kg2161012 wrote:
Somthing fixed.
Muzukashii:http://puu.sh/30CkO
Oni:http://puu.sh/30Clf
ok~
kg2161012 wrote:
Somthing fixed.
Muzukashii:http://puu.sh/30CkO
Oni:http://puu.sh/30Clf
S e e U wrote:
[General]
BG 1024 768 사이즈로 업뎃
[Nomal]
01:02:075 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) - 뉴콤보 설정해주세요 ㅎㅎ
[SC's insane]
00:05:563 (7) - 클랩힛사 삭제하거나 반박자 다른쪽으로 힛사추가 ' ~'
00:30:156 (5) - 힛사추가
00:35:738 (5) - 힛사추가
00:38:354 (1) - 휘슬 ->피니시
00:39:052 (6) - 피니시
00:39:400 (8) - 휘슬+클랩 제거 ->피니시
00:41:319 (5) - 클랩추가
00:48:819 (2) - 서클추가
00:49:517 (3) - 서클추가
P A N wrote:
hi m4m :3[Easy]
I should say cute bg.. :3 /me save pic
00:09:052 (3) - move center to the left 1 grid and move tail to the right 1 grid then move 00:10:447 (4) down 1 grid for more blanket
00:44:634 (2) - make it curve: make center line at 400|180 and move tail to 388|216. better foe me
00:48:121 (3) - maybe try to draw slider like this? looks better
01:14:633 (5) - NC here? I think its weird when see (5,6...,10) on Easy and beginner and earn the hp too.
01:20:214 (3) - ^
01:25:796 (7) - ^ u can ignore nc suggestion.. just my opinion.[Normal]
00:06:261 (1,2) - why don't use this, I think its easier to play :3
00:30:331 (4) - make this blanket with (1) would be great
looks good.. orz[Hard]
00:31:900 (2) - what about 248|320? I guess its better :/
00:33:993 - try add note here D:
01:00:680 (5) - right 3 grid
01:22:831 (7,8,9) - move them down 1 grid would be great
01:23:005 (9) - forget NC?
[notice][SC's Insane]
01:13:063 (5) - right 1 grid
good diff
Good Luck
Sonnyc wrote:
Easy:
-- 음? 왜 틱2로 바꾸셨나요? 이지에 틱2는 매우 안어울려요
-- 스피너 하나 쯤은 있어야 할겁니다. 이지라면
00:10:447 (4,1) - 점프 없애주세요
00:42:540 (1) - 뉴콤 삭제
00:50:913 (1,2) - 점프 없애주세요
00:53:703 (1,2) - ^
00:56:493 (1,2) - ^ (이런 점을 쉬운 난이도에서 종종 실수하시는듯 합니다. 쉬운 난이도에서는 점프를 자제해 주시기 바랍니다.)
01:04:866 (3) - 뉴콤하면 좋을거 같아요
01:09:052 (3) - 커브 방향을 반대로 하면 좋을듯요. (ctrl+H했을때의 모양)
01:12:541 (5) - 뉴콤?
01:17:424 (1) - 시작에 피니시 빼먹으셨어요
Normal:
00:11:493 (1) - 노말이라면 삭제하는게 더 자연스러울거 같아요
00:20:214 (1) - 중간에 피니시 삭제
00:22:307 (3) - 시작에 피니시 삭제
00:48:121 (1) - 음 제 생각에는 시작과 끝에 피니시 넣고 리버스에는 지우는게 더 나을거라고 봐요
01:05:214 (4) - 뉴콤
01:09:052 (5) - 뉴콤?
01:14:633 (4) - ^
01:20:214 (5) - ^
01:25:796 (5) - ^
Hard:
00:21:435 (1,2,3) - 간격에 신경써 주세요. 매우 헷갈립니다
01:08:005 (5) - 여기는 점프 있으니까 뉴콤해주세요
01:13:586 (4) - ^
01:25:447 (6) - (455,240)에 놓으시면 (4)의 반복을 피하고 더 읽기 좋은 패턴이 나올거 같아요
01:26:493 (3) - 리버스 추가
SC's Insane:
00:00:331 (1) - 삭제. 굳이 추가할 리듬은 아니라고 봐요. 음악이 불완전하게 시작한 시점에서..
00:22:656 (4) - 뉴콤
00:38:528 (2,3) - ctrl+G하시고 힛사 조절<< 좀 단조로움을 피할 수 있을듯요
00:45:854 (2) - 노트와 1/2 슬라이더로 나누는게 노래와 잘 맞을 듯요
01:01:726 (4,5,6,7,1) - 음,, 여기도 연타를 0.60x 가까이 할 수 ,, 없나요? 없다면 할수 없고요<<
01:05:563 (5) - 뭐랄까 1/2 하다가 연타가 나왔으니 뉴콤?
01:13:586 (6) - ctrl+G?
01:26:145 (2) - 시작의 피니시 제거
01:27:017 (9) - 피니시 제거
01:27:191 (1) - 시작에 피니시 추가
>_<!! 감사합니다~MineC24 wrote:
늦었지만 한번 모딩해봅니다~ (요청대로 Taiko 맵만...)KG's Muzukashii00:21:174 (8) - remove this (So hard this pattern)
00:21:348 (9) - move -> 00:21:435
00:40:970 - add d and remove 00:41:145 (1). Next, add d at 00:41:319 (http://puu.sh/3acOG.jpg)
01:04:604 (10) - remove this (So hard and awkward)
01:16:028 (2) - remove thisKG's Oni00:35:389 - add d or k?
01:20:825 - imo, add d0gre's Oni00:38:355 (1) - imo, k
01:15:418 - add d
GL
Thanks for tour modMineC24 wrote:
KG's Muzukashii00:21:174 (8) - remove this (So hard this pattern)
00:21:348 (9) - move -> 00:21:435 fixed
00:40:970 - add d and remove 00:41:145 (1). Next, add d at 00:41:319 (http://puu.sh/3acOG.jpg) fixed
01:04:604 (10) - remove this (So hard and awkward) fixed into ddd ddd
01:16:028 (2) - remove this no fixedKG's Oni00:35:389 - add d or k? add a d on 00:35:389 - and delete d on 00:35:563 -
01:20:825 - imo, add d no fixed
ok!kg2161012 wrote:
Thanks for tour modMineC24 wrote:
KG's Muzukashii00:21:174 (8) - remove this (So hard this pattern)
00:21:348 (9) - move -> 00:21:435 fixed
00:40:970 - add d and remove 00:41:145 (1). Next, add d at 00:41:319 (http://puu.sh/3acOG.jpg) fixed
01:04:604 (10) - remove this (So hard and awkward) fixed into ddd ddd
01:16:028 (2) - remove this no fixedKG's Oni00:35:389 - add d or k? add a d on 00:35:389 - and delete d on 00:35:563 -
01:20:825 - imo, add d no fixed
Muzukashii:http://puu.sh/3aRZR
Oni:http://puu.sh/3aRZY
Thanks! ^^_Erra_ wrote:
Hi~ \^~^/
m4m
General
Resee tags & audio leadin in HabiHolic diff
Hard
00:01:900 (3) - add finish(clap on your own)
HabiHolic
Look in General
add video
00:06:261 (1) - clap
SC's Isnane
00:01:900 (1) - clap
감사합니다~!StaticSphere wrote:
어느 호구의 M4M...
[Hard]
00:35:738 (1) - 여기 조금만 더 위로 올려주시는 게 낫지 않을라나여? 뭐 의도하신 거면 상관없다만..
..하드 끝
ㅋㅋㅋㅋㅋㅋㅋㅋㅋ큐큐ㅠ큐큐ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ......
[HabiHolic]
일단 BGA 재생이 안되는 데.. 고쳐주세요..
00:09:400 (1,2,3,4) - 차라리 정사각형으로 하시는 게 더 좋지 않을까여?
00:38:354 (9,1) - 9 에 그냥 뉴콤 넣으시는 게 어떠실런지..
01:09:052 (5) - 여기에도 뉴콤 필요할 것 같은데요..
그 이상은 못합니다.
네 ㅇㅇ.
ㅇㅅ;
ㅠㅠㅠ.. 안습한 저의 모딩받는게 너무 슬퍼요 ㅠㅠ...[Kanbe Kotori] wrote:
아 이런말 하면 안되지만 모딩이 안습하네요...
는 나도 그럴말할 처지가 안되는구나... 후샏...
금요일날 모딩해드릴게염 + 스타 드세여.
Thanks! Natsu ^^Natsu wrote:
Hi mod as you requestInsane:
- 00:00:331 You should add a circle here reason is so important sound in the song If you follow it add finish on it plz
00:05:563 (7) - conver this one in 1/2 slider reason is cuz th vocal is a little long a circle dont follow that very good imo
00:05:912 same as above
00:11:319 (4,5,6) - maybe put they in a straigh line or stack they since the actual away is not natural but that is just my point of view
00:13:935 add finish this pint fit alot with it
00:23:616 remove this circle is not following nothing on music
00:39:749 convert this one in 1/2 slider since sound is long here same reason as 00:05:563
00:44:982 (7,8,9,10,11) - this sound really bad maybe remove son whistles?
00:45:505 add circle? or convert previous circle in 1/2 slider
00:57:714 (4,5) - this jump so big in the slowdown of the song imo maybe you can reduce a little the distance
01:27:976 add a spinner following t he vocals?Hard:
- HP and OD +1
00:00:331 same as insane
00:07:482 add circle so important vocal here feel weird when you play it
00:19:866 this repeat slider dont fit this part better just put 1/2 slider gonna follow better the music
01:11:493 this antijump just break the flow of music better unstack it gonna be more natural for play it
01:27:976 add a spinner following t he vocals?Normal:
- HP and OD +1 better diff spread
00:02:424 add circle this downbeat is important
00:05:214 - 00:05:912 this downbeats got important beats on music should be mapped
00:09:052 this spinner should finish on 00:11:145 gonna fit better the song
00:27:540 (2,3) - you was following rhythm very well there but you ignore this downbeat 00:28:238 you should add acircle or convert previous circle in 1/1 slider to fit better the song
00:53:005 this one should be a 1/1 slider imo
01:27:976 add a spinner following t he vocals?Easy:
HP and OD +1
00:01:028 - 00:01:377 this parts should be mapped since the vocals here are importants
00:02:424 - 00:02:773 same as above
00:03:819 - 00:04:168 - 00:04:517 I know this is easy but this parts have to be mapped are important in the song
00:18:819 add whistle maybe you forgert it
01:00:681 (2,3,1) - fix the distance plz
01:27:976 add a spinner following t he vocals?GL with this
12 days ago !? I couldnt notice sorry orzMineC24 wrote:
늦었지만 한번 모딩해봅니다~ (요청대로 Taiko 맵만...)KG's Muzukashii00:21:174 (8) - remove this (So hard this pattern)
00:21:348 (9) - move -> 00:21:435
00:40:970 - add d and remove 00:41:145 (1). Next, add d at 00:41:319 (http://puu.sh/3acOG.jpg)
01:04:604 (10) - remove this (So hard and awkward)
01:16:028 (2) - remove thisKG's Oni00:35:389 - add d or k? ✔ 00:38:703 changed to k instead~
01:20:825 - imo, add d0gre's Oni00:38:355 (1) - imo, k
01:15:418 - add d
GL
Thanks! AndreaAndrea wrote:
~General~~Easy~
- Tags between the difficulties are inconsistent, please make sure to fix this.
~Normal~
- 00:10:447 (4,1) - Spacing is wrong here, make sure to fix it with distance snap correctly.
- 00:21:610 (1) - Remove new combo from here.
- 00:23:005 (2) - Add a new combo here, the section actually begins there.
- 01:06:261 (1) - Add a finish on this note to emphasize the strong beat of the song and remove the whistle.
~Hard~
- 01:23:005 (5) - New combo due to the new stanza and music change.
~SC's Insane~
- Increase HP Drain by 1 tick to balance with the difficulty settings.
Pretty cool mapset, not much to say!
- Reduce Approach Rate by 1 tick to balance with the difficulty settings.
[Akita-Neru] wrote:
KG's Muzukashii
01:25:447 (1) - k?
00:24:488 (2) - move 00:24:400
00:27:714 (4) - d?
01:25:447 (1) - k?
0gre's Oni
00:11:406 - add d?
00:29:983 (2) - move 00:30:331
00:35:563 (1) - 00:35:912
00:59:197 - add note
01:00:592 - add k?
KG's Oni
00:07:482 - add d
00:07:656 - ^
00:08:877 - ^
00:08:964 - ^
00:11:319 - ^
00:11:406 - ^
00:11:493 - k?
00:33:993 - add d
01:04:778 - ^
01:08:877 - ^
01:27:104 - ^
so eazy...
good map
Thanks for your mod[Akita-Neru] wrote:
KG's Muzukashii
01:25:447 (1) - k? fixed
00:24:488 (2) - move 00:24:400 no fixed
00:27:714 (4) - d? no fixed
01:25:447 (1) - k?
KG's Oni
00:07:482 - add d no fixed
00:07:656 - ^ no fixed
00:08:877 - ^ no fixed
00:08:964 - ^ no fixed
00:11:319 - ^ no fixed
00:11:406 - ^ no fixed
00:11:493 - k? no fixed
00:33:993 - add d fixed
01:04:778 - ^ no fixed
01:08:877 - ^ no fixed
01:27:104 - ^
so eazy...
good map
ok!!kg2161012 wrote:
Thanks for your mod[Akita-Neru] wrote:
KG's Muzukashii
01:25:447 (1) - k? fixed
00:24:488 (2) - move 00:24:400 no fixed
00:27:714 (4) - d? no fixed
01:25:447 (1) - k?
KG's Oni
00:07:482 - add d no fixed
00:07:656 - ^ no fixed
00:08:877 - ^ no fixed
00:08:964 - ^ no fixed
00:11:319 - ^ no fixed
00:11:406 - ^ no fixed
00:11:493 - k? no fixed
00:33:993 - add d fixed
01:04:778 - ^ no fixed
01:08:877 - ^ no fixed
01:27:104 - ^
so eazy...
good map
Muzukashii:http://puu.sh/3qexu
Oni:http://puu.sh/3qeAq
I dont want to change anything for now[Akita-Neru] wrote:
0gre's Oni
00:11:406 - add d? ✖ sorry I dont like to put a note just right next to finishes
00:29:983 (2) - move 00:30:331
00:35:563 (1) - 00:35:912
00:59:197 - add note ✖ next to finishes
01:00:592 - add k? ✖ next to finishes
so eazy...
good map
Thanks!!Sanjenin Nagi wrote:
Taiko Mording but your choose.
D=REDNOTE
K=BLUENOTE
[KG's Muzukashiie166]00:46:377 (1) - Delete
00:46:552 - D add
00:50:389 - D ^
00:50:738 - D ^
01:18:296 - D ^
01:18:470 (1) - K
01:18:645 - D add
01:1819 (1) - Delete
01:18:993 - D add
[0gre's Onie166][Events]
//Background and Video events
Video,0,"Fantastic future.avi" << Del Video
01:07:308 (2) - K
01:07:483 (1) - D
complete :>>
Thanks
PS. 나도 만들어도 되요?
Thanks for your modSanjenin Nagi wrote:
[KG's Muzukashiie166]00:46:377 (1) - Delete
00:46:552 - D add no fixed
00:50:389 - D ^ no fixed
00:50:738 - D ^ no fixed
01:18:296 - D ^ fixed
01:18:470 (1) - K no fixed
01:18:645 - D add fixed
01:1819 (1) - Deleteno fixed
01:18:993 - D add no fixed
Thanks!! merchat7merchat7 wrote:
Hi, I decided to accept your m4m!
[General]
- As you don't have taiko in diff name, you may want to add it to tags to be searchable in game http://puu.sh/3w42X.jpg
- You forgot to add 0gre to tags in all diffs- The video is suppose to be 16:9, please fix thisHmm the ranked maps all have this video and the video still looks fine in widescreen, there's simply letterbox in 4:3 resolutions. Since peppy has still not implement toggle for old behavior, I guess you can keep this, but the source video is 16:9, just keep this in mind.
- 822kb for jpg seems too big, I would recommend 250-400kb for most images, but if you see a noticeable different when doing this, I guess it's fine.
[Easy]
00:02:076 (2) - A snare with a bass drum is really unfitting to me. I notice your custom whistle is a kick drum, I prefer if you put whistle instead.
00:04:866 (2) - ^
00:04:866 (2,1) - Align them on the x-axis? If not, I prefer if you move 00:06:960 (1,2) - more to the left.
00:09:052 (3,4) - I prefer repeating slider > hit circle over two sliders. I don't like the second slider since there is nothing in music on 00:10:447 so it felt weird to hit something on it and the hit circle emphasis the vocal.
00:25:796 (3,4) - Finish at end of (3) and begin + end of (4)?
00:31:378 (3) - I really don't hear anything for a cymbal sound here, I prefer no finish here.
00:36:960 (3) - ^
Also for hitsounding here, I prefer clap on the downbeat and whistle on the 3rd white tick.
00:48:121 (3,4) - Finish at end of (3), begin of (4)
01:00:679 (2,3,1,2) - Expected a pattern more like this http://puu.sh/3w4Q4.jpg, but if your interpretation here is different, I guess that's fine, I get a really back and forth feeling here.[01:04:168 (2) - is place at around x:336 y:204 then fix spacing for following note.
01:06:261 (1,2) - Repeating slider first then hit circle works much better imo.
I normally prefer a faster slider velocity and bigger distant snap for a cheerful like this, but I don't see any major problems here.
[Normal]
00:00:680 (1,3) - Prefer if whistle is used at end instead of claps, same reason as Easy.
00:15:331 (2) - I feel this placement is a bit uncomfortable to play, the rest of the section here have a very smooth flow, but here, it feels a bit abrupt. Try something like this? http://puu.sh/3w57v.jpg
00:20:214 (1,2,3) - Same as Easy regarding finish
00:25:796 (1) - I hear cymbal here so I really think there should be finish at begin. Same for end.
00:27:889 (3) - ^ Finish here. You may want to change the hitsound pattern in Easy to have Finish at the same spot as well.
00:31:377 (1) - and 00:36:959 (1) - I find these finishes unfitting.
00:49:866 (2,3) - Same as Easy.
00:52:133 (2,3) - I prefer if you rotate this 40 degree clockwise for something like this http://puu.sh/3w5lI.jpg
00:54:924 (2,3) - ^
00:57:714 (2,3) - ^
00:58:586 (3) - I don't think you should add finish at begin.
01:09:052 (1,2) - I like the sound of going back to default whistle here, default hitsound on the downbeat, s:c1 on 2nd white tick, default hitsound on 3rd then back to sc1 again on 4th. It's a lot of timing point spam though so if you don't like this it's fine. If you do this, try to add to other parts where this bell pattern plays e.g. 00:16:028 (3,4) - 01:21:610 (3,4) - etc. and in other diffs as well of course.
01:14:633 (1,2) - Finish at end of (1) and repeat of (2), I would do default whistle on begin and end of (2).
Hmm I think I mention all the places now where I feel there should be finish and where there shouldn't so I won't remention the finish suggestions anymore. Keep in mind they apply to all diffs so if you change something, be sure to change in other diffs as well. Nothing to really mention, I think you can do something interesting with hitsound by using default whistle though.
[Hard]
- Consider -1hp or -1 od
00:00:331 (1) - I would use default clap :S, but you have to move the red line back (negative offset) so if you don't want to do this, I guess it's fine.
00:00:680 - 00:05:912 - What happen to the hitsound here? Add something like Normal or put default whistle with bell sound here atleast. I would also put with vocals sometime like at 00:10:273 (1,2) - I would do whistle on begin of (1) and begin + end of (2). You can do this same hitsound pattern with 00:01:900 (4,5) - for example
00:06:261 (1,2) - Hmm sliders look a tad off to me, if looks alright to you then I guess it's fine.
00:38:354 (4) - Definitely use default whistle here.
00:43:935 (4,5) - ^
01:03:819 (2) - Keep spacing a bit more consistent here, place at x:144 y:224, the spacing change feel off to me.
01:08:005 (1,2,3) - Hmm, try something like this? http://puu.sh/3w5Yg.jpg
01:10:796 (5) - I would place it more like this http://puu.sh/3w616.jpg
01:13:586 (1,2,3) - Same as 01:08:005. I do not feel current placement represent the feeling of the bell sounds well. Maybe something like this, but it doesn't flow too well to 01:14:633 (1) - http://puu.sh/3w67R.jpg
01:15:331 (3) - Incase I forgot to mention, finish really doesn't fit here imo.
You need default whistle for this diff, try adding it as custom drum whistle then do drum additions. Hitsound sound noticeable empty for me, but I guess most people don't notice so perhaps it's fine. I would be sad though I feel a few jumps would do this map some good, but it looks alright to me.
[Insane]
00:23:703 (2) - Prefer this spaced out.
00:45:069 (8,9,10) - Not fond of kick drum sound here. Prefer nothing here.
I don't have anything to say about this without nitpicking, I like it and I'm fine with hitsounding decisions here.
Hmmm, the hitsound in Hard sound noticeably empty to me which is weird since I find the hitsounding in Insane quite good. I hope you check through Hard a bit, I think ti's the weakest diff here.
Two stars, one for song and one for clean mapset. Definitely very close to rank.
Good luck!
http://puu.sh/3xDr3.zipSanjenin Nagi wrote:
Taiko Mording but your choose.
D=REDNOTE
K=BLUENOTE
[0gre's Onie166][Events]
//Background and Video events
Video,0,"Fantastic future.avi" << Del Video
01:07:308 (2) - K
01:07:483 (1) - D
complete :>>
Thanks
PS. 나도 만들어도 되요?
about 20 hours ago0gre wrote:
http://puu.sh/3xDr3.zipSanjenin Nagi wrote:
Taiko Mording but your choose.
D=REDNOTE
K=BLUENOTE
[0gre's Onie166][Events]
//Background and Video events
Video,0,"Fantastic future.avi" << Del Video
01:07:308 (2) - K
01:07:483 (1) - D
complete :>>
Thanks
PS. 나도 만들어도 되요?
fixed ! thx