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TOKINE - Negai o Yobu Kisetsu [Osu|Taiko]

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Total Posts
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Topic Starter
Coro
This beatmap was submitted using in-game submission on Monday, June 8, 2015 at 5:10:04 PM

Artist: TOKINE
Title: Negai o Yobu Kisetsu
Source: Touhou Musou Kakyou -A Summer Day's Dream-
Tags: maikaze ova Sayaka- m1223961117 dialgadu77 neonat tv size opening
BPM: 170
Filesize: 23970kb
Play Time: 01:29
Difficulties Available:
  1. 117's Lunatic (4.13 stars, 317 notes)
  2. 77's Hard (2.93 stars, 195 notes)
  3. Futsuu (1.92 stars, 177 notes)
  4. Kantan (1.24 stars, 94 notes)
  5. Muzukashii (2.69 stars, 297 notes)
  6. neonat's Normal (1.76 stars, 94 notes)
  7. Oni (3.32 stars, 447 notes)
Download: TOKINE - Negai o Yobu Kisetsu
Download: TOKINE - Negai o Yobu Kisetsu (no video)
Information: Scores/Beatmap Listing
---------------


Some skin elements by loveFantasy, sherrie__fay (used with permission).
neonat's Normal by neonat
77's Hard by Sayaka-
117's Lunatic by DreaM117er
DakeDekaane
Hi o/
Summoned here because M4M~

[General]
:!: Your mp3 file seems to be 320kbps, please reduce the bitrate.
Looking at AIMod, told me that reversearrow's dimensions must be 128x128, actuals are 80x80
You could start the first kiai for all diffs in 00:01:897, but consider removing it.
End the last kiai in all diffs in 01:22:897, aesthetics purpose.

Make the Audio lead-in be the same, in osu! diffs is 2007 and in Taiko 1996.

[Easy]
The slider velocity is too high for a beginner, consider reducing it at least to 1.00, beat placement is ok, just some suggestion for combos, that looked pretty short.
00:37:192 (1) - Remove NC
00:40:016 (1) - ^
00:42:839 (1) - ^
00:53:428 (1) - ^
00:54:134 (1) - ^
00:54:840 (1) - ^
00:57:662 (1) - I think this could sound better if you move it 1/2 beat earlier.
01:16:721 (1) - Remove NC

[Kantan]
I felt the speed a bit fast, maybe reduce to 1.2?
I thought I misclicked and hit Futsuu, there are too much objects for a Kantan, I'd suggest to remove some of the one I'll point below.
00:02:603 (5) -
00:05:427 (11) -
00:08:250 (17) -
00:11:074 (23) -
00:12:486 (26) -
00:14:603 (31) -
00:17:427 (37) -
00:20:250 (43) -
00:21:662 (46) -
00:36:133 (70) - Maybe
00:38:603 (75) -
00:42:838 (84) -
00:45:662 (90) -
00:48:485 (96) -
00:51:309 (102) -
01:02:604 (125,126) -
01:13:898 (150,153) -
01:19:544 (163) -
01:20:603 (165) -
01:20:956 - Maybe something like this, I think 1/2 patterns are too much for Kantan.


[Futsuu]
As in Kantan, maybe reduce the speed to 1.2
As above, I felt too much objects for a Futsuu, I'd suggest deleting some, unless I said something else, like these:
00:03:838 (13) -
00:10:191 (37) -
00:11:074 (41) - Move to 00:11:250
00:13:015 (48) -
00:14:074 (53) -
00:16:721 (63) - Move to 00:16:544 -
00:17:251 (66) -
00:19:544 (76) -
00:22:368 (88) -
00:22:898 (90) -
00:23:780 (94) - d
00:29:957 (113) - Move to 00:29:603 -
00:43:720 (162) - d
01:13:015 (267) -
01:14:427 (273) -
01:21:662 (302) -
01:22:368 (306) -

[Muzukashii]
00:23:427 (122) - Maybe d?
00:29:603 - Add a d.
00:59:250 (266,267,268) - kdk

Oni looked fine.

That's all from my part, nice song, good luck /o/
Topic Starter
Coro

DakeDekaane wrote:

Hi o/
Summoned here because M4M~

[General]
:!: Your mp3 file seems to be 320kbps, please reduce the bitrate. fixed
Looking at AIMod, told me that reversearrow's dimensions must be 128x128, actuals are 80x80 if I change it it screws up the skin orz
You could start the first kiai for all diffs in 00:01:897, but consider removing it. fixed 1st kiai
End the last kiai in all diffs in 01:22:897, aesthetics purpose. fixed

Make the Audio lead-in be the same, in osu! diffs is 2007 and in Taiko 1996.

[Easy]
The slider velocity is too high for a beginner, consider reducing it at least to 1.00, beat placement is ok, just some suggestion for combos, that looked pretty short. fixed the sv to 1.0
00:37:192 (1) - Remove NC
00:40:016 (1) - ^
00:42:839 (1) - ^
00:53:428 (1) - ^
00:54:134 (1) - ^
00:54:840 (1) - ^
00:57:662 (1) - I think this could sound better if you move it 1/2 beat earlier.
01:16:721 (1) - Remove NC

[Kantan]
I felt the speed a bit fast, maybe reduce to 1.2? fixed
I thought I misclicked and hit Futsuu, there are too much objects for a Kantan, I'd suggest to remove some of the one I'll point below.
00:02:603 (5) -
00:05:427 (11) -
00:08:250 (17) -
00:11:074 (23) -
00:12:486 (26) -
00:14:603 (31) -
00:17:427 (37) -
00:20:250 (43) -
00:21:662 (46) -
00:36:133 (70) - Maybe
00:38:603 (75) -
00:42:838 (84) -
00:45:662 (90) -
00:48:485 (96) -
00:51:309 (102) -
01:02:604 (125,126) -
01:13:898 (150,153) -
01:19:544 (163) -
01:20:603 (165) -
01:20:956 - Maybe something like this, I think 1/2 patterns are too much for Kantan.

all changed

[Futsuu]
As in Kantan, maybe reduce the speed to 1.2
As above, I felt too much objects for a Futsuu, I'd suggest deleting some, unless I said something else, like these:
00:03:838 (13) -
00:10:191 (37) -
00:11:074 (41) - Move to 00:11:250
00:13:015 (48) -
00:14:074 (53) -
00:16:721 (63) - Move to 00:16:544 -
00:17:251 (66) -
00:19:544 (76) -
00:22:368 (88) -
00:22:898 (90) -
00:23:780 (94) - d
00:29:957 (113) - Move to 00:29:603 -
00:43:720 (162) - d
01:13:015 (267) -
01:14:427 (273) -
01:21:662 (302) -
01:22:368 (306) -
all changed

[Muzukashii]
00:23:427 (122) - Maybe d? I prefer k
00:29:603 - Add a d. added
00:59:250 (266,267,268) - kdk doesn't fit the pattern, sorry

Oni looked fine.

That's all from my part, nice song, good luck /o/
Kurokotei
May i make any std diff please?

EDIT: offset is wrong, it should be 550
Topic Starter
Coro
Not accepting GD for this map, sorry I changed my mind
mingmichael
hey Coro, here the mods that you requested to me :)

[General]
  • please delete the 1st kiai time at 00:01:961 (3) - until 00:24:547 (43) - . why? because you can see on the aimod (ctrl shift a). you're kiai time is more than 1/2 of your song, and then i will be unrankable :( change it
[Kantan]

  • good structure >w<
    hmmm the OD HD and AR, can be change to be 3 too :) but if those are 2, i think it's not a problem
  1. 00:00:550 (1) - d. it's for the drums hit :) better than you put i recommend you to put D cymbal at 00:01:961 (3) - , because at at 00:01:961 (3) - is the opening of the song
  2. 00:02:312 (4) - change d to be k. it's will be harmonious than d :)
  3. so, those are like this~ you can see here http://puu.sh/2SBnT.jpg
[Futsuu]
  • the 2notes with dk or kd is too hard for futsuu diff :( like this http://puu.sh/2SB1j.jpg . i ever made one futsuu diff too and than i used the dk or kd notes. and the some modders said if those notes are too hard for futsuu diff. here you can see the comment http://puu.sh/2SB3g.png. so, it's better to you kk or dd or only use 1/1 notes
    i think those notes should be changed by you later :)

    now i give the general mods for you :) here
  1. 00:00:550 (1,2) - change to be d k. for the drum hits :) (the reason for the 00:00:550 (1) - is same like kantan diff) the sound will be weird if you put the cymbal of those notes...
  2. 00:01:959 (6) - change d to be D. the reason is same like kantan diff. it's for the opening sound of your song :) because the real song appear at 00:01:959 (6) -
  3. 00:23:665 (85) - change to be k. hmm, i saw if your stucture for 5notes are k d d d k. i think some moment it should be change to make the sound better, and make some variation notes :)
[Muzukashii]
  1. 00:00:550 (1,2) - d k. same like futsuu diff for the reason
  2. 00:01:959 (9) - D. same reason like kantan and futsuu diff
  3. 00:07:606 (37) - D. cymbal here
  4. 00:21:724 (113) - k. why? because you can hear if that's a "glass" sound here. but it's not problem if you don't change it, because you still use the pattern the before notes that k d d d k d d
  5. 00:22:077 (114,115,116,117,118,119,120,121) - d k ddd k d d. the piano high sound is at 00:22:253 (115) - . and then 00:23:136 (121) - still d because it's piano low sound there
  6. 00:46:783 (213) - D cymbal?? can you tell me the reason.____. it's better put that cymbal at 00:47:136 (214) -
    so, i think it's better change it to be 00:46:785 (213) - k and then 00:47:136 (214) - D
[Oni]
  • your HP OD AR....... those are too extream 8._________. that's not any taiko diffs until 8... change it to 5 or 6 for oni diff
  1. 00:00:550 (1,2) - d k. the reason is same like kantan futsuu and muzukashii diff
  2. delete 00:01:694 (8) - and 00:01:871 (10) - . why? it's for make a D cymbal at 00:01:959 (11) - . if it's still kkddkkddd, the cymbal can not be put at the last, because after stream isn't allowed to put D or K cymbal. so, i recommend you to that :D here you can see if you're confused about what i mean @_@// http://puu.sh/2SBEx.jpg
  3. 00:10:959 (63,64,65) - kdd or kdk. for the piano sound
  4. 00:22:430 (140) - "glass" sound here~ put k. but if you stilll want to used d, i think not problem :)
  5. 00:22:959 (145) - k?
  6. please delete this 00:24:459 (157) - why? let see this http://puu.sh/2SBKy.png or you can read this full https://osu.ppy.sh/wiki/Taiko_Ranking_Criteria
  7. 00:35:488 (210,211) - k k. it's really weird if you put K K cymbal there._.
  8. 00:46:783 (270) - change D to be k, and then put D cymbal here :) 00:47:136 (271) -
  9. 00:57:371 (322,323,324,325,326) - ddkkd, make more variation notes. don't always ddddk. remmember, this's oni, please make a bit hard
  10. 01:09:371 (398,399,400,401,402) - kkdkd
  11. 01:15:724 (440,441) - k k. those are vocal sound
  12. 01:16:077 (442,443,444) - dkd, make more variation notes
  13. 01:22:606 (487) - put k. it's toooooooo easy stream for oni if the patterns are kkddddd d D @_@
mintong89
hi

this mp3 quality is better

http://puu.sh/2Tfvv
Topic Starter
Coro

mintong89 wrote:

hi

this mp3 quality is better

http://puu.sh/2Tfvv
I'm not sure it is, mine is from the OST.
Topic Starter
Coro

mingmichael wrote:

hey Coro, here the mods that you requested to me :)

[General]
  • please delete the 1st kiai time at 00:01:961 (3) - until 00:24:547 (43) - . why? because you can see on the aimod (ctrl shift a). you're kiai time is more than 1/2 of your song, and then i will be unrankable :( change it changed.
[Kantan]

  • good structure >w<
    hmmm the OD HD and AR, can be change to be 3 too :) but if those are 2, i think it's not a problem
  1. 00:00:550 (1) - d. it's for the drums hit :) better than you put i recommend you to put D cymbal at 00:01:961 (3) - , because at at 00:01:961 (3) - is the opening of the song sorry, I want to keep the finishes... it's good for opening.
  2. 00:02:312 (4) - change d to be k. it's will be harmonious than d :)
  3. so, those are like this~ you can see here http://puu.sh/2SBnT.jpg
I kept my pattern, but changed to d to k.

[Futsuu]
  • the 2notes with dk or kd is too hard for futsuu diff :( like this http://puu.sh/2SB1j.jpg . i ever made one futsuu diff too and than i used the dk or kd notes. and the some modders said if those notes are too hard for futsuu diff. here you can see the comment http://puu.sh/2SB3g.png. so, it's better to you kk or dd or only use 1/1 notes
    i think those notes should be changed by you later :) I'm not sure, I think it's about alright for Futsuu :P otherwise it's not much harder than kantan and too much difference from muzukashii

    now i give the general mods for you :) here
  1. 00:00:550 (1,2) - change to be d k. for the drum hits :) (the reason for the 00:00:550 (1) - is same like kantan diff) the sound will be weird if you put the cymbal of those notes... sorry, I want to keep the finishes... it's good for opening.
  2. 00:01:959 (6) - change d to be D. the reason is same like kantan diff. it's for the opening sound of your song :) because the real song appear at 00:01:959 (6) - changed.
  3. 00:23:665 (85) - change to be k. hmm, i saw if your stucture for 5notes are k d d d k. i think some moment it should be change to make the sound better, and make some variation notes :) changed.
[Muzukashii]
  1. 00:00:550 (1,2) - d k. same like futsuu diff for the reason ^
  2. 00:01:959 (9) - D. same reason like kantan and futsuu diff changed.
  3. 00:07:606 (37) - D. cymbal here changed.
  4. 00:21:724 (113) - k. why? because you can hear if that's a "glass" sound here. but it's not problem if you don't change it, because you still use the pattern the before notes that k d d d k d d changed.
  5. 00:22:077 (114,115,116,117,118,119,120,121) - d k ddd k d d. the piano high sound is at 00:22:253 (115) - . and then 00:23:136 (121) - still d because it's piano low sound there changed.
  6. 00:46:783 (213) - D cymbal?? can you tell me the reason.____. it's better put that cymbal at 00:47:136 (214) -
    so, i think it's better change it to be 00:46:785 (213) - k and then 00:47:136 (214) - D changed.
[Oni]
  • your HP OD AR....... those are too extream 8._________. that's not any taiko diffs until 8... change it to 5 or 6 for oni diff changed.
  1. 00:00:550 (1,2) - d k. the reason is same like kantan futsuu and muzukashii diff ^
  2. delete 00:01:694 (8) - and 00:01:871 (10) - . why? it's for make a D cymbal at 00:01:959 (11) - . if it's still kkddkkddd, the cymbal can not be put at the last, because after stream isn't allowed to put D or K cymbal. so, i recommend you to that :D here you can see if you're confused about what i mean @_@// http://puu.sh/2SBEx.jpg I want to keep the stream, so I'll just forget about the finish.
  3. 00:10:959 (63,64,65) - kdd or kdk. for the piano sound changed.
  4. 00:22:430 (140) - "glass" sound here~ put k. but if you stilll want to used d, i think not problem :) changed.
  5. 00:22:959 (145) - k? changed.
  6. please delete this 00:24:459 (157) - why? let see this http://puu.sh/2SBKy.png or you can read this full https://osu.ppy.sh/wiki/Taiko_Ranking_Criteria removed finish.
  7. 00:35:488 (210,211) - k k. it's really weird if you put K K cymbal there._. sorry, I'm keeping this.
  8. 00:46:783 (270) - change D to be k, and then put D cymbal here :) 00:47:136 (271) - changed.
  9. 00:57:371 (322,323,324,325,326) - ddkkd, make more variation notes. don't always ddddk. remmember, this's oni, please make a bit hard changed to kdkkd.
  10. 01:09:371 (398,399,400,401,402) - kkdkd sorry, kkddd sounds better.
  11. 01:15:724 (440,441) - k k. those are vocal sound changed.
  12. 01:16:077 (442,443,444) - dkd, make more variation notes changed.
  13. 01:22:606 (487) - put k. it's toooooooo easy stream for oni if the patterns are kkddddd d D @_@ sorry if it's easy, but adding k doesn't fit.
Kurokotei
Hi coro~

Here is my hard diff: http://puu.sh/2VWh2.osu

Add my name to the tags plz
-xNaCLx-
Hi, taiko mod from my queue >.0"

All of them are suggestions, ignore them if you dont like it.

[Oni]
00:01:167 - add d
00:22:959 (147) - d
01:15:547 (442) - d

[Muzu]
01:20:665 (370) - d

[Futsuu]
00:06:724 (22) - delete
00:34:783 (121) - d
00:44:312 (156,157,158,159,160,161,162,163,164,165) - add some k here? maybe 158 and 162?

[Kantan]
no problem~

Good luck to rank :D
Topic Starter
Coro

NewibornCLivee wrote:

Hi, taiko mod from my queue >.0"

All of them are suggestions, ignore them if you dont like it.

[Oni]
00:01:167 - add d no thanks :P
00:22:959 (147) - d done
01:15:547 (442) - d done

[Muzu]
01:20:665 (370) - d done

[Futsuu]
00:06:724 (22) - delete done
00:34:783 (121) - d done
00:44:312 (156,157,158,159,160,161,162,163,164,165) - add some k here? maybe 158 and 162? done

[Kantan]
no problem~

Good luck to rank :D
Uchiha_sorayuki
Random Taiko modding :)
most of them are suggestion, ignore if you want
General
decrease the sound in timing because it is too loud, i suggest change it to 85%

Kantan
it kind of futsuu to me
OD and HP=1 are too low increase them to 2 or 3, dont make it too many something like this 00:03:724 (6,7,8) - in kantan

00:03:018 (5) - d is more fit
00:03:724 (6,7) - delete those notes, for kantan it must be easy
00:05:841 (10) - d is more fit
00:06:547 (11,12) - delete those notes, for kantan it must be easy
00:09:371 (16,17) - delete those notes, for kantan it must be easy
00:11:488 (20) - d is more fit
00:12:900 (22,23) - delete those notes, for kantan it must be easy
00:14:312 (25,26) - d d is more fit
00:15:724 (27,28) - delete those notes, for kantan it must be easy
00:17:841 (31) - d is more fit
00:19:255 (34) - delete the k
00:23:136 (39) - delete the k
00:35:136 (58,59,60,61) - i dont like these pattern in kantan, delete some

Futsuu
HP= 4

00:12:194 (41,42,43) - d d d fits more
00:27:018 (95) - change to d, k in 00:27:371 (96) -
00:28:785 (100) - change to k
00:48:018 (167,172,177,182,185,187,190,203) - delete these note, because too many compilcated notes in futsuu
check for these notes in the kiai and 00:36:197 - around here too....forgot
01:08:312 (240,241,242,243,244,245) - make them simpler like k k in 240 and 242 and delete 241
01:12:547 (256) - d fits
01:18:194 (276) - ^
01:19:606 (281,282,283,284,285,286) - make them simpler

Muzukashii

00:13:077 (66) - change k for variations
00:18:018 (91,92,93,94) - do it like this 00:15:194 (76,77,78,79) -
00:18:724 (96) - change k for variations
00:23:841 (124,125) - try use k k k
00:29:136 (141) - change to k
00:43:783 (201) - d fits
00:55:077 (247,248,249,250) - try k d k d
01:00:194 (270) - d fits
01:06:902 (304) - d fits
01:18:194 (358) - ^
Topic Starter
Coro

Uchiha_sorayuki wrote:

Random Taiko modding :)
most of them are suggestion, ignore if you want
General
decrease the sound in timing because it is too loud, i suggest change it to 85% okay

Kantan
it kind of futsuu to me
OD and HP=1 are too low increase them to 2 or 3, dont make it too many something like this 00:03:724 (6,7,8) - in kantan okay

00:03:018 (5) - d is more fit I prefer k, sorry
00:03:724 (6,7) - delete those notes, for kantan it must be easy it's pretty easy already, and it sounds too empty without them.
00:05:841 (10) - d is more fit I prefer k, sorry
00:06:547 (11,12) - delete those notes, for kantan it must be easy ^
00:09:371 (16,17) - delete those notes, for kantan it must be easy ^
00:11:488 (20) - d is more fit ^
00:12:900 (22,23) - delete those notes, for kantan it must be easy ^
00:14:312 (25,26) - d d is more fit ^
00:15:724 (27,28) - delete those notes, for kantan it must be easy ^
00:17:841 (31) - d is more fit ^
00:19:255 (34) - delete the k ^
00:23:136 (39) - delete the k ^
00:35:136 (58,59,60,61) - i dont like these pattern in kantan, delete some I think it's fine ._.

Futsuu
HP= 4 okay

00:12:194 (41,42,43) - d d d fits more see, the reason I prefer k is because these beats fall on alternate white ticks ._.
00:27:018 (95) - change to d, k in 00:27:371 (96) - alt white tick
00:28:785 (100) - change to k ^
00:48:018 (167,172,177,182,185,187,190,203) - delete these note, because too many compilcated notes in futsuu I want to keep these, sorry
check for these notes in the kiai and 00:36:197 - around here too....forgot ^
01:08:312 (240,241,242,243,244,245) - make them simpler like k k in 240 and 242 and delete 241 ^
01:12:547 (256) - d fits okay
01:18:194 (276) - ^ okay
01:19:606 (281,282,283,284,285,286) - make them simpler ^

Muzukashii

00:13:077 (66) - change k for variations okay
00:18:018 (91,92,93,94) - do it like this 00:15:194 (76,77,78,79) - no thanks, I want to vary it
00:18:724 (96) - change k for variations okay
00:23:841 (124,125) - try use k k k I prefer not to
00:29:136 (141) - change to k alt white ticks
00:43:783 (201) - d fits okay
00:55:077 (247,248,249,250) - try k d k d I want to end in k, so no
01:00:194 (270) - d fits okay
01:06:902 (304) - d fits okay
01:18:194 (358) - ^ okay
RandF
Good song! :)

let me mod only standard-map

[General]
  1. the dimension of "reversearrow.png" must be changed from 80*80 to 128*128
  2. Preview points of all diff should be 00:58:432- (easy and normal should be fixed)
  3. It is better to declease the volume of normal-hitsound more. What about 60%~70%? Soft-hitsound is no problem, I think
[Easy]
  1. According to AI mod, many notes are out of alignment. please recheck
  2. 00:01:961- add note and NC
  3. 00:09:371 (1) - no NC
  4. 00:53:491 (2,4) - For easy-diff, this overlap is too difficult, i think
  5. 00:59:841 (2) - delete the note and add a slider ended at 01:00:197
  6. 01:01:255 (4) - it sounds better to shorten the slider like the following
  7. 01:06:900 (4) - not reverse. it is a little uncomfortable because there is same reverse-silider after it
  8. 01:12:547 (3) - reduce the number of reverse or add note or slider instead of revrese
  9. 01:15:373 (1,2) - ^
[Normal]
  1. 00:10:432 (5) - NC
  2. 00:24:549~00:35:844 - soft-hitclap is not suited for this area. I suggest no clap or preparing custum hit-sound
  3. 00:30:197 (4,1) - distance spacing should be 1.0x
  4. 01:09:726 (1) - the number of reverse is too many. reduce it
  5. 01:21:902 (2,4) - avoid overlaping
  6. I think you should reduce to use short sliders of 177msec
[77's Hard]
  1. Dstance spacing is same as normal and easy. I suggest it change longer
  2. 00:14:667 (1,2) - this jump is too hard
  3. 00:39:726 add a note
  4. 00:52:608^
  5. 00:56:314 (3,4) - exchange the position of them
[Summer Dream]
  1. I suggest to change SV and DS higher
  2. 00:35:491 (10) - clap or finish
  3. 00:57:549 (7,8,9,10,11) - just before Kiai-time, I like there is a little change of rhythm. How about the following?
  4. 01:18:020 (2,3,4,5) -DS should be 1.0x or make jump
  5. 01:22:961 (1) - the sppiner end is at 01:25:255 and use soft-hisound

I like note rolling like this map! (but cannot clear that :o )
~Good Luck~
Kurokotei

RandomEffect wrote:

Good song! :)
[77's Hard]
  1. Dstance spacing is same as normal and easy. I suggest it change longer it's the normal spacing for a hard, i think
  2. 00:14:667 (1,2) - this jump is too hard changed
  3. 00:39:726 add a note added
  4. 00:52:608^ i follow the voice here, so no
  5. 00:56:314 (3,4) - exchange the position of them yeah, the flow is better, changed
Thanks for the mod!

Diff: http://puu.sh/31DD5.osu
Topic Starter
Coro

RandomEffect wrote:

Good song! :)

let me mod only standard-map

[General]
  1. the dimension of "reversearrow.png" must be changed from 80*80 to 128*128 skin goes haywire if I change it ._.
  2. Preview points of all diff should be 00:58:432- (easy and normal should be fixed) fixed~
  3. It is better to declease the volume of normal-hitsound more. What about 60%~70%? Soft-hitsound is no problem, I think fixed~
[Easy]
  1. According to AI mod, many notes are out of alignment. please recheck resnapped notes.
  2. 00:01:961- add note and NC fixed~
  3. 00:09:371 (1) - no NC fixed~
  4. 00:53:491 (2,4) - For easy-diff, this overlap is too difficult, i think I think it's fine :P
  5. 00:59:841 (2) - delete the note and add a slider ended at 01:00:197 fixed~
  6. 01:01:255 (4) - it sounds better to shorten the slider like the following fixed~
  7. 01:06:900 (4) - not reverse. it is a little uncomfortable because there is same reverse-silider after it not sure what you mean
  8. 01:12:547 (3) - reduce the number of reverse or add note or slider instead of revrese I think reverse is fine...
  9. 01:15:373 (1,2) - ^ ^
[Normal]
  1. 00:10:432 (5) - NC fixed~
  2. 00:24:549~00:35:844 - soft-hitclap is not suited for this area. I suggest no clap or preparing custum hit-sound fixed~
  3. 00:30:197 (4,1) - distance spacing should be 1.0x I think it's okay to break this one, since it is a short break
  4. 01:09:726 (1) - the number of reverse is too many. reduce it ^
  5. 01:21:902 (2,4) - avoid overlaping fixed~
  6. I think you should reduce to use short sliders of 177msec
[Summer Dream]
  1. I suggest to change SV and DS higher I think it's fine...
  2. 00:35:491 (10) - clap or finish fixed~
  3. 00:57:549 (7,8,9,10,11) - just before Kiai-time, I like there is a little change of rhythm. How about the following? I'm mapping to the vocals actually, so no thanks.
  4. 01:18:020 (2,3,4,5) -DS should be 1.0x or make jump not sure what you mean...
  5. 01:22:961 (1) - the sppiner end is at 01:25:255 and use soft-hisound fixed~

I like note rolling like this map! (but cannot clear that :o )
~Good Luck~
RandF
How about the following as "reversearrow.png" ? In my PC, it worked correctly.
http://puu.sh/32j5H

I'm sorry for my poor English :?
I'll be rooting for you!

no kds please
Xinely
ohai from queue

[Easy]
00:01:961 (1) - avoid stack?
00:03:726 (3) - 344,112
hmm, please use tiny grid (lv4)
placement seems stiff if use grid medium imo

hmmm actually i really can't modding in grid size medium..
you can resnap in all diff (if you want) and poke me for full mod (if you do all with tiny grid)

no kudosu
Yuzeyun
Modding it finally.

[General]
Vid quality is quite low. Don't you have a better video out there ?
... WHY IS IT GOING FROM 300 FPS TO 40
I won't mod the Taiko diffs right now, I'll do that later

[Summer Dream]
Wow, I just got 4 misses with 95% and managed to fail. The HP drain rate is way too high for what you mapped, I really recommend toning down to 7.
The mapping on that grid size is now very rare, now the recommended grid size is Tiny.
I felt that map a bit boring for an Insane diff, since it needs to be less equally spaced.


00:00:550 (1,2,3,4,5,6,7,8,9,10,11) - This part feels very very weird to play, as we would end on the non-single tap finger (either at the end of the stream or at the end of the slider @3).
01:09:726 (1,2,3,4,5,6,7,8) - It felt somewhat breaking the flow there.

[77's Hard]
00:00:550 (1,2,3) - pareil que sur la summer, ça paraît bizarre de la jouer (pas mieux ici vu que c'est une hard, on voit vraiment pas que c'est 1/4 plus tôt)
00:07:432 (7,1) - utilise grid tiny pour faire un meilleur blanket et corrige ça : 00:07:608 (1,2,3) -
00:11:314 - ajoute un cercle ?
00:18:197 (2,1) - petit overlap pas trop voyant mais bouge-le quand même, on sait jamais
00:54:020 (4) - risque d'être surprenant pour beaucoup : on voit pas le tick
01:06:726 (3,4,5) - change un peu la forme des sliders pour que 5 soit double-blanketed par 3 et 4

[Easy]
00:58:432 (1) - This slider really needs to be changed, for a 2013 map this will never be accepted. OAO
01:04:079 (2,3) - ^

[Normal]
00:37:255 (3,1) - Seems quite quick + slider in 3 is really ugly, consider a big change.
00:40:079 (3) - Ugly slider issue...
00:58:432 (1,2,3,4,5,6,7,8,9,10,11,12) - new combo please new combo please new combo please new combo please new combo please new combo please new combo please this is way too long for a normal
01:09:726 (1,2,3,4,5,6,7,8,9,10,11) - ^
00:38:491 (1,2,3,4,5,6,7,8,9) - combo is too long for a normal
01:18:197 (11) - It's going off-grid. Move it so it doesn't go there. (Luckily in play this doesn't go off-screen)

[Taiko]
one day
Kurokotei

_Gezo_ wrote:

[77's Hard]
00:00:550 (1,2,3) - pareil que sur la summer, ça paraît bizarre de la jouer (pas mieux ici vu que c'est une hard, on voit vraiment pas que c'est 1/4 plus tôt) changé
00:07:432 (7,1) - utilise grid tiny pour faire un meilleur blanket et corrige ça : 00:07:608 (1,2,3) - fixé
00:11:314 - ajoute un cercle ? ouais, ajouté
00:18:197 (2,1) - petit overlap pas trop voyant mais bouge-le quand même, on sait jamais bougé
00:54:020 (4) - risque d'être surprenant pour beaucoup : on voit pas le tick changé
01:06:726 (3,4,5) - change un peu la forme des sliders pour que 5 soit double-blanketed par 3 et 4 ok, changé
Merci pour le mod!

diff updated: http://puu.sh/3bN8F.osu
Topic Starter
Coro

_Gezo_ wrote:

Modding it finally.

[General]
Vid quality is quite low. Don't you have a better video out there ? I have a perfect quality video, I had to slash quality to maintain filesize. It's already as high quality as I can get it after fiddling a lot with settings.
... WHY IS IT GOING FROM 300 FPS TO 40
I won't mod the Taiko diffs right now, I'll do that later

[Summer Dream]
Wow, I just got 4 misses with 95% and managed to fail. The HP drain rate is way too high for what you mapped, I really recommend toning down to 7.changed.
The mapping on that grid size is now very rare, now the recommended grid size is Tiny. All changed to Lv4.
I felt that map a bit boring for an Insane diff, since it needs to be less equally spaced. I know, I'm new to mapping Insane standards, after all. I guess I'll call personal preference for flowing streams, since it's not exactly breaking rules.


00:00:550 (1,2,3,4,5,6,7,8,9,10,11) - This part feels very very weird to play, as we would end on the non-single tap finger (either at the end of the stream or at the end of the slider @3). changed the slider at 00:01:167 to double notes
01:09:726 (1,2,3,4,5,6,7,8) - It felt somewhat breaking the flow there. spread out the notes.

[Easy]
00:58:432 (1) - This slider really needs to be changed, for a 2013 map this will never be accepted. OAO changed.
01:04:079 (2,3) - ^ changed.

[Normal]
00:37:255 (3,1) - Seems quite quick + slider in 3 is really ugly, consider a big change. I shortened the two sliders to give more reaction time. (I was following the vocals)
00:40:079 (3) - Ugly slider issue... fixed in the process of fixing ^
00:58:432 (1,2,3,4,5,6,7,8,9,10,11,12) - new combo please new combo please new combo please new combo please new combo please new combo please new combo please this is way too long for a normal I thought I put NC there... orz
01:09:726 (1,2,3,4,5,6,7,8,9,10,11) - ^ ^
00:38:491 (1,2,3,4,5,6,7,8,9) - combo is too long for a normal ^
01:18:197 (11) - It's going off-grid. Move it so it doesn't go there. (Luckily in play this doesn't go off-screen) fixed.
Xinely
okay full mod now

[General]
Audio lead in 2000 please, it's funny 2007 2013 please lol

[Easy]
00:01:961 (1) - finish?
00:02:314 (2) - spacing 1,42? normal spacing please o__o
00:09:373 (2) - 312,288?
00:10:785 (1,2) - try https://osu.ppy.sh/ss/808454 ?
00:12:549 - remove clap
00:13:255 - change clap with finish
00:35:138 (4) - why finish? i don't see part need finish
00:38:667 (1) - 340,288?
00:57:549 (1) - remove and add note in here 00:57:726 - ? too much hard for newbie
00:58:432 (1) - finish in head, start kiai time
01:01:255 (3) - spacing problem 0,93 and 0,65
01:06:902 (4) - spacing problem 0,91 and 1,09
01:09:726 (1) - don't make jump in easy diff 8(
01:12:549 (3) - try this http://puu.sh/3dTUP.jpg

[Normal]
00:00:550 (1) - it's better if you stack this with 00:03:020 (2) - (same position), and then 00:00:902 (2) - 216,96
00:01:961 (1) - finish in head
00:04:785 (1,3) - same shape please, it's really better :3
00:07:608 (1) - 327,328
00:11:491 (2) - spacing issue 0,94x
00:13:255 (5) - just minor, but NC for consistency
00:24:902 (2) - finish head?
00:29:138 (2) - just like 00:11:491 (2) -
00:30:197 (4) - spacing 1,12x
00:31:961 (3) - 2 spacing problem
00:33:020 (5) - spacing
00:38:491 (1) - 2 spacing
00:58:432 (1) - finish in head
okay, so many spacing problem in this diff, just to know Easy and Normal diff must have consistency spacing

[Hard]
HP-1
00:07:432 (7) - 92,128
00:07:608 (1,3) - touched, try https://osu.ppy.sh/ss/808496
00:07:608 (1) - finish, strong music
00:30:197 (1) - overlap
so many spacing problem too (even Hard can make jump, don't make unconsistency spacing expect jump)

i can't mod insane but i found this, 01:09:726 (1) - finish. rhythm fine for me

GL ~_~
Kurokotei

Xinely wrote:

[Hard]
HP-1
00:07:432 (7) - 92,128 okay, modified
00:07:608 (1,3) - touched, try https://osu.ppy.sh/ss/808496 the sliders don't even overlap!
00:07:608 (1) - finish, strong music added
00:30:197 (1) - overlap
so many spacing problem too (even Hard can make jump, don't make unconsistency spacing expect jump) wait, what, i always (or almost) used the same distance spacing
Thanks for the mod!

Diff updated: http://puu.sh/3e2Xh.osu
Xinely

dialgadu77 wrote:

Xinely wrote:

[Hard]
so many spacing problem too (even Hard can make jump, don't make unconsistency spacing expect jump) wait, what, i always (or almost) used the same distance spacing
00:20:314 (1) - spacing
00:30:197 (1) - ^
00:48:197 (3) - why not use normal spacing, this note didn't have reason for unconsistency spacing (not stacked with 00:46:255 (2) - 's head
00:50:844 (2) - ups, i forget this, NC due change SV
00:59:491 (3) - 2 spacing problem (prev, next) =__=
01:02:667 (2) - better fix stacked with 01:00:902 (2) -
01:07:432 (4) - NC as above
01:09:726 (1) - uhu, finish in head
00:58:432 (1) - ^
01:15:020 (4) - better if 184,320
01:15:902 (2) - spacing (prev)

become full mod

no kds
Kurokotei

Xinely wrote:

00:20:314 (1) - spacing oh yes, changed
00:30:197 (1) - ^ i changed this in your previous mod
00:48:197 (3) - why not use normal spacing, this note didn't have reason for unconsistency spacing (not stacked with 00:46:255 (2) - 's head ok, ok, stacked
00:50:844 (2) - ups, i forget this, NC due change SV oh yes, added
00:59:491 (3) - 2 spacing problem (prev, next) =__= x1.06 / x1.06, nazi =_= but changed
01:02:667 (2) - better fix stacked with 01:00:902 (2) - yes, stacked
01:07:432 (4) - NC as above added
01:09:726 (1) - uhu, finish in head added
00:58:432 (1) - ^ ^
01:15:020 (4) - better if 184,320 yes, changed
01:15:902 (2) - spacing (prev) ok, ok

become full mod

no kds
http://puu.sh/3edov.osu
Yuzeyun
Taiko part coming now !
Keep in mind that they are all suggestions, unless stated otherwise.

[Timing and Video]
As stated in my previous mod, it is quite odd that the video makes my framerate drop heavily (It's even lower than when I'm recording) : It goes from a good 250 to a low 40 fps. Try to re-encode it if possible with better fiddling and stuff
I found that the timing section is 540. Put -10 to all timing sections in all the diffs, and don't forget to resnap.

Just noticed that timing points are conflicting


[Kantan]
That diff was quite weird to play, as most of the beats were based on offbeats. I don't know any of the official charts that map it this way in Kantan difficulties, as I have mostly seen downbeat-based diffs (with some 1/1 parts of course)
As I have heard that peppy don't want manipulation of statistics, CS and AR must be left at their neutral level (here, 5).
About 1.20 SV, I have read that in Aqua's thread, I need confirmation. Put 1.40 temporarily, and if you find a proof about lower diffs being slower in TnT, you can revert to 1.20.



I have noticed something here : 00:18:547 (32) - I am quite sure you first intended to put the finisher here : 00:18:900 (33) - , as the rest of the maps strictly follow the finisher-on-new bar thing. (Look at 00:12:184 though)
00:46:783 (80) - ^

00:01:255 (3) - The drumroll is quite awkward to play, I suggest changing to http://puu.sh/3ecSL.png >> That way, the beginner player might have a clue on how to hit the kats. It might also be a bit too fast for new players to hit it perfectly, as you can't spam as in the actual game - you could do that earlier (Ask Zekira, since he's older than me) - but rather on a defined speed.

00:02:304 (5) - To follow the following structures you've been repeating three times, why not replacing to a don ?

00:12:184 (22,23,24,25) - I found that part quite empty, as there is a gap where there was a d (Between 22 and 23). However, 00:13:243 (24) - can be quite hard to hit as it is inside 1/1 (At that speed that still leaves 352.94ms to hit it, it's quite tiny imo.
01:09:724 (124) - @^

00:15:008 (27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44) - This was the oddest part so far. This can't keep changing even though the melody sounds a bit loopy here, this might be reworked a bit. I would suggest keeping the same base as in the beginning, since this part sonds the same. Sometimes, copy-pasting isn't bad :D/

00:30:184 (52,53,54,55) - These four kats feel unnecessary here, change all of them to dons : The song doesn't change drastically there (It's still kicking, no snares or whatever could be easily heard). If you applied this, it might be possible to add in a kat here : 00:31:245 - There is a clear sidestick sound.

00:41:136 (70) - This is quite unfitting here... It would rather need a k, as the logic in this chart calls it.
00:43:959 (75) - @^
00:50:312 (87) - @^
00:53:136 (92) - @^

01:06:900 (118,120) - Both of these notes do not fit well here.

01:12:194 (129,130,131) - @^ As well.


[Futsuu]

This was quite intense, there was no resting at all. I suggest cutting some parts to have few 2/1 rests, don't forget it's a normal-like diff o/
CS and AR stuff also apply here, same thing for SV (Look at Kantan)

00:30:194 (105,106,107,108,109,110,111,112,113) - As for Kantan, here kats do not fit much as it's only kicking.
01:12:547 (256,257,258,259,260,261) - This part sounded a bit awkward as d k d kdd is more likely to be predictable.
01:18:547 (277,278,279,280) - Same goes for this, there is a kat consitency break here.

Some finishers at the end of 1/2 isn't a real good idea, as it would leave less than 180ms to hit it properly, and Normal-ish players don't really know how to do this at first.

[Muzukashii]
That was definitely quite good here.
CS rules apply here too.

00:01:432 (5) - Oh man why did you leave the big note here ? That's not really allowed in that pattern and in Muzu in general. (On that speed.) -- This is a big problem in order to rank..
00:30:194 (146,147,148,149,150,151,152,153,154,155) - Do I need to say it ? :D (Futsuu/Kantan)
00:46:430 (210,211,212,213,214) - That would be better as ddd kkk d or ddd K D (K and D are spaced by 1/1) as the note here : 00:46:783 (213) - is more a sidestick one (Side... You know the note in Taiko)
01:18:547 (359,360,361,362,363) - This part sounds odd, compared to the rest. 359 is snare, 361 is hat, 363 is snare, which you mapped as k on other occurences.

[Oni]
The map was very good ! I just don't get much the jump from 3 to 5 in Muzu and 5 to 7 in Oni (Talking about OD)

00:43:783 (256,257,258,259,260,261,262,263,264,265,266,267,268) - Sounds a bit violent as it's an intense part within a relatively calm part. May you cut it?

----

Call me back for Futsuu as soon as you applied modding.

/dies
Topic Starter
Coro
Xinley's Mod

Xinely wrote:

[General]
Audio lead in 2000 please, it's funny 2007 2013 please lol fixed

[Easy]
00:01:961 (1) - finish? okay
00:02:314 (2) - spacing 1,42? normal spacing please o__o shifted the earlier notes to fix spacing
00:09:373 (2) - 312,288? okay
00:10:785 (1,2) - try https://osu.ppy.sh/ss/808454 ? okay
00:12:549 - remove clap okay
00:13:255 - change clap with finish okay
00:35:138 (4) - why finish? i don't see part need finish okay
00:38:667 (1) - 340,288? okay
00:57:549 (1) - remove and add note in here 00:57:726 - ? too much hard for newbie okay
00:58:432 (1) - finish in head, start kiai time okay
01:01:255 (3) - spacing problem 0,93 and 0,65 okay
01:06:902 (4) - spacing problem 0,91 and 1,09 okay
01:09:726 (1) - don't make jump in easy diff 8( okay
01:12:549 (3) - try this http://puu.sh/3dTUP.jpg okay

[Normal]
00:00:550 (1) - it's better if you stack this with 00:03:020 (2) - (same position), and then 00:00:902 (2) - 216,96 okay
00:01:961 (1) - finish in head okay
00:04:785 (1,3) - same shape please, it's really better :3 okay
00:07:608 (1) - 327,328 isn't this out of spacing ._.
00:11:491 (2) - spacing issue 0,94x okay
00:13:255 (5) - just minor, but NC for consistency okay
00:24:902 (2) - finish head? it sounds ugly ._.
00:29:138 (2) - just like 00:11:491 (2) - okay
00:30:197 (4) - spacing 1,12x okay
00:31:961 (3) - 2 spacing problem okay
00:33:020 (5) - spacing okay
00:38:491 (1) - 2 spacing okay
00:58:432 (1) - finish in head okay
okay, so many spacing problem in this diff, just to know Easy and Normal diff must have consistency spacing

i can't mod insane but i found this, 01:09:726 (1) - finish. rhythm fine for me okay

GL ~_~

_Gezo_'s Taiko mod

_Gezo_ wrote:

Taiko part coming now !
Keep in mind that they are all suggestions, unless stated otherwise.

[Timing and Video]
As stated in my previous mod, it is quite odd that the video makes my framerate drop heavily (It's even lower than when I'm recording) : It goes from a good 250 to a low 40 fps. Try to re-encode it if possible with better fiddling and stuff my framerate doesn't drop at all :P idk
I found that the timing section is 540. Put -10 to all timing sections in all the diffs, and don't forget to resnap. done

Just noticed that timing points are conflicting


[Kantan]
That diff was quite weird to play, as most of the beats were based on offbeats. I don't know any of the official charts that map it this way in Kantan difficulties, as I have mostly seen downbeat-based diffs (with some 1/1 parts of course)
As I have heard that peppy don't want manipulation of statistics, CS and AR must be left at their neutral level (here, 5).
About 1.20 SV, I have read that in Aqua's thread, I need confirmation. Put 1.40 temporarily, and if you find a proof about lower diffs being slower in TnT, you can revert to 1.20. okay then



I have noticed something here : 00:18:547 (32) - I am quite sure you first intended to put the finisher here : 00:18:900 (33) - , as the rest of the maps strictly follow the finisher-on-new bar thing. (Look at 00:12:184 though)
00:46:783 (80) - ^ yeah whoops

00:01:255 (3) - The drumroll is quite awkward to play, I suggest changing to http://puu.sh/3ecSL.png >> That way, the beginner player might have a clue on how to hit the kats. It might also be a bit too fast for new players to hit it perfectly, as you can't spam as in the actual game - you could do that earlier (Ask Zekira, since he's older than me) - but rather on a defined speed. okay

00:02:304 (5) - To follow the following structures you've been repeating three times, why not replacing to a don ? okay

00:12:184 (22,23,24,25) - I found that part quite empty, as there is a gap where there was a d (Between 22 and 23). However, 00:13:243 (24) - can be quite hard to hit as it is inside 1/1 (At that speed that still leaves 352.94ms to hit it, it's quite tiny imo. added d at 00:12:539 and removed finish
01:09:724 (124) - @^ removed finish

00:15:008 (27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44) - This was the oddest part so far. This can't keep changing even though the melody sounds a bit loopy here, this might be reworked a bit. I would suggest keeping the same base as in the beginning, since this part sonds the same. Sometimes, copy-pasting isn't bad :D/ redone this part

00:30:184 (52,53,54,55) - These four kats feel unnecessary here, change all of them to dons : The song doesn't change drastically there (It's still kicking, no snares or whatever could be easily heard). If you applied this, it might be possible to add in a kat here : 00:31:245 - There is a clear sidestick sound. originally added it for variety :P changed to d and added the k

00:41:136 (70) - This is quite unfitting here... It would rather need a k, as the logic in this chart calls it.
00:43:959 (75) - @^
00:50:312 (87) - @^
00:53:136 (92) - @^
mainly attempts at variety (my maps have been called boring before ._.) changed back

01:06:900 (118,120) - Both of these notes do not fit well here.

01:12:194 (129,130,131) - @^ As well.

changed to a slightly different rhythm that works better


[Futsuu]

This was quite intense, there was no resting at all. I suggest cutting some parts to have few 2/1 rests, don't forget it's a normal-like diff o/
CS and AR stuff also apply here, same thing for SV (Look at Kantan) substantially remapped

00:30:194 (105,106,107,108,109,110,111,112,113) - As for Kantan, here kats do not fit much as it's only kicking. okay
01:12:547 (256,257,258,259,260,261) - This part sounded a bit awkward as d k d kdd is more likely to be predictable. okay
01:18:547 (277,278,279,280) - Same goes for this, there is a kat consitency break here. okay

Some finishers at the end of 1/2 isn't a real good idea, as it would leave less than 180ms to hit it properly, and Normal-ish players don't really know how to do this at first.

[Muzukashii]
That was definitely quite good here.
CS rules apply here too.

00:01:432 (5) - Oh man why did you leave the big note here ? That's not really allowed in that pattern and in Muzu in general. (On that speed.) -- This is a big problem in order to rank.. whoops, removed
00:30:194 (146,147,148,149,150,151,152,153,154,155) - Do I need to say it ? :D (Futsuu/Kantan) fixed
00:46:430 (210,211,212,213,214) - That would be better as ddd kkk d or ddd K D (K and D are spaced by 1/1) as the note here : 00:46:783 (213) - is more a sidestick one (Side... You know the note in Taiko) went with K D
01:18:547 (359,360,361,362,363) - This part sounds odd, compared to the rest. 359 is snare, 361 is hat, 363 is snare, which you mapped as k on other occurences.fixed

[Oni]
The map was very good ! I just don't get much the jump from 3 to 5 in Muzu and 5 to 7 in Oni (Talking about OD)

00:43:783 (256,257,258,259,260,261,262,263,264,265,266,267,268) - Sounds a bit violent as it's an intense part within a relatively calm part. May you cut it? removed all but one of the kats (oh hey 490 combo now)

----

Call me back for Futsuu as soon as you applied modding.

/dies

a lot of mods orz
neonat
Just some suggestions and opinions.

Hard

00:08:128 (2,3) - swap positions, slider before circle
00:39:010 - add a note

Muzukashii

00:22:069 (114) - maybe change to k
00:22:510 (117) - maybe change to d
00:35:216 - +d
00:46:951 - +D
00:51:187 (231) - remove
00:52:069 = +d
00:52:245 (235) - change to k
01:01:775 (278) - ^
01:04:598 (292) - move to 01:04:245
01:06:539 (302) - change to d, k instead on 01:06:716 (303) -
01:08:128 - +k
01:08:304 (309) - change to d

Summer Breeze

00:12:716 (4) - 1 more repeat
00:52:245 (8) - shift to 00:52:069
01:02:569 - add a note
01:06:539 (6,1) - swap positions, circle before slider
01:10:951 (8,1) - swap positions, slider before circle
01:11:657 (2,3) - swap positions, circle before slider
01:20:569 - add a note
01:20:745 - ^
01:20:922 - ^

Generally, I feel 00:00:540 - 00:01:598 should be empty, especially for taiko difficulties, the rhythm there is just messy.

Good luck~
As for my own Taiko difficulties on my maps, well, that is if you're free to mod (and that this was maybe helpful)
Kurokotei

neonat wrote:

Hard

00:08:128 (2,3) - swap positions, slider before circle yeah, but it's too jumpy, may be quite hard
00:39:010 - add a note okay, added
Thanks for the mod!

Diff updated: http://puu.sh/3mikT.osu
Topic Starter
Coro

neonat wrote:

Just some suggestions and opinions.

Muzukashii

00:22:069 (114) - maybe change to k it's already k
00:22:510 (117) - maybe change to d it's already d
00:35:216 - +d kdd is a bit difficult for muzu
00:46:951 - +D I like that gap there, also gives muzu players a short interval before next section
00:51:187 (231) - remove okay
00:52:069 = +d okay
00:52:245 (235) - change to k I'm following pitch here, so no
01:01:775 (278) - ^ okay
01:04:598 (292) - move to 01:04:245 okay
01:06:539 (302) - change to d, k instead on 01:06:716 (303) - it sounds a bit awkward here, since I'm following drums
01:08:128 - +k okay
01:08:304 (309) - change to d okay

Summer Breeze

00:12:716 (4) - 1 more repeat causes spacing problems ._.
00:52:245 (8) - shift to 00:52:069 mapping to vocals here, so no
01:02:569 - add a note okay
01:06:539 (6,1) - swap positions, circle before slider mapping to vocals here, so no
01:10:951 (8,1) - swap positions, slider before circle ^
01:11:657 (2,3) - swap positions, circle before slider ^
01:20:569 - add a note okay
01:20:745 - ^ okay
01:20:922 - ^ okay

Generally, I feel 00:00:540 - 00:01:598 should be empty, especially for taiko difficulties, the rhythm there is just messy.

Good luck~
As for my own Taiko difficulties on my maps, well, that is if you're free to mod (and that this was maybe helpful)
sheela
Hi! From my queue~ Sorry for the late mod

[General]
- Your background should be 1024x768
- Maybe you can delete "spinner-background.jpg" and "spinner-metre.jpg" because there aren't pretty to me

[Normal]
00:00:540 (1) - Maybe put the circle somewhere else

[Summer Dream]
00:01:157 (3,4,5,6,7,8,9,10,11,12) - Try to do a perfect curve

Sorry if it isn't enough but star!
Topic Starter
Coro

sheela901 wrote:

Hi! From my queue~ Sorry for the late mod

[General]
- Your background should be 1024x768 will update with video later
- Maybe you can delete "spinner-background.jpg" and "spinner-metre.jpg" because there aren't pretty to me nope

[Normal]
00:00:540 (1) - Maybe put the circle somewhere else okay

[Summer Dream]
00:01:157 (3,4,5,6,7,8,9,10,11,12) - Try to do a perfect curve okay

Sorry if it isn't enough but star!
ts8zs
M4M Taiko
Oni
00:07:598 (45) - D
00:13:069 (81) - k
00:35:481 (213,214,215) - Remove finish
00:46:598 (269) - k
01:03:363 (362,363,364,365) - kkdk
01:21:010 (474,475,476,477,478) - k ddd k
01:22:245 (483,484,485,486,487,488,489,490) - kkdkddd K
Muzu
00:18:892 (97) - D
00:24:363 (127) - k
00:24:892 (129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154) -
Too simple for muzu
00:46:775 (213) - Remove finish
00:58:245 (261,263) - Remove
01:09:539 (316) - Remove
01:22:951 (388) - K
Fut
00:22:069 (63,64) - kk
kat
00:25:245 (47,48,49,50,51,52,53,54) - Are you sure?
01:21:010 - Use spinner instead
Topic Starter
Coro

ts8zs wrote:

M4M Taiko
Oni
00:07:598 (45) - D okay
00:13:069 (81) - k okay
00:35:481 (213,214,215) - Remove finish it's a 1/2 stream, so it's okay
00:46:598 (269) - k I prefer ddd k
01:03:363 (362,363,364,365) - kkdk I'm not mapping to vocals, sorry
01:21:010 (474,475,476,477,478) - k ddd k I want to keep the varied triples, so no
01:22:245 (483,484,485,486,487,488,489,490) - kkdkddd K this is mapped to the drums, so no
Muzu
00:18:892 (97) - D okay
00:24:363 (127) - k okay
00:24:892 (129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154) -
Too simple for muzu the drum in this section is that easy, so I'm not changing it
00:46:775 (213) - Remove finish okay
00:58:245 (261,263) - Remove okay
01:09:539 (316) - Remove okay
01:22:951 (388) - K sorry, I prefer D
Fut
00:22:069 (63,64) - kk okay
kat
00:25:245 (47,48,49,50,51,52,53,54) - Are you sure? yeah, I'm sure
01:21:010 - Use spinner instead sorry, I don't want to use spinner here
Shohei Ohtani
Quetzacotl

Overall:
who the hell puts subtitles to the right wtf.
Claps are really inconsistent. Make sure claps follow the music, preferably the snare drum. Otherwise, it sounds really random and hurts the groove of the music.

Insane:
00:00:540 (1,2) - Having finishes right here feels way too heavy. Maybe consider using softfinishes or lowering the volume?
00:02:304 (1,2,3,4,5,6) - Not a big fan of how linear this pattern is.
00:03:892 (3) - Major spacing issue
00:17:481 (1) - Make this the same angle as (4) of the previous combo
00:24:892 - Claps sound out of place here. Possibly use hitnormals to match the snare hits, but the claps right now just sound off.
00:35:834 - Claps on 2 and 4 here. You do it for the beginning but then it kind of like stops
01:13:069 (2) - Move this to the left to make a full () pattern rather than having it off
01:13:598 (3,1) - This would look nicer as a note and then a long slider
01:18:010 (2) - Raise this above the previous slider rather than below it
01:22:951 (1) - This ending sounds really awkward. Consider adding a fade-out?

Hard:
Especially in this diff like the claps are sometimes just too much.
00:00:540 (1) - Having hitnormals here sounds way too heavy
00:03:363 (3) - Remove clap from beginning of slider
00:23:128 (1,2,3,4,5,6,7,8) - Considering much of this diff has been 1/2 sliders, this breaks from the flow heavily
00:54:010 (4) - Avoid sliders with more than 1 repeat

Normal:
00:00:540 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1) - Really 1/1y. Granted, I guess in diff spread terms its fine, since the previous diffs were very 1/2y around this section, but still I'd suggest changing it
00:38:481 (1) - Avoid having multiple repeats like this
I'd suggest not using so many 1/2 sliders. 1/2 sliders are fine when the music is very staccato and needs shortness, but a lot of this is very flowing, so the map should accompany that.

Easy:
00:12:187 (2) - Adjust this to fix the blanket
01:06:892 (4,5) - AVoid having so many repeats
01:15:363 (1,2) - ^

Biggest issue with this is the inconsistency of the hitsounds in the standard diffs.
Topic Starter
Coro

CDFA wrote:

Quetzacotl

Overall:
who the hell puts subtitles to the right wtf.
Claps are really inconsistent. Make sure claps follow the music, preferably the snare drum. Otherwise, it sounds really random and hurts the groove of the music.

Insane:
00:00:540 (1,2) - Having finishes right here feels way too heavy. Maybe consider using softfinishes or lowering the volume? removed finishes
00:02:304 (1,2,3,4,5,6) - Not a big fan of how linear this pattern is.
00:03:892 (3) - Major spacing issue fixed
00:17:481 (1) - Make this the same angle as (4) of the previous combo
00:24:892 - Claps sound out of place here. Possibly use hitnormals to match the snare hits, but the claps right now just sound off. removed all claps
00:35:834 - Claps on 2 and 4 here. You do it for the beginning but then it kind of like stops okay
01:13:069 (2) - Move this to the left to make a full () pattern rather than having it off okay
01:13:598 (3,1) - This would look nicer as a note and then a long slider changed
01:18:010 (2) - Raise this above the previous slider rather than below it okay
01:22:951 (1) - This ending sounds really awkward. Consider adding a fade-out? okay

Normal:
00:00:540 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1) - Really 1/1y. Granted, I guess in diff spread terms its fine, since the previous diffs were very 1/2y around this section, but still I'd suggest changing it I think it's mostly fine, added a few notes here and there
00:38:481 (1) - Avoid having multiple repeats like this okay
I'd suggest not using so many 1/2 sliders. 1/2 sliders are fine when the music is very staccato and needs shortness, but a lot of this is very flowing, so the map should accompany that.

Easy:
00:12:187 (2) - Adjust this to fix the blanket sorry, the blanket?
01:06:892 (4,5) - AVoid having so many repeats reduced by one repeat and added a note
01:15:363 (1,2) - ^ ^

Biggest issue with this is the inconsistency of the hitsounds in the standard diffs. went back and fixed most hitsound issues
Kurokotei

CDFA wrote:

Hard:
Especially in this diff like the claps are sometimes just too much. i'm basically a taiko mapper, that's why there are so many claps
00:00:540 (1) - Having hitnormals here sounds way too heavy changed to soft
00:03:363 (3) - Remove clap from beginning of slider removed
00:23:128 (1,2,3,4,5,6,7,8) - Considering much of this diff has been 1/2 sliders, this breaks from the flow heavily changed
00:54:010 (4) - Avoid sliders with more than 1 repeat changed
Thanks for the mod!

http://puu.sh/3UmXz.osu
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