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Owl City - Home of the Blues

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Total Posts
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Topic Starter
[Luanny]
This beatmap was submitted using in-game submission on sexta-feira, 14 de junho de 2013 at 06:23:38

Artist: Owl City
Title: Home of the Blues
Tags: adam young piano cover johnny cash inverness
BPM: 82
Filesize: 7414kb
Play Time: 02:09
Difficulties Available:
  1. Hard (4,17 stars, 184 notes)
  2. Normal (1,72 stars, 110 notes)
Download: Owl City - Home of the Blues
Information: Scores/Beatmap Listing
---------------
Mismagius
first
Kyshiro
first
Topic Starter
[Luanny]
first
69653863
first

rank pls
riffy
second?
Topic Starter
[Luanny]
no, first
Ayu
/me
Distant years
:-)
Tear
Please make a more moddable map next time ;-;
vipto
Owl City <33

o/***
Topic Starter
[Luanny]

_tear wrote:

Please make a more moddable map next time ;-;
was this a compliment? ;-;

ty vipto \o
Kyshiro
Most of this is nazi because the map is pretty much perfect already

Hard

  • 00:31:118 (2,3) - Fix blankut pls (center anchor 1 grid to the right)
    00:38:800 (1) - ^ Endpoint 2 grids down
    00:44:105 (4,5,1) - Try this to empathize the white tick http://puu.sh/36b4g.jpg
    01:51:788 (1) - Should be a few grids higher to it looks better with the previous slider (Move the stuff that comes after it too if you fix this)
    02:01:849 - Add a note here to follow the vocals?
    02:07:154 (2) - Try this to fit the vocals better: http://puu.sh/36bu8.jpg
Normal

  • 00:10:996 (3) - 1 grid down to make it look better
    00:27:825 (1) - Giving this a little curve to the left looks/flows awesome http://puu.sh/36bCJ.jpg
    00:35:874 (3) - End point 1 grid to the right so it properly goes underneath the start of (2)
    01:18:313 (5) - Little downward curve? http://puu.sh/36bLh.jpg
    01:31:483 (1) - This is kind of unexpected, try 2 sliders instead of 2 repeats?
inb4 speedrank
Topic Starter
[Luanny]

Kyshiro wrote:

Most of this is nazi because the map is pretty much perfect already



Hard

  • 00:31:118 (2,3) - Fix blankut pls (center anchor 1 grid to the right) fixd
    00:38:800 (1) - ^ Endpoint 2 grids down fixd
    00:44:105 (4,5,1) - Try this to empathize the white tick http://puu.sh/36b4g.jpg hmm i did this so many times in the map anyways lol
    01:51:788 (1) - Should be a few grids higher to it looks better with the previous slider (Move the stuff that comes after it too if you fix this) fixd
    02:01:849 - Add a note here to follow the vocals? nah this was supposed to be undermapped bcus end
    02:07:154 (2) - Try this to fit the vocals better: http://puu.sh/36bu8.jpg ^
Normal

  • 00:10:996 (3) - 1 grid down to make it look better fixd
    00:27:825 (1) - Giving this a little curve to the left looks/flows awesome http://puu.sh/36bCJ.jpg fixd
    00:35:874 (3) - End point 1 grid to the right so it properly goes underneath the start of (2) fixd
    01:18:313 (5) - Little downward curve? http://puu.sh/36bLh.jpg fixd
    01:31:483 (1) - This is kind of unexpected, try 2 sliders instead of 2 repeats? i think it will cofuse newbies even more bcus 1/3 lol at least this way this is just a hold
inb4 speedrank fuck you
thanks <3 (no homo kanker debiel)
dkun
owl ciiiiiity <3
Topic Starter
[Luanny]

dkun wrote:

owl ciiiiiity <3
<3
ty for the star
P A N
m4m :3

Hard

00:16:849 (3) - move tail to 296|332 looks more fit with that blanket. imo
01:07:337 (4) - move 1 grid up and move tail to 164|368
01:27:093 / 01:32:947 / 01:34:410 / 01:51:971 / 01:57:825 - hmm, i dont know is this on your purpose but the sound is so loud X_X
02:08:069 - try this beat maybe? sounds better for me

Easy

01:31:483 - I know its fit the song but i think it can make beginner confuse.. maybe try this beat? also add whistle on head if you follow

nothing much to say x_x good luck
Topic Starter
[Luanny]

P A N wrote:

m4m :3

Hard

00:16:849 (3) - move tail to 296|332 looks more fit with that blanket. imo the direction fits but the overlap is ugly D:
01:07:337 (4) - move 1 grid up and move tail to 164|368 ok
01:27:093 / 01:32:947 / 01:34:410 / 01:51:971 / 01:57:825 - hmm, i dont know is this on your purpose but the sound is so loud X_X oh yeah this is a bug. this was supposed to be WAY lower. when playing the volume is normal, i have no idea why it is THAT LOUD in editor D:
02:08:069 - try this beat maybe? sounds better for me works but I wanted to undermap the end because... it's the end :3

Easy

01:31:483 - I know its fit the song but i think it can make beginner confuse.. maybe try this beat? also add whistle on head if you follow ok, changed it

nothing much to say x_x good luck
thanks for your mod :3
Alumetorz
Hey, from my queue~

[Normal]
  1. 02:08:069 (3) - Finish doesn't fit here imo. Just a whistle'd be fine.
[Hard]
  1. 00:53:435 (1) - Reverse Arrow on a yellow 1/8 tick (or 1/3, I'm not sure, cause I suck). Sounds better imo.
  2. 01:31:727 (2) - No. This is like this: http://puu.sh/37gqz.jpg (It starts at a yellow tick, reverse arrow on blue tick and ends at yellow tick)
  3. 02:08:069 (3) - Here again with the finish. Dunno, I don't like it, but I'm probably the only one who thinks it doesn't fit /orz\
That's it. Nothing more I could find. Nice map and SB!
Good luck!
Topic Starter
[Luanny]

Alumetorz wrote:

Hey, from my queue~

[Normal]
  1. 02:08:069 (3) - Finish doesn't fit here imo. Just a whistle'd be fine. boring
[Hard]
  1. 00:53:435 (1) - Reverse Arrow on a yellow 1/8 tick (or 1/3, I'm not sure, cause I suck). Sounds better imo. overmap
  2. 01:31:727 (2) - No. This is like this: http://puu.sh/37gqz.jpg (It starts at a yellow tick, reverse arrow on blue tick and ends at yellow tick) this is what fits the most without using a weird beat. voice is NEVER really accurate to ticks. osu! is. won't change for the sake of "following" the voice strictly
  3. 02:08:069 (3) - Here again with the finish. Dunno, I don't like it, but I'm probably the only one who thinks it doesn't fit /orz\ finish since this is the end lol
That's it. Nothing more I could find. Nice map and SB!
Good luck!
thanks~
Yoeri
Map 2perfect2mod

The storyboard hitsounds kind of annoy me. They're neat and all, but they tend to make me release sliders as an automatic reaction.
[Normal]
02:09:715 - Please move 1/4th further. #stupidnitpickbecauseimamaniaplayer
Topic Starter
[Luanny]

Yoeri wrote:

Map 2perfect2mod

The storyboard hitsounds kind of annoy me. They're neat and all, but they tend to make me release sliders as an automatic reaction.
[Normal]
02:09:715 - Please move 1/4th further. #stupidnitpickbecauseimamaniaplayer I don't know whats the difference but changed
thanks!
Saturnalize
I know right, the sb is so inverness

Also, please don't bring o!m problem to std diffs, it's like pouring curry sauce to spaghetti.

=Normal=
1. 01:08:069 (1) - It would be better if this length is as same as 01:09:532 (3) - 's.
2. Silence the last spinner.

=Hard=
1. 02:00:752 (1) - Why not blanket instead? It gives more flow than straight slider.
2. 02:05:142 (3) - I against how it puts :< Also it gives a bad feels to the next notes. Try this : http://puu.sh/385qV.jpg
3. Silence the last spinner.

I agree, the last note with finish is feels-breaker. I think this one fits better http://puu.sh/385uM.wav
Also, could you make that tick got it place as soft-hitwhistle, too? I believe not all of the player use default hitsound, so yeah you know it (Take example of me using different soft-hitwhistle. No lie).
DingGGu
Hello, I'm from DingGGu From your modding queue

[General]
Tick rate 2? please consider.
02:09:532 - I agree with another modder.

[Normal]
02:01:849 (2) - How about move x:256 y:360?

[Hard]
00:32:215 (4) - Bugs? please resize. this is my screen:

nice songs & beatmap & sb. i can't mod with my mod skills LOL. take my stars!
Topic Starter
[Luanny]

Loli Cjj wrote:

I know right, the sb is so inverness

Also, please don't bring o!m problem to std diffs, it's like pouring curry sauce to spaghetti.

=Normal=
1. 01:08:069 (1) - It would be better if this length is as same as 01:09:532 (3) - 's. done~
2. Silence the last spinner. ?

=Hard=
1. 02:00:752 (1) - Why not blanket instead? It gives more flow than straight slider. dunno I use them everywhere like here 00:32:947 (1) -
2. 02:05:142 (3) - I against how it puts :< Also it gives a bad feels to the next notes. Try this : http://puu.sh/385qV.jpg sweet, fixed
3. Silence the last spinner. silence? what do you mean? it already has 5% volume at the end

I agree, the last note with finish is feels-breaker. I think this one fits better http://puu.sh/385uM.wav
Also, could you make that tick got it place as soft-hitwhistle, too? I believe not all of the player use default hitsound, so yeah you know it (Take example of me using different soft-hitwhistle. No lie).
asfdgasdfasf didn't even think about this, ty ty ty <3 gonna replace

DingGGu wrote:

Hello, I'm from DingGGu From your modding queue

[General]
Tick rate 2? please consider. sounds overmapped
02:09:532 - I agree with another modder. already fixed

[Normal]
02:01:849 (2) - How about move x:256 y:360? nah because symmetry

[Hard]
00:32:215 (4) - Bugs? please resize. this is my screen: wtffff o_o lol fixed

nice songs & beatmap & sb. i can't mod with my mod skills LOL. take my stars!
Thank you ppl <3
Saturnalize
I mean silence the whole spinner. The voice is ruining.
Sey
M4M request!

General:
  1. This map is awesome! I like the song and you were putting the notes almost perfect to the rhythm. I have not much to mod but I'm gonna try my best now to find something though I am not an experienced modder yet! >_<
  2. I like the concept with the anti sliders you did in the Hard quite at the beginning!
I will only give suggestions because theoretically there's nothing bad in this diff. If you like those you're free to change it. I hope they are a bit helpful...

Hard:

  1. 00:02:572 (3) - and 00:04:286 (4) - The circle distance here is 1,0. To keep a better symmetry there should be also a distance of 1,0 between 00:07:715 (2) - and 00:09:429 (3) - in my opinion.
  2. 00:27:858 (1) - I find it prettier when it's rounded. Like here:
    That goes in symmetry with slider 2 and both sliders surround circle 3.
  3. 00:37:286 (6) - Not sure but couldn't that slider have a reverse arrow?
  4. 00:40:715 (7) - Dunno but why did you make that slider not rounded like the other ones in this section? I find it more suitable
  5. 01:05:786 (2) - Don't like the flow here so much, how about this?
  6. 01:28:286 (7) - and 01:28:608 (8) - I don't like the flow of those sliders. It is looking strange how the first one is crossing the second one. Would you mind changing it in a different way?
  7. 01:38:572 (5) - Make it round as the other sliders in this section, it looks better.
  8. 01:52:286 (5) - You could make that parallel to 01:51:429 (4) - , check this:
  9. 01:52:608 (6) - If you liked my advice before you should also change the shape of that slider. I thought of something like this:
  10. WRONG MAP!!! Ffff you can ignore this if you want or maybe transfer it to "Act of Love", doesn't matter. Of course you didn't normally want a mod there, so I won't go on with it.^^"



Topic Starter
[Luanny]
I'm sorry but are you sure you're modding the right map? ._.

69653863

[Luanny] wrote:

I'm sorry but are you sure you're modding the right map? ._.

LOLOLOL
Sey

[Luanny] wrote:

I'm sorry but are you sure you're modding the right map? ._.

Dafuq, gonna check it when I'm at home. Take this as a little extra mod for "Act of Love" because I had boredom.
God, this is so stupid that it's funny again. xD (Anyway, if thaf post can be moved somehow that would be nice)
Topic Starter
[Luanny]
I don't think posts can be moved... well thanks anyways haeuheauehauhae
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