maaf.. saya pengen mapset std dan buatan saya doang '3'
thanks for mod and star :3AlpacaCokelat wrote:
Hello, from queue
noob modder, so mostly suggestions
[General][Easy]
- All preview time should be 01:04:489 -
01:04:489 - this section still have the emphasis, too bad the kiai ends there, kinda feels empty imo. I suggest you to add a flash kiai before it ends
And i suggest you to add more clap in your hitsound pattern :3
- OD+1?
00:47:922 (2,1) - sorry, nazi, should stack properly
overall is fine to me
[Normal]
- 00:03:593 (1,2,3) - prefer if you do the same hitsound pattern with 00:00:011 (1,2,3) - nope, I will keep this cuz sound still fit with music imo~
00:16:130 (1) - add clap at slider's end
00:34:489 (5) - nc?
00:31:130 (2) - the previous slider ends at upbeat, and this circle ends at the next downbeat, so the gap is a bit long imo, only suggestion, maybe you can move this circle to 00:31:130 - I'm not follow your suggestion, but I add circle in 00:30:907
01:01:802 (3) - align with 01:00:907 (1) - ?
[Hard]that's all =w= u p r o
- 01:09:862 (1) - it's touching the percent board and nearly touching the scores, you should change the position in my screen isn't touching lol. fixed anyway
suggestion for Survive diff : CS-1 /runs such a small circles like that are used for insane diff with simple rhythm pattern, but your insane diff has some difficult rhythm. though it's only suggestion but I guess current cs is fine ;-;
ok that's all, sorry for poor mod, and good luck~
thanks~CDFA wrote:
I can't think of a funny statement to put here so um yeah.
Insane:
00:10:310 (5) - Add clap on beginning of slider same as normal
00:17:250 (5) - Add clap on repeat ^
00:24:190 (5,6,7,8) - Not sure why jumps like oh no. It doesn't seem fitting, nor is there a new combocolor indicating such. kay, will do something '3'
00:35:832 (1) - My arm is wanting to go left of the previous note, but this is placed to the right, making me force myself to go there. ..
01:05:832 (4) - Try avoiding this overlap
Hard:
Tick rate 2? This will make the quarter note triplets much easier to read.same as in normal
01:20:160 (5) - This might be better finishing the diamond pattern rather than being an oddly placed jump.not following your suggestion, but I do ctrl+g (5) & (6)
Normal:
Tick Rate 2. Same reason as hard ng, I want to think again later
00:05:384 (1) - Allow for more space after this spinner for the normal player.
00:10:310 (4) - Add clap no because whistle already in there and if add clap the sound become weird for me
00:57:996 (2) - Make this curve more notable
01:07:623 (3) - Add drumwhistle on beginning of slider but I want whistle sound for piano in music
01:18:817 (1) - Make this curve more pronounced. Right now it's not kawaii
Easy:
00:00:011 (1) - Maybe extend this slider and all others to the 4th white tick, instead of having it end randomly on a blue tick (I know it goes with the music, but this might be easier to follow)
01:08:071 (1) - The sliderspeed is too slow to make this kind of slider, make a regular curve :3
nyan nyan~
yeah, i doubt about bg-- so change thenBoWAct wrote:
:D Hi~ from #modreq
[General]Placing by the constant distance between notes is recommended Easy and Normal
- Background images must be at a maximum of 1024x768 pixels.
Although 1024x768 is recommended, most background ratios that are 4:3 should also work reasonably well (for example, 800x600). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen).
[Easy][Normal]
- 00:44:339 (2) - this object is too close from the previous object
- 00:46:130 (4) - this object is too close from the previous object
Good Luck!
- 00:08:519 (2) - this object is too far from the previous object
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