GoldenWolf wrote:
Unstable rate only tell how unstable you are. You can, for example, constantly drift from -17 to +17, thus SSing OD10 but also having ridiculously high unstable rate
You can't say which accuracy you should get with xxx.xx unstable rate
Unstable Rate can help to tell what accuracy you should expect, with a certain probability.
It's analogous to something like this: You have a die with 10 sides (each side marked A,B,C,etc...), so with 1000 throws, the expected number of times you get an A is 100 times (but of course there will be some variation, and the probability of getting EXACTLY 100 times an A is very low).
There are some things you can know for sure, though. For example, if your average hit error is exactly 0 (this isn't shown in the results screen), you pressed each object (managed to at least click each object while on the MISS time frame), and your Unstable Rate is 100, then the worst possible accuracy you can get in OD11 (in the worst case scenario) is 30.55%; and if the Unstable Rate is 60 then the worst possible accuracy you can get is 75% (knowing this doesn't actually help in anything though).
Similarly, if your average hit error is 0, and your unstable rate is below 12.0605, you will always get a SS in any map under 100 circles/sliders (if you also complete the slider paths correctly, and the spinners). With unstable rate under 1.69723, you will always get a SS in maps with up to 5000 circles/sliders (if you also complete the sliders paths and spinners correctly).