4) - 建议弄掉结尾的clap 听起来略怪 fixed

01:05:444 (4) - 开头建议加个clap吧 还是我所谓的clap的一致性。。( ok



希望在以后的图里,能提高slider shape, 排列摆放之类的东西,尤其是细节方面,因为在目前看来还有很强的新人感 香草的normal也是.加油吧 好的>.<我再多看看别人的图的slider shape
Topic Starter
Kinomi
update

Vanilla's updating included
Selisi

Nymph wrote:

[Sweet Vanilla's Normal]
00:27:587 (1) - spinner这里建议在00:27:825起可能更好一些,而且结束在00:31:397的话 更符合音乐 是的呢QvQ 已修改

01:13:301 (3) - 尾clap? 嗯 已修改

01:18:063 (1) - 像这种 01:18:301在这个时间起就更合适一些 因为跟vocal的ni的长音开始走 现在在红线开始感觉很赶. 01:20:682 (1) - 然后可以再这里结束spinner 这note也就不需要了哇 的确很好 已修改

01:31:158 (1) - 为了hitsound的一致性我建议这里还是用clap 好的QvQ

01:51:397 (3) - 这个往左上角走是不是更好看一些?因为避免了没必要的重叠遮挡方向朝向左上角 并调整了位置

02:06:397 (2) - 同1分31秒 为了clap的一致性建议依然用clap 要不感觉突然少了一个音 略奇葩 嗯 已修改

02:07:587 (4) - 这个clap感觉很多余 听起来也很怪 建议取消掉将clap换成了whistle
希望在以后的图里,能提高slider shape, 排列摆放之类的东西,尤其是细节方面,因为在目前看来还有很强的新人感 香草的normal也是.加油吧谢谢妮妮的mod 香草会加油的> <~~
Nymph
ok then. good luck with your first map!
Topic Starter
Kinomi
谢谢妮妮>///<~~~
RL_Tibbar
Sun Rainbow
喵~
Fycho
既然你们都喵~那我也喵~
[CSGA]Ar3sgice
Tsumetaku


dkun
是!

(´∇ノ`*)ノ
LunarSakuya
love this singer <3 congrats
Zero__wind
omg congratz
kanpakyin
臥草 我還在寫mod 突然就rank了搞毛....
Topic Starter
Kinomi
lol thank you dkun!
Shohei Ohtani

kanpakyin wrote:

臥草 我還在寫mod 突然就rank了搞毛....
looooool
InabaTewi

kanpakyin wrote:

臥草 我還在寫mod 突然就rank了搞毛....
你看看你
Flower
奇怪,这不科学啊
[CSGA]Ar3sgice

kanpakyin wrote:

臥草 我還在寫mod 突然就rank了搞毛....
233

woyaorank搞毛教授
Flask

dkun wrote:

是!

(´∇ノ`*)ノ
wwwwwmoedesu
pw384
Holy ****!! It's AR3!!
恭喜!
Tsumetaku
888888888888888888888

弓C!~
Fycho

kanpakyin wrote:

臥草 我還在寫mod 突然就rank了搞毛....
www
Verlaren
At last ranked, awersome. Congrats baldr :)
Topic Starter
Kinomi
thank you Verlaren :3
Azure
wawawa rank了。恭喜恭喜 :D
Death Rock
gratz \0.0/
THS
congratz~
Koiyuki
恭喜rank
mintong89
21天rank什么心态

gratz!~
q86876
烤肉酱加油
Chloe
gratz 1st.
Please sign in to reply.

New reply

/