Taiko part coming now !
Keep in mind that they are all suggestions, unless stated otherwise.
[Timing and Video]
As stated in my previous mod, it is quite odd that the video makes my framerate drop heavily (It's even lower than when I'm recording) : It goes from a good 250 to a low 40 fps. Try to re-encode it if possible with better fiddling and stuff
I found that the timing section is 540. Put -10 to all timing sections in all the diffs, and don't forget to resnap.
Just noticed that timing points are conflicting
[Kantan]
That diff was quite weird to play, as most of the beats were based on offbeats. I don't know any of the official charts that map it this way in Kantan difficulties, as I have mostly seen downbeat-based diffs (with some 1/1 parts of course)
As I have heard that peppy don't want manipulation of statistics, CS and AR must be left at their neutral level (here, 5).
About 1.20 SV, I have read that in Aqua's thread, I need confirmation. Put 1.40 temporarily, and if you find a proof about lower diffs being slower in TnT, you can revert to 1.20.
I have noticed something here : 00:18:547 (32) - I am quite sure you first intended to put the finisher here : 00:18:900 (33) - , as the rest of the maps strictly follow the finisher-on-new bar thing. (Look at 00:12:184 though)
00:46:783 (80) - ^
00:01:255 (3) - The drumroll is quite awkward to play, I suggest changing to
http://puu.sh/3ecSL.png >> That way, the beginner player might have a clue on how to hit the kats. It might also be a bit too fast for new players to hit it perfectly, as you can't spam as in the actual game - you could do that earlier (Ask Zekira, since he's older than me) - but rather on a defined speed.
00:02:304 (5) - To follow the following structures you've been repeating three times, why not replacing to a don ?
00:12:184 (22,23,24,25) - I found that part quite empty, as there is a gap where there was a d (Between 22 and 23). However, 00:13:243 (24) - can be quite hard to hit as it is inside 1/1 (At that speed that still leaves 352.94ms to hit it, it's quite tiny imo.
01:09:724 (124) - @^
00:15:008 (27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44) - This was the oddest part so far. This can't keep changing even though the melody sounds a bit loopy here, this might be reworked a bit. I would suggest keeping the same base as in the beginning, since this part sonds the same. Sometimes, copy-pasting isn't bad
/
00:30:184 (52,53,54,55) - These four kats feel unnecessary here, change all of them to dons : The song doesn't change drastically there (It's still kicking, no snares or whatever could be easily heard). If you applied this, it might be possible to add in a kat here : 00:31:245 - There is a clear sidestick sound.
00:41:136 (70) - This is quite unfitting here... It would rather need a k, as the logic in this chart calls it.
00:43:959 (75) - @^
00:50:312 (87) - @^
00:53:136 (92) - @^
01:06:900 (118,120) - Both of these notes do not fit well here.
01:12:194 (129,130,131) - @^ As well.
[Futsuu]
This was quite intense, there was no resting at all. I suggest cutting some parts to have few 2/1 rests, don't forget it's a normal-like diff o/
CS and AR stuff also apply here, same thing for SV (Look at Kantan)
00:30:194 (105,106,107,108,109,110,111,112,113) - As for Kantan, here kats do not fit much as it's only kicking.
01:12:547 (256,257,258,259,260,261) - This part sounded a bit awkward as d k d kdd is more likely to be predictable.
01:18:547 (277,278,279,280) - Same goes for this, there is a kat consitency break here.
Some finishers at the end of 1/2 isn't a real good idea, as it would leave less than 180ms to hit it properly, and Normal-ish players don't really know how to do this at first.
[Muzukashii]
That was definitely quite good here.
CS rules apply here too.
00:01:432 (5) - Oh man why did you leave the big note here ? That's not really allowed in that pattern and in Muzu in general. (On that speed.) -- This is a big problem in order to rank..
00:30:194 (146,147,148,149,150,151,152,153,154,155) - Do I need to say it ?
(Futsuu/Kantan)
00:46:430 (210,211,212,213,214) - That would be better as ddd kkk d or ddd K D (K and D are spaced by 1/1) as the note here : 00:46:783 (213) - is more a sidestick one (Side... You know the note in Taiko)
01:18:547 (359,360,361,362,363) - This part sounds odd, compared to the rest. 359 is snare, 361 is hat, 363 is snare, which you mapped as k on other occurences.
[Oni]
The map was very good ! I just don't get much the jump from 3 to 5 in Muzu and 5 to 7 in Oni (Talking about OD)
00:43:783 (256,257,258,259,260,261,262,263,264,265,266,267,268) - Sounds a bit violent as it's an intense part within a relatively calm part. May you cut it?
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Call me back for Futsuu as soon as you applied modding.
/dies