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Skrillex - Imma Try It Out (feat. Alvin Risk) [Osu|Taiko]

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Pizza Kun
[general]

reduce opacity of ' III ' in


[Endstep]

00:31:857 (3) - stack better with 00:32:285 (4)

00:32:285 (4) - X:188 Y:160

00:54:999 (1) - X:135 Y:296

00:55:964 (2) - X: 56 Y:192

00:56:285 (3) - X:120 Y:64

00:57:571 (8,9) - note (8) X:180 || Y:256 (stack with 00:56:928 (5)- )

01:19:857 (1) - X:356 Y:24

02:01:321 (2) - After this delete slider (3) and replace it with a note next:


if possible for 02:01:856 (4) - slider slow (SV 0.7)

03:37:642 (3) - ^

02:31:642 (3,4,5) - hard to read

02:48:571 (2) - stack end with 02:48:035 (4)

[Endsane]

AR 9? :\

00:16:000 (2) - stack with 00:15:357 (1)

02:02:927 - add



SV 0.7 soft

02:22:856 (3) - stack with 02:21:463 (3)

02:40:749 (1,2,3,4,5) - stack with 02:41:284 (1) start

Cool SB owo
Mio_chan
唔知點解我覺得endstep OD7好低= =
Topic Starter
Foreverends

Mio_chan wrote:

唔知點解我覺得endstep OD7好低= =
OD7都難架喇= ='''
錦多加速slider OD8會超難打 - -
btw thanks for建議 -v-
Topic Starter
Foreverends

Pizza2000 wrote:

[general]

reduce opacity of ' III ' in


[Endstep]

00:31:857 (3) - stack better with 00:32:285 (4) Fixed

00:32:285 (4) - X:188 Y:160 too far away for 1/4 spacing ;w;

00:54:999 (1) - X:135 Y:296 Fixed

00:55:964 (2) - X: 56 Y:192 Fixed

00:56:285 (3) - X:120 Y:64 Fixed

00:57:571 (8,9) - note (8) X:180 || Y:256 (stack with 00:56:928 (5)- ) purposely

01:19:857 (1) - X:356 Y:24 Fixed

02:01:321 (2) - After this delete slider (3) and replace it with a note next: Think more about that owo


if possible for 02:01:856 (4) - slider slow (SV 0.7)

03:37:642 (3) - ^

02:31:642 (3,4,5) - hard to read Fixed

02:48:571 (2) - stack end with 02:48:035 (4) it stack with 02:47:285 (1) -

[Endsane]

AR 9? :\ sorry but 8 will be more better ;w;

00:16:000 (2) - stack with 00:15:357 (1)

02:02:927 - add



SV 0.7 soft

02:22:856 (3) - stack with 02:21:463 (3) ds

02:40:749 (1,2,3,4,5) - stack with 02:41:284 (1) start purposely

Cool SB owo
Thanks you so much for modding :)
ertyukjh010


於是我來了:3
難度很多,所以我就只mod簡單的難度吧~

[General]

Noting

[Easy]
HP2 OD2吧,特別是這個圖的難度只有半顆星,這麼高的數值有點兀突@@

  1. 00:24:142 - 多餘的綠線
  2. 00:27:571 - ^
  3. 00:41:284 (5) - NC?
  4. 01:01:856 (1,2,3,4) - 相比於這張圖的難度,這連續4個1/1感覺好難@@ 2,3,4挑一個刪掉會比較好
  5. 01:05:284 (1) - Easy不能放2次以上折返的滑條
  6. 01:08:714 - 這個綠線沒有對齊,把他搬到 01:08:713;類似的情況有01:22:428,01:34:428,01:49:857,02:17:285,02:44:714, 02:56:714,02:58:428,03:10:428,03:25:857,03:39:571
  7. 01:12:142 (4) - NC (下略
  8. 01:24:142 (2) - 同 01:05:284 (1)
  9. 02:23:713 (3) - 要刪掉這個note嗎,感覺一直滿滿的1/1,對新手來說有點吃力~
  10. 02:37:427 (3) - ^
  11. 02:41:284 (1) - 同 01:05:284 (1)
  12. 03:00:142 (2) - ^
  13. 03:12:141 (1) - 這個滑條的時間偏了,把它搬到 03:12:142
  14. 03:39:677 (1) - 轉盤太接近前面的滑條,Easy的話最少要相隔1/2,所以把它搬到 03:39:784 開始吧
[Normal]

  1. 00:24:142 - 多餘的綠線
  2. 00:25:856 (3,4) - 這種1/2變距的確是有人做過,不過以我所見通常是出現在Hard以上,而對我來說Normal出現這種變距,對於新手也會較為吃力
  3. 00:27:571 - 多餘的綠線
  4. 00:30:999 (1) - 要不要考慮在 00:32:284 結束,感覺會比較適合
  5. 00:39:570 (4) - 3次折返會讓新手混亂,特別是前面有兩個沒有折返,樣子差不多的滑條,新手容易適應了沒有折返的滑條,導致忘記在這個滑條需要折返;或者他們會看到第一個箭嘴,但是也很容易忽略了第二、三次折返,因為這個滑條的長度很短,不容易瞬間察覺第二、三次折返的存在;所以我會建議把這個換掉:3
  6. 00:55:000 - 跟Easy一樣綠線並沒有對齊,同樣的情況有 01:08:714,01:22:428,01:34:428,01:49:857,02:44:714,02:58:428,03:10:428,03:25:857,03:39:571
  7. 01:07:213 (1) - 總覺得與後面的距離怪怪@@ 另外就是2次折返在這裡比較難察覺,換成1次折返的滑條+1個note會比較好
  8. 02:00:999 (4,1,2) - 這三點的節奏有點難抓,能不能將這三個點弄成滑條?
  9. 02:41:284 (1,2,3,1,2,3,1,2,3,4,5) - 看起上來會很困難@@ 要不要改成三個Note重疊放置
  10. 02:48:999 (1,2) - 這兩個之間的時間差距,應該跟 02:45:570 (1,2) 是一樣的,為何會有兩種不同的距離?大部份情況來說,我都不建議Normal出現任何的距離變化
  11. 03:16:963 (2,3) - 藍線的note嘛@@ 太難抓了,將 03:17:284 (3) 推前,然後2次折返如何?
  12. 03:20:070 (2,3,1) - 這樣疊放有點坑嗲~ 新手會混亂,分開它們吧
  13. 03:36:999 (4,1,2) - 同 02:00:999 (4,1,2)
就這樣吧~ 觸圖一枚 :) Good Luck
riffy
As requested.

I did my best here, and I really want you to think about my suggestions.

[General]
  1. Since you map has storyboard, disable letterbox during breaks. Otherwise those letterbox loooks a bit weird and may hurt your storyboard.
  2. Start mapping all your diffs from thesame point. For example, the point where you start mapping on [Easy] diff is absolutely random and sounds weird, imo.
  3. Tell us how to understand your diff names. Say in Creator's word that Endsane and Endstep are [Insane] diffs. We can't choose diff to play if fe don't know how hard it is.
  4. In your diffs, some kiais are inconsistent. Are you sre that it should be like this? Check it out, please!
[Easy]
  1. First of all, your diff settings are totally unbalanced and too hard for an [Easy] diff. Try to reduce OD/HP Drain by one tick. It'll make your patterns the way more playable for beginners. Remember, that this diff is the easiest.
  2. I should say, that your comboing is very inconsistent. The whole map looks messy and weird because some combos are too long, some combos are too short. It makes map random and less playable.
  3. 00:29:285 (2,3) - your flow here is quite hard to read for beginners. Your patterns are very hard to read for the easiest diff. Unfortunately, the same thing happens with many-many patterns on this diff. 00:34:428 (1,2,3,4) - 01:18:999 (4,5) -
    flow details
    Red is how beginners see yur flow. They see it in a wrong way, because patterns are quite messy.
    Blue is correct flow. Quite hard to read and may confuse beginners.
  4. 01:05:285 (1) - no. Don't do it. Double-reversed sliders aren't readable for beginners. It's a very uncommon pattern in easiest diffs, what's more second reverse arrow appears too fast and it makes this pattern unreadable for beginners.
    Note: same for 01:24:142 (2) - 02:41:284 (1) - 03:00:141 (2) -
  5. 01:12:142 (4) - It's quite a bad idea. Slider changes its dirrection the way too fast. For beginners it's a very-very hard to play such sliders.
  6. 01:36:142 (1) - it looks like you were too lazy to create some patterns here. This slider feels a boit off and too long. For beginners, long sliders are stressful. At least remove reverse-arrow and map it properly. Because it seems like you're just lasy. No offense, but it's reallly weird imo.
  7. 01:48:142 (2,1) - overlaps in easiest diffs are not recommended. It makes map look pretty ugly sometimes. But that's ok if it is one of your first maps. :)
  8. 02:56:713 (5) - if you kiai ends at this circle, it is quite reasonable to place a new combo here. But placing two combos in a row may stress beginners. Consider placing a circle at 02:57:999 - to make patterns better. In the end, you will have something like this
  9. 03:12:141 (1) - if you use those long sliders, at least make them different. Overusing copypasta is disrespect towards players.
    Note: same 03:25:856 (1)
  10. 03:44:713 - if you want to reduce volume of that spinner use Soft hitsounds. S section with 5% volume here. (apply for all diffs)
[Normal]
  1. 00:09:571 (3,4) - stacks like this one are very hard to read for a [Normal] diff. Consider unstacking and replacing with something easier-readable.
  2. 00:15:571 (4,5) - nazi - blanket slider here could be better.example. I'm not forcing you to change, but example looks better than your pattern, imo.
  3. 00:25:642 - try to avoid unused green lines. They make modding harder and doesn't look so good. What's more it doesn't make any sense to keep unused green lines here, right? :)
  4. 00:28:428 (2) - I'd replace this slider with 1/1 slider and circle to follow vocals/music closer.
  5. 00:33:892 - there's no beat in music. That's why using 3/4 slider here is a bad idea and looks pretty weird.
  6. 00:39:571 (4) - this slider is unpredictable. It's impossible to guess how many reverses does this slider have. And it is impossible to read those reverses because they appear too fast. That's why this pattern is kinda unplayable for a [Normal] diff.
    Note:same as above 01:07:214 (1) - 01:07:214 (1) - here
  7. 00:54:999 (1) - consider ending this slider 1/4 later to keep consistent rhythm. What's more it will make your patterns more playable and enjoyable.
  8. 01:01:857 (1) - same as above here. Consider changing both or none of them to keep rhythm and patterns consistent. By the way 01:07:214 (1,1) - this overlap looks a little bit messy, imo.
  9. 01:08:714 (1,2) - 3/4 rhythnm in [Normal] diff, try to start this slider from the white tick to keep more enjoyable rhythm. It is very hard to play your diff because of those 3/4 notes. They confuse me a lot :<
    Note:same for 01:13:321 (2) -02:17:285 (1) - 02:24:142 (1) - 02:34:428 (1) - 02:37:856 (1) - and so on.. you got the idea, right?
  10. 01:11:285 (4,1) - slider looks a bit mssy and it's hard to read. Mostly because slider changes its direction too sudden. Try to make something easier-readable here? This is [Normal] diff, after all!
    Note:01:15:571 (1) - 01:18:999 (1) - 01:22:428 (1) - 01:25:857 (1) - 01:39:571 (1) - 01:42:999 (1) - 01:49:857 (1) - 01:59:285 (4) - 02:47:285 (4,1) - 02:51:571 (1) - 02:55:000 (1) - 02:58:428 (1) - 03:01:857 (1) - 03:15:571 (1) - same
  11. 02:02:713 - try to avoid empty gaps like this one. This diff has HP Drain 4 and if you've missed one or two notes in previous pattern, it may kill you :<
  12. 02:43:857 (5,1) - broken spacing, players might mistakenly click (1)
  13. 03:11:392 and 03:38:821 - I've already mentioned, that those empty spaces are too big and may kill players :<
  14. Too many copypasta here, again. I understand, that song is long but please, respect players! They want to see creativity, not Ctrl+C>Ctrl+V :<
[Hard]
  1. 00:15:571 (4,5,6,7) - Well.. Those jumps look kinda random. It's quite weird to play them due to low AR and calm rhythm.Try to keep jumps more neat and consistent. For example some jumps with x1.5 spacing will fit here much better.
  2. 00:33:571 (1,2,3,4,5) - try to avoid many 1/4 notes in a row. THis is [Hard] diff, not [Insane]!
  3. Some of your combos like 00:30:142 (1,2,3,4) - 00:33:571 (1,2,3,4,5,6) - are too short towards others. It looks a bit strange and may confuse players.
  4. 00:41:284 - drag your break here! It'll look the way better, trust me! example
    Note: how to do it? Place your cursor near left side of "B" in timeline and move it :3 It's pretty easy.
    Note2:same for 00:56:713 - 01:00:142 -
  5. 01:07:428 (6) - jump here is too hard it's over x2.00 and it is too hard :< You shouldn't se too fast jumps here, because it will stress players! This is not an [Insane] diff, after all!
    Note: 01:21:142 (6) - watch out! Those jumps are too hard!
  6. 01:07:428 (6) - I guess you've missed a beat at this tick. It seems like it is needed here. Without it your pattern sounds empty.
  7. 01:07:428 (6) - same as above. Apply both those suggestions, or ignore both of them. Consistency, you know :D/
  8. 01:18:999 (1) - just saying, that this slider may be considered as unrankable, because it has "slowdown" on its start. But you should ask BATs, if you aren't sure. what I'm talking about
    Note: same for 01:22:428 (1) 01:51:571 (1) - 01:53:285 (1) - 02:54:571 (9) - 02:58:428 (1) - 03:27:571 (1) - 03:33:357 (2,3,4) -
  9. 01:43:642 (2,3,4) - sudden anti-jumps are unreadable. Try to place at least a new combo on (2) to make them readable. But I'd keep using regular spacing here. By the way, I don't like the way how you ignore strong beats on white ticks here :<
    Note: same for 01:50:499 (2,3,4) - 01:57:357 (2,3,4) - 03:19:642 (2,3,4) - 03:26:500 (2,3,4) -
  10. 02:17:285 (1,2) - do not ignore white ticks! End those sliders on whiteticks. It'll give you consistent and enjoyable rhythm. Wat's more it fits much better here.
  11. 03:16:214 (2,3) - random spacing changes for no reason. They're quite stressful for players and it is impossibe to read them here. Consider stacking notes properly or keeping regular spacing here.

[Endstep]
This diff looks much better, Have you mapped it later than other diffs?
  1. 01:06:999 (1,2,3,4,5) - Even for an EXTRA diff, 1/4 jumps are unplayable. Please, do not use them at all!
  2. Some of sliders during kiais (with red dots) may be unrankable. Please make sure that you don't use red dots to slowdown/speed up sliders.
  3. 01:12:999 (1) - Unsnapped slider. Try to re-snap this slider, if it is possible.

    Actually, patterns here aren't that bad. But I'm unsure about this diff. Because there're too mant sliders where you use red dots to slowdown sliders. What's more you overuse Slider Velocity changes here. It makes map too hard and unreadable. I'm pretty sure, that you don't really need too many different slider velocities. Try to think it over and remove some slider velocities. (same for ALL [Insane] diffs in this mapset)
[Endsane]
  1. Consider using OD7, it'll make your mapset more balanced and this is [Insane] diff, after all.
  2. 00:15:357 (1,2) - spacing is inconsistent here for no reason. Try to place a NC to make it readable, or you can fix spacing here.
  3. 00:30:142 (1,1) - I'd remove this and this new combo to keep comboing more consistent. It doesn't looks like it is needed here, anyway. :<
  4. 00:55:856 - place here a circle, to follow vocals. It'll make your diff much more playable.
    Note: 00:59:284 - same here
  5. 01:14:713 (1,1,1,1) - if you use velocity changes here, make sure they're readable. I bet none of players will be able to pass it PROPERLY for the first try!
    Note: 01:28:427 (1,1,1,1) - 02:50:713 (1,1,1,1) - 03:04:427 (1,1,1,1) - 03:09:892 (1,1) - 03:36:999 (1,1,1) - same
  6. 01:20:499 (8) - this 1/4 jump is unreadabl and confusing for players. try to keep consistent spacing during streams! Same happens 01:30:463 (4,5) - here and so on. It looks like 1/2 patterns and players will be confused. I'm begging you do not change spacing when you do 1/4 patterns. In 99% cases it is a bad idea and makes map unplaable!
  7. 01:35:606 (2,3,1) - 1/4 and then 1/1 at the same stack. It is quite had for players to read it. What's more you may miss (1) after clicking (3). That's why I recommend you to move (1) somewhere else.
  8. 01:42:142 (1,2,1,2,1,2,1,2,1) - please avoid NC spam unless you have reasons to do it. I'm begging you.
  9. 02:47:713 (5) - consider replacing this slider with something easier readable? I feel like this shape looks pretty awkward here. :<
  10. 03:10:642 - have you missed a circle here? It feels like you've missed it because this is end of the kiai and it is reasonable to have a circle here!
  11. 03:11:606 (2,3,1) - same mistake as 01:20:499 (8). I feel like you've just copypasted some patterns. Please, don't do it! I is disrespect towards players :<
  12. 03:18:142 (1,2,1,2,1,2,1,2,1) - I'm sure that you have copypasted 01:42:142 (1,2,1,2,1,2,1,2,1). Do not copy your mistakes, remove those extra new combos, they are overused and looks messy here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I did my best to help you. I'm sure that you should re-work a lot of patterns in all diffs. Also you should avoid all this copypasta and weird velocity changes. I really hope that ths mod will help you to improve your map.
Topic Starter
Foreverends

ertyukjh010 wrote:



於是我來了:3
難度很多,所以我就只mod簡單的難度吧~

[General]

Noting

[Easy]
HP2 OD2吧,特別是這個圖的難度只有半顆星,這麼高的數值有點兀突@@ Fixed

  1. 00:24:142 - 多餘的綠線 Fixed
  2. 00:27:571 - ^ Fixed
  3. 00:41:284 (5) - NC? Fixed
  4. 01:01:856 (1,2,3,4) - 相比於這張圖的難度,這連續4個1/1感覺好難@@ 2,3,4挑一個刪掉會比較好 Fixed
  5. 01:05:284 (1) - Easy不能放2次以上折返的滑條 Fixed
  6. 01:08:714 - 這個綠線沒有對齊,把他搬到 01:08:713;類似的情況有01:22:428,01:34:428,01:49:857,02:17:285,02:44:714, 02:56:714,02:58:428,03:10:428,03:25:857,03:39:571 Fixed
  7. 01:12:142 (4) - NC (下略 Fixed
  8. 01:24:142 (2) - 同 01:05:284 (1) Fixed
  9. 02:23:713 (3) - 要刪掉這個note嗎,感覺一直滿滿的1/1,對新手來說有點吃力~ Fixed
  10. 02:37:427 (3) - ^ Fixed
  11. 02:41:284 (1) - 同 01:05:284 (1) Fixed
  12. 03:00:142 (2) - ^ Fixed
  13. 03:12:141 (1) - 這個滑條的時間偏了,把它搬到 03:12:142 Fixed
  14. 03:39:677 (1) - 轉盤太接近前面的滑條,Easy的話最少要相隔1/2,所以把它搬到 03:39:784 開始吧 Fixed


[Normal]

  1. 00:24:142 - 多餘的綠線 Fixed
  2. 00:25:856 (3,4) - 這種1/2變距的確是有人做過,不過以我所見通常是出現在Hard以上,而對我來說Normal出現這種變距,對於新手也會較為吃力 Fixed
  3. 00:27:571 - 多餘的綠線 Fixed
  4. 00:30:999 (1) - 要不要考慮在 00:32:284 結束,感覺會比較適合 ok
  5. 00:39:570 (4) - 3次折返會讓新手混亂,特別是前面有兩個沒有折返,樣子差不多的滑條,新手容易適應了沒有折返的滑條,導致忘記在這個滑條需要折返;或者他們會看到第一個箭嘴,但是也很容易忽略了第二、三次折返,因為這個滑條的長度很短,不容易瞬間察覺第二、三次折返的存在;所以我會建議把這個換掉:3 Fixed
  6. 00:55:000 - 跟Easy一樣綠線並沒有對齊,同樣的情況有 01:08:714,01:22:428,01:34:428,01:49:857,02:44:714,02:58:428,03:10:428,03:25:857,03:39:571 Fixed
  7. 01:07:213 (1) - 總覺得與後面的距離怪怪@@ 另外就是2次折返在這裡比較難察覺,換成1次折返的滑條+1個note會比較好 Fixed
  8. 02:00:999 (4,1,2) - 這三點的節奏有點難抓,能不能將這三個點弄成滑條? Fixed
  9. 02:41:284 (1,2,3,1,2,3,1,2,3,4,5) - 看起上來會很困難@@ 要不要改成三個Note重疊放置 Fixed
  10. 02:48:999 (1,2) - 這兩個之間的時間差距,應該跟 02:45:570 (1,2) 是一樣的,為何會有兩種不同的距離?大部份情況來說,我都不建議Normal出現任何的距離變化 Fixed
  11. 03:16:963 (2,3) - 藍線的note嘛@@ 太難抓了,將 03:17:284 (3) 推前,然後2次折返如何?
  12. 03:20:070 (2,3,1) - 這樣疊放有點坑嗲~ 新手會混亂,分開它們吧
  13. 03:36:999 (4,1,2) - 同 02:00:999 (4,1,2) Fixed
就這樣吧~ 觸圖一枚 :) Good Luck
Thank you so much for modding >w<
fixed a lot of problems :)
Topic Starter
Foreverends

-Bakari- wrote:

As requested.

I did my best here, and I really want you to think about my suggestions.

[General]
  1. Since you map has storyboard, disable letterbox during breaks. Otherwise those letterbox loooks a bit weird and may hurt your storyboard.
  2. Start mapping all your diffs from thesame point. For example, the point where you start mapping on [Easy] diff is absolutely random and sounds weird, imo.
  3. Tell us how to understand your diff names. Say in Creator's word that Endsane and Endstep are [Insane] diffs. We can't choose diff to play if fe don't know how hard it is.
  4. In your diffs, some kiais are inconsistent. Are you sre that it should be like this? Check it out, please!
[Easy]
  1. First of all, your diff settings are totally unbalanced and too hard for an [Easy] diff. Try to reduce OD/HP Drain by one tick. It'll make your patterns the way more playable for beginners. Remember, that this diff is the easiest.
  2. I should say, that your comboing is very inconsistent. The whole map looks messy and weird because some combos are too long, some combos are too short. It makes map random and less playable.
  3. 00:29:285 (2,3) - your flow here is quite hard to read for beginners. Your patterns are very hard to read for the easiest diff. Unfortunately, the same thing happens with many-many patterns on this diff. 00:34:428 (1,2,3,4) - 01:18:999 (4,5) - Fixed
    flow details
    Red is how beginners see yur flow. They see it in a wrong way, because patterns are quite messy.
    Blue is correct flow. Quite hard to read and may confuse beginners. Fixed
  4. 01:05:285 (1) - no. Don't do it. Double-reversed sliders aren't readable for beginners. It's a very uncommon pattern in easiest diffs, what's more second reverse arrow appears too fast and it makes this pattern unreadable for beginners. Fixed
    Note: same for 01:24:142 (2) - 02:41:284 (1) - 03:00:141 (2) -
  5. 01:12:142 (4) - It's quite a bad idea. Slider changes its dirrection the way too fast. For beginners it's a very-very hard to play such sliders. Fixed
  6. 01:36:142 (1) - it looks like you were too lazy to create some patterns here. This slider feels a boit off and too long. For beginners, long sliders are stressful. At least remove reverse-arrow and map it properly. Because it seems like you're just lasy. No offense, but it's reallly weird imo. Fixed
  7. 01:48:142 (2,1) - overlaps in easiest diffs are not recommended. It makes map look pretty ugly sometimes. But that's ok if it is one of your first maps. :) lol
  8. 02:56:713 (5) - if you kiai ends at this circle, it is quite reasonable to place a new combo here. But placing two combos in a row may stress beginners. Consider placing a circle at 02:57:999 - to make patterns better. In the end, you will have something like this Fixed
  9. 03:12:141 (1) - if you use those long sliders, at least make them different. Overusing copypasta is disrespect towards players.
    Note: same 03:25:856 (1) Fixed
  10. 03:44:713 - if you want to reduce volume of that spinner use Soft hitsounds. S section with 5% volume here. (apply for all diffs)
nice one

[Normal]
  1. 00:09:571 (3,4) - stacks like this one are very hard to read for a [Normal] diff. Consider unstacking and replacing with something easier-readable. Fixed
  2. 00:15:571 (4,5) - nazi - blanket slider here could be better.example. I'm not forcing you to change, but example looks better than your pattern, imo.
  3. 00:25:642 - try to avoid unused green lines. They make modding harder and doesn't look so good. What's more it doesn't make any sense to keep unused green lines here, right? :)
  4. 00:28:428 (2) - I'd replace this slider with 1/1 slider and circle to follow vocals/music closer.
  5. 00:33:892 - there's no beat in music. That's why using 3/4 slider here is a bad idea and looks pretty weird.
  6. 00:39:571 (4) - this slider is unpredictable. It's impossible to guess how many reverses does this slider have. And it is impossible to read those reverses because they appear too fast. That's why this pattern is kinda unplayable for a [Normal] diff.
    Note:same as above 01:07:214 (1) - 01:07:214 (1) - here
  7. 00:54:999 (1) - consider ending this slider 1/4 later to keep consistent rhythm. What's more it will make your patterns more playable and enjoyable. thinking
  8. 01:01:857 (1) - same as above here. Consider changing both or none of them to keep rhythm and patterns consistent. By the way 01:07:214 (1,1) - this overlap looks a little bit messy, imo.
  9. 01:08:714 (1,2) - 3/4 rhythnm in [Normal] diff, try to start this slider from the white tick to keep more enjoyable rhythm. It is very hard to play your diff because of those 3/4 notes. They confuse me a lot :< Fixed
    Note:same for 01:13:321 (2) -02:17:285 (1) - 02:24:142 (1) - 02:34:428 (1) - 02:37:856 (1) - and so on.. you got the idea, right?
  10. 01:11:285 (4,1) - slider looks a bit mssy and it's hard to read. Mostly because slider changes its direction too sudden. Try to make something easier-readable here? This is [Normal] diff, after all! change it as passable
    Note:01:15:571 (1) - 01:18:999 (1) - 01:22:428 (1) - 01:25:857 (1) - 01:39:571 (1) - 01:42:999 (1) - 01:49:857 (1) - 01:59:285 (4) - 02:47:285 (4,1) - 02:51:571 (1) - 02:55:000 (1) - 02:58:428 (1) - 03:01:857 (1) - 03:15:571 (1) - same
  11. 02:02:713 - try to avoid empty gaps like this one. This diff has HP Drain 4 and if you've missed one or two notes in previous pattern, it may kill you :< Fixed
  12. 02:43:857 (5,1) - broken spacing, players might mistakenly click (1) Fixed
  13. 03:11:392 and 03:38:821 - I've already mentioned, that those empty spaces are too big and may kill players :< Fixed
  14. Too many copypasta here, again. I understand, that song is long but please, respect players! They want to see creativity, not Ctrl+C>Ctrl+V :<
ok I will be more creativity ;w;

[Hard]
  1. 00:15:571 (4,5,6,7) - Well.. Those jumps look kinda random. It's quite weird to play them due to low AR and calm rhythm.Try to keep jumps more neat and consistent. For example some jumps with x1.5 spacing will fit here much better. Fixed
  2. 00:33:571 (1,2,3,4,5) - try to avoid many 1/4 notes in a row. THis is [Hard] diff, not [Insane]! Fixed
  3. Some of your combos like 00:30:142 (1,2,3,4) - 00:33:571 (1,2,3,4,5,6) - are too short towards others. It looks a bit strange and may confuse players. I decide to make this combo for the jump of 00:30:785 (4,1) -
  4. 00:41:284 - drag your break here! It'll look the way better, trust me! example cool
    Note: how to do it? Place your cursor near left side of "B" in timeline and move it :3 It's pretty easy.
    Note2:same for 00:56:713 - 01:00:142 - Fixed
  5. 01:07:428 (6) - jump here is too hard it's over x2.00 and it is too hard :< You shouldn't se too fast jumps here, because it will stress players! This is not an [Insane] diff, after all! thjis jump become more easy now ;3
    Note: 01:21:142 (6) - watch out! Those jumps are too hard! Fixed
  6. 01:07:428 (6) - I guess you've missed a beat at this tick. It seems like it is needed here. Without it your pattern sounds empty.
  7. 01:07:428 (6) - same as above. Apply both those suggestions, or ignore both of them. Consistency, you know :D/
  8. 01:18:999 (1) - just saying, that this slider may be considered as unrankable, because it has "slowdown" on its start. But you should ask BATs, if you aren't sure. what I'm talking about I will fix this as passable i can ;w;
    Note: same for 01:22:428 (1) 01:51:571 (1) - 01:53:285 (1) - 02:54:571 (9) - 02:58:428 (1) - 03:27:571 (1) - 03:33:357 (2,3,4) -
  9. 01:43:642 (2,3,4) - sudden anti-jumps are unreadable. Try to place at least a new combo on (2) to make them readable. But I'd keep using regular spacing here. By the way, I don't like the way how you ignore strong beats on white ticks here :<
    Note: same for 01:50:499 (2,3,4) - 01:57:357 (2,3,4) - 03:19:642 (2,3,4) - 03:26:500 (2,3,4) - Fixed all
  10. 02:17:285 (1,2) - do not ignore white ticks! End those sliders on whiteticks. It'll give you consistent and enjoyable rhythm. Wat's more it fits much better here. Fixed
  11. 03:16:214 (2,3) - random spacing changes for no reason. They're quite stressful for players and it is impossibe to read them here. Consider stacking notes properly or keeping regular spacing here.
Fixed


[Endstep]
This diff looks much better, Have you mapped it later than other diffs?
  1. 01:06:999 (1,2,3,4,5) - Even for an EXTRA diff, 1/4 jumps are unplayable. Please, do not use them at all! I think this jumps are okay to play, dont change it first ;w;
  2. Some of sliders during kiais (with red dots) may be unrankable. Please make sure that you don't use red dots to slowdown/speed up sliders.
  3. 01:12:999 (1) - Unsnapped slider. Try to re-snap this slider, if it is possible. Fixed

    Actually, patterns here aren't that bad. But I'm unsure about this diff. Because there're too mant sliders where you use red dots to slowdown sliders. What's more you overuse Slider Velocity changes here. It makes map too hard and unreadable. I'm pretty sure, that you don't really need too many different slider velocities. Try to think it over and remove some slider velocities. (same for ALL [Insane] diffs in this mapset)
owo

[Endsane]
  1. Consider using OD7, it'll make your mapset more balanced and this is [Insane] diff, after all. Fixed
  2. 00:15:357 (1,2) - spacing is inconsistent here for no reason. Try to place a NC to make it readable, or you can fix spacing here. Fixed
  3. 00:30:142 (1,1) - I'd remove this and this new combo to keep comboing more consistent. It doesn't looks like it is needed here, anyway. :<
  4. 00:55:856 - place here a circle, to follow vocals. It'll make your diff much more playable.
    Note: 00:59:284 - same here nice
  5. 01:14:713 (1,1,1,1) - if you use velocity changes here, make sure they're readable. I bet none of players will be able to pass it PROPERLY for the first try!
    Note: 01:28:427 (1,1,1,1) - 02:50:713 (1,1,1,1) - 03:04:427 (1,1,1,1) - 03:09:892 (1,1) - 03:36:999 (1,1,1) - same Thinking...(it is good to die for the first time((runs
  6. 01:20:499 (8) - this 1/4 jump is unreadabl and confusing for players. try to keep consistent spacing during streams! Same happens 01:30:463 (4,5) - here and so on. It looks like 1/2 patterns and players will be confused. I'm begging you do not change spacing when you do 1/4 patterns. In 99% cases it is a bad idea and makes map unplaable!
  7. 01:35:606 (2,3,1) - 1/4 and then 1/1 at the same stack. It is quite had for players to read it. What's more you may miss (1) after clicking (3). That's why I recommend you to move (1) somewhere else.
  8. 01:42:142 (1,2,1,2,1,2,1,2,1) - please avoid NC spam unless you have reasons to do it. I'm begging you.
  9. 02:47:713 (5) - consider replacing this slider with something easier readable? I feel like this shape looks pretty awkward here. :<
  10. 03:10:642 - have you missed a circle here? It feels like you've missed it because this is end of the kiai and it is reasonable to have a circle here!
  11. 03:11:606 (2,3,1) - same mistake as 01:20:499 (8). I feel like you've just copypasted some patterns. Please, don't do it! I is disrespect towards players :<
  12. 03:18:142 (1,2,1,2,1,2,1,2,1) - I'm sure that you have copypasted 01:42:142 (1,2,1,2,1,2,1,2,1). Do not copy your mistakes, remove those extra new combos, they are overused and looks messy here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I did my best to help you. I'm sure that you should re-work a lot of patterns in all diffs. Also you should avoid all this copypasta and weird velocity changes. I really hope that ths mod will help you to improve your map.
I can only say that -Bakari- is such a god modder
I love you
btw thank you so much for mod >w<
fixed a lot of problems :)
Leorda
Hi there


[Easy]
00:26:713 (2) - Reverse, flip vertically and horizontally for better flow?
01:24:141 (1) - Remove new combo, since you add NC every 2 bar
01:25:856 (3) - New combo, since you add NC every 2 bars
01:40:427 (2) - ^
01:54:141 (2) - ^
01:57:570 (4) - ^
02:36:142 (2) - Stack the head slider with 02:33:999 (3) to make it clean looks? lol
03:39:784 (1) - End it at long white tick? You probably mistake or something


[Normal]
00:32:714 (1) - Remove new combo, it doesn't changing the vocal part at music
00:57:357 (4) - Spacing error
01:00:999 (5) - ^
01:37:857 (3,4,1,2,3,4) - Please use distance spacing 1.00x, because other part in chorus part is using distance spacing 1.00x. Just to make sure it's consistent, unless you have a reason
02:50:713 (4) - Spacing error


[Hard]
00:31:857 (3) - Forgot to put clap here?
00:35:285 (3) - ^


[Endstep]
01:12:999 (1) - Unsnapped tail slider
01:42:142 (1,1,1,1,1) - This combo pattern seemse doesn't make sense, IMO
01:48:357 (2,3) - If you do this, players will hard to tell which one is head/tail slider. Consider to change the pattern
02:59:500 (2,3) - ^
03:18:142 (1,1,1,1,1) - This combo pattern seemse doesn't make sense, IMO
03:24:357 (2,3) - Same issue as 01:48:357 (2,3)


Good luck~
Topic Starter
Foreverends

Leorda wrote:

Hi there


[Easy]
00:26:713 (2) - Reverse, flip vertically and horizontally for better flow? Fixed
01:24:141 (1) - Remove new combo, since you add NC every 2 bar Fixed
01:25:856 (3) - New combo, since you add NC every 2 bars Fixed
01:40:427 (2) - ^ Fixed
01:54:141 (2) - ^ Fixed
01:57:570 (4) - ^ Fixed
02:36:142 (2) - Stack the head slider with 02:33:999 (3) to make it clean looks? lol Fixed
03:39:784 (1) - End it at long white tick? You probably mistake or something Fixed


[Normal]
00:32:714 (1) - Remove new combo, it doesn't changing the vocal part at music Fixed
00:57:357 (4) - Spacing error Fixed
01:00:999 (5) - ^ Fixed
01:37:857 (3,4,1,2,3,4) - Please use distance spacing 1.00x, because other part in chorus part is using distance spacing 1.00x. Just to make sure it's consistent, unless you have a reason Fixed
02:50:713 (4) - Spacing error Fixed


[Hard]
00:31:857 (3) - Forgot to put clap here? Sure
00:35:285 (3) - ^ Awesome \o/


[Endstep]
01:12:999 (1) - Unsnapped tail slider Fixed
01:42:142 (1,1,1,1,1) - This combo pattern seemse doesn't make sense, IMO I think it is ok because i do the speed change(?) of this slider
01:48:357 (2,3) - If you do this, players will hard to tell which one is head/tail slider. Consider to change the pattern this is ok to see if you play and I try to change the pattern before but some modder want me to stack this notes back together ;w; so dont change it first ;w;
02:59:500 (2,3) - ^ ^
03:18:142 (1,1,1,1,1) - This combo pattern seemse doesn't make sense, IMO same as 01:42:142 (1,1,1,1,1) -
03:24:357 (2,3) - Same issue as 01:48:357 (2,3) same as 01:48:357 (2,3) -


Good luck~
Thank you so much for taking my pm reqs >w<
Fixed a lot of problems >w<
TicClick


I'll probably mod this map soon, because I love it.
Topic Starter
Foreverends

TicClick wrote:



I'll probably mod this map soon, because I love it.
YES!!!OMG!!!
Thank you for loving this ;w;
wcx19911123
as your request

[General]
fine

[Normal]
03:06:998 (3) - unsnapped slider end
03:38:926 (1) - ^

01:40:964 (2) - better to use same spacing here, or the rhythm is too hard to read

[Hard]
03:44:713 - why not use soft sound here?

[Endstep]
01:07:856 (5) - move it to the centre? looks better imo
01:53:927 - add a note here?
03:29:927 - ^
03:44:713 - same as Hard

[Endsane]
03:44:713 - same as Hard

awesome, call me back then
TicClick
General
  1. Please use preview time 01:06:999 or 01:08:713 which fits more than the current one
Okay imma try it out

[Endstep]
  1. 00:10:857 (2) - shouldn't it have the same hitsound on the sliderbody as on 00:10:428 (1)?
  2. 00:41:071 (1) - I feel like you should replace it with two notes to map the downbeat on 00:41:284 and therefore make player hit the note at that time
  3. 00:53:284 - I would drag break's end back to make it start right here to put more emphasis
  4. 01:08:714 (1) - I would add finish here
  5. 01:10:749 (2) - it feels a bit odd to hit it and not hear hit sound (all the other sliders have it). I undestand that you made it intentionally because you used whistle on its body, but you better bring it back (if you agree, look for similar sliders and fix them in this manner)
  6. 01:36:141 (1) - I would add finish here
  7. 01:34:534 - add spinner to fill the pause? In my opinion, it plays better
  8. 01:38:713 - you didn't map this beat! Please consider doing so (possible solution: http://puu.sh/34kxx.jpg, where 3, 4 and 5 replaced your slider with a single repeat)
  9. 01:42:999 (1) - add finish here (I think you got my idea of adding a finish on every 4th big white tick)
  10. 01:49:107 (1) - I feel like there should be a note instead of this slider, which needs to be moved 1/4th forward (possible pattrern). Sure it will require a bit of work, but.. well, it might be just my opinion
  11. 01:54:142 - you skipped this one too (well, it will be a bit harder to rework than the previous one)
  12. 02:03:571 (1) - Endsane and Hard have a kiai fountain here

    Apply everything you agree with me on to the next kiai parts.
[Endsane]
  1. 01:11:713 (6) - blargh, it overlaps itself. Why don't you change its shape to a better one?
  2. 01:12:999 (1,2,3) - fix spacing or stack the circle onto the second slider
  3. 01:42:142 (1,2,3,4,5,6,7,8) - sounds like overmap, please consider removing circles from blue ticks
  4. 01:48:463 (4,2,1) - add whistle
  5. 01:49:856 (1) and 01:53:284 (1) - ^ (check the rest to add missing whistles)
  6. 02:03:570 (1) - add finish
  7. 02:23:713 (6) - make a proper stack or just move it from under the slider
  8. 02:34:427 (1,2) - make a proper stack
  9. 02:40:749 (1,2,3,4,5,1) - same as above (it doesn't work this way: http://puu.sh/34l0H.jpg)
  10. 02:47:713 (5,1) - such an ugly overlap, any chance of fixing it by spacing them out or changing their shapes a bit?
  11. 03:10:534 - better end the kiai fountain here
  12. 03:18:142 (4,5,6,7,8,9,10,11) - sounds like overmap, please consider removing circles from blue ticks
  13. 03:24:463 (4,2,1) - add whistle
  14. 03:25:856 (1) and 03:29:284 (1) - ^ (check the rest to add missing whistles)
  15. 03:37:856 - end kiai here (and remove the next green offset because you won't need it after you do this)

    I skipped something, for example, checking for missing finishes, but you should be able to do it on your own.
Quick look:
  1. Hard: end kiai here: 03:37:856
  2. Normal: same as above
Topic Starter
Foreverends

wcx19911123 wrote:

as your request

[General]
fine

[Normal]
03:06:998 (3) - unsnapped slider end Fixed
03:38:926 (1) - ^ Fixed
01:40:964 (2) - better to use same spacing here, or the rhythm is too hard to read Fixed

[Hard]
03:44:713 - why not use soft sound here? ok

[Endstep]
01:07:856 (5) - move it to the centre? looks better imo nice!
01:53:927 - add a note here? ok
03:29:927 - ^ ok
03:44:713 - same as Hard Fixed

[Endsane]
03:44:713 - same as Hard Fixed

awesome, call me back then <3
Thank you so much for taking my pm reqs >w<
Fixed all!
Topic Starter
Foreverends

TicClick wrote:

General
  1. Please use preview time 01:06:999 or 01:08:713 which fits more than the current one
Okay imma try it out

[Endstep]
  1. 00:10:857 (2) - shouldn't it have the same hitsound on the sliderbody as on 00:10:428 (1)?
  2. 00:41:071 (1) - I feel like you should replace it with two notes to map the downbeat on 00:41:284 and therefore make player hit the note at that time sorry but I think speed up slider will be more better ;w;
  3. 00:53:284 - I would drag break's end back to make it start right here to put more emphasis nice!
  4. 01:08:714 (1) - I would add finish here added
  5. 01:10:749 (2) - it feels a bit odd to hit it and not hear hit sound (all the other sliders have it). I undestand that you made it intentionally because you used whistle on its body, but you better bring it back (if you agree, look for similar sliders and fix them in this manner) I will think more about it
  6. 01:36:141 (1) - I would add finish here added
  7. 01:34:534 - add spinner to fill the pause? In my opinion, it plays better I think it is not so well but I will think more about it ;w;
  8. 01:38:713 - you didn't map this beat! Please consider doing so (possible solution: http://puu.sh/34kxx.jpg, where 3, 4 and 5 replaced your slider with a single repeat)
  9. 01:42:999 (1) - add finish here (I think you got my idea of adding a finish on every 4th big white tick) added
  10. 01:49:107 (1) - I feel like there should be a note instead of this slider, which needs to be moved 1/4th forward (possible pattrern). Sure it will require a bit of work, but.. well, it might be just my opinion sorry but I think the original one is better
  11. 01:54:142 - you skipped this one too (well, it will be a bit harder to rework than the previous one) ok
  12. 02:03:571 (1) - Endsane and Hard have a kiai fountain here Fixed

    Apply everything you agree with me on to the next kiai parts. sure!
[Endsane]
  1. 01:11:713 (6) - blargh, it overlaps itself. Why don't you change its shape to a better one? Fixed
  2. 01:12:999 (1,2,3) - fix spacing or stack the circle onto the second slider Fixed
  3. 01:42:142 (1,2,3,4,5,6,7,8) - sounds like overmap, please consider removing circles from blue ticks just like Endstep and I think this part is ok to be overmap a bit ;w;
  4. 01:48:463 (4,2,1) - add whistle Fixed
  5. 01:49:856 (1) and 01:53:284 (1) - ^ (check the rest to add missing whistles) Fixed
  6. 02:03:570 (1) - add finish Fixed
  7. 02:23:713 (6) - make a proper stack or just move it from under the slider Fixed
  8. 02:34:427 (1,2) - make a proper stack Fixed
  9. 02:40:749 (1,2,3,4,5,1) - same as above (it doesn't work this way: http://puu.sh/34l0H.jpg) Fixed
  10. 02:47:713 (5,1) - such an ugly overlap, any chance of fixing it by spacing them out or changing their shapes a bit? Fixed
  11. 03:10:534 - better end the kiai fountain here Fixed
  12. 03:18:142 (4,5,6,7,8,9,10,11) - sounds like overmap, please consider removing circles from blue ticks just like Endstep and I think this part is ok to be overmap a bit ;w;
  13. 03:24:463 (4,2,1) - add whistle Fixed
  14. 03:25:856 (1) and 03:29:284 (1) - ^ (check the rest to add missing whistles) Fixed
  15. 03:37:856 - end kiai here (and remove the next green offset because you won't need it after you do this) Fixed

    I skipped something, for example, checking for missing finishes, but you should be able to do it on your own.
Quick look:
  1. Hard: end kiai here: 03:37:856 Fixed
  2. Normal: same as above
Fixed
Thank you so much for modding my map and fav it >w<!
TicClick

Foreverends wrote:

TicClick wrote:

  1. 00:53:284 - I would drag break's end back to make it start right here to put more emphasis nice!
Wait, no! I meant this:

Topic Starter
Foreverends

TicClick wrote:

Wait, no! I meant this:

silly me DX
Fixed!
Thanks >w<
wcx19911123
no kd

[Normal]
03:39:142 - unsnapped

call me back then
Topic Starter
Foreverends

wcx19911123 wrote:

no kd

[Normal]
03:39:142 - unsnapped Fixed

call me back then
Thank you ;w;
wcx19911123
this is bad \:D/
edit: after self-popped and fixed a slider in Hard diff, checked and rebubbled
Topic Starter
Foreverends

wcx19911123 wrote:

this is bad \:D/
omg!!!!!!!
I love you!!!!!!!!!
Thank you so much ;w;!!!
happy623
8-) 加油JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ
[CrusadeR]
yeah. I hope this beatmap gonna be approved
Rizia
加油沖上去 >v<
Topic Starter
Foreverends

happy623 wrote:

8-) 加油JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ

[CrusadeR] wrote:

yeah. I hope this beatmap gonna be approved

Kawaiwkyik wrote:

加油沖上去 >v<
Thanks all <3
OnosakiHito
Hi. Sneeking in to check the bubbled Taikos.

[ Oni]

Actually I'm okay with the Oni. Would see no reason why not to rank it.

[ Muzukashii]

Muzukashii is so far okay and patterns not too hard due to the slow BPM.
Just a recommendation from me before it gets ranked:

Consider to keep the SV in kiais the same. In most cases Muzukashii don't have any SV changes. It also prevents having overlaps like 02:01:641 (44,1) - . Some people might consider this as unrankable, so think about it.

That's it. There shouldn't be any problem to rank the Taikos. Good luck!
jyu
hurry up and rank this ;w;
Topic Starter
Foreverends

OnosakiHito wrote:

Hi. Sneeking in to check the bubbled Taikos.

[ Oni]

Actually I'm okay with the Oni. Would see no reason why not to rank it.

[ Muzukashii]

Muzukashii is so far okay and patterns not too hard due to the slow BPM.
Just a recommendation from me before it gets ranked:

Consider to keep the SV in kiais the same. In most cases Muzukashii don't have any SV changes. It also prevents having overlaps like 02:01:641 (44,1) - . Some people might consider this as unrankable, so think about it.

That's it. There shouldn't be any problem to rank the Taikos. Good luck!
will fix when another BAT arrive :)
Thank you >w<
Topic Starter
Foreverends

AlpacaCokelat wrote:

hurry up and rank this ;w;
I will call BAT to check bubble soon :D
Thank you :D
happy623
黎啦黎啦
Topic Starter
Foreverends

happy623 wrote:

黎啦黎啦
射喇射喇
Irreversible
¸.·´¸.·*´¨) ¸.·*¨)
(¸.·´ (¸.·` . ¸.•´ ¸.•*´¨☆

star!

very op if bubbled~
Topic Starter
Foreverends

Irreversible wrote:

¸.·´¸.·*´¨) ¸.·*¨)
(¸.·´ (¸.·` . ¸.•´ ¸.•*´¨☆

star!

very op if bubbled~
Thank you so much for star! :)
Aurele

Foreverends wrote:

OnosakiHito wrote:

Hi. Sneeking in to check the bubbled Taikos.

[ Oni]

Actually I'm okay with the Oni. Would see no reason why not to rank it.

[ Muzukashii]

Muzukashii is so far okay and patterns not too hard due to the slow BPM.
Just a recommendation from me before it gets ranked:

Consider to keep the SV in kiais the same. In most cases Muzukashii don't have any SV changes. It also prevents having overlaps like 02:01:641 (44,1) - . Some people might consider this as unrankable, so think about it.

That's it. There shouldn't be any problem to rank the Taikos. Good luck!
will fix when another BAT arrive :)
Thank you >w<
It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
Topic Starter
Foreverends

Gabe wrote:

It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
ok :D
Thank you for remind me :)
Rizia
加油繼續沖上去:D
Flask

Gabe wrote:

It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
THE POWER OF LAZINESS!!!!!!!!!!!!!!!!!!!!!!!1

now you're bat again, rank this map pls thx
Topic Starter
Foreverends

Kawaiwkyik wrote:

加油繼續沖上去:D
sure <3
Thanks 佑佑<3 (gay

Flask wrote:

Gabe wrote:

It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
THE POWER OF LAZINESS!!!!!!!!!!!!!!!!!!!!!!!1

now you're bat again, rank this map pls thx
LOL
mintong89
加油! end-神麻婆~!
Ulysses

Gabe wrote:

It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
So notice it in the creator's word plus here
Or you should rank it :X
Topic Starter
Foreverends

mintong89 wrote:

加油! end-神麻婆~!
Yeah米桶來集氣\:D/

nold_1702 wrote:

Gabe wrote:

It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
So notice it in the creator's word plus here
Or you should rank it :X
so nice x) (me runs
Flower
GO GO GO
Kodora
omg congratz with bubble \:3/

/slow
Topic Starter
Foreverends

Flower wrote:

GO GO GO
GO GO POWER RANGER \:D/(?
哦~~~Flower也來了((感動;w;

Kodora wrote:

omg congratz with bubble \:3/

/slow
Thank you for gratz dora <3
Scorpiour
Hi there~~random bubble check
you can fix OnosakiHito's mod now :>

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Uncheck letterbox during breaks in both Taiko diffs
  2. Remove kiai fountains in both Taiko diffs
[Endstep]
  1. 01:40:427 - add a note here for the drum?
[Endsane]
  1. 01:04:427 (7) - split it into a note + slider like this?
  2. 01:07:856 (5) - NC here ?
[Hard]
  1. 00:37:000 (10) - looked odd a bit... try this shape?
  2. 02:00:142 (1,2) - add one repeat to each?
[Normal]
  1. 02:43:000 (1,2,3,4,5) - worry about the difficulty here a bit, anyway, not a big issue
That's all, call me back when you're ready
Topic Starter
Foreverends

Scorpiour wrote:

Hi there~~random bubble check Yeah \:D/
you can fix OnosakiHito's mod now :>

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Uncheck letterbox during breaks in both Taiko diffs Fixed, Thanks for your help ;w;
  2. Remove kiai fountains in both Taiko diffs Fixed
[Endstep]
  1. 01:40:427 - add a note here for the drum? Nice, added


[Endsane]
  1. 01:04:427 (7) - split it into a note + slider like this? Fixed
  2. 01:07:856 (5) - NC here ? Fixed


[Hard]
  1. 00:37:000 (10) - looked odd a bit... try this shape? Fixed
  2. 02:00:142 (1,2) - add one repeat to each? I think the original one is better, so no change ;w;
[Normal]
  1. 02:43:000 (1,2,3,4,5) - worry about the difficulty here a bit, anyway, not a big issue I try another way before but some modder suggest that to stack the notes
That's all, call me back when you're ready
Thank you so much for doing the bubble check of my map \:D/
I am ready owo
Topic Starter
Foreverends

OnosakiHito wrote:

Hi. Sneeking in to check the bubbled Taikos.

[ Oni]

Actually I'm okay with the Oni. Would see no reason why not to rank it.

[ Muzukashii]

Muzukashii is so far okay and patterns not too hard due to the slow BPM.
Just a recommendation from me before it gets ranked:

Consider to keep the SV in kiais the same. In most cases Muzukashii don't have any SV changes. It also prevents having overlaps like 02:01:641 (44,1) - . Some people might consider this as unrankable, so think about it.

That's it. There shouldn't be any problem to rank the Taikos. Good luck!
Fixed ;w;
Thank you for modding :)
Scorpiour
Ranked~~!!
qoot8123
恭喜~ :)
Topic Starter
Foreverends

Scorpiour wrote:

Ranked~~!!
Thank you so much ;w;
I love you ;w;
Topic Starter
Foreverends

qoot8123 wrote:

恭喜~ :)
Thank you >w<!!!
69653863
Wow, finally ranked. Good job!
Topic Starter
Foreverends

inverness wrote:

Wow, finally ranked. Good job!
Thank you inverness >w<
jyu
Congratz!!
Topic Starter
Foreverends

AlpacaCokelat wrote:

Congratz!!
Thank you >w<
Midasmens
Congratz!!
Skrillex! x3
Topic Starter
Foreverends

Midasmens wrote:

Congratz!!
Skrillex! x3
Thanks 小米 >w<
Kodora
omg congratz :D
wendao
Endsane > Endstep :c
Topic Starter
Foreverends

Kodora wrote:

omg congratz :D
Thank you dora >w<

Harez wrote:

Endsane > Endstep :c
Endsane <=> Endstep D:
Ulysses
D: hahaha
RLC
congrats! interesting map
Topic Starter
Foreverends

nold_1702 wrote:

D: hahaha
其實最多謝應該係你;w;
你真係幫左我好多><
Thank you so much nold <3

RLC wrote:

congrats! interesting map
OMG!!!it is RLC!!!!
Thanks you so much >w<
Flask
我怎麼還記得早上sco還在群裡問"foreverends呢?"
raririn
挖恭喜惹
Topic Starter
Foreverends

Flask wrote:

我怎麼還記得早上sco還在群裡問"foreverends呢?"
啊例~!!!
btw qq要重裝(哭

raririn wrote:

挖恭喜惹
Thank you raririn >w<
Lan wings
哈 被黑成狗惹
kanpakyin
恭喜first rank~
Sister Jude
CONGRATZ!! FİNALLY!! RANKEEED!! <3 <3
AlphaWaves
lol @ user rating.

Even if i personnaly think Endsane and Endstep arent really well maped (wrong AR) but my personnal taste.
Just looks like osu! community too closed-minded and rating song instead of map.
Shohei Ohtani

AlphaWaves wrote:

Just looks like osu! community too closed-minded and rating song instead of map.


Unless it's like just that specific song that's bad for whatever reason idunno.

Grats on rank woo.

As for playing this map. . . I don't play much osu!standard, but I think. . .

Imma try it out.
[Mahua]
这么好的图谁tm的黑的
Topic Starter
Foreverends
lol Thanks all <3
AlphaWaves

CDFA wrote:

AlphaWaves wrote:

Just looks like osu! community too closed-minded and rating song instead of map.


Unless it's like just that specific song that's bad for whatever reason idunno.

Grats on rank woo.

As for playing this map. . . I don't play much osu!standard, but I think. . .

Imma try it out.
Hum, well its not really what i wanted to say. my bad.
Actually, the 2 hardest maps are really WEIRD, but there are (almost) no mistakes, its accurate, fun to play, etc..
but just because its unusual to see such maps it gets bad ranks, even if the map is nice.
happy623
遲來的Gratz
lkx_Shore
That so coooool
ffstar
恭喜恭喜
好歌好图 :)
Shizuroh
I love endsteeppp I think its easier to use mouse only instead of using it with keyboard xD
TrigonometrY
Wow, you did it. Congratulations!
Flower


评分越低的图越神 不服不要玩
Topic Starter
Foreverends

happy623 wrote:

遲來的Gratz
呀媽我得左喇\:D/

lkx_Shore wrote:

That so coooool
Thank youuuuuuuuuu >w<

ffstar0716 wrote:

恭喜恭喜
好歌好图 :)
Thank you >w<

SkyDevil wrote:

I love endsteeppp I think its easier to use mouse only instead of using it with keyboard xD
lol thank you for loving endstep ;w;

TrigonometrY wrote:

Wow, you did it. Congratulations!
Thank you >w<
keep going Reptile ^q^

Flower wrote:



评分越低的图越神 不服不要玩
讚(跑走
Kodora
who cares about user's rating, it weird in 90% of cases

also dont forget that this map was ranked only few hours ago, too early to judge map's rating imo

and congratz with rank again
Cancel
Congrats! <3
Silverboxer
Awesome sliders, congrats on the rank :D
RikiH_
Why 8.0? Seriously people, this map is ART. Gratz for it, really.

PS: I hate Skrillex
Topic Starter
Foreverends

Kodora wrote:

who cares about user's rating, it weird in 90% of cases

also dont forget that this map was ranked only few hours ago, too early to judge map's rating imo

and congratz with rank again
LOL the rating now is more better
btw thanks again dora! >w<

Cancel wrote:

Congrats! <3
Thanks Cancel >w<!!!

silverboxer wrote:

Awesome sliders, congrats on the rank :D
Yeah\:D/
Thank you >w<

RikiH_ wrote:

Why 8.0? Seriously people, this map is ART. Gratz for it, really.

PS: I hate Skrillex
Thank you so much even you hate Skrillex ;w;
THS
omedetou~
fanzhen0019
WOW gratz!
Topic Starter
Foreverends

THS wrote:

omedetou~
Hontōniarigatōgozaimashita >w<

fanzhen0019 wrote:

WOW gratz!
Thank you fanzhen >w<!!!
puncia
Awesome map, congrats!
Saturnalize
Endstep the best diff ever. Okay.

Congrats.
Stefan

RikiH_ wrote:

Why 8.0? Seriously people, this map is ART. Gratz for it, really.

PS: I hate Skrillex
My words. Anyway it's fine now 100 to 16 seems fine.


The Taiko Diffs plays fine. ^^
Topic Starter
Foreverends

Puncia wrote:

Awesome map, congrats!
Thank you >w<!!!

Loli Cjj wrote:

Endstep the best diff ever. Okay.

Congrats.
Thank you for loving Endstep>w<!!!

Stefan wrote:

RikiH_ wrote:

Why 8.0? Seriously people, this map is ART. Gratz for it, really.

PS: I hate Skrillex
My words. Anyway it's fine now 100 to 16 seems fine.


The Taiko Diffs plays fine. ^^
Thank you >w<!!!
On_WanWan
恭喜 8-)

JJJJJJJJJ
Topic Starter
Foreverends

On_WanWan wrote:

恭喜 8-)

JJJJJJJJJ
Thanks WanWan <3333333333333333333333333333333333
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